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* NintendoHard: Not the main game, but specifically the Deliveries and Dashes scattered throughout the city. They don't give you very much time at all to get to where they tell you to go and you're going to have to master the art of making shortcuts to stand a chance of making it. A good example is "The Lie" delivery mission mentioned under ShoutOut. It gives you about two minutes to run out of the district you're in, go through the museum using time consuming platforming so you can get to the ground without dying and then go through '''almost the entirety of another district''' to get to the person you need to deliver it to. Note that they're not all that demanding, since that particular mission is in one of the later areas, but it illustrates the trials you'll be going through trying to reach your destination in time.
** There's actually a shortcut through the museum (jump off the structure near the entrance to the upper path and slide down), but even with that, the time limit is far from generous.
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** The theme, [[https://www.youtube.com/watch?v=fB4gjiMVKFI "Warning Call"]], composed by Music/CHVRCHES.

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** The theme, [[https://www.youtube.com/watch?v=fB4gjiMVKFI "Warning Call"]], composed by Music/CHVRCHES.Music/{{CHVRCHES}}.
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** The theme, [[https://www.youtube.com/watch?v=fB4gjiMVKFI "Warning Call"]], composed by CHVRCHES.

to:

** The theme, [[https://www.youtube.com/watch?v=fB4gjiMVKFI "Warning Call"]], composed by CHVRCHES.Music/CHVRCHES.
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** The characters in the cutscenes are so well-animated and detailed that they dodge the UnitentionalUncannyValley almost completely.

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** The characters in the cutscenes are so well-animated and detailed that they dodge the UnitentionalUncannyValley UnintentionalUncannyValley almost completely.
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Up To Eleven is a defunct trope


* ContestedSequel: The game got a mixed reception from both fans and critics, with common high points being the new additions to the movement system, the main quests being pretty good as well being much longer than the first game, and the [[{{SugarWiki/VisualEffectsOfAwesome}} beautifully rendered]] city of Glass. Common criticisms surround the combat, the sidequests which take the first game's much-maligned TrialAndErrorGameplay UpToEleven, and the game's world otherwise feeling sterile and empty if said sidequests are ignored.

to:

* ContestedSequel: The game got a mixed reception from both fans and critics, with common high points being the new additions to the movement system, the main quests being pretty good as well being much longer than the first game, and the [[{{SugarWiki/VisualEffectsOfAwesome}} beautifully rendered]] city of Glass. Common criticisms surround the combat, the sidequests which take the first game's much-maligned TrialAndErrorGameplay UpToEleven, up to eleven, and the game's world otherwise feeling sterile and empty if said sidequests are ignored.
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


** The characters in the cutscenes are so well-animated and detailed that they dodge the UncannyValley almost completely.

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** The characters in the cutscenes are so well-animated and detailed that they dodge the UncannyValley UnitentionalUncannyValley almost completely.
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* ContestedSequel: The game got a mixed reception from both fans and critics, with common high points being the new additions to the movement system, the main quests being pretty good as well being much longer than the first game, and the [[{{SugarWiki/VisualEffectsOfAwesome}} beautifully rendered]] city of Glass. Common criticisms surround the combat, the sidequests which take the first game's much-maligned trial-and-error gameplay UpToEleven, and the game's world otherwise feeling sterile and empty if said sidequests are ignored.

to:

* ContestedSequel: The game got a mixed reception from both fans and critics, with common high points being the new additions to the movement system, the main quests being pretty good as well being much longer than the first game, and the [[{{SugarWiki/VisualEffectsOfAwesome}} beautifully rendered]] city of Glass. Common criticisms surround the combat, the sidequests which take the first game's much-maligned trial-and-error gameplay TrialAndErrorGameplay UpToEleven, and the game's world otherwise feeling sterile and empty if said sidequests are ignored.



** The movement trophies are surprisingly doable despite the complex combos required. The exception is Veteran Runner, which requires the player to perform both a Coil ''and'' a Skill Roll. The problem is that both of these moves are mapped to the same button, so the game hardly ever registers both of them.

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** The movement trophies are surprisingly doable despite the complex combos required. The exception is Veteran Runner, which requires the player to perform both a Coil ''and'' a Skill Roll. The problem is that [[SomeDexterityRequired both of these moves are mapped to the same button, button]], so the game hardly ever registers both of them.
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* MagnificentBastard: [[NobleDemon Dogen]] is the "Crime Czar of Glass" who poses as a [[EvilChef high society chef]]. When Faith accidentally sabotages one of his deals, rather than punish her, Dogen instead offers her a job, recognizing her clear skills and talent and offering her mother's drawing as payment. When Faith fails to complete the job, he remains unsympathetic to her plight, yet still pulls strings to ensure that Faith only spends a year in prison, saving her from exile. Upon her release, he orders her to destroy the Anansi corporation, uncaring that his plan would kill all those inside because they owe him. Upon Noah's death, Dogen gives Faith the [[BrutalHonesty harsh words]] she needs to rise up from her despair, convincing her to go after Gabriel Kruger despite the seemingly impossible nature of the task. Following Kruger's death, Dogen then refuses to clear her debt, reasoning that if he did so, [[EvenEvilHasLovedOnes he'd have no reason to see her anymore]], and he'd much prefer to continue their business relationship.

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* MagnificentBastard: [[NobleDemon Dogen]] is the "Crime Czar of Glass" who poses as a [[EvilChef high society chef]]. When Faith accidentally sabotages one of his deals, rather than punish her, Dogen instead offers her a job, recognizing her clear skills and talent and offering her mother's drawing as payment. When Faith fails to complete the job, he remains unsympathetic to her plight, yet still pulls strings to ensure that Faith only spends a year in prison, saving her from exile. Upon her release, he orders her to destroy the Anansi corporation, uncaring that his plan would kill all those inside because they owe him. Upon Noah's death, [[spoiler:Noah's death]], Dogen gives Faith the [[BrutalHonesty harsh words]] she needs to rise up from her despair, convincing her to go after Gabriel Kruger despite the seemingly impossible nature of the task. Following [[spoiler:Following Kruger's death, Dogen then refuses to clear her debt, reasoning that if he did so, [[EvenEvilHasLovedOnes he'd have no reason to see her anymore]], and he'd much prefer to continue their business relationship.relationship]].
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Approved by the thread.

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* MagnificentBastard: [[NobleDemon Dogen]] is the "Crime Czar of Glass" who poses as a [[EvilChef high society chef]]. When Faith accidentally sabotages one of his deals, rather than punish her, Dogen instead offers her a job, recognizing her clear skills and talent and offering her mother's drawing as payment. When Faith fails to complete the job, he remains unsympathetic to her plight, yet still pulls strings to ensure that Faith only spends a year in prison, saving her from exile. Upon her release, he orders her to destroy the Anansi corporation, uncaring that his plan would kill all those inside because they owe him. Upon Noah's death, Dogen gives Faith the [[BrutalHonesty harsh words]] she needs to rise up from her despair, convincing her to go after Gabriel Kruger despite the seemingly impossible nature of the task. Following Kruger's death, Dogen then refuses to clear her debt, reasoning that if he did so, [[EvenEvilHasLovedOnes he'd have no reason to see her anymore]], and he'd much prefer to continue their business relationship.
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Approved by the thread.

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*CompleteMonster: [[CorruptCorporateExecutive Gabriel Kruger]] is the CEO of [=KrugerSec=] and the dictator of Glass. Lacking his father's basic love for humanity, Kruger came up with the idea of Reflection, a program that can manipulate people's emotions to [[NotSoWellIntentionedExtremist give him total control over everyone in the city]]. Escalating protests into the November Riots, Kruger personally killed Erika and Martin Connors for defying his will, then teargassed and kidnapped [[spoiler:their daughter Caitlyn before grooming her into [[TheDragon Isabel Kruger]]]]. Intending to force Reflection into every citizen of Glass, Kruger cracks down on the Runners to prevent them from interfering, tortures and kills [[ParentalSubstitute Noah]] to find heroine Faith Connors's location, and scapegoats the scientist in charge of the project to force her into his underground prison camp. When confronted with his crimes, he [[NeverMyFault blames Faith]] for all of his horrific actions, mocking the fact that he's killed or hurt everyone she's ever cared about.
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Nintendo Hard is when the entire game is difficult.


** The NintendoHard timed delivery missions require almost flawless performance to complete, and you need to figure out the correct path yourself because it's almost impossible to win them with the slower Runner Vision routes.

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** The NintendoHard difficult timed delivery missions require almost flawless performance to complete, and you need to figure out the correct path yourself because it's almost impossible to win them with the slower Runner Vision routes.
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why do i always forget to do this -_-


* CatharsisFactor: You can't use guns, but getting the upper hand against a squad of KrugerSec is pretty satisfying. Especially if you use some of the more elegant maneuvers like traversal attacks and aerial pounces. If anything, coming up on top against multiple armed baddies without any guns is even more satisfying.

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* CatharsisFactor: You can't use guns, but getting the upper hand against a squad of KrugerSec [=KrugerSec=] is pretty satisfying. Especially if you use some of the more elegant maneuvers like traversal attacks and aerial pounces. If anything, coming up on top against multiple armed baddies without any guns is even more satisfying.

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** The soft rendition of the soundtrack's {{Leitmotif}} that plays after you finally break out of juvie and get your first view of the glittering cyber-city vista.

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** The soft rendition introduction of the soundtrack's {{Leitmotif}} that plays after you finally break out of juvie and get your first view of the glittering cyber-city vista.



* CatharsisFactor: You can't use guns, but getting the upper hand against a squad of KrugerSec is pretty satisfying. Especially if you use some of the more elegant maneuvers like traversal attacks and aerial pounces. If anything, coming up on top against multiple armed baddies without any guns is even more satisfying.



* SugarWiki/VisualEffectsOfAwesome: The city, as seen in both trailers, is mind-blowingly gorgeous. Doubly so at night.
** The characters in the cutscenes are so well-animated and detailed that they dodge the UncannyValley almost completely.

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* SugarWiki/VisualEffectsOfAwesome: The city, as seen ScrappyMechanic: Runner Vision. It's meant to be an aid for beginning players to learn their way around the city and find their way if they're stuck in both trailers, is mind-blowingly gorgeous. Doubly so at night.
** The characters
a story mission, but it becomes downright nefarious in the cutscenes are so well-animated timed side missions for [[BlatantLies deceiving the player]] into taking the slowest routes to the goal. This was intended to encourage players to experiment and detailed that they dodge find their own paths, but the UncannyValley almost completely.tedium of doing this for every side mission led many to just search for a guide online.



** Peak Performer requires you to get 3 stars on '''every dash in the game''', all 22 of them. The tight requirements for 3-star timing combined with the game deliberately misleading you about the correct pathways make this a grueling feat even with a guide.

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** Peak Performer requires you to get 3 stars on '''every dash in the game''', all 22 of them. The tight requirements for 3-star timing combined with the game deliberately misleading you about the correct pathways make this a grueling feat even with a guide. But if you see it through, you usually place within the top percentage of players on the [[MetaMultiplayer online leaderboards]].



** The timed delivery missions require almost flawless performance to complete, and you need to figure out the correct path yourself because it's almost impossible to win them with the slower Runner Vision routes.

to:

** The NintendoHard timed delivery missions require almost flawless performance to complete, and you need to figure out the correct path yourself because it's almost impossible to win them with the slower Runner Vision routes.


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** The Scenic View. It's one of the longest dashes (a minute and a half even with the best timing) and requires the player to navigate some of Glass's trickiest terrain while flawlessly performing some slick maneuvers, from the back-to-back wallrun at the beginning to the alternating wall-jumps at the end. Getting 3 stars (required for an achievement, see ThatOneAchievement) is often the most daunting task in the game for completionists.
* SugarWiki/VisualEffectsOfAwesome: The city, as seen in both trailers, is mind-blowingly gorgeous. Doubly so at night.
** The characters in the cutscenes are so well-animated and detailed that they dodge the UncannyValley almost completely.

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** [[https://www.youtube.com/watch?v=MJMPD2a5ugc Catalyst]], the game's credits theme, encapsulates the entire game's tone and themes perfectly.

to:

** The soft rendition of the soundtrack's {{Leitmotif}} that plays after you finally break out of juvie and get your first view of the glittering cyber-city vista.
** [[https://www.youtube.com/watch?v=MJMPD2a5ugc Catalyst]], Catalyst]] makes watching the game's credits theme, encapsulates the entire game's tone and themes perfectly.worth it.
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None


* ContestedSequel: The game got a mixed reception from both fans and critics, with common high points being the new additions to the movement system, the main quests being pretty good as well being much longer than the first game, and the [[VisualEffectsOfAwesome beautifully rendered]] city of Glass. Common criticisms surround the combat, the sidequests which take the first game's much-maligned trial-and-error gameplay UpToEleven, and the game's world otherwise feeling sterile and empty if said sidequests are ignored.

to:

* ContestedSequel: The game got a mixed reception from both fans and critics, with common high points being the new additions to the movement system, the main quests being pretty good as well being much longer than the first game, and the [[VisualEffectsOfAwesome [[{{SugarWiki/VisualEffectsOfAwesome}} beautifully rendered]] city of Glass. Common criticisms surround the combat, the sidequests which take the first game's much-maligned trial-and-error gameplay UpToEleven, and the game's world otherwise feeling sterile and empty if said sidequests are ignored.



** Plastic's gridnode jumps, just because of the incredibly tight timing required to complete them.

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** Plastic's gridnode gridleak jumps, just because of the incredibly tight timing required to complete them.



** Then there's the diversion missions. Imagine the delivery missions, only with multiple goalpoints and KrugerSec on your tail the whole time. The Henchmen Meetup is probably the most difficult and complex of these, with the longest distance covered and the highest number of goalpoints.

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** Then there's the diversion missions. Imagine the delivery missions, only with multiple goalpoints and KrugerSec [=KrugerSec=] on your tail the whole time. The Henchmen Meetup is probably the most difficult and complex of these, with the longest distance covered and the highest number of goalpoints.

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* BaseBreakingCharacter: Faith's more selfish and stubborn characterization has made her somewhat contentious among fans. She's now either a flawed and thus more relatable figure or a unlikable DesignatedHero. [[spoiler:The lack of significant development in the game didn't really help much.]] Sadly, a more realistic portrayal of extreme trauma and guilt over [[spoiler:the death of her parents, accidental abandonment of her sister and shooting a friendly guard out of fear.]]

to:

* BaseBreakingCharacter: Faith's more selfish and stubborn characterization has made her somewhat contentious among fans. She's now either a flawed and thus more relatable figure or a unlikable DesignatedHero. [[spoiler:The lack of significant development in the game didn't really help much.]] Sadly, a more realistic portrayal of extreme trauma and guilt over [[spoiler:the death of her parents, accidental abandonment of her sister and shooting a friendly guard out of fear.]]



* ContestedSequel: The game got a mixed reception from both fans and critics, with common high points being the new additions to the movement system, the main quests being pretty good as well being much longer than the first game, and common low points being the combat and repetition from side quests.

to:

* ContestedSequel: The game got a mixed reception from both fans and critics, with common high points being the new additions to the movement system, the main quests being pretty good as well being much longer than the first game, and common low points being the combat [[VisualEffectsOfAwesome beautifully rendered]] city of Glass. Common criticisms surround the combat, the sidequests which take the first game's much-maligned trial-and-error gameplay UpToEleven, and repetition from side quests.the game's world otherwise feeling sterile and empty if said sidequests are ignored.


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* ThatOneAchievement:
** The movement trophies are surprisingly doable despite the complex combos required. The exception is Veteran Runner, which requires the player to perform both a Coil ''and'' a Skill Roll. The problem is that both of these moves are mapped to the same button, so the game hardly ever registers both of them.
** Peak Performer requires you to get 3 stars on '''every dash in the game''', all 22 of them. The tight requirements for 3-star timing combined with the game deliberately misleading you about the correct pathways make this a grueling feat even with a guide.
* ThatOneSidequest:
** Plastic's gridnode jumps, just because of the incredibly tight timing required to complete them.
** The timed delivery missions require almost flawless performance to complete, and you need to figure out the correct path yourself because it's almost impossible to win them with the slower Runner Vision routes.
** Then there's the diversion missions. Imagine the delivery missions, only with multiple goalpoints and KrugerSec on your tail the whole time. The Henchmen Meetup is probably the most difficult and complex of these, with the longest distance covered and the highest number of goalpoints.
Is there an issue? Send a MessageReason:
None


* BaseBreakingCharacter: Faith's more selfish and stubborn characterization has made her somewhat contentious among fans. She's now either a flawed and thus more relatable figure or a unlikable DesignatedHero. [[spoiler:The lack of significant development in the game didn't really help much.]]

to:

* BaseBreakingCharacter: Faith's more selfish and stubborn characterization has made her somewhat contentious among fans. She's now either a flawed and thus more relatable figure or a unlikable DesignatedHero. [[spoiler:The lack of significant development in the game didn't really help much.]] Sadly, a more realistic portrayal of extreme trauma and guilt over [[spoiler:the death of her parents, accidental abandonment of her sister and shooting a friendly guard out of fear.]]

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About unintentional humor, can't tell if case as written.


* GoodBadBugs: There exists a glitch that allows Faith to float, involving going to the very edge of a platform (or really anything that has a flat surface and nothing ringing the edge... including atop railings themselves) and pressing Back and Crouch at the same time. It's commonly used to reenter mission areas, such as Elysium and even [[spoiler:Kingdom]].

to:

* GoodBadBugs: GoodBadBugs:
**
There exists a glitch that allows Faith to float, involving going to the very edge of a platform (or really anything that has a flat surface and nothing ringing the edge... including atop railings themselves) and pressing Back and Crouch at the same time. It's commonly used to reenter mission areas, such as Elysium and even [[spoiler:Kingdom]].



* {{Narm}}: The first gameplay trailer ended with Faith gasping in exhaustion... and quite a few people said she sounded like she was having sex. Try to unhear it now.

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Needs more than one side and not YMMV


* BrokenBase:
** There's some controversy over [[http://gamerant.com/mirrors-edge-2-writer-rhianna-pratchett/ not having the original game's writer]].
** There are people a little disappointed that the game is going more cyberpunk compared to the original which had a more minimalist vibe to it while being aesthetically futuristic.
** ''The combat.'' In the first game, guns were clunky to use but entirely optional, and defeating enemies in melee meant assailing them with kicks and punches before they could react or taking them down swiftly with counters. In Catalyst, there's entire side missions and points where the freerunning comes to a halt and you essentially have to beat the tar out of guards and enemies like a brawler in first-person but with no change in control scheme, which ultimately results in running in circles to try and get good attacks in and avoid getting shot. [[DoesntLikeGuns And Faith cannot use guns whatsoever to mitigate this,]] with the devs citing they 'slowed the pace down too much in the original.' To say this is a pace breaker in a game about freerunning would be a complete understatement.
*** Mitigated somewhat by the inclusion of the Focus ability and upgrades that allow Faith to do much more damage to the various enemy types.
** The issue is the progression system in both the combat aspect of the game and the parkour aspect. The game expects you to struggle, even players who are well-verse in the first one before you can just run through the game like they've been showing until now. This may count as false advertising because developers have stated that there would not be a progression system outside of a learning curve.
** The game being open world with side activities and skill progression. An opportunity to experiment with new tricks and explore a universe which had been way too linear? Or an attempt at attracting a greater audience that makes this game everything the original wasn't?
** Kate Connors being turned into [[spoiler: Isabel Kruger/Caitlyn Connors]] is also a contentious one.

to:

* BrokenBase:
** There's some controversy over [[http://gamerant.com/mirrors-edge-2-writer-rhianna-pratchett/ not having the original game's writer]].
** There are people a little disappointed that the game is going more cyberpunk compared to the original which had a more minimalist vibe to it while being aesthetically futuristic.
** ''The combat.'' In the first game, guns were clunky to use but entirely optional, and defeating enemies in melee meant assailing them with kicks and punches before they could react or taking them down swiftly with counters. In Catalyst, there's entire side missions and points where the freerunning comes to a halt and you essentially have to beat the tar out of guards and enemies like a brawler in first-person but with no change in control scheme, which ultimately results in running in circles to try and get good attacks in and avoid getting shot. [[DoesntLikeGuns And Faith cannot use guns whatsoever to mitigate this,]] with the devs citing they 'slowed the pace down too much in the original.' To say this is a pace breaker in a game about freerunning would be a complete understatement.
*** Mitigated somewhat by the inclusion of the Focus ability and upgrades that allow Faith to do much more damage to the various enemy types.
** The issue is the progression system in both the combat aspect of the game and the parkour aspect. The game expects you to struggle, even players who are well-verse in the first one before you can just run through the game like they've been showing until now. This may count as false advertising because developers have stated that there would not be a progression system outside of a learning curve.
**
BrokenBase: The game being open world with side activities and skill progression. An opportunity to experiment with new tricks and explore a universe which had been way too linear? Or an attempt at attracting a greater audience that makes this game everything the original wasn't?
** Kate Connors being turned into [[spoiler: Isabel Kruger/Caitlyn Connors]] is also a contentious one.
wasn't?



* OffscreenMomentOfAwesome: Occurs a couple of times in the story where Faith is doing the designated level whilst something happens elsewhere that she's informed about over the radio, usually in places that she'll never visit. On a larger scale some of the larger world-building suffers from this, such as the oft-feared Greylands that never make an appearance, because the game set entirely in a small section of Glass.
* ShipTease: Faith and Icarus get a bit of it throughout, particularly during the second half.



* WhateverHappenedToTheMouse: Several characters seem to disappear completely from the story and aren't mentioned again, such as the Omnistat agent during the Elysium mission, and Birdman, a character who Faith is friends with but is only seen for two whole missions (one of them optional). Rebecca Thane also disappears from the story just before the climax and is never referred to or even hinted at again.
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None


* VisualEffectsOfAwesome: The city, as seen in both trailers, is mind-blowingly gorgeous. Doubly so at night.

to:

* VisualEffectsOfAwesome: SugarWiki/VisualEffectsOfAwesome: The city, as seen in both trailers, is mind-blowingly gorgeous. Doubly so at night.
Is there an issue? Send a MessageReason:


* LoveItOrHateIt: Some who've played the game dislike it for the open world aspect, feeling like it takes too much time to get anywhere (Though Fast Travel does exist.) and that the combat and side missions are too repetitive. The side missions mostly because they all involve running from point A to B in a certain amount of time, though under different circumstances. This group tends to feel the developers screwed up what they had with the first game. The other group tends to feel like this game improved on the mechanics of the first game and actually like the game for the reasons the other group dislikes it: the side missions and open world mean more running and parkour platforming for them, so they'll gladly take it. It's pretty rare to find someone who thinks it's an just an "okay" game. Either it's a frustrating, drawn-out exercise in tedium or an all-you-can-run Parkour paradise.
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None

Added DiffLines:

** [[https://www.youtube.com/watch?v=MJMPD2a5ugc Catalyst]], the game's credits theme, encapsulates the entire game's tone and themes perfectly.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ContestedSequel: The game got a mixed reception from both fans and critics, with common high points being the new additions to the movement system, the main quests being pretty good as well being much longer than the first game, and common low points being the combat and repetition from side quests.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GoodBadBugs: There exists a glitch that allows Faith to float, involving going to the very edge of a platform (or really anything that has a flat surface and nothing ringing the edge... including atop railings themselves) and pressing Back and Crouch at the same time. It's commonly used to reenter mission areas, such as Elysium and even [[spoiler:Kingdom]].
** Another bug allows Faith to ascend slopes she would normally slide down by quickly alternating between the Pause and Forward keys. Practically required to reenter [[spoiler:Kingdom]].
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Metacritic user scores in general are inherently unreliable as people will often give low ratings to games for petty reasons(in some cases without having even played it)


* CriticalDissonance: Critics gave the game mid-high notes (Metacritic gives it around 72/100). User reviews on the same site? Barely a 4/10.
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None


* WhateverHappenedToMouse: Several characters seem to disappear completely from the story and aren't mentioned again, such as the Omnistat agent during the Elysium mission, and Birdman, a character who Faith is friends with but is only seen for two whole missions (one of them optional). Rebecca Thane also disappears from the story just before the climax and is never referred to or even hinted at again.

to:

* WhateverHappenedToMouse: WhateverHappenedToTheMouse: Several characters seem to disappear completely from the story and aren't mentioned again, such as the Omnistat agent during the Elysium mission, and Birdman, a character who Faith is friends with but is only seen for two whole missions (one of them optional). Rebecca Thane also disappears from the story just before the climax and is never referred to or even hinted at again.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*WhateverHappenedToMouse: Several characters seem to disappear completely from the story and aren't mentioned again, such as the Omnistat agent during the Elysium mission, and Birdman, a character who Faith is friends with but is only seen for two whole missions (one of them optional). Rebecca Thane also disappears from the story just before the climax and is never referred to or even hinted at again.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BigLippedAlligatorMoment: The appearance of the Omnistat agent during the early Elysium mission. He appears once near the end of the level, is killed, and is never mentioned or thought upon again, seeming to exist solely to have Faith get the Reflection blueprints that are vital to kickstarting the rest of the story.


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* OffscreenMomentOfAwesome: Occurs a couple of times in the story where Faith is doing the designated level whilst something happens elsewhere that she's informed about over the radio, usually in places that she'll never visit. On a larger scale some of the larger world-building suffers from this, such as the oft-feared Greylands that never make an appearance, because the game set entirely in a small section of Glass.

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* AwesomeMusic: The theme, [[https://m.youtube.com/watch?v=fB4gjiMVKFI "Warning Call"]], composed by CHVRCHES.

to:

* AwesomeMusic: SugarWiki/AwesomeMusic:
**
The theme, [[https://m.[[https://www.youtube.com/watch?v=fB4gjiMVKFI "Warning Call"]], composed by CHVRCHES.



* BaseBreakingCharacter: Faith's more selfish and stubborn characterization has made her somewhat contentious among fans. She's now either a flawed and thus more relatable figure or a unlikable DesignatedHero. [[spoiler: The lack of significant development in the game didn't really help much.]]

to:

* BaseBreakingCharacter: Faith's more selfish and stubborn characterization has made her somewhat contentious among fans. She's now either a flawed and thus more relatable figure or a unlikable DesignatedHero. [[spoiler: The [[spoiler:The lack of significant development in the game didn't really help much.]]
Is there an issue? Send a MessageReason:
None


* BaseBreaker: Faith's more selfish and stubborn characterization has made her somewhat contentious among fans. She's now either a flawed and thus more relatable figure or a unlikable DesignatedHero. [[spoiler: The lack of significant development in the game didn't really help much.]]

to:

* BaseBreaker: BaseBreakingCharacter: Faith's more selfish and stubborn characterization has made her somewhat contentious among fans. She's now either a flawed and thus more relatable figure or a unlikable DesignatedHero. [[spoiler: The lack of significant development in the game didn't really help much.]]

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