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* AntiClimaxBoss: The third and fifth bosses from the second game:
** The former is met after venturing a creepy museum which is wrapped by the truly humongous tentacles of a titanic unseen horror, building up the tension as you go higher and higher, possibly towards the head of this abomination for a heated boss fight... instead you get an oversized, fanged, betentacled tadpole with a barbed tail who stays completely immobile on a stone platform: all you have to do is kill three bugs randomly hatching around him, whack him a little to render him immobile so that you can pick up some dynamite and blow him to smithereens.
** The fifth and final boss resides on the tip of the Eiffel Tower after a long and tiring climb to reach it and looks like the most visually impressive monster of the game. It's also completely stationary, won't raise a tentacle to whack you and all you have to do is to reach it's floor, pick up two bundles of explosives and set them up on two sets of barrels located in front of it, the only difficulty being a fast-counting timer that will cause the bad ending if you don't set the dynamite fast enough.



%%* NightmareFuel: Very important.

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%%* * NightmareFuel: Very important.important, as you move across a London infested with horrible monsters and gruesome creatures who are slowly killing and mutilating all citizens they come across. The second game has even more body horror and hints of a bigger Cosmic Horror threat lurking around.



** The Snowman. He sits at the end of the arena spamming giant snowballs nonstop at a frequency that can almost guarantee a stun lock if you get hit even once, knocking you down again just as soon as you get up. You have to blow up the barrels surrounding him, of which there are 5, and you need to use the dynamite to do so, which means running around the confined area picking them up, and timing the throws to avoid getting another snowball to the face and not getting too close that he drops icicles on your head.

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** The Snowman. He sits at the end of the arena spamming giant snowballs nonstop at a frequency that can almost guarantee a stun lock if you get hit even once, knocking you down again just as soon as you get up. You have to blow up the barrels surrounding him, of which there are 5, and you need to use the dynamite to do so, which means running around the confined area picking them up, and timing the throws to avoid getting another snowball to the face and not getting too close that he drops icicles on your head.head.
** The first boss in the second game: because of the cramped space you can't circle around its body, if you're too close you'd be open to a fatal grab attack and the only good window of attack comes right after the monster's gas attack.
** The penultimate boss from the second game is surprisingly fast, hits hard with either a long-poled cross or bare hands and will often keep his guard up to block all attacks before suddenly retaliate with extreme prejudice.
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Crowley is a Final Boss, which should'nt overlap with That One Boss


** The Snowman. He sits at the end of the arena spamming giant snowballs nonstop at a frequency that can almost guarantee a stun lock if you get hit even once, knocking you down again just as soon as you get up. You have to blow up the barrels surrounding him, of which there are 5, and you need to use the dynamite to do so, which means running around the confined area picking them up, and timing the throws to avoid getting another snowball to the face and not getting too close that he drops icicles on your head.
** Crowley too. Hope you bothered to read and memorize all those [[SomeDexterityRequired combo skills]], otherwise you're sooooo screwed...

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** The Snowman. He sits at the end of the arena spamming giant snowballs nonstop at a frequency that can almost guarantee a stun lock if you get hit even once, knocking you down again just as soon as you get up. You have to blow up the barrels surrounding him, of which there are 5, and you need to use the dynamite to do so, which means running around the confined area picking them up, and timing the throws to avoid getting another snowball to the face and not getting too close that he drops icicles on your head.
** Crowley too. Hope you bothered to read and memorize all those [[SomeDexterityRequired combo skills]], otherwise you're sooooo screwed...
head.
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* PolishedPort: The UsefulNotes/Nintendo64 port of the game, which has nicer graphics and has the option to turn off the adrenaline system, allowing you to complete the stages at the pace you wish. The downside, being that certain levels were either shortended or removed completely, along with the full-motion video cutscenes, to make the game fit on a N64 cartridge.

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* PolishedPort: The UsefulNotes/Nintendo64 port of the game, which has nicer graphics and has the option to turn off the adrenaline system, allowing you to complete the stages at the pace you wish. The downside, being downside is that certain levels were either shortended or removed completely, along with the full-motion video cutscenes, to make the game fit on a an N64 cartridge.
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* CultClassic

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* %%* CultClassic



* NightmareFuel: Very important.

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* %%* NightmareFuel: Very important.



** Crowley too. Hope you bothered to read and memorize all those [[SomeDexterityRequired combo skills]], otherwise you're sooooo screwed....

to:

** Crowley too. Hope you bothered to read and memorize all those [[SomeDexterityRequired combo skills]], otherwise you're sooooo screwed....screwed...
Is there an issue? Send a MessageReason:
None


** The Yeti. He sits at the end of the arena spamming giant snowballs nonstop at a frequency that can almost guarantee a stun lock if you get hit even once, knocking you down again just as soon as you get up. You have to blow up the barrels surrounding him, of which there are 5, and you need to use the dynamite to do so, which means running around the confined area picking them up, and timing the throws to avoid getting another snowball to the face and not getting too close that he drops icicles on your head.

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** The Yeti.Snowman. He sits at the end of the arena spamming giant snowballs nonstop at a frequency that can almost guarantee a stun lock if you get hit even once, knocking you down again just as soon as you get up. You have to blow up the barrels surrounding him, of which there are 5, and you need to use the dynamite to do so, which means running around the confined area picking them up, and timing the throws to avoid getting another snowball to the face and not getting too close that he drops icicles on your head.
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None

Added DiffLines:

** The Yeti. He sits at the end of the arena spamming giant snowballs nonstop at a frequency that can almost guarantee a stun lock if you get hit even once, knocking you down again just as soon as you get up. You have to blow up the barrels surrounding him, of which there are 5, and you need to use the dynamite to do so, which means running around the confined area picking them up, and timing the throws to avoid getting another snowball to the face and not getting too close that he drops icicles on your head.
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None


* SpiritualPredecessor: To ''VideoGame/{{Bloodborne}}, due to both featuring plenty of gothic horror monsters like zombies and werewolves, your trusty sidearm being a flintlock pistol, and generally being similarly [[NintendoHard difficult]] with fast hard-hitting enemies and limited utility supplies.

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* SpiritualPredecessor: To ''VideoGame/{{Bloodborne}}, ''VideoGame/{{Bloodborne}}'', due to both featuring plenty of gothic horror monsters like zombies and werewolves, your trusty sidearm being a flintlock pistol, and generally being similarly [[NintendoHard difficult]] with fast hard-hitting enemies and limited utility supplies.
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None

Added DiffLines:

* SpiritualPredecessor: To ''VideoGame/{{Bloodborne}}, due to both featuring plenty of gothic horror monsters like zombies and werewolves, your trusty sidearm being a flintlock pistol, and generally being similarly [[NintendoHard difficult]] with fast hard-hitting enemies and limited utility supplies.
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None


* DidntThinkThisThrough: crossed with RealityEnsues, [[BigBad Adam Crowley]] makes a ton of strange and terrifying monsters to kil the populus of London, which fails almost straight away due to numerous realistic reasons, including the hilarious background materal showing that the gargoyles literally froze to death, that the Thames Monsters were rooted to the ground making them easy pickings just by virtue of stay far enough away, anything that didn't have a massive design flaw was very easily beaten by the civilian population, the only thing that was even partially successful were the mutated rats/
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* DidntThinkThisThrough: crossed with RealityEnsues, [[BigBad Adam Crowley]] makes a ton of strange and terrifying monsters to kil the poplus of London, which fails almost straight away due to numerous realistic reasons, including the hilarious background materal showing that the gargoyles literally froze to death, that the Thames Monsters were rooted to the ground making them easy pickings just by virtue of stay far enough away, anything that didn't have a massive design flaw was very easily beaten by the civilian population, the only thing that was even partially successful were the mutated rats/

to:

* DidntThinkThisThrough: crossed with RealityEnsues, [[BigBad Adam Crowley]] makes a ton of strange and terrifying monsters to kil the poplus populus of London, which fails almost straight away due to numerous realistic reasons, including the hilarious background materal showing that the gargoyles literally froze to death, that the Thames Monsters were rooted to the ground making them easy pickings just by virtue of stay far enough away, anything that didn't have a massive design flaw was very easily beaten by the civilian population, the only thing that was even partially successful were the mutated rats/
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DidntThinkThisThrough: crossed with RealityEnsues, [[BigBad Adam Crowley]] makes a ton of strange and terrifying monsters to kil the poplus of London, which fails almost straight away due to numerous realistic reasons, including the hilarious background materal showing that the gargoyles literally froze to death, that the Thames Monsters were rooted to the ground making them easy pickings just by virtue of stay far enough away, anything that didn't have a massive design flaw was very easily beaten by the civilian population, the only thing that was even partially successful were the mutated rats/
Is there an issue? Send a MessageReason:
None


* PolishedPort: The UsefulNotes/Nintendo64 port of the game, which has nicer graphics and has the option to turn off the adrenaline system, allowing you to complete the stages at the pace you wish. The downside, being that certain levels were either shortended or removed completely to make the game fit on a N64 cartridge.

to:

* PolishedPort: The UsefulNotes/Nintendo64 port of the game, which has nicer graphics and has the option to turn off the adrenaline system, allowing you to complete the stages at the pace you wish. The downside, being that certain levels were either shortended or removed completely completely, along with the full-motion video cutscenes, to make the game fit on a N64 cartridge.
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Approved by the thread.

Added DiffLines:

*CompleteMonster: The evil [[BigBad Adam Crowley]] is a MadScientist who [[PlayingWithSyringes experiments horrifically]] on the living and dead alike to create the titular Nightmare Creatures. Unleashing them on London to drown the city in blood, Crowley gleefully arranges the deaths of many innocents as he is pursued by the heroes. At the end, Crowley even sets the London fire of 1834 declaring that London should be consumed by the flames of hell themselves, uncaring of any innocent life as long as he reaches the knowledge and power that he craves.
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*** The Sewer Snake isn't too hard if you watch his fire breathing patterns and stay in the safe areas until he stops to rest. A good strategy is to avoid combat with the beasts in the second level as much as possible to conserve your healing items and lives, which are basically ESSENTIAL to surviving the fight.
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None


* PolishedPort: The UsefulNotes/Nintendo64 port of the game, which has nicer graphics and has the option to turn off the adrenaline system, allowing you to complete the stages at the pace you wish.

to:

* PolishedPort: The UsefulNotes/Nintendo64 port of the game, which has nicer graphics and has the option to turn off the adrenaline system, allowing you to complete the stages at the pace you wish. The downside, being that certain levels were either shortended or removed completely to make the game fit on a N64 cartridge.
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: The adrenaline system, which forces you to kill monsters in order to keep the bar high and don't die and forces you to rush through the level, detracting from the [[SceneryGorn scenery]] , and the jump mechanic, since you can't change your direction in mid-air.

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* ScrappyMechanic: The adrenaline system, which forces you to kill monsters in order to keep the bar high and don't not die and forces you to rush through the level, detracting from the [[SceneryGorn scenery]] , scenery]], and the [[JumpPhysics jump mechanic, mechanic]], since you can't change your direction in mid-air.
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None


** Most enemies in the sequel if you don't know to kill them

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** Most enemies in the sequel if you don't know how to kill themthem.



* SophomoreSlump: While the first game ,despite its flaws, is considered a [[CultClassic classic]] the second game is considered SoOkayItsAverage, since while it still retains the freaky atmosphere of the first game, combat was more sluggish and some sections of it were forced, which made fighting enemies (especially the [[DemonicSpiders unfair ones]]) tedious, making the whole monotonous.

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* SophomoreSlump: While the first game ,despite game, despite its flaws, is considered a [[CultClassic classic]] classic]], the second game is considered SoOkayItsAverage, since while it still retains the freaky atmosphere of the first game, combat was more sluggish and some sections of it were forced, which made fighting enemies (especially the [[DemonicSpiders unfair ones]]) tedious, making the whole thing monotonous.
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None


* DemonicSpiders: The [[{{Hellhound}} Hell Hounds]] from the first game. They can [[MadeOfIron take a lot of damage]], can deal a lot of damage, and are inmune to the [[KillItWithFire Torch]] and [[KillItWithIce Freeze]] spell, not to mention that they are also inmune to fire, and you fight most of them in fire areas. Fortunately, they are not inmune to the [[InstantDeathBullet Pistol or the Rifle]].

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* DemonicSpiders: The [[{{Hellhound}} Hell Hounds]] from the first game. They can [[MadeOfIron take a lot of damage]], can deal a lot of damage, and are inmune immune to the [[KillItWithFire Torch]] and [[KillItWithIce Freeze]] spell, not to mention that they are also inmune immune to fire, and you fight most of them in fire areas. Fortunately, they are not inmune immune to the [[InstantDeathBullet Pistol or the Rifle]].
Is there an issue? Send a MessageReason:
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** Crowley too. Hope you bothered to read and memorize all those [[SomeDexterityRequired combo skills]], otherwise you're sooooo much screwed....

to:

** Crowley too. Hope you bothered to read and memorize all those [[SomeDexterityRequired combo skills]], otherwise you're sooooo much screwed....
Is there an issue? Send a MessageReason:
None


* PolishedPort: The {{Nintendo 64}} port of the game, which has nicer graphics and has the option to turn off the adrenaline system, allowing you to complete the stages at the pace you wish.

to:

* PolishedPort: The {{Nintendo 64}} UsefulNotes/Nintendo64 port of the game, which has nicer graphics and has the option to turn off the adrenaline system, allowing you to complete the stages at the pace you wish.
Is there an issue? Send a MessageReason:
grammar


* SophomoreSlump: While the first game ,despite it's flaws, is considered a [[CultClassic classic]] the second game is considered SoOkayItsAverage, since while it still retains the freaky atmosphere of the first game, combat was more sluggish and some sections of it were forced, which made fighting enemies (especially the [[DemonicSpiders unfair ones]]) tedious, making the whole monotonous.

to:

* SophomoreSlump: While the first game ,despite it's its flaws, is considered a [[CultClassic classic]] the second game is considered SoOkayItsAverage, since while it still retains the freaky atmosphere of the first game, combat was more sluggish and some sections of it were forced, which made fighting enemies (especially the [[DemonicSpiders unfair ones]]) tedious, making the whole monotonous.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SophomoreSlump: While the first game ,despite it's flaws, is considered a [[CultClassic classic]] the second game is considered SoOkayItsAverage, since while it still retains the freaky atmosphere of the first game, combat was more sluggish and some sections of it were forced, which made fighting enemies (especially the [[DemonicSpiders unfair ones]]) tedious, making the whole monotonous.

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* DemonicSpiders: The [[{{Hellhound}} Hell Hounds]] from the first game. They can [[MadeOfIron take a lot of damage]], can deal a lot of damage, and are inmune to the [[KillItWithFire Torch]] and [[KillItWithIce Freeze]] spell, not to mention that they are also inmune to fire, and you fight most of them in fire areas, luckily, they are not inmune to the [[InstantDeathBullet Pistol or the Rifle]].

to:

* CultClassic
* DemonicSpiders: The [[{{Hellhound}} Hell Hounds]] from the first game. They can [[MadeOfIron take a lot of damage]], can deal a lot of damage, and are inmune to the [[KillItWithFire Torch]] and [[KillItWithIce Freeze]] spell, not to mention that they are also inmune to fire, and you fight most of them in fire areas, luckily, areas. Fortunately, they are not inmune to the [[InstantDeathBullet Pistol or the Rifle]].



* PolishedPort: The {{Nintendo 64}} port of the game, which has nicer graphics and has the option to turn off the adrenaline system, allowing you to complete the stages at the pace you wish.
* ScrappyMechanic: The adrenaline system, which forces you to kill monsters in order to keep the bar high and don't die and forces you to rush through the level, detracting from the [[SceneryGorn scenery]] , and the jump mechanic, since you can't change your direction in mid-air.



** Crowley too. Hope you bothered to read and memorize all those combo skills, otherwise you're sooooo much screwed....

to:

** Crowley too. Hope you bothered to read and memorize all those [[SomeDexterityRequired combo skills, skills]], otherwise you're sooooo much screwed....
Is there an issue? Send a MessageReason:
None


* DemonicSpiders: The [[{{Hellhound}} Hell Hounds]] from the first game. They can [[MadeOfIron take a lot of damage]], can deal a lot of damage, and are inmune to the [[KillItWithFire Torch]] and [[KillItWithIce Freeze]] spell, not to mention that they are inmune to fire, and you fight most of them in fire areas, luckily, they are not inmune to the [[InstantDeathBullet Pistol or the Rifle]].

to:

* DemonicSpiders: The [[{{Hellhound}} Hell Hounds]] from the first game. They can [[MadeOfIron take a lot of damage]], can deal a lot of damage, and are inmune to the [[KillItWithFire Torch]] and [[KillItWithIce Freeze]] spell, not to mention that they are also inmune to fire, and you fight most of them in fire areas, luckily, they are not inmune to the [[InstantDeathBullet Pistol or the Rifle]].

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Changed: 361

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* DemonicSpiders: The Hell Hounds

to:

* DemonicSpiders: The [[{{Hellhound}} Hell HoundsHounds]] from the first game. They can [[MadeOfIron take a lot of damage]], can deal a lot of damage, and are inmune to the [[KillItWithFire Torch]] and [[KillItWithIce Freeze]] spell, not to mention that they are inmune to fire, and you fight most of them in fire areas, luckily, they are not inmune to the [[InstantDeathBullet Pistol or the Rifle]].
** Most enemies in the sequel if you don't know to kill them
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* DemonicSpiders: The Thames Monsters, which have a huge range, the "Ogre", Banshees, Gargoyles, Giant Spiders and the Hell Hounds. Dear god, the Hell Hounds....

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* DemonicSpiders: The Thames Monsters, which have a huge range, the "Ogre", Banshees, Gargoyles, Giant Spiders and the Hell Hounds. Dear god, the Hell Hounds....Hounds
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** [[EasyLevelsHardBosses And it's the first one. Pretty much a hard boss for an easy level.]]

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** [[EasyLevelsHardBosses And it's The Sewer Snake. This snake has five heads which shoot out bursts of flame at ridiculous speeds as its first stage attack. This means that your character is going to be spending a LOT of time lying on the ground while engulfed in flames. The second stage (should your character survive the inferno long enough to knock down the five support beams) is spent trying to attack the heads of the snake as it moves around the fighting area. Did we mention that this is the first one. Pretty much a hard boss for an easy level.]]fight?

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Updated to meet new Nightmare Fuel criteria.


* NightmareFuel / HighOctaneNightmareFuel: Very important.
* ThatOneBoss: [[EasyLevelsHardBosses And it's the first one. Pretty much a hard boss for an easy level.]]

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* NightmareFuel / HighOctaneNightmareFuel: NightmareFuel: Very important.
* ThatOneBoss: ThatOneBoss:
**
[[EasyLevelsHardBosses And it's the first one. Pretty much a hard boss for an easy level.]]
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* ThatOneBoss: [[VileVillianSacharineShow And it's the first one. Pretty much a hard boss for an easy level.]]

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* ThatOneBoss: [[VileVillianSacharineShow [[EasyLevelsHardBosses And it's the first one. Pretty much a hard boss for an easy level.]]
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* ThatOneBoss: [[VileVillianSacharineShow And it's the first one. Pretty much a hard boss for an easy level.]]

to:

* ThatOneBoss: [[VileVillianSacharineShow And it's the first one. Pretty much a hard boss for an easy level.]]]]
** Crowley too. Hope you bothered to read and memorize all those combo skills, otherwise you're sooooo much screwed....

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