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* NintendoHard: ''2'' and ''3'' don't have difficulty settings, and they are not easy to beat unless the player is familiar with all items and cards, as well as how stock market works. Especially the case in ''2'' where you start the single player mode with a disadvantage to other characters in the first few levels, you always move with 2 dices, and there aren't many cards either.



* PowerUpLetdown: Wu Mhi's second talent in ''10''. It reduces the duration of turtle status on her for two turns regardless of source. While intended to prevent her from being used on turtle by other players, it massively hinders her potential of using turtle cards to grab many tiles at once.

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* PowerUpLetdown: Wu Mhi's second talent in ''10''. It reduces the duration of turtle status on her for two turns regardless of source. While intended to prevent her from being used on turtle by other players, it massively hinders her potential of using turtle cards to grab many tiles at once. It's more useful on Brawl Mode since moving one step every turn is rarely useful there.
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* AmericansHateTingle: Many players outside of China do agree that the games after ''5'' are better than ''5'', but dislike them as much as ''5'' or even more so because these games were produced in Mainland China, and would hate how these games feel less "Taiwanese" (even though ''4'' already takes a more international approach than ''2'' and ''3'') and more "Mainland Chinese". When ''10'' was announced, it received a lot of negative reception because of the mainland accents.
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* BrokenBase: Some players (mainly dedicated fans of ''4'') don't like how in most games there are a lot of path splits and would prefer maps without them like those in ''4'', while others like the randomness brought by path splits, and think that ''4'' having simple maps is a step back from ''3''.

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* CommonKnowledge: Some people might mistake ''4 Fun'' as the mobile remake of ''4''. It's merely a mobile spinoff with most of ''4'''s voicelines, special building and cards; a lot of core features like hiring special agents from hospital and jail, as well as owning a company by buying stocks, are absent. Anyone who's actually played ''4'' will probably get [[FandomEnragingMisconception pissed]] if you insist that ''4 Fun'' is that [[SacredCow classic masterpiece]] or its worthy remake.

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* CommonKnowledge: CommonKnowledge:
**
Some people might mistake ''4 Fun'' as the mobile remake of ''4''. It's merely a mobile spinoff with most of ''4'''s voicelines, special building and cards; a lot of core features like hiring special agents from hospital and jail, as well as owning a company by buying stocks, are absent. Anyone who's actually played ''4'' will probably get [[FandomEnragingMisconception pissed]] if you insist that ''4 Fun'' is that [[SacredCow classic masterpiece]] or its worthy remake.remake.
** Some people may mistake ''7 Expansion'' as the actual ''7'' and claim that ''7'' has terrible graphics like ''6'' and ''8''. The original ''7'' actually has decent graphics that is better than ''6'' and its expansion.


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* {{Moe}}: Wu Mhi. She is very popular in the fanbase since her debut just for how ''cute'' she is. Her VA, Chen Huiping, does a really good job in portraying a energetic and cheerful native child.

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* BaseBreakingCharacter:
** Miyamoto. Some players like him for being a funny person, others find him too loud and also quite incompetent compared to Ninja. Nevertheless, he ranked 3rd in an official poll, just behind Candy and Wu Mhi.
** Some player think that Kimchi is actually a good replacement of Miyamoto, also being a fighter aiming to become stronger but more competent than Miyamoto, while others think that she is a ReplacementScrappy and dislike how she acts selfish in ''8'''s Story Mode.



** Miss Money after ''3'' is not much better than Salonbus. Other than the famous "my stocking are broken" line, she is simply seen as a snooty and selfish lady, and without the beauty back in ''2'' and ''3'' either (though some players also dislike her "cunning" designs to begin with).



** Some players don't like Kimchi from ''8'' because her actions would come across as arrogant and selfish, even though her intended design was just another person who wants to become stronger: Not only did she get the entry to Richman tournament by beating up Miyamoto and getting the ticket from him by force, she also forces Igloo to watch her performance with the Monster after befriending the latter by threatening to beat him up, without any friendly negotiations. The only redeeming action she does is to give her tournament prize to Xiaomei, and that's because she doesn't really need them. Her design is slightly improved in the discontinued ''Richman Universe Online'' in which she founds a gym to help people training.

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*** If you have a car or motorbike, one of the chance cards will be replaced with losing them.



** Sherry gets a audit (which now drains 30% of your current cash) and a missile every time she gets a good god, which is part of her ability. Automatically getting good gods from the map is dangerous enough (especially if the god in question is God of Fortune, Angel or God of Properties), she can and will also shoot missiles at the player whenever possible until the players have got a handful of houses for her to target (since AI will also fire missiles at houses). This combined with the cash loss from audit, makes the EarlyGameHell of hard landlords all the even worse. Think beating her on Brawl Mode will be easier? Her missiles will melt your characters just as quickly after she gets a few of them.

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** Yuan on Hard Mode gets a very obnoxious ability that steals some money from you when you lose money, including buying cards, lotteries and being drained money from God of Wealth. The money stolen is based on her deposit which means that she can easily become more lethal as her deposit increases from her abilities and incomes. Unless you get a good start where you can destroy her nukes with cards in the first few days and/or stun lock her, it's very easy to die to her money stealing ability, if you have barely survived her nukes.
** Sherry gets a audit (which now drains 30% of your current cash) and a missile every time she gets a good god, which is part of her ability. Automatically getting good gods from the map is dangerous enough (especially if the god in question is God of Fortune, Angel or God of Properties), she can and will also shoot missiles at the player whenever possible until the players have got a handful of houses for her to target (since AI will also fire missiles at houses). This This, combined with the cash loss from audit, makes the EarlyGameHell of hard landlords all the even worse.worse. Even if you get a good start and survive to the point that she can't nuke you anymore and you have occupied most of the properties, she tends to either avoid your buildings or keep getting God of Wealth to drag on the fight. Think beating her on Brawl Mode will be easier? Her missiles will melt your characters just as quickly after she gets a few of them.
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** Sherry gets a audit (which now drains 30% of your current cash) and a missile every time she gets a good god, which is part of her ability. Automatically getting good gods from the map is dangerous enough (especially if the god in question is God of Fortune, Angel or God of Properties), she can and will also shoot missiles at the player whenever possible until the players have got a handful of houses for her to target (since AI will also fire missiles at houses). This combined with the cash loss from audit, makes the EarlyGameHell of hard landlords all the even worse.

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** Sherry gets a audit (which now drains 30% of your current cash) and a missile every time she gets a good god, which is part of her ability. Automatically getting good gods from the map is dangerous enough (especially if the god in question is God of Fortune, Angel or God of Properties), she can and will also shoot missiles at the player whenever possible until the players have got a handful of houses for her to target (since AI will also fire missiles at houses). This combined with the cash loss from audit, makes the EarlyGameHell of hard landlords all the even worse. Think beating her on Brawl Mode will be easier? Her missiles will melt your characters just as quickly after she gets a few of them.

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** King Octopus as a playable character has underwhelming talents. He gets a Turn Back card when getting out of the jail or using Sleepwalking card, which does not form any practical combos. He can get his own cards as a playable character too, but they're extremely niche, if not completely useless.



** Related to above, sudden changes in character voices tend to have poor reception even if they're in the same language. An example includes how Wu Mhi suddenly sounds more mature in ''6''.

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** Related to above, sudden changes in character voices and dialogues tend to have poor reception even if they're in the same language. An example includes how Wu Mhi suddenly sounds more mature in ''6''.



*** Some players, mainly fans of ''2'' and ''3'', also think that the artstyle of ''4'' isn't as good as those of ''2'' and ''3'''s and think that the change from the more realistic style to the "cuter" artstyle is a bad thing. There were particularly a lot of complaints about how Xiaomei was made from a 18-year-old anime-like MsFanService lady to a 9-year-old girl .

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*** Some players, mainly fans of ''2'' and ''3'', also think that the artstyle of ''4'' isn't as good as those of ''2'' and ''3'''s and think that the change from the more realistic style to the "cuter" artstyle is a bad thing. There were particularly a lot of complaints about how Xiaomei was made from a 18-year-old anime-like MsFanService lady to a 9-year-old girl .girl.

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** While not getting nearly as much backlash as other examples because of the game's success, many people, mainly fans of ''2'' and ''3'', view the way ''4'' and future games focusing more on using items and cards instead of focusing on the market and economic aspects, as well as making the game more [[SuperDeformed cartoon-y]] instead of {{Animesque}}, a bad thing of the franchise. There were particularly a lot of complaints about how Xiaomei was made from a 18-year-old anime-like MsFanService lady to a 9-year-old girl.



*** Some players, mainly fans of ''2'' and ''3'', also think that the artstyle of ''4'' isn't as good as those of ''2'' and ''3'''s and think that the change from the more realistic style to the "cuter" artstyle is a bad thing. There were particularly a lot of complaints about how Xiaomei was made from a 18-year-old anime-like MsFanService lady to a 9-year-old girl .



** ''8'' has "Places of Interests" which can be built after 10 investments are made, with the last character invested in it owning it. It will give a benefit to the owner and a disadvantage to other characters. Also some interesting cards like Swap and Seal never make a return.

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** ''8'' has "Places of Interests" which can be built after 10 investments are made, with the last character invested investing in it owning it. It will give a benefit to the owner and a disadvantage to other characters. Also some interesting cards like Swap and Seal never make a return.

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Add one more info, and move one section


* TheScrappy:
** Some players do not like Baby King from ''4'' not only because of annoying experiences with her bombing the players' houses, but also how she was potrayed as a [[EnfantTerrible dangerous baby]], thinking that she is nothing but annoying and dangerous. Her design was softened in future games as she would either be villainous because of other influences, or does not have malicious intentions towards others at all.
** Salonbus is not very popular despite being one of the series' veterans because of his obsession with Miss Money despite the fact it's clear that Miss Money does not like him. It doesn't help that many of his dialogues shows that he isn't the nicest person either. In fact, in a popularity poll of the 6 starter characters in ''10'', he was in the last place.
** Big Gamester, because of his villain-like appearance and his nature, is not very well-received among the fanbase either.
** Princess Sarah is often disliked for being snooty and incompetent, especially after ''8''.
** Some players don't like Kimchi from ''8'' because her actions would come across as arrogant and selfish, even though her intended design was just another person who wants to become stronger: Not only did she get the entry to Richman tournament by beating up Miyamoto and getting the ticket from him by force, she also forces Igloo to watch her performance with the Monster after befriending the latter by threatening to beat him up, without any friendly negotiations. The only redeeming action she does is to give her tournament prize to Xiaomei, and that's because she doesn't really need them. Her design is slightly improved in the discontinued ''Richman Universe Online'' in which she founds a gym to help people training.



* TheScrappy:
** Some players do not like Baby King from ''4'' not only because of annoying experiences with her bombing the players' houses, but also how she was potrayed as a [[EnfantTerrible dangerous baby]], thinking that she is nothing but annoying and dangerous. Her design was softened in future games as she would either be villainous because of other influences, or does not have malicious intentions towards others at all.
** Salonbus is not very popular despite being one of the series' veterans because of his obsession with Miss Money despite the fact it's clear that Miss Money does not like him. It doesn't help that many of his dialogues shows that he isn't the nicest person either. In fact, in a popularity poll of the 6 starter characters in ''10'', he was in the last place.
** Big Gamester, because of his villain-like appearance and his nature, is not very well-received among the fanbase either.
** Princess Sarah is often disliked for being snooty and incompetent, especially after ''8''.
** Some players don't like Kimchi from ''8'' because her actions would come across as arrogant and selfish, even though her intended design was just another person who wants to become stronger: Not only did she get the entry to Richman tournament by beating up Miyamoto and getting the ticket from him by force, she also forces Igloo to watch her performance with the Monster after befriending the latter by threatening to beat him up, without any friendly negotiations. The only redeeming action she does is to give her tournament prize to Xiaomei, and that's because she doesn't really need them. Her design is slightly improved in the discontinued ''Richman Universe Online'' in which she founds a gym to help people training.


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** Many players express their unsatisfication of the artstyles of later installments, claiming they aren't as good as those in ''4''.

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** Lin Yueru in ''7''. Some players find her hard to deal with when she's a CPU character, so they imagine her to be the most powerful and feared character there.

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** Lin Yueru Yue'ru in ''7''. Some In addition to her unlocking method being the most difficult one out of all 4 secret characters, some players find her hard to deal with when she's a CPU character, so they imagine her to be the most powerful and feared character there.



** Princess Sarah is often disliked for being snooty and incompetent, especially after ''8''.



** The base game of ''6'' and ''8'' made everyone speak Chinese Mandarin, including characters who originally speak other languages, such as Baby King who only babbles, or Miyamoto who speaks Japanese. Much of the fanbase found this change unacceptable. Probably because of the backlash, ''6 Expansion'' and ''10'' would voice characters in different languages again. The [=WeGame=] version of ''11'' also made everyone speak Chinese and gets similar reactions from many players, but other Chinese players who own the international version of Steam or Nintendo Switch can play the uncensored version with different languages and don't care anyways.

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** The base game of ''6'' and ''8'' made everyone speak Chinese Mandarin, including characters who originally speak other languages, such as Baby King who only babbles, or Miyamoto who speaks Japanese. Much of the fanbase found this change unacceptable. Probably because of the backlash, ''6 Expansion'' and ''10'' would voice characters in different languages again. The [=WeGame=] version of ''11'' also made everyone speak Chinese and gets similar reactions from many players, but other Chinese players who own the international version of on Steam or Nintendo Switch can play the uncensored version with different languages and don't care anyways.



** A lot of fan-favorite elements in this franchise gets removed, such as coupons, endings and stories, and to some extent, active time mode. Nearly all of their removals are met with backlash, and it doesn't help that [[WordOfGod the devs]] have stated that these features are removed because they want to make the game more fast-paced and fitting the modern gaming era, and some fans are outraged because they think they are removing what's exactly making the series great.

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** A lot of fan-favorite elements in this franchise gets get removed, such as coupons, endings and stories, and to some extent, active time mode. Nearly all of their removals are met with backlash, and it doesn't help that [[WordOfGod the devs]] have stated that these features are removed because they want to make the game more fast-paced and fitting the modern gaming era, and some fans are outraged because they think they are removing what's exactly making the series great.

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* FanonDiscontinuity: Some players like to pretend that the series ended in ''4'' with none of the future installments ever existed.

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* FanonDiscontinuity: Some players like to pretend that the series ended in ''4'' with none of the future installments ever existed. Others would think that ''8'' was truly the end of the series as Yao claimed.



* MemeticBadass:
** Baby King, due to her reputation of being extremely cunning (despite her AI not being that smart after all, in fact she defaults to withdrawing most cash, causing her to be vulnerable to the Average cards), and her ending shows her casually bombing people. Some players would go as far as claim that she is the final boss of ''4''.
** Lin Yueru in ''7''. Some players find her hard to deal with when she's a CPU character, so they imagine her to be the most powerful and feared character there.



* SequelDifficultySpike: ''7'' is the hardest game since ''3'', having very large maps with more expensive land prices, so not only is entering the shop much harder, it's also easier to run out of cash. Without SaveScumming, the danger of going bankrupt from poor luck even if you take everything under consideration exists. Not to mention how the AI in this game [[SpitefulAI really enjoys attacking you while ignoring other characters]]. In fact, it's almost impossible to unlock one of the secret characters as it requires the player to have 5 million total assets, which requires excessive market investments.

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* SequelDifficultySpike: ''7'' is the hardest game since ''3'', having very large maps with more expensive land prices, so not only is entering the shop much harder, it's also easier to run out of cash. Without SaveScumming, the danger of going bankrupt from poor luck even if you take everything under consideration exists. Not to mention how the AI in this game [[SpitefulAI really enjoys attacking you while ignoring other characters]]. In fact, it's almost impossible to unlock one of the secret characters without investing in stocks as it requires the player to have 5 million total assets, which requires excessive market investments.



* StopHavingFunGuys: You can get looked down upon for not knowing how to properly invest in stock markets (if at all) by some players, even in ''4'' and some later games where stock markets are not as important as in ''2'' and ''3''. They think that blazing your way through your enemies with cards and properties are... lame.



** ''The missile''. If you happen to approach an opponent with a car or a motorbike, say goodbye to it (as well as a level of your house caught in the radius, or ''all of them'' in ''7''). Using them against the [=CPUs=] is satisfying but it's definitely not the other way around. In ''4'' it can target anywhere on the screen but luckily the [=CPUs=] don't seem to know too well how to use it.

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** ''The missile''. If you happen to approach an opponent with it in a car or a motorbike, say goodbye to it (as well as a level of your house caught in the radius, or ''all of them'' in ''7''). Using them against the [=CPUs=] is satisfying but it's definitely not the other way around. In ''4'' it can target anywhere on the screen but luckily the [=CPUs=] don't seem to know too well how to use it.

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* IKnewIt: When the trailer of the [=WeGame=] version of ''11'' was dropped, some players immidiately noticed that Daniel, October, Ninja and Miyamoto all do not have voice clips shown in the video. When they notice that every single English word was removed (such as the "On Sale" and "Go") as well, they guess that these characters will not have their GratuitousForeignLanguage and talk in Chinese as well. It turns out to be correct, though given how the Chinese censorship would completely ban any foreign language, this is not too surprising.

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* IKnewIt: When the trailer of the [=WeGame=] version of ''11'' was dropped, some players immidiately noticed that Daniel, October, Ninja and Miyamoto all do not have voice clips shown in the video. When they notice that every single English word was removed (such as the "On Sale" and "Go") as well, they guess that these characters will not have their GratuitousForeignLanguage and talk in Chinese as well. It turns out to be correct, though given how the Chinese censorship would has been known to completely ban any foreign language, language before, this is not too surprising.surprising to begin with.


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** Daniel can finally speak Chinese. [[note]] Before the [=WeGame=] version of ''11'', Daniel is the only character who hasn't been speaking in Chinese in any of the games, while October, Ninja, Miyamoto and Baby King have all spoken Chinese at least once. Since the [=WeGame=] version of ''11'' changes his voice into Chinese as well, this is the first time he speaks Chinese ever. [[/note]]
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Added DiffLines:

* IKnewIt: When the trailer of the [=WeGame=] version of ''11'' was dropped, some players immidiately noticed that Daniel, October, Ninja and Miyamoto all do not have voice clips shown in the video. When they notice that every single English word was removed (such as the "On Sale" and "Go") as well, they guess that these characters will not have their GratuitousForeignLanguage and talk in Chinese as well. It turns out to be correct, though given how the Chinese censorship would completely ban any foreign language, this is not too surprising.
Is there an issue? Send a MessageReason:
None


** The base game of ''6'' and ''8'' made everyone speak Chinese Mandarin, including characters who originally speak other languages, such as Baby King who only babbles, or Miyamoto who speaks Japanese. Much of the fanbase found this change unacceptable. Probably because of the backlash, ''6 Expansion'' and ''10'' would voice characters in different languages again.
** Related to above, sudden changes in character voices tend to have poor reception even if they're in the same language. A example include how Wu Mhi suddenly sounds more mature in ''6''.

to:

** The base game of ''6'' and ''8'' made everyone speak Chinese Mandarin, including characters who originally speak other languages, such as Baby King who only babbles, or Miyamoto who speaks Japanese. Much of the fanbase found this change unacceptable. Probably because of the backlash, ''6 Expansion'' and ''10'' would voice characters in different languages again.
again. The [=WeGame=] version of ''11'' also made everyone speak Chinese and gets similar reactions from many players, but other Chinese players who own the international version of Steam or Nintendo Switch can play the uncensored version with different languages and don't care anyways.
** Related to above, sudden changes in character voices tend to have poor reception even if they're in the same language. A An example include includes how Wu Mhi suddenly sounds more mature in ''6''.
Is there an issue? Send a MessageReason:
None

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** ''11'' did some [[{{Bowdlerize}} changes to avoid Chinese censorship]], such as referring thieves as monkeys, changing a gambler's name, and removing various mentions of harming people or commiting crimes... and that's the international version we're talking about. So how does the official Chinese version look like? Well, the monkey that appears on the Take Away card is replaced with a "drawing a random card" image, all kinds of explosives are changed into magic spells, hospitals and jails are removed so that there is no injuries or crimes in the world, and that gambler didn't make it into this version either, meaning that the original changes were AllForNothing.
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** ''The missile''. If you happen to approach an opponent with a car or a motorbike, say goodbye to it (as well as a level of your house caught in the radius, or ''all of them'' in ''7''. Using them against the [=CPUs=] is satisfying but it's definitely not the other way around. In ''4'' it can target anywhere on the screen but luckily the [=CPUs=] don't seem to know too well how to use it.

to:

** ''The missile''. If you happen to approach an opponent with a car or a motorbike, say goodbye to it (as well as a level of your house caught in the radius, or ''all of them'' in ''7''.''7''). Using them against the [=CPUs=] is satisfying but it's definitely not the other way around. In ''4'' it can target anywhere on the screen but luckily the [=CPUs=] don't seem to know too well how to use it.

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** ''The missile''. If you happen to approach an opponent with a car or a motorbike, say goodbye to it (as well as a level of your house caught in the radius, or ''all of them'' in ''7''. Using them against the [=CPUs=] is satisfying but it's definitely not the other way around. In ''4'' it can target anywhere on the screen but luckily the [=CPUs=] don't seem to know too well how to use it.



** ''3'' has the casino from ''2'' which isn't used again in future games. There is also a Credit Card tool, and a mysterious girl NPC who can exchange cash with coupons. There are also special properties that can be "owned" by a character by owning its stock, and when anyone other than the user enters it, they'll be penaltized in various ways. and Energy Center and Water Center that ultilizes something similar to stocks but can't be sold once bought. The former only returned in ''4'' (where you can now buy stocks anywhere rather than having to enter the building yourself) and the latter only appeared in ''8''.

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** ''3'' has the casino from ''2'' which isn't used again in future games. There is also a Credit Card tool, and a mysterious girl NPC who can exchange cash with coupons. There are also special properties that can be "owned" by a character by owning its stock, and when anyone other than the user enters it, they'll be penaltized in various ways. and Energy Center and Water Center that ultilizes something similar to stocks but can't be sold once bought. The former only returned in ''4'' (where you can now buy stocks anywhere rather than having to enter the building yourself) and the latter only appeared in ''8''. Also, the large properties in this game can be stolen by other players unless you build a building on it.
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** While not getting nearly as much backlash as other examples because of the game's success, many people, mainly fans of ''2'' and ''3'', view the way ''4'' and future games focusing more on using items and cards instead of focusing on the market and economic aspects, as well as making the game more cartoon-y instead of realistic, a bad thing of the franchise. There were particularly a lot of complaints about how Xiaomei was made from a 18-year-old anime-like MsFanService lady to a 9-year-old girl.

to:

** While not getting nearly as much backlash as other examples because of the game's success, many people, mainly fans of ''2'' and ''3'', view the way ''4'' and future games focusing more on using items and cards instead of focusing on the market and economic aspects, as well as making the game more cartoon-y [[SuperDeformed cartoon-y]] instead of realistic, {{Animesque}}, a bad thing of the franchise. There were particularly a lot of complaints about how Xiaomei was made from a 18-year-old anime-like MsFanService lady to a 9-year-old girl.
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** A lot of complaints on ''11'' is about how there are too many path splits and the map being too big and people who criticize them would prefer to play ''4''; what these people fail to realize is that maps that are large and complex has already existed in as early as ''2'', where there aren't even as many ways to control movements. ''4'' also has some large maps with unpredictable splits in the expansion pack. Technically ''7'' also has very large maps with many path splits, but no one talks about that either.
** Some players don't like how ''10'' and ''11'' change the characters' tones and some of their lines and take these changes very seriously. Changes to characters' dialogues technically happened in as early as ''5'', but there were no complaints about these until ''10''. Even then, the "untouched" dialogues in ''6'', ''7'' and ''8'' did differ in tones comparing to ''4''.

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** A lot of complaints on ''11'' is about how there are too many path splits and the map being too big and people who criticize them would prefer to play ''4''; what these people fail to realize is that maps that are large and complex has already existed in as early as ''2'', where there aren't even as many ways to control affect a character's movements. To simply put, most games besides the base game of ''4'' also has some large and ''6'' do feature such kinds of maps with unpredictable and none of these games allow you to choose where to go at path splits in (with ''8'' not even allowing you to choose directions even if you land on the expansion pack. Technically path split despite ''7'' also has very large maps with many path splits, but no one talks about that either.
allows you to do so)
** Some players don't like how ''10'' and ''11'' change some of the characters' tones and and/or some of their lines and take these changes very seriously. Changes to characters' dialogues technically happened These things actually happen in as early as ''5'', but nearly every installment and there were no complaints criticism about these until ''10''. Even then, changes before (unless the "untouched" dialogues character's voice itself sounds drastically different or aren't voiced in ''6'', ''7'' and ''8'' did differ in tones comparing to ''4''.foreign languages when supposed to; see TheyChangedItNowItSucks entry below).



** While not getting nearly as much backlash as other examples because of the game's success, many people, mainly fans of ''2'' and ''3'', view the way ''4'' and future games focusing more on using items and cards instead of focusing on the market and economic aspects, as well as making the game more cartoon-y instead of realistic, a bad thing of the franchise. There were particularly a lot of complaints about how Xiaomei was made from a 18-year-old anime-like lady to a 9-year-old girl.

to:

** While not getting nearly as much backlash as other examples because of the game's success, many people, mainly fans of ''2'' and ''3'', view the way ''4'' and future games focusing more on using items and cards instead of focusing on the market and economic aspects, as well as making the game more cartoon-y instead of realistic, a bad thing of the franchise. There were particularly a lot of complaints about how Xiaomei was made from a 18-year-old anime-like MsFanService lady to a 9-year-old girl.

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