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** ''R-Type Leo'' has a snazzy techno-jazz soundtrack, which is best exemplified by [[https://www.youtube.com/watch?v=GtSkxqWE0B8 the first stage's theme]].

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** ''R-Type Leo'' has a snazzy techno-jazz soundtrack, which is best exemplified by [[https://www.youtube.com/watch?v=GtSkxqWE0B8 com/watch?v=yu7_I3CnDP8 the first stage's theme]].
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** ''Final 2'''s recreation of levels from previous entries in the series has gathered mixed responses. Some appreciated the attempts to update the level designs (especially the recreation of the third game's [[ThatOneLevel fourth stage]] to be much more manageable) and the amount of detail to its levels (such as the recreation of the first game's BattleshipRaid randomly choosing one of ''three'' gorgeously detailed backdrops to make up for the original stage taking place in a black void), but others are disappointed by the remixed tracks being somewhat a downgrade to the original (with the stage and boss themes of the recreated first stage from ''Delta'' being a huge offender) and baffled by changes to the levels (such as the recreation of the fifth stage from ''Leo'' having a completely different look from the original's "inside-the-ruins" (which is also the [[ArtifactTitle stage name]] used for the recreation) aesthetic).

to:

** ''Final 2'''s recreation of levels from previous entries in the series has gathered mixed responses. Some appreciated the attempts to update the level designs (especially the recreation of the third game's [[ThatOneLevel fourth stage]] to be much more manageable) and the amount of detail to its levels (such as the recreation of the first game's BattleshipRaid randomly choosing one of ''three'' gorgeously detailed backdrops to make up for the original stage taking place in a black void), but others are disappointed by the remixed tracks being somewhat a downgrade to the original (with the stage and boss themes of the recreated first stage from ''Delta'' being a huge offender) and baffled by changes to the levels (such as the recreation of the fifth stage from ''Leo'' having a completely different look from the original's "inside-the-ruins" (which is also the [[ArtifactTitle stage name]] used for the recreation) aesthetic).aesthetic and the first game's first stage inexplicably becoming a mycophobe's worst nightmare for no apparent reason).

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** If you ask someone people about the lore of R-Type, chances are someone will bring up the prevalence of [[TimeTravel time travel]] in the setting and its use by both sides...except this is not true. While jumping through time does occur in the setting, it's only in a select few cases. These being the Bydo arriving from the 26th century (part of the backstory and never made clear if it happened by accident while trying to escape their dimension), F-C (one of the endings of R-Type Final that is a [[https://www.youtube.com/watch?v=SvS6Xc_gQek self admitted bonus stage]] and might not be the canonical ending due to the multiple endings) and possibly F-B (might be time loop if the Bydo System Alpha from 1.0 isn't just foreshadowing).
Apart from those examples, the use of time travel is never brought up.

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** If you ask someone people about the lore of R-Type, chances are someone will bring up the prevalence of [[TimeTravel time travel]] in the setting and its use by both sides...except this is not true. While jumping through time does occur in the setting, it's only in a select few cases. These being the Bydo arriving from the 26th century (part of the backstory and never made clear if it happened by accident while trying to escape their dimension), F-C (one of the endings of R-Type Final that is a [[https://www.youtube.com/watch?v=SvS6Xc_gQek self admitted bonus stage]] and might not be the canonical ending due to the multiple endings) and possibly F-B (might be time loop if the Bydo System Alpha from 1.0 isn't just foreshadowing). \n Apart from those examples, the use of time travel is never brought up.


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* DifficultySpike: Stage 4 in the UsefulNotes/GameBoy port is a notable example, since due to stages 4 & 5 having to be stripped out to save space on the cart, it's actually the original stage ''6'', as well as being even harder than the original version of the stage due to even less room to manuever in to avoid the rampaging Dops.
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* PolishedPort: While for obvious reasons it can't really be compared to the arcade original, the UsefulNotes/GameBoy port of ''R-Type'' is a ''staggering'' accomplishment of programming by British studio B.I.T.S and programmer Jas Austin simply because it was believed to be straight-up ''impossible.'' While there are obvious graphical and auditory sacrifices and two entire levels (4 and 5) had to be stripped out because of space restrictions, the port still plays with incredible fluidity and is remarkably faithful to the original despite some necessary compromises, and it's arguably one of the finest shoot-'em-ups on the console.
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*** The developers at Granzella expanded the Bydo Route, and in the latest update they gave us 4.1. You like Bellmite-- er, Zeonate? No? Well too bad, bucko, because most of this stage is a veritable BulletHell of Zeonate bits, often covering most of the screen. And worse yet, they have a variant that can fire bullets at the player. Not only that, but they're accompanied by indestructible wisps of lightning that make it even harder to maneuver. The boss is no slouch either, as it has a small weakpoint that it can retract at will and fire quick, expanding sonic bursts while it's exposed. Even the best players have trouble clearing this stage on Normal mode, let alone [[HarderThanHard R-Typer]] or god forbid [[NintendoHard R-Typer 3]].
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** If you ask someone people about the lore of R-Type, chances are someone will bring up the prevalence of [[TimeTravel time travel]] in the setting and its use by both sides...except this is not true. While jumping through time does occur in the setting, it's only in a select few cases. These being the Bydo arriving from the 26th century (part of the backstory and never made clear if it happened by accident while trying to escape their dimension), F-C (one of the endings of R-Type Final that is a [[https://www.youtube.com/watch?v=SvS6Xc_gQek self admitted bonus stage]] and might not be the canonical ending due to the multiple endings) and possibly F-B (might be time loop if the Bydo System Alpha from 1.0 isn't just foreshadowing).
Apart from those examples, the use of time travel is never brought up.
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None


* CompleteMonster: Despite being the only major human antagonist in the R-Type series, Kisun more than makes up for it by being a true and utter bastard.
** Even before the start the game, he's already screwed over the GZRA (the faction he is working for) by tricking the leadership and having their previous leader and (possible) founder General Haruba fall into the hands of the EAAF.
** After the latter dies from mistreatment in a POW camp, Kisun is appointed the leader of the Rebel Army. And what does he do not too long after the leadership is forced to relocate to Glitnir after their previous HQ Geirrod Fortress is overrun by enemy forces? He attempts to transform the faction into a new rebel group that fully supports Bydo technology, a spit in the face to its original goal of abolition.
** To twist the knife further, this Solar Liberation League has become a false opposition as General Kisun is in cahoots with the upper echelons of the EAAF who are allowing him to take over the outer planets in exchange for giving resources back to Earth. Even when the players fleet finally breaks into Glitnir Station, Kisun decides to sink even lower by fleeing into the Tesseract and leaving his own troops to get massacred.
** To cap it all off, when you finally catch him and his fleet it turns out the SLL remnants have developed a form of Bydo mind control via control rods, allowing them to command live Bydo in combat.
** A power hungry opportunist that cannot be trusted, General Kisun manages to embody the worst qualities of humanity while also being an example of the sort of people who would likely go on to create the Bydo in the 26th Century.

to:

* CompleteMonster: Despite being the only major human antagonist in the R-Type series, Kisun more than makes up for it by being a true and utter bastard. \n** Even before the start the game, he's already screwed over the GZRA (the faction he is working for) by tricking the leadership and having their previous leader and (possible) founder General Haruba fall into the hands of the EAAF.
**
EAAF. After the latter dies from mistreatment in a POW camp, Kisun is appointed the leader of the Rebel Army. And what does he do not too long after the leadership is forced to relocate to Glitnir after their previous HQ Geirrod Fortress is overrun by enemy forces? He attempts to transform the faction into a new rebel group that fully supports Bydo technology, a spit in the face to its original goal of abolition. \n** To twist the knife further, this Solar Liberation League has become a false opposition as General Kisun is in cahoots with the upper echelons of the EAAF who are allowing him to take over the outer planets in exchange for giving resources back to Earth. Even when the players fleet finally breaks into Glitnir Station, Kisun decides to sink even lower by fleeing into the Tesseract and leaving his own troops to get massacred. \n** To cap it all off, when you finally catch him and his fleet it turns out the SLL remnants have developed a form of Bydo mind control via control rods, allowing them to command live Bydo in combat.
**
combat. A power hungry opportunist that cannot be trusted, General Kisun manages to embody the worst qualities of humanity while also being an example of the sort of people who would likely go on to create the Bydo in the 26th Century.Century.
* CommonKnowledge:
** Some people are under the impression that the Image Fight series is part of the R-Type universe. This ignores things such as...
*** The Moon being blown into 4 pieces by in Image Fight by Mariko while in R-Type it's shown as being visibly intact.
*** In Image Fight, humanity knows about and fights against a hostile alien race in 2048 and 2051. In R-Type, up until the Bydo show (around the 2160s), man knows of no alien races.
*** On the subject of years, the [[https://www.youtube.com/watch?v=0cegCsuHaj8 R-Type timeline]] makes no mention of the events of Image Fight or anything analogous despite including that timeframe.
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* SeinfeldIsUnfunny: You are unlikely to hear this series be talked about by gamers born after 1995, who generally fail to see why this is a popular name amongst retro gamers who grew up with 80s and 90s games. But up through the early 2000s, this was one of the faces of {{Horizontal Scrolling Shooter}}s (with its main competitors being ''VideoGame/{{Gradius}}'' and ''VideoGame/{{Darius}}''), and perhaps shmups as a whole, due to its puzzle-like stage design and unique Force Pod mechanic. With its nitty-gritty aesthetic and checkpoint-based gameplay, the ''R-Type'' series has had difficulty attracting younger gamers who lean more towards colorful BulletHell games with cute characters, and despite modern releases like the ''R-Type Dimensions'' pack that consists of the first two games and ''R-Type Final 2'', those games tend to get glossed over.

to:

* SeinfeldIsUnfunny: You are unlikely to hear this series be talked about by gamers born after 1995, who generally fail to see why this is a popular name amongst retro gamers who grew up with 80s and 90s games. But up through the early 2000s, this was one of the faces of {{Horizontal Scrolling Shooter}}s (with its main competitors being ''VideoGame/{{Gradius}}'' and ''VideoGame/{{Darius}}''), and perhaps shmups as a whole, due to its puzzle-like stage design and unique Force Pod mechanic. With its nitty-gritty aesthetic and checkpoint-based gameplay, the ''R-Type'' series has had difficulty attracting younger gamers who lean more towards colorful BulletHell games with cute characters, gamers, and despite modern releases like the ''R-Type Dimensions'' pack that consists of the first two games and ''R-Type Final 2'', those games tend to get glossed over.
Is there an issue? Send a MessageReason:
None


* SeinfeldIsUnfunny: You are unlikely to hear this series be talked about by gamers born after 1995, who generally fail to see why this is a popular name amongst retro gamers who grew up with 80s and 90s games. But up through the early 2000s, this was one of the faces of {{Horizontal Scrolling Shooter}}s (with its main competitors being ''VideoGame/{{Gradius}}'' and ''VideoGame/{{Darius}}''), and perhaps shmups as a whole, due to its puzzle-like stage design and unique Force Pod mechanic. With its nitty-gritty aesthetic and checkpoint-based gameplay, the ''R-Type'' series has had difficulty attracting new fans, and despite modern releases like the ''R-Type Dimensions'' pack that consists of the first two games and ''R-Type Final 2'', those games tend to get glossed over.

to:

* SeinfeldIsUnfunny: You are unlikely to hear this series be talked about by gamers born after 1995, who generally fail to see why this is a popular name amongst retro gamers who grew up with 80s and 90s games. But up through the early 2000s, this was one of the faces of {{Horizontal Scrolling Shooter}}s (with its main competitors being ''VideoGame/{{Gradius}}'' and ''VideoGame/{{Darius}}''), and perhaps shmups as a whole, due to its puzzle-like stage design and unique Force Pod mechanic. With its nitty-gritty aesthetic and checkpoint-based gameplay, the ''R-Type'' series has had difficulty attracting new fans, younger gamers who lean more towards colorful BulletHell games with cute characters, and despite modern releases like the ''R-Type Dimensions'' pack that consists of the first two games and ''R-Type Final 2'', those games tend to get glossed over.

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Is there an issue? Send a MessageReason:
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* CompleteMonster: Despite being the only major human antagonist in the R-Type series, Kisun more than makes up for it by being a true and utter bastard. Even before the start the game, he's already screwed over the GZRA (the faction he is working for) by tricking the leadership and having their previous leader and (possible) founder General Haruba fall into the hands of the EAAF. After the latter dies from mistreatment in a POW camp, Kisun is appointed the leader of the Rebel Army. And what does he do not too long after the leadership is forced to relocate to Glitnir after their previous HQ Geirrod Fortress is overrun by enemy forces? He attempts to transform the faction into a new rebel group that fully supports Bydo technology, a spit in the face to its original goal of abolition. To twist the knife further, this Solar Liberation League has become a false opposition as General Kisun is in cahoots with the upper echelons of the EAAF who are allowing him to take over the outer planets in exchange for giving resources back to Earth. Even when the players fleet finally breaks into Glitnir Station, Kisun decides to sink even lower by fleeing into the Tesseract and leaving his own troops to get massacred. To cap it all off, when you finally catch him and his fleet it turns out the SLL remnants have developed a form of Bydo mind control via control rods, allowing them to command live Bydo in combat.
A power hungry opportunist that cannot be trusted, General Kisun manages to embody the worst qualities of humanity while also being an example of the sort of people who would likely go on to create the Bydo in the 26th Century.

to:

* CompleteMonster: Despite being the only major human antagonist in the R-Type series, Kisun more than makes up for it by being a true and utter bastard.
**
Even before the start the game, he's already screwed over the GZRA (the faction he is working for) by tricking the leadership and having their previous leader and (possible) founder General Haruba fall into the hands of the EAAF. EAAF.
**
After the latter dies from mistreatment in a POW camp, Kisun is appointed the leader of the Rebel Army. And what does he do not too long after the leadership is forced to relocate to Glitnir after their previous HQ Geirrod Fortress is overrun by enemy forces? He attempts to transform the faction into a new rebel group that fully supports Bydo technology, a spit in the face to its original goal of abolition.
**
To twist the knife further, this Solar Liberation League has become a false opposition as General Kisun is in cahoots with the upper echelons of the EAAF who are allowing him to take over the outer planets in exchange for giving resources back to Earth. Even when the players fleet finally breaks into Glitnir Station, Kisun decides to sink even lower by fleeing into the Tesseract and leaving his own troops to get massacred. To cap it all off, when you finally catch him and his fleet it turns out the SLL remnants have developed a form of Bydo mind control via control rods, allowing them to command live Bydo in combat.
** To cap it all off, when you finally catch him and his fleet it turns out the SLL remnants have developed a form of Bydo mind control via control rods, allowing them to command live Bydo in combat.
**
A power hungry opportunist that cannot be trusted, General Kisun manages to embody the worst qualities of humanity while also being an example of the sort of people who would likely go on to create the Bydo in the 26th Century.

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** The release of ''Final 3: Evolved'' as a UsefulNotes/PlayStation5 exclusive was met with mixed reactions from fans. While partially due to miscommunications, among the issues raised is whether the same features and additions would carry over into versions of ''Final 2'' in other platforms.



* SeinfeldIsUnfunny: You are unlikely to hear this series be talked about by gamers born after 1995, who generally fail to see why this is a popular name amongst retro gamers who grew up with 80s and 90s games. But up through the early 2000s, this was one of the faces of {{Horizontal Scrolling Shooter}}s (with its main competitors being ''VideoGame/{{Gradius}}'' and ''VideoGame/{{Darius}}''), and perhaps shmups as a whole, due to its puzzle-like stage design and unique Force Pod mechanic. In this day and age of BulletHell shooters with cute characters, the nitty-gritty ''R-Type'' series with checkpoint-based gameplay that a lot of gamers find frustrating has difficulty attracting new fans, and despite modern releases like the ''R-Type Dimensions'' pack that consists of the first two games and ''R-Type Final 2'', those games tend to get glossed over.

to:

* SeinfeldIsUnfunny: You are unlikely to hear this series be talked about by gamers born after 1995, who generally fail to see why this is a popular name amongst retro gamers who grew up with 80s and 90s games. But up through the early 2000s, this was one of the faces of {{Horizontal Scrolling Shooter}}s (with its main competitors being ''VideoGame/{{Gradius}}'' and ''VideoGame/{{Darius}}''), and perhaps shmups as a whole, due to its puzzle-like stage design and unique Force Pod mechanic. In this day and age of BulletHell shooters with cute characters, the With its nitty-gritty aesthetic and checkpoint-based gameplay, the ''R-Type'' series with checkpoint-based gameplay that a lot of gamers find frustrating has had difficulty attracting new fans, and despite modern releases like the ''R-Type Dimensions'' pack that consists of the first two games and ''R-Type Final 2'', those games tend to get glossed over.
Is there an issue? Send a MessageReason:
None


* SeinfeldIsUnfunny: You are unlikely to hear this series be talked about by gamers born after 1995, who generally fail to see why this is a popular name amongst retro gamers who grew up with 80s and 90s games. But up through the early 2000s, this was one of the faces of {{Horizontal Scrolling Shooter}}s (with its main competitors being ''VideoGame/{{Gradius}}'' and ''VideoGame/{{Darius}}''), and perhaps shmups as a whole, due to its puzzle-like stage design and unique Force Pod mechanic. In this day and age of BulletHell shooters with cute characters, the nitty-gritty ''R-Type'' series with checkpoint-based gameplay that a lot of gamers find frustrating has difficulty attracting new fans.

to:

* SeinfeldIsUnfunny: You are unlikely to hear this series be talked about by gamers born after 1995, who generally fail to see why this is a popular name amongst retro gamers who grew up with 80s and 90s games. But up through the early 2000s, this was one of the faces of {{Horizontal Scrolling Shooter}}s (with its main competitors being ''VideoGame/{{Gradius}}'' and ''VideoGame/{{Darius}}''), and perhaps shmups as a whole, due to its puzzle-like stage design and unique Force Pod mechanic. In this day and age of BulletHell shooters with cute characters, the nitty-gritty ''R-Type'' series with checkpoint-based gameplay that a lot of gamers find frustrating has difficulty attracting new fans.fans, and despite modern releases like the ''R-Type Dimensions'' pack that consists of the first two games and ''R-Type Final 2'', those games tend to get glossed over.
Is there an issue? Send a MessageReason:
None


* SeinfeldIsUnfunny: You are unlikely to hear this series be talked about by gamers born after 1995, who generally fail to see why this is a popular name amongst retro gamers who grew up with 80s and 90s games. But up through the early 2000s, this was one of the faces of {{Horizontal Scrolling Shooter}}s (with its main competitors being ''VideoGame/{{Gradius}}'' and ''VideoGame/{{Darius}}), and perhaps shmups as a whole, due to its puzzle-like stage design and unique Force Pod mechanic. In this day and age of BulletHell shooters with cute characters, the nitty-gritty ''R-Type'' series with checkpoint-based gameplay that a lot of gamers find frustrating has difficulty attracting new fans.

to:

* SeinfeldIsUnfunny: You are unlikely to hear this series be talked about by gamers born after 1995, who generally fail to see why this is a popular name amongst retro gamers who grew up with 80s and 90s games. But up through the early 2000s, this was one of the faces of {{Horizontal Scrolling Shooter}}s (with its main competitors being ''VideoGame/{{Gradius}}'' and ''VideoGame/{{Darius}}), ''VideoGame/{{Darius}}''), and perhaps shmups as a whole, due to its puzzle-like stage design and unique Force Pod mechanic. In this day and age of BulletHell shooters with cute characters, the nitty-gritty ''R-Type'' series with checkpoint-based gameplay that a lot of gamers find frustrating has difficulty attracting new fans.
Is there an issue? Send a MessageReason:
None


* SeinfeldIsUnfunny: You are unlikely to hear this series be talked about by gamers born after 1995, who generally fail to see why this is a popular name amongst retro gamers who grew up with 80s and 90s games. But up through the early 2000s, this was one of the faces of {{Horizontal Scrolling Shooter}}s, and perhaps shmups as a whole, due to its puzzle-like stage design and unique Force Pod mechanic. In this day and age of BulletHell shooters with cute characters, the nitty-gritty ''R-Type'' series with checkpoint-based gameplay that a lot of gamers find frustrating has difficulty attracting new fans.

to:

* SeinfeldIsUnfunny: You are unlikely to hear this series be talked about by gamers born after 1995, who generally fail to see why this is a popular name amongst retro gamers who grew up with 80s and 90s games. But up through the early 2000s, this was one of the faces of {{Horizontal Scrolling Shooter}}s, Shooter}}s (with its main competitors being ''VideoGame/{{Gradius}}'' and ''VideoGame/{{Darius}}), and perhaps shmups as a whole, due to its puzzle-like stage design and unique Force Pod mechanic. In this day and age of BulletHell shooters with cute characters, the nitty-gritty ''R-Type'' series with checkpoint-based gameplay that a lot of gamers find frustrating has difficulty attracting new fans.
Is there an issue? Send a MessageReason:
None


* SeinfeldIsUnfunny: You are unlikely to hear this series be talked about by gamers born after 1995, who generally fail to see why this is a popular name amongst retro gamers who grew up with 80s and 90s games. But up through the early 2000s, this was one of the faces of {{Horizontal Scrolling Shooter}}s, and perhaps shmups as a whole, due to its puzzle-like stage design and unique Force Pod mechanic. But in this day and age of BulletHell shooters with cute characters, the nitty-gritty ''R-Type'' series with checkpoint-based gameplay that a lot of gamers find frustrating has difficulty attracting new fans.

to:

* SeinfeldIsUnfunny: You are unlikely to hear this series be talked about by gamers born after 1995, who generally fail to see why this is a popular name amongst retro gamers who grew up with 80s and 90s games. But up through the early 2000s, this was one of the faces of {{Horizontal Scrolling Shooter}}s, and perhaps shmups as a whole, due to its puzzle-like stage design and unique Force Pod mechanic. But in In this day and age of BulletHell shooters with cute characters, the nitty-gritty ''R-Type'' series with checkpoint-based gameplay that a lot of gamers find frustrating has difficulty attracting new fans.
Is there an issue? Send a MessageReason:
None


* SeinfeldIsUnfunny: You are unlikely to hear this series be talked about by gamers born after 1995, who generally fail to see why this is a popular name amongst retro gamers who grew up with 80s and 90s games, as it lacks the dazzle-razzle and cute characters of modern BulletHell games, not even with more modern releases like the ''R-Type Dimensions'' compilation and ''R-Type Final 2''. But up through the early 2000s, this was one of the faces of {{Horizontal Scrolling Shooter}}s, and perhaps shmups as a whole, due to its puzzle-like stage design and unique Force Pod mechanic.

to:

* SeinfeldIsUnfunny: You are unlikely to hear this series be talked about by gamers born after 1995, who generally fail to see why this is a popular name amongst retro gamers who grew up with 80s and 90s games, as it lacks the dazzle-razzle and cute characters of modern BulletHell games, not even with more modern releases like the ''R-Type Dimensions'' compilation and ''R-Type Final 2''.games. But up through the early 2000s, this was one of the faces of {{Horizontal Scrolling Shooter}}s, and perhaps shmups as a whole, due to its puzzle-like stage design and unique Force Pod mechanic. But in this day and age of BulletHell shooters with cute characters, the nitty-gritty ''R-Type'' series with checkpoint-based gameplay that a lot of gamers find frustrating has difficulty attracting new fans.
Is there an issue? Send a MessageReason:
None


* SeinfeldIsUnfunny: You are unlikely to hear this series be talked about by gamers born after 1995, who generally fail to see why this is a popular name amongst retro gamers who grew up with 80s and 90s games, as it lacks the dazzle-razzle and cute characters of modern BulletHell games, not even with more modern releases like the ''R-Type Dimensions'' compilation and ''R-Type Final 2''. But up through the early 2000s, this was one of the faces of {{Horizontal Scrolling Shooter}}s due to its puzzle-like stage design and unique Force Pod mechanic, being one of the pillars of the shmup genre alongside ''VideoGame/{{Gradius}}'' and ''VideoGame/{{Raiden}}''.

to:

* SeinfeldIsUnfunny: You are unlikely to hear this series be talked about by gamers born after 1995, who generally fail to see why this is a popular name amongst retro gamers who grew up with 80s and 90s games, as it lacks the dazzle-razzle and cute characters of modern BulletHell games, not even with more modern releases like the ''R-Type Dimensions'' compilation and ''R-Type Final 2''. But up through the early 2000s, this was one of the faces of {{Horizontal Scrolling Shooter}}s Shooter}}s, and perhaps shmups as a whole, due to its puzzle-like stage design and unique Force Pod mechanic, being one of the pillars of the shmup genre alongside ''VideoGame/{{Gradius}}'' and ''VideoGame/{{Raiden}}''.mechanic.
Is there an issue? Send a MessageReason:
None


* SeinfeldIsUnfunny: You are unlikely to hear this series be talked about by gamers born after 1995, who generally fail to see why this is a popular name amongst retro gamers who grew up with 80s and 90s games, as it lacks the dazzle-razzle and cute characters of modern BulletHell games, not even with more modern releases like the ''R-Type Dimensions'' compilation and ''R-Type Final 2''. But for a few decades, this was one of the faces of {{Horizontal Scrolling Shooter}}s due to its puzzle-like stage design and unique Force Pod mechanic, being one of the pillars of the shmup genre alongside ''VideoGame/{{Gradius}}'' and ''VideoGame/{{Raiden}}''.

to:

* SeinfeldIsUnfunny: You are unlikely to hear this series be talked about by gamers born after 1995, who generally fail to see why this is a popular name amongst retro gamers who grew up with 80s and 90s games, as it lacks the dazzle-razzle and cute characters of modern BulletHell games, not even with more modern releases like the ''R-Type Dimensions'' compilation and ''R-Type Final 2''. But for a few decades, up through the early 2000s, this was one of the faces of {{Horizontal Scrolling Shooter}}s due to its puzzle-like stage design and unique Force Pod mechanic, being one of the pillars of the shmup genre alongside ''VideoGame/{{Gradius}}'' and ''VideoGame/{{Raiden}}''.
Is there an issue? Send a MessageReason:
None


* SeinfeldIsUnfunny: You are unlikely to hear this series be talked about by gamers born after 2000, who generally fail to see why this is a popular name amongst retro gamers who grew up with 80s and 90s games, as it lacks the dazzle-razzle of modern BulletHell games, not even with more modern releases like the ''R-Type Dimensions'' compilation and ''R-Type Final 2''. But for a few decades, this was one of the faces of {{Horizontal Scrolling Shooter}}s due to its puzzle-like stage design and unique Force Pod mechanic.

to:

* SeinfeldIsUnfunny: You are unlikely to hear this series be talked about by gamers born after 2000, 1995, who generally fail to see why this is a popular name amongst retro gamers who grew up with 80s and 90s games, as it lacks the dazzle-razzle and cute characters of modern BulletHell games, not even with more modern releases like the ''R-Type Dimensions'' compilation and ''R-Type Final 2''. But for a few decades, this was one of the faces of {{Horizontal Scrolling Shooter}}s due to its puzzle-like stage design and unique Force Pod mechanic.mechanic, being one of the pillars of the shmup genre alongside ''VideoGame/{{Gradius}}'' and ''VideoGame/{{Raiden}}''.
Is there an issue? Send a MessageReason:
None


* SeinfeldIsUnfunny: You are unlikely to hear this series be talked about by gamers born after 2000, who generally fail to see why this is a popular name amongst retro gamers who grew up with 80s and 90s games, as it lacks the dazzle-razzle of modern BulletHell games. But for a few decades, this was one of the faces of {{Horizontal Scrolling Shooter}}s due to its puzzle-like stage design and unique Force Pod mechanic.

to:

* SeinfeldIsUnfunny: You are unlikely to hear this series be talked about by gamers born after 2000, who generally fail to see why this is a popular name amongst retro gamers who grew up with 80s and 90s games, as it lacks the dazzle-razzle of modern BulletHell games.games, not even with more modern releases like the ''R-Type Dimensions'' compilation and ''R-Type Final 2''. But for a few decades, this was one of the faces of {{Horizontal Scrolling Shooter}}s due to its puzzle-like stage design and unique Force Pod mechanic.
Is there an issue? Send a MessageReason:
None

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* SeinfeldIsUnfunny: You are unlikely to hear this series be talked about by gamers born after 2000, who generally fail to see why this is a popular name amongst retro gamers who grew up with 80s and 90s games, as it lacks the dazzle-razzle of modern BulletHell games. But for a few decades, this was one of the faces of {{Horizontal Scrolling Shooter}}s due to its puzzle-like stage design and unique Force Pod mechanic.
Is there an issue? Send a MessageReason:
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* CompleteMonster: Despite being the only major human antagonist in the R-Type series, Kisun more than makes up for it by being a true and utter bastard. Even before the start the game, he's already screwed over the GZRA (the faction he is working for) by tricking the leadership and having their previous leader and (possible) founder General Haruba fall into the hands of the EAAF. After the latter dies from mistreatment in a POW camp, Kisun is appointed the leader of the Rebel Army. And what does he do not too long after the leadership is forced to relocate to Glitnir after their previous HQ Geirrod Fortress is overrun by enemy forces? He attempts to transform the faction into a new rebel group that fully supports Bydo technology, a spit in the face to its original goal of abolition. To twist the knife further, this Solar Liberation League has become a false opposition as General Kisun is in cahoots with the upper echelons of the EAAF who are allowing him to take over the outer planets in exchange for giving resources back to Earth. Even when the players fleet finally breaks into Glitnir Station, Kisun decides to sink even lower by fleeing into the Tesseract and leaving his own troops to get massacred. To cap it all off, when you finally catch him and his fleet it turns out the SLL remnants have developed a form of Bydo mind control via control rods, allowing them to command live Bydo in combat.
A power hungry opportunist that cannot be trusted, General Kisun manages to embody the worst qualities of humanity while also being an example of the sort of people who would likely go on to create the Bydo in the 26th Century.
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* ToughActToFollow: ''Delta'' is widely regarded as the pinnacle of the series due to excellent level design and innovations such as fully-adjustable speed control (as opposed to collecting seldom-appearing speed-up items) and the [[LimitBreak Dose attack]], to the point where ''Final'' and ''Final 2'' are often unfavorably compared to it due to not really refining the series' formula or adding anything particularly innovative.

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* ToughActToFollow: ''Delta'' is widely regarded as the pinnacle of the series due to excellent level design (special mention being the [[TrippyFinaleSyndrome finale]]) and innovations such as fully-adjustable speed control (as opposed to collecting seldom-appearing speed-up items) and the [[LimitBreak Dose attack]], to the point where ''Final'' and ''Final 2'' are often unfavorably compared to it due to not really refining the series' formula or adding anything particularly innovative.
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* NightmareFuel: [[NightmareFuel/RType What do you expect]] from the one of the darkest ShootEmUp series, especially when it comes to its lore?

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* NightmareFuel: [[NightmareFuel/RType What do you expect]] from the one of the darkest ShootEmUp series, especially when it comes to its lore?
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** The Load at the End of Dimension in ''Final 3 Evolved'' isn't much better either. All it does is send some junk after you, only coming out of a wall and changing shapes periodically, rinse and repeat.

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** The Load Lord at the End of Dimension in ''Final 3 Evolved'' isn't much better either. All it does is send some junk after you, only coming out of a wall and changing shapes periodically, rinse and repeat.
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** The Load at the End of Dimension in ''Final 3 Evolved'' isn't much better either. All it does is send some junk after you, only coming out of a wall and changing shapes periodically.

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** The Load at the End of Dimension in ''Final 3 Evolved'' isn't much better either. All it does is send some junk after you, only coming out of a wall and changing shapes periodically.periodically, rinse and repeat.

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* AntiClimaxBoss: The Stage 7.2 FinalBoss in ''Final 2'' is laughably weak; just fire your Force Device into the core and fire away for about 15 seconds while dodging the slow-moving Wave Bydo. Yes, even on [[HarderThanHard R-Typer 3 difficulty]].

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* AntiClimaxBoss: AntiClimaxBoss:
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The Stage 7.2 FinalBoss in ''Final 2'' is laughably weak; just fire your Force Device into the core and fire away for about 15 seconds while dodging the slow-moving Wave Bydo. Yes, even on [[HarderThanHard R-Typer 3 difficulty]].difficulty]].
** The Load at the End of Dimension in ''Final 3 Evolved'' isn't much better either. All it does is send some junk after you, only coming out of a wall and changing shapes periodically.
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** OFX-4 Songoku: Son Goku is the the Japanese reading of 孫悟空 (''sun wukong''), the name of the main character in the Chinese story ''Literature/JourneyToTheWest''.

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** OFX-4 Songoku: Son Goku is the the Japanese reading of 孫悟空 (''sun wukong''), the name of the main character in the Chinese story ''Literature/JourneyToTheWest''.
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* WhatDoYouMeanItsForKids: The entire series presents some pretty nightmarish imagery, and ''Delta'' and ''Final'' both contain some sexual content and {{Downer Ending}}s which involve your character being corrupted by the Bydo. Despite this, the ''only'' games to be rated above E are ''R-Type Command'' and ''Final 2'', which got an E10, despite both aforementioned games has no worse content than the others.

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* WhatDoYouMeanItsForKids: The entire series presents some pretty nightmarish imagery, and ''Delta'' and ''Final'' both contain some sexual content and {{Downer Ending}}s which involve your character being corrupted by the Bydo. Despite this, the ''only'' games to be rated above E are ''R-Type Command'' and ''Final 2'', which got an E10, despite both aforementioned games has having no worse content than the others.
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* AuthorsSavingThrow: One of the [[NostalgiaLevel throwback levels]] in ''Final 2'' is the Fire Cask Factory from ''III'', which is [[ThatOneLevel hated by many players]] because of the TrialAndErrorGameplay necessitated to avoid the liquid metal flows. On lower difficulty levels, this stage now shows red trails to warn the player of the path the molten metal will flow before they spawn, and the spouts for them can be destroyed as well.

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