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* CommonKnowledge: Some people might mistake ''4 Fun'' as the mobile remake of ''4''. It's merely a mobile spinoff with most of ''4'''s voicelines, special building and cards; a lot of core features like hiring special agents from hospital and jail, as well as owning a company by buying stocks, are absent. Anyone who's actually played ''4'' will probably get [[FandomEnragingConception pissed]] if you insist that ''4 Fun'' is that [[SacredCow classic masterpiece]] or its worthy remake.

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* CommonKnowledge: Some people might mistake ''4 Fun'' as the mobile remake of ''4''. It's merely a mobile spinoff with most of ''4'''s voicelines, special building and cards; a lot of core features like hiring special agents from hospital and jail, as well as owning a company by buying stocks, are absent. Anyone who's actually played ''4'' will probably get [[FandomEnragingConception [[FandomEnragingMisconception pissed]] if you insist that ''4 Fun'' is that [[SacredCow classic masterpiece]] or its worthy remake.



* EnsembleDarkHorse: Margaret, Kyle and Lin Jiaojiao from ''3'' are very popular among the fan base, but they didn't return in any other future games (though Margaret gets a reference from Ludwig in ''11'').

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* CommonKnowledge: Some people might mistake ''4 Fun'' as the mobile remake of ''4''. It's merely a mobile spinoff with most of ''4'''s voicelines, special building and cards; a lot of core features like hiring special agents from hospital and jail, as well as owning a company by buying stocks, are absent. Anyone who's actually played ''4'' will probably get [[FandomEnragingConception pissed]] if you insist that ''4 Fun'' is that [[SacredCow classic masterpiece]] or its worthy remake.



* SacredCow: ''2'', ''3'' and ''4'' to an extent. There are almost no criticism of these games even though they do have flaws like having subpar balancing and exploitable programs, and many players would go as far as praising only these games while denying other games. ''4'' did get some criticism for adapting cartoon styles and using 3D models instead of 2D pixel arts, but is highly praised nonetheless. In fact, every time when the series gets a new game, most people would comment on why doesn't Softstar release a remastered, uncensored version of ''4'' with Internet connection, up to the similar interface and gameplay.

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* SacredCow: ''2'', ''3'' and ''4'' to an extent. There are almost no criticism of these games even though they do have flaws like having subpar balancing and exploitable programs, programming, and many players would go as far as praising only these games while denying other games. ''4'' did get some criticism for adapting cartoon styles and using 3D models instead of 2D pixel arts, but is highly praised nonetheless. In fact, every time when the series gets a new game, most people would comment on why doesn't Softstar release a remastered, uncensored version of ''4'' with Internet connection, up to the similar interface and gameplay.

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** The Monster card in ''4'' can target any house in your vision. If your opponent happens to grab one, expect your max level hotel or shopping center to be destroyed unless you are lucky enough to stop them before they can even get close to your house. It's nerfed in later games so that it can either only be used on the tile you're standing, or downgrade all houses in a street by 1 level. If you think this is bad enough, though...

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** The Monster card in ''3'' and ''4'' can target any house in your vision. If your opponent happens to grab one, expect your max level hotel or shopping center to be destroyed unless you are lucky enough to stop them before they can even get close to your house. It's nerfed in later games so that it can either only be used on the tile you're standing, or downgrade all houses in a street by 1 level. If you think this is bad enough, though...



** Taipei (or Richman City) in ''2'' is the largest map in ''2'' with quite a few loops. Combined with the game's NintendoHard nature, some strategy guides have actually suggested forgo buying some lands in streets too hard to reach often to save up cash.
** Mainland in ''3'' is, well, Taipei's equivalent in ''3''.



** A lot of players don't like changes that are made to avoid censorship, such as the maps not being named after real-life locations or some changes in character dialogues or names. Most notably, there were a lot of negative reviews about the steam version of ''4'' solely because of the "map names".
* TheyWastedAPerfectlyGoodCharacter: A lot of original characters from the series did not make (enough) return to recent games while the 12 characters from ''4'', Big Gamester and Wumela are getting a lot of spotlights in both new games and spinoffs, with many of them being quite popular among the fans. While Aya and Odd Bioguy from ''5'' did return in ''Fight'' and ''10'' respectively, it was very brief, and ''10'' only made a reference for Aya in one of Ninja's dialogues. Lanai and Igloo also appeared in the mobile spinoff ''4 Fun'' but they didn't return to most recent games either, and Margeret also got a reference from Ludwig in ''11'' but it's highly uncertain if she'll return. Other characters simply do not get mentioned at all.

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** A lot of players don't like changes that are made to avoid censorship, such as the maps not being named after real-life locations or some changes in character dialogues or names. Most notably, there were a lot of negative reviews about the steam version of ''4'' solely because of the "map names".
* TheyWastedAPerfectlyGoodCharacter: A lot of original characters from the series did not make (enough) return to recent games while the 12 characters from ''4'', Big Gamester and Wumela are getting a lot of spotlights in both new games and spinoffs, with
names". The fact that many of them being quite popular among the fans. While Aya and Odd Bioguy these players are from ''5'' did return in ''Fight'' Taiwan and ''10'' respectively, it was very brief, and ''10'' only made a reference for Aya in one of Ninja's dialogues. Lanai and Igloo also appeared in dislike the mobile spinoff ''4 Fun'' but they didn't return fact that the developers have moved to most recent games either, and Margeret also got a reference from Ludwig in ''11'' but it's highly uncertain if she'll return. Other characters simply do not get mentioned at all.China since ''6'' probably doesn't help.



** ''3'' has the casino from ''2'' which isn't used again in future games. There is also a Credit Card tool, and a mysterious girl NPC who can exchange cash with coupons. There are also special properties that can be "owned" by a character by owning its stock, and when anyone other than the user enters it, they'll be penaltized in various ways. It only returned in ''4'', and while ''8'' has Power Center and Coupon Center that look similar to this, they don't use actual stocks.
** ''4'' has some too, including the four gangsters that can be hired by spending coupons at a hospital or a jail, a trade board for trading items (although the [=CPUs=] would never use them), Grim Reaper, as well as individual AI personalities (which will decide how aggressive they will be to other characters).

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** ''3'' has the casino from ''2'' which isn't used again in future games. There is also a Credit Card tool, and a mysterious girl NPC who can exchange cash with coupons. There are also special properties that can be "owned" by a character by owning its stock, and when anyone other than the user enters it, they'll be penaltized in various ways. It and Energy Center and Water Center that ultilizes something similar to stocks but can't be sold once bought. The former only returned in ''4'', ''4'' (where you can now buy stocks anywhere rather than having to enter the building yourself) and while ''8'' has Power Center and Coupon Center that look similar to this, they don't use actual stocks.
the latter only appeared in ''8''.
** ''4'' has some too, including the four gangsters that can be hired by spending coupons at a hospital or a jail, a trade board for trading items (although the [=CPUs=] would never use them), Grim Reaper, as well as individual AI personalities (which will decide how aggressive they will be to other characters). There is even a trading board for trading items and cards, although [=CPUs=] would never use them.

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** If you manage to have enough chain stores, their rents will be very serious.



** Figuring out how to invest in stock markets with and without Red/Black cards can be difficult, but successfully doing so can net you great wealth. It's very important back in ''2'' and ''3'', and one of the hidden characters in ''7'' basically requires you to do some investments as the game tends to end when you have 1 million total asset otherwise.

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** Figuring out how to invest in stock markets with and without Red/Black cards can be difficult, but successfully doing so can net you great wealth. It's very even more important back in ''2'' and ''3'', and one of the hidden characters in ''7'' basically requires you to do some investments as the game tends to end when you have 1 million total asset otherwise.



* SacredCow: ''2'', ''3'' and ''4'' to an extent. There are almost no criticism of these games even though they do have flaws like having subpar balancing, and many players would go as far as praising only these games while denying other games. ''4'' did get some criticism for adapting cartoon styles and using 3D models instead of 2D pixel arts, but is highly praised nonetheless. In fact, every time when the series gets a new announcement, most people commented about why don't Softstar release a remastered, uncensored version of ''4'' with Internet connection, up to the similar interface and gameplay.

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* SacredCow: ''2'', ''3'' and ''4'' to an extent. There are almost no criticism of these games even though they do have flaws like having subpar balancing, balancing and exploitable programs, and many players would go as far as praising only these games while denying other games. ''4'' did get some criticism for adapting cartoon styles and using 3D models instead of 2D pixel arts, but is highly praised nonetheless. In fact, every time when the series gets a new announcement, game, most people commented about would comment on why don't doesn't Softstar release a remastered, uncensored version of ''4'' with Internet connection, up to the similar interface and gameplay.


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* StopHavingFunGuys: You can get looked down upon for not knowing how to properly invest in stock markets (if at all) by some players, even in ''4'' and some later games where stock markets are not as important as in ''2'' and ''3''. They think that blazing your way through your enemies with cards and properties are... lame.

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* Sequelitis: Some players think that the series is on a constant decline since ''4'' (or at some point after that if ''6'' is better that ''5'').

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* Sequelitis: {{Sequelitis}}: Some players think that the series is on a constant decline since ''4'' (or at some point after that if ''6'' is better that ''5'').


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** The effects mentioned above can also be misplaced on Candy Fight.

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** Similarly, the final battle with King Octopus in ''10'' is not too much different from a regular two-on-two game other than a lenient time limit. His two unique cards are also not very threatening or dangerous.
* AudienceAlienatingEra: The series since ''5'' could be considered as this. ''5'' was met was heavy controversy due to the completely revamp of game mechanics, removing a lot of features in ''3'' and ''4'', causing players to become upset. Although it was sold fairly well, the series see a downfall from this game. While ''6'', ''7'' and ''8'' still see some positive reviews for being fine in their own ways, they were generally seen as being inferior to ''3'' and ''4''. The series' revival after the discountination in 2016 didn't improve either: the games are still largely identical to ''4'' while removing some fan-favorite features like coupons and character endings, and the only actual "improvements" were character talents and the mechanisms in ''11''. The post-revival era is often viewed as being even worse than the post-4 era, to the extent that it could also be viewed separatedly as this to the post-4 era, even causing the latter to [[VindicatedByHistory receiving more recongization and approval than before]].

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** Similarly, the final battle with King Octopus in ''10'' is not too much different from a regular two-on-two game other than a lenient time limit. His two unique cards are also not very threatening or dangerous.
dangerous, nor can he reliably get them.
* AudienceAlienatingEra: The series since ''5'' could be considered as this. ''5'' was met was heavy controversy due to the completely revamp of game mechanics, removing a lot of features in ''3'' and ''4'', causing players to become upset. Although it was sold fairly well, the series see a downfall from this game. While ''6'', ''7'' and ''8'' still see some positive reviews for being fine in their own ways, they were generally seen as being inferior to ''3'' and ''4''. The series' revival after the discountination in 2016 didn't improve either: the games are still largely identical to ''4'' while removing some fan-favorite features like coupons and character endings, and the only actual "improvements" were character talents and the mechanisms in ''11''. The post-revival era is often viewed as being even worse than the post-4 era, to the extent that it could also be viewed separatedly as this to the post-4 era, even causing the latter to [[VindicatedByHistory receiving more recongization and approval than before]].



* DifficultButAwesome: ''11'' has cards that can be crafted by having 5 of the same type of a cards that serve as very powerful versions of these cards. While obtaining them can be hard (especially for Calamity since Monster card is somewhat rare), the effects can be very powerful. Calamity in particular can eliminate almost any form of threat the opponents have made and make them almost helpless with tier 0 or 1 properties.

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* DifficultButAwesome: DifficultButAwesome:
**
''11'' has cards that can be crafted (called "synergizes" in-game) by having 5 of the same type of a cards that serve as very powerful versions of these cards. While obtaining them can be hard (especially for Calamity since Monster card is somewhat rare), the effects can be very powerful. Calamity in particular can eliminate almost any form of threat the opponents have made and make them almost helpless with tier 0 or 1 properties.
** Figuring out how to invest in stock markets with and without Red/Black cards can be difficult, but successfully doing so can net you great wealth. It's very important back in ''2'' and ''3'', and one of the hidden characters in ''7'' basically requires you to do some investments as the game tends to end when you have 1 million total asset otherwise.



** A lot of complaints on ''11'' is about how there are too many path splits and the map being too big and people who criticize them would prefer to play ''4''; what these people fail to realize is that maps that are large and complex has already existed in as early as ''2'', where there aren't even as many ways to control movements. Technically ''7'' also has very large maps with many path splits, but no one talks about that either.

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** A lot of complaints on ''11'' is about how there are too many path splits and the map being too big and people who criticize them would prefer to play ''4''; what these people fail to realize is that maps that are large and complex has already existed in as early as ''2'', where there aren't even as many ways to control movements. ''4'' also has some large maps with unpredictable splits in the expansion pack. Technically ''7'' also has very large maps with many path splits, but no one talks about that either.



* Sequelitis: Some players think that the series is on a constant decline since ''4'' (or at some point after that if ''6'' is better that ''5'').



** Sherry gets a audit (which now drains 30% of your current cash) and a missile every time she gets a good god, which is part of her ability. Automatically getting good gods from the map is dangerous enough (especially if the god in question is God of Fortune, Angel or God of Properties), she can and will also shoot missiles at the player whenever possible until the players have got a handful of houses to DrawAggro (even then she ''still'' perfers to shoot the player if they're in range, but she'll shoot a house as soon as there is one in her range). This combined with the cash loss from audit, makes the EarlyGameHell of hard landlords all the even worse.

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** Sherry gets a audit (which now drains 30% of your current cash) and a missile every time she gets a good god, which is part of her ability. Automatically getting good gods from the map is dangerous enough (especially if the god in question is God of Fortune, Angel or God of Properties), she can and will also shoot missiles at the player whenever possible until the players have got a handful of houses to DrawAggro (even then she ''still'' perfers to shoot the player if they're in range, but she'll shoot a house as soon as there is one in for her range).to target (since AI will also fire missiles at houses). This combined with the cash loss from audit, makes the EarlyGameHell of hard landlords all the even worse.



** A lot of players don't like how most maps in recent games aren't named after real-life locations as they think it's a tradition for the series to do so.

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** A lot of players don't like how most changes that are made to avoid censorship, such as the maps in recent games aren't not being named after real-life locations as they think it's or some changes in character dialogues or names. Most notably, there were a tradition for lot of negative reviews about the series to do so.steam version of ''4'' solely because of the "map names".
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that studio was called "Crazy Boys"


* OnlyTheCreatorDoesItRight: Some players only like the games before ''4'' because they were created by the former Softstar divisions, ''Crazy Guys''.

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* OnlyTheCreatorDoesItRight: Some players only like the games before ''4'' because they were created by the former Softstar divisions, ''Crazy Guys''.Boys''.
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Some rephrasing (and adding more details)


*** By ''10'', they are officially set to be [[FriendlyRivalry friendly rivals]], although Miyamoto would still boast that Ninja is his biggest rival without eleborating the friendship part.

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*** ** By ''10'', they are officially set to be [[FriendlyRivalry friendly rivals]], although Miyamoto would still boast that Ninja is his biggest rival without eleborating the friendship part.



* FanonDiscontinuity: Some players like to pretend that the series doesn't have any games after ''4'' and think the series ended in ''4''.

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* FanonDiscontinuity: Some players like to pretend that the series doesn't have any games after ended in ''4'' and think with none of the series ended in ''4''.future installments ever existed.



* OnlyTheCreatorDoesItRight: Some players only like the games before ''4'' because they were created by the ''Crazy Guys''.

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* OnlyTheCreatorDoesItRight: Some players only like the games before ''4'' because they were created by the former Softstar divisions, ''Crazy Guys''.Guys''.



* SacredCow: ''2'', ''3'' and ''4'' to an extent. There are almost no criticism of these games even though they do have flaws like having subpar balancing, and many players would go as far as praising only these games while denying other games. ''4'' did get some criticism for adapting cartoon styles and using 3D models instead of 2D pixel arts, but is highly praised nonetheless.

to:

* SacredCow: ''2'', ''3'' and ''4'' to an extent. There are almost no criticism of these games even though they do have flaws like having subpar balancing, and many players would go as far as praising only these games while denying other games. ''4'' did get some criticism for adapting cartoon styles and using 3D models instead of 2D pixel arts, but is highly praised nonetheless. In fact, every time when the series gets a new announcement, most people commented about why don't Softstar release a remastered, uncensored version of ''4'' with Internet connection, up to the similar interface and gameplay.

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* CriticProof: Despite being viewed as a mediocre game at best by many (if not most) players, ''10'' sold very well, with over 1 million copies sold by the end of 2021.



* OnlyTheCreatorDoesItRight: Some players only like the games before ''4'' because they were created by the ''Crazy Guys''.



** The large properties' cards from ''7''. The players have to own one in order to build a specific special building at their large properties in addition to the cash required to do so, and each of them takes one card slot. This is generally viewed as an unnecessary change that makes the experiences of large properties worse.

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** The large properties' cards from ''7''. The players have to own one in order to build a specific special building at their large properties in addition to the cash required to do so, and each of them takes one card slot. This is generally viewed as an unnecessary change that makes the experiences of large properties worse.



** Trying to beat a landlord ''11'' with fewer than 4 characters, or using unconventional characters combos.

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** Trying to beat a landlord ''11'' with fewer than 4 characters, or using unconventional characters combos.combos, or set different teams for each characters.



** The Monster card in ''4'' can target any house in your vision. If your opponents happens to grab one, expect your max level hotel or shopping center to be destroyed unless you are lucky enough to stop them before they can even get close to your house. It's nerfed in later games so that it can either only be used on the tile you're standing, or downgrade all houses in a street by 1 level. If you think this is bad enough, though...

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** The Monster card in ''4'' can target any house in your vision. If your opponents opponent happens to grab one, expect your max level hotel or shopping center to be destroyed unless you are lucky enough to stop them before they can even get close to your house. It's nerfed in later games so that it can either only be used on the tile you're standing, or downgrade all houses in a street by 1 level. If you think this is bad enough, though...

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** Wumela is busted with her abilities to forcibly move opponents and rise her properties' prices in the discontinued ''9''.



* FanonDiscontinuity: Some players don't feel like including Big Gamester or Wumela into the veteran roster (or in some extreme cases, include them in the fanon universe at all along with all other characters who make their debut after ''4'') despite their places as such being solidified in ''7'' and ''8''. They would rather stick to the 12 characters in ''4'' and maybe a few from previous games. Big Gamester's TheScrappy status after his redesign doesn't help.

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* FanonDiscontinuity: Some players don't feel like including Big Gamester or Wumela into to pretend that the veteran roster (or in some extreme cases, include them in the fanon universe at all along with all other characters who make their debut series doesn't have any games after ''4'') despite their places as such being solidified in ''7'' and ''8''. They would rather stick to the 12 characters in ''4'' and maybe a few from previous games. Big Gamester's TheScrappy status after his redesign doesn't help.think the series ended in ''4''.
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* SequelDifficultySpike: ''7'' is the hardest game since ''3'', having very large maps with more expensive land prices, so not only is entering the shop much harder, it's also easier to run out of cash. Without SaveScumming, the danger of going bankrupt from poor luck even if you take everything under considerable exists. Not to mention how the AI in this game [[SpitefulAI really enjoys attacking you while ignoring other characters]]. In fact, it's almost impossible to unlock one of the secret characters as it requires the player to have 5 million total assets, which requires excessive market investments.

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* SequelDifficultySpike: ''7'' is the hardest game since ''3'', having very large maps with more expensive land prices, so not only is entering the shop much harder, it's also easier to run out of cash. Without SaveScumming, the danger of going bankrupt from poor luck even if you take everything under considerable consideration exists. Not to mention how the AI in this game [[SpitefulAI really enjoys attacking you while ignoring other characters]]. In fact, it's almost impossible to unlock one of the secret characters as it requires the player to have 5 million total assets, which requires excessive market investments.

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* ContestedSequel: Is ''4'' really better than ''3''? Some people think that ''4'' is very casual and family-friendly, with a lot of gimmicks to explore, while others think that ''3'' is better because it's more balanced, requires thinking and it also has better graphics.
* CreatorsPet: Happens to quite a few "veteran" characters like Salonbus and Miss Money (at least her modern design, since her design in ''2'' and ''3'' seems to be a fan favorite); while the developers put a lot of attention to them and often promote them to be one of the core veterans (along with Xiaomei, October, Ninja and Baby King), they are far less popular than other characters like Candy and Miyamoto. Salonbus in particular was ranked the last place in a fan popularity poll.

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* ContestedSequel: Is ''4'' really better than ''3''? Some people think that ''4'' is very casual and family-friendly, with a lot of gimmicks to explore, and the graphics are cute, while others think that ''3'' is better because it's more balanced, requires thinking and it also has better 2D graphics.
* CreatorsPet: Happens to quite a few "veteran" characters like Salonbus and Miss Money (at least her modern design, since her design in ''2'' and ''3'' seems to be a fan favorite); while the developers put a lot of attention to them and often promote them to be one of the core veterans (along with Xiaomei, October, Ninja and Baby King), they are far less popular than other veteran characters like Candy and Miyamoto. Salonbus in particular was ranked the last place in a fan popularity poll.



*** "Sell off all cards and items". Unless you have God of Fortune or Angel blocking it, good luck try to enter the shop again (or even survive if you are not the leading character). It returns in ''7'' but is somehow less threatening because it's already hard to accumulate cards in ''7'' to begin with. It's replaced with throwing cards away in ''10'' and ''11'' but still extremely frustrating.

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*** "Sell off all cards and items".items", complete with the nonchalant voiceover of this line by the same VA of Wu Mhi in ''4''. Unless you have God of Fortune or Angel blocking it, good luck try to enter the shop again (or even survive if you are not the leading character). It returns in ''7'' but is somehow less threatening because it's already hard to accumulate cards in ''7'' to begin with. It's replaced with throwing cards away in ''10'' and ''11'' but still extremely frustrating.



*** ''11'' added another news that is similar to the one above, but probably ''worse'': Have all opponents pay a fairly huge amount of money, but make ''all your team members'' sleepwalk for 1 day. There is no way to prevent the sleepwalk effect unless you happen to not be on the field or are playing as Daniel (which sees very little use outside of King Octopus runs). It can potentionally be a run-ender.

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*** ''11'' added another news that is similar to the one above, but probably ''worse'': Have all opponents pay a fairly huge amount of money, but make ''all your team members'' sleepwalk for 1 day. There is no way to prevent the sleepwalk effect unless you happen to not be on the field or are playing as Daniel (which sees very little use outside of King Octopus runs). It can potentionally be a run-ender.Being on either end of this news will ''hurt''.


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* SequelDifficultySpike: ''7'' is the hardest game since ''3'', having very large maps with more expensive land prices, so not only is entering the shop much harder, it's also easier to run out of cash. Without SaveScumming, the danger of going bankrupt from poor luck even if you take everything under considerable exists. Not to mention how the AI in this game [[SpitefulAI really enjoys attacking you while ignoring other characters]]. In fact, it's almost impossible to unlock one of the secret characters as it requires the player to have 5 million total assets, which requires excessive market investments.


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* ThatOneAttack:
** The Monster card in ''4'' can target any house in your vision. If your opponents happens to grab one, expect your max level hotel or shopping center to be destroyed unless you are lucky enough to stop them before they can even get close to your house. It's nerfed in later games so that it can either only be used on the tile you're standing, or downgrade all houses in a street by 1 level. If you think this is bad enough, though...
** Introduce the Devil card from the same game. Like Monster card, it can target any street in your vision. The effect? ''Completely destroys all houses on an entire street''. And it's purchasable in the shop. It's very telling that this card never appears in any future games (besides ''Online'' where it works like the post-''10'' monster card).
** ''7'''s nuclear missile qualifies not because of its effect (which is the same since ''4''), but because of the fact that nuclear missile can be obtained ''anywhere'' from shops, card tiles to random card drops from God of Fortune! You can often get a nuclear missile launched at you and your high-leveled properties when you least expect it.

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** Related to above, sudden changes in character voices tend to have poor reception even if they're in the same language. A example include how Wu Mhi suddenly sounds more mature in ''6''.



* ToughActToFollow: ''4''.

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* ToughActToFollow: ''4''.''3'' and ''4'' are considered the best games in the entire series and no game afterwards have inherited all their advantages when improving.



* UnpopularPopularCharacter: Wumela is an inverted example. She is set to be very popular in Richman world; in the fan base, while she isn't hated per se, she is one of the least popular veterans, ranking the second last place after John Joe in a veteran poll in ''10'' (although Salonbus, Miss Money and Big Gamester might be even worse). One of the reasons may be she makes her debut after ''4'' which causes her to not get enough recognization, or that her design is too similar to Princess Sarah.

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* UnpopularPopularCharacter: Wumela is an inverted example. She is set to be very popular in Richman world; world, even attracting October, who usually only likes traditional operas; in the fan base, while she isn't hated per se, she is one of the least popular veterans, ranking the second last place after John Joe in a returning veteran poll in ''10'' (although Salonbus, Miss Money and Big Gamester might be even worse).worse as they are outright [[TheScrappy disliked by the fanbase]], they aren't included in this poll). One of the reasons may be she makes her debut after ''4'' which causes her to not get enough recognization, or that her design is too similar to Princess Sarah.
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** The God of Misfortune, especially the great one. When possessed, he'll delete two or half of your cards (though thankfully he won't do this to your items in ''3'' and ''4'', so if you have remote dice you can still visit the shop to get more cards), and he outright prevents you from buying properties, let alone upgrading them. He is nerfed in ''10'' and ''11'' so you can at least successfully buy new properties but not upgrade them. On the other hand, he gradually deletes your cards in ''11'' in Brawl Mode, making you pretty much defenseless.

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* CreatorsPet: Happens to quite a few "veteran" characters like Salonbus and Miss Money (at least her modern design, since her design in ''2'' and ''3'' seems to be a fan favorite); while the developers put a lot of attention to them, they are far less popular than other characters like Candy and Miyamoto. Salonbus in particular was ranked the last place in a fan popularity poll.
* DemonicSpiders: The God of Confusion before ''11''. He debuts in ''7'', and forces a character to sleepwalk for the duration of his possession, and you also can't cancel it with any card, making it ''much worse'' than a sleepwalking card. Naturally, since you're sleepwalking, you can't use a send away card either, and have to pray that you miss all the hazards. He is nerfed in ''11'' so you still retain your consciousness and can make some basic but important decisions like upgrading house, using passive cards or choosing how many dices when driving.

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* ContestedSequel: Is ''4'' really better than ''3''? Some people think that ''4'' is very casual and family-friendly, with a lot of gimmicks to explore, while others think that ''3'' is better because it's more balanced, requires thinking and it also has better graphics.
* CreatorsPet: Happens to quite a few "veteran" characters like Salonbus and Miss Money (at least her modern design, since her design in ''2'' and ''3'' seems to be a fan favorite); while the developers put a lot of attention to them, them and often promote them to be one of the core veterans (along with Xiaomei, October, Ninja and Baby King), they are far less popular than other characters like Candy and Miyamoto. Salonbus in particular was ranked the last place in a fan popularity poll.
* DemonicSpiders: DemonicSpiders:
** Some chance cards across the series are especially infamous. To wit:
*** "Sell off all cards and items". Unless you have God of Fortune or Angel blocking it, good luck try to enter the shop again (or even survive if you are not the leading character). It returns in ''7'' but is somehow less threatening because it's already hard to accumulate cards in ''7'' to begin with. It's replaced with throwing cards away in ''10'' and ''11'' but still extremely frustrating.
*** Any chance that sends you to the jail for 9 days in ''4''. ''Especially'' if you have God of Misfortune or Devil which doubles it to ''18'' days. Good thing is that if something just so happens to have your character hospitalized or abducted, it'll be reduced to 3 days for the respective event.
*** The news where you pay a huge amount of cash to hire an alien robot to send all opponents to hospital for a few turns in ''10'' and ''11''. And we mean it when we say "a huge amount of cash". Worse? It can happen if opponents are already in hospital which means you'll just waste money for nothing. Being on the receiving end of being sent to hospital is, like you've experienced from similar news from earlier games, not going to be pretty either.
*** ''11'' added another news that is similar to the one above, but probably ''worse'': Have all opponents pay a fairly huge amount of money, but make ''all your team members'' sleepwalk for 1 day. There is no way to prevent the sleepwalk effect unless you happen to not be on the field or are playing as Daniel (which sees very little use outside of King Octopus runs). It can potentionally be a run-ender.
**
The God of Confusion before ''11''. He debuts in ''7'', and forces a character to sleepwalk for the duration of his possession, and you also can't cancel it with any card, making it ''much worse'' than a sleepwalking card. Naturally, since you're sleepwalking, you can't use a send away card either, and have to pray that you miss all the hazards. He is nerfed in ''11'' so you still retain your consciousness and can make some basic but important decisions like upgrading house, using passive cards or choosing how many dices when driving.
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* UnpopularPopularCharacter: Wumela is an inverted example. She is set to be very popular in Richman world; in the fan base, while she isn't hated per se, she is one of the least popular veterans, ranking the second last place after John Joe in a veteran poll in ''10'' (although Salonbus, Miss Money and Big Gamester might be even worse). One of the reasons may be she makes her debut after ''4'' which causes her to not get enough recognization, or that her design is too similar to Princess Sarah.

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** Related to above, it also gives the most powerful Lord of Lands card if you get 100 coupons or more in the minigame in the original Traditional Chinese version! This function removed in the UsefulNotes/{{Steam}} re-release, but the point above still stands.

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** Related to above, it also gives the most powerful Lord of Lands card if you get 100 coupons or more in the minigame in the original Traditional Chinese version! This function was removed in the UsefulNotes/{{Steam}} re-release, but the point above still stands.



** Also in ''11'', if you skip the animations too quickly, the AI might fail to react to what they have done, such as taking cards from a character that is supposed to be hospitalized by them, or wasting a artifice card on them for nothing (although the character will still play the sound clip for being set up). This can be used to your advantage.

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** Also in ''11'', if you skip the animations too quickly, the AI might fail to react to what they have done, such as taking cards from a character that is supposed to be hospitalized by them, or wasting a artifice card on them for nothing (although the character will still play say the sound clip dialogue for being set up). This can be used to your advantage.



* HypeBacklash: Some players think ''4'' really isn't as good as how everyone makes it out to be. Mostly, they think ''4'' is just a slight improvement over ''3'' while having also removed a lot of mechanics.
* ItsTheSameNowItSucks:
** Literally most games after ''4'' (besides ''5'' and ''6'', with the former being a prime example of TheyChangedItNowItSucks instead) would be criticized for being the same as ''4'' or ''3''. However, ''8'' and ''11'' were criticized the most for being similar to ''7'' and ''10'' respectively.
** Some players feel that the roster in later titles are mostly all twelve characters appeared in ''4'' along with Big Gamester and Wumela become too repetitive, and wish that more returning and new characters can also come.

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* HypeBacklash: Some players think ''4'' really isn't as good as how everyone makes it out to be. Mostly, they think ''4'' is just a slight improvement over ''3'' while having also removed a lot of mechanics.
* ItsTheSameNowItSucks:
** Literally most games after ''4'' (besides ''5''
mechanics, and ''6'', with the former being a prime example of TheyChangedItNowItSucks instead) would be criticized for being 3D graphics are inferior to the same as ''4'' or ''3''. However, ''8'' and ''11'' were criticized the most for being similar to ''7'' and ''10'' respectively.
** Some players feel that the roster in later titles are mostly all twelve characters appeared in ''4'' along with Big Gamester and Wumela become too repetitive, and wish that more returning and new characters can also come.
2D pixel art styles.


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* ItsTheSameNowItSucks:
** Literally most games after ''4'' (besides ''5'' and ''6'', with the former being a prime example of TheyChangedItNowItSucks instead) would be criticized for being the same as ''4'' or ''3''. However, ''8'' and ''11'' were criticized the most for being similar to ''7'' and ''10'' respectively.
** Some players feel that the roster in later titles are mostly all twelve characters appeared in ''4'' along with Big Gamester and Wumela become too repetitive, and wish that more returning and new characters can also come.


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** A lot of players don't like how most maps in recent games aren't named after real-life locations as they think it's a tradition for the series to do so.
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** Candy since ''7'' has straight, long twintails compared to curvy ones in ''4'' and ''6'', and wears a sailor's outfit.
** Miss Money since ''4'' has purple hair and purple dress.

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** Candy since ''7'' has straight, long twintails compared to curvy ones in ''4'' and ''6'', and wears a sailor's outfit.
SailorFuku with long sleeves.
** Miss Money since ''4'' has purple hair and purple dress.

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** Also in ''11'', if you skip the animations too quickly, the AI might fail to react to what they have done, such as taking cards from a character that is supposed to be hospitalized by them, or wasting a artifice card on them for nothing (although the character will still play the sound clip for being set up). This can be used to your advantage.



**

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** Big Gamester wears in dark brown and a shade since ''7''.
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* IconicSequelOutfit: Many characters have different appearances from their debut which ends up becoming their more iconic appearances:
** Xiaomei's Qipao with a yellow cloud at the collar isn't fixed until ''6'''s expansion and has been there since then.
** Candy since ''7'' has straight, long twintails compared to curvy ones in ''4'' and ''6'', and wears a sailor's outfit.
** Miss Money since ''4'' has purple hair and purple dress.
** Salonbus since ''4'' wears fully in white and is fat.
** John Joe wears dark brown cowboy outfit and has turquoise hair since ''4'', although the discontinued ''Richman Universe Online'' reverts his design back to that of ''2'''s.
** Wumela in her debut doesn't have a pink headband with white flower patterns or orange sneakers, which are things that has never changed since her redesign in ''7''.
** Daniel keeps his cap since ''4''.
**


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* SpecialEffectFailure:
** Bear's hard mode appearance has a TV-like screen for his head and his character potraits has the head emote, but his model won't reflect this, as the face is always the neutral expression. This is especially hilarious when he's put to sleep as his "eyes" are ''wide open''.
** On Courtyard Above Clouds, if a character on the southern island is put to sleep or under the turtle status, the blue Z's and the turtle icon can be found... at the bottom of the island far below where the players are.

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** In ''11'', if you start a landlord run with the talent option turned off, the landlord will have their abilities as normal...until you reset the game, then you'll find that King Octopus will stop generating Take Aways, Dr. Y will no longer counterattack your allies. In general, ''the landlords lose their abilities as well''. Whether this is intended is not clear, though.

to:

** In ''11'', if you start a landlord run with the talent option turned off, the landlord will have their abilities as normal...until you reset the game, then you'll find that King Octopus will stop generating Take Aways, Dr. Y will no longer counterattack your allies. In general, ''the landlords lose their abilities as well''. Whether this Which one is intended is not clear, though.



* HypeBacklash: Some players think ''4'' really isn't as good as how everyone makes it out to be. Mostly, they think ''4'' is just a slight improvement over ''3'' while having also removed a lot of mechanics.



** Literally most games after ''4'' (besides ''5'' and ''6'') would be criticized for being the same as ''4'' or ''3''. However, ''8'' and ''11'' were criticized the most for being similar to ''7'' and ''10'' respectively.

to:

** Literally most games after ''4'' (besides ''5'' and ''6'') ''6'', with the former being a prime example of TheyChangedItNowItSucks instead) would be criticized for being the same as ''4'' or ''3''. However, ''8'' and ''11'' were criticized the most for being similar to ''7'' and ''10'' respectively.
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* DemonicSpiders: The God of Confusion before ''11''. He debuts in ''7'', and forces a character to sleepwalk for the duration of his possession, and you also can't cancel it with any card, making it ''much worse'' than a sleepwalking card. Naturally, since you're sleepwalking, you can't use a send away card either, and have to pray that you miss all the hazards. He is nerfed in ''11'' so you still retain your consciousness and can make some basic but important decisions like upgrading house, using passive cards or choosing how many dices when driving.

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* GoddamnedBoss: Update 1.0.9 of ''11'' brings Silence, whose abilities are entirely aimed at interfering with the players' card strategies, even those just used to defend themselves from the EarlyGameHell. She is not only immune to ''all'' cards that target her (besides Teleportation, which is rare), can make many cards void, but also restricts the players into using ''one card per turn''! She doesn't deal extra damage to the players or punish any of their playstyles (in fact, actively trying to hospitalize her might be ''better'', because her abilities would be temporarily disabled there), but having your cards severely restricted is annoying.



** Update 1.0.9 brings Silence, another landlord, whose abilities are entirely aimed at crippling the players' card strategies, even those just used to defend themselves (since playing aggressively against hard landlords would risk the player being nuked early). She is not only immune to ''all'' cards that target her (besides Teleportation, which is rare), can make many cards void, but also restricts the players into using ''one card per turn''! Even though she doesn't deal extra damage nor can she actively gain offensive cards to attack the players, being unable to fully defend themselves from the nukes on the map makes her a serious threat that is comparable to Ludwig-less King Octopus.

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** Update 1.0.9 brings Silence, another landlord, whose abilities are entirely aimed at crippling Sherry gets a audit (which now drains 30% of your current cash) and a missile every time she gets a good god, which is part of her ability. Automatically getting good gods from the players' card strategies, even those just used map is dangerous enough (especially if the god in question is God of Fortune, Angel or God of Properties), she can and will also shoot missiles at the player whenever possible until the players have got a handful of houses to defend themselves (since playing aggressively against DrawAggro (even then she ''still'' perfers to shoot the player if they're in range, but she'll shoot a house as soon as there is one in her range). This combined with the cash loss from audit, makes the EarlyGameHell of hard landlords would risk all the player being nuked early). She is not only immune to ''all'' cards that target her (besides Teleportation, which is rare), can make many cards void, but also restricts the players into using ''one card per turn''! Even though she doesn't deal extra damage nor can she actively gain offensive cards to attack the players, being unable to fully defend themselves from the nukes on the map makes her a serious threat that is comparable to Ludwig-less King Octopus.even worse.

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* CreatorsPet: Happens to quite a few "veteran" characters like Salonbus and Miss Money (at least her modern design, since her design in ''2'' and ''3'' seems to be a fan favorite); while the developers put a lot of attention to them, they are far less popular than other characters like Candy and Miyamoto. Salonbus in particular was ranked the last place in a fan popularity poll.



* FanonDiscontinuity: Some players don't feel like including Big Gamester or Wumela into the veteran roster (or in some extreme cases, include them in the fanon universe at all along with all other characters who make their debut after ''4'') despite their places as such being solidified in ''7'' and ''8''. They would rather stick to the 12 characters in ''4'' and maybe a few from previous games. Big Gamester's TheScrappy status after his redesign doesn't help.



* FanonDiscontinuity: Some players don't feel like including Big Gamester or Wumela into the veteran roster (or in some extreme cases, include them in the fanon universe at all along with all other characters who make their debut after ''4'') despite their places as such being solidified in ''7'' and ''8''. They would rather stick to the 12 characters in ''4'' and maybe a few from previous games. Big Gamester's TheScrappy status after his redesign doesn't help.



** ''8'''s treasure chests give 250 coupons and are somewhat rarer and harder to get. However, the memory game can achieve a similar effect. Since the game will give you extra points (specifically, they are powers of 2, with the index being the concusive treasures of the same type you find) besides the treasures themselves, you can easily get five to six hundreds of coupons by digging up 11 coins (though sometimes the game will spawn only 8 coins instead, but in this case you can still net 200+ coupons). And since these games are in fixed spots, you can farm coupons quickly with the right set of cards. Even better is that in some maps this minigame is very close to a shop which means you can potentially start a cycle of overpowering (though this depends on luck, as there is no guarantee that the shop will spawn dice, turn back or road blocks this time). Just make sure that you always reserve some controlling cards in case the game suddenly moves you away from the spot!

to:

** ''8'''s treasure chests give 250 coupons and are somewhat rarer and harder to get. However, the memory game can achieve a similar effect. Since the game will give you extra points (specifically, they are powers of 2, with the index being the concusive treasures of the same type you find) besides the treasures themselves, you can easily get five to six hundreds of coupons by digging up 11 coins (though sometimes the game will spawn only 8 coins instead, but in this case you can still net 200+ coupons). And since these games are in fixed spots, you can farm coupons quickly with the right set of cards. Even better is that in some maps this minigame is very close to a shop which means you can potentially start a cycle of overpowering (though this depends on luck, as there is no guarantee that the shop will spawn dice, turn back or road blocks this time). Just make sure that you always reserve some controlling cards in case the game suddenly moves decides to move you away from the spot!



** In ''11'', if you start a landlord run with the talent option turned off, the landlord will have their abilities as normal...until you reset the game, then you'll find that King Octopus will stop generating Take Aways, Dr. Y will no longer counterattack your allies, in general, ''the landlords lose their abilities as well''! Whether this is intended is not clear, though.

to:

** In ''11'', if you start a landlord run with the talent option turned off, the landlord will have their abilities as normal...until you reset the game, then you'll find that King Octopus will stop generating Take Aways, Dr. Y will no longer counterattack your allies, in allies. In general, ''the landlords lose their abilities as well''! well''. Whether this is intended is not clear, though.



* ThatOneBoss: King Octopus on Hard Mode in ''11'' is infamous for being incredibly difficult, as not only does he start with a lot of properties that can nuke the players at the start of the game (same as every landlord), all three of his abilities make it even harder to counter this. Being unable to use Snatch Card on him means that there is no way to stop him from using a dangerous card unless he happens to be struck by bad RNG, getting Sleepwalking Card every time ''anyone'' gets our of hospital or jail means that the said thing, even if happening to himself, is dangerous; and worst of all, ''he can get a Snatch Card every time he uses a card!'' Which means that the player will often have no reliable cards to defend against him until his inventory is clogged up with cards he won't actively use. He is widely agreed to be the hardest Landlord.

to:

* ThatOneBoss: ThatOneBoss:
**
King Octopus on Hard Mode in ''11'' is infamous for being incredibly difficult, as not only does he start with a lot of properties that can nuke the players at the start of the game (same as every landlord), all three of his abilities make it even harder to counter this. Being unable to use Snatch Card on him means that there is no way to stop him from using a dangerous card unless he happens to be struck by bad RNG, getting Sleepwalking Card every time ''anyone'' gets our of hospital or jail means that the said thing, even if happening to himself, is dangerous; and worst of all, ''he can get a Snatch Card every time he uses a card!'' Which means that the player will often have no reliable cards to defend against him until his inventory is clogged up with cards he won't actively use. He is widely agreed to be the hardest Landlord.Landlord prior to the addition of Ludwig.



* ThatOneSidequest: Puzzle pieces in ''8'' can be tedious to gather. Some of them require extremely difficult specific methods to unlock, such as buying all properties on a specific street or getting exactly 18 moves in a turn, and they ''will'' take a long time even if you [[SaveScumming backup your savefile to do them]]. And this is not to get into the fact that [[GuideDangIt there were no official guides anywhere about how to get these puzzle pieces]]; without looking up a guide made by players, figuring out and collecting the puzzle pieces can be almost impossible.



** Sleepless Town in ''11'' is considered the hardest map because of its complexity. Sometimes half of the maps' facilities will be shut down, and you can't get around this by using Button. There are also unconventional teleport spots and worse, the ends of the teleportation are located at a path split to as many as 3 directions. The map is also incredibly large with a lot of path splits.

to:

** Sleepless Town in ''11'' is considered the hardest map because of its complexity. Sometimes half of the maps' facilities other than spots with cash gain and loss will be shut down, and you can't get around this by using Button. There are also unconventional teleport spots and worse, the ends of the teleportation are located at a path split to as many as 3 directions. The map is also incredibly large with a lot of path splits.


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* ThatOneSidequest: Puzzle pieces in ''8'' can be tedious to gather. Some of them require extremely difficult specific methods to unlock, such as buying all properties on a specific street or getting exactly 18 moves in a turn, and they ''will'' take a long time even if you [[SaveScumming backup your savefile to do them]]. And this is not to get into the fact that [[GuideDangIt there were no official guides anywhere about how to get these puzzle pieces]]; without looking up a guide made by players, figuring out and collecting the puzzle pieces can be almost impossible.
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** In ''11'', if you start a landlord run with the talent option turned off, the landlord will have their abilities as normal...until you reset the game, then you'll find that King Octopus will stop generating Take Aways, Dr. Y will no longer counterattack your allies, in general, ''the landlords lose their abilities as well''! Whether this is intended is not clear, though.

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* AlternativeCharacterInterpretation: In Miyamoto's ending in ''6'' Expansion, he successfully defeats Ninja, and it's revealed that he gave some money to a Ninja that desperately needs some and tell him to delibrately lose against him. Some players think that Miyamoto is generally trying to help Ninja and form a friendly relationship while others think that Miyamoto is simply bribing him and wants nothing but Ninja's defeat.
*** By ''10'', they are officially set to be [[FriendlyRivalry friendly rivals]], although Miyamoto would still boast that Ninja is his biggest rival without eleborating the friendship part.



* {{Fanon}}:
** A lot of players believe that part of Ninja's setting is being extremely unlucky, because players playing with him often step on landmines or get unlucky events more often. Not only are there a lot of memes revolving around this, some players would claim that Ninja ''is'' the unluckiest character in the game officially.



* FanonDiscontinuity: Some players don't feel like including Big Gamester or Wumela into the veteran roster (or in some extreme cases, include them in the fanon universe at all along with all other characters who make their debut after ''4'') despite their places as such being solidified in ''7'' and ''8''. They would rather stick to the 12 characters in ''4'' and maybe a few from previous games.

to:

* FanonDiscontinuity: Some players don't feel like including Big Gamester or Wumela into the veteran roster (or in some extreme cases, include them in the fanon universe at all along with all other characters who make their debut after ''4'') despite their places as such being solidified in ''7'' and ''8''. They would rather stick to the 12 characters in ''4'' and maybe a few from previous games. Big Gamester's TheScrappy status after his redesign doesn't help.



--> '''Dr. Y:''' Treat my laboratory better!



--> '''Yuan:''' How could this be?

to:

--> '''Bear:''' How could I lose?
--> '''Yuan:''' How could this be?come?



--> '''Sherry:''' It's god's falling!



* SequelDifficultyDrop: From the perspective of playing against [=CPUs=]. While none of the games are too difficult, some games are easier than previous installments:
** ''2'' can be a bit too dependent on RNG because of a lack of methods of controlling movements and directions. ''3'' introduced a lot of cards to affect one's movements so it'll be easier to buy a whole street.

to:

* SequelDifficultyDrop: From the perspective of playing against [=CPUs=]. While none of the games are too difficult, some games are easier than previous installments:
[=CPUs=]:
** ''2'' is NintendoHard because it can be a bit too dependent on RNG because of a lack of methods of controlling movements and directions. ''3'' introduced a lot of cards to affect one's movements so it'll be easier to buy a whole street.



** Update 1.0.7 brings Ludwig, a character with an ability that counters his most broken ability: whenever he loses a card outside of his turn, every ally including himself will get a card. This means that if King Octopus decides to ransack his inventory, the team will eventually end up with even more cards than before! This will often turn what is originally going to be a disaster an advantage. He does not make King Octopus a complete joke however, as the card replenish effect will only happen if his cards being stolen, not other allies, and if he is bankrupt through the properties (which will still be a very apparent threat), the said effect will end.



** Sleepless Town in ''11'' is not a very popular map because of its complexity. Sometimes half of the maps' facilities will be shut down, and you can't get around this by using Button. There are also unconventional teleport spots and worse, the ends of the teleportation are located at a path split to as many as 3 directions. The map is also incredibly large with a lot of path splits.

to:

** Sleepless Town in ''11'' is not a very popular considered the hardest map because of its complexity. Sometimes half of the maps' facilities will be shut down, and you can't get around this by using Button. There are also unconventional teleport spots and worse, the ends of the teleportation are located at a path split to as many as 3 directions. The map is also incredibly large with a lot of path splits.splits.
** Mechanical Maze is a close second because of the complexity of the mechanics on the map. It's very possible to get stuck in one place.



** Salonbus is almost not very popular because of his obsession with Miss Money despite the fact it's clear that Miss Money does not like him. It doesn't help that many of his dialogues shows that he isn't the nicest person either.
** Big Gamester, because of his villain-like appearance and his nature, is not very well-received among the fanbase either.
** Some players don't like Kimchi from ''8'' because her actions would come across as arrogant and selfish, even though her intended design was just another person who wants to become stronger: Not only did she get the entry to Richman tournament by beating up Miyamoto and getting the ticket from him by force, she also forces Igloo to watch her performance with the Monster after befriending the latter by threatening to beat him up, without any friendly negotiations. Her design is slightly improved in the discontinued ''Richman Universe Online'' in which she founds a gym to help people training.

to:

** Salonbus is almost not very popular despite being one of the series' veterans because of his obsession with Miss Money despite the fact it's clear that Miss Money does not like him. It doesn't help that many of his dialogues shows that he isn't the nicest person either.
either. In fact, in a popularity poll of the 6 starter characters in ''10'', he was in the last place.
** Big Gamester, because of his villain-like appearance and his nature, is not very well-received among the fanbase either.
either.
** Some players don't like Kimchi from ''8'' because her actions would come across as arrogant and selfish, even though her intended design was just another person who wants to become stronger: Not only did she get the entry to Richman tournament by beating up Miyamoto and getting the ticket from him by force, she also forces Igloo to watch her performance with the Monster after befriending the latter by threatening to beat him up, without any friendly negotiations. The only redeeming action she does is to give her tournament prize to Xiaomei, and that's because she doesn't really need them. Her design is slightly improved in the discontinued ''Richman Universe Online'' in which she founds a gym to help people training.

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* DifficultySpike: Most Landlords in ''11'' are not very difficult until Hard Mode, where they get a very powerful ability, usually one that synergizes very well with their abilities in Easy and Normal Mode which aren't very powerful on their own, such as King Octopus begin spamming his map-wide Take Aways, and Sherry getting Audits and Missiles from her good god cycle since Easy Mode. Also, all landlords have a lot of chain stores and hotels and possible shopping centers on Hard Mode, all of which are nukes, comparing to Normal Mode with only a few buildings.
* EnsembleDarkHorse:
** Margaret, Kyle and Lin Jiaojiao from ''3'' are very popular among the fan base, but they didn't return in any other future games (though Margaret gets a reference from Ludwig in ''11'').
** Princess Sarah and Daniel used to be this too. They are very popular among fans since their debut. They eventually re-appeared in ''8'' and ''4 Fun''.

to:

* DifficultySpike: Most Landlords in ''11'' are not very difficult until Hard Mode, where they get a very powerful ability, usually one that synergizes very well with their abilities in Easy and Normal Mode which aren't very powerful on their own, such as King Octopus begin spamming his map-wide Take Aways, and Sherry getting Audits and Missiles from her good god cycle since Easy Mode. Also, all landlords have a lot of chain stores and hotels and possible shopping centers on Hard Mode, all of which are nukes, comparing to Normal Mode with only a few buildings.
buildings, effectively making hard Landlord runs EarlyGameHell.
* EnsembleDarkHorse:
**
EnsembleDarkHorse: Margaret, Kyle and Lin Jiaojiao from ''3'' are very popular among the fan base, but they didn't return in any other future games (though Margaret gets a reference from Ludwig in ''11'').
** Princess Sarah and Daniel used to be this too. They are very popular among fans since their debut. They eventually re-appeared in ''8'' and ''4 Fun''.
''11'').



* FanPreferredCouple:
** Ninja has a girlfriend in his ending in ''7'', but some players like shipping him with Aya instead.
** While it's unknown if these two have any canon relationships, there are a lot of shipping between James and Coolva from ''8''.

to:

* FanPreferredCouple:
**
FanPreferredCouple: Ninja has is known to have a girlfriend in his ending in ''7'', but some players like shipping him with Aya instead.
** While it's unknown if these two have any canon relationships, there are a lot of shipping between James and Coolva from ''8''.
instead.



** Related to above, it also gives the most powerful Lord of Lands card if you get 100 coupons or more in the minigame in the original Traditional Chinese version! It's removed in the UsefulNotes/Steam re-release, but the point above still stands.

to:

** Related to above, it also gives the most powerful Lord of Lands card if you get 100 coupons or more in the minigame in the original Traditional Chinese version! It's This function removed in the UsefulNotes/Steam UsefulNotes/{{Steam}} re-release, but the point above still stands.

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* FanPreferredCouple:
** Ninja has a girlfriend in his ending in ''7'', but some players like shipping him with Aya instead.
** While it's unknown if these two have any canon relationships, there are a lot of shipping between James and Coolva from ''8''.



* FanonDiscontinuity: Some players doesn't feel like including Big Gamester or Wumela into the veteran roster (or in some extreme cases, include them in the fanon universe at all along with all other characters who make their debut after ''4'') despite their places as such being solidified in ''7'' and ''8''. They would rather stick to the 12 characters in ''4'' and maybe a few from previous games.

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* FanonDiscontinuity: Some players doesn't don't feel like including Big Gamester or Wumela into the veteran roster (or in some extreme cases, include them in the fanon universe at all along with all other characters who make their debut after ''4'') despite their places as such being solidified in ''7'' and ''8''. They would rather stick to the 12 characters in ''4'' and maybe a few from previous games.


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** ''7'' Expansion's Hibernation Card. If a character happens to step on a property and is put to sleep, they'll be charged rents ''every turn'', unlike in other games. Hibernation Card in this game is basically a death sentence to anyone who steps on your most powerful properties, and ''no cards'' can counter it!


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** Related to above, it also gives the most powerful Lord of Lands card if you get 100 coupons or more in the minigame in the original Traditional Chinese version! It's removed in the UsefulNotes/Steam re-release, but the point above still stands.

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* Fanon:

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* Fanon:{{Fanon}}:



* FanonDiscontinuity: Some players doesn't feel like including Big Gamester or Wumela into the veteran roster (or in some extreme cases, include them in the fanon universe at all along with all other characters who make their debut after ''4'') despite their places as such being solidified in ''7'' and ''8''. They would rather stick to the 12 characters in ''4'' and maybe a few from previous games.



** Likewise, some players don't like Kimchi from ''8'' because her actions would come across as arrogant and selfish, even though her intended design was just another person who wants to become stronger: Not only did she get the entry to Richman tournament by beating up Miyamoto and getting the ticket from him by force, she also forces Igloo to watch her performance with the Monster after befriending the latter by threatening to beat him up, without any friendly negotiations. Her design is slightly improved in the discontinued ''Richman Universe Online'' in which she founds a gym to help people training.

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** Likewise, some Salonbus is almost not very popular because of his obsession with Miss Money despite the fact it's clear that Miss Money does not like him. It doesn't help that many of his dialogues shows that he isn't the nicest person either.
** Big Gamester, because of his villain-like appearance and his nature, is not very well-received among the fanbase either.
** Some
players don't like Kimchi from ''8'' because her actions would come across as arrogant and selfish, even though her intended design was just another person who wants to become stronger: Not only did she get the entry to Richman tournament by beating up Miyamoto and getting the ticket from him by force, she also forces Igloo to watch her performance with the Monster after befriending the latter by threatening to beat him up, without any friendly negotiations. Her design is slightly improved in the discontinued ''Richman Universe Online'' in which she founds a gym to help people training.
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* SuspiciouslySimilarSong:
** [[https://youtu.be/0UzXf5_lDnk?t=25 Passionate Summer Night]] from ''4'' expansion has a few notes (linked with timeline) that sound like they're from ''In the Hall of the Mountain King''. It's hard to not notice it.

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