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Bonus Boss is a disambiguation


** [[spoiler:[[DualBoss Brohannes]]]], the very last boss fight among the [[BonusBoss Remix variants]] can be easily defeated thanks to their somewhat similar mechanics with the FinalBoss. The only difference is that there are two of them and that the [[spoiler:Traitor]]'s abilities are separated between the two. They are easily knocked back by your sword strikes, and you can kite or corner them without worries. You also play as [[spoiler:the Traitor Class Johannes]] who has sufficient attack, defense, HP and MP even without spending too much on empowering him via donations.

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** [[spoiler:[[DualBoss Brohannes]]]], the very last boss fight among the [[BonusBoss Remix variants]] variants can be easily defeated thanks to their somewhat similar mechanics with the FinalBoss. The only difference is that there are two of them and that the [[spoiler:Traitor]]'s abilities are separated between the two. They are easily knocked back by your sword strikes, and you can kite or corner them without worries. You also play as [[spoiler:the Traitor Class Johannes]] who has sufficient attack, defense, HP and MP even without spending too much on empowering him via donations.
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** [[DualBoss Brohaness]], the very last boss fight among the [[BonusBoss Remix variants]] can be easily defeated thanks to their somewhat similar mechanics with the FinalBoss. The only difference is that there are two of them and that the [[spoiler:Traitor]]'s abilities are separated between the two. They are easily knocked back by your sword strikes, and you can kite or corner them without worries. You also play as [[spoiler:the Traitor Class Johaness]] who has sufficient attack, defense, HP and MP even without spending too much on empowering him via donations.

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** [[DualBoss Brohaness]], [[spoiler:[[DualBoss Brohannes]]]], the very last boss fight among the [[BonusBoss Remix variants]] can be easily defeated thanks to their somewhat similar mechanics with the FinalBoss. The only difference is that there are two of them and that the [[spoiler:Traitor]]'s abilities are separated between the two. They are easily knocked back by your sword strikes, and you can kite or corner them without worries. You also play as [[spoiler:the Traitor Class Johaness]] Johannes]] who has sufficient attack, defense, HP and MP even without spending too much on empowering him via donations.
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* MeaningfulName: Each of the Guardians has a name related to famous people each related to the Fountain of Youth in some form:
** Khidr was a sage in the Quran who sought the Water of Life in Islamic legend.
** Alexander The Great, who seeks out the Water of Life with Khidr in the Alexander Romance.
** Ponce de Leon went on a quest for the fabled Fountain of Youth.
** Herodotus wrote about the waters of youth used by the Macrobians.

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Gigantism itself isn't really bad enough to be That One Disadvantage worthy. The increased hitbox doesn't cause as much harm as you would think. It is completely useless on dragons, however.


** Khidr, the ''first'' boss of the game, is [[WakeUpCallBoss a pretty good introduction]] to what you're in for. His attacks could put ''Franchise/TouhouProject'' to shame in terms of BulletHell, and dodging is next to impossible since he takes up more than half the screen. Furthermore, you practically ''have'' to strike from the side; only those with [[ThatOneDisadvantage Gigantism]] (huge hitbox in exchange for longer melee range - considering the BulletHell the boss uses, it isn't worth it) can attack him from the floor and any other characters will just jump straight into the boss.

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** Khidr, the ''first'' boss of the game, is [[WakeUpCallBoss a pretty good introduction]] to what you're in for. His attacks could put ''Franchise/TouhouProject'' to shame in terms of BulletHell, and dodging is next to impossible since he takes up more than half the screen. Furthermore, you practically ''have'' to strike from the side; only those with [[ThatOneDisadvantage Gigantism]] Gigantism (huge hitbox in exchange for longer melee range - considering the BulletHell the boss uses, it isn't worth it) can attack him from the floor and any other characters will just jump straight into the boss.



** Gigantism, due to the massively increased hurtbox making it incredibly hard to dodge projectiles up close. The only compensation is a greatly increased sword strike range.
** And on older computers, both nearsightedness and farsightedness will ruin the game with lag.

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** Gigantism, due C.I.P., Congenital Insensitivity to Pain, turns the massively increased hurtbox making health bar blank, leaving it incredibly hard unknown how much health your character has. When keeping track of your health is extremely important to dodge projectiles up close. The only compensation survival in the game, this trait is a greatly increased sword strike range.
nightmare to handle, especially on [[ThatOneAchievement Thanatophobia runs]].
** And on On older computers, both nearsightedness and farsightedness will ruin the game with lag.lag, as blur causes a huge strain on the computer.
** Alzheimer's for Spelunkers. Alzheimer's prevents you from using the map, though it doesn't disable the minimap. For a class whose main ability involves using the map to seek out treasure chests, this is more than a little bad.
**Gigantism is usually an ability that has great upsides and great downsides - while your hitbox is slightly increased (Mostly affecting projectiles like the Guardbox's missiles and Spiked Balls), it compensates with a large sword swing, which is useful for killing enemies from further away than other rogues can. This, however, is horribly detrimental on Dragons, who don't even use a sword. Since their fireballs do not grow or go further with Gigantism, this means that there are no benefits to having this trait.
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** Khidr, the ''first'' boss of the game, is [[WakeUpCallBoss a pretty good introduction]] to what you're in for. His attacks could put ''VideoGame/{{Touhou}}'' to shame in terms of BulletHell, and dodging is next to impossible since he takes up more than half the screen. Furthermore, you practically ''have'' to strike from the side; only those with [[ThatOneDisadvantage Gigantism]] (huge hitbox in exchange for longer melee range - considering the BulletHell the boss uses, it isn't worth it) can attack him from the floor and any other characters will just jump straight into the boss.

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** Khidr, the ''first'' boss of the game, is [[WakeUpCallBoss a pretty good introduction]] to what you're in for. His attacks could put ''VideoGame/{{Touhou}}'' ''Franchise/TouhouProject'' to shame in terms of BulletHell, and dodging is next to impossible since he takes up more than half the screen. Furthermore, you practically ''have'' to strike from the side; only those with [[ThatOneDisadvantage Gigantism]] (huge hitbox in exchange for longer melee range - considering the BulletHell the boss uses, it isn't worth it) can attack him from the floor and any other characters will just jump straight into the boss.
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Deleted entry because it was about making the game more difficult but nothing indicated the game became unwinnable.


* UnwinnableByInsanity: There is no limit to how many times you can trade off your HP for MP when you're playing as a Lich King/Queen. Try to rapidly cast the class ability and notice how you can reduce your ''max HP'' to [[HPToOne one point]] in a matter of seconds. While you can still subvert this by killing enemies, trying to do so in the increased difficulties of NewGamePlus makes survival almost impossible.
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* MeaningfulName: Each of the Guardians has a name related to famous people each related to Immortality in some form:
** Khidr was prophet in the Quran who was supposedly Immortal.
** Alexander The Great, famously quoted that being immortal is about having no fear, not living forever.

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* MeaningfulName: Each of the Guardians has a name related to famous people each related to Immortality the Fountain of Youth in some form:
** Khidr was prophet a sage in the Quran who was supposedly Immortal.
sought the Water of Life in Islamic legend.
** Alexander The Great, famously quoted that being immortal is about having no fear, not living forever.who seeks out the Water of Life with Khidr in the Alexander Romance.



** Hetrodotus was the one who gave the Persian Soldiers their name "Immortals".

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** Hetrodotus was Herodotus wrote about the one who gave waters of youth used by the Persian Soldiers their name "Immortals".Macrobians.
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*** If you're playing as a Lich King or Queen with Crowstorm (a GameBreaker in normal play, but generally not cost-effective against single-target bosses where each cast will only summon one crow) and take the time to stack up enough MP using your special ability before you challenge him, he's turned into a complete joke as you can just spam endless murders of crows to hunt down and wipe out all the blobs and Gravisors until they're all gone.

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* DemonicSpiders: Chaintus, the largest form of the spiked ball-swinging enemies. These foes swing two spiked balls at different speeds, with different ranges, in different directions, making it all but impossible to engage them. That's probably for the best, though, as killing one will launch the very fast outer spike ball careening across the room, which will cause a lot of pain for you unless you're in a small room where it can break quickly, or manage to kill the enemy while the ball is embedded in a wall. Fortunately, these enemies only start appearing outside of challenge rooms on NewGamePlus 2 and higher.



** Once you've invested in Critical Hit Chance and Critical Hit Damage, amassed a large Mana pool, and upgraded the Knave class into Assassins, they become bar none the strongest class you can use. By default [[CriticalHitClass they boast an additional 15% chance to hit a critical and a bonus of 125% damage on a crit]], so by the time you've maxed out the manor, Assassins will be hitting crits more than half of the time with their 65% crit chance, and said crits will be doing ''400%'' of their non-crit damage, which essentially negates their lower base strength. Additionally, Assassins' special move is Mist Form, which [[{{Intangibility}} makes them intangible]] and immune to ''everything'' except non-retractable spikes, invalidating Assassins' lower base health. On NewGamePlus 2 and above, enemies are either [[CollisionDamage huge]], [[BulletHell shoot lots of projectiles]], or both, so this enables you to just ignore them and their attacks; you can use this to either simplify combat by turning it on whenever there's an attack that you're even a little bit worried you might not dodge (especially if you have enough Mana and Siphon to switch into Mist Form regularly), or to just avoid combat altogether by dashing through the enemies who can no longer hit you at all.

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** Once you've invested in Critical Hit Chance and Critical Hit Damage, amassed a large Mana pool, and upgraded the Knave class into Assassins, they become bar none the strongest class you can use. By default [[CriticalHitClass they boast an additional 15% chance to hit a critical and a bonus of 125% damage on a crit]], so by the time you've maxed out the manor, Assassins will be hitting crits more than half of the time with their 65% crit chance, and said crits will be doing ''400%'' of their non-crit damage, which essentially negates their lower base strength. Additionally, Assassins' special move is Mist Form, which instantly [[{{Intangibility}} makes them intangible]] and immune to ''everything'' except non-retractable spikes, invalidating Assassins' lower base health. On NewGamePlus 2 and above, enemies are either [[CollisionDamage [[GiantMook huge]], [[BulletHell shoot lots of projectiles]], or both, so this enables you to just ignore them and their attacks; you can use this to either simplify combat by turning it on whenever there's an dodging any enemy or attack that you're even a little bit worried you might not dodge can't move out of the way of in time (especially if you have enough Mana and Siphon to switch into Mist Form regularly), or to just avoid combat altogether by dashing through the enemies who can no longer hit you at all.all. This move also trivializes several Fairy Chest rooms, as many of them involve player-sensing spikes, turrets, spike balls (and enemies that swing them), or just a lot of enemies, all protective measures which have no options against you turning to mist at a moment's notice.

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** Before it was patched so they couldn't obtain it, Spellswords with the Time Stop spell. Stop time, then hit nearby enemies to recover lost mana. Watch as the game instantly becomes a joke, especially the boss fights.
** Even without the above strategy, Spellswords in general are very useful. The amount of mana that you receive per hit is quite high, and the upgraded versions can cast larger versions of existing spells. A Spellsword with Flame Barrier or a Chakram can make short work of most enemies and all of the bosses.
** The Barbarian's Fa Roh Du shout clears ''any'' projectiles, which makes the BulletHell boss fights against Khidr, Ponce de Leon and Alexander trivial and easier than they should be, provided that you still have the MP to cast the spell.
* GoddamnBats:

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** Before it was patched so they couldn't obtain it, Spellswords with the Time Stop spell. Stop time, then hit nearby enemies to recover lost mana.the mana Time Stop is using. Watch as the game instantly becomes a joke, especially the boss fights.
** Even without the above strategy, Spellswords in general are very useful. The amount of mana that you receive per hit is quite high, and the upgraded versions can cast larger more powerful versions of existing spells. A Spellsword with Flame Barrier or a Chakram can make short work of most enemies and all of the bosses.
** Once you've invested in Critical Hit Chance and Critical Hit Damage, amassed a large Mana pool, and upgraded the Knave class into Assassins, they become bar none the strongest class you can use. By default [[CriticalHitClass they boast an additional 15% chance to hit a critical and a bonus of 125% damage on a crit]], so by the time you've maxed out the manor, Assassins will be hitting crits more than half of the time with their 65% crit chance, and said crits will be doing ''400%'' of their non-crit damage, which essentially negates their lower base strength. Additionally, Assassins' special move is Mist Form, which [[{{Intangibility}} makes them intangible]] and immune to ''everything'' except non-retractable spikes, invalidating Assassins' lower base health. On NewGamePlus 2 and above, enemies are either [[CollisionDamage huge]], [[BulletHell shoot lots of projectiles]], or both, so this enables you to just ignore them and their attacks; you can use this to either simplify combat by turning it on whenever there's an attack that you're even a little bit worried you might not dodge (especially if you have enough Mana and Siphon to switch into Mist Form regularly), or to just avoid combat altogether by dashing through the enemies who can no longer hit you at all.
** The Barbarian's Fa Roh Du Dus shout clears ''any'' projectiles, which makes the BulletHell boss fights against Khidr, Ponce de Leon and Alexander trivial and easier than they should be, provided that you still have the MP to cast the spell.
* GoddamnBats:GoddamnedBats:
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* ThatOneAchievement: Thanatophobia, which requires you to beat the game with fifteen or fewer non-Johannes heirs sent into the castle, without using the architect. The game is already NintendoHard as it is, so with this achievement your margin for error is ''extremely'' reduced. You also won't get to upgrade your manor and equipment until you die, which also puts pressure on improving your builds and maximizing money counts per run.

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* ThatOneAchievement: Thanatophobia, which requires you to beat the game with fifteen or fewer non-Johannes heirs sent into the castle, without using the architect. The Your deaths are capped at a very low number in a game where death is already NintendoHard as it is, so with this achievement your margin for error is ''extremely'' reduced. You also won't get not only a guarantee, but a ''necessity'' to upgrade ensure you can improve your manor and equipment until you die, which also puts equipment, putting heavy pressure on improving your builds and builds, maximizing your money counts per run.counts, and getting the most value from every cent. The removal of locking down the castle also means you'll have to contend with the usual [[LuckBasedMission random room generation]], and you won't be able to fast-travel to warp points you've already discovered in prior runs. This all, of course, on top of ''Rogue Legacy'''s inherent NintendoHard difficulty without going for this achievement.

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* ThatOneAchievement: Thanatophobia, which requires you to beat the game with less than fifteen deaths without using the architect. What makes it worse, this is actually a [[PermanentlyMissableContent Permanently Missable Achievement]] once you accumulate 15 deaths on the ''same save file''. Once you get past that number, your only hope is to start a new file from scratch.

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* ThatOneAchievement: Thanatophobia, which requires you to beat the game with less than fifteen deaths or fewer non-Johannes heirs sent into the castle, without using the architect. What makes The game is already NintendoHard as it worse, is, so with this is actually a [[PermanentlyMissableContent Permanently Missable Achievement]] once you accumulate 15 deaths on the ''same save file''. Once you get past that number, achievement your only hope margin for error is ''extremely'' reduced. You also won't get to start a new file from scratch.upgrade your manor and equipment until you die, which also puts pressure on improving your builds and maximizing money counts per run.



* ThatOneSidequest: The Dagger throwing minigame from Booyan is a pure test of your dexterity, as the targets are too far to be hit by your slow-moving daggers. One must time their shots precisely in a limited number of attempts in order to succeed. Plus, you also need to jump before you can fire the dagger as touching close to either the ground or ceiling would just waste your daggers on the solid obstacles. Likewise, the Dagger minigame is even generally harder than the Axe mini-game because of such a dexterity requirement.
* UnwinnableByInsanity: There is no limit to how many times you can trade off your HP for MP when you're playing as a Lich King/Queen. Try to rapidly cast the class ability and notice how you can reduce your ''max HP'' to [[HPToOne one point]] in a matter of seconds. While you can still subvert this by killing enemies, trying to do so in the increased difficulties of NewGamePlus makes survival almost impossible.

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* ThatOneSidequest: The Dagger throwing minigame from Booyan is a pure test of your dexterity, as the targets are too far away, so you need to be lead them to hit by with your slow-moving daggers. One must time their shots precisely in a limited number of attempts in order to succeed. Plus, you You also need to jump before you can fire the dagger as touching close dagger, which can result in tougher timing windows since you have to either the ground or ceiling would just waste account for your daggers on own movement and the solid obstacles. Likewise, target's movement combined with the Dagger minigame is even generally harder than the Axe mini-game because of such a dexterity requirement.
daggers' speed (though Flight can help to mitigate this).
* UnwinnableByInsanity: There is no limit to how many times you can trade off your HP for MP when you're playing as a Lich King/Queen. Try to rapidly cast the class ability and notice how you can reduce your ''max HP'' to [[HPToOne one point]] in a matter of seconds. While you can still subvert this by killing enemies, trying to do so in the increased difficulties of NewGamePlus makes survival almost impossible.impossible.
----
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Difficulty Spike became a YMMV trope

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* DifficultySpike: The beginning of New Game +2 is where the game starts to get really hard. From this point onward you only encounter the toughest (third) version of each enemy type.
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* MeaningfulName: Each of the Guardians has a name related to famous people each related to Immortality in some form:
** Khidr was prophet in the Quran who was supposedly Immortal.
** Alexander The Great, famously quoted that being immortal is about having no fear, not living forever.
** Ponce de Leon went on a quest for the fabled Fountain of Youth.
** Hetrodotus was the one who gave the Persian Soldiers their name "Immortals".

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* UnwinnableByInsanity: There is no limit to how many times you can trade off your HP for MP when you're playing as a Lich King/Queen. Try to rapidly cast the class ability and notice how you can reduce your ''max HP'' to [[HPToOne one point]] in a matter of seconds. While you can still subvert this by killing enemies, trying to do so in the increased difficulties of NewGamePlus becomes almost impossible.

to:

* ThatOneSidequest: The Dagger throwing minigame from Booyan is a pure test of your dexterity, as the targets are too far to be hit by your slow-moving daggers. One must time their shots precisely in a limited number of attempts in order to succeed. Plus, you also need to jump before you can fire the dagger as touching close to either the ground or ceiling would just waste your daggers on the solid obstacles. Likewise, the Dagger minigame is even generally harder than the Axe mini-game because of such a dexterity requirement.
* UnwinnableByInsanity: There is no limit to how many times you can trade off your HP for MP when you're playing as a Lich King/Queen. Try to rapidly cast the class ability and notice how you can reduce your ''max HP'' to [[HPToOne one point]] in a matter of seconds. While you can still subvert this by killing enemies, trying to do so in the increased difficulties of NewGamePlus becomes makes survival almost impossible.
Is there an issue? Send a MessageReason:
Now wait a minute


* ThatOneAchievement: Thanatophobia, which requires you to beat the game with less than fifteen deaths without using the architect. What makes it worse, this is actually a [[PermanentlyMissableContent Permanently Missable Achievement]] once you accumulate 15 deaths on the ''same save file''. Once you get past that number, you're only hope is to start a new file from scratch.

to:

* ThatOneAchievement: Thanatophobia, which requires you to beat the game with less than fifteen deaths without using the architect. What makes it worse, this is actually a [[PermanentlyMissableContent Permanently Missable Achievement]] once you accumulate 15 deaths on the ''same save file''. Once you get past that number, you're your only hope is to start a new file from scratch.
Is there an issue? Send a MessageReason:
None


* ThatOneAchievement: Thanatophobia, which requires you to beat the game with less than fifteen deaths without using the architect.

to:

* ThatOneAchievement: Thanatophobia, which requires you to beat the game with less than fifteen deaths without using the architect. What makes it worse, this is actually a [[PermanentlyMissableContent Permanently Missable Achievement]] once you accumulate 15 deaths on the ''same save file''. Once you get past that number, you're only hope is to start a new file from scratch.
Is there an issue? Send a MessageReason:
None

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** [[DualBoss Brohaness]], the very last boss fight among the [[BonusBoss Remix variants]] can be easily defeated thanks to their somewhat similar mechanics with the FinalBoss. The only difference is that there are two of them and that the [[spoiler:Traitor]]'s abilities are separated between the two. They are easily knocked back by your sword strikes, and you can kite or corner them without worries. You also play as [[spoiler:the Traitor Class Johaness]] who has sufficient attack, defense, HP and MP even without spending too much on empowering him via donations.
Is there an issue? Send a MessageReason:
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** And on older computers, both nearsightedness and farsightedness will ruin the game with lag.

to:

** And on older computers, both nearsightedness and farsightedness will ruin the game with lag.lag.
* UnwinnableByInsanity: There is no limit to how many times you can trade off your HP for MP when you're playing as a Lich King/Queen. Try to rapidly cast the class ability and notice how you can reduce your ''max HP'' to [[HPToOne one point]] in a matter of seconds. While you can still subvert this by killing enemies, trying to do so in the increased difficulties of NewGamePlus becomes almost impossible.
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* MostWonderfulSound: The chime played when the [[AutoRevive Death Defy]] effect activates, ensuring your second chance of exploring the Castle. Downplayed if you have the Hyperion's Ring artifact as you would expect it coming when you die.

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* MostWonderfulSound: SugarWiki/MostWonderfulSound: The chime played when the [[AutoRevive Death Defy]] effect activates, ensuring your second chance of exploring the Castle. Downplayed if you have the Hyperion's Ring artifact as you would expect it coming when you die.
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* MostWonderfulSound: The chime played when the [[AutoRevive Death Defy]] effect activates, ensuring your second chance of exploring the Castle. Downplayed if you have the Hyperion's Ring artifact as you would expect it coming when you die.
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** If you Alt-Tab out of the game and return, there is a chance that the Map screen will be completely blank, although the mini-map indicator is still unaffected.

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** If you Alt-Tab out of the game and return, there is a chance that the Map screen will be completely blank, although the mini-map indicator is still unaffected. This would make your character to have a disadvantage similar to the Dementia trait.

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** The GameBreaker shout of the Barbarian class can make fights against Khidr, Ponce de Leon and Alexander easier, due to their reliance of BulletHell projectiles, which the skill can just cancel.



** If you're good at kiting, even Ponce de Leon can be this as well as he can't do much besides constantly chase you. [[spoiler:A single retribution rune can help destroy the wandering spike balls, and if you want an even easier time the Barbarian King/Queen can shout to destroy the trailing fire.]]

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** If you're good at kiting, even Ponce de Leon can be this as well as he can't do much besides constantly chase you. [[spoiler:A A single retribution rune can help destroy the wandering spike balls, and if you want an even easier time the Barbarian King/Queen can shout to destroy the trailing fire.]]


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** The Barbarian's Fa Roh Du shout clears ''any'' projectiles, which makes the BulletHell boss fights against Khidr, Ponce de Leon and Alexander trivial and easier than they should be, provided that you still have the MP to cast the spell.

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* GoodBadBugs: Sometimes, getting lag from playing on older computers while your playing character has nearsightedness or farsightedness will prove very, VERY useful against Khidr and the projectile-spamming enemies.
** This could be why [[spoiler:the fight with Neo Khidr forces you to wear glasses]].

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* GoodBadBugs: GoodBadBugs:
**
Sometimes, getting lag from playing on older computers while your playing character has nearsightedness or farsightedness will prove very, VERY useful against Khidr and the projectile-spamming enemies.
**
enemies. This could be why [[spoiler:the fight with Neo Khidr forces you to wear glasses]].glasses]].
** If you Alt-Tab out of the game and return, there is a chance that the Map screen will be completely blank, although the mini-map indicator is still unaffected.

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* ThatOneBoss: Khidr, the ''first'' boss of the game, is [[WakeUpCallBoss a pretty good introduction]] to what you're in for. His attacks could put ''VideoGame/{{Touhou}}'' to shame in terms of BulletHell, and dodging is next to impossible since he takes up more than half the screen. Furthermore, you practically ''have'' to strike from the side; only those with [[ThatOneDisadvantage Gigantism]] (huge hitbox in exchange for longer melee range - considering the BulletHell the boss uses, it isn't worth it) can attack him from the floor and any other characters will just jump straight into the boss.

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* ThatOneBoss: ThatOneBoss:
**
Khidr, the ''first'' boss of the game, is [[WakeUpCallBoss a pretty good introduction]] to what you're in for. His attacks could put ''VideoGame/{{Touhou}}'' to shame in terms of BulletHell, and dodging is next to impossible since he takes up more than half the screen. Furthermore, you practically ''have'' to strike from the side; only those with [[ThatOneDisadvantage Gigantism]] (huge hitbox in exchange for longer melee range - considering the BulletHell the boss uses, it isn't worth it) can attack him from the floor and any other characters will just jump straight into the boss.
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* ThatOneBoss: Khidr, the ''first'' boss of the game, is [[WakeUpCallBoss a pretty good introduction]] to what you're in for. His attacks could put VideoGame/{{Touhou}} to shame in terms of BulletHell, and dodging is next to impossible since he takes up more than half the screen. Furthermore, you practically ''have'' to strike from the side; only those with [[ThatOneDisadvantage Gigantism]] (huge hitbox in exchange for longer melee range - considering the BulletHell the boss uses, it isn't worth it) can attack him from the floor and any other characters will just jump straight into the boss.

to:

* ThatOneBoss: Khidr, the ''first'' boss of the game, is [[WakeUpCallBoss a pretty good introduction]] to what you're in for. His attacks could put VideoGame/{{Touhou}} ''VideoGame/{{Touhou}}'' to shame in terms of BulletHell, and dodging is next to impossible since he takes up more than half the screen. Furthermore, you practically ''have'' to strike from the side; only those with [[ThatOneDisadvantage Gigantism]] (huge hitbox in exchange for longer melee range - considering the BulletHell the boss uses, it isn't worth it) can attack him from the floor and any other characters will just jump straight into the boss.
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None


** The Fountain, the very last boss, has a crapload of health and can kill your character in 2-3 hits, but unlike any other bosses (who move in unpredictable patterns and/or send lots of mooks after you), his attacks are well-telegraphed and easy to dodge, so if you know what you're doing, killing him is only a matter of time.

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** The Fountain, the very last boss, has a crapload of health and can kill your character in 2-3 hits, but unlike any other bosses boss (who move in unpredictable patterns and/or send lots of mooks after you), his attacks are well-telegraphed and easy to dodge, so if you know what you're doing, killing him is only a matter of time.
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Moved some examples to the Funny tab


* SugarWiki/FunnyMoments:
** The Miserly Elf's name changes depending on whether you win or lose. If you win, he is renamed "Sore Loser Elf" or possibly "Cheapskate Elf". Losing results in "Sore Winner Elf" because of how he mocks you.
--->'''Sore Winner Elf:''' You soooo stupid!
** Some of the Journal Entries have those moments too, including:
*** Lampshading on item drops from unusual places.
*** The writer's encounter with Booyan and his comment on him.
** Despite coming on the heels of a tragic scene, there's the final boss [[spoiler:having the exact same death screen as you]].
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Moved examples to Fridge tab


* FridgeBrilliance: The Prince is essentially the classic {{Roguelike}} protagonist, clearing the dungeon in one life. [[spoiler: How else would he have left a [[TitleDrop Rogue's Legacy]]?]]
* FridgeLogic:
** How do gay characters produce heirs?
*** Medieval turkey basters.
*** They adopted. Or they're transgender.
*** By separating romance from marriage; they can marry the opposite gender to produce an heir, but the person you meet together with your children at the end of the game could be a seperate character who is the same gender you're romantically involved with.
*** They don't. Every kid chosen comes from a pool of three, so if you play as a gay character, 'their' heirs are actually the children of their siblings.
** It makes sense for Charon to always be in front of the castle, since he's a psychopomp and all that, but what about the Smith, the Enchantress and the Architect? Are they immortal? Are they descendents of a long line of [[IdenticalGrandson identical people]]? Are they personifications of their jobs?
*** They might be 'a' rather than 'the', and [[IRejectYourReality your characters never paid enough attention to notice they're different people.]]

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* AntiClimaxBoss:

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* AntiClimaxBoss:AntiClimaxBoss: Potentially ''any'' of the bosses.



** If you're good at kiting, even Ponce de Leon can be this as well as he can't do much besides constantly chase you. [[spoiler: A single retribution rune can help destroy the wandering spike balls, and if you want an even easier time the Barbarian King/Queen can shout to destroy the trailing fire.]]

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** If you're good at kiting, even Ponce de Leon can be this as well as he can't do much besides constantly chase you. [[spoiler: A [[spoiler:A single retribution rune can help destroy the wandering spike balls, and if you want an even easier time the Barbarian King/Queen can shout to destroy the trailing fire.]]



* AlternativeCharacterInterpretation: [[spoiler: Johannes is labeled as a traitor and has his portrait fall off the legacy wall when you finally meet him, but if you read all his journal entries you can't help but feel bad for him risking it all for nothing when it is revealed that the king stole the reward for himself and bankrupted the kingdom in the process. At worst Johannes is an AntiVillain, but he could even be considered a TragicHero that killed the king only out of anger due to his wretched betrayal.]]

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* AlternativeCharacterInterpretation: [[spoiler: Johannes [[spoiler:Johannes is labeled as a traitor and has his portrait fall off the legacy wall when you finally meet him, but if you read all his journal entries you can't help but feel bad for him risking it all for nothing when it is revealed that the king stole the reward for himself and bankrupted the kingdom in the process. At worst Johannes is an AntiVillain, but he could even be considered a TragicHero that killed the king only out of anger due to his wretched betrayal.]]



** The Fireball type enemies (Charite, Pyrite, Infernite) fall with just a swing or two, but they are a pain in the butt because they constantly move around the area, making them hard to strike.
** The Eyeball type enemies (Scout, Pupil, Visionary) are also weak but their projectiles track your position and they pass through all obstacles. Pupil and Visionary in particular fire a stream of projectiles.
* GoodBadBugs : Sometimes, getting lag from playing on older computers while your playing character has nearsightedness or farsightedness will prove very, VERY useful against Khidr and the projectile-spamming enemies.

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** The Fireball type enemies (Charite, Pyrite, Infernite) fall with just a swing or two, but they are a pain in the butt because they constantly move around the area, making them hard to strike.
strike. Pyrite and Infernite can also charge right at you, and Infernite makes projectiles on top of that.
** The Eyeball type enemies (Scout, Pupil, Visionary) are also weak weak, but their projectiles track your position and they pass through all obstacles. Pupil and Visionary in particular fire a stream of projectiles.
projectiles, and Visionary shoots three streams instead of one.
* GoodBadBugs : GoodBadBugs: Sometimes, getting lag from playing on older computers while your playing character has nearsightedness or farsightedness will prove very, VERY useful against Khidr and the projectile-spamming enemies.



* ThatOneBoss: Khidr, the ''first'' boss of the game, is [[WakeUpCallBoss a pretty good introduction]] to what you're in for. His attacks could put VideoGame/{{Touhou}} to shame in terms of BulletHell, and dodging is next to impossible since he takes up more than half the screen.
* ThatOneDisadvantage:

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* ThatOneBoss: Khidr, the ''first'' boss of the game, is [[WakeUpCallBoss a pretty good introduction]] to what you're in for. His attacks could put VideoGame/{{Touhou}} to shame in terms of BulletHell, and dodging is next to impossible since he takes up more than half the screen.
screen. Furthermore, you practically ''have'' to strike from the side; only those with [[ThatOneDisadvantage Gigantism]] (huge hitbox in exchange for longer melee range - considering the BulletHell the boss uses, it isn't worth it) can attack him from the floor and any other characters will just jump straight into the boss.
** Ponce de Leon, the boss of The Maya, is difficult as well. It constantly chases you and leaves a fire trail, and the spiked balls that linger around the arena do not help.
* ThatOneDisadvantage: ThatOneDisadvantage:

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