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** In ''Up Your Arsenal'', the president has a daughter named Sasha. [[BarackObama Remind you of anyone?]]
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* DarkerAndEdgier: The move from the first to the second game. Quite apart from the darker level lighting in several levels, Ratchet becomes a commando, he works for a MegaCorp of dubious moral authority, the thief goes after his friend, there are hired thugs and a psycho hitman out to get him, less cutesy enemies, [[spoiler: murderous children's pets that can reproduce within seconds]], lots of unfriendly futuristic buildings to explore, and less whimsical musical scores.
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** The BonusBoss fight with Lord Vorselon in A Crack In Time. His attacks require downright insane jumping skills to avoid, and take of large amounts of health even with the game's strongest armour. Oh, and then he turns invisible, rendering hitting him a boarderline LuckBasedMission, (he's even ''immune to the Groovitron'' while in this state) while he can [[JumpScare re-appear out of nowhere and melee you off the edge of the platform.]] Oh, and even a full clip of the [[InfinityPlusOneSword RYNO V]] will only take down about 1/4 of his health. [[FinishHim Smashing his head after the battle]] feels SOOO satisfying.
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* TheScrappy / TheWesley: Qwark never really did put up a good fight when he was a villain. Having twice teamed up with Ratchet and Clank, he's even more inept than ever, GameplayAndStorySegregation notwithstanding for players assuming control of Qwark in All 4 One. His [[ItsAllAboutMe glory-hound attitude]], if it didn't already piss people off, it will now.
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** All 4 One brings us some spectacular Qwark/Nefarious moments as well.
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** Let's see... Ratchet's a guy from a backwater place who builds stuff, whose melee weapon of choice is a wrench, and who is a proud proponent of "[[MoreDakka more gun]]". After looking at it this way, all those [[TeamFortress2 Engineers]] come off as a bunch of posers.
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*** This troper managed to get [[http://www.youtube.com/watch?v=pRlAETOIRbk all the Moonstones in one attempt, without dying and only getting hit once.]] [[SanitySlippage It nearly destroyed his sanity.]]

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*** This troper managed to get [[CrowningMomentOfAwesome all the Moonstones in one attempt]], [[http://www.youtube.com/watch?v=pRlAETOIRbk all the Moonstones in one attempt, without dying and only getting hit once.]] [[SanitySlippage It nearly destroyed his sanity.]]



** The Heavy Bouncer in ''Going Commando'' does massive damage when it hits an enemy, splits into a bajillion smaller parts on contact, all of which do ''equally'' massive damage, and has an absurdly large ammo clip for a weapon that powerful (25) that's replenished by 4 per ammo crate (not to mention that buying the ammo is dirt cheap). It's so bad that the final boss can be downed easily with just a few shots from this gun, and it's BrutalBonusLevel, the Impossible Challenge, becomes a cakewalk with it. The ammo issue was nerfed in its return in ''Up Your Arsenal'', but the weapon itself is just as powerful, if not even more so. Watch in awe as one shot clears an entire room of mooks in a matter of seconds!

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** The Heavy Bouncer in ''Going Commando'' does massive damage when it hits an enemy, splits into a bajillion smaller parts on contact, all of which do ''equally'' massive damage, and has an absurdly large ammo clip for a weapon that powerful (25) that's replenished by 4 per ammo crate (not to mention that buying the ammo is dirt cheap). It's so bad that the final boss can be downed easily with just a few shots from this gun, and it's its BrutalBonusLevel, the Impossible Challenge, becomes a cakewalk with it. The ammo issue was nerfed in its return in ''Up Your Arsenal'', but the weapon itself is just as powerful, if not even more so. Watch in awe as one shot clears an entire room of mooks in a matter of seconds!
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** The Heavy Bouncer in ''Going Commando'' does massive damage when it hits an enemy, splits into a bajillion smaller parts on contact, all of which do ''equally'' massive damage, and has an absurdly large ammo clip for a weapon that powerful (25) that's replenished by 4 per ammo crate (not to mention that buying the ammo is dirt cheap). It's so bad that the final boss can be downed easily with just a few shots from this gun, and it's BrutalBonusLevel, the Impossible Challenge, becomes a cakewalk with it. The ammo issue was nerfed in its return in ''Up Your Arsenal'', but the weapon itself is just as powerful, if not even more so. Watch in awe as one shot clears an entire room of mooks in a matter of seconds!
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*** This troper managed to get [[http://www.youtube.com/watch?v=pRlAETOIRbk all the Moonstones in one attempt, without dying and only getting hit once.]] [[SanitySlippage It nearly destroyed his sanity.]]
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* JokeItem: Though unintentionally so, most of the recurring ''Ratchet & Clank'' weapons in ''Going Commando'' certainly qualify, if only for the fact that they're ''so freaking useless''. It seems that Insomniac forgot to scale their power with the new weapons', so what you've basically got is a Visibomb Gun, a weapon that could take out almost any non-boss in a single hit in the first game, that takes at least two shots to down a medium-powered {{Mook}} in the second game. As a result, the only returning weapon that has any use at all is the Decoy Glove, since it's the only one that was never intended to be used offensively in the first place. ''Up Your Arsenal'' does a much better job with weapons returning from ''Going Commando'' by not only properly scaling the weapons' starting power but also allowing them to level up just as effectively as the new weapons.

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* JokeItem: Though unintentionally so, most of the recurring ''Ratchet & Clank'' weapons in ''Going Commando'' certainly qualify, if only for the fact that they're ''so freaking useless''. It seems that Insomniac forgot to scale their power with the new weapons', so what you've basically got is a Visibomb Gun, a weapon that could take out almost any non-boss in a single hit in the first game, that takes at least two shots to down a medium-powered {{Mook}} in the second game. As a result, the only returning weapon that has any use at all is the Decoy Glove, since it's the only one that was never intended to be used offensively in the first place. ''Up Your Arsenal'' does a much better job with takes it in the opposite direction by making the recurring weapons returning from ''Going Commando'' by not only properly scaling the weapons' starting power but extremely ''[[GameBreaker over]]''[[GameBreaker powered]] and also allowing them to level up just as effectively upgrade the same way as the new weapons.others.
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** Or [[GoodBadBugs unload their entire arsenal at him before even triggering the]] [[http://www.youtube.com/watch?v=aaqOZbivZy4 fight.]]
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** And he runs the alien equivalent of the FOX Network. So you know he's a douchebag.
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* ThatOneSidequest: In ''Going Commando'' there were two huge open areas where, for OneHundredPercentCompletion and bolts, you had to collect a vast number of crystals scattered across the map. They [initially] don't show up on your in-game map, you're constantly being attacked by infinitely-spawning enemies, and scouring every square inch of the map looking for that last crystal you require is not fun... especially the Grelbin icefield, where you're facing the ridiculously-tough [[DemonicSpiders Y.E.T.I.s]].

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* ThatOneSidequest: In ''Going Commando'' there were two huge open areas where, for OneHundredPercentCompletion and bolts, you had to collect a vast number of crystals scattered across the map. They [initially] don't show up on your in-game map, you're constantly being attacked by infinitely-spawning enemies, and scouring every square inch of the map looking for that last crystal you require is not fun... especially the Grelbin icefield, where you're facing the ridiculously-tough [[DemonicSpiders Y.E.T.I.s]].s]] (see ThatOneLevel above).
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** Even worse, just before the battle at the Thug Rendezvous, Ratchet says "I hope these weapons work.", implying he's never used the ship in combat before, completley contradicting Wupash Nebula. I'd say the nebula was added at the last minute.
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* RescuedFromTheScrappyHeap: Surprisingly, [[TheHero Ratchet]] was disliked by many critics in the first game due to his {{Wangst}} and [[JerkAss Jerkassiness]]. However, from the second game onward, he TookALevelInKindness and [[DeadpanSnarker snarkiness]]. The switch from Mikey Kelley to JamesArnoldTaylor certainly helped.
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** [[http://www.youtube.com/watch?v=JhDmtzsNNEc Wupash Nebula]] and [[http://www.youtube.com/watch?v=Cv4EcaCPGa8 Thug Rendezvous]].

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** [[http://www.youtube.com/watch?v=JhDmtzsNNEc Wupash Nebula]] and Nebula]], [[http://www.youtube.com/watch?v=Cv4EcaCPGa8 Thug Rendezvous]].Rendezvous]], and [[http://www.youtube.com/watch?v=itPq9Va6C3s Planet Yeedil]] from ''Going Commando''.
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* JokeItem: Though unintentionally so, most of the recurring ''Ratchet & Clank'' weapons in ''Going Commando'' certainly qualify, if only for the fact that they're ''so freaking useless''. It seems that Insomniac forgot to scale their power with the new weapons', so what you've basically got is a Visibomb Gun, a weapon that could take out almost any non-boss in a single hit in the first game, that takes at least two shots to down a medium-powered {{Mook}} in the second game. As a result, the only returning weapon that has any use at all is the Decoy Glove, since it's the only one that was never intended to be used offensively in the first place. ''Up Your Arsenal'' does a much better job with weapons returning from ''Going Commando'' by not only properly scaling the weapons' starting power but also allowing them to level up just as effectively as the new weapons.
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** The Y.E.T.I.s from the Planet Grelbin; they pop out of nowhere, come in masses the slaughter you and ridiculously tough with any weapon you try to kill them with. Oh and they take off a bunch of HP from swiping at you.

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** The Y.E.T.I.s from the ''Going Commando'''s Planet Grelbin; they pop spawn from out of nowhere, come nowhere (and in masses large numbers, to boot), have no concept of MookChivalry (often ambushing you in groups of ''[[BeyondTheImpossible ten or more]]''), and are card-carrying members of the slaughter you LightningBruiser club. You could try running from them, but they ''love'' spawning ''right in your path'' and ridiculously tough often appear around Arctic Leviathans, which must be killed for [[ThatOneSidequest Moonstones]]. That leaves killing them, but there are a few problems with any weapon that as well: first, very few of your weapons are effective against them, the ones that are either have low ammo clips or have ammo that ''must'' be bought at a vendor, and for the weapons that don't, you're thwarted again by the fact that there are very few ammo crates lying around the massive ice field you try must traverse. As a result, you'll find yourself making frequent trips back to kill them with. Oh and they take off a bunch the vendor (because this game oh-so-conveniently forgot to include the P.D.A. gadget)... which, of HP course, means running headlong back into the Y.E.T.I. mobs you just fled from. Simply put, your only real choices are either to gather Moonstones in quick bursts broken up by Y.E.T.I. maulings or to {{Ragequit}} from swiping at you.pure frustration.
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** We also have Planet Grelbin from Going Commando. When you're hunting for crystals, polar bears will pop out from underground and they are TOUGH. They can survive at least one hit from just about any weapon you use (except the RYNO II), and will take a "bigger than average" percentage of your health if they swipe you. And how about those ice serpents that hide under frozen water, then burst out, take forever to kill, can knock you out quickly and can destroy your Shield Charger in one attack? And if you don't knock out those polar bears, they will chase you as hard as possible-and that is by NO means an exaggeration.
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** The Y.E.T.I.s from the Planet Grelbin; they pop out of nowhere, come in the masses the slaughter you and ridiculously tough with any weapon. Oh and they take off a bunch of HP from swiping at you.

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** The Y.E.T.I.s from the Planet Grelbin; they pop out of nowhere, come in the masses the slaughter you and ridiculously tough with any weapon.weapon you try to kill them with. Oh and they take off a bunch of HP from swiping at you.
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** [[http://www.youtube.com/watch?v=JhDmtzsNNEc Wupash Nebula]] and [[http://www.youtube.com/watch?v=Cv4EcaCPGa8 Thug Rendezvous]].


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** The Y.E.T.I.s from the Planet Grelbin; they pop out of nowhere, come in the masses the slaughter you and ridiculously tough with any weapon. Oh and they take off a bunch of HP from swiping at you.
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* BigLippedAlligatorMoment: The space battle at the Wupash Nebula near the beginning of ''Going Commando'' fits every criteria a BLAM can have. Completely outta nowhere? Check. Has little to no relevance to the plot? Check (unless you count it as a JustifiedTutorial, and even then, it's nothing they don't do again at the Thug Rendezvous). Never spoken of again afterward? Check. Thus we can only ask: why the hell is it even there?
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* DemonicSpiders: The heavily armored, quick, and downright nasty Land Lobsters qualify, unless you throw the wrench.


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* GoddamnBats: The Screamers, who love alerting [[DemonicSpiders land lobsters]] to your presence.
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* ItsTheSameSoItSucks: The sequels are often accused of not having enough new gameplay elements.
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** In Up your Arsenal, [[http://www.youtube.com/watch?v=K8ZIrM4TzrI Zeldrin Starport]] and [[http://www.youtube.com/watch?v=hE2RAc82fBo Planet Koros]].

Added: 2094

Removed: 2084

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* AccidentalNightmareFuel: ''In Size Matters'', Ratchet's [[spoiler:drugged out sequence. The chainsaws and Ratchet's occasional desperate wailing don't help]].
** YourMileageMayVary, but most of the villain's schemes can be seen as NightmareFuel if you look past the humorous nature of the games:
*** ''Ratchet & Clank'' featured Drek ravaging and tearing apart numerous planets to use their resources to construct his own world - which he then plans on polluting so that he can do this all over again.
*** ''Going Commando'' involves the Protopet - a genetically-engineered "perfect pet" for children that is actually incredibly violent and attacks anyone on sight. You visit a city that is literally overwhelmed by them, and see numerous [robot] citizens being destroyed. The fact that they can multiply very quickly does not help...
*** ''Up Your Arsenal'' has Dr. Nefarious seeking to turn the entire populace of the galaxy into robots via a doomsday device. But it goes beyond that - Nefarious and his allies essentially see their plot as a genocide of all organic lifeforms.
*** ''Deadlocked'' sees heroes abducted and forced to compete in a reality TV show called Dread Zone where they are forced to compete against impossible odds. The producers and hosts of the show want as many contestants to die as possible, and if a hero refuses to compete, or tries to escape, then their permanently-affixed Deadlock collar EXPLODES.
*** ''Size Matters'' has the Technomites - a vast, microscopic race that is responsible for the development and operation of ''almost all technology in the known universe'' turning against the galaxy. The fact that the enemy is invisible to the naked eye and yet potentially controls every piece of machinery in existence would've allowed the Technomites to be a far more dangerous threat, if that'd been their plan.
*** ''A Crack in Time'' has [[spoiler: General Azimuth, whose mad determination to undo his past mistakes and risk ''shattering the fabric of time and space'' can be quite horrific after seeing him as a hero for most of the game up until that point]].



* NightmareFuel: ''In Size Matters'', Ratchet's [[spoiler:drugged out sequence. The chainsaws and Ratchet's occasional desperate wailing don't help]].
** YourMileageMayVary, but most of the villain's schemes can be seen as NightmareFuel if you look past the humorous nature of the games:
*** ''Ratchet & Clank'' featured Drek ravaging and tearing apart numerous planets to use their resources to construct his own world - which he then plans on polluting so that he can do this all over again.
*** ''Going Commando'' involves the Protopet - a genetically-engineered "perfect pet" for children that is actually incredibly violent and attacks anyone on sight. You visit a city that is literally overwhelmed by them, and see numerous [robot] citizens being destroyed. The fact that they can multiply very quickly does not help...
*** ''Up Your Arsenal'' has Dr. Nefarious seeking to turn the entire populace of the galaxy into robots via a doomsday device. But it goes beyond that - Nefarious and his allies essentially see their plot as a genocide of all organic lifeforms.
*** ''Deadlocked'' sees heroes abducted and forced to compete in a reality TV show called Dread Zone where they are forced to compete against impossible odds. The producers and hosts of the show want as many contestants to die as possible, and if a hero refuses to compete, or tries to escape, then their permanently-affixed Deadlock collar EXPLODES.
*** ''Size Matters'' has the Technomites - a vast, microscopic race that is responsible for the development and operation of ''almost all technology in the known universe'' turning against the galaxy. The fact that the enemy is invisible to the naked eye and yet potentially controls every piece of machinery in existence would've allowed the Technomites to be a far more dangerous threat, if that'd been their plan.
*** ''A Crack in Time'' has [[spoiler: General Azimuth, whose mad determination to undo his past mistakes and risk ''shattering the fabric of time and space'' can be quite horrific after seeing him as a hero for most of the game up until that point]].
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---> '''Clank''': I believe there has been a misunderstanding. Secret Agent Clank is merely a fictional character I play on the holo...
---> '''Nefarious''': LIES! SQUISHY LIIIIIIIEEEEE...*jams*

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---> --> '''Clank''': I believe there has been a misunderstanding. Secret Agent Clank is merely a fictional character I play on the holo...
---> --> '''Nefarious''': LIES! SQUISHY LIIIIIIIEEEEE...*jams*



*** ''Ratchet & Clank''' featured Drek ravaging and tearing apart numerous planets to use their resources to construct his own world - which he then plans on polluting so that he can do this all over again.

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*** ''Ratchet & Clank''' Clank'' featured Drek ravaging and tearing apart numerous planets to use their resources to construct his own world - which he then plans on polluting so that he can do this all over again.
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* CompleteMonster: Chairman Drek (you may consider this arguable, until you discover that [[spoiler:he's the one who poisoned the Blargs' home planet and got them into this situation, and he plans on doing it again]])
** Gleeman Vox from Deadlocked is arguably one the most despicable villain in the whole series. Not content with kidnapping superheroes and forcing them to fight each other to the death, he keeps them safely imprisoned with collars that shock them or explode if they try to escape and demonstrates the collars on sentient robots. He also isn't above putting the entire planet of Stygia in danger by sabotaging the force fields that protect it from meteor storms, or attempt to murder everyone aboard his space station - including thousands of innocent audiences, some of which are children - all for the simple purpose of improving his ratings.


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* CrowningMusicOfAwesome: Hold down the RYNO V's trigger in A Crack In Time and listen closely. YourMileageMayVary, though, since a lot of people don't like hearing [[MostAnnoyingSound the first few notes of the 1812 overture]] every time they pull the trigger.
** From the same game, [[StealthPun Pirate Radio]]. You'll never turn it off once you realize you can change radio stations.
* EarWorm: "This goes out to all you robots 'cross the galaxy..."
* EnsembleDarkhorse: Dr. Nefarious and Lawrence.
** Mr. Zurkon.
-->"Mr. Zurkon does NOT come in peace."


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* HilariousInHindsight: The following exchange (which is already very funny) becomes even funnier if you have played the ''Secret Agent Clank'' game:
---> '''Clank''': I believe there has been a misunderstanding. Secret Agent Clank is merely a fictional character I play on the holo...
---> '''Nefarious''': LIES! SQUISHY LIIIIIIIEEEEE...*jams*
** Also, the vid-comic's narrator's utter disbelief at the concept of "robotic pirate ghosts" takes on a whole new meaning once you encounter some in ''Quest For Booty''.


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* MoralEventHorizon: [[spoiler: Alister Azimuth ''kills Ratchet'' before the final boss fight of ''A Crack in Time''. Sure, Clank manages to [[IGotBetter bring him back]], but still, that was definitely making the jump from WellIntentionedExtremist to out right villain, at least until his [[RedemptionEqualsDeath fatal redemption.]]]]
** [[spoiler: In his defense, he did think he had a time machine at his disposal. He even says that he'll kill Ratchet now and then save him by going back in time. Granted, this dialogue does occur ''after'' he kills him the first time.]]


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* ThatOneBoss: The battle against the Thugs 4 Less Leader on Snivelak in ''Going Commando'' is this for many people - it's not so much that it's difficult, but it takes forever to go down. Your normal weapons aren't very effective, forcing you to run around the city looking for turrets with which to whittle down his health - all the while shooting down his bombs - before he comes and destroys your turret after a certain amount of time has elapsed. Which is why smart players hide around a corner and kill the Thug Leader with spider/tank bots.
** [[spoiler:Luna]] from ''Size Matters''. She takes a long time to go down and her attacks are tough to avoid. And if you die, you have to go through the running-through-the-field sequence and cutscene ''again''.
* ThatOneLevel: Gorda City ruins, on Planet Oltanis in the first game. In one path, you have to circumnavigate a path covered in ice (Why is covered in ice, again?) while being blown about by heavy wind. In the other, you have to make it past droves of some pretty annoying enemies, including one grenade-launching ship that's tough to dodge. Oh, did I mention that you can't use your jetpack? Yeah, Clank got randomly struck by lightning. Ratchet makes him sit this one out.
** The Hoverboard Races, particularly the second one on Kalebo III.
* ThatOneSidequest: In ''Going Commando'' there were two huge open areas where, for OneHundredPercentCompletion and bolts, you had to collect a vast number of crystals scattered across the map. They [initially] don't show up on your in-game map, you're constantly being attacked by infinitely-spawning enemies, and scouring every square inch of the map looking for that last crystal you require is not fun... especially the Grelbin icefield, where you're facing the ridiculously-tough [[DemonicSpiders Y.E.T.I.s]].
** Getting 100% completion in ''Crack in Time'' requires you to [[ScoringPoints Score High]] on a NintendoHard mini-game fraught with StylisticSuck. Not to mention the the downright evil time puzzles required to get the last of the Gold Bolts.
* TheyChangedItNowItSucks: How some fans and critics felt about ''Deadlocked''.
* TrueArtIsForeign: Of all the music composers available, Insomniac Games chose David Bergeaud from France.
* VillainDecay: Captain Qwark - in the first game he was one of the two main villains, and he returned as the ''main'' villain in ''Going Commando''. He showed up as an early boss in ''Up Your Arsenal'', but from that point on Qwark ceased to be a villain so much as a hindrance because he was so inept at trying to help. By the time the Future series starts, no-one can take him seriously.
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* NightmareFuel: ''In Size Matters'', Ratchet's [[spoiler:drugged out sequence. The chainsaws and Ratchet's occasional desperate wailing don't help]].
** YourMileageMayVary, but most of the villain's schemes can be seen as NightmareFuel if you look past the humorous nature of the games:
*** ''Ratchet & Clank''' featured Drek ravaging and tearing apart numerous planets to use their resources to construct his own world - which he then plans on polluting so that he can do this all over again.
*** ''Going Commando'' involves the Protopet - a genetically-engineered "perfect pet" for children that is actually incredibly violent and attacks anyone on sight. You visit a city that is literally overwhelmed by them, and see numerous [robot] citizens being destroyed. The fact that they can multiply very quickly does not help...
*** ''Up Your Arsenal'' has Dr. Nefarious seeking to turn the entire populace of the galaxy into robots via a doomsday device. But it goes beyond that - Nefarious and his allies essentially see their plot as a genocide of all organic lifeforms.
*** ''Deadlocked'' sees heroes abducted and forced to compete in a reality TV show called Dread Zone where they are forced to compete against impossible odds. The producers and hosts of the show want as many contestants to die as possible, and if a hero refuses to compete, or tries to escape, then their permanently-affixed Deadlock collar EXPLODES.
*** ''Size Matters'' has the Technomites - a vast, microscopic race that is responsible for the development and operation of ''almost all technology in the known universe'' turning against the galaxy. The fact that the enemy is invisible to the naked eye and yet potentially controls every piece of machinery in existence would've allowed the Technomites to be a far more dangerous threat, if that'd been their plan.
*** ''A Crack in Time'' has [[spoiler: General Azimuth, whose mad determination to undo his past mistakes and risk ''shattering the fabric of time and space'' can be quite horrific after seeing him as a hero for most of the game up until that point]].
* SceneryPorn: Each planet from ''Going Commando'' onwards begins with the camera positioned to make a striking tableau of the starting area.
** The very first ''trailer'' for ''Tools of Destruction'' was nothing more than the camera showing off HD, PS3-era Metropolis before panning to show the Ratchet & Clank logo on a blimp.
* {{Sequelitis}}: Surprisingly few claims of this given that, if spin-offs are counted, there have been 9 games in the past 7 years.

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