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*** Especially since it appears that you get hungry at a ''much'' faster rate than in previous games.
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*** Especially since it appears that you get hungry at a ''much'' faster rate than in previous games.games, and lose health ''faster'' (3hp per step as opposed to 1hp) when your belly empties fully..
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** Or bring Spirittomb, who can avoid all of its damage and cast Curse ForMassiveDamage.
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** Or bring Spirittomb, Spiritomb, who can avoid all of its damage and cast Curse ForMassiveDamage.
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* WinBackTheCrowd: The reinstatement of many features that were removed, such as the PlayerPersonalityQuiz, as well as the announcement that ''every'' known Pokémon as of the game's release will be available, have done a lot to raise people's hopes for this game after the lackluster reception of ''Gates to Infinity''.
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* WinBackTheCrowd: The reinstatement of many features that were removed, such as the PlayerPersonalityQuiz, as well as the announcement that ''every'' known Pokémon as of the game's release will be available, have done a lot to raise people's hopes for this game after the lackluster reception of ''Gates to Infinity''. Whether it ''succeeded'' at winning back the crowd... [[ContestedSequel depends.]]
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* TheyWastedAPerfectlyGoodCharacter: Krookodile is said to be the biggest crook in Lively Town, and the Expedition Society can't do anything about him because he's too strong. He could have made another good [[spoiler:puppet for Dark Matter]], but he's turned to stone before he really gets to do anything. Had he antagonized the player more, and or had a boss fight, him giving up crime and getting a real job in the epilogue would have had more impact.
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There\'s been some extra discussion facets here and there, so I figured I\'d make some additions to the Broken Base stuff I added a few days ago.
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*** Additionally, the Looplets replace all of the hold items from the previous games, like the scarves, scopes, and so on. Some feel that this is a good change, cutting down on the loads and loads of items that you could find before; others feel that this makes the dungeons feel less interesting to explore, since there's far less unique treasures to hunt for.
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*** Additionally, the Connection Orb system only allows for one of each kind of Pokemon to be recruited (save for some rare exceptions such as Pokemon with gender differences or multiple formes). Some think that this makes it easier to track all the Pokemon you've collected on the way to 100% completion; others feel like this reduces the personalization aspect, making recruiting Pokemon feel less like building a team and more like completing a checklist.
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*** Additionally, the game has a system where certain Pokemon can become "motivated" at the start of the day, tripling the EXP gain by 3 (or 6, if an Unown is motivated). Some feel that this serves as a great way to encourage players to try out all the different Pokemon they've recruited; others feel that this restricts players who prefer to stick with their favorites, since the normal leveling speed is so slow.
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Also editing this line here to be more accurate to the changes on the main page.
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* ContestedSequel: Despite fixing the main points of criticism about ''Gates to Infinity'', some still feel this game manages to be ''even worse'' than it thanks to really odd gameplay decisions. See FakeDifficulty on the main page for a list on the main complaints about it.
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* ContestedSequel: Despite fixing the main points of criticism about ''Gates to Infinity'', some still feel this game manages to be ''even worse'' than it thanks to really odd gameplay decisions. See FakeDifficulty both issues with the story and a much, [[NintendoHard much]] heavier emphasis on the main page {{Roguelike}} elements. See BrokenBase for a list on the main complaints about it.it, as well as NintendoHard and DifficultySpike on the main page.
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** Or bring Spirittomb, who can avoid all of its damage and cast Curse ForMassiveDamage.
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* ContestedSequel: Despite fixing the main points of criticism about ''Gates to Infinity'', some still feel this game manages to be ''even worse'' than it thanks to really odd gameplay decisions. See FakeDifficulty on the main page for a list on the main complains about it.
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* ContestedSequel: Despite fixing the main points of criticism about ''Gates to Infinity'', some still feel this game manages to be ''even worse'' than it thanks to really odd gameplay decisions. See FakeDifficulty on the main page for a list on the main complains complaints about it.
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Fake Difficulty isn\'t actually a YMMV trope
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* ContestedSequel: Despite fixing the main points of criticism about ''Gates to Infinity'', some still feel this game manages to be ''even worse'' than it thanks to really odd gameplay decisions. See FakeDifficulty below for a list on the main complains about it.
* FakeDifficulty: Really name a part of this game that isn't designed to needlessly inflate the difficulty. Slow level-up, poor stats, extremely poor accuracy of literally every skill that isn't some variation on Aerial Ace (a limitation enemy Pokemon rarely share). All those friends you make via the Connection Orb? Can't use them for most story missions. Evolution? Not available until after you've already beaten the game.
* FakeDifficulty: Really name a part of this game that isn't designed to needlessly inflate the difficulty. Slow level-up, poor stats, extremely poor accuracy of literally every skill that isn't some variation on Aerial Ace (a limitation enemy Pokemon rarely share). All those friends you make via the Connection Orb? Can't use them for most story missions. Evolution? Not available until after you've already beaten the game.
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* ContestedSequel: Despite fixing the main points of criticism about ''Gates to Infinity'', some still feel this game manages to be ''even worse'' than it thanks to really odd gameplay decisions. See FakeDifficulty below on the main page for a list on the main complains about it.
* FakeDifficulty: Really name a part of this game that isn't designed to needlessly inflate the difficulty. Slow level-up, poor stats, extremely poor accuracy of literally every skill that isn't some variation on Aerial Ace (a limitation enemy Pokemon rarely share). All those friends you make via the Connection Orb? Can't use them for most story missions. Evolution? Not available until after you've already beaten the game.it.
* FakeDifficulty: Really name a part of this game that isn't designed to needlessly inflate the difficulty. Slow level-up, poor stats, extremely poor accuracy of literally every skill that isn't some variation on Aerial Ace (a limitation enemy Pokemon rarely share). All those friends you make via the Connection Orb? Can't use them for most story missions. Evolution? Not available until after you've already beaten the game.
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* FakeDifficulty: Really name a part of this game that isn't designed to needlessly inflate the difficulty. Slow level-up, poor stats, extremely poor accuracy of literally every skill that isn't some variation on Aerial Ace (a limitation enemy pokemon rarely share). All those friends you make via the Connection Orb? Can't use them for most story missions. Evolution? Not available until after you've already beaten the game.
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* ContestedSequel: Despite fixing the main points of criticism about ''Gates to Infinity'', some still feel this game manages to be ''even worse'' than it thanks to really odd gameplay decisions. See FakeDifficulty below for a list on the main complains about it.
* FakeDifficulty: Really name a part of this game that isn't designed to needlessly inflate the difficulty. Slow level-up, poor stats, extremely poor accuracy of literally every skill that isn't some variation on Aerial Ace (a limitation enemypokemon Pokemon rarely share). All those friends you make via the Connection Orb? Can't use them for most story missions. Evolution? Not available until after you've already beaten the game.
* FakeDifficulty: Really name a part of this game that isn't designed to needlessly inflate the difficulty. Slow level-up, poor stats, extremely poor accuracy of literally every skill that isn't some variation on Aerial Ace (a limitation enemy
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* GameBreaker: The level 50 Salamence you can get five chapters into the story to use in side quests. Of course, you have to beat it at that low of a level first.
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* FakeDifficulty: Really name a part of this game that isn't designed to needlessly inflate the difficulty. Slow level-up, poor stats, extremely poor accuracy of literally every skill that isn't some variation on Aerial Ace (a limitation enemy pokemon rarely share). All those friends you make via the Connection Orb? Can't use them for most story missions. Evolution? Not available until after you've already beaten the game.
* GameBreaker: The level 50 Salamence you can get five chapters into the story to use in side quests. Of course, you have to beat it at that low of a level first.
* GameBreaker: The level 50 Salamence you can get five chapters into the story to use in side quests. Of course, you have to beat it at that low of a level first.
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* TheUntwist: [[spoiler: Nuzleaf]] is evil. This isn't much of a surprise to anyone who's played [[VideoGame/PokemonMysteryDungeonExplorers earlier]] [[VideoGame/PokemonMysteryDungeonGatesToInfinity Mystery Dungeon games]], who've likely learned to be immidiately suspicious of Pokemon that act overly nice.
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* TheUntwist: [[spoiler: Nuzleaf]] is evil. This isn't much of a surprise to anyone who's played [[VideoGame/PokemonMysteryDungeonExplorers earlier]] [[VideoGame/PokemonMysteryDungeonGatesToInfinity Mystery Dungeon games]], who've likely learned to be immidiately immediately suspicious of Pokemon that act overly nice.
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* GameBreaker: The level 50 Salamence you can get five chapters into the story to use in side quests.
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* GameBreaker: The level 50 Salamence you can get five chapters into the story to use in side quests. Of course, you have to beat it at that low of a level first.
* ThatOneBoss: Said Lv 50 Salamence, if you fight it as early as you're able to. Your attacks will barely do more than 10 damage, while all of its attacks will one-hit-KO you. Be prepared to waste a lot of Reviver Seeds.
* ThatOneBoss: Said Lv 50 Salamence, if you fight it as early as you're able to. Your attacks will barely do more than 10 damage, while all of its attacks will one-hit-KO you. Be prepared to waste a lot of Reviver Seeds.
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* TheUntwist: [[spoiler: Nuzleaf]] is evil. This isn't much of a surprise to anyone who's played [[VideoGame/PokemonMysteryDungeonExplorers earlier]] [[VideoGame/PokemonMysteryDungeonGatesToInfinity Mystery Dungeon games]], who've likely learned to be immidiately suspicious of Pokemon that act overly nice.
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*** Especially since it appears that you get hungry at a ''much'' faster rate than in previous games.
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** [[spoiler:For those that dislike Dark Matter, Nuzleaf and Yveltal's entire reveal can feel like this. Since Dark Matter is explained to become active and inactive in cycles and that it is hunting for the Tree of Life, the game could have easily substituted Yveltal for the BigBad and Nuzleaf as TheDragon rather than introducing another non-Pokemon entity.]]
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* BrokenBase: The return of the hunger mechanic. Some like the idea of it returning, others find it an unnecessary annoyance that forces you to eat up inventory space for food.
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* BrokenBase: Many points of contention:
** The return of the hunger mechanic. Some like the idea of it returning, others find it an unnecessary annoyance that forces you to eat up inventory space forfood.food.
** The Looplets and Emera system, replacing the previous entries' IQ/Team Skill systems. Some find them to be a fun and strategic system since the Emera you get are dependent on the RNG, forcing you to stay on your toes; others feel that since the Emera and their effects always disappear after every dungeon, sticking you back at square one, there's never a sense of long-term progression, making them feel unsatisfying.
** The Connection Orb system, replacing the randomly-generated missions and the recruitment mechanics. Some find it to be a well-done fix, making it much easier to recruit new Pokemon and get 100% completion; others feel that the finite amount of missions hurts the game's replayability, and feel that since it's so easy to unlock powerful, high-level Pokemon, it doesn't feel as rewarding to recruit them.
** The slow speed of leveling up. Some find that this, alongside the Looplets and Emera, makes the game much more in line with the rest of the roguelike genre, since you can't easily grind and become overpowered like in the previous games; others, similar to the Looplets and Emera, feel that the slow leveling speed robs the game of a sense of long-term progression, making the gameplay unsatisfying.
** The return of the hunger mechanic. Some like the idea of it returning, others find it an unnecessary annoyance that forces you to eat up inventory space for
** The Looplets and Emera system, replacing the previous entries' IQ/Team Skill systems. Some find them to be a fun and strategic system since the Emera you get are dependent on the RNG, forcing you to stay on your toes; others feel that since the Emera and their effects always disappear after every dungeon, sticking you back at square one, there's never a sense of long-term progression, making them feel unsatisfying.
** The Connection Orb system, replacing the randomly-generated missions and the recruitment mechanics. Some find it to be a well-done fix, making it much easier to recruit new Pokemon and get 100% completion; others feel that the finite amount of missions hurts the game's replayability, and feel that since it's so easy to unlock powerful, high-level Pokemon, it doesn't feel as rewarding to recruit them.
** The slow speed of leveling up. Some find that this, alongside the Looplets and Emera, makes the game much more in line with the rest of the roguelike genre, since you can't easily grind and become overpowered like in the previous games; others, similar to the Looplets and Emera, feel that the slow leveling speed robs the game of a sense of long-term progression, making the gameplay unsatisfying.
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* AnticlimaxBoss: Bring just Shedinja against [[spoiler:Mewtwo]]. Watch the hopeless Legendary fail to damage it due to Wonder Guard. Make it cry by using a Ban Seed on his recovery move.
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* GameBreaker: The level 50 Salamence you can get five chapters into the story to use in side quests.
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Broken Base is not \"People are upset\" or \"Thing people are upset about\". Examples need to establish two or more sides
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** The game as a whole. Between the pros and cons of the new mechanics, minor changes or omissions (see TheyChangedItNowItSucks), the pacing of both the story and the game itself, the game's quality has been hotly debated.
** The inability to change genders in Gates to Infinity's English version was... Partially fixed, in a ''truly bizarre third-measure'' where you can choose your partner's gender, but ''not'' your player character's, which is always male, and neither character are ever addressed with any gender pronouns. Players are still not happy with this. However, since Nintendo of Europe tends to do their own localizations these days, non-American English players can still have hope that this can be properly addressed in the EU version.
** The inability to change genders in Gates to Infinity's English version was... Partially fixed, in a ''truly bizarre third-measure'' where you can choose your partner's gender, but ''not'' your player character's, which is always male, and neither character are ever addressed with any gender pronouns. Players are still not happy with this. However, since Nintendo of Europe tends to do their own localizations these days, non-American English players can still have hope that this can be properly addressed in the EU version.
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** At the very least, Nuzleaf and the Player should've been seen hanging out more, so his [[spoiler: betrayal hurts much more.]]
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* TheyWastedAPerfectlyGoodPlot: [[spoiler:The Dark Matter issue has so much potential to make good guys suddenly turn nasty due to negative emotions such as jealousy or hatred, but you only ever see a meager amount of the victims (Nuzleaf, the random Beheeyem, and Yveltal) doing this]]. What's more, it's never explained how these victims turned out like this at all.
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** The inability to change genders in Gates to Infinity's English version was... Partially fixed, in a ''truly bizarre third-measure'' where you can choose your partner's gender, but ''not'' your player character's, which is always male, and neither character are ever addressed with any gender pronouns. Players are still not happy with this. However, since Nintendo of Europe tends to do their own localizations these days, non-American English players can still have hope that this can be properly addressed in the EU version.
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* BaseBreaker: The player's partner. Some find him hilarious, others find him genuinely annoying.
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* BaseBreaker: The player's partner. Some find him them hilarious, others find him them genuinely annoying.
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** The game also has a limited amount of missions, rather than using the randomly-generated mission system the previous games did. Fans who preferred the routine of taking jobs and doing them weren't pleased.
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** The game also has a limited amount of missions, rather than using the randomly-generated mission system the previous games did. Fans who preferred the routine of taking jobs and doing them rather than dungeon-crawling for dungeon-crawling's sake weren't pleased.
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I\'ve been to Tumblr to /vp/ to Gamefaqs to everywhere in-between, gathering information and generally debating the game\'s quality, as is everyone else. Opinions are extremely varied, to say the least.
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** The game as a whole. Between the pros and cons of the new mechanics, minor changes or omissions (see TheyChangedItNowItSucks), the pacing of both the story and the game itself, the game's quality has been hotly debated.
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** The game also has a limited amount of missions, rather than using the randomly-generated mission system the previous games did. Fans who preferred the routine of taking jobs and doing them weren't pleased.
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* BaseBreaker: The player's partner. Some find him hilarious, others find him genuinely annoying.
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* TheyChangedItNowItSucks: Fans were very annoyed with the fact that the option of nicknaming new recruits got removed.
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Not Broken Base as written. The Legend summon thingy is post-game only, so it\'s not hand-holding.
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* BrokenBase:
** Quite a few fans are rather annoyed by the fact that the starting Pokemon you can select consist almost entirely of starter Pokemon from the main series, with only Pikachu and Riolu being the only non-starter Pokemon of the selection group. [[note]]Or, if you consider Pikachu a starter because of ''VideoGame/PokemonYellow'', this means Riolu is the ''only'' non-starter of the group.[[/note]] This means limiting your type chart down to electric, fire, water, grass, or fighting from the start. Removing long time fan favorites such as Eevee didn't help, either.
** The return of the hunger mechanic. Some like the idea of it returning, others wished it [[ScrappyMechanic had stayed as far away from the series as possible]] after it was removed in ''Gates''.
** Being able to summon Legendary Pokemon in dungeons. Some say it'll make the game too easy and is blatant hand holding. Others say the fact that there's a fifty-fifty chance of the Legendary Pokemon attacking you instead balances the mechanic out, making it a big 'risk versus reward' situation.
** Quite a few fans are rather annoyed by the fact that the starting Pokemon you can select consist almost entirely of starter Pokemon from the main series, with only Pikachu and Riolu being the only non-starter Pokemon of the selection group. [[note]]Or, if you consider Pikachu a starter because of ''VideoGame/PokemonYellow'', this means Riolu is the ''only'' non-starter of the group.[[/note]] This means limiting your type chart down to electric, fire, water, grass, or fighting from the start. Removing long time fan favorites such as Eevee didn't help, either.
** The return of the hunger mechanic. Some like the idea of it returning, others wished it [[ScrappyMechanic had stayed as far away from the series as possible]] after it was removed in ''Gates''.
** Being able to summon Legendary Pokemon in dungeons. Some say it'll make the game too easy and is blatant hand holding. Others say the fact that there's a fifty-fifty chance of the Legendary Pokemon attacking you instead balances the mechanic out, making it a big 'risk versus reward' situation.
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* BrokenBase:
** Quite a few fans are rather annoyed by the fact that the starting Pokemon you can select consist almost entirely of starter Pokemon from the main series, with only Pikachu and Riolu being the only non-starter Pokemon of the selection group. [[note]]Or, if you consider Pikachu a starter because of ''VideoGame/PokemonYellow'', this means Riolu is the ''only'' non-starter of the group.[[/note]] This means limiting your type chart down to electric, fire, water, grass, or fighting from the start. Removing long time fan favorites such as Eevee didn't help, either.
**BrokenBase: The return of the hunger mechanic. Some like the idea of it returning, others wished find it [[ScrappyMechanic had stayed as far away from the series as possible]] after it was removed in ''Gates''.
** Being able to summon Legendary Pokemon in dungeons. Some say it'll make the game too easy and is blatant hand holding. Others say the factan unnecessary annoyance that there's a fifty-fifty chance of the Legendary Pokemon attacking forces you instead balances the mechanic out, making it a big 'risk versus reward' situation.to eat up inventory space for food.
** Quite a few fans are rather annoyed by the fact that the starting Pokemon you can select consist almost entirely of starter Pokemon from the main series, with only Pikachu and Riolu being the only non-starter Pokemon of the selection group. [[note]]Or, if you consider Pikachu a starter because of ''VideoGame/PokemonYellow'', this means Riolu is the ''only'' non-starter of the group.[[/note]] This means limiting your type chart down to electric, fire, water, grass, or fighting from the start. Removing long time fan favorites such as Eevee didn't help, either.
**
** Being able to summon Legendary Pokemon in dungeons. Some say it'll make the game too easy and is blatant hand holding. Others say the fact
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** Being able to summon Legendary Pokemon in dungeons. Some say it'll make the game too easy and is blatant hand holding. Others say the fact that there's a fifty-fifty chance of the Legendary Pokemon attacking you instead balances the mechanic out, making it a big 'risk versus reward' situation.
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* BrokenBase: Quite a few fans are rather annoyed by the fact that the starting Pokemon you can select consist almost entirely of starter Pokemon from the main series, with only Pikachu and Riolu being the only non-starter Pokemon of the selection group. [[note]]Or, if you consider Pikachu a starter because of ''VideoGame/PokemonYellow'', this means Riolu is the ''only'' non-starter of the group.[[/note]] This means limiting your type chart down to electric, fire, water, grass, or fighting from the start. Removing long time fan favorites such as Eevee didn't help, either.
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* BrokenBase: BrokenBase:
** Quite a few fans are rather annoyed by the fact that the starting Pokemon you can select consist almost entirely of starter Pokemon from the main series, with only Pikachu and Riolu being the only non-starter Pokemon of the selection group. [[note]]Or, if you consider Pikachu a starter because of ''VideoGame/PokemonYellow'', this means Riolu is the ''only'' non-starter of the group.[[/note]] This means limiting your type chart down to electric, fire, water, grass, or fighting from the start. Removing long time fan favorites such as Eevee didn't help, either.
** The return of the hunger mechanic. Some like the idea of it returning, others wished it [[ScrappyMechanic had stayed as far away from the series as possible]] after it was removed in ''Gates''.
** Quite a few fans are rather annoyed by the fact that the starting Pokemon you can select consist almost entirely of starter Pokemon from the main series, with only Pikachu and Riolu being the only non-starter Pokemon of the selection group. [[note]]Or, if you consider Pikachu a starter because of ''VideoGame/PokemonYellow'', this means Riolu is the ''only'' non-starter of the group.[[/note]] This means limiting your type chart down to electric, fire, water, grass, or fighting from the start. Removing long time fan favorites such as Eevee didn't help, either.
** The return of the hunger mechanic. Some like the idea of it returning, others wished it [[ScrappyMechanic had stayed as far away from the series as possible]] after it was removed in ''Gates''.
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* BrokenBase: Quite a few fans are rather annoyed by the fact that the starting Pokemon you can select consist almost entirely of starter Pokemon from the main series, with only Pikachu and Riolu being the only non-starter Pokemon of the selection group. [[note]]Or, if you consider Pikachu a starter because of ''VideoGame/PokemonYellow'', this means Riolu is the ''only'' non-starter of the group.[[/note]] This means limiting your type chart down to electric, fire, water, grass, or fighting from the start. Removing long time fan favorites such as Eevee didn't help, either.
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* WinBackTheCrowd: The reinstatement of many features that were removed, such as the PlayerPersonalityQuiz, as well as the announcement that ''every'' known Pokémon as of the game's release will be available, have done a lot to raise people's hopes for this game after the lackluster reception of ''Gates to Infinity''.