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* NintendoHard: ''Schism'' was still intended as a balance mod, and it ''shows'':
** Monsters are more aggressive than before, and even have different tricks than in standard ''Brutal Doom''.
** There are five difficulties, but only two don't have Fast Monsters and/or Respawning Monsters on by default.
** Every so often, boss monsters such as the Spider Mastermind and Cyberdemon have a chance to be replaced with a unique variant, also replacing certain monsters with theme-fitting variants that are often more difficult to manage.

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