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* ''4'''s treasure chests give 500 coupons when collected. Get one, enter a shop and you are definitely going to have a really easy time. Be wary of chance spots though, as the "Sell all cards and items" card can ruin everything for you unless you happen to go to the shop again.
* ''8'''s treasure chests give 250 coupons and are somewhat rarer and harder to get. However, the memory game can achieve a similar effect. Since the game will give you extra points (specifically, they are powers of 2, with the index being the concusive treasures of the same type you find) besides the treasures themselves, you can easily get five to six hundreds of coupons by digging up 11 coins (though sometimes the game will spawn only 8 coins instead, but in this case you can still net 200+ coupons). And since these games are in fixed spots, you can farm coupons quickly with the right set of cards. Even better is that in some maps this minigame is very close to a shop which means you can potentially start a cycle of overpowering (though this depends on luck, as there is no guarantee that the shop will spawn dice, turn back or road blocks this time). Just make sure that you always reserve some controlling cards in case the game suddenly moves you away from the spot!
* For the large properties in ''10'', you will want to build a Securities Center and an Oil Center and destroy the opponents' because these two facilities are broken. Securities Center drains all opponents' deposit every turn (unless they can't move, but they will want to deal with your Securities Center as soon as they can again), and Oil Center causes opponent to lose large sums of money when they basically use or lose money, even from buying properties! They get understandably removed or nerfed in ''11'', with Oil Center now being Energy Center that only induces penalty for buying cards.

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* ** ''4'''s treasure chests give 500 coupons when collected. Get one, enter a shop and you are definitely going to have a really easy time. Be wary of chance spots though, as the "Sell all cards and items" card can ruin everything for you unless you happen to go to the shop again.
* ** ''8'''s treasure chests give 250 coupons and are somewhat rarer and harder to get. However, the memory game can achieve a similar effect. Since the game will give you extra points (specifically, they are powers of 2, with the index being the concusive treasures of the same type you find) besides the treasures themselves, you can easily get five to six hundreds of coupons by digging up 11 coins (though sometimes the game will spawn only 8 coins instead, but in this case you can still net 200+ coupons). And since these games are in fixed spots, you can farm coupons quickly with the right set of cards. Even better is that in some maps this minigame is very close to a shop which means you can potentially start a cycle of overpowering (though this depends on luck, as there is no guarantee that the shop will spawn dice, turn back or road blocks this time). Just make sure that you always reserve some controlling cards in case the game suddenly moves you away from the spot!
* ** For the large properties in ''10'', you will want to build a Securities Center and an Oil Center and destroy the opponents' because these two facilities are broken. Securities Center drains all opponents' deposit every turn (unless they can't move, but they will want to deal with your Securities Center as soon as they can again), and Oil Center causes opponent to lose large sums of money when they basically use or lose money, even from buying properties! They get understandably removed or nerfed in ''11'', with Oil Center now being Energy Center that only induces penalty for buying cards.

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** In ''10'', you will almost be guaranteed to find one or more from Wumela, Odd Bioguy or Salonbus in an online match unless the talents are off. Wumela can easily get more cards than other opponents thanks to her talents, and Odd Bioguy and Salonbus are resistant to various status effects, making them less vulnerable to crowd control. For the large properties, you will want to build a Securities Center and an Oil Center and destroy the opponents' because these two facilities are broken. Securities Center drains all opponents' deposit every turn (unless they can't move, but they will want to deal with your Securities Center when they can), and Oil Center causes opponent to lose large sums of money when they basically use or lose money, even from buying properties!

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** In ''10'', you will almost be guaranteed to find one or more from Wumela, Odd Bioguy or Salonbus in an online match unless the talents are off. Wumela can easily get more cards than other opponents thanks to her talents, and Odd Bioguy and Salonbus are resistant to various status effects, making them less vulnerable to crowd control. For the large properties, you will want to build a Securities Center and an Oil Center and destroy the opponents' because these two facilities are broken. Securities Center drains all opponents' deposit every turn (unless they can't move, but they will want to deal with your Securities Center when they can), and Oil Center causes opponent to lose large sums of money when they basically use or lose money, even from buying properties!


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* GameBreaker:
* ''4'''s treasure chests give 500 coupons when collected. Get one, enter a shop and you are definitely going to have a really easy time. Be wary of chance spots though, as the "Sell all cards and items" card can ruin everything for you unless you happen to go to the shop again.
* ''8'''s treasure chests give 250 coupons and are somewhat rarer and harder to get. However, the memory game can achieve a similar effect. Since the game will give you extra points (specifically, they are powers of 2, with the index being the concusive treasures of the same type you find) besides the treasures themselves, you can easily get five to six hundreds of coupons by digging up 11 coins (though sometimes the game will spawn only 8 coins instead, but in this case you can still net 200+ coupons). And since these games are in fixed spots, you can farm coupons quickly with the right set of cards. Even better is that in some maps this minigame is very close to a shop which means you can potentially start a cycle of overpowering (though this depends on luck, as there is no guarantee that the shop will spawn dice, turn back or road blocks this time). Just make sure that you always reserve some controlling cards in case the game suddenly moves you away from the spot!
* For the large properties in ''10'', you will want to build a Securities Center and an Oil Center and destroy the opponents' because these two facilities are broken. Securities Center drains all opponents' deposit every turn (unless they can't move, but they will want to deal with your Securities Center as soon as they can again), and Oil Center causes opponent to lose large sums of money when they basically use or lose money, even from buying properties! They get understandably removed or nerfed in ''11'', with Oil Center now being Energy Center that only induces penalty for buying cards.

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** A lot of complaints on ''11'' is about how there are too many path splits and the map being too big and people who criticize them would prefer to play ''4''; what these people fail to realize is that maps that are large and complex has already existed in as early as ''2'', where there aren't even as many ways to control movements. Technically ''7'' also has very large maps with many path splits, but no one talked about that either.

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** A lot of complaints on ''11'' is about how there are too many path splits and the map being too big and people who criticize them would prefer to play ''4''; what these people fail to realize is that maps that are large and complex has already existed in as early as ''2'', where there aren't even as many ways to control movements. Technically ''7'' also has very large maps with many path splits, but no one talked talks about that either.either.
** Some players don't like how ''10'' and ''11'' change the characters' tones and some of their lines and take these changes very seriously. Changes to characters' dialogues technically happened in as early as ''5'', but there were no complaints about these until ''10''. Even then, the "untouched" dialogues in ''6'', ''7'' and ''8'' did differ in tones comparing to ''4''.



** In ''7'' 's expansion, unlike other games, when a character is under the hibernation effect and is standing on another character's property, they still have to pay the rent every turn, given that the other character isn't put to sleep as well. This means that the best moment to use this card is when an opponent stands on one of your high-costing properties, in which they will pretty much be hopeless.



** Some players feel that the roster in later titles are mostly all twelve characters appeared in ''4'' along with Big Gamester and Wumela become too repetative, and wishing more returning and new characters can also come.

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** Some players feel that the roster in later titles are mostly all twelve characters appeared in ''4'' along with Big Gamester and Wumela become too repetative, repetitive, and wishing wish that more returning and new characters can also come.



** The large properties' clearances from ''7''. The players have to own one in order to build a specific special building at their large properties in addition to the cash required to do so, and each of them takes one card slot. This is generally viewed as an unnecessary change that makes the experiences of large properties worse.

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** The large properties' clearances cards from ''7''. The players have to own one in order to build a specific special building at their large properties in addition to the cash required to do so, and each of them takes one card slot. This is generally viewed as an unnecessary change that makes the experiences of large properties worse.



** Magic Hut in ''8'', ''10'' and ''11'' to an extent. More RNG is involved in both: in ''8'', the player will choose a character and the sorceress decides the fate while in ''10'', the characters affected will not be shown until the player chooses a spell. This makes it easier for the magic house spells to hurt the user, especially in ''8'', as even if the player avoids choosing themselves, they can still be negatively affected if the spell's effect include them.



** ''8'' is also much easier than ''7'' thanks to the introduction of new cards like "Lord of Lands" card which gets you ''all properties on a street for free'', and obtaining it is as easy as playing a game of memory and get good results. CPU on the other hand will ''never'' get these even on hardest difficulties.

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** ''8'' is also much easier than ''7'' thanks to the introduction of new cards like "Lord of Lands" card which gets you ''all properties on a street for free'', and obtaining it is as easy as playing a game of memory and get good results. CPU on the other hand will ''never'' get these even on hardest difficulties. [[note]]This is only possible on the original Traditional Chinese version. The Steam re-release CHT version removed it.[[/note]]
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* ThatOneSidequest: Puzzle pieces in ''8'' can be tedious to gather. Some of them require extremely difficult specific methods to unlock, such as buying all properties on a specific street or getting exactly 18 moves in a turn, and they ''will'' take a long time even if you [[SaveScumming backup your savefile to do them]]. And this is not to get into the fact that [[GuideDangIt there were no official guides anywhere about how to get these puzzle pieces]].

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* ThatOneSidequest: Puzzle pieces in ''8'' can be tedious to gather. Some of them require extremely difficult specific methods to unlock, such as buying all properties on a specific street or getting exactly 18 moves in a turn, and they ''will'' take a long time even if you [[SaveScumming backup your savefile to do them]]. And this is not to get into the fact that [[GuideDangIt there were no official guides anywhere about how to get these puzzle pieces]].pieces]]; without looking up a guide made by players, figuring out and collecting the puzzle pieces can be almost impossible.
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* ThatOneSidequest: Puzzle pieces in ''8'' can be tedious to gather.

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* ThatOneSidequest: Puzzle pieces in ''8'' can be tedious to gather. Some of them require extremely difficult specific methods to unlock, such as buying all properties on a specific street or getting exactly 18 moves in a turn, and they ''will'' take a long time even if you [[SaveScumming backup your savefile to do them]]. And this is not to get into the fact that [[GuideDangIt there were no official guides anywhere about how to get these puzzle pieces]].

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* EnsembleDarkHorse:
** Margaret, Kyle and Lin Jiaojiao from ''3'' are very popular among the fan base, but they didn't return in any other future games (though Margaret gets a reference from Ludwig in ''11'').
** Princess Sarah and Daniel used to be this too. They are very popular among fans since their debut. They eventually re-appeared in ''8'' and ''4 Fun''.



** ''6'' has a lot of new features as well. Most notably, the ability to raise and use Mini-Gods by feeding them cards, as well as merging properties into large ones. There is even a setting for the frequency of each cards for customized games!

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** ''6'' has a lot of new features as well. Most notably, the ability to raise and use Mini-Gods by feeding them cards, as well as merging properties into large ones. There is even a setting for the frequency of each cards for customized games!games! ''6'' expansion also has bonds that can be bought when entering certain tiles, as well as bringing the coupon exchange from ''3'' back, this time in the shop.
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** In ''7'', the wheel that appears when someone is being charged at a shopping center or a hotel stops almost instantly after clicking, and more bizarrely, can be stopped manually even if it's not the player character that is using it. You can use this to your advantage, almost always costing mininum rents when stepping on opponents' facilities and causing opponents to pay maximum rents when they step on yours!
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** In ''11'', Salonbus and Candy are almost must-haves for almost every mode both offline and online because of their abilities being incredibly useful. Salonbus will get a turtle card upon leaving shop and can get a banana peel when using the turtle card on himself, making his mobility very controllable (and unlike ''10'' 's Wu Mhi, his turtle duration isn't reduced). Candy is also buffed from ''10'' in that all the cards she buys are sold at significantly reduced prices, and she also gets a free card instead of having to buy the 4th one, making her very powerful too.

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** In ''11'', Salonbus and Candy are almost must-haves for almost every mode both offline and online because of their abilities being incredibly useful. Salonbus will get a turtle card upon leaving shop and can get a banana peel when using the turtle card on himself, making his mobility very controllable (and unlike ''10'' 's Wu Mhi, his turtle duration isn't reduced). Candy is also buffed from ''10'' in that all the cards she buys are sold at significantly reduced prices, and she also gets a free card instead of having to buy the 4th one, making her very powerful too. Also, during player battles, all the cards she buys are hidden from opponents instead of just the extra card.



** ''6'' has a lot of new features as well. Most notably, the ability to raise and use Mini-Gods by feeding them cards, as well as merging properties into large ones.

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** ''6'' has a lot of new features as well. Most notably, the ability to raise and use Mini-Gods by feeding them cards, as well as merging properties into large ones. There is even a setting for the frequency of each cards for customized games!
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** DifficultySpike: Most Landlords in ''11'' are not very difficult until Hard Mode, where they get a very powerful ability, usually one that synergizes very well with their abilities in Easy and Normal Mode which aren't very powerful on their own, such as King Octopus begin spamming his map-wide Take Aways, and Sherry getting Audits and Missiles from her good god cycle since Easy Mode. Also, all landlords have a lot of chain stores and hotels and possible shopping centers on Hard Mode, all of which are nukes, comparing to Normal Mode with only a few buildings.

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** * DifficultySpike: Most Landlords in ''11'' are not very difficult until Hard Mode, where they get a very powerful ability, usually one that synergizes very well with their abilities in Easy and Normal Mode which aren't very powerful on their own, such as King Octopus begin spamming his map-wide Take Aways, and Sherry getting Audits and Missiles from her good god cycle since Easy Mode. Also, all landlords have a lot of chain stores and hotels and possible shopping centers on Hard Mode, all of which are nukes, comparing to Normal Mode with only a few buildings.

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** DifficultySpike: Most Landlords in ''11'' are not very difficult until Hard Mode, where they get a very powerful ability, usually one that synergizes very well with their abilities in Easy and Normal Mode which aren't very powerful on their own, such as King Octopus begin spamming his map-wide Take Aways, and Sherry getting Audits and Missiles from her good god cycle since Easy Mode. Also, all landlords have a lot of chain stores and hotels and possible shopping centers on Hard Mode, all of which are nukes, comparing to Normal Mode with only a few buildings.



** While not getting nearly as much backlash as other examples because of the game's success, many people, mainly fans of ''2'' and ''3'', view the way ''4'' and future games focusing more on using items and cards instead of focusing on the market and economic aspects, as well as making the game more cartoon-y instead of realistic, a bad thing of the franchise.

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** While not getting nearly as much backlash as other examples because of the game's success, many people, mainly fans of ''2'' and ''3'', view the way ''4'' and future games focusing more on using items and cards instead of focusing on the market and economic aspects, as well as making the game more cartoon-y instead of realistic, a bad thing of the franchise. There were particularly a lot of complaints about how Xiaomei was made from a 18-year-old anime-like lady to a 9-year-old girl.
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** The sound effect and/or voice line that plays when your character gets possessed by a good god. ''Especially'' the God of Lands which will allow you to take away the opponents' lands for free.

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* ThatOneLevel: Big Gamester's Story Mode in ''8'' is significantly more difficult than other characters'. Instead of getting the ability to skip stages or some other prilivages, he starts with a debt of 150k at the beginning of Round 1 (he does start with the Gamester Card which can forcibly buy all cards from an opponent, but it doesn't help too much). If he doesn't pay the debt or have enough money to pay the debt by the end, he will lose. Due to the game's flawed AI (which makes the game very easy otherwise because opponents are not very smart even on hardest difficulty, but here, it's purely detrimental because opponents go bankrupts too quickly and they will never get themselves full of useful cards or reserve them in their deck for too long), many players actually have to try to actively farm money through different methods like stocks so they can pay the debt before the opponents go backrupt.

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* ThatOneLevel: Big ThatOneLevel:
**Big
Gamester's Story Mode in ''8'' is significantly more difficult than other characters'. Instead of getting the ability to skip stages or some other prilivages, he starts with a debt of 150k at the beginning of Round 1 (he does start with the Gamester Card which can forcibly buy all cards from an opponent, but it doesn't help too much). If he doesn't pay the debt or have enough money to pay the debt by the end, he will lose. Due to the game's flawed AI (which makes the game very easy otherwise because opponents are not very smart even on hardest difficulty, but here, it's purely detrimental because opponents go bankrupts too quickly and they will never get themselves full of useful cards or reserve them in their deck for too long), many players actually have to try to actively farm money through different methods like stocks so they can pay the debt before the opponents go backrupt.backrupt.
** Sleepless Town in ''11'' is not a very popular map because of its complexity. Sometimes half of the maps' facilities will be shut down, and you can't get around this by using Button. There are also unconventional teleport spots and worse, the ends of the teleportation are located at a path split to as many as 3 directions. The map is also incredibly large with a lot of path splits.


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* UnderusedGameMechanic: Nearly every game has some.
** ''3'' has the casino from ''2'' which isn't used again in future games. There is also a Credit Card tool, and a mysterious girl NPC who can exchange cash with coupons. There are also special properties that can be "owned" by a character by owning its stock, and when anyone other than the user enters it, they'll be penaltized in various ways. It only returned in ''4'', and while ''8'' has Power Center and Coupon Center that look similar to this, they don't use actual stocks.
** ''4'' has some too, including the four gangsters that can be hired by spending coupons at a hospital or a jail, a trade board for trading items (although the [=CPUs=] would never use them), Grim Reaper, as well as individual AI personalities (which will decide how aggressive they will be to other characters).
** ''5'' has Character Skills, which can be unlocked as the character levels up as they move on the map. They act like rechargable cards. Also in this game, running into a character will knock them out and bump forward or backwards, which is adjusted in ''6'' that the character will only be bumped, and absent since ''7''.
** ''6'' has a lot of new features as well. Most notably, the ability to raise and use Mini-Gods by feeding them cards, as well as merging properties into large ones.
** ''7'' has an NPC that can try to predict the stock market's conditions for the player, which can be used to the player's advantage or just hinder the opponents. Buildings on large properties also require cards to build, although this is a rather controversial mechanic.
** ''8'' has "Places of Interests" which can be built after 10 investments are made, with the last character invested in it owning it. It will give a benefit to the owner and a disadvantage to other characters. Also some interesting cards like Swap and Seal never make a return.
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** Do you want to summon the Grim Reaper to avenge you? [[note]] A famous line in ''4'' said by the sorceress in the magic house. When there're at least three players with at least two of them controlled by humans, if one of them surrendered, the sorceress will ask this and the player can choose who should face their worst nightmare.[[/note]]


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* SurpriseDifficulty: 8's quiz tile not only includes questions based on this franchise, but also a lot of other Softstar titles. The questions can be hard for any players who are not familiar with most of the other games Softstar created.
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* SequelDifficultyDrop: From the perspective of playing against [=CPUs=]. While none of the games are too difficult, some games are easier than previous installments:
** ''2'' can be a bit too dependent on RNG because of a lack of methods of controlling movements and directions. ''3'' introduced a lot of cards to affect one's movements so it'll be easier to buy a whole street.
** ''4'' is a massive difficulty drop from ''3''. While many changes are being made, the most prominent example is treasure chest, which give a whopping 500 coupons when collected. Get one, enter the shop and begin dominating your opponents (better if you are the owner of the shop stocks, in which the shop will also give you a free card, which you can either use or sell for coupons if you find it useless). The devs have actually acknowledged that this game was made easy because they decide to make it a more single-player focused game as a result of being unable to make online features.
** ''8'' is also much easier than ''7'' thanks to the introduction of new cards like "Lord of Lands" card which gets you ''all properties on a street for free'', and obtaining it is as easy as playing a game of memory and get good results. CPU on the other hand will ''never'' get these even on hardest difficulties.
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[[foldercontrol]]

[[folder:A-M]]



[[/folder]]
[[folder:N-Z]]



* VindicatedByHistory: The games from ''5'' to ''8'' got more recognizations than at release after ''10'' and ''11'', as many players consider them to be better (or at least made with better efforts) than the latter two games.

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* VindicatedByHistory: The games from ''5'' to ''8'' got more recognizations than at release after ''10'' and ''11'', as many players consider them to be better (or at least made with better efforts) than the latter two games.games.
[[/folder]]
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* GoodBadBugs:
** In ''4'', after stealing a car from an opponent who is sleepwalking and is driving their only car before going to sleepwalk, the opponent will end up with 255 cars!
** In ''4'' expansion's Star map, one can use a teleporter to move someone onto certain planets or constellations, which aren't part of the map. The character will then walk out of bounds for a while not reducing the step count before returning to the track normally.
** In ''7'' 's expansion, if you go to the bank and apply for a loan, then withdraw all money and pay back the loan without any deposit, your deposit will become a negative value for some reason (while your cash, which has been reduced as a result of paying the loan, should be your actual assets now). Deposit any amount of money and you will end up with 99999999 cash in deposit!
** In ''7'' 's expansion, unlike other games, when a character is under the hibernation effect and is standing on another character's property, they still have to pay the rent every turn, given that the other character isn't put to sleep as well. This means that the best moment to use this card is when an opponent stands on one of your high-costing properties, in which they will pretty much be hopeless.

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--> '''Silence:'''[[BigNO No!]]
** The quote that your opponent says as they successfully attack you might be annoying, but this will only make their scream more satisfying if ''they'' get something bad happening to them right after.

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--> '''Silence:'''[[BigNO No!]]
** The quote that your opponent says as they successfully attack you might be annoying, but this will only make their scream more satisfying if ''they'' get something bad happening to them right after.
'''Silence:''' [[BigNO No!]]
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--> '''King Octopus:''': What a big joke!
--> '''Yuan:''' : How could this be?
--> '''Silence:''' : [[BigNO No!]]

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--> '''King Octopus:''': Octopus:''' What a big joke!
--> '''Yuan:''' : How could this be?
--> '''Silence:''' : [[BigNO '''Silence:'''[[BigNO No!]]
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* MostWonderfulSound:

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* MostWonderfulSound:SugarWiki/MostWonderfulSound:

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** Sell off all items and cards. [[note]] An infamous chance card in ''4'' that has the potential of making a leading character who has a lot of cards and items to get into prolonged disadvantage, as without any cards, the character would not only be totally defenseless, there is also no guarantee that they can enter the shop again without the help of any cards and items.[[/note]]

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** Sell off all items and cards. [[note]] An infamous chance card in ''4'' that has the potential of making a an even leading character who has a lot of cards and items to get into prolonged disadvantage, as without any cards, the character would not only be totally defenseless, there is also no guarantee that they can enter the shop again without the help of any cards and items.[[/note]][[/note]]
* MostWonderfulSound:
** The DefeatCatchphrase of a character when they finally get bankrupt after a long fight where they have probably dodged your carefully set traps. ''11'' 's Hard Mode landlords in particular might be even more satisfying considering how hard they are.
--> '''King Octopus:''': What a big joke!
--> '''Yuan:''' : How could this be?
--> '''Silence:''' : [[BigNO No!]]
** The quote that your opponent says as they successfully attack you might be annoying, but this will only make their scream more satisfying if ''they'' get something bad happening to them right after.
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** In ''10'', you will almost be guaranteed to find one or more from Wumela, Odd Bioguy or Salonbus in an online match unless the talents are off. Wumela can easily get more cards than other opponents thanks to her talents, and Odd Bioguy and Salonbus are resistant to various status effects, making them less vulnerable to crowd control.

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** In ''10'', you will almost be guaranteed to find one or more from Wumela, Odd Bioguy or Salonbus in an online match unless the talents are off. Wumela can easily get more cards than other opponents thanks to her talents, and Odd Bioguy and Salonbus are resistant to various status effects, making them less vulnerable to crowd control. For the large properties, you will want to build a Securities Center and an Oil Center and destroy the opponents' because these two facilities are broken. Securities Center drains all opponents' deposit every turn (unless they can't move, but they will want to deal with your Securities Center when they can), and Oil Center causes opponent to lose large sums of money when they basically use or lose money, even from buying properties!
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* TheyWastedAPerfectPlot: In general, a lot of characters with interesting background stories either lose these backgrounds, have them changed, or get completely forgotten in history. Or that they has some unique settings, but belong to a game without Story Mode to explain it further.
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** A lot of fan-favorite elements in this franchise gets removed, such as coupons, endings and stories, and to some extent, active time mode. Nearly all of their removals are met with backlash, and it doesn't help that the [[VoiceOfGod]] has stated that these features are removed because they want to make the game more fast-paced and fitting the modern gaming era, and some fans are outraged.

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** A lot of fan-favorite elements in this franchise gets removed, such as coupons, endings and stories, and to some extent, active time mode. Nearly all of their removals are met with backlash, and it doesn't help that [[WordOfGod the [[VoiceOfGod]] has devs]] have stated that these features are removed because they want to make the game more fast-paced and fitting the modern gaming era, and some fans are outraged.outraged because they think they are removing what's exactly making the series great.



* TheyWastedAPerfectPlot: A lot of characters with interesting background stories either lose these backgrounds, have them changed, or get completely forgotten in history.

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* TheyWastedAPerfectPlot: A In general, a lot of characters with interesting background stories either lose these backgrounds, have them changed, or get completely forgotten in history.history. Or that they has some unique settings, but belong to a game without Story Mode to explain it further.

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* ComplacentGamingSyndrome: In ''11'', Salonbus and Candy are almost must-haves for almost every mode both offline and online because of their abilities being incredibly useful. Salonbus will get a turtle card upon leaving shop and can get a banana peel when using the turtle card on himself, making his mobility very controllable (and unlike ''10'' 's Wu Mhi, his turtle duration isn't reduced). Candy is also buffed from ''10'' in that all the cards she buys are sold at significantly reduced prices, and she also gets a free card instead of having to buy the 4th one, making her very powerful too.

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* ComplacentGamingSyndrome: ComplacentGamingSyndrome:
** Wumela is busted with her abilities to forcibly move opponents and rise her properties' prices in the discontinued ''9''.
** In ''10'', you will almost be guaranteed to find one or more from Wumela, Odd Bioguy or Salonbus in an online match unless the talents are off. Wumela can easily get more cards than other opponents thanks to her talents, and Odd Bioguy and Salonbus are resistant to various status effects, making them less vulnerable to crowd control.
**
In ''11'', Salonbus and Candy are almost must-haves for almost every mode both offline and online because of their abilities being incredibly useful. Salonbus will get a turtle card upon leaving shop and can get a banana peel when using the turtle card on himself, making his mobility very controllable (and unlike ''10'' 's Wu Mhi, his turtle duration isn't reduced). Candy is also buffed from ''10'' in that all the cards she buys are sold at significantly reduced prices, and she also gets a free card instead of having to buy the 4th one, making her very powerful too.


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* ThatOneSidequest: Puzzle pieces in ''8'' can be tedious to gather.


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** A lot of fan-favorite elements in this franchise gets removed, such as coupons, endings and stories, and to some extent, active time mode. Nearly all of their removals are met with backlash, and it doesn't help that the [[VoiceOfGod]] has stated that these features are removed because they want to make the game more fast-paced and fitting the modern gaming era, and some fans are outraged.


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* TheyWastedAPerfectPlot: A lot of characters with interesting background stories either lose these backgrounds, have them changed, or get completely forgotten in history.
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* AudienceAlienatingEra: The series since ''5'' could be considered as this. ''5'' was met was heavy controversy due to the completely revamp of game mechanics, removing a lot of features in ''3'' and ''4'', causing players to become upset. Although it was sold fairly well, the series see a downfall from this game. While ''6'', ''7'' and ''8'' still see some positive reviews for being fine in their own ways, they were generally seen as being inferior to ''3'' and ''4''. The series' revival after the discountination in 2016 didn't improve either: the games are still largely identical to ''4'' while removing some fan-favorite features like coupons, and the only actual "improvements" were character talents and the mechanisms in ''11'', while some features like coupons went missing. The post-revival era is often viewed as being even worse than the post-4 era, to the extent that it could also be viewed separatedly as this to the post-4 era, even causing the latter to [[VindicatedByHistory receiving more recongization and approval than before]].

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* AudienceAlienatingEra: The series since ''5'' could be considered as this. ''5'' was met was heavy controversy due to the completely revamp of game mechanics, removing a lot of features in ''3'' and ''4'', causing players to become upset. Although it was sold fairly well, the series see a downfall from this game. While ''6'', ''7'' and ''8'' still see some positive reviews for being fine in their own ways, they were generally seen as being inferior to ''3'' and ''4''. The series' revival after the discountination in 2016 didn't improve either: the games are still largely identical to ''4'' while removing some fan-favorite features like coupons, coupons and character endings, and the only actual "improvements" were character talents and the mechanisms in ''11'', while some features like coupons went missing.''11''. The post-revival era is often viewed as being even worse than the post-4 era, to the extent that it could also be viewed separatedly as this to the post-4 era, even causing the latter to [[VindicatedByHistory receiving more recongization and approval than before]].
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** Similarly, the final battle with King Octopus in ''10'' is not too much different from a regular two-on-two game other than a lenient time limit. Both King Octopus clones even have ''less'' starting assets than the player team. His two unique cards are also not very threatening or dangerous.

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** Similarly, the final battle with King Octopus in ''10'' is not too much different from a regular two-on-two game other than a lenient time limit. Both King Octopus clones even have ''less'' starting assets than the player team. His two unique cards are also not very threatening or dangerous.
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** In the discontinued ''9'', Miyamoto was changed from a samurai (wannabe) to a ninja, much to everyone's surprise. His story mode in ''10'' begins with him misusing Ninja's skills and teleporting himself to King Octopus' space station! This could also be a [[MemeAcknowledgement]] though, although the devs have never confirmed this.

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** In the discontinued ''9'', Miyamoto was changed from a samurai (wannabe) to a ninja, much to everyone's surprise. His story mode in ''10'' begins with him misusing Ninja's skills and teleporting himself to King Octopus' space station! This could also be a [[MemeAcknowledgement]] though, although the devs have never confirmed this.station!
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* VindicatedByHistory: The games from ''5'' to ''8'' got more recognizations than at release after ''10'' and ''11'', as many players consider them to be better (or at least made with better efforts) than the latter two games.ts

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* VindicatedByHistory: The games from ''5'' to ''8'' got more recognizations than at release after ''10'' and ''11'', as many players consider them to be better (or at least made with better efforts) than the latter two games.ts

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* AntiClimaxBoss: As the [[FinalBoss final boss]] of ''8'' 's story mode, Princess Sarah has the same starting cash and cards as every other opponent, instead of having twice the cash and deposit of other players or having a car and a super unique card like she does as her playable counterpart, making her battle no different than a one-on-one with any other character (other than the epic music that plays during her battle). Her AI is not any better than other characters, either.

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* AntiClimaxBoss: AntiClimaxBoss:
**
As the [[FinalBoss final boss]] of ''8'' 's story mode, Princess Sarah has the same starting cash assets and cards as every other opponent, instead of having twice the cash and deposit starting assets of other players or having a car and a super unique card like she does as her playable counterpart, making her battle no different than a one-on-one game with any other character (other than the epic music that plays during her battle). Her AI is not any better than other characters, either.either.
** Similarly, the final battle with King Octopus in ''10'' is not too much different from a regular two-on-two game other than a lenient time limit. Both King Octopus clones even have ''less'' starting assets than the player team. His two unique cards are also not very threatening or dangerous.



* VindicatedByHistory: The games from ''5'' to ''8'' got more recognizations than at release after ''10'' and ''11'', as many players consider them to be better (or at least made with better efforts) than the latter two games.

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* VindicatedByHistory: The games from ''5'' to ''8'' got more recognizations than at release after ''10'' and ''11'', as many players consider them to be better (or at least made with better efforts) than the latter two games.ts
Is there an issue? Send a MessageReason:
None


* AntiClimaxBoss: As the [[FinalBoss final boss]] of ''8'' 's story mode, Princess Sarah has the same starting cash and cards as every other opponents, instead of having twice the cash and deposit of other players or having a car and a super unique card like she does as her playable counterpart, making her battle no different than other characters (other than the epic music that plays during her battle). Her AI is not any better than other characters, either.

to:

* AntiClimaxBoss: As the [[FinalBoss final boss]] of ''8'' 's story mode, Princess Sarah has the same starting cash and cards as every other opponents, opponent, instead of having twice the cash and deposit of other players or having a car and a super unique card like she does as her playable counterpart, making her battle no different than a one-on-one with any other characters character (other than the epic music that plays during her battle). Her AI is not any better than other characters, either.

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