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* BrokenBase: The game's difficulty splits the fan base on whether or not it's fair or if it's a case of FakeDifficulty. On one hand, the player has accesses to a lot of [[GameBreaker overpowered options]] such as Purple Pikmin and Bitter Spray, with the infinite day count letting the player endlessly farm them. On the other hand, a lot of enemies in game are [[DemonicSpiders incredibly lethal]], with the amount of instant death enemies the game can throw at you at once becoming absurd, which is not helped by [[RandomlyGeneratedLevels the randomly generated caves]], which can throw large groups of them together in the same space. This is on top of the number of 'gotcha' traps of bomb rocks/enemies falling from the sky in caves, which can get downright obnoxious in the late game levels. You're very unlikely to find fans who see eye to eye on the game's difficulty.

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* BrokenBase: The game's difficulty splits the fan base on whether or not it's fair or if it's a case of FakeDifficulty. On one hand, the player has accesses access to a lot of [[GameBreaker overpowered options]] such as Purple Pikmin and Bitter Spray, with the infinite day count letting the player endlessly farm them. On the other hand, a lot of enemies in game are [[DemonicSpiders incredibly lethal]], with the amount of instant death enemies the game can throw at you at once becoming absurd, which is not helped by [[RandomlyGeneratedLevels the randomly generated caves]], which can throw large groups of them together in the same space. This is on top of the number of 'gotcha' traps of bomb rocks/enemies falling from the sky in caves, which can get downright obnoxious in the late game levels. You're very unlikely to find fans who see eye to eye on the game's difficulty.
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* BrokenBase: The game's difficulty splits the fan base on whether or not it's fair or if it's a case of FakeDifficulty. On one hand, the player has accesses to a lot of [[GameBreaker overpowered options]] such as Purple Pikmin and Bitter Spray, with the infinite day count letting the player endlessly farm them. On the other hand, a lot of enemies in game are [[DemonicSpiders incredibly lethal]], with the amount of instant death enemies the game can throw at you at once becoming absurd, which is not helped by [[RandomlyGeneratedLevels the randomly generated caves]], which can throw large groups of them together in the same space. This is on top of the number of 'gotcha' traps of bomb rocks/enemies falling from the sky in caves, which can get downright obnoxious in the late game levels. You're very unlikely to find fans who see eye to eye on the game's difficulty.

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* BreatherLevel: The "rest levels" featured in certain caves, which have little to no harmful enemies, resources to regroup such as nectar, sprays, and Queen Candypop Buds (and Bulbmin in one case) to make up for Pikmin losses, and geysers to escape back to the surface if you feel unprepared to tackle the rest of the cave on that trip.

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* BreatherLevel: BreatherLevel:
**
The "rest levels" featured in certain caves, which have little to no harmful enemies, resources to regroup such as nectar, sprays, and Queen Candypop Buds (and Bulbmin in one case) to make up for Pikmin losses, and geysers to escape back to the surface if you feel unprepared to tackle the rest of the cave on that trip.trip.
** Glutton's Kitchen is a relatively simple cave to navigate, with very few dangerous enemies or traps, and an overly cutesy area to navigate filled with children's toys. Even the Giant Breadbug, the boss of the cave, isn't that big of a threat to deal with.
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Shoehorned and unnecessary reference to reviewer.


* ContestedSequel: Fans either like this game for its longer length, creative puzzles, and addition of a second partner; or find it weaker than the first due to finding the caves tedious and repetitive {{Padding}} and the lack of tension. This notion only grew when Schafrilas Productions posted a video explaining how he thought that 2 was the weakest entry in the franchise. As a result, those who shared his opinion became more vocal, to the point where series newcomers are often told to, and even sometimes do, skip 2 altogether. Approaches to storytelling also differ. Some prefer Olimar's end of day monologues in 1 as a storytelling medium over the less plot-focused 2, while others prefer 2's introduction of new characters and worldbuilding for both Hocotate and PNF-404, along with the loads of new Olimar writing the Treasure Journals and Piklopedia provide.

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* ContestedSequel: Fans either like this game for its longer length, creative puzzles, and addition of a second partner; or find it weaker than the first due to finding the caves tedious and repetitive {{Padding}} and the lack of tension. This notion only grew when Schafrilas Productions posted a video explaining how he thought that 2 was the weakest entry in the franchise. As a result, those who shared his opinion became more vocal, to the point where series newcomers are often told to, and even sometimes do, skip 2 altogether. Approaches to storytelling also differ. Some prefer Olimar's end of day monologues in 1 as a storytelling medium over the less plot-focused 2, while others prefer 2's introduction of new characters and worldbuilding for both Hocotate and PNF-404, along with the loads of new Olimar writing the Treasure Journals and Piklopedia provide.
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** "Inedible. Tastes like chicken."

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** %%** "Inedible. Tastes like chicken."

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* MemeticMutation: The Waterwraith dropping out of the sky on steamroller wheels inevitably drew some comparisons to the famous "ROAD ROLLER DA!" scene from ''Manga/JojosBizarreAdventureStardustCrusaders''.

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* MemeticMutation: MemeticMutation:
**
The Waterwraith dropping out of the sky on steamroller wheels inevitably drew some comparisons to the famous "ROAD ROLLER DA!" scene from ''Manga/JojosBizarreAdventureStardustCrusaders''.''Manga/JojosBizarreAdventureStardustCrusaders''.
** "Inedible. Tastes like chicken."
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* BreatherLevel: The "rest levels" featured in certain caves, which have little to no harmful enemies, resources to regroup such as nectar, sprays, and Queen Candypop Buds (and Bulbmin in one case) to make up for Pikmin losses, and geysers to escape back to the surface if you feel unprepared to tackle the rest of the cave on that trip.
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* FridgeHorror: The President claims that the debt collectors plan to drown him in the swamp, but nothing will actually happen to him no matter how long you take. However, in the game's files, there exists a DummiedOut Game Over screen. Suddenly, it seems like the debt collectors' threat wasn't a bluff to get him to pay up...
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* EnsembleDarkHorse: Bulbmin are loved for their adorable design and high usefulness, thanks to being immune to all four elemental hazards. Their status as GuestStarPartyMembers make it even more of a treat when you get to use them. Many fans have been looking forward to seeing them return in future games.

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* EnsembleDarkHorse: Bulbmin are loved for their adorable design and high usefulness, thanks to being immune to all four elemental hazards. Their status as GuestStarPartyMembers make it even more of They frequently rank among favorite Pikmin types with fans, despite only being usable in a treat when you get to use them.select few caves and Challenge Mode levels. Many fans have been looking forward to seeing them return in future games.
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* EnsembleDarkHorse: Bulbmin are loved for their adorable design and high usefulness, thanks to being immune to all four elemental hazards. Their status as GuestStarPartyMembers make it even more of a treat when you get to use them. Many fans have been looking forward to seeing them return in future games.

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*** Concrete Maze, as its name implies, is a large maze only providing you with a measly two white pikmin. Not only are the sublevels randomly generated like every other cave in the game, the key and and exit are as well, and you aren't provided much time at all to look around on top of it. It's all too common to find the key and bring it back to the ship, then not have enough time left to locate the exit. Sublevel 2 is even worse, as it's even bigger and constantly drops bomb-rocks and volatile dweevils everywhere, forcing you to waste precious time fleeing from them. Sublevel 3 is thankfully much more straightforward, but it's still tedious due to the low amount of pikmin you have. This leaves you with a level that is almost completely luck-based, and will definitely try your patience.

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*** Concrete Maze, as its name implies, is a large maze only providing you with a measly two white pikmin. Not only are the sublevels randomly generated like every other cave in the game, the key and and exit are as well, and you aren't provided much time at all to look around on top of it. It's all too common to find the key and bring it back to the ship, then not have enough time left to locate the exit. Sublevel 2 is even worse, as it's even bigger and constantly drops bomb-rocks and volatile dweevils everywhere, on top of you, forcing you to waste precious time fleeing from them. Sublevel 3 is thankfully much more straightforward, but it's still tedious due to the low amount of pikmin you have. This leaves you with a level that is almost completely entirely luck-based, and will definitely try your patience. is tedious on top of it. Truly one of the more irritating levels in the game.


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*** Cave of Pain, which is fittingly named, as you will want to inflict pain on whichever developers were responsible for this level. It's an amalgamation of bombs, tough enemies, and rocks that fall from the sky every few steps and will keep pestering you throughout the whole level. It's to the point where the best strategy is just to grab the key and not bother with any of the other treasures. It's like they took a level from a ROM hack and put it in the official game.

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*** The Collector's Room when going for a pink flower. You are provided with 50 white pikmin and a few sprays, and each floor has a large bulborb that must be fought for the key. Problem is, you don't have enough sprays to use on every floor and the bulborbs are very inconsistent in their behavior (sometimes they bite, which is a guaranteed restart, other times they shake, which gives you time to finish them off), meaning it mostly comes down to luck if you lose a pikmin or not. If that wasn't enough, the final floor has a Gatling Groink that will immediately start shooting you the SECOND you start, so if you didn't know it was coming up and didn't save a bitter spray for it, you may as well restart.

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*** The Collector's Room when going for a pink flower. You are provided with 50 white pikmin and a few sprays, and each floor has a large bulborb that must be fought for the key. Problem is, you don't have enough sprays to use on every floor and the bulborbs are very inconsistent in their behavior (sometimes they bite, which is a guaranteed restart, to eat a few pikmin, other times they shake, which gives you time to finish them off), meaning it mostly comes down to luck if you lose a pikmin or not. If that wasn't enough, the final floor has a Gatling Groink [[DemonicSpiders Gattling Groink]] that will immediately start shooting you the SECOND you start, so if you didn't know it was coming up and didn't save have a bitter spray for it, saved up, you may as well restart.restart.
*** Concrete Maze, as its name implies, is a large maze only providing you with a measly two white pikmin. Not only are the sublevels randomly generated like every other cave in the game, the key and and exit are as well, and you aren't provided much time at all to look around on top of it. It's all too common to find the key and bring it back to the ship, then not have enough time left to locate the exit. Sublevel 2 is even worse, as it's even bigger and constantly drops bomb-rocks and volatile dweevils everywhere, forcing you to waste precious time fleeing from them. Sublevel 3 is thankfully much more straightforward, but it's still tedious due to the low amount of pikmin you have. This leaves you with a level that is almost completely luck-based, and will definitely try your patience.

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** The Secret Testing Range. Thought fighting Man-at-Legs was bad enough? Now not only are you on a timer, but if you want 100% completion, you have to do it without losing a ''single Pikmin''. Not helping matters is that it's not just a fight with the aforementioned Man-at-Legs either -- before that, you need to complete a floor with ''two'' [[DemonicSpiders Gattling Groinks]] on it. Dealing with them isn't particularly tough since they're on the first floor and it won't take much time to restart if they do kill a Pikmin, but having to go through them each and every time you slip up against the Man-at-Legs is a massive pain.

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** A few of the Challenge Mode Levels fall under this. Highlights include:
*** The Collector's Room when going for a pink flower. You are provided with 50 white pikmin and a few sprays, and each floor has a large bulborb that must be fought for the key. Problem is, you don't have enough sprays to use on every floor and the bulborbs are very inconsistent in their behavior (sometimes they bite, which is a guaranteed restart, other times they shake, which gives you time to finish them off), meaning it mostly comes down to luck if you lose a pikmin or not. If that wasn't enough, the final floor has a Gatling Groink that will immediately start shooting you the SECOND you start, so if you didn't know it was coming up and didn't save a bitter spray for it, you may as well restart.
***
The Secret Testing Range. Thought fighting Man-at-Legs was bad enough? Now not only are you on a timer, but if you want 100% completion, you have to do it without losing a ''single Pikmin''. Not helping matters is that it's not just a fight with the aforementioned Man-at-Legs either -- before that, you need to complete a floor with ''two'' [[DemonicSpiders Gattling Groinks]] on it. Dealing with them isn't particularly tough since they're on the first floor and it won't take much time to restart if they do kill a Pikmin, but having to go through them each and every time you slip up against the Man-at-Legs is a massive pain.
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* UnintentionalPeriodPiece: The Treasures only consist of objects that existed by the game's release year (2004), so anything created afterwards (I.E. technology such as smart phones, packaging redesigns on products, etc.) is absent from the game, which is made even more noticeable because it takes place AfterTheEnd.
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This violates indentation rules


* UnintentionalPeriodPiece:
** The Treasures only cover objects that existed by the games release year 2004, so anything created afterwards (I.E. Modern technology such as smart phones, packaging redesigns on Products ect.) would be absent from the game and is made more noticable as it takes place AfterTheEnd.
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Typo fix.


** The Treasures only cover objects that existed by the games release year 2004, so anything created afterwards (I.E. Modern Technology such as Smartphones, Packaging redesigns on Products ect.) would be abscent from the game and is made more noticable as it takes place AfterTheEnd.

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** The Treasures only cover objects that existed by the games release year 2004, so anything created afterwards (I.E. Modern Technology technology such as Smartphones, Packaging smart phones, packaging redesigns on Products ect.) would be abscent absent from the game and is made more noticable as it takes place AfterTheEnd.
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Adding example

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* UnintentionalPeriodPiece:
** The Treasures only cover objects that existed by the games release year 2004, so anything created afterwards (I.E. Modern Technology such as Smartphones, Packaging redesigns on Products ect.) would be abscent from the game and is made more noticable as it takes place AfterTheEnd.

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* ContestedSequel: Fans either like this game for its longer length, creative puzzles, and addition of a second partner; or find it weaker than the first due to finding the caves tedious and repetitive {{Padding}} and the lack of tension. This notion only grew when Schafrilas Productions posted a video explaining how he thought that 2 was the weakest entry in the franchise. As a result, those who shared his opinion became more vocal, to the point where series newcomers are often told to, and even sometimes do, skip 2 altogether.
** Approaches to storytelling also differ. Some prefer Olimar's end of day monologues in 1 as a storytelling medium over the less plot-focused 2, while others prefer 2's introduction of new characters and worldbuilding for both Hocotate and PNF-404, along with the loads of new Olimar writing the Treasure Journals and Piklopedia provide.

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* ContestedSequel: Fans either like this game for its longer length, creative puzzles, and addition of a second partner; or find it weaker than the first due to finding the caves tedious and repetitive {{Padding}} and the lack of tension. This notion only grew when Schafrilas Productions posted a video explaining how he thought that 2 was the weakest entry in the franchise. As a result, those who shared his opinion became more vocal, to the point where series newcomers are often told to, and even sometimes do, skip 2 altogether.
**
altogether. Approaches to storytelling also differ. Some prefer Olimar's end of day monologues in 1 as a storytelling medium over the less plot-focused 2, while others prefer 2's introduction of new characters and worldbuilding for both Hocotate and PNF-404, along with the loads of new Olimar writing the Treasure Journals and Piklopedia provide.
Is there an issue? Send a MessageReason:
None

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** Approaches to storytelling also differ. Some prefer Olimar's end of day monologues in 1 as a storytelling medium over the less plot-focused 2, while others prefer 2's introduction of new characters and worldbuilding for both Hocotate and PNF-404, along with the loads of new Olimar writing the Treasure Journals and Piklopedia provide.
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* AlternateCharacterInterpretation: Olimar is frequently told off by the ship for not giving Louie proper instructions on how to navigate the planet. Disregarding the fact that it's used as a method to explain controls to the player, one can only wonder if Olimar, who is otherwise so on top of things, privately believes that [[{{Cloudcuckoolander}} Louie]] will slow him down. This becomes more obvious in the third game, where Olimar's data files and video logs are very dismissive towards Louie.

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* AlternateCharacterInterpretation: Olimar is frequently told off by the ship for not giving Louie proper instructions on how to navigate the planet. Disregarding the fact that it's used as a method to explain controls to the player, one can only wonder if Olimar, who is otherwise so on top of things, privately believes that [[{{Cloudcuckoolander}} Louie]] will slow him down. This becomes more obvious in the third game, where Olimar's data files and video logs are very dismissive towards Louie.Louie (granted, Louie himself wasn't making things easy, so it's partially understandable).
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* ContestedSequel: Fans either like this game for its longer length, creative puzzles, and addition of a second partner; or find it weaker than the first due to finding the caves tedious and repetitive {{Padding}} and the lack of tension.

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* ContestedSequel: Fans either like this game for its longer length, creative puzzles, and addition of a second partner; or find it weaker than the first due to finding the caves tedious and repetitive {{Padding}} and the lack of tension. This notion only grew when Schafrilas Productions posted a video explaining how he thought that 2 was the weakest entry in the franchise. As a result, those who shared his opinion became more vocal, to the point where series newcomers are often told to, and even sometimes do, skip 2 altogether.

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Absurd theory that can be ruled out right off the bat.


* AlternateCharacterInterpretation:
** What if the Waterwraith is just a lonely [[TheWoobie woobie]] who wants to play?
** Olimar is frequently told off by the ship for not giving Louie proper instructions on how to navigate the planet. Disregarding the fact that it's used as a method to explain controls to the player, one can only wonder if Olimar, who is otherwise so on top of things, privately believes that [[{{Cloudcuckoolander}} Louie]] will slow him down. This becomes more obvious in the third game, where Olimar's data files and video logs are very dismissive towards Louie.

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* AlternateCharacterInterpretation:
** What if the Waterwraith is just a lonely [[TheWoobie woobie]] who wants to play?
**
AlternateCharacterInterpretation: Olimar is frequently told off by the ship for not giving Louie proper instructions on how to navigate the planet. Disregarding the fact that it's used as a method to explain controls to the player, one can only wonder if Olimar, who is otherwise so on top of things, privately believes that [[{{Cloudcuckoolander}} Louie]] will slow him down. This becomes more obvious in the third game, where Olimar's data files and video logs are very dismissive towards Louie.
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Unnecessary "Wow, this kid's thing is totally not for kids isn't it." Having a bomb gun doesn't come close to putting something in WDYMIFK territory.


* EvilIsCool: The Man-at-Legs. It's a {{Cyborg}} arachnid that has an [[MoreDakka autocannon]] with a LaserSight as its main attack method, and can fire at up to 400 rounds per minute, which will kill any Pikmin at close-range and blast all others very far. [[WhatDoYouMeanItsForKids This is a Nintendo game, right?]]

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* EvilIsCool: The Man-at-Legs. It's a {{Cyborg}} arachnid that has an [[MoreDakka autocannon]] with a LaserSight as its main attack method, and can fire at up to 400 rounds per minute, which will kill any Pikmin at close-range and blast all others very far. [[WhatDoYouMeanItsForKids This is a Nintendo game, right?]]
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Nope. Metacritic aggregates for the game are 90 (critics) and 9.0 (fans), both higher than those of the first game which scored 89 (critics) and 88 (fans). A Voca Minority calling the game trash because it didn't have the very thing that was most criticized about the first game (the time limit) doesn't override this

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* EvenBetterSequel: The first game was critically acclaimed for its concept and approach, but criticized for its short length and the opinion that the time limit could be a bit suffocating. ''Pikmin 2'' adds far more depth to the gameplay and replaces the scramble to collect all the ship parts with a long adventure to find all the artifacts you can that's much better suited to the gameplay and overall mood of the game; it also has a much bigger selection of Challenge Mode stages, and introduces multiplayer.
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* EvenBetterSequel: The first game was critically acclaimed for its concept and approach, but criticized for its short length and the opinion that the time limit could be a bit suffocating. ''Pikmin 2'' adds far more depth to the gameplay and replaces the scramble to collect all the ship parts with a long adventure to find all the artifacts you can that's much better suited to the gameplay and overall mood of the game; it also has a much bigger selection of Challenge Mode stages, and introduces multiplayer.

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** The Submerged Castle, with the Waterwraith dropping in if you linger on a floor for too long. There's also the fact that you can only take Blue Pikmin in when the dungeon has all hazards — including [[ShockAndAwe the one that instantly kills Pikmin]]. Luckily, you get Bulbmin to alleviate the problem.
** The Wistful Wild dungeons, particularly the Hole of Heroes. It is filled with bosses, and one sublevel is filled with every kind of the most dangerous Bulborbs.

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** The Submerged Castle, with [[InvincibleVillain the Waterwraith Waterwraith]] dropping in if you linger on a floor for too long. There's also the fact that you can only take Blue Pikmin in when the dungeon has all hazards — including [[ShockAndAwe the one that instantly kills Pikmin]]. Luckily, you get Bulbmin (and to a lesser extent, White Pikmiin via Ivory Candypop Buds) to alleviate the problem.
** The Wistful Wild dungeons, particularly the Hole of Heroes. [[BossRush It is filled with bosses, and bosses]], many of which are designed to be extra challenging (i.e: the Pileated Snagaret has a regular Burrowing Snagaret assisting it, while the Man-At-Legs' arena is surrounded by water), with one sublevel is filled with every kind of the most dangerous Bulborbs.Bulborbs. It's also the longest cave in the game, with a whopping ''15'' floors to go through.
** The Dream Den isn't much better. It's filled with difficult enemies and traps that aren't fun in the slightest to deal with, and is only one sublevel short from the Hole of Heroes. It's usually around this floor that EndingFatigue will set in for players.
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Grammar


* ContestedSequel: Fans either like this game for it’s longer length, creative puzzles, and addition of a second partner or find it weaker than the first due to finding the caves tedious and repetitive {{Padding}} and the lack of tension.

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* ContestedSequel: Fans either like this game for it’s its longer length, creative puzzles, and addition of a second partner partner; or find it weaker than the first due to finding the caves tedious and repetitive {{Padding}} and the lack of tension.
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* ContestedSequel: Fans either like this game for it’s longer length, creative puzzles, and addition of a second partner or find it weaker than the first due to finding the caves tedious and repetitive {{Padding}} and the lack of tension.
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* GameBreaker: Each game so far has had one type that contends for this.

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* GameBreaker: Each game so far has had one type that contends for this.GameBreaker:
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* AlternateCharacterInterpretation:
** What if the Waterwraith is just a lonely [[TheWoobie woobie]] who wants to play?
** Olimar is frequently told off by the ship for not giving Louie proper instructions on how to navigate the planet. Disregarding the fact that it's used as a method to explain controls to the player, one can only wonder if Olimar, who is otherwise so on top of things, privately believes that [[{{Cloudcuckoolander}} Louie]] will slow him down. This becomes more obvious in the third game, where Olimar's data files and video logs are very dismissive towards Louie.
* AntiClimaxBoss:
** The final boss of the first game, the Emperor Bulblax, becomes this here. All you have to do is throw a bunch of Pikmin -- they don't even have to be [[GameBreaker purple]] -- at it, and it will die before it even gets the chance to attack. Even the bomb rocks that only stunned the original can now be lethal if it swallows just three. At least they had the decency to make these Bulblaxes a lot smaller than the one from the first game.
** The Raging Long Legs. On one hand, it has the most HP of any boss in the game. On the other hand, it is horribly slow, and unlike its "lesser" version, the Beady Long Legs, it can be attacked ''at any time'' due to its massive size, which also makes it nearly impossible to miss. At worst, you may lose Pikmin if you don't clear out during one of its retaliatory rampages, which are very telegraphed and easy to get away from. Now consider that this is the second to last boss in the game, and boss of what is probably the hardest dungeon.
** The Waterwraith. This thing has been following you through the entire dungeon, but once you've got a few purples, it's basically powerless to harm you. The second phase of the fight is actually just a big joke! It barely even poses a threat to your army and views its victims as terrifying bullies. (Though on the other side of mileage, some may view this as highly cathartic after all the crap it's put them through.)
* BestBossEver: The Waterwraith ''being an anticlimax'' after horrifyingly stalking you throughout the dungeon makes it one of the best bosses in ''Pikmin 2'' to beat down. Revenge is a dish best served with purple rain.
* BreatherBoss: The Giant Breadbug in the Glutton's Kitchen, as to be expected from a boss that doesn't even act hostile toward you. It doesn't even get the standard boss theme, instead getting a more laid-back, goofy-sounding bassoon theme. The only way it can harm your Pikmin is if the force of its mouth is stronger than the group pulling on the object it has.
* CatharsisFactor: There are few things as satisfying as turning the tide against the [[ImplacableMan Waterwraith]] on the final floor of the Submerged Castle, where you start chasing ''it'' instead of it chasing ''you''.
* DemonicSpiders: Gatling Groinks fire explosive balls, the one "element" that no Pikmin is immune to. However, sometimes the balls will just knock Pikmin back rather than killing them, but it's not reliable. In addition, they have armour on their face, meaning that you have to get behind them to attack them, not easy given that they are always alert and will often turn and drop some explosive death on your army. They are even worse on towers, when they have more HP and can only be reached using Yellow Pikmin. In the Wistful Wild, the RandomNumberGod can actually spawn one close enough to your base camp that it'll start attacking you before you can even finish picking your Pikmin for the day. The icing on the cake, however, is that this thing can bring itself back to life, just like the Spotty Bulbear.
* EndingFatigue: ''Pikmin 2'' will wear down players by the end if they are trying to get the true ending, due to the large amount of treasures that need to be collected from the vast amount of explorable caves, some of which can go on for ten or more floors.
* EvenBetterSequel: The first game was critically acclaimed for its concept and approach, but criticized for its short length and the opinion that the time limit could be a bit suffocating. ''Pikmin 2'' adds far more depth to the gameplay and replaces the scramble to collect all the ship parts with a long adventure to find all the artifacts you can that's much better suited to the gameplay and overall mood of the game; it also has a much bigger selection of Challenge Mode stages, and introduces multiplayer.
* EvilIsCool: The Man-at-Legs. It's a {{Cyborg}} arachnid that has an [[MoreDakka autocannon]] with a LaserSight as its main attack method, and can fire at up to 400 rounds per minute, which will kill any Pikmin at close-range and blast all others very far. [[WhatDoYouMeanItsForKids This is a Nintendo game, right?]]
* GameBreaker: Each game so far has had one type that contends for this.
** Purple Pikmin are considered this to some, as they are strong enough to kill most enemies and even some bosses by simply throwing around ten to twenty of them on it, ridding most of the strategy. Although their slow speed and lack of immunities, combined with them having no Onion and thus can only be made through the rare Candypop Buds underground, firmly lands them in the TooAwesomeToUse club for others. (Especially since you need to make 100 of these guys in the late game to get a certain treasure.)
** Ultra-Bitter Sprays. The idea behind them was that they're ''supposed'' to be far more rare than Ultra-Spicy Sprays, having a lower drop rate from eggs and their plants for farming them often being in out of the way locations, making them far rarer and fewer between, putting them into the TooAwesomeToUse club until you ''really'' needed them. However, ''Pikmin 2'' has no time limit in regards to a set amount of days needed to complete the game unlike ''Pikmin'' and ''Pikmin 3'', with the only major change being harder enemies start spawning after day thirty, which aren't too hard to deal with regardless and most are easy to sneak around, too. As such, if you take a few days to specifically farm Ultra-Bitter Sprays, they punch a ''massive'' hole through most of the game's difficulty, as they make even the most [[DemonicSpiders demonic of spiders]] a complete joke to beat, and killing them while in this state makes them drop nectar and possibly ''more'' sprays. The only thing that keeps them from being super obscene is the fact that they make bosses damn near invincible should you use it on them, but even then, it makes for a good panic and escape button should the boss box you into a corner.
* GeniusBonus: The [[ShockAndAwe Shock Therapist]], one of Titan Dweevil's weapons is a flipping [[http://en.wikipedia.org/wiki/Crookes_tube Crookes tube]]. Just how many players are gonna know what that is?
* GoddamnedBats:
** Dwarf Red Bulborbs become this in sublevel 8 of the Cavern of Chaos, as it's home to ''over fifty'' of them.
** Withering Blowhogs can't harm Pikmin, but their gusts of wind can revert an entire army of Pikmin back to their slow, weaker leaf state in a single blow.
** Volatile Dweevils, AKA "bomb rocks on legs". By themselves, they're not super hard to get away from before they explode, but the caves in ''Pikmin 2'' just ''love'' dropping them from the ceiling anytime you get even ''remotely'' close to a treasure/gate/egg or while you're in the middle of dealing with a horde of enemies.
** Careening Dirigibugs are flying enemies, already making them hard to hit. However, what makes them just downright unfun to fight is the fact that they ''actively generate bomb rocks''. It's not too hard to knock them down before they drop it, but knocking them down also ignites the bomb rock they're holding, which usually falls right next to them. So, you have to quickly recall your Pikmin, wait for the bomb rock to explode, while in the meantime the Dirigibug has already started to recover from being knocked down, leaving you a very limited window in between when the bomb rock explodes and the Dirigibug gets back up in the air and generates another bomb rock. While not overly dangerous by themselves, they're another enemy Pikmin 2 loves to put in cramped spaces while you're trying to deal with other enemies at the same time.
* GoddamnedBoss: The Pileated Snagret is equally as lethal as the Burrowing Snagret, only being able to snatch up three Pikmin at a time. Unlike its cousin, it has more health, hops around instead of staying in one place, and isn't vulnerable for very long before it goes back underground. Fights with it usually take forever because of how hard it is to throw Pikmin on it safely, even when it gets stuck trying to come aboveground; playing too aggressively to kill it faster just lets it eat more Pikmin than it should.
* GoodBadBugs:
** By abusing the "item get" cutscenes and its interactions with scale puzzles, it's [[https://www.youtube.com/watch?v=reuEzIntP3w possible to get Blue Pikmin long before you get Yellows]]. This is a really useful time-saver that allows one to skip most of the puzzles needed to get Yellows.
** When Spicy and Bitter Sprays drop from enemies, you're only supposed to be able to pick them up once. However, in ''2'', there's a brief window where you can pick the same spray up again with the second captain, effectively doubling your supply.
* InferredHolocaust: Your Purple and White Pikmin don't even ''have'' Onions (having used the ship as shelter for the duration of the game), meaning they have nowhere to hide from enemies once you leave them behind at the end of ''2''. Same with Bulbmin, which cannot return to the surface with you and must be left in caves and at the mercy of enemies if you don't transform them into regular Pikmin with Candypop Buds.
* JerkassWoobie: Although the President is a greedy bastard (the first thing he does when bringing up the debt being selling Olimar's ship to pay off the company debt while refusing to sell his own ship), if you take too long to raise up enough money, he starts giving you status updates on how he's had to go on the lam to hide from the AllDevouringBlackHoleLoanSharks and is now living under a bridge. Keep dawdling, and the loan sharks find him and threaten to bury him in a swamp if the debt is not repaid. His messages afterwards consist of him fearfully ''begging'' Olimar to work faster. It's kind of hard not to feel sorry for him at that point.
* MemeticMutation: The Waterwraith dropping out of the sky on steamroller wheels inevitably drew some comparisons to the famous "ROAD ROLLER DA!" scene from ''Manga/JojosBizarreAdventureStardustCrusaders''.
* ParanoiaFuel:
** The Submerged Castle. Feverishly attempting to clear the sublevels as fast as you can before [[StalkedByTheBell the Waterwraith]] arrives. And to say nothing of ''after'' you hear that telltale roar...
** If there is one on the map, a Bulbear or Gatling Groink ''will'' find you. It is only a matter of time, since both enemies have no set patrol radius and can wander anywhere.
* TheScrappy: The Hocotate ship is contentious with a number of players of ''Pikmin 2'', mostly because [[AnnoyingVideoGameHelper it often chimes in about info the player would likely have already figured out at that point, and the cutscenes often activate at inconvenient times,]] and a few seconds into the cutscenes, the enemies can ''[[TheComputerIsACheatingBastard still attack and kill your Pikmin, while you have no control!]]'' The fact that his reactions are often really overblown over stuff that would be mundane to the player don't help, either. This seems to be a fact that Creator/{{Nintendo}} caught onto, as there's a throwaway line in ''VideoGame/NintendoLand'' along the lines of "[[LampshadeHanging It would be better off without a voice chip]]", and in ''Pikmin 3'' [[spoiler:it gets knocked offline by the Mireclops]].
* SequelDifficultyDrop: The 30-day time limit is excised completely, much of the gameplay takes place underground where there's no day timer, and many returning enemies are slower or less powerful than they were in the first game. This was a conscious decision, as the team wanted it to be a less stressful experience.
* ThatOneBoss:
** On a no-Pikmin-death run, the Segmented Crawbster probably takes the cake. It becomes this due to the difficulty to dodge its rolling attack, as well as the fall of the ceiling's rocks after it hits the wall. Even on no-death runs, it's still a pain by virtue of being able to kill ''loads'' of Pikmin at once, if not causing a TotalPartyKill.
** Also for no-death runs, Snagrets, mostly because it's incredibly tricky to aim for their narrow hit area (the head) while avoiding their strikes with anything but a tiny squad of Pikmin. It's especially difficult in the first game since it has the highest health and you have no sprays available. It can also kill Pikmin by taking them underground, whilst in later games it will release them if they haven't yet been swallowed. The Pileated Snagret in ''2'' is bigger, packs a bigger health bar, and can hop above-ground to reach your Pikmin. Note that this applies to the first two games only, as the sole Snagret in ''Pikmin 3'' is easily felled with a swarm of sprayed-up Winged Pikmin.
** Empress Bulblax, the second and third times around. Her continuously spawning babies kill Pikmin instantly, and it's easy to let one slip from your sights and have a feast without you realizing until it's too late.
** [[MoreDakka Man-at-Legs]]. It can easily [[TotalPartyKill waste a whole group of 100 Pikmin]] with its extremely fast and deceptively accurate machine-gun attack if you're careless enough and don't take cover. Worse still, the shots from his attack are a OneHitKill to anything hit, and its tendency to skitter around quickly means it's very hard to attack the thing and pull your Pikmin out of the area before it fires. It's especially annoying in the Hole of Heroes, where you have to fight it in a pool of water, meaning only blue Pikmin (and Bulbmin) can fight it. It's possible to lure it to where non-blues can get it, but it's difficult to the point of probably not being worth it.
** The Waterwraith on levels 1-4 of the Submerged Castle. It's easy enough if you're prepared, but when you don't expect it and are not prepared, you can be devastated quickly, because it's merciless. The upside is it homes in on the leading captain, so one of your captains can distract it while the other flees.
* ThatOneLevel:
** The Submerged Castle, with the Waterwraith dropping in if you linger on a floor for too long. There's also the fact that you can only take Blue Pikmin in when the dungeon has all hazards — including [[ShockAndAwe the one that instantly kills Pikmin]]. Luckily, you get Bulbmin to alleviate the problem.
** The Wistful Wild dungeons, particularly the Hole of Heroes. It is filled with bosses, and one sublevel is filled with every kind of the most dangerous Bulborbs.
** The Secret Testing Range. Thought fighting Man-at-Legs was bad enough? Now not only are you on a timer, but if you want 100% completion, you have to do it without losing a ''single Pikmin''. Not helping matters is that it's not just a fight with the aforementioned Man-at-Legs either -- before that, you need to complete a floor with ''two'' [[DemonicSpiders Gattling Groinks]] on it. Dealing with them isn't particularly tough since they're on the first floor and it won't take much time to restart if they do kill a Pikmin, but having to go through them each and every time you slip up against the Man-at-Legs is a massive pain.
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