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* AntiClimaxBoss: As the [[FinalBoss final boss]] of ''8'' 's story mode, Princess Sarah has the same starting cash and cards as every other opponents, instead of having twice the cash and deposit of other players or having a car and a super unique card like she does as her playable counterpart, making her battle no different than other characters (other than the epic music that plays during her battle). Her AI is not any better than other characters, either.



** In the discontinued ''9'', Miyamoto was changed from a samurai (wannabe) to a ninja, much to everyone's surprise. His story mode in ''10'' begins with him misusing Ninja's skills and teleporting himself to King Octopus' space station!

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** In the discontinued ''9'', Miyamoto was changed from a samurai (wannabe) to a ninja, much to everyone's surprise. His story mode in ''10'' begins with him misusing Ninja's skills and teleporting himself to King Octopus' space station!station! This could also be a [[MemeAcknowledgement]] though, although the devs have never confirmed this.



** Wu Mhi's second talent in ''10'' that reduces the duration of turtle status means that it won't help her. Actually, this is one of the few actually detrimental talents. While she has received a third talent to obtain turtle card upon exiting the shop and starting the game, it doesn't help too much either.

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** Wu Mhi's second talent in ''10'' that reduces the duration of turtle status means that it won't help her. Actually, this is one of the few actually detrimental talents. While she has received a third talent to obtain turtle card upon exiting the shop and starting the game, it doesn't help too much either. It also doesn't help that in this game, many of her iconic lines like "I wish you a long life like it!" have been changed, which makes some players who like her design disappointed.



** The Pirate Barrel game from ''8'' is similar to the Bomb game from ''7'' but executed terribly. It forces three players to fight against one, with the chance of winning altering drastically depending on the players, and it has very long and unskippable animations. While Bomb from ''7'' would also force a player to go to hospital and it cannot be defended against, the process were much faster and the chance for anyone to be hospitalized is equal. This minigames acturally received so much hate that players have shared methods to mod the game to remove this minigame.
** Magic Hut in ''8'', ''10'' and ''11'' to an extent. More RNG is involved in both: in ''8'', the player will choose a character and the sorceress decides the fate while in ''10'', the characters affected will not be shown until the player chooses a spell. This makes it easier for the magic house spells to hurt the user, especially in ''8'', as even if the player avoids choosing themselves, they can still be negatively affected.

to:

** The Pirate Barrel game from ''8'' is similar to the Bomb game from ''7'' but executed terribly. It forces three players to fight against one, with the chance of winning altering drastically depending on the players, and it has very long and unskippable animations. While Bomb from ''7'' would also force a player to go to hospital and it cannot be defended against, the process were much faster and the chance for anyone to be hospitalized is equal. This minigames acturally minigame actually received so much hate that players have shared methods to mod the game to remove this minigame.
** Magic Hut in ''8'', ''10'' and ''11'' to an extent. More RNG is involved in both: in ''8'', the player will choose a character and the sorceress decides the fate while in ''10'', the characters affected will not be shown until the player chooses a spell. This makes it easier for the magic house spells to hurt the user, especially in ''8'', as even if the player avoids choosing themselves, they can still be negatively affected.affected if the spell's effect include them.



** Trying to beat a landlord ''11'' with fewer than 4 characters.

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** Trying to beat a landlord ''11'' with fewer than 4 characters.characters, or using unconventional characters combos.



* TheyWastedAPerfectlyGoodCharacter: A lot of original characters from the series did not make (enough) return to recent games while the 12 characters from ''4'', Big Gamester and Wumela are getting a lot of spotlights in both new games and spinoffs, with many of them being quite popular among the fans. While Aya and Odd Bioguy from ''5'' did return in ''Fight'' and ''10'' respectively, it was very brief, and ''10'' only made a reference for Aya in one of Ninja's dialogues. Lanai and Igloo also appeared in the mobile spinoff ''4 Fun'' but they didn't return to most recent games either, and Margeret also got a reference from Ludwig in ''11'' but it's high uncertain if she'll return. Other characters simply do not get mentioned at all.

to:

* TheyWastedAPerfectlyGoodCharacter: A lot of original characters from the series did not make (enough) return to recent games while the 12 characters from ''4'', Big Gamester and Wumela are getting a lot of spotlights in both new games and spinoffs, with many of them being quite popular among the fans. While Aya and Odd Bioguy from ''5'' did return in ''Fight'' and ''10'' respectively, it was very brief, and ''10'' only made a reference for Aya in one of Ninja's dialogues. Lanai and Igloo also appeared in the mobile spinoff ''4 Fun'' but they didn't return to most recent games either, and Margeret also got a reference from Ludwig in ''11'' but it's high highly uncertain if she'll return. Other characters simply do not get mentioned at all.
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* SoOkayItsAverage: ''6'', ''7'' and ''8'' are often viewed as this, being better than ''5'', ''10'' and ''11'' but not better than ''4'', in fact being identical to ''4'' but lacking a lot of unique features, or having good features, but not enough to be as outstanding as ''4''.

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* SoOkayItsAverage: ''6'', ''7'' and ''8'' are often viewed as this, being better than ''5'', ''10'' and ''11'' but not better than ''4'', in fact being identical to Most games after ''4'' but lacking a lot of unique features, or having good features, but are viewed as this by many players: While they are not enough to be necessarily bad, they are not as outstanding as ''4''.''3'' or ''4'' either.

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* AudienceAlienatingEra: The series since ''5'' could be considered as this. ''5'' was met was heavy controversy due to the completely revamp of game mechanics, removing a lot of features in ''3'' and ''4'', causing players to become upset. Although it was sold fairly well, the series see a downfall from this game. While ''6'', ''7'' and ''8'' still see some positive reviews for being fine in their own ways, they were generally seen as being inferior to ''3'' and ''4'', and the repeated failure of finding the best solution would eventually lead to the series' discountinuation at 2016 before it was revived by ''10'' in 2019, in which it didn't improve either: the games are still largely identical to ''4'' while removing some fan-favorite features like coupons, and the only actual "improvements" were character talents and the mechanisms in ''11'', while some features like coupons went missing. The post-revival era is often viewed as being even worse than the post-4 era, to the extent that it could also be viewed separatedly as this to the post-4 era, even causing the latter to [[VindicatedByHistory receiving more recongization and approval than before]].
* CriticalBacklash: Happens to most games. Most prominent example is the most controversial ''5'', as while many would hate on it for completely changing the mechanics, others find this game very interesting and would recognize it because of its unique mechanics like character skills and the ability to stun players by bumping into them. There are actually quite a few people who like ''5'' comparing to ''6'', ''7'' and ''8''!

to:

* AudienceAlienatingEra: The series since ''5'' could be considered as this. ''5'' was met was heavy controversy due to the completely revamp of game mechanics, removing a lot of features in ''3'' and ''4'', causing players to become upset. Although it was sold fairly well, the series see a downfall from this game. While ''6'', ''7'' and ''8'' still see some positive reviews for being fine in their own ways, they were generally seen as being inferior to ''3'' and ''4'', and the repeated failure of finding the best solution would eventually lead to the ''4''. The series' discountinuation at revival after the discountination in 2016 before it was revived by ''10'' in 2019, in which it didn't improve either: the games are still largely identical to ''4'' while removing some fan-favorite features like coupons, and the only actual "improvements" were character talents and the mechanisms in ''11'', while some features like coupons went missing. The post-revival era is often viewed as being even worse than the post-4 era, to the extent that it could also be viewed separatedly as this to the post-4 era, even causing the latter to [[VindicatedByHistory receiving more recongization and approval than before]].
* CriticalBacklash: Happens to most games. Most CriticalBacklash:
**Most
prominent example is the most controversial ''5'', as while many would hate on it for completely changing the mechanics, others find this game very interesting and would recognize it because of its unique mechanics like character skills and the ability to stun players by bumping into them. There are actually quite a few them.
**''10'' and ''11'' also got some
people defending them because they are still decent as a party game alone, and have better balancing than ''4'' where characters who like ''5'' comparing to ''6'', ''7'' and ''8''!have collected a chest can easily dominate an entire run, especially in ''11'' where things are balanced out even more.



* ThatOneBoss: King Octopus on Hard Mode in ''11'' is infamous for being incredibly difficult, as not only does he start with a lot of properties that can nuke the players at the start of the game (same as every landlord), all three of his abilities make it even harder to counter this. Being unable to use Snatch Card on him means that there is no way to stop him from using a dangerous card unless he happens to be struck by bad RNG, getting Sleepwalking Card everyone ''anyone'' gets our of hospital or jail means that the said thing, even if happening to himself, is dangerous; and worst of all, ''he can get a Snatch Card every time he uses a card!'' Which means that the player will often have no reliable cards to defend against him until his inventory is clogged up with cards he won't actively use. He is widely agreed to be the hardest Landlord.

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* ThatOneBoss: King Octopus on Hard Mode in ''11'' is infamous for being incredibly difficult, as not only does he start with a lot of properties that can nuke the players at the start of the game (same as every landlord), all three of his abilities make it even harder to counter this. Being unable to use Snatch Card on him means that there is no way to stop him from using a dangerous card unless he happens to be struck by bad RNG, getting Sleepwalking Card everyone every time ''anyone'' gets our of hospital or jail means that the said thing, even if happening to himself, is dangerous; and worst of all, ''he can get a Snatch Card every time he uses a card!'' Which means that the player will often have no reliable cards to defend against him until his inventory is clogged up with cards he won't actively use. He is widely agreed to be the hardest Landlord.



* ThatOneLevel: Big Gamester's Story Mode in ''8'' is significantly more difficult than other characters'. Instead of getting some cards, the ability to skip stages or some other prilivages, he starts with a debt of 150k at the beginning of Round 1 (he does start with the Gamester Card which can forcibly buy all cards from an opponent, but it doesn't help too much). If he doesn't pay the debt or have enough money to pay the debt by the end, he will lose. Due to the game's flawed AI (which makes the game very easy otherwise because opponents are not very smart even on hardest difficulty, but here, it's purely detrimental because opponents go bankrupts too quickly and they will never get themselves full of useful cards or reserve them in their deck for too long), many players actually have to try to actively farm money through different methods like stocks so they can pay the debt before the opponents go backrupt.

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* ThatOneLevel: Big Gamester's Story Mode in ''8'' is significantly more difficult than other characters'. Instead of getting some cards, the ability to skip stages or some other prilivages, he starts with a debt of 150k at the beginning of Round 1 (he does start with the Gamester Card which can forcibly buy all cards from an opponent, but it doesn't help too much). If he doesn't pay the debt or have enough money to pay the debt by the end, he will lose. Due to the game's flawed AI (which makes the game very easy otherwise because opponents are not very smart even on hardest difficulty, but here, it's purely detrimental because opponents go bankrupts too quickly and they will never get themselves full of useful cards or reserve them in their deck for too long), many players actually have to try to actively farm money through different methods like stocks so they can pay the debt before the opponents go backrupt.


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** Eleven from ''11'' can be mistaken as a male as well because of her gender-neutral designs and outfits.

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** Events in ''8'' happen completely randomly instead of happening to the player who stands on chance/new spots. It involves a lot of luck and can often screw a player that is fine without warning, and most of them cannot be prevented or defended from at at all.

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** Events in ''8'' happen completely randomly instead of happening to the player who stands on chance/new spots. It involves a lot of luck and can often screw a player that is fine without warning, and most of them cannot be prevented or defended from at at all.all.
** The replacement of the example above is quiz tiles that can either award you or punish you depending on your performance. While the idea seems fine, the real problem is that a lot of questions are completely irrelevant to ''Richman'', instead requiring knowledge of other franchise from Softstar like ''Sword and Fairy'' series. Considering how the genre of these games are totally different from ''Richman'', players of ''Richman'' are not very likely to all know the answers about these games and it would truly be ''an unforseen disaster'' if they receive harsh punishments (like losing all cards) simply for not knowing something that isn't even from ''Richman''.
** The Pirate Barrel game from ''8'' is similar to the Bomb game from ''7'' but executed terribly. It forces three players to fight against one, with the chance of winning altering drastically depending on the players, and it has very long and unskippable animations. While Bomb from ''7'' would also force a player to go to hospital and it cannot be defended against, the process were much faster and the chance for anyone to be hospitalized is equal. This minigames acturally received so much hate that players have shared methods to mod the game to remove this minigame.
** Magic Hut in ''8'', ''10'' and ''11'' to an extent. More RNG is involved in both: in ''8'', the player will choose a character and the sorceress decides the fate while in ''10'', the characters affected will not be shown until the player chooses a spell. This makes it easier for the magic house spells to hurt the user, especially in ''8'', as even if the player avoids choosing themselves, they can still be negatively affected.

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* AudienceAlienatingEra: The series since ''5'' could be considered as this. ''5'' was met was heavy controversy due to the completely revamp of game mechanics, removing a lot of features in ''3'' and ''4'', causing players to become upset. Although it was sold fairly well, the series see a downfall from this game. While ''6'' does manage to find some innovations like merging properties and keeping mini gods and would sometimes get some praises as well, it is also frequently ignored, if not outright bashed. ''7'' didn't get a lot of backlash either but wasn't well receipted because of its similarity to ''4'', and ''8'' got a lot of backlash for things like the removal of the active-time mode, poor balance and others, and sold even fewer copies than ''7'' as a result. All these games still see some positive reviews, but were generally seen as being inferior to ''3'' and ''4'', and the repeated failure of finding the best solution would eventually lead to the series' discountinuation at 2016 before it was revived by ''10'' in 2019, in which it didn't improve either: the games are still largely identical to ''4'' while removing some fan-favorite features like coupons, and the only actual "improvements" were character talents and the mechanisms in ''11'', while some features like coupons went missing. The post-revival era is often viewed as being even worse than the post-4 era, to the extent that it could also be viewed separatedly as this to the post-4 era, even causing the latter to [[VindicatedByHistory receiving more recongization and approval than before]].

to:

* AudienceAlienatingEra: The series since ''5'' could be considered as this. ''5'' was met was heavy controversy due to the completely revamp of game mechanics, removing a lot of features in ''3'' and ''4'', causing players to become upset. Although it was sold fairly well, the series see a downfall from this game. While ''6'' does manage to find some innovations like merging properties and keeping mini gods and would sometimes get some praises as well, it is also frequently ignored, if not outright bashed. ''6'', ''7'' didn't get a lot of backlash either but wasn't well receipted because of its similarity to ''4'', and ''8'' got a lot of backlash for things like the removal of the active-time mode, poor balance and others, and sold even fewer copies than ''7'' as a result. All these games still see some positive reviews, but reviews for being fine in their own ways, they were generally seen as being inferior to ''3'' and ''4'', and the repeated failure of finding the best solution would eventually lead to the series' discountinuation at 2016 before it was revived by ''10'' in 2019, in which it didn't improve either: the games are still largely identical to ''4'' while removing some fan-favorite features like coupons, and the only actual "improvements" were character talents and the mechanisms in ''11'', while some features like coupons went missing. The post-revival era is often viewed as being even worse than the post-4 era, to the extent that it could also be viewed separatedly as this to the post-4 era, even causing the latter to [[VindicatedByHistory receiving more recongization and approval than before]].



** Sell off all items and cards. [[note]] An infamous chance card in ''4'' that has the potential of making a leading character who has just collected the chests to get into prolonged disadvantage, as without any cards, the character would not only be totally defenseless, there is also no guarantee that they can enter the shop again without the help of any cards and items.[[/note]]

to:

** Sell off all items and cards. [[note]] An infamous chance card in ''4'' that has the potential of making a leading character who has just collected the chests a lot of cards and items to get into prolonged disadvantage, as without any cards, the character would not only be totally defenseless, there is also no guarantee that they can enter the shop again without the help of any cards and items.[[/note]]


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* ScrappyMechanic:
** The large properties' clearances from ''7''. The players have to own one in order to build a specific special building at their large properties in addition to the cash required to do so, and each of them takes one card slot. This is generally viewed as an unnecessary change that makes the experiences of large properties worse.
** Events in ''8'' happen completely randomly instead of happening to the player who stands on chance/new spots. It involves a lot of luck and can often screw a player that is fine without warning, and most of them cannot be prevented or defended from at at all.
Is there an issue? Send a MessageReason:
None


* AudienceAlienatingEra: The series since ''5'' could be considered as this. ''5'' was met was heavy controversy due to the completely revamp of game mechanics, removing a lot of features in ''3'' and ''4'', causing players to become upset. Although it was sold fairly well, the series see a downfall from this game. While ''6'' does manage to find some innovations like merging properties and keeping mini gods and would sometimes get some praises as well, it is also frequently ignored, if not outright bashed. ''7'' didn't get a lot of backlash either but wasn't well receipted because of its similarity to ''4'', and ''8'' got a lot of backlash for things like the removal of the active-time mode, poor balance and others, and sold even fewer copies than ''7'' as a result. All these games still see some positive reviews, but were generally seen as being inferior to ''3'' and ''4'', and the repeated failure of finding the best solution would eventually lead to the series' discountinuation at 2016 before it was revived by ''10'' in 2019, in which it didn't improve either: the games are still largely identical to ''4'' while removing some fan-favorite features like coupons, and the only actual "improvements" were character talents and the mechanisms in ''11''. The post-revival era is often viewed as being even worse than the post-4 era, to the extent that it could also be viewed separated as this to the post-4 era, even causing the latter to [[VindicatedByHistory receiving more recongization and approval than before]].

to:

* AudienceAlienatingEra: The series since ''5'' could be considered as this. ''5'' was met was heavy controversy due to the completely revamp of game mechanics, removing a lot of features in ''3'' and ''4'', causing players to become upset. Although it was sold fairly well, the series see a downfall from this game. While ''6'' does manage to find some innovations like merging properties and keeping mini gods and would sometimes get some praises as well, it is also frequently ignored, if not outright bashed. ''7'' didn't get a lot of backlash either but wasn't well receipted because of its similarity to ''4'', and ''8'' got a lot of backlash for things like the removal of the active-time mode, poor balance and others, and sold even fewer copies than ''7'' as a result. All these games still see some positive reviews, but were generally seen as being inferior to ''3'' and ''4'', and the repeated failure of finding the best solution would eventually lead to the series' discountinuation at 2016 before it was revived by ''10'' in 2019, in which it didn't improve either: the games are still largely identical to ''4'' while removing some fan-favorite features like coupons, and the only actual "improvements" were character talents and the mechanisms in ''11''. ''11'', while some features like coupons went missing. The post-revival era is often viewed as being even worse than the post-4 era, to the extent that it could also be viewed separated separatedly as this to the post-4 era, even causing the latter to [[VindicatedByHistory receiving more recongization and approval than before]].
Is there an issue? Send a MessageReason:
None


* AudienceAlienatingEra: The series since ''5'' could be considered as this. ''5'' was met was heavy controversy due to the completely revamp of game mechanics, removing a lot of features in ''3'' and ''4'', causing players to become upset. Although it was sold fairly well, the series see a downfall from this game. While ''6'' does manage to find some innovations like merging properties and keeping mini gods and would sometimes get some praises as well, it is also frequently ignored, if not outright bashed. ''7'' didn't get a lot of backlash either but wasn't well receipted because of its similarity to ''4'', and ''8'' got a lot of backlash for things like the removal of the active-time mode, poor balance and others, and sold even fewer copies than ''7'' as a result. All these games still see some positive reviews, but were generally seen as being inferior to ''3'' and ''4'', and the repeated failure of finding the best solution would eventually lead to the series' discountinuation at 2016 before it was revived by ''10'' in 2019, in which it didn't improve either: the games are still largely identical to ''4'' while removing some fan-favorite features like coupons, and the only actual "improvements" were character talents and the mechanisms in ''11''. The post-revival era is often viewed as being even worse than the post-4 era.

to:

* AudienceAlienatingEra: The series since ''5'' could be considered as this. ''5'' was met was heavy controversy due to the completely revamp of game mechanics, removing a lot of features in ''3'' and ''4'', causing players to become upset. Although it was sold fairly well, the series see a downfall from this game. While ''6'' does manage to find some innovations like merging properties and keeping mini gods and would sometimes get some praises as well, it is also frequently ignored, if not outright bashed. ''7'' didn't get a lot of backlash either but wasn't well receipted because of its similarity to ''4'', and ''8'' got a lot of backlash for things like the removal of the active-time mode, poor balance and others, and sold even fewer copies than ''7'' as a result. All these games still see some positive reviews, but were generally seen as being inferior to ''3'' and ''4'', and the repeated failure of finding the best solution would eventually lead to the series' discountinuation at 2016 before it was revived by ''10'' in 2019, in which it didn't improve either: the games are still largely identical to ''4'' while removing some fan-favorite features like coupons, and the only actual "improvements" were character talents and the mechanisms in ''11''. The post-revival era is often viewed as being even worse than the post-4 era.era, to the extent that it could also be viewed separated as this to the post-4 era, even causing the latter to [[VindicatedByHistory receiving more recongization and approval than before]].



* VindicatedByHistory: The games from ''5'' to ''8'' got more recognizations than at release after ''10'' and ''11'', as many players consider them to be better (or at least made with better efforts) than the latter two games.

to:

* VindicatedByHistory: VindicatedByHistory: The games from ''5'' to ''8'' got more recognizations than at release after ''10'' and ''11'', as many players consider them to be better (or at least made with better efforts) than the latter two games.

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* MemeticMutation: Baby King is a girl. [[note]] Due to Baby King being a baby with few hair, many players can't tell her gender until the sorcerer in the magic house cast an effect to all female characters. This has become a well-known secret in the game's fanbase. [[/note]]

to:

* MemeticMutation: Baby MemeticMutation:
**Baby
King is a girl. [[note]] Due to Baby King being a baby with few hair, many players can't tell her gender until the sorcerer in the magic house cast an effect to all female characters. This has become a well-known secret in the game's fanbase. [[/note]]
** Wu Mhi didn't commit any crime! [[note]] Her dialogue when getting jailed in most games. It is so popular that whenever you check a discussion board about ''Richman'', you will almost always see this.[[/note]]
** Sell off all items and cards. [[note]] An infamous chance card in ''4'' that has the potential of making a leading character who has just collected the chests to get into prolonged disadvantage, as without any cards, the character would not only be totally defenseless, there is also no guarantee that they can enter the shop again without the help of any cards and items.
[[/note]]


Added DiffLines:

* TheScrappy:
** Some players do not like Baby King from ''4'' not only because of annoying experiences with her bombing the players' houses, but also how she was potrayed as a [[EnfantTerrible dangerous baby]], thinking that she is nothing but annoying and dangerous. Her design was softened in future games as she would either be villainous because of other influences, or does not have malicious intentions towards others at all.
** Likewise, some players don't like Kimchi from ''8'' because her actions would come across as arrogant and selfish, even though her intended design was just another person who wants to become stronger: Not only did she get the entry to Richman tournament by beating up Miyamoto and getting the ticket from him by force, she also forces Igloo to watch her performance with the Monster after befriending the latter by threatening to beat him up, without any friendly negotiations. Her design is slightly improved in the discontinued ''Richman Universe Online'' in which she founds a gym to help people training.

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* CriticalBacklash: Happens to most games. Most prominent example is the most controversial ''5'', as while many would hate on it for completely changing the mechanics, others find this game very interesting and would recognize it because of its unique mechanics like character skills and the ability to stun players by bumping into them.

to:

* CriticalBacklash: Happens to most games. Most prominent example is the most controversial ''5'', as while many would hate on it for completely changing the mechanics, others find this game very interesting and would recognize it because of its unique mechanics like character skills and the ability to stun players by bumping into them. There are actually quite a few people who like ''5'' comparing to ''6'', ''7'' and ''8''!


Added DiffLines:

** In the discontinued ''9'', Miyamoto was changed from a samurai (wannabe) to a ninja, much to everyone's surprise. His story mode in ''10'' begins with him misusing Ninja's skills and teleporting himself to King Octopus' space station!


Added DiffLines:

* SoOkayItsAverage: ''6'', ''7'' and ''8'' are often viewed as this, being better than ''5'', ''10'' and ''11'' but not better than ''4'', in fact being identical to ''4'' but lacking a lot of unique features, or having good features, but not enough to be as outstanding as ''4''.

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* CriticalBacklash: Happens to most games. Most prominent example is the most controversial ''5'', as while many would hate on it for completely changing the mechanics, others find this game very interesting and would recognize it because of its unique mechanics like character skills and the ability to stun players by bumping into them.



** The base game of ''6'' and ''8'' made everyone speak Chinese Mandarin, including characters who originally speak other languages do so, such as Baby King who only babbles, or Miyamoto who speaks Japanese. Much of the fanbase found this change unacceptable. Probably because of the backlash, ''6 Expansion'' and ''10'' would voice characters in different languages again.
** Most modes in ''10'' and ''11'' other than offline free mode does not have stock market, which has been a staple of the series, has also upset the fanbase, especially since a lot of ''10'' 's criticism is around the lack of stock market, making ''11'' getting even more backlash because of it.

to:

** The base game of ''6'' and ''8'' made everyone speak Chinese Mandarin, including characters who originally speak other languages do so, languages, such as Baby King who only babbles, or Miyamoto who speaks Japanese. Much of the fanbase found this change unacceptable. Probably because of the backlash, ''6 Expansion'' and ''10'' would voice characters in different languages again.
** Most modes in ''10'' and ''11'' other than offline free mode does do not have stock market, which has been a staple of the series, has also upset the fanbase, especially since a lot of ''10'' 's criticism is around the lack of stock market, making ''11'' getting even more backlash because of it.it.
* TheyWastedAPerfectlyGoodCharacter: A lot of original characters from the series did not make (enough) return to recent games while the 12 characters from ''4'', Big Gamester and Wumela are getting a lot of spotlights in both new games and spinoffs, with many of them being quite popular among the fans. While Aya and Odd Bioguy from ''5'' did return in ''Fight'' and ''10'' respectively, it was very brief, and ''10'' only made a reference for Aya in one of Ninja's dialogues. Lanai and Igloo also appeared in the mobile spinoff ''4 Fun'' but they didn't return to most recent games either, and Margeret also got a reference from Ludwig in ''11'' but it's high uncertain if she'll return. Other characters simply do not get mentioned at all.
* ToughActToFollow: ''4''.



--> '''Igloo:''' I need a ward for BOYS!

to:

--> '''Igloo:''' I need a ward for BOYS!BOYS!
* VindicatedByHistory: The games from ''5'' to ''8'' got more recognizations than at release after ''10'' and ''11'', as many players consider them to be better (or at least made with better efforts) than the latter two games.

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* AudienceAlienatingEra: The series since ''5'' could be considered as this. ''5'' was met was heavy controversy due to the completely revamp of game mechanics, removing a lot of features in ''3'' and ''4'', causing players to become upset. Although it was sold fairly well, the series see a downfall from this game. While ''6'' does manage to find some innovations like merging properties and keeping mini gods and would sometimes get some praises as well, it is also frequently ignored, if not outright bashed. ''7'' didn't get a lot of backlash either but wasn't well receipted because of its similarity to ''4'', and ''8'' got a lot of backlash for things like the removal of the active-time mode, poor balance and others. All these games still see some positive reviews, but were generally seen as being inferior to ''3'' and ''4'', and the repeated failure of finding the best solution would eventually lead to the series' discountinuation at 2016 before it was revived by ''10'' in 2019, in which it didn't improve either: the games are still largely identical to ''4'' while removing some fan-favorite features like coupons, and the only actual "improvements" were character talents and the mechanisms in ''11''.

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* AudienceAlienatingEra: The series since ''5'' could be considered as this. ''5'' was met was heavy controversy due to the completely revamp of game mechanics, removing a lot of features in ''3'' and ''4'', causing players to become upset. Although it was sold fairly well, the series see a downfall from this game. While ''6'' does manage to find some innovations like merging properties and keeping mini gods and would sometimes get some praises as well, it is also frequently ignored, if not outright bashed. ''7'' didn't get a lot of backlash either but wasn't well receipted because of its similarity to ''4'', and ''8'' got a lot of backlash for things like the removal of the active-time mode, poor balance and others.others, and sold even fewer copies than ''7'' as a result. All these games still see some positive reviews, but were generally seen as being inferior to ''3'' and ''4'', and the repeated failure of finding the best solution would eventually lead to the series' discountinuation at 2016 before it was revived by ''10'' in 2019, in which it didn't improve either: the games are still largely identical to ''4'' while removing some fan-favorite features like coupons, and the only actual "improvements" were character talents and the mechanisms in ''11''. The post-revival era is often viewed as being even worse than the post-4 era.


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* SacredCow: ''2'', ''3'' and ''4'' to an extent. There are almost no criticism of these games even though they do have flaws like having subpar balancing, and many players would go as far as praising only these games while denying other games. ''4'' did get some criticism for adapting cartoon styles and using 3D models instead of 2D pixel arts, but is highly praised nonetheless.
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* AudienceAlienatingEra: The series since ''5'' could be considered as this. ''5'' was met was heavy controversy due to the completely revamp of game mechanics, removing a lot of features in ''3'' and ''4'', causing players to become upset. Although it was sold fairly well, the series see a downfall from this game. While ''6'' does manage to find some innovations like merging properties and keeping mini gods and would sometimes get some praises as well, it is also frequently ignored, if not outright bashed. ''7'' didn't get a lot of backlash either but wasn't well receipted because of its similarity to ''4'', and ''8'' got a lot of backlash for things like the removal of the active-time mode, poor balance and others. All these games still see some positive reviews, but were generally seen as being inferior to ''3'' and ''4'', and the repeated failure of finding the best solution would eventually lead to the series' discountinuation at 2016 before it was revived by ''10'' in 2019, in which it didn't improve either: the games are still largely identical to ''4'' while removing some fan-favorite features like coupons, and the only actual "improvements" were character talents and the mechanisms in ''11''.

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What was I thinking when adding this entry... (also add another entry)


** Lin Jiaojiao, a playable character from ''3'', looks like [[Manga/OnePiece Nefeltari Vivi]].



* ItsTheSameNowItSucks: Literally most games after ''4'' (besides ''5'' and ''6'') would be criticized for being the same as ''4'' or ''3''. However, ''8'' and ''11'' were criticized the most for being similar to ''7'' and ''10'' respectively.

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* ItsTheSameNowItSucks: ItsTheSameNowItSucks:
**
Literally most games after ''4'' (besides ''5'' and ''6'') would be criticized for being the same as ''4'' or ''3''. However, ''8'' and ''11'' were criticized the most for being similar to ''7'' and ''10'' respectively.respectively.
** Some players feel that the roster in later titles are mostly all twelve characters appeared in ''4'' along with Big Gamester and Wumela become too repetative, and wishing more returning and new characters can also come.
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* FranchiseOriginalSin:
** A lot of complaints on ''11'' is about how there are too many path splits and the map being too big and people who criticize them would prefer to play ''4''; what these people fail to realize is that maps that are large and complex has already existed in as early as ''2'', where there aren't even as many ways to control movements. Technically ''7'' also has very large maps with many path splits, but no one talked about that either.


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*ItsTheSameNowItSucks: Literally most games after ''4'' (besides ''5'' and ''6'') would be criticized for being the same as ''4'' or ''3''. However, ''8'' and ''11'' were criticized the most for being similar to ''7'' and ''10'' respectively.

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* Fanon:
** A lot of players believe that part of Ninja's setting is being extremely unlucky, because players playing with him often step on landmines or get unlucky events more often. Not only are there a lot of memes revolving around this, some players would claim that Ninja ''is'' the unluckiest character in the game officially.



** Wu Mhi in ''10'', while has received a talent to get a Turtle card at both the start of the game and after exiting the shop, her second talent that reduced the duration of turtle status means that it won't help her. Actually, this is one of the few actually detrimental talents.

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** Wu Mhi in ''10'', while has received a talent to get a Turtle card at both the start of the game and after exiting the shop, her Mhi's second talent in ''10'' that reduced reduces the duration of turtle status means that it won't help her. Actually, this is one of the few actually detrimental talents. While she has received a third talent to obtain turtle card upon exiting the shop and starting the game, it doesn't help too much either.
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* ComplacentGamingSyndrome: In ''11'', Salonbus and Candy are almost must-haves for landlords because of their abilities being incredibly useful. Salonbus will get a turtle card upon leaving shop and can get a banana peel when using the turtle card on himself, making his mobility very controllable (and unlike ''10'' 's Wu Mhi, his turtle duration isn't reduced). Candy is also buffed from ''10'' in that all the cards she buys are sold at significantly reduced prices, and she also gets a free card instead of having to buy the 4th one, making her very powerful too. Most landlord strategies would definitely include these two characters especially the former since the latter might involve card RNG.

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* ComplacentGamingSyndrome: In ''11'', Salonbus and Candy are almost must-haves for landlords almost every mode both offline and online because of their abilities being incredibly useful. Salonbus will get a turtle card upon leaving shop and can get a banana peel when using the turtle card on himself, making his mobility very controllable (and unlike ''10'' 's Wu Mhi, his turtle duration isn't reduced). Candy is also buffed from ''10'' in that all the cards she buys are sold at significantly reduced prices, and she also gets a free card instead of having to buy the 4th one, making her very powerful too. Most landlord strategies would definitely include these two characters especially the former since the latter might involve card RNG.

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* ComplacentGamingSyndrome: In ''11'', Salonbus and Candy are almost must-haves for landlords because of their abilities being incredibly useful. Salonbus will get a turtle card upon leaving shop and can get a banana peel when using the turtle card on himself, making his mobility very controllable (and unlike ''10'' 's Wu Mhi, his turtle duration isn't reduced). Candy is also buffed from ''10'' in that all the cards she buys are sold at significantly reduced prices, and she also gets a free card instead of having to buy the 4th one, making her very powerful too. Most landlord strategies would definitely include these two characters especially the former.

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* ComplacentGamingSyndrome: In ''11'', Salonbus and Candy are almost must-haves for landlords because of their abilities being incredibly useful. Salonbus will get a turtle card upon leaving shop and can get a banana peel when using the turtle card on himself, making his mobility very controllable (and unlike ''10'' 's Wu Mhi, his turtle duration isn't reduced). Candy is also buffed from ''10'' in that all the cards she buys are sold at significantly reduced prices, and she also gets a free card instead of having to buy the 4th one, making her very powerful too. Most landlord strategies would definitely include these two characters especially the former.former since the latter might involve card RNG.


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* TheyChangedItNowItSucks:
** While not getting nearly as much backlash as other examples because of the game's success, many people, mainly fans of ''2'' and ''3'', view the way ''4'' and future games focusing more on using items and cards instead of focusing on the market and economic aspects, as well as making the game more cartoon-y instead of realistic, a bad thing of the franchise.
** ''5'' tries to bring innovation by completely changing the game's mechanic into active-time, and removed a lot of features in ''4''. This game received the most backlash out of all ''Richman'' games, and many people refuse to play games starting from ''5'' as a result. While ''6'' and ''7'' kept both turn-based mode and active-time mode and handling both decently, it was removed for good starting from ''8'', also causing backlash from people who enjoyed the active-time mode.
** The base game of ''6'' and ''8'' made everyone speak Chinese Mandarin, including characters who originally speak other languages do so, such as Baby King who only babbles, or Miyamoto who speaks Japanese. Much of the fanbase found this change unacceptable. Probably because of the backlash, ''6 Expansion'' and ''10'' would voice characters in different languages again.
** Most modes in ''10'' and ''11'' other than offline free mode does not have stock market, which has been a staple of the series, has also upset the fanbase, especially since a lot of ''10'' 's criticism is around the lack of stock market, making ''11'' getting even more backlash because of it.

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* DifficultButAwesome:''11'' has cards that can be crafted by having 5 of the same type of a cards that serve as very powerful versions of these cards. While obtaining them can be hard (especially for Calamity since Monster card is somewhat rare), the effects can be very powerful. Calamity in particular can eliminate almost any form of threat the opponents have made and make them almost helpless with tier 0 or 1 properties.

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* DifficultButAwesome:''11'' ComplacentGamingSyndrome: In ''11'', Salonbus and Candy are almost must-haves for landlords because of their abilities being incredibly useful. Salonbus will get a turtle card upon leaving shop and can get a banana peel when using the turtle card on himself, making his mobility very controllable (and unlike ''10'' 's Wu Mhi, his turtle duration isn't reduced). Candy is also buffed from ''10'' in that all the cards she buys are sold at significantly reduced prices, and she also gets a free card instead of having to buy the 4th one, making her very powerful too. Most landlord strategies would definitely include these two characters especially the former.
* DifficultButAwesome: ''11''
has cards that can be crafted by having 5 of the same type of a cards that serve as very powerful versions of these cards. While obtaining them can be hard (especially for Calamity since Monster card is somewhat rare), the effects can be very powerful. Calamity in particular can eliminate almost any form of threat the opponents have made and make them almost helpless with tier 0 or 1 properties.

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** Wumela's movie in ''8'' is called "[[WesternAnimation/MonstersVsAliens Monster vs. Villains]]".



** Wumela's movie in ''8'' is called "[[WesternAnimation/MonstersVsAliens Monster vs. Villains]]".
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* PowerUpLetdown: Wu Mhi's second talent in ''10''. It reduces the duration of turtle status on her for two turns regardless of source. While intended to prevent her from being used on turtle by other players, it massively hinders her potential of using turtle cards to grab many tiles at once.
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* LowTierLetdown:
** Wu Mhi in ''10'', while has received a talent to get a Turtle card at both the start of the game and after exiting the shop, her second talent that reduced the duration of turtle status means that it won't help her. Actually, this is one of the few actually detrimental talents.
** Miss Money in ''11''. Her immunity to beggars and dogs are pretty much useless because beggars won't appear until very late, and dogs can be ignored by bikes and cars anyways. Her immunity to Audit and Take Away is also very limited as she must be possessed by a god or a bomb for it to work.
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* SelfImposedChallenge:
** Trying to beat any of the game without building houses manually, buying cards, or in ''2'' and ''3'', buying and sellings stock markets.
** Trying to beat a landlord ''11'' with fewer than 4 characters.
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** Update 1.0.9 brings Silence, another landlord, whose abilities are entirely aimed at crippling the players' card strategies, even those just used to defend themselves (since playing aggressively against hard landlords would risk the player being nuked early). She is not only immune to ''all'' cards that target her (besides Teleportation, which is rare), can make many cards void, but also restricts the players into using ''one card per turn''! Even though she doesn't deal extra damage nor can she actively gain offensive cards to attack the players, being unable to fully defend themselves from the nukes on the map makes her a serious threat that is comparable to Ludwig-less King Octopus.
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* ThatOneBoss: King Octopus on Hard Mode in ''11'' is infamous for being incredibly difficult, as not only does he start with a lot of properties that can nuke the players at the start of the game (same as every landlord), all three of his abilities make it even harder to counter this. Being unable to use Snatch Card on him means that there is no way to stop him from using a dangerous card unless he happens to be struck by bad RNG, getting Sleepwalking Card everyone *anyone* gets our of hospital or jail means that the said thing, even if happening to himself, is dangerous; and worst of all, *he can get a Snatch Card every time he uses a card!* Which means that the player will often have no reliable cards to defend against him until his inventory is clogged up with cards he won't actively use. He is widely agreed to be the hardest Landlord.

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* ThatOneBoss: King Octopus on Hard Mode in ''11'' is infamous for being incredibly difficult, as not only does he start with a lot of properties that can nuke the players at the start of the game (same as every landlord), all three of his abilities make it even harder to counter this. Being unable to use Snatch Card on him means that there is no way to stop him from using a dangerous card unless he happens to be struck by bad RNG, getting Sleepwalking Card everyone *anyone* ''anyone'' gets our of hospital or jail means that the said thing, even if happening to himself, is dangerous; and worst of all, *he ''he can get a Snatch Card every time he uses a card!* card!'' Which means that the player will often have no reliable cards to defend against him until his inventory is clogged up with cards he won't actively use. He is widely agreed to be the hardest Landlord.
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* ThatOneBoss: King Octopus on Hard Mode in ''11'' is infamous for being incredibly difficult, as not only does he start with a lot of properties that can nuke the players at the start of the game (same as every landlord), all three of his abilities make it even harder to counter this. Being unable to use Snatch Card on him means that there is no way to stop him from using a dangerous card unless he happens to be struck by bad RNG, getting Sleepwalking Card everyone *anyone* gets our of hospital or jail means that the said thing, even if happening to himself, is dangerous; and worst of all, *he can get a Snatch Card every time he uses a card!* Which means that the player will often have no reliable cards to defend against him until his inventory is clogged up with cards he won't actively use. He is widely agreed to be the hardest Landlord.
** Update 1.0.7 brings Ludwig, a character with an ability that counters his most broken ability: whenever he loses a card outside of his turn, every ally including himself will get a card. This means that if King Octopus decides to ransack his inventory, the team will eventually end up with even more cards than before! This will often turn what is originally going to be a disaster an advantage. He does not make King Octopus a complete joke however, as the card replenish effect will only happen if his cards being stolen, not other allies, and if he is bankrupt through the properties (which will still be a very apparent threat), the said effect will end.
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I guess this is

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* DifficultButAwesome:''11'' has cards that can be crafted by having 5 of the same type of a cards that serve as very powerful versions of these cards. While obtaining them can be hard (especially for Calamity since Monster card is somewhat rare), the effects can be very powerful. Calamity in particular can eliminate almost any form of threat the opponents have made and make them almost helpless with tier 0 or 1 properties.
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Add some hilarious

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* HilariousInHindsight:
** Lin Jiaojiao, a playable character from ''3'', looks like [[Manga/OnePiece Nefeltari Vivi]].
** Coolva rides on a missile and jump down from it when entering the stage before [[Manga/OnePiece Borsalino does a similar badass trick]].
** Wumela's movie in ''8'' is called "[[WesternAnimation/MonstersVsAliens Monster vs. Villains]]".

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* ViewerGenderConfusion: Baby King is officially a she, but since she’s a baby with few hair, it is hard to tell at first glance.

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* ViewerGenderConfusion: Baby ThatOneLevel: Big Gamester's Story Mode in ''8'' is significantly more difficult than other characters'. Instead of getting some cards, the ability to skip stages or some other prilivages, he starts with a debt of 150k at the beginning of Round 1 (he does start with the Gamester Card which can forcibly buy all cards from an opponent, but it doesn't help too much). If he doesn't pay the debt or have enough money to pay the debt by the end, he will lose. Due to the game's flawed AI (which makes the game very easy otherwise because opponents are not very smart even on hardest difficulty, but here, it's purely detrimental because opponents go bankrupts too quickly and they will never get themselves full of useful cards or reserve them in their deck for too long), many players actually have to try to actively farm money through different methods like stocks so they can pay the debt before the opponents go backrupt.
* ViewerGenderConfusion:
**Baby
King is officially a she, but since she’s a baby with few hair, it is hard to tell at first glance.glance.
**Igloo from ''8'' is a boy despite looking and sounding like a girl. The game even admits this by making him say that he doesn't want to be mistaken as a girl in the game.
--> '''Igloo:''' I need a ward for BOYS!
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add extra context


* MemeticMutation: Baby King is a girl. [[note]] Due to Baby King being a baby with few hair, many players can't tell her gender until the sorcerer in the magic house cast an effect to all female characters. [[/note]]

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* MemeticMutation: Baby King is a girl. [[note]] Due to Baby King being a baby with few hair, many players can't tell her gender until the sorcerer in the magic house cast an effect to all female characters. This has become a well-known secret in the game's fanbase. [[/note]]
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* MemeticMutation: Baby King is a girl. [[note]] Due to Baby King being a baby with few hair, many players can't tell her gender until the sorcerer in the magic house cast an effect to all female characters. [[/note]]
* ViewerGenderConfusion: Baby King is officially a she, but since she’s a baby with few hair, it is hard to tell at first glance.

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