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* LowTierLetdown: The Stellar Tera Type was hyped up in initial marketing as being a powerful Tera Type that possesses the powers of all Types, sacrificing the defensive benefit of Terastalization for pure offense. Unfortunately, when ''The Indigo Disk'' dropped players quickly realized that the mechanic appears to have been perhaps over-balanced; while you get a boost to all of your attacks, the attack boost amounts to a measly 20% bonus damage for non-STAB attacks and the standard 2x bonus for STAB, which pales in comparison to normal Terastalization which grants 50%. Furthermore, the bonus is only good ''once per type'', meaning that the momentum boost you get off of Stellar wears off very quickly relative to the investment you have to put in considering that you only get one Terastalization per game. This makes Stellar Type borderline useless in virtually every use case where you would want to use a Tera to gain an advantage since normal Terastalization confers defensive counterplay and superior long-term damage. The only Pokémon who would realistically be caught using Stellar Type is Terapagos, who is also gimped by its reliance on needing Terastalization to transform and even then merely becomes a mediocre Legendary.
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Forgot to include this tidbit, another reason why Arceus is so good in raids.


** When it comes to general special attackers, [[{{God}} Arceus]] stands out front and center. With [[MasterOfAll all of its stats surpassing base 120]] and [[AdaptiveAbility access to every type in the game through the Plate items]], all it needs is a moveset consisting of its [[SecretArt signature move Judgement]], [[StatusBuff Calm Mind]], [[DamageIncreasingDebuff Acid Spray]] (unless the opponent is a Steel-type) and [[HealThyself Recover]], and a Tera type of your choice; and since it learns most moves in the game, you can replace Judgement with one of the PowerfulButInaccurate options if you so wish[[note]]Though it should be noted that this mainly works for Fire Blast, Hydro Pump, Thunder, Blizzard, Focus Blast and Hurricane[[/note]]. The result is one of the very best offensive Pokémon for any given raid period, and one that you'll see at least once in a while [[BoringButPractical because of just how effective it is]]. This only became more notorious after the [=DLCs=] introduced the Stellar type, meaning [[AntiFrustrationFeatures you don't have to change Arceus' Tera type each time you want to change Plate]].

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** When it comes to general special attackers, [[{{God}} Arceus]] stands out front and center. With [[MasterOfAll all of its stats surpassing base 120]] and [[AdaptiveAbility access to every type in the game through the Plate items]], all it needs is a moveset consisting of its [[SecretArt signature move Judgement]], [[StatusBuff Calm Mind]], [[DamageIncreasingDebuff Acid Spray]] (unless the opponent is a Steel-type) and either [[HealThyself Recover]], Recover]] or [[LifeDrain Giga Drain]], and pair it with a Tera type of your choice; and since it choice. Since Arceus learns most moves in the game, you can also mix and match moves depending on whether you need to shut down status moves with Taunt or status conditions with Electric/Misty Terrain (though retaining at least a damaging move, either Calm Mind or Acid Spray, and recovery), or even replace Judgement with one of the PowerfulButInaccurate options if you so wish[[note]]Though it should be noted that this mainly works best for Fire Blast, Hydro Pump, Thunder, Blizzard, Focus Blast and Hurricane[[/note]]. The result is one of the very best offensive Pokémon for any given raid period, and one that you'll see at least once in a while [[BoringButPractical because of just how effective it is]]. This only became more notorious after the [=DLCs=] introduced the Stellar type, [[AllYourPowersCombined Stellar-type]], meaning [[AntiFrustrationFeatures you don't have to change Arceus' Tera type each time you want to change Plate]].
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Examples should be standalone.


*** While 6★ Gardevoir is a pain to deal with for reasons stated below in ThatOneBoss, its male counterpart, Gallade, is thankfully much easier to deal with. However, like Gardevoir, he also packs Will-O-Wisp to patch his low physical Defense, on top of having access to Hypnosis once the timer has ticked a bit, and his ability is chosen at random so you could end up with Sharpness, which may turn his Psycho Cut up a notch. And as usual for Fighting-type mons, it also packs Close Combat. Fortunately, the latter move will leave it vulnerable after a few Defense/Sp. Def. drops, letting you open fire if you survive.

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*** While 6★ Gardevoir is a pain to deal with for reasons stated below in ThatOneBoss, due to its Calm Mind spam, its male counterpart, Gallade, is thankfully much easier to deal with. However, like Gardevoir, he also packs Will-O-Wisp to patch his low physical Defense, on top of having access to Hypnosis once the timer has ticked a bit, and his ability is chosen at random so you could end up with Sharpness, which may turn his Psycho Cut up a notch. And as usual for Fighting-type mons, it also packs Close Combat. Fortunately, the latter move will leave it vulnerable after a few Defense/Sp. Def. drops, letting you open fire if you survive.

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*** While 6★ Gardevoir is a pain to deal with for reasons stated below in ThatOneBoss, its male counterpart, Gallade, is thankfully much easier to deal with. However, like Gardevoir, he also packs Will-O-Wisp to patch his low physical Defense, on top of having access to Hypnosis once the timer has ticked a bit, and his ability is chosen at random so you could end up with Sharpness, which may turn his Psycho Cut up a notch. And as usual for Fighting-type mons, it also packs Close Combat. Fortunately, the latter move will leave it vulnerable after a few Defense/Sp. Def. drops, letting you open fire if you survive.



** Tera Raid bosses with stat-boosting moves or abilities tend to be severe headaches as the mechanics of Raid battles often conspire to have them trigger those boosts several times in quick succession, resulting in DamageSpongeBoss who also hits so damn hard or is almost impossible to kill from maxed-out buffs. Below are just a few standout examples:
*** Defiant Annihilape. Take a Pokémon with all around decent stats infamous for the power of its SecretArt and pump its HP up the wazoo while giving it Focus Energy, Shadow Claw, and Bulk Up. Attempting to debuff it will likely end in your demise due to Defiant's +2 Attack boost, and with Focus Energy it can outright ignore any Defense buffs you set up by simply critting through them and chewing through massive amounts of health. Playing with bots is also a massive toss up since there is the chance for them to use Pokémon with Intimidate, which will give Annihilape a net +1 Attack boost every time they faint and revive. The only saving grace is that it likes to spam Close Combat when it cannot get a positive matchup with Shadow Claw or Rage Fist, which will lower its defenses and give the party an easier time taking it out as long as they are able to survive its onslaught.
*** It's not uncommon to hear about Dragonite in 6-Star Tera Raids giving a lot of people grief. Already a Pseudo-legendary, Dragonite can hit like a truck depending on the Tera Type, and is quite bulky on top of it. The thing that makes it extremely dangerous, though, is the fact that it packs ''Dragon Dance''. If you don't have someone constantly spamming Clear Smog (to remove its buffs) or Taunt (to prevent it from using it), you'll very quickly end up with a boss that will continually one-shot your Pokémon before you can even move.
*** Moxie Gyarados is especially a problem for solo players, given that NPC Pokémon are unlikely to survive its massive attack, at which point Moxie makes Gyarados hit ''even harder'' resulting in it constantly one-shotting everyone.
*** There's also Moxie Salamence who's just as bad if not worse than Gyarados due to having far better stats and typing and access to ''Dragon Dance'' which will wipe the raid out with little effort once it gets a boost, making it a terror for online raids who are not prepared for it.
*** Gardevoir (who was also a similar pain to deal with in Dynamax Raids in Gen VIII) loves spamming Calm Mind, making its Special Attack hurt like hell and rendering it as good as immune to special attacks. And thanks to its decent coverage and access to Thunder Wave and Will-O-Wisp, you're left with incredibly few ways to deal with it. Its Male counterpart, Gallade, is also this for the same reasons due to the same access to Thunder Wave and Will-O-Wisp, on top of having access to Swords Dance and his new ability Sharpness which would boost his cutting attacks to the point of one-shotting everything that doesn't resist his typing.

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** Tera Raid bosses with stat-boosting moves or abilities tend to be severe headaches as the mechanics of Raid battles often conspire to have them trigger those boosts several times in quick succession, resulting in DamageSpongeBoss who also hits so damn hard or is almost impossible to kill from maxed-out buffs. Below are just a few standout examples:
specifics:
*** Defiant Annihilape. Take a Pokémon with all around decent stats infamous for the power of its SecretArt and pump its HP up the wazoo while giving it Focus Energy, Shadow Claw, and Bulk Up. Attempting to debuff it will likely end in your demise due to Defiant's +2 Attack boost, and with Focus Energy it can outright ignore any Defense buffs you set up by simply critting through them and chewing through massive amounts of health. Playing with bots is also a massive toss up since there is the chance for them to use Pokémon with Intimidate, which will give Annihilape a net +1 Attack boost every time they faint and revive. The only saving grace is that it likes to spam Close Combat when it cannot get a positive matchup with Shadow Claw or Rage Fist, which will lower its defenses and give the party an easier time taking it out as long as they are able to survive its onslaught.
*** It's not uncommon to hear about Dragonite in 6-Star Tera Raids giving a lot of people grief.
'''6★ Dragonite'''. Already a Pseudo-legendary, Dragonite can hit hits like a truck depending on the Tera Type, and is quite bulky on top of it. The it, but the thing that makes it extremely dangerous, though, dangerous is the fact that it packs ''Dragon Dance''. If you don't Dance'' as part of its normal moveset. Since a Tera Raid boss will use moves against other Pokémon, how this works is that, despite using Dragon Dance once on-screen, there's a chance it will have someone used it against other Pokémon as well, resulting in at least ''+3'' or even '''''+4''' [[TheComputerIsACheatingBastard in a single turn]]''! It's not uncommon to hear about this mon giving a lot of people grief; if you can't constantly spamming spam Clear Smog (to remove its buffs) or Taunt (to prevent it from using it), DD), you'll very quickly end up with a boss that will continually one-shot your Pokémon before you can even move.
*** Moxie Gyarados is especially a problem for solo players, given
move. And if it debuffs your stats? Consider yourself lost. Your best best is, ironically, to pray that NPC Pokémon are unlikely to survive its massive attack, at which point Moxie makes Gyarados hit ''even harder'' resulting in it constantly one-shotting everyone.
[[PowerfulButInaccurate Dragon Rush]] ''misses''.
*** There's also Moxie Salamence who's just as bad if not worse than Gyarados due 6★ Gardevoir, similarly to having far better stats and typing and access to ''Dragon Dance'' which will wipe the raid out with little effort once it gets a boost, making it a terror for online raids who are not prepared for it.
*** Gardevoir (who was also a similar pain to deal with in Dynamax Raids in Gen VIII)
Dragonite, loves spamming Calm Mind, making its Special Attack Sp. Atk. hurt like hell and rendering it as good as immune to special attacks. And thanks to While it doesn't pack coverage for Steel-types, its decent coverage and access to Thunder Wave and Will-O-Wisp, you're left Will-O-Wisp are still painful to deal with, leaving you with incredibly few ways to deal with it. Its Male counterpart, Gallade, is also beat it.
*** 6★ Corviknight packs Hone Claws. While
this for the same reasons due to the same access to Thunder Wave and Will-O-Wisp, on top of having access to Swords Dance and his new ability Sharpness which would boost his cutting attacks to the point of one-shotting everything that means it doesn't resist his typing.boost its Speed like Dragonite, it's still a MightyGlacier who packs even better coverage than Dragonite does, as Body Press combined with either Iron Head or Drill Peck (the combo of Fighting/Steel and Fighting/Flying) tends to have few reliable switch-ins. It also packs Mirror Force as its ability, making, debuffing Corviknight's stats a no-go unless you switch/supress its ability.
*** 6★ Flareon can be surprisingly difficult if you play solo because of its ability: [[BeneficialDisease Guts]]. With the inability to cripple its Attack through burns and the tendency for the AI to spam status moves as soon as possible, plus the fact Flareon uses Sunny Day and Curse after its HP drops to certain thresholds, you'll be quickly left with a Pokémon whose Fire moves will even outdamage Tera Blast.
*** 6★ Annihilape thankfully doesn't pack Bulk Up as part of its normal moveset, but it still uses the move every certain HP threshold. Thanks to its access to Focus Energy, it can outright ignore any Defense buffs you set up by simply {{crit|icalHit}}ting through them, chewing through massive amounts of health, [[CriticalHitClass especially thanks to Shadow Claw]]. Attempting to debuff it will end badly since it packs ''Defiant'', which gives it a +2 Attack boost, making playing with bots a massive toss up since there is the chance to get a partner with a Pokémon with Intimidate; this will also give Annihilape a net +1 Attack boost every time they faint and revive. The saving graces (if you can call them that) is that its SecretArt, Rage Fist, is not a part of its normal moveset, only using it when time is almost up (to ensure the battle ends); additionally, it loves spamming Close Combat when it cannot get a positive matchup with Shadow Claw, which lowers its defenses and gives you an easier time taking it out -- ''if'' you can survive.
*** [[GatheringSteam Moxie]] Gyarados is especially a problem when playing solo. Given that NPC Pokémon tend to be [[CurbStompCushion Curb-Stomp Cushions]] that are still wiped out in a few hits, you and they'll be progressively unlikely to survive its massive Attack that [[KillStreak keeps boosting itself up with each kill]], until it reaches a point where Moxie makes Gyarados constantly one-shot everyone. If you can manage to supress its Ability with something like Skill Swap or Worry Seed, you'll still have to contend with a hard-hitting combo of Aqua Tail, Crunch and Ice Fang, plus Taunt to stop you from boosting after a certain HP threshold and Dragon Dance as its HP reaches the red, which isn't pretty at all.
*** Moxie Salamence is similarly gnarly as Gyarados (if not worse). It has far better stats and typing, and in a twist, is one of the only two mons (alongside Talonflame) to pack Tera Blast in its normal moveset (when it is generally used by the Eeveelutions), narrowing its list of potential checks even more. It even uses Dragon Dance at a higher HP threshold than Gyarados does, letting it wipe your team out with little effort once it gets a boost; this causes, again, to supress its ability to not be a guaranteed win.

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*** 5★ and especially 6★ Poliwrath can get extremely grating for one reason: Haze. Given the absurd amount of HP high-level raid bosses have, just about the only sensible strategy to fight them is to bring Pokémon who can give themselves attack buffs and/or give the boss defense debuff, but Haze ensures you'll never have that buff/debuff active for longer than one turn, wasting your time and putting you in an extremely tight time window to finish the raid.

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*** 5★ and especially 6★ Poliwrath can get extremely grating for one reason: Haze. Given the absurd amount of HP high-level raid bosses have, just about the only sensible strategy to fight them is to bring Pokémon who can give themselves attack buffs and/or give the boss defense debuff, but Haze ensures you'll never have that buff/debuff active for longer than one turn, wasting your time and putting you in an extremely tight time window to finish the raid. Oh, and if you don't run buffs and debuffs, you'll instead have to content with Poliwrath using Bulk Up, leaving it the only Pokémon in the raid to have any buff.


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** Encore. Because you can bring only one Pokémon to any raid, Encore will lock your Pokémon into using one move for several turns without you having any means to cancel the effect, thus severely restricting your choice of what Pokémon to bring. Even the precious few Pokémon with abilities that can ignore Encore (such as Gholdengo) still have to worry about the raid boss nullifying their ability for one turn and immediately following that up with Encore, which can be more than enough to completely screw you over.
** To a much lesser extent than Encore, Taunt can also be disastrous since it means you cannot use non-damaging moves to stack up buffs and debuffs, which are crucial for high-level raids.
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** The FinalBoss of ''The Teal Mask'' DLC can be this if you follow the intended level curve the game sets if you enter the DLC before completing the main game. The wild Pokemon, trainer, and story battles ramp up at a steady and reasonable pace if you play along, starting the DLC at around Level 10 and ending at the mid-to-high 30s. [[spoiler:The final fight with Kieran ranges from 33-38. The epic four-phase battle against Ogerpon? ''Level 20''. Even if you're trying your best not to overlevel, you'll most likely steamroll Ogerpon without even trying.]]

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** The FinalBoss of ''The Teal Mask'' DLC can be this if you follow the intended level curve the game sets if you enter the DLC before completing the main game. The wild Pokemon, Pokémon, trainer, and story battles ramp up at a steady and reasonable pace if you play along, starting the DLC at around Level 10 and ending at the mid-to-high 30s. [[spoiler:The final fight with Kieran ranges from 33-38. The epic four-phase battle against Ogerpon? ''Level 20''. Even if you're trying your best not to overlevel, you'll most likely steamroll Ogerpon without even trying.]]



** If it happens to be raining at Team Star's Schedar Squad base, the battle with Mela goes from being [[ThatOneBoss relatively challenging]] to ''a complete joke''. Not only will her Pokemon's fire attacks be greatly weakened from the rainfall, but her Torkoal's Drought ability will completely fail to activate. You still have to take her Revavroom's Blazing Torque's high burn chance into consideration, though.
** Out of all the 6-Star Tera Raid bosses, Ditto is by far the least problematic to deal with, even while fighting solo. It's practically guaranteed to be packing Imposter as its ability, meaning that it automatically transforms into your chosen Pokemon. This provides a few cheese strategies: When playing solo, bring a Pokémon who only has one attacking move and arrange so that said Pokémon is immune to its own attack, for example, a Pokémon with Ground attack holding Air Balloon or a Normal Pokémon with Ghost attack or vice versa etc, as long as the Ditto's Tera type isn't immune to said move. Add attack buff to your Pokémon, and the Ditto will fall without being able to retaliate. When playing online, Ditto's Imposter will always copy the host's Pokémon, so if you are the host, you can bring, say, a Magikarp, leaving your teammates free to destroy the Ditto effortlessly.

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** If it happens to be raining at Team Star's Schedar Squad base, the battle with Mela goes from being [[ThatOneBoss relatively challenging]] to ''a complete joke''. Not only will her Pokemon's Pokémon's fire attacks be greatly weakened from the rainfall, but her Torkoal's Drought ability will completely fail to activate. You still have to take her Revavroom's Blazing Torque's high burn chance into consideration, though.
** Out of all the 6-Star Tera Raid bosses, Ditto is by far the least problematic to deal with, even while fighting solo. It's practically guaranteed to be packing Imposter as its ability, meaning that it automatically transforms into your chosen Pokemon.Pokémon. This provides a few cheese strategies: When playing solo, bring a Pokémon who only has one attacking move and arrange so that said Pokémon is immune to its own attack, for example, a Pokémon with Ground attack holding Air Balloon or a Normal Pokémon with Ghost attack or vice versa etc, as long as the Ditto's Tera type isn't immune to said move. Add attack buff to your Pokémon, and the Ditto will fall without being able to retaliate. When playing online, Ditto's Imposter will always copy the host's Pokémon, so if you are the host, you can bring, say, a Magikarp, leaving your teammates free to destroy the Ditto effortlessly.



** A popular theory prior to "The Indigo Disk" releasing was that [[spoiler:Terapagos was actually the Time Machine itself, and that instead of really bringing Paradox Pokemon from other times, it was granting the wishes of the Professor to find them and creating them whole cloth like Tulpas. This was because the information about Paradox 'mon seemed contradictory and far-fetched coming from sketchy paranormal magazines, and how Arven remarks how confusing it is that Heath observed them long before the Time Machine existed. This is mostly jossed after an event has the PlayerCharacter meet the (non-AI) Professor in what seems to be a StableTimeLoop.]]

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** A popular theory prior to "The Indigo Disk" releasing was that [[spoiler:Terapagos was actually the Time Machine itself, and that instead of really bringing Paradox Pokemon Pokémon from other times, it was granting the wishes of the Professor to find them and creating them whole cloth like Tulpas. This was because the information about Paradox 'mon seemed contradictory and far-fetched coming from sketchy paranormal magazines, and how Arven remarks how confusing it is that Heath observed them long before the Time Machine existed. This is mostly jossed after an event has the PlayerCharacter meet the (non-AI) Professor in what seems to be a StableTimeLoop.]]



* FanDislikedExplanation: The implication in ''The Hidden Treasure of Area Zero'' that [[spoiler:Paradox Pokemon aren't past/future versions of pre-existing Pokemon, but Pokemon from alternate timelines whom were brought into the main Pokemon world by Terapagos' power]] has been derided by some fans for being an extremely weak and anticlimactic explanation for what the main game kept open as a major mystery, as well as robbing the former of their mystique in favour of making them a replacement for Ultra Beasts, although the game still leaves some room for interpretation.

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* FanDislikedExplanation: The implication in ''The Hidden Treasure of Area Zero'' that [[spoiler:Paradox Pokemon Pokémon aren't past/future versions of pre-existing Pokemon, Pokémon, but Pokemon Pokémon from alternate timelines whom were brought into the main Pokemon Pokémon world by Terapagos' power]] has been derided by some fans for being an extremely weak and anticlimactic explanation for what the main game kept open as a major mystery, as well as robbing the former of their mystique in favour of making them a replacement for Ultra Beasts, although the game still leaves some room for interpretation.



** Toxapex's Violet Pokedex entry, along with its Pokedex picture, states a previously unknown rivalry with Bruxish over territory and how it always loses. Not only is this a clever application of type advantage in wild Pokemon dynamics (Psychic beats Poison in this case), but in real life, some species of Triggerfish (Bruxish's basis) are known to be among the few predators actually able to prey on the Crown-of-Thorns starfish (Toxapex's basis).

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** Toxapex's Violet Pokedex entry, along with its Pokedex picture, states a previously unknown rivalry with Bruxish over territory and how it always loses. Not only is this a clever application of type advantage in wild Pokemon Pokémon dynamics (Psychic beats Poison in this case), but in real life, some species of Triggerfish (Bruxish's basis) are known to be among the few predators actually able to prey on the Crown-of-Thorns starfish (Toxapex's basis).
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* HilariousInHindsight: The games introduced Nymble line with its final evolution, Lokix reminiscent of ''Franchise/KamenRider''. ''Series/KamenRiderGotchard'' later introduces [=Hopper1=], a Grasshopper Chemy who later transforms into [=CrossHopper=] as part of its MidSeasonUpgrade, who can walk on two similar to Lokix.

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* HilariousInHindsight: The games introduced Nymble line with its final evolution, Lokix reminiscent of ''Franchise/KamenRider''. ''Series/KamenRiderGotchard'' later introduces [=Hopper1=], a Grasshopper Chemy who later transforms into [=CrossHopper=] as part of its MidSeasonUpgrade, who can walk on two legs similar to Lokix.

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Spelling/grammar fix(es), Added example(s)


* HilariousInHindsight: The games introduced Nymble line with its final evolution, Lokix reminiscent of ''Franchise/KamenRider''. ''Series/KamenRiderGotchard'' later introduces [=Hopper1=], a Grasshopper Chemy who later transforms into [=CrossHopper=] as part of its MidSeasonUpgrade, who can walk on two similar to Lokix.



** While trecking through Area Zero, Nemona and Penny start reminiscing about their time with the protagonist. Arven butts in to tell them that they can't compete with the foundation for his friendship with the protagonist, which comes across as him trying to show up a perceived romantic rival. The conversation is exactly the same regardless of the protagonist's gender.

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** While trecking trekking through Area Zero, Nemona and Penny start reminiscing about their time with the protagonist. Arven butts in to tell them that they can't compete with the foundation for his friendship with the protagonist, which comes across as him trying to show up a perceived romantic rival. The conversation is exactly the same regardless of the protagonist's gender.
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We don't need to say this for everything that's potentially contentious. Pretty much everyone agrees the games needed more time.


* ObviousBeta: The game infamously suffers from copious amounts of bugs and graphical errors due to the strict deadline the developers were forced to work with, releasing less than a year after ''VideoGame/PokemonLegendsArceus''. Whether or not this matters is a point of contention.

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* ObviousBeta: The game infamously suffers from copious amounts of bugs and graphical errors due to the strict deadline the developers were forced to work with, releasing less than a year after ''VideoGame/PokemonLegendsArceus''. Whether or not this matters is a point of contention.
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Spelling/grammar fix(es)


** Palafin is commonly referred to as "Slaking if it didn't have Truant", and for good reasons. Initially, it has horrid base stats, but its ability Zero To Hero brings its stats up to OlympusMons levels for the rest of the battle just by ''switching out,'' in a game that has mandatory Shift mode. And did we mention it has a Jet Punch, a 60-power STAB Water-type move with ActionInitiative, as its SecretArt? Even in [=PvP=], a common strategy is to lead with Palafin and instantly switch it out — the lost turn is well worth the benefit of having an Uber-tier Mon for the rest of the battle. The dolphin's only KryptoniteFactor, aside from [[YouWillNotEvadeMe trapping moves and abilities,]] is Tera Raids, where it can't switch out and transform into its secret identity.

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** Palafin is commonly referred to as "Slaking if it didn't have Truant", and for good reasons. Initially, it has horrid base stats, but its ability Zero To Hero brings its stats up to OlympusMons levels for the rest of the battle just by ''switching out,'' in a game that has mandatory Shift mode. And did we mention it has a Jet Punch, a 60-power STAB Water-type move with ActionInitiative, as its SecretArt? Even in [=PvP=], a common strategy is to lead with Palafin and instantly switch it out — the lost turn is well worth the benefit of having an Uber-tier Mon for the rest of the battle. The dolphin's only KryptoniteFactor, aside from [[YouWillNotEvadeMe trapping moves and abilities,]] Abilities]], is Tera Raids, where it can't switch out and transform into its secret identity.
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** Palafin is commonly referred to as "Slaking if it didn't have Truant", and for good reasons. Initially, it has horrid base stats, but its ability Zero To Hero brings its stats up to OlympusMons levels for the rest of the battle just by ''switching out,'' in a game that has mandatory Shift mode. And did we mention it has a Jet Punch, a 60-power STAB Water-type move with ActionInitiative, as its SecretArt? Even in [=PvP=], a common strategy is to lead with Palafin and instantly switch it out — the lost turn is well worth the benefit of having an Uber-tier Mon for the rest of the battle. The dolphin's only KryptoniteFactor, aside from [[YouWillNotEvadeMe trapping moves,]] is Tera Raids, where it can't switch out and transform into its secret identity.

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** Palafin is commonly referred to as "Slaking if it didn't have Truant", and for good reasons. Initially, it has horrid base stats, but its ability Zero To Hero brings its stats up to OlympusMons levels for the rest of the battle just by ''switching out,'' in a game that has mandatory Shift mode. And did we mention it has a Jet Punch, a 60-power STAB Water-type move with ActionInitiative, as its SecretArt? Even in [=PvP=], a common strategy is to lead with Palafin and instantly switch it out — the lost turn is well worth the benefit of having an Uber-tier Mon for the rest of the battle. The dolphin's only KryptoniteFactor, aside from [[YouWillNotEvadeMe trapping moves,]] moves and abilities,]] is Tera Raids, where it can't switch out and transform into its secret identity.



** Another Raid Breaker is one that returns from ''Sword and Shield'': Perrserker. Much like the last Generation, it utilizes its Hidden Ability Steely Spirit to boost the power of it and its team members' Steel-type moves to absurd levels, and the Ability stacks with itself as well as Terastallization. As a result, raid teams that carry either nothing but Perrserker or two or three Perrserker designed to support a hard hitting Steel-type (Often Dusk Mane Necrozma or Zacian-Crowned) are common, often one- or two-shotting most Raid Bosses with ease.

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** Another Raid Breaker is one that returns from ''Sword and Shield'': Perrserker. Much like the last Generation, it utilizes its Hidden Ability Steely Spirit to boost the power of it and its team members' Steel-type moves to absurd levels, and the Ability stacks with itself as well as Terastallization. As a result, raid teams that carry either nothing but Perrserker or two or three Perrserker designed to support a hard hitting Steel-type (Often Dusk Mane Necrozma or Zacian-Crowned) Zacian-Crowned for a physical attacker or Archaludon for a special attacker) are common, often one- or two-shotting most Raid Bosses with ease.
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** Iron Jugulis gets this for being one of the more uninspired Paradox Pokémon and for its [[InherentlyFunnyWords funny name]], but also for inheriting Charizard's "curse" of being a dragon Pokémon that isn't even Dragon-type, in '''2022'''.[[note]]Charizard at least had the excuse of EarlyInstallmentWeirdness concerning the Dragon type.[[/note]] Fans speculate that something ''must'' have gone wrong during [[{{Robosexual}} the Hydreigon-robot mating ritual]] that allegedly created the species.

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** Iron Jugulis gets this for being one of the more uninspired Paradox Pokémon and for its [[InherentlyFunnyWords funny name]], but also for inheriting Charizard's "curse" of being a dragon Pokémon that isn't even Dragon-type, in '''2022'''.[[note]]Charizard at least had the excuse of EarlyInstallmentWeirdness concerning the Dragon type.[[/note]] Fans speculate that something ''must'' have gone wrong during [[{{Robosexual}} the Hydreigon-robot mating ritual]] that allegedly created the species. Even in battles, it can't learn Hydreigon's best nuke option of Draco Meteor[[note]]which can only be learned by permanent Dragon-types, [[MyFriendsAndZoidberg Mew, and Arceus]][[/note]] and has to settle with the AwesomeButImpractical Hurricane instead.
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** Iron Jugulis gets this for being one of the more uninspired Paradox Pokémon and for its [[InherentlyFunnyWords funny name]], but also for inheriting Charizard's "curse" of being a dragon Pokémon that isn't even Dragon-type, in '''2022'''.[[note]]Charizard at least had the excuse of EarlyInstallmentWeirdness concerning the Dragon type.[[/note]] Fans speculate that something ''must'' have gone wrong during [[{{Robosexual}} the Hydreigon-robot mating ritual]] that allegedly created the species.
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Null edit, Not enough context (ZCE), General clarification on works content


** Iono is often called a VTuber. While her design and mannerisms definitely resemble a VTuber's, in-universe, she doesn’t use a virtual avatar for her streams. She shows her real-life appearance on-camera, which would make her just a regular streamer.

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** Iono is often called a VTuber. While her design and mannerisms definitely resemble a VTuber's, in-universe, she doesn’t use a virtual avatar for her streams. She shows her real-life appearance on-camera, which would make her just her, in VTuber dialect, a regular streamer.fleshtuber.

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Breather Boss is a better fit for easy bosses which aren't plot-critical.


** If it happens to be raining at Team Star's Schedar Squad base, the battle with Mela goes from being [[ThatOneBoss relatively challenging]] to ''a complete joke''. Not only will her Pokemon's fire attacks be greatly weakened from the rainfall, but her Torkoal's Drought ability will completely fail to activate. You still have to take her Revavroom's Blazing Torque's high burn chance into consideration, though.



** Out of all the 6-Star Tera Raid bosses, Ditto is by far the least problematic to deal with, even while fighting solo. It's practically guaranteed to be packing Imposter as its ability, meaning that it automatically transforms into your chosen Pokemon. This provides a few cheese strategies: When playing solo, bring a Pokémon who only has one attacking move and arrange so that said Pokémon is immune to its own attack, for example, a Pokémon with Ground attack holding Air Balloon or a Normal Pokémon with Ghost attack or vice versa etc, as long as the Ditto's Tera type isn't immune to said move. Add attack buff to your Pokémon, and the Ditto will fall without being able to retaliate. When playing online, Ditto's Imposter will always copy the host's Pokémon, so if you are the host, you can bring, say, a Magikarp, leaving your teammates free to destroy the Ditto effortlessly.
** Much like it is in competitive play, Slaking is a complete pushover as a Tera Raid boss, as well. Thanks to Truant, it only moves once every turn (in fact, Truant will activate ''multiple times'' if it tries to attack more than once), giving you plenty of opportunities to set up stats-boosting moves, and if you know semi-invulnerable two-turn moves or moves that protect yourself, it will be completely helpless to do ''anything'' against you. It can't even effectively utilize Facade, as [[TacticalSuicideBoss it removes status conditions from itself almost immediately, thus knocking Facade's power back down to 70]].
** [[DownplayedTrope While not as big of a pushover as Ditto or Slaking]], a 6-Star Blissey can also be handled solo. While it does have enormous HP and great Special Defense, it still has very low defense, which a good physical-based attacker with Taunt can easily exploit. Even if Blissey does knock you out once, you have most likely broken past its barrier with plenty of time still left to spare at that point, leaving it easy pickings for you once you revive.


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* BreatherBoss:
** If it happens to be raining at Team Star's Schedar Squad base, the battle with Mela goes from being [[ThatOneBoss relatively challenging]] to ''a complete joke''. Not only will her Pokemon's fire attacks be greatly weakened from the rainfall, but her Torkoal's Drought ability will completely fail to activate. You still have to take her Revavroom's Blazing Torque's high burn chance into consideration, though.
** Out of all the 6-Star Tera Raid bosses, Ditto is by far the least problematic to deal with, even while fighting solo. It's practically guaranteed to be packing Imposter as its ability, meaning that it automatically transforms into your chosen Pokemon. This provides a few cheese strategies: When playing solo, bring a Pokémon who only has one attacking move and arrange so that said Pokémon is immune to its own attack, for example, a Pokémon with Ground attack holding Air Balloon or a Normal Pokémon with Ghost attack or vice versa etc, as long as the Ditto's Tera type isn't immune to said move. Add attack buff to your Pokémon, and the Ditto will fall without being able to retaliate. When playing online, Ditto's Imposter will always copy the host's Pokémon, so if you are the host, you can bring, say, a Magikarp, leaving your teammates free to destroy the Ditto effortlessly.
** Much like it is in competitive play, Slaking is a complete pushover as a Tera Raid boss, as well. Thanks to Truant, it only moves once every turn (in fact, Truant will activate ''multiple times'' if it tries to attack more than once), giving you plenty of opportunities to set up stats-boosting moves, and if you know semi-invulnerable two-turn moves or moves that protect yourself, it will be completely helpless to do ''anything'' against you. It can't even effectively utilize Facade, as [[TacticalSuicideBoss it removes status conditions from itself almost immediately, thus knocking Facade's power back down to 70]].
** [[DownplayedTrope While not as big of a pushover as Ditto or Slaking]], a 6-Star Blissey can also be handled solo. While it does have enormous HP and great Special Defense, it still has very low defense, which a good physical-based attacker with Taunt can easily exploit. Even if Blissey does knock you out once, you have most likely broken past its barrier with plenty of time still left to spare at that point, leaving it easy pickings for you once you revive.
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* PlayTheGameSkipTheStory: ''The Indigo Disk'' is generally agreed to have weaker story content than the base game and ''The Teal Mask'', with Terapagos and [[spoiler:the Area Zero Underdepths]] in particular being underexplored despite being the namesake of the expansion. However, many fans also find its gameplay to be the best of the three parts, with well-designed, difficult battles, various quality-of-life improvements, a functional sidequesting system that rewards pretty much ''anything'' you do in the Terarium, and bonus features that add extra play value to the game.
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* DisappointingLastLevel: After a uniquely themed {{Wutai}} land in Kitakami and the sprawling and dynamic Blueberry Academy, ''The Hidden Treasure of Area Zero'' ends with [[spoiler:the Area Zero Underdepths,]] a small, linear dungeon. This is especially disappointing considering how well-received the "main" Area Zero was in the base game, as many fans were hyped for an expansion of the area based on pre-release datamined info. Furthermore, the [[spoiler:Underdepths]] don't have Pokémon or items that can't already be found elsewhere, giving them very little reason to be revisited.

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* DisappointingLastLevel: After a uniquely themed {{Wutai}} land in Kitakami and the sprawling and dynamic Blueberry Academy, ''The Hidden Treasure of Area Zero'' ends with [[spoiler:the Area Zero Underdepths,]] a small, linear dungeon. This is especially disappointing considering how well-received the "main" Area Zero was in the base game, as many fans were hyped for an expansion of the area based on pre-release datamined info. Furthermore, the [[spoiler:Underdepths]] don't have Pokémon or items that can't already be found elsewhere, giving them very little reason to be revisited.revisited aside from one chamber guarded by a Stellar Tera Garchomp that contains a ton of Tera Shards and items.
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** In ''The Teal Mask'' DLC, [[spoiler:Ogerpon is written in Kitakami's folklore as a dangerous ogre who terrorised the land long ago until it was driven away by a trio of Pokémon who [[HeroicSacrifice laid down their lives]] to stop it and were given heroic sendoffs as well as being revered as the Loyal Trio. In reality, the opposite was true and ''much uglier''. Ogerpon was actually the companion of a mysterious man [[FantasticRacism whose appearances scared the locals of Kitakami and refused them entry]], but both were content with living on Oni Mountain together. The only villager who took pity on them was a mask maker who gifted them ornate masks so they can interact with the locals, but their famous masks drew the attention of the "Loyal" Trio; in reality, a ruthless group of bandits who ''attacked'' Ogerpon's companion and took three of their four masks. In a panic upon seeing their home in ruins, Ogerpon ran to the village looking for their master (whose fate goes unexplained), only for a brawl to take place which led to [[HeroWithBadPublicity Ogerpon being branded as the villain]] and the [[VillainWithGoodPublicity "Loyal" Trio being revered as the heroes]] for centuries until Kieran's efforts manages to get the true story spread about Ogerpon which ends its loneliness once and for all.]]
** Kieran from the [=DLCs=]. He starts off as a meek kid from a small town and an aggressive older sister. He then befriends the player character and there seems to be a little bit of ShipTease between them as they enjoy their time together at the festival. [[spoiler:Unforturnately, the player character meets with Ogerpon, a Pokémon who the townsfolk believed to be a fearsome monster and Kieran’s idol, and the player is forced to keep their encounter secret from Kieran because of Carmine and their grandfather. The perceived betrayal and the constant losses to the player in battles starts wearing down on his fragile mentality and causes him to snap later when Ogerpon decides to be with the player instead of Kieran. Losing Ogerpon causes him to undergo a major personality change and he devotes so much time into becoming the strongest Pokémon trainer in Blueberry Academy. He then loses his title at the hands of the player (and the player can send Ogerpon out during the battle with him, causing him to [[BerserkButton call the player out]]). Finally, in his desperation to become stronger, he forcefully catches Terapagos with a Master Ball after seeing it's taken an interest in the player, yet the kid doesn't get to have Terapagos for long due to its Stellar form being too unstable to control; though it's a case of LaserGuidedKarma at its finest, it's still rather pitiful.]]

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** In ''The Teal Mask'' DLC, [[spoiler:Ogerpon Ogerpon is written in Kitakami's folklore as a dangerous ogre who terrorised terrorized the land long ago until it she was driven away by a trio of Pokémon who supposedly [[HeroicSacrifice laid down their lives]] to stop it her and were given heroic sendoffs as well as sendoffs, being revered as the Loyal Trio. In reality, the [[spoiler:the opposite was true and ''much uglier''. uglier'': Ogerpon was actually the companion of a mysterious man [[FantasticRacism whose appearances scared the locals of Kitakami and refused them entry]], but both were content with living on Oni Mountain together. The only villager who took pity on them was a mask maker who gifted them ornate masks so they can could interact with the locals, but their famous masks drew the attention of Pecharunt, a manipulative yet ObliviouslyEvil Pokémon that empowered and controlled three unknown Pokémon to transform them into the "Loyal" Trio; in reality, a Trio. The ruthless group trio of bandits who ''attacked'' Ogerpon's companion and took three of their four masks. In a panic upon seeing their home in ruins, Ogerpon ran to the village looking for their her master (whose fate goes unexplained), unexplained but is heavily implied to have died), only for a brawl to take place which led to [[HeroWithBadPublicity Ogerpon being branded as the villain]] and the [[VillainWithGoodPublicity "Loyal" Trio being revered as the heroes]] for centuries until centuries. It takes Kieran's efforts manages to get the true story spread about Ogerpon which ends its Ogerpon, ending her loneliness once and for all.]]
all]].
** Kieran from the [=DLCs=]. He starts off as a meek kid from a small town and [[BigSisterBully an aggressive older sister.sister]]. He then befriends the player character and there seems to be a little bit of ShipTease between them as they enjoy their time together at the festival. [[spoiler:Unforturnately, the player character meets with Ogerpon, a Pokémon who the townsfolk believed to be a fearsome monster and Kieran’s idol, and the player is forced to keep their encounter secret from Kieran because of Carmine and their grandfather. The perceived betrayal and the constant losses to the player in battles starts wearing down on his fragile mentality and causes him to snap later when Ogerpon decides prefers to be with the player instead of Kieran. Losing the chance to bond with Ogerpon causes him to undergo a FaceHeelTurn, [[TookALevelInJerkass undergoing a major personality change change]] and he devotes so much time into becoming devoting himself to become the strongest Pokémon trainer in Blueberry Academy. He then loses his title at the hands of the player (and [[VideoGameCrueltyPotential the player can send Ogerpon out during the battle with him, him]], causing him to [[BerserkButton call the player out]]). Finally, in his desperation to become stronger, during the trip to Area Zero Underdepths, he forcefully catches Terapagos with a Master Ball after seeing it's taken an interest in the player, yet the kid doesn't get to have Terapagos for long due to its Stellar form being too unstable to control; though it's a case of LaserGuidedKarma at its finest, it's still rather pitiful.]]
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Spelling/grammar fix(es)


** In the Victory Road story, Geeta's team is among the weakest statistically of any Champion, with Pokémon that range from middling (Avalugg) to an outright LowTierLetdown (most infamously her [[ComMon Gogoat]]). She does have a couple of interesting team members, but the order she sends them out prevents them from using their full potential — notably, her Kingambit can never make the most out of its Supreme Overlord ability due to never being sent out last, and her ace Glimmora that ''does'' come out last should really have been sent out ''first'' to reap the benefits of Toxic Debris. In addition, outside Glimmora, her team composition leaves her with two Psychic Pokémon and three Pokémon weak to fire, putting her at a severe disadvantage against a few Pokémon such as Skeledirge, Volcarona, and even Houndoom who gain STAB on attacks super effective against those five[[note]]Even Glimmora is not safe as the aforementioned Pokémon can learn Grass or Ground moves as well[[/note]]. This may be intentional, as [[spoiler:she's not the FinalBoss of the game or even her own storyline: the following battle with Nemona out-levels her]]. The Indigo Disk on the other hand has her [[TookALevelInBadass sharpen up for her rematches]]: her Glimmora and Kingambit's positions are swapped to let them use their abilities better (with said Kingambit also packing Tera Flying to neutralize its weaknesses to Fighting and Ground and normalizing it's Fire type weakness, though this makes it more vulnerable to Electric and Ice types upon it switching type), her Espathra has better moves, and she swaps out Gogoat and Veluza for Chesnaught and [[InfinityMinusOneSword Dragapult]].

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** In the Victory Road story, Geeta's team is among the weakest statistically of any Champion, with Pokémon that range from middling (Avalugg) to an outright LowTierLetdown (most infamously her [[ComMon Gogoat]]). She does have a couple of interesting team members, but the order she sends them out prevents them from using their full potential — notably, her Kingambit can never make the most out of its Supreme Overlord ability due to never being sent out last, and her ace Glimmora that ''does'' come out last should really have been sent out ''first'' to reap the benefits of Toxic Debris. In addition, outside Glimmora, her team composition leaves her with two Psychic Pokémon and three Pokémon weak to fire, putting her at a severe disadvantage against a few Pokémon such as Skeledirge, Volcarona, and even Houndoom who gain STAB on attacks super effective against those five[[note]]Even Glimmora is not safe as the aforementioned Pokémon can learn Grass or Ground moves as well[[/note]]. This may be intentional, as [[spoiler:she's not the FinalBoss of the game or even her own storyline: the following battle with Nemona out-levels her]]. The Indigo Disk on the other hand has her [[TookALevelInBadass sharpen up for her rematches]]: her Glimmora and Kingambit's positions are swapped to let them use their abilities better (with said Kingambit also packing Tera Flying to neutralize its weaknesses to Fighting and Ground and normalizing it's Fire type its Fire-type weakness, though this makes it more vulnerable to Electric and Ice types upon it switching type), her Espathra has better moves, and she swaps out Gogoat and Veluza for Chesnaught and [[InfinityMinusOneSword Dragapult]].
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** In the Victory Road story, Geeta's team is among the weakest statistically of any Champion, with Pokémon that range from middling (Avalugg) to an outright LowTierLetdown (most infamously her [[ComMon Gogoat]]). She does have a couple of interesting team members, but the order she sends them out prevents them from using their full potential — notably, her Kingambit can never make the most out of its Supreme Overlord ability due to never being sent out last, and her ace Glimmora that ''does'' come out last should really have been sent out ''first'' to reap the benefits of Toxic Debris. In addition, outside Glimmora, her team composition leaves her with two Psychic Pokémon and three Pokémon weak to fire, putting her at a severe disadvantage against a few Pokémon such as Skeledirge, Volcarona, and even Houndoom who gain STAB on attacks super effective against those five[[note]]Even Glimmora is not safe as the aforementioned Pokémon can learn Grass or Ground moves as well[[/note]]. This may be intentional, as [[spoiler:she's not the FinalBoss of the game or even her own storyline: the following battle with Nemona out-levels her]]. The Indigo Disk on the other hand has her [[TookALevelInBadass sharpen up for her rematches]]: her Glimmora and Kingambit's positions are swapped to let them use their abilities better (with said Kingambit also packing Tera Flying to neutralize its weaknesses to Fighting and Ground), her Espathra has better moves, and she swaps out Gogoat and Veluza for Chesnaught and [[InfinityMinusOneSword Dragapult]].

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** In the Victory Road story, Geeta's team is among the weakest statistically of any Champion, with Pokémon that range from middling (Avalugg) to an outright LowTierLetdown (most infamously her [[ComMon Gogoat]]). She does have a couple of interesting team members, but the order she sends them out prevents them from using their full potential — notably, her Kingambit can never make the most out of its Supreme Overlord ability due to never being sent out last, and her ace Glimmora that ''does'' come out last should really have been sent out ''first'' to reap the benefits of Toxic Debris. In addition, outside Glimmora, her team composition leaves her with two Psychic Pokémon and three Pokémon weak to fire, putting her at a severe disadvantage against a few Pokémon such as Skeledirge, Volcarona, and even Houndoom who gain STAB on attacks super effective against those five[[note]]Even Glimmora is not safe as the aforementioned Pokémon can learn Grass or Ground moves as well[[/note]]. This may be intentional, as [[spoiler:she's not the FinalBoss of the game or even her own storyline: the following battle with Nemona out-levels her]]. The Indigo Disk on the other hand has her [[TookALevelInBadass sharpen up for her rematches]]: her Glimmora and Kingambit's positions are swapped to let them use their abilities better (with said Kingambit also packing Tera Flying to neutralize its weaknesses to Fighting and Ground), Ground and normalizing it's Fire type weakness, though this makes it more vulnerable to Electric and Ice types upon it switching type), her Espathra has better moves, and she swaps out Gogoat and Veluza for Chesnaught and [[InfinityMinusOneSword Dragapult]].
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** Similarly, many fans also expected that Cobalion and Terrakion would get Paradox forms after Virizion got one via Iron Leaves. They were proven right when Iron Crown and Iron Boulder were revealed.
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This isn't plot-related at all.


** Dipplin [[spoiler:being able to use the Eviolite]] led to many players speculating that [[spoiler:it had a final evolved form that would be revealed in ''The Indigo Disk'']]. Sure enough, Dipplin can [[spoiler:evolve into Hydrapple by learning Dragon Cheer, a move introduced in ''The Indigo Disk'']].

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** Dipplin [[spoiler:being Dipplin, being able to use the Eviolite]] Eviolite, led to many players speculating that [[spoiler:it it had a final evolved form that would be revealed in ''The Indigo Disk'']]. Disk''. Sure enough, Dipplin can [[spoiler:evolve evolve into Hydrapple by learning Dragon Cheer, a move introduced in ''The Indigo Disk'']].Disk''.



** The DLC reveal trailers brought evolutions to two Pokémon of the Galar region, which by itself is unexpected. Applin gets a new branched evolution in Dipplin in the Kitakami region of ''The Teal Mask'', but this is nothing compared to Duraludon, a Pokémon with 535 Base Stat Total, gaining a new one in the form of Archaludon in ''The Indigo Disk''. What makes this even more unexpected is that Duraludon has a Gigantamax form in the Galar region like Flapple and Appletun, the two evolutions introduced alongside Applin, and while it isn't the first not fully evolved Pokémon to have an evolution and a Gigantamax form, it's the first one that isn't synonymous with "Pokémon Mascot". [[spoiler:When ''The Teal Mask'' came out however, Dipplin one-upped Archaludon because it was able to use Eviolite, which shocked players because it meant that the already unexpected evolution was going to evolve again. Sure enough, ''The Indigo Disk'' introduced Hydrapple.]]

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** The DLC reveal trailers brought evolutions to two Pokémon of the Galar region, which by itself is unexpected. Applin gets a new branched evolution in Dipplin in the Kitakami region of ''The Teal Mask'', but this is nothing compared to Duraludon, a Pokémon with 535 Base Stat Total, gaining a new one in the form of Archaludon in ''The Indigo Disk''. What makes this even more unexpected is that Duraludon has a Gigantamax form in the Galar region like Flapple and Appletun, the two evolutions introduced alongside Applin, and while it isn't the first not fully evolved Pokémon to have an evolution and a Gigantamax form, it's the first one that isn't synonymous with "Pokémon Mascot". [[spoiler:When When ''The Teal Mask'' came out however, Dipplin one-upped Archaludon because it was able to use Eviolite, which shocked players because it meant that the already unexpected evolution was going to evolve again. Sure enough, ''The Indigo Disk'' introduced Hydrapple.]]
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Spelling/grammar fix(es)


** When Walking Wake was revealed, a number of fans speculated that Raikou and Entei would be getting their own Paradox forms, with a surprisingly common theory that the former in particular would be [[https://www.reddit.com/r/pokemon/comments/11f0nrw/cursed_paradox_entei_and_raikou_im_sorry/ based on]] [[https://www.youtube.com/watch?v=0KU9eP197RU long-necked dinosaurs]] such as Brachiosaurus and Diplodocids. The Pokemon Presents video would confirm this to be true, with the reveal of Raging Bolt.

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** When Walking Wake was revealed, a number of fans speculated that Raikou and Entei would be getting their own Paradox forms, with a surprisingly common theory that the former in particular would be [[https://www.reddit.com/r/pokemon/comments/11f0nrw/cursed_paradox_entei_and_raikou_im_sorry/ based on]] [[https://www.youtube.com/watch?v=0KU9eP197RU long-necked dinosaurs]] such as Brachiosaurus and Diplodocids. The Pokemon Pokémon Presents video would confirm this to be true, with the reveal of Raging Bolt.Bolt, though Gouging Fire wouldn't be as such.



** After returning in the Indigo Disk DLC, the Blastoise family became this thanks to what many considered to be both the best redesign and revamp movement any returning Pokémon in the game for finally using its cannons in some moves and its swimming animation being considered awesome by both using its movement differently if battled in the water and using it's bottom shell holes as a rocket. Many are even comparing it to Gamera.

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** After returning in the Indigo Disk DLC, the Blastoise family became this thanks to what many considered to be both the best redesign and revamp movement any returning Pokémon in the game for finally using its cannons in some moves and its swimming animation being considered awesome by both using its movement differently if battled in the water and using it's its bottom shell holes as a rocket. Many are even comparing it to Gamera.



** All three of the new starters are absolutely adorable -- Sprigatito is a wide-eyed CuteKitten that retains it's cuteness even after it evolves to Meowscarada, Fuecoco is a small, chubby crocodile, and Quaxly is a smiling little duckling!

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** All three of the new starters are absolutely adorable -- Sprigatito is a wide-eyed CuteKitten that retains it's its cuteness even after it evolves to Meowscarada, Fuecoco is a small, chubby crocodile, and Quaxly is a smiling little duckling!



** ''Arven''. It is no overestimation that his second battle is one of the hardest of the entire game especially if you're underlevelled — and considering the storyline's preceding battle is against Pokémon several levels lower than his ace, you likely will be. He has very sturdy Pokémon, like Cloyster and Garganacl, and fast ones, like Toedscruel. And be careful, as all of his Pokémon are prepared to face at least one type they're disadvantaged against (Greedent has Psychic Fangs for Fighting-types along with Earthquake for Rock and Steel-types attempting to wall it, Cloyster has Icicle Spear for Grass-types which it gains STAB for, Scovillain has Zen Headbutt and Energy Ball for Poison and Rock-types the latter also gains STAB, Toedscruel has Earth Power for Fire-types which will hurt harder due to gaining STAB, Garganacl has Body Press and Earthquake for Steel-types, and Mabosstiff has powerful counters for all three starters (Crunch for Skeledirge (which is it's main STAB) and Play Rough for the other two). Cloyster also has Light Screen, which will be dangerous as most of his Pokémon already have really high defense (though it won't do much to Cloyster as it's Special Defense stat is laughably poor even with Light Screen up), while Garganacl has Stealth Rock. Even if you know about all this beforehand, he will still be a challenge for players.

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** ''Arven''. It is no overestimation that his second battle is one of the hardest of the entire game especially if you're underlevelled — and considering the storyline's preceding battle is against Pokémon several levels lower than his ace, you likely will be. He has very sturdy Pokémon, like Cloyster and Garganacl, and fast ones, like Toedscruel. And be careful, as all of his Pokémon are prepared to face at least one type they're disadvantaged against (Greedent has Psychic Fangs for Fighting-types along with Earthquake for Rock and Steel-types attempting to wall it, Cloyster has Icicle Spear for Grass-types which it gains STAB for, Scovillain has Zen Headbutt and Energy Ball for Poison and Rock-types the latter also gains STAB, Toedscruel has Earth Power for Fire-types which will hurt harder due to gaining STAB, Garganacl has Body Press and Earthquake for Steel-types, and Mabosstiff has powerful counters for all three starters (Crunch for Skeledirge (which is it's its main STAB) and Play Rough for the other two). Cloyster also has Light Screen, which will be dangerous as most of his Pokémon already have really high defense (though it won't do much to Cloyster as it's its Special Defense stat is laughably poor even with Light Screen up), while Garganacl has Stealth Rock. Even if you know about all this beforehand, he will still be a challenge for players.



*** It's not uncommon to hear about Dragonite in 6-Star Tera Raids giving a lot of people grief. Already a Pseudo-legendary, Dragonite can hit like a truck depending on the Tera Type, and is quite bulky on top of it. The thing that makes it extremely dangerous, though, is the fact that it packs ''Dragon Dance''. If you don't have someone constantly spamming Clear Smog (to remove it's buffs) or Taunt (to prevent it from using it), you'll very quickly end up with a boss that will continually one-shot your Pokémon before you can even move.

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*** It's not uncommon to hear about Dragonite in 6-Star Tera Raids giving a lot of people grief. Already a Pseudo-legendary, Dragonite can hit like a truck depending on the Tera Type, and is quite bulky on top of it. The thing that makes it extremely dangerous, though, is the fact that it packs ''Dragon Dance''. If you don't have someone constantly spamming Clear Smog (to remove it's its buffs) or Taunt (to prevent it from using it), you'll very quickly end up with a boss that will continually one-shot your Pokémon before you can even move.



*** Gardevoir (who was also a similar pain to deal with in Dynamax Raids in Gen VIII) loves spamming Calm Mind, making its Special Attack hurt like hell and rendering it as good as immune to special attacks. And thanks to its decent coverage and access to Thunder Wave and Will-O-Wisp, you're left with incredibly few ways to deal with it. It's Male counterpart Gallade is also this for the same reasons due to the same access to Thunder Wave and Will-O-Wisp, on top of having access to Swords Dance and his new ability Sharpness which would boost his cutting attacks to the point of one-shotting everything that doesn't resist his typing.

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*** Gardevoir (who was also a similar pain to deal with in Dynamax Raids in Gen VIII) loves spamming Calm Mind, making its Special Attack hurt like hell and rendering it as good as immune to special attacks. And thanks to its decent coverage and access to Thunder Wave and Will-O-Wisp, you're left with incredibly few ways to deal with it. It's Its Male counterpart Gallade counterpart, Gallade, is also this for the same reasons due to the same access to Thunder Wave and Will-O-Wisp, on top of having access to Swords Dance and his new ability Sharpness which would boost his cutting attacks to the point of one-shotting everything that doesn't resist his typing.



** Girafarig into Farigiraf, since it’s a Johto-related evoluton that is Normal / Psychic that came after Legends: Arceus where Stantler, another Johto Pokémon, can evolve into another Normal / Psychic in Wyrdeer.

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** Girafarig into Farigiraf, since it’s it's a Johto-related evoluton that is Normal / Psychic that came after Legends: Arceus where Stantler, another Johto Pokémon, can evolve into another Normal / Psychic in Wyrdeer.
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Correcting it a bit.


** When it comes to general special attackers, [[{{God}} Arceus]] stands out front and center. With [[MasterOfAll all of its stats surpassing base 120]] and [[AdaptiveAbility access to every type in the game through the Plate items]], all it needs is its [[SecretArt signature move Judgement]], [[StatusBuff Calm Mind]], [[DamageIncreasingDebuff Acid Spray]] (unless the opponent is a Steel-type) and [[HealThyself Recover]] and a Tera type of choice, and since it learns most moves in the game, you can replace Judgement with one of the PowerfulButInaccurate options if you so wish. The result is one of the very best offensive Pokémon for any given raid period, and one that you'll see at least in one raid [[BoringButPractical because of just how effective it is]]. This only became more notorious after the [=DLCs=] introduced the Stellar type, meaning [[AntiFrustrationFeatures you don't have to change Arceus' types each time you want to change plate]].

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** When it comes to general special attackers, [[{{God}} Arceus]] stands out front and center. With [[MasterOfAll all of its stats surpassing base 120]] and [[AdaptiveAbility access to every type in the game through the Plate items]], all it needs is a moveset consisting of its [[SecretArt signature move Judgement]], [[StatusBuff Calm Mind]], [[DamageIncreasingDebuff Acid Spray]] (unless the opponent is a Steel-type) and [[HealThyself Recover]] Recover]], and a Tera type of choice, your choice; and since it learns most moves in the game, you can replace Judgement with one of the PowerfulButInaccurate options if you so wish. wish[[note]]Though it should be noted that this mainly works for Fire Blast, Hydro Pump, Thunder, Blizzard, Focus Blast and Hurricane[[/note]]. The result is one of the very best offensive Pokémon for any given raid period, and one that you'll see at least once in one raid a while [[BoringButPractical because of just how effective it is]]. This only became more notorious after the [=DLCs=] introduced the Stellar type, meaning [[AntiFrustrationFeatures you don't have to change Arceus' types Tera type each time you want to change plate]].Plate]].
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** When it comes to general special attackers, [[{{God}} Arceus]] stands out front and center. With [[MasterOfAll all of its stats surpassing base 120]] and [[AdaptiveAbility access to every type in the game through the Plate items]], all it needs is its [[SecretArt signature move Judgement]], [[StatusBuff Calm Mind]], [[DamageIncreasingDebuff Acid Spray]] (unless the opponent is a Steel-type) and [[HealThyself Recover]] and a Tera type of choice, and since it learns most moves in the game, you can replace Judgement with one of the PowerfulButInaccurate options if you so wish. The result is one of the very best offensive Pokémon for any given raid period, and one that you'll see at least in one raid [[BoringButPractical because of just how effective it is]]. This only became more notorious after the [=DLCs=] introduced the Stellar type, meaning [[AntiFrustrationFeatures you don't have to change Arceus' types each time you want to change plate]].

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*** 6★ Sinistcha can make you tear your hair out. Already a MightyGlacier with Stun Spore, it has the tendency to cast Matcha Gotcha on its last legs/at the end of the fight and sometimes ''just, won't, stop,'' putting you on ''a shorter time limit'' compared to other raid bosses. And if its Tera type is Fire or Electric (whose weaknesses are ''all'' weak to Energy Ball), [[ThisIsGonnaSuck good luck]].

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*** 6★ Sinistcha can make you tear your hair out. Already a MightyGlacier with Stun Spore, it has the tendency to cast Matcha Gotcha on its last legs/at the end of the fight and sometimes ''just, won't, stop,'' putting you on ''a shorter time limit'' compared to other raid bosses. There's also the possibility of your Sp. Def. dropping no thanks to Shadow Ball and Energy Ball, or getting perma-crippled by Scald if you were using a physical attacker. And if its Tera type is Fire or Electric (whose weaknesses are ''all'' weak to Energy Ball), Ball) and you don't have a mon that turns those moves into neutralities/immunities, [[ThisIsGonnaSuck good luck]].



*** As part of 2024's Valentine's Day raid event, 5★ Luvdisc is quite annoying to face. With a moveset of [[PowerfulButInaccurate Hydro Pump]], [[AntiDebuff Safeguard]], [[HealingFactor Aqua Ring]] and Soak, as well as Charm and [[BattleInTheRain Rain Dance]] as additional moves, and either [[StatusBuff Swift Swim]] or [[AntiDebuff Hydration]] (which activate thanks to rain), Luvdisc is extremely annoying to one-shot despite its terrible defenses; attempting and failing to do so will often result in Luvdisc putting up its shields, {{anti|Debuff}}-debuffing itself, debuffing you, and resetting your Tera Orb charges. While it's not a particularly strong Pokémon, these traits still make it a pain to bring down, all for a few Exp. Candies and Fairy Tera Shards.



** Kyogre is an utter ''beast'' to capture without Catching Power active. While Pokémon that know a recovery move can be very annoying to catch without a proper gameplan, Kyogre packs a move that will eventually work no matter how hard you try to prevent it: Aqua Ring. With what's essentially a free Leftovers recovery at the end of each turn, it makes both Encore and Taunt useless, since both the effect will already be active, and Kyogre does not have much PP on its offensive moves. And much like [[LightningBruiser Chien-Pao and Ho-Oh]], it hits extremely hard right off the bat, especially when rain is active (both from Drizzle and if the overworld decides to be spiteful on you). Either you use the [[TooAwesomeToUse Master Ball]], or pack a [[SquishyWizard Smeargle]] with the Aqua Ring + Imprison combo and hope for the best!

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** Kyogre is an utter ''beast'' to capture without Catching Power active. While Pokémon that know a recovery move can be very annoying to catch without a proper gameplan, Kyogre packs a move that will eventually work no matter how hard you try to prevent it: [[HealingFactor Aqua Ring.Ring]]. With what's essentially a free Leftovers recovery at the end of each turn, it makes both Encore and Taunt useless, since both the effect will already be active, and Kyogre does not have much PP on its offensive moves. And much like [[LightningBruiser Chien-Pao and Ho-Oh]], it hits extremely hard right off the bat, especially when rain is active (both from Drizzle and naturally if the overworld decides to be spiteful on spite you). Either you use the [[TooAwesomeToUse Master Ball]], or pack a [[SquishyWizard Smeargle]] with the Aqua Ring + Imprison combo and hope for the best!
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Spelling/grammar fix(es)


** Another Raid Breaker is one that returns from ''Sword and Shield'': Perrserker. Much like the last generation, it utilizes its hidden ability Steely Spirit to boost the power of it and its team members' Steel-type moves to absurd levels, and the ability stacks with itself as well as Terastallization. As a result, raid teams that carry either nothing but Perrserker or 2 or 3 Perrserker designed to support a hard hitting steel type (Often Dusk Mane Necrozma or Zacian-Crowned) are common, often one- or two-shotting most Raid Bosses with ease.

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** Another Raid Breaker is one that returns from ''Sword and Shield'': Perrserker. Much like the last generation, Generation, it utilizes its hidden ability Hidden Ability Steely Spirit to boost the power of it and its team members' Steel-type moves to absurd levels, and the ability Ability stacks with itself as well as Terastallization. As a result, raid teams that carry either nothing but Perrserker or 2 two or 3 three Perrserker designed to support a hard hitting steel type Steel-type (Often Dusk Mane Necrozma or Zacian-Crowned) are common, often one- or two-shotting most Raid Bosses with ease.



*** Dondozo and Amoongus are infamous for potentially being impossible to solo if they have the wrong Tera type; even more favorable Tera types are difficult to take down alone. Dondozo has incredible bulk and can boost its Water attacks with Rain Dance, while Amoongus has the guaranteed-to-cause-sleep move Spore (unless you bring a Grass-type, someone immune to Sleep/powder moves or a Pokémon holding Safety Goggles) and excels at making people waste time using the Heal cheer to wake their Pokémon up. Even in online play, Dondozo and Amoongus raids will often end in failure if the other players don't know what they're doing.

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*** Dondozo and Amoongus are infamous for potentially being impossible to solo if they have the wrong Tera type; even more favorable Tera types are difficult to take down alone. Dondozo has incredible bulk and can boost its Water attacks with Rain Dance, while Amoongus has the guaranteed-to-cause-sleep move Spore (unless you bring a Grass-type, someone immune to Sleep/powder moves moves, or a Pokémon holding Safety Goggles) and excels at making people waste time using the Heal cheer Cheer to wake their Pokémon up. Even in online play, Dondozo and Amoongus raids will often end in failure if the other players don't know what they're doing.
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Added example(s)


** Another Raid Breaker is one that returns from ''Sword and Shield'': Perrserker. Much like the last generation, it utilizes its hidden ability Steely Spirit to boost the power of it and its team members' Steel-type moves to absurd levels, and the ability stacks with itself as well as Terastallization. As a result, raid teams that carry nothing but Perrserker are common, often one- or two-shotting most Raid Bosses with ease.

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** Another Raid Breaker is one that returns from ''Sword and Shield'': Perrserker. Much like the last generation, it utilizes its hidden ability Steely Spirit to boost the power of it and its team members' Steel-type moves to absurd levels, and the ability stacks with itself as well as Terastallization. As a result, raid teams that carry either nothing but Perrserker or 2 or 3 Perrserker designed to support a hard hitting steel type (Often Dusk Mane Necrozma or Zacian-Crowned) are common, often one- or two-shotting most Raid Bosses with ease.



*** Dondozo and Amoongus are infamous for potentially being impossible to solo if they have the wrong Tera type; even more favorable Tera types are difficult to take down alone. Dondozo has incredible bulk and can boost its Water attacks with Rain Dance, while Amoongus has the guaranteed-to-cause-sleep move Spore (unless you bring a Grass-type or someone immune to Sleep/powder moves) and excels at making people waste time using the Heal cheer to wake their Pokémon up. Even in online play, Dondozo and Amoongus raids will often end in failure if the other players don't know what they're doing.

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*** Dondozo and Amoongus are infamous for potentially being impossible to solo if they have the wrong Tera type; even more favorable Tera types are difficult to take down alone. Dondozo has incredible bulk and can boost its Water attacks with Rain Dance, while Amoongus has the guaranteed-to-cause-sleep move Spore (unless you bring a Grass-type or Grass-type, someone immune to Sleep/powder moves) moves or a Pokémon holding Safety Goggles) and excels at making people waste time using the Heal cheer to wake their Pokémon up. Even in online play, Dondozo and Amoongus raids will often end in failure if the other players don't know what they're doing.
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Fixing indentation; Examples should be standalone.


** Much like in ''Legends: Arceus'', character and Pokemon models tended to drop in framerates when far enough away. However, this tended to come at the game's disadvantage in some cutscenes as characters can be visibly spotted moving in frames so low you can count them on a hand. Special mention goes to an early-on moment when the player is being introduced to their class, and nearly '''every''' student is rendered in really low framerates due to the camera's position, making for a really awkward view and impression for the player. Stationary Pokémon encounters such as the Loyal Three also look like they're suffering from a seizure if viewed from a distance, to hilarious effect.

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** Much like in ''Legends: Arceus'', character and Pokemon Pokémon models tended tend to drop in framerates framerate when far enough away. However, this tended to come at the game's disadvantage in some cutscenes as characters can be visibly spotted moving in frames so low you can count them on a hand. Special mention goes to an early-on moment when the player is being introduced to their class, and nearly '''every''' student is rendered in really low framerates due to the camera's position, making for a really awkward view and impression for the player. Stationary Pokémon encounters such as the Loyal Three also look like they're suffering from a seizure if viewed from a distance, to hilarious effect.



*** And as a combination of the above two points, unlike in ''Legends: Arceus'' there are now animated buildings (mainly windmills) that can be seen from long distance. These do ''not'' have lower fidelity models and instead operate with longer distance = lower framerate in mind, and given their nature as large buildings, the player is almost never going to be close enough for them to operate at full speed.

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*** And as a combination of the above two points, unlike ** Unlike in ''Legends: Arceus'' there are now animated buildings (mainly windmills) that can be seen from long distance. These do ''not'' have lower fidelity models and instead operate with longer distance = lower framerate in mind, and given their nature as large buildings, the player is almost never going to be close enough for them to operate at full speed.
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*** And as a combination of the above two points, unlike in ''Legends: Arceus'' there are now animated buildings (mainly windmills) that can be seen from long distance. These do ''not'' have lower fidelity models and instead operate with longer distance = lower framerate in mind, and given their nature as large buildings, the player is almost never going to be close enough for them to operate at full speed.

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