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* BestBossEver: The FinalBoss in the last level of the second episode Tango Sector. Unlike the other two Final Bosses (the former is a disappointing AntiClimaxBoss and the latter is a not-so-interesting CoresAndTurretsBoss, even though the latter is still quite deadly if you're not careful), this one moves around with a deadly combo of lasers, missiles, and flak balls (tracking and regular) to make things difficult. As if that weren't enough, it is also accompanied by two mini-ships that spew out a single laser beam, making this boss fight very interesting. And after you've defeated it, you're treated to a short cutscene where the boss in its flaming death throes falls down to the forest and crashes in a spectacular, almost meteoric explosion.

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* BestBossEver: The FinalBoss in the last level of the second episode Tango Sector. Unlike the other two Final Bosses (the former is a disappointing AntiClimaxBoss and the latter is a not-so-interesting CoresAndTurretsBoss, even though the latter is still quite deadly if you're not careful), this one moves around with a deadly combo of lasers, missiles, and flak balls (tracking and regular) to make things difficult. As if that weren't enough, it is also accompanied by two mini-ships that spew out a single laser beam, making this boss fight very interesting. And after you've defeated it, you're treated to a short cutscene where the boss in its flaming death throes falls comes crashing down to the forest and crashes in a spectacular, almost meteoric explosion.
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* BestBossEver: The FinalBoss in the last level of the second episode Tango Sector. Unlike the other two Final Bosses (the former is a disappointing AntiClimaxBoss and the latter is a not-so-interesting CoresAndTurretsBoss, even though the latter is still quite deadly if you're not careful), this one moves around with a deadly combo of lasers, missiles, and flak balls (tracking and regular) to make things difficult. As if that weren't enough, it is also accompanied by two mini-ships that spew out a single laser beam, making this boss fight very interesting.

to:

* BestBossEver: The FinalBoss in the last level of the second episode Tango Sector. Unlike the other two Final Bosses (the former is a disappointing AntiClimaxBoss and the latter is a not-so-interesting CoresAndTurretsBoss, even though the latter is still quite deadly if you're not careful), this one moves around with a deadly combo of lasers, missiles, and flak balls (tracking and regular) to make things difficult. As if that weren't enough, it is also accompanied by two mini-ships that spew out a single laser beam, making this boss fight very interesting. And after you've defeated it, you're treated to a short cutscene where the boss in its flaming death throes falls down to the forest and crashes in a spectacular, almost meteoric explosion.
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Added DiffLines:

* BestBossEver: The FinalBoss in the last level of the second episode Tango Sector. Unlike the other two Final Bosses (the former is a disappointing AntiClimaxBoss and the latter is a not-so-interesting CoresAndTurretsBoss, even though the latter is still quite deadly if you're not careful), this one moves around with a deadly combo of lasers, missiles, and flak balls (tracking and regular) to make things difficult. As if that weren't enough, it is also accompanied by two mini-ships that spew out a single laser beam, making this boss fight very interesting.
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** Pressing Backspace will net you a ''free [[WaveMotionGun Deathray]]'', at the expense of losing all your money. This can be done at anytime you play a level, including even the very first level in the first episode. This exploit is quite useful for first time players and especially in the first episode since the Deathray shreds just about everything until you get the even more powerful Twin Laser, and the Deathray can be sold for a truckload of money.

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** Pressing Backspace will net you a ''free [[WaveMotionGun Deathray]]'', at the expense of losing all your money. This can be done at anytime you play a level, including even the very first level in the first episode. This exploit is quite useful for first time players and especially in the first episode since the Deathray shreds just about everything until you get the even more powerful Twin Laser, and the Deathray can be sold for a truckload of money. This is only available in the DOS version.
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** The Laser Cannon, which, with some smart selling choices, you can get about halfway through Tango Sector. It locks on to all airborne targets and can annihilate almost every one that appears on screen.

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** The Laser Cannon, Turret, which, with some smart selling choices, you can get about halfway through Tango Sector. It locks on to all airborne targets and can annihilate almost every one that appears on screen.
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** The Laser Cannon, which locks on to all airborne targets and can annihilate almost every one that appears on screen. The only time you'd need to equip something else is when there's a ton of ground targets that need to be destroyed.

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** The Laser Cannon, which which, with some smart selling choices, you can get about halfway through Tango Sector. It locks on to all airborne targets and can annihilate almost every one that appears on screen. The only time you'd need to equip something else is when there's a ton of ground targets that need to be destroyed.screen.
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** The Laser Cannon, which locks on to all airborne targets and can annihilate almost every one that appears on screen. The only time you'd need to equip something else is when there's a ton of ground targets that need to be destroyed.
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None


** Pressing Backspace will net you a ''free [[WaveMotionGun Deathray]]'', at the expense of losing all your money. This can be done at anytime you play a level, including even the very first level in the first episode. This exploit is especially useful for first time players and especially in the first episode since the Deathray shreds just about everything until you get the even more powerful Twin Laser, and the Deathray can be sold for a truckload of money.

to:

** Pressing Backspace will net you a ''free [[WaveMotionGun Deathray]]'', at the expense of losing all your money. This can be done at anytime you play a level, including even the very first level in the first episode. This exploit is especially quite useful for first time players and especially in the first episode since the Deathray shreds just about everything until you get the even more powerful Twin Laser, and the Deathray can be sold for a truckload of money.
Is there an issue? Send a MessageReason:
None


** Pressing Backspace will net you a ''free [[WaveMotionGun Deathray]]'', at the expense of losing all your money. This can be done at anytime you play a level, including even the very first level in the first episode. The weapon is especially useful for first time players since the Deathray shreds just about everything until you get the even more powerful Twin Laser, and the Deathray can be sold for a truckload of money.

to:

** Pressing Backspace will net you a ''free [[WaveMotionGun Deathray]]'', at the expense of losing all your money. This can be done at anytime you play a level, including even the very first level in the first episode. The weapon This exploit is especially useful for first time players and especially in the first episode since the Deathray shreds just about everything until you get the even more powerful Twin Laser, and the Deathray can be sold for a truckload of money.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Pressing Backspace will net you a ''free [[WaveMotionGun Deathray]]'', at the expense of losing all your money. This can be done at anytime you play a level, including even the very first level in the first episode. The weapon is especially useful for first time players since the Deathray shreds just about everything until you get the even more powerful Twin Laser, and the Deathray can be sold for a truckload of money.
Is there an issue? Send a MessageReason:
None


* ThatOneLevel: The final level of the last episode Outer Regions. It takes place on a cool space station that has DemonicSpiders and GoddamnedBats runneth all over the place. The level is hard even on the easiest difficulty setting, and on Elite difficulty, it is [[NintendoHard mercilessly hard]]. And the very FinalBoss at the end may seem like another CoresAndTurretsBoss, except that its weaponry is a deadly amalgamation of tracking flak balls, missiles, plasma, and lasers ready to incinerate your craft. While the latter three can be avoided by staying at the far left or right edge of the screen, those tracking flak balls will give you major trouble as they are hard to avoid. At this point, you may have already lost a real good number of your Phase Shields, and if you don't have the best weaponry available, you're debris. The Twin Laser and the Auto-Tracking Minigun are highly recommended to be brought in this level because you need to have every edge that you can muster before you can start.

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* ThatOneLevel: The final level of the last episode Outer Regions. It takes place on a cool space station that has DemonicSpiders and GoddamnedBats runneth all over the place. The level is hard even on the easiest difficulty setting, and on Elite difficulty, it is [[NintendoHard mercilessly hard]]. And the very FinalBoss at the end may seem like another CoresAndTurretsBoss, except that its weaponry is a deadly amalgamation of tracking flak balls, missiles, plasma, and lasers ready to incinerate your craft. While the latter three can be avoided by staying at the far left or right edge of the screen, those tracking flak balls will give you major trouble as they are hard to avoid. At this point, you may have already lost a real good number of your Phase Shields, and if you don't have the best weaponry available, you're debris. The Twin Laser and the Auto-Tracking Minigun are highly recommended to be brought in this level because you need to have every edge that you can muster before you can start.start, and especially since the latter weapon is going to prove very useful in dealing with the FinalBoss.
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None


* ThatOneLevel: The final level in the last episode Outer Regions. It takes place on a cool space station that has DemonicSpiders and GoddamnedBats runneth all over the place. The level is hard even on the easiest difficulty setting, and on Elite difficulty, it is [[NintendoHard mercilessly hard]]. And the very FinalBoss at the end may seem like another CoresAndTurretsBoss, except that its weaponry is a deadly amalgamation of tracking flak balls, missiles, plasma, and lasers ready to incinerate your craft. While the latter three can be avoided by staying at the far left or right edge of the screen, those tracking flak balls will give you major trouble as they are hard to avoid. At this point, you may have already lost a real good number of your Phase Shields, and if you don't have the best weaponry available, you're debris. The Twin Laser and the Auto-Tracking Minigun are highly recommended to be brought in this level because you need to have every edge that you can muster before you can start.

to:

* ThatOneLevel: The final level in of the last episode Outer Regions. It takes place on a cool space station that has DemonicSpiders and GoddamnedBats runneth all over the place. The level is hard even on the easiest difficulty setting, and on Elite difficulty, it is [[NintendoHard mercilessly hard]]. And the very FinalBoss at the end may seem like another CoresAndTurretsBoss, except that its weaponry is a deadly amalgamation of tracking flak balls, missiles, plasma, and lasers ready to incinerate your craft. While the latter three can be avoided by staying at the far left or right edge of the screen, those tracking flak balls will give you major trouble as they are hard to avoid. At this point, you may have already lost a real good number of your Phase Shields, and if you don't have the best weaponry available, you're debris. The Twin Laser and the Auto-Tracking Minigun are highly recommended to be brought in this level because you need to have every edge that you can muster before you can start.
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None


** Your own Plasma Cannon available only at the Emporium. While it has the advantage of being Always Equipped, the weapon only affects AirborneMooks, both the firing rate and traveling velocity are slow, and your version does lamentably inferior damage compared to the Mooks'. The only reason to get it is not only because of the aforementioned ability to be Always Equipped, but to add additional firepower to your plane.

to:

** Your own Plasma Cannon available only at the Emporium. While it has the advantage of being Always Equipped, the weapon only affects AirborneMooks, both the firing rate and traveling velocity are slow, and your version does lamentably inferior damage compared to the Mooks'. The only reason to get it is not only because of the aforementioned ability to be Always Equipped, but to add additional firepower to your plane.plane.
* ThatOneLevel: The final level in the last episode Outer Regions. It takes place on a cool space station that has DemonicSpiders and GoddamnedBats runneth all over the place. The level is hard even on the easiest difficulty setting, and on Elite difficulty, it is [[NintendoHard mercilessly hard]]. And the very FinalBoss at the end may seem like another CoresAndTurretsBoss, except that its weaponry is a deadly amalgamation of tracking flak balls, missiles, plasma, and lasers ready to incinerate your craft. While the latter three can be avoided by staying at the far left or right edge of the screen, those tracking flak balls will give you major trouble as they are hard to avoid. At this point, you may have already lost a real good number of your Phase Shields, and if you don't have the best weaponry available, you're debris. The Twin Laser and the Auto-Tracking Minigun are highly recommended to be brought in this level because you need to have every edge that you can muster before you can start.
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None


* GoddamnedBats: Anything that fires tracking flak balls on you.

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* GoddamnedBats: Anything that fires tracking flak balls on at you.
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* AntiClimaxBoss: The FinalBoss in the last level of the first episode Bravo Sector. You've slugged your way through waves of GoddamnedBats and a few DemonicSpiders only to meet an unusually and disappointingly easy boss at the end. To elaborate, the boss only fires missile salvos and a few tracking flak balls on you, and the white guns that what appear to be its plasma cannons don't even fire (presumably due to either a bug or being DummiedOut to not work).

to:

* AntiClimaxBoss: The FinalBoss in the last level of the first episode Bravo Sector. You've slugged your way through waves of GoddamnedBats and a few DemonicSpiders only to meet an unusually and disappointingly easy boss at the end. To elaborate, the boss only fires missile salvos and a few tracking flak balls on at you, and the white guns that what appear to be its plasma cannons don't even fire (presumably due to either a bug or being DummiedOut to not work).
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None


* ScrappyWeapon: The cluster bomb. It fires slowly and is only really effective at destroying buildings because of its 'spread effect'. While it can destroy ground turrets, the effect becomes negated when used against single grounded targets and doesn't come as useful. Also, since it is a Selectable weapon instead of being Always Equipped (the plasma cannon, micro-missiles, and your default machine guns fall under the latter category), it is a waste of a weapon slot.

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* ScrappyWeapon: The cluster bomb. It fires slowly slowly, travels slowly, and is only really effective at destroying buildings because of its 'spread effect'. While it can destroy ground turrets, the effect becomes negated when used against single grounded targets and doesn't come as useful. Also, since it is a Selectable weapon instead of being Always Equipped (the plasma cannon, micro-missiles, and your default machine guns fall under the latter category), it is a waste of a weapon slot.



** Your own Plasma Cannon available only at the Emporium. While it has the advantage of being Always Equipped, the weapon only affects AirborneMooks, the firing rate is slow, and your version does lamentably inferior damage compared to the Mooks'. The only reason to get it is not only because of the aforementioned ability to be Always Equipped, but to add additional firepower to your plane.

to:

** Your own Plasma Cannon available only at the Emporium. While it has the advantage of being Always Equipped, the weapon only affects AirborneMooks, both the firing rate is and traveling velocity are slow, and your version does lamentably inferior damage compared to the Mooks'. The only reason to get it is not only because of the aforementioned ability to be Always Equipped, but to add additional firepower to your plane.
Is there an issue? Send a MessageReason:
None


** Your own Plasma Cannon available only at the Emporium. While it has the advantage of being Always Equipped, the weapon only affects AirborneMooks, the firing rate is slow, and your version does lamentably inferior damage compared to the Mooks'.

to:

** Your own Plasma Cannon available only at the Emporium. While it has the advantage of being Always Equipped, the weapon only affects AirborneMooks, the firing rate is slow, and your version does lamentably inferior damage compared to the Mooks'. The only reason to get it is not only because of the aforementioned ability to be Always Equipped, but to add additional firepower to your plane.

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* ScrappyWeapon: The cluster bomb. It fires slowly and is only really effective at destroying buildings because of its 'spread effect'. While it can destroy ground turrets, the effect becomes negated when used against single grounded targets and doesn't come as useful.
** The Power Disruptor. Yes, [[TheParalyzer it does what you think it can do]], but it only affects AirborneMooks, the disabling effect lasts only a couple of seconds, and the firing rate is slow. Plus, it is ridiculously expensive and it is not worth buying when you have two profoundly better weapons that render it obsolete: the Deathray and the Twin Laser.

to:

* ScrappyWeapon: The cluster bomb. It fires slowly and is only really effective at destroying buildings because of its 'spread effect'. While it can destroy ground turrets, the effect becomes negated when used against single grounded targets and doesn't come as useful.
useful. Also, since it is a Selectable weapon instead of being Always Equipped (the plasma cannon, micro-missiles, and your default machine guns fall under the latter category), it is a waste of a weapon slot.
** The Power Disruptor. Yes, [[TheParalyzer it does what you think it can do]], but it only affects AirborneMooks, not all Mooks can be affected, the disabling effect lasts only a couple of seconds, and the firing rate is slow. Plus, it is ridiculously expensive and it is not worth buying when you have two profoundly better weapons that render it obsolete: the Deathray and the Twin Laser.Laser.
** Your own Plasma Cannon available only at the Emporium. While it has the advantage of being Always Equipped, the weapon only affects AirborneMooks, the firing rate is slow, and your version does lamentably inferior damage compared to the Mooks'.
Is there an issue? Send a MessageReason:
None


* ScrappyWeapon: The cluster bomb. It fires slowly and is only really effective at destroying buildings because of its 'spread effect'. While it can destroy ground turrets, the effect becomes negated and doesn't come as useful.

to:

* ScrappyWeapon: The cluster bomb. It fires slowly and is only really effective at destroying buildings because of its 'spread effect'. While it can destroy ground turrets, the effect becomes negated when used against single grounded targets and doesn't come as useful.
Is there an issue? Send a MessageReason:
None


* PortingDisaster: The Windows port by Mountain King Studios, which [=DotEmu=] picked up and rereleased as ''Raptor: Call of the Shadows 2010 Edition'', is this. The two {{game-breaking bug}}s that are listed on the main page exist in this version only.

to:

* PortingDisaster: The Windows port by Mountain King Studios, which [=DotEmu=] picked up and rereleased as ''Raptor: Call of the Shadows 2010 Edition'', is this. The two {{game-breaking bug}}s that are listed on the main page exist in this version only.only.
* ScrappyWeapon: The cluster bomb. It fires slowly and is only really effective at destroying buildings because of its 'spread effect'. While it can destroy ground turrets, the effect becomes negated and doesn't come as useful.
** The Power Disruptor. Yes, [[TheParalyzer it does what you think it can do]], but it only affects AirborneMooks, the disabling effect lasts only a couple of seconds, and the firing rate is slow. Plus, it is ridiculously expensive and it is not worth buying when you have two profoundly better weapons that render it obsolete: the Deathray and the Twin Laser.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AntiClimaxBoss: The FinalBoss in the last level of the first episode Bravo Sector. You've slugged your way through waves of GoddamnedBats and a few DemonicSpiders only to meet an unusually and disappointingly easy boss at the end. To elaborate, the boss only fires missile salvos and a few tracking flak balls on you, and the white guns that what appear to be its plasma cannons don't even fire (presumably due to either a bug or being DummiedOut to not work).
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None


* GoddamnBats: Anything that fires tracking flak balls on you.

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* GoddamnBats: GoddamnedBats: Anything that fires tracking flak balls on you.
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* GoddamnBats: Anything that fires tracking flak balls on you.
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* DemonicSpiders: Anything that uses {{Wave Motion Gun}}s on you.

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* DemonicSpiders: Anything that uses {{Wave Motion Gun}}s or plasma cannons on you.
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** The tanks with dual plasma cannons. Their high fire rate and small size make them nearly impossible to destroy if you don't kill them first.

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** The tanks with dual plasma cannons.cannons in the later levels of the Outer Regions. Their high fire rate and small size make them nearly impossible to destroy if you don't kill them first.
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Those laser beams don\'t count as Frickin Laser Beams, they\'re hitscans.


* DemonicSpiders: Anything that uses FrickinLaserBeams on you.

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* DemonicSpiders: Anything that uses FrickinLaserBeams {{Wave Motion Gun}}s on you.
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Whoops


* PortingDisaster: The Windows port by Mountain King Studios, which [=DotEmu=] picked up and rereleased as ''Raptor: Call of the Shadows 2010 Edition'' is this. The two {{GameBreakingBug}}s that are listed on the main page exist in this version only.

to:

* PortingDisaster: The Windows port by Mountain King Studios, which [=DotEmu=] picked up and rereleased as ''Raptor: Call of the Shadows 2010 Edition'' Edition'', is this. The two {{GameBreakingBug}}s {{game-breaking bug}}s that are listed on the main page exist in this version only.
Is there an issue? Send a MessageReason:


* GameBreaker: The initial release of ''Raptor'' allowed the player to carry over any equipment they've bought in Training Mode into Rookie difficulty. Across all versions and releases, [[spoiler:the player retains any weapons or shield boosts they pick up from a level even if they abort mission mid-way, hence allowing the player to repeatedly sell off these weapons to get enough money to purchase a more powerful weapon that would otherwise take them a much longer time to obtain]].

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* GameBreaker: The initial release of ''Raptor'' allowed the player to carry over any equipment they've bought in Training Mode into Rookie difficulty. Across all versions and releases, [[spoiler:the player retains any weapons or shield boosts they pick up from a level even if they abort mission mid-way, hence allowing the player to repeatedly sell off these weapons to get enough money to purchase a more powerful weapon that would otherwise take them a much longer time to obtain]].obtain]].
* PortingDisaster: The Windows port by Mountain King Studios, which [=DotEmu=] picked up and rereleased as ''Raptor: Call of the Shadows 2010 Edition'' is this. The two {{GameBreakingBug}}s that are listed on the main page exist in this version only.
Is there an issue? Send a MessageReason:
None


** The tanks with dual plasma cannons. Their fire rate is so high and their small size make them impossible to destroy if you don't kill them first.

to:

** The tanks with dual plasma cannons. Their high fire rate is so high and their small size make them nearly impossible to destroy if you don't kill them first.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The tanks with dual plasma cannons. Their fire rate is so high and their small size make them impossible to destroy if you don't kill them first.

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