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* ObviousBeta:
** ''Metal Slug 4'' has multiple misplaced music tracks. Early versions of the game had the Final Boss' intro theme switched with his battle theme. The game's OST also had five tracks that are mislabeled and played out of order; the track labeled "Snowy Road" is the most blatant error, as it was clearly meant for Stage 3 yet plays the 1st Boss theme instead. Oddities like Nadia gaining fewer points while using her melee attack than the other characters and the player-controlled Bradley Tank having no MercyInvincibility also point to a rushed development.
** ''Metal Slug 5''. A lot of the things in the game were cut, and most of it was What Could Have Been. For example, we have no reason as to why the Ptolemaic Army are our enemies, or why the [[GiantSpaceFleaFromNowhere Avatar of Evil]] is the FinalBoss of the game.
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** Special mention should go to “Final Attack” in ''Metal Slug 5'', which is so badass that ''VideoGame/SuperSmashBrosUltimate'' not only uses this version (not exactly from the most revered ''Metal Slug'' game) but ''doesn’t alter or remaster it at all'', unlike the other to ''Slug'' tracks. It’s just that perfect.

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** Special mention should go to “Final Attack” in ''Metal Slug 5'', which is so badass that ''VideoGame/SuperSmashBrosUltimate'' not only uses this version (not exactly - from one of the most revered ''Metal Slug'' game) forgotten ''Slug'' games - but ''doesn’t alter or remaster it at all'', unlike the other to ''Slug'' tracks. It’s just that perfect.
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** Special mention should go to “Final Attack” in ''Metal Slug 5'', which is so badass that ''VideoGame/SuperSmashBrosUltimate'' not only uses this version (not exactly from the most revered ''Metal Slug'' game) but ''doesn’t alter or remaster it at all'', unlike the other to ''Slug'' tracks. It’s just that perfect.
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*** Not a weapon or level completion, but there's also his '''WHOA-HO! BIG!''' (along with '''UH-OH! BIG!''') in the occasions where your character eats enough food to become fat, to the point it has become very popular in fanart circles that usually depicts weight gain or inflation fanart out of Fio, Eri and Nadia, the former of the three is a very popular MsFanservice BespectacledCutie who's a reluctant BigEater (who's gotten the most fanart treatment with Eri being a close second, though it helps they were the first ever playable ''females'' of the cast), and the latter of the three is the biggest BigEater of the cast (as either the title of the fanart in question or the comments of said fanart will have them blurt out one or both of the titles).

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*** Not a weapon or level completion, but there's also his '''WHOA-HO! BIG!''' (along with '''UH-OH! BIG!''') in the occasions where your character eats enough food to become fat, to the point it has become very popular in fanart circles that usually depicts weight gain or inflation fanart out of Fio, Eri and Nadia, the Nadia.[[note]]The former of the three (Fio) is a very popular MsFanservice BespectacledCutie who's a reluctant BigEater (who's gotten the most fanart treatment with Eri being a close second, though it helps they were the first ever playable ''females'' of the cast), cast, most expansion fanart will either depict Fio (common) or Eri (uncommon), or in many cases both), and the latter of the three (Nadia) is the biggest BigEater of the cast with a similar MsFanservice look (as either the title of the fanart in question or the comments of said fanart will have them blurt out one or both of the titles).titles.[[/note]]
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** Sol Dae Rokker from ''Metal Slug 3''. Its only weak point is the small red jewel in its forehead and due to the boss moving constantly it can be quite difficult to shoot. The boss also levitates way above the player, meaning that you can't harm it with grenades. Most of its attacks aren't a big deal, but ThatOneAttack where it spreads a flurry of yellow beams in random patterns is a nightmare to dodge, specially after the boss is enraged.

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** Sol Dae Rokker from ''Metal Slug 3''. Its only weak point is the small a red jewel in on its forehead and due to the boss moving constantly it forehead, which can be quite difficult hard to shoot. The boss hit because of the tiny hitbox and the boss' erratic movement. It also levitates floats way above the player, meaning that you can't harm it with grenades. reach of your grenades, making them totally useless for this fight. Most of its attacks aren't a big deal, too hard to dodge, but ThatOneAttack [[ThatOneAttack the one where it spreads releases a flurry of yellow beams in projectiles that spread at random patterns patterns]] is a nightmare to dodge, specially after once the boss is enraged.[[TurnsRed turns red]].
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** [[ActionGirl Fio and Eri]] are two the most popular among the main cast [[{{Meganekko}} for]] [[BadassAdorable various]] [[MsFanservice reasons]].

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** [[ActionGirl Fio and Eri]] are two of the most popular among the main cast [[{{Meganekko}} for]] [[BadassAdorable various]] [[MsFanservice reasons]].
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**

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** [[MoreDakka Fio]] [[{{Meganekko}} for]] [[BadassAdorable various]] [[MsFanservice reasons]].

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** [[MoreDakka Fio]] [[ActionGirl Fio and Eri]] are two the most popular among the main cast [[{{Meganekko}} for]] [[BadassAdorable various]] [[MsFanservice reasons]]. reasons]].
**
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** Leona snaps ''Metal Slug XX'' like a twig with her Moon Slasher technique, which does about twice as much damage as a grenade and erases enemy atta, with ''''"infinite uses and no cool down.''''' Having a weaker AllYourPowersCombined version of the other characters' bonuses doesn't hurt, either.

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** Leona snaps ''Metal Slug XX'' like a twig with her Moon Slasher technique, which does about twice as much damage as a grenade and erases enemy atta, attacks, with ''''"infinite '''''infinite uses and no cool down.''''' Having a weaker AllYourPowersCombined version of the other characters' bonuses doesn't hurt, either.
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Added context for Leona in XX as a Game Breaker.


** Leona snaps ''Metal Slug XX'' like a twig.

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** Leona snaps ''Metal Slug XX'' like a twig.twig with her Moon Slasher technique, which does about twice as much damage as a grenade and erases enemy atta, with ''''"infinite uses and no cool down.''''' Having a weaker AllYourPowersCombined version of the other characters' bonuses doesn't hurt, either.
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*** Not a weapon or level completion, but there's also his '''WHOA-HO! BIG!''' (along with '''UH-OH! BIG!''') in the occasions where your character eats enough food to become fat, to the point it has become very popular in fanart circles that usually depicts weight gain or inflation fanart out of Fio, Eri and Nadia, the former of the three is a very popular MsFanservice BespectacledCutie who's a reluctant BigEater (who's gotten the most treatment with Eri being a close second), and the latter of the three is the biggest of the BigEater of the cast (as either the title of the fanart in question or the comments of said fanart will have them blurt out one or both of the titles).

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*** Not a weapon or level completion, but there's also his '''WHOA-HO! BIG!''' (along with '''UH-OH! BIG!''') in the occasions where your character eats enough food to become fat, to the point it has become very popular in fanart circles that usually depicts weight gain or inflation fanart out of Fio, Eri and Nadia, the former of the three is a very popular MsFanservice BespectacledCutie who's a reluctant BigEater (who's gotten the most fanart treatment with Eri being a close second), second, though it helps they were the first ever playable ''females'' of the cast), and the latter of the three is the biggest of the BigEater of the cast (as either the title of the fanart in question or the comments of said fanart will have them blurt out one or both of the titles).



** There's also [[{{Meganekko}} Fio]], the series' resident Moe character.

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** There's also [[{{Meganekko}} Fio]], the series' resident Moe character.character, whom also doubles as a MsFanservice.
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*** Not a weapon or level completion, but there's also his '''WHOA-HO! BIG!''' in the occasions where your character eats enough food to become fat.

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*** Not a weapon or level completion, but there's also his '''WHOA-HO! BIG!''' (along with '''UH-OH! BIG!''') in the occasions where your character eats enough food to become fat.fat, to the point it has become very popular in fanart circles that usually depicts weight gain or inflation fanart out of Fio, Eri and Nadia, the former of the three is a very popular MsFanservice BespectacledCutie who's a reluctant BigEater (who's gotten the most treatment with Eri being a close second), and the latter of the three is the biggest of the BigEater of the cast (as either the title of the fanart in question or the comments of said fanart will have them blurt out one or both of the titles).
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** The slug digger and its associated level from ''6'' is widely hated due to the UnexpectedGameplayChange, turning it into a clone of ''VideoGame/DigDug'' as you tunnel into dirt, slowing the game to a crawl.

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Nadia and Trevor appeared in later games and aren't overly disliked when they show up


* BigLippedAlligatorMoment: The sinking gun hitting the fishman in the end of ''Metal Slug 3''. [[WhatCouldHaveBeen Was supposed to be subverted]] in ''Metal Slug 4'', where fishpeople where planned to be the main enemies of the game or enemies exclusive to an underwater city mission [[note]]The former idea based on [[https://www.youtube.com/watch?v=-0PgNJMP3G4 this French video]] while the latter is based on an interview in ''Metal Slug Anthology''[[/note]], but went under due to the staff losing interest in the idea and by SNK's bankruptcy at the time (He does make an appearance as an AprilFoolsDay unit in ''Attack'', over a decade after the fact).

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* BigLippedAlligatorMoment: BigLippedAlligatorMoment:
**
The sinking gun hitting the fishman in the end of ''Metal Slug 3''. [[WhatCouldHaveBeen Was supposed to be subverted]] in ''Metal Slug 4'', where fishpeople where planned to be the main enemies of the game or enemies exclusive to an underwater city mission [[note]]The former idea based on [[https://www.youtube.com/watch?v=-0PgNJMP3G4 this French video]] while the latter is based on an interview in ''Metal Slug Anthology''[[/note]], but went under due to the staff losing interest in the idea and by SNK's bankruptcy at the time (He does make an appearance as an AprilFoolsDay unit in ''Attack'', over a decade after the fact).fact).
** The series' art galleries feature extremely detailed concept art of the cast, enemies, and vehicles. Sprinkled in between are bizarre subjects not appearing anywhere in the series, art too outlandish to even be part of the series, or art that take the [[SurprisinglyCreepyMoment extremely detailed part]] in a different direction.



* FountainOfMemes: The announcer, who regularly belts out incredibly hammy quotes whenever you pick up a new weapon on the field.
** Allen O'Neil also fits as he's a big, muscular guy toting a GatlingGood machine gun, and constantly taunts and boasts to you. And he seemingly returns from every death, even in cases where he should have died for good.

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* FountainOfMemes: FountainOfMemes:
**
The announcer, announcers, who regularly belts belt out incredibly hammy quotes whenever you pick up a new weapon on the field.
** Allen O'Neil also fits as he's a big, muscular guy toting a GatlingGood [[GatlingGood machine gun, gun]], and constantly taunts and boasts to you. And he seemingly returns from every death, even in cases where he should have died for good.



** An interesting case in which any "perfect port" of ''Metal Slug 2'' is accused to be terrible due to its glaring slowdown issues while any other port that fixes the slowdown is [[PolishedPort considered superior]].

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** An interesting case in which any "perfect port" unchanged port of ''Metal Slug 2'' is accused to be terrible due to its glaring slowdown issues while any other port that fixes the slowdown is [[PolishedPort considered superior]].



** Subverted with ''Terrifying 9/11'', a bootleg [=GameBoy=] Color port of ''Metal Slug 1'' [[note]]Although there are theories that it may be an actual cancelled port due to the unique programming quirks and consistency with the original source unlike other bootlegs[[/note]], which is fully functional despite its shoehorned UsefulNotes/TheWarOnTerror imagery.

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** Subverted with ''Terrifying 9/11'', a bootleg [=GameBoy=] Color port of ''Metal Slug 1'' [[note]]Although there are theories that it may be an actual cancelled port due to the unique programming quirks and consistency with the original source unlike other bootlegs[[/note]], which although janky is fully functional despite its shoehorned UsefulNotes/TheWarOnTerror imagery.



* SeasonalRot: ''4'' is generally agreed to be the weakest in the main series. Reasons include recycling ''a lot'' of assets from the previous games (to the point that most bosses are a mishmash of previous bosses in both looks, mechanics and gimmicks), Eri and Tarma being inexplicably [[DemotedToExtra demoted to mission control NPCs]] and [[ReplacementScrappy replaced with newcomers Nadia and Trevor]], and the very few innovations being features that players weren't enthusiastic about (The Metallish Combo System, transition cutscences between missions) or downright disliked (Nadia and Trevor again). It's rather telling that the only thing this game introduced that carried on in future installments was the Two Machineguns.

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* SeasonalRot: ''4'' is generally agreed to be the weakest in the main series. Reasons include recycling ''a lot'' of assets from the previous games (to the point that most bosses are a mishmash of previous bosses in both looks, mechanics and gimmicks), Eri and Tarma being inexplicably [[DemotedToExtra demoted to mission control NPCs]] and [[ReplacementScrappy replaced with newcomers Nadia and Trevor]], and the very few innovations being features that players weren't enthusiastic about (The Metallish Combo System, transition cutscences between missions) or downright disliked (Nadia and Trevor again).missions). It's rather telling that the only thing this game introduced that carried on in future installments was the Two Machineguns.



** The Evil Spirit Incarnate's wings detach from its body when it readies its scythe.

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** The Evil Spirit Incarnate's Avatar of Evil's wings detach from its body when it readies its scythe.

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%%* FountainOfMemes: The announcer, as seen below.
%%** Allen O'Neil also counts.

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%%* * FountainOfMemes: The announcer, as seen below.
%%**
who regularly belts out incredibly hammy quotes whenever you pick up a new weapon on the field.
**
Allen O'Neil also counts.fits as he's a big, muscular guy toting a GatlingGood machine gun, and constantly taunts and boasts to you. And he seemingly returns from every death, even in cases where he should have died for good.



*** Not a weapon or level completion, but there's also his '''WHOA-HO! BIG!''' in the occasions where your character eats enough food to become fat.



* PolishedPort: The ''Anthology'' compilation that includes six of the seven main games on one disc, running smoothly and allowing infinite retries, while having extra goodies to be unlocked.



** An interesting case in which any ''perfect port'' of ''Metal Slug 2'' is accused to be terrible due to its glaring slowdown issues while any other port that fixes the slowdown is [[PolishedPort considered superior]].

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** An interesting case in which any ''perfect port'' "perfect port" of ''Metal Slug 2'' is accused to be terrible due to its glaring slowdown issues while any other port that fixes the slowdown is [[PolishedPort considered superior]].



** [[JokeWeapon Stone]] is well... a stone. That doesn't even explode on impact.

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** [[JokeWeapon Stone]] is well... is... well, a stone. That doesn't even explode on impact.
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The maximum amount of cartridge a Neo Geo cabinet can hold is 6. There are bootleg 100+-in-1 cartridges but those aren't *cabinets*.


** Much like ''VideoGame/TheKingOfFighters'', ''Metal Slug'', thanks to being included in SNK's affordable 100-in-1 arcade boards, became widely popular in Mexico and Latin America in general. In any video or article regarding ''Metal Slug'', there will be a hefty amount of Spanish comments.

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** Much like ''VideoGame/TheKingOfFighters'', ''Metal Slug'', thanks to being included in SNK's affordable 100-in-1 arcade boards, became widely popular in Mexico and Latin America in general. In any video or article regarding ''Metal Slug'', there will be a hefty amount of Spanish comments.

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* SugarWiki/AwesomeArt: The amount of detail in the sprites is unprecedented. The games do run at only 30 FPS as a result (with the first two outright chugging along when the enemies and their shots start flooding the screen), but it's a fair compromise for the amazing animation of the series' many characters.

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* SugarWiki/AwesomeArt: SugarWiki/AwesomeArt:
**
The amount of detail in the sprites is unprecedented. The games do run at only 30 FPS as a result (with the first two outright chugging along when the enemies and their shots start flooding the screen), but it's a fair compromise for the amazing animation of the series' many characters.



* BigLippedAlligatorMoment: The sinking gun hitting the fishman in the end of ''Metal Slug 3''. [[WhatCouldHaveBeen Was supposed to be subverted]] in ''Metal Slug 4'', where fishpeople where planned to be the main enemies of the game or enemies exclusive to an underwater city mission [[note]]The former idea based on [[https://www.youtube.com/watch?v=-0PgNJMP3G4 this French video]] while the latter is based on an interview in ''Metal Slug Anthology''[[/note]], but went under due to the staff losing interest in the idea and by SNK's bankruptcy at the time.
** He does make an appearance as an AprilFoolsDay unit in ''Attack'', over a decade after the fact.

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* BigLippedAlligatorMoment: The sinking gun hitting the fishman in the end of ''Metal Slug 3''. [[WhatCouldHaveBeen Was supposed to be subverted]] in ''Metal Slug 4'', where fishpeople where planned to be the main enemies of the game or enemies exclusive to an underwater city mission [[note]]The former idea based on [[https://www.youtube.com/watch?v=-0PgNJMP3G4 this French video]] while the latter is based on an interview in ''Metal Slug Anthology''[[/note]], but went under due to the staff losing interest in the idea and by SNK's bankruptcy at the time.
** He
time (He does make an appearance as an AprilFoolsDay unit in ''Attack'', over a decade after the fact.fact).



* FanNickname: Prior to ''Metal Slug Defense'' and ''Metal Slug Attack'', a good number of enemies, bosses, and characters post ''Metal Slug 3'' did not have official names, so fans came up with their own names. Due to the large time gap before their actual names are given, [[WordOfDante some treat these fan names as official]]. Some of these fan names showed up in the officially licensed ''Metal Slug: The Ultimate History'' artbook, although they are also disproved by SNK.

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* FanNickname: FanNickname:
**
Prior to ''Metal Slug Defense'' and ''Metal Slug Attack'', a good number of enemies, bosses, and characters post ''Metal Slug 3'' did not have official names, so fans came up with their own names. Due to the large time gap before their actual names are given, [[WordOfDante some treat these fan names as official]]. Some of these fan names showed up in the officially licensed ''Metal Slug: The Ultimate History'' artbook, although they are also disproved by SNK.



* FountainOfMemes: The announcer, as seen below.
** Allen O'Neil also counts.

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* %%* FountainOfMemes: The announcer, as seen below.
** %%** Allen O'Neil also counts.
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This only happens if the clones are Fio, but it should be very obvious when it does happen.

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**After defeating the Clone Incubator in Mission 5 of ''Metal Slug 3'', a brief cutscene occurs where the remains of the Clone Incubator produces a few more clones that expires immediately, only for some of them to get back up as zombies. But because the clones play their death animations before getting back up as zombies (rather than recycling the zombification animation of the players), if the clones are Fio, they "die" with their hats falling off of their heads which then melts into the ground, only for said hats to inexplicably pop back onto their heads upon zombification.

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** The final mission of ''Metal Slug 3'', which is the longest mission in the entire series.
*** To make things even worse, if you're playing on the Xbox port, you have limited continues, and if you use one, you'll start back all the way from the beginning.

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** Mission 5 in ''Metal Slug 2/X''. Or more specifically, the dreaded subway segment. You are either an expert on mashing buttons like a madman or you will die. ''A lot''. Many no-death runs have ended on this section.
** The Japonese Army section in Mission 4 of ''Metal Slug 3''. Gamers that get in there by mistake will tend to avoid it like the plague in any following runs. Kamikaze enemies with HitboxDissonance, a never-ending supply of infantry, narrow corridors that require the use of weapons and grenades to clean without dying, and a section where the screen is littered with gunfire all make for one of the hardest missions in the entire series.
** The final mission of ''Metal Slug 3'', which is the longest mission in the entire series.
***
series. To make things even worse, if you're playing on the Xbox port, you have limited continues, and if you use one, you'll start back all the way from the beginning.
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Just thought the long time fan debate about Dragon Nosuke's "feet" are worth mentioning.

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*EpilepticTrees: Before you encounter Dragon Nosuke in ''[=2/X=]'', the camera pans upwards such that its "feet" are cut off by the bottom of the screen. Because of this, fans have debated for an entire decade on whether Dragon Nosuke has clamps letting it hang on to the train car it is fought on, or just wheels [[note]]Its death animation would suggest the former is not the case, though nothing proves the latter to be true either[[/note]]. For what it's worth, though, Dragon Nosuke's sprite files did contain a DummiedOut set of train wheels that would fit perfectly on its "feet". The debate is finally ended once and for all when its introduction as an obtainable unit in a later update to ''VideoGame/MetalSlugAttack'' showed it with wheels (albeit not the aforementioned DummiedOut train wheels).
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Requires Word Of God confirmation


* AuthorsSavingThrow: ''Metal Slug 5'' addressed many of the complaints players had about ''4'', such as giving [[ReplacementScrappy Nadia and Trevor]] the boot and making Eri and Tarma playable again, as well as introducing quite a lot of new backgrounds, sprites and unique bosses in order to give the game a more original feel instead of reusing assets from previous games.
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** Allen O'Neal is fairly popular, mainly because of the BossBanter.

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** Allen O'Neal O'Neil is fairly popular, mainly because of the BossBanter.



** Allen O'Neal also counts.

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** Allen O'Neal O'Neil also counts.



** Allen O'Neal is no slouch in this department either.

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** Allen O'Neal O'Neil is no slouch in this department either.



** The "Metallish" combo system (where medals are given by shooting enemies and a fever time appears when collecting a special emblem) in ''Metal Slug 4'' is regarded as very confusing. The medal system is unituitive, and the combo meter stops when a player goes into a Slug. It was revamped to a simpler combo system in ''6'' (where shooting enough enemies/obstacles will increase the score multiplier until coins spew out for a short time) and has retained since then.
** Metal Slug 6 gives every character its own special abilities, which is neat weren't for the fact that with the exception of Fio, overall ammo from picking special weapon is reduced significantly, forcing most players to contend with the pea-shooter pistol if there is no driveable vehicles.

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** The "Metallish" combo system (where medals are given by shooting enemies and a fever time appears when collecting a special emblem) in ''Metal Slug 4'' (where by collecting a special emblem starts a fever that gives out end-of-mission medals by racking up points) is regarded as very confusing. The medal system is unituitive, and unintuitive, the combo meter stops when a player goes into a Slug.Slug, and all medals are lost when the player dies. It was revamped to a simpler combo system in ''6'' (where shooting enough enemies/obstacles will increase the score multiplier until coins spew out for a short time) and has retained since then.
** Metal ''Metal Slug 6 6'' gives every character its own special abilities, which is neat weren't for the fact that with the exception of Fio, overall ammo from picking special weapon is reduced significantly, forcing most players to contend with the pea-shooter pistol if there is are no driveable drivable vehicles.



** Allen O'Neal from Metal Slug and ''Metal Slug 2/X''. Yeah, this guy is extremely hard to defeat if you don't know how to predict his attacks. He can shot with his Machine Gun and if you try to move to the other side he just use a grenade towards you!

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** Allen O'Neal O'Neil from Metal Slug ''Metal Slug'' and ''Metal Slug 2/X''. Yeah, this guy is extremely hard to defeat if you don't know how to predict his attacks. He can shot shoot with his Machine Gun and if you try to move to the other side he just use tosses a speeding grenade towards you!



** The bosses of stages 3 and 4 of ''Metal Slug 6'' are much more durable and nasty than the first two bosses were. Both take ridiculous amounts of punishment and have nigh-unavoidable attacks. Expect to use a lot of credits.
*** The stage 3 boss, Brain Robot deserves even more special mention. Firstly: You're moving to your right, constantly, which means it feels awkward reaching around and shooting at the robot, not to mention the controls automatically face you to the right if you try to jump to the right to dodge something. This means it will take forever to kill it. Secondly: once it loses some HP, it will keep attacking non-stop with the electric brain balls that move forward, stop, then aim for you. Even with the obvious pattern you'll be killed repeatedly. It gets especially bad when it combines this with the "shock the floor" attack where the only safe spot happens to be a very small box you can stand on, meaning you either have [[SadisticChoice very little space to avoid the balls, or land on the electrified floor and die instantly]]. The "vulcan fix" skill is very useful here (hold down the shooting button to keep shooting in a fixed direction). Also, don't even try to bait it into using its melee attack too much, or it will [[TurnsRed get pissed]] and keep swinging his electrified arms reducing the safe zone to a ridiculous minimum!

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** The bosses of stages missions 3 and 4 of ''Metal Slug 6'' are much more durable and nasty than the first two bosses were. Both take ridiculous amounts of punishment and have nigh-unavoidable attacks. Expect to use a lot of credits.
*** The stage mission 3 boss, Brain Robot deserves even more special mention. Firstly: You're moving to your right, constantly, which means it feels awkward reaching around and shooting at the robot, not to mention the controls automatically face you to the right if you try to jump to the right to dodge something. This means it will take forever to kill it. Secondly: once it loses some HP, it will keep attacking non-stop with the electric brain balls that move forward, stop, then aim for you. Even with the obvious pattern you'll be killed repeatedly. It gets especially bad when it combines this with the "shock the floor" attack where the only safe spot happens to be a very small box you can stand on, meaning you either have [[SadisticChoice very little space to avoid the balls, or land on the electrified floor and die instantly]]. The "vulcan fix" skill is very useful here (hold down the shooting button to keep shooting in a fixed direction). Also, don't even try to bait it into using its melee attack too much, or it will [[TurnsRed get pissed]] and keep swinging his electrified arms reducing the safe zone to a ridiculous minimum!
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Removed the Overshadowed by Controversy part I mentioned but forgot to remove in the previous edit. Seriously, can anyone verify that?


* OvershadowedByControversy: Non-fans tend to know about ''Metal Slug 4'' because the president of Mega Enterprise (who developed the entry with permission from Creator/{{SNK}}), Lee Sang, was charged of misdemeanor by the South Korean police who attempted to arrest him, and escaped to China, rather than anything about the game itself.

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That Overshadowed by Controversy part is BIZARRE, because I have looked this up multiple times and have never found anything that sounds remotely close to what is mentioned.


** The "Metallish" combo system (where medals are given by shooting enemies and a fever time appears when collecting a special emblem) in ''Metal Slug 4'' is regarded as very confusing. Not all of the time the player will earn medals, and the combo fever stops when a player goes into a Slug. It was revamped to a simpler combo system in ''6'' (where shooting enough enemies/obstacles will increase the score multiplier until coins spew out for a short time) and has retained since then.
** Metal Slug 6 gives every character its own special abilities, which is neat weren't for the fact that with the exception of a certain character, overall ammo from picking special weapon is reduced significantly, making most players have to content with the pea-shooter pistol if there is no driveable vehicles.

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** The "Metallish" combo system (where medals are given by shooting enemies and a fever time appears when collecting a special emblem) in ''Metal Slug 4'' is regarded as very confusing. Not all of the time the player will earn medals, The medal system is unituitive, and the combo fever meter stops when a player goes into a Slug. It was revamped to a simpler combo system in ''6'' (where shooting enough enemies/obstacles will increase the score multiplier until coins spew out for a short time) and has retained since then.
** Metal Slug 6 gives every character its own special abilities, which is neat weren't for the fact that with the exception of a certain character, Fio, overall ammo from picking special weapon is reduced significantly, making forcing most players have to content contend with the pea-shooter pistol if there is no driveable vehicles.



** The Flame Shot in [[EarlyInstallmentWeirdness the first game]], while useful for weeding out multiple Rebels, is close to useless for taking down machinery. The [[TookALevelInBadass new version]] for ''2'' onward is worth picking up.

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** The Flame Shot in [[EarlyInstallmentWeirdness the first game]], while useful for weeding out multiple Rebels, is close to useless for taking down machinery. The [[TookALevelInBadass new version]] for ''2'' onward has a shorter range but is worth picking up.far more powerful against every kind of enemy.



* SeasonalRot: ''4'' is generally agreed to be the weakest in the main series. Reasons include recycling ''a lot'' of assets from the previous games (to the point that most bosses are a mishmash of previous bosses in both looks, mechanics and gimmicks), Eri and Tarma being inexplicably [[DemotedToExtra demoted to mission control NPCs]] and [[ReplacementScrappy replaced with newcomers Nadia and Trevor]], and the very few innovations being features that players didn't really cared for (The Metallish Combo System, transition cutscences between missions) or downright disliked (Nadia and Trevor again). It's rather telling that the only thing this game introduced that carried on in future installments was the Two Machineguns.

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* SeasonalRot: ''4'' is generally agreed to be the weakest in the main series. Reasons include recycling ''a lot'' of assets from the previous games (to the point that most bosses are a mishmash of previous bosses in both looks, mechanics and gimmicks), Eri and Tarma being inexplicably [[DemotedToExtra demoted to mission control NPCs]] and [[ReplacementScrappy replaced with newcomers Nadia and Trevor]], and the very few innovations being features that players didn't really cared for weren't enthusiastic about (The Metallish Combo System, transition cutscences between missions) or downright disliked (Nadia and Trevor again). It's rather telling that the only thing this game introduced that carried on in future installments was the Two Machineguns.


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** The Toschka Dalanue, the mission 2 boss of ''Metal Slug 4''. The amount of damage each separate segment takes is insane for such an early boss, and the fireballs of segment 3 and especially the missiles and cannon of the final (top) segment are insanely difficult to avoid if your Metal Slug gets destroyed.
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* SugarWiki/DevelopmentHeaven: How many run and gun shooters were there back then--or even today--that do as much random stuff as this? Enemy conversations, animated chin movements, fifty different ways of watching the exact same tank explode? Nobody asked for all this: [[Creator/{{SNK}} somebody]] just really wanted to make a detailed shooter.
** If you have the chance, try going to the first stage of the first game. Early on, you get the Flame Shot and you can pass through a destroyed part of an airplane fuselage. Firing it will actually lighten up the area around you. This, in a fully 2D game with no added lighting effects of any kind, is just another mark of how incredibly detailed a game ''Metal Slug'' is.
** Oh, and the first stage of ''Metal Slug 2/X''? The Arabic writing in the background is not only accurate, but silly as per series standard.

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* {{Squick}}: The zombies infect civilians and the player characters by [[ZombiePukeAttack vomiting/spraying infectious fluids on them]], accompanied by a disgusting-sounding "glorp" sound effect when they release the puke. Two variants (female zombies and one of the male zombie civilian types) actually [[VomitIndiscretionShot puke the stuff up]]. The scientist zombies top that by ''pulling out their own intestines'' and squeezing them to expel the vomit.

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* {{Squick}}: {{Squick}}:
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The zombies infect civilians and the player characters by [[ZombiePukeAttack vomiting/spraying infectious fluids on them]], accompanied by a disgusting-sounding "glorp" sound effect when they release the puke. Two variants (female zombies and one of the male zombie civilian types) actually [[VomitIndiscretionShot puke the stuff up]]. The scientist zombies top that by ''pulling out their own intestines'' and squeezing them to expel the vomit.vomit.
** During the penultimate part of ''3's'' final mission where you first encounter clones of one of the captured PF/SPARROWS commando, they always drop dark green eggs whenever each of the clones are killed. What veers to this is that your character will get fat from collecting lots of them, with the implication that they are ''eating'' these eggs from a freshly deceased clone.
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** Oh, and the first stage of ''Metal Slug 2/X''? [[http://turntoch3.com/megashock/reviews/extra_mslug2/ The Arabic writing in the background is not only accurate,]] but silly as per series standard.

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** Oh, and the first stage of ''Metal Slug 2/X''? [[http://turntoch3.com/megashock/reviews/extra_mslug2/ The Arabic writing in the background is not only accurate,]] accurate, but silly as per series standard.
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** [[MoreDakka Fio]] [[{{Meganekko}} for]] [[BadassAdorable various]] [[MostCommonSuperpower reasons]].

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** [[MoreDakka Fio]] [[{{Meganekko}} for]] [[BadassAdorable various]] [[MostCommonSuperpower [[MsFanservice reasons]].
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* SpiritualSequel: The entire franchise as a whole can be considered this to ''VideoGame/GunForce'', an Creator/{{Irem}} game, sharing visual, animation and gameplay similarities. It's worth noting that the staff of the first ''Metal Slug'' worked on ''[=GunForce=] 2'' a couple years earlier.

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* AudienceAlienatingEra: The Noise Factory era (who developed ''4'', ''5'', and ''Advance'') is the point where opinions were widely split, specifically regarding the games' level design, mechanics, and the reuse of assets from previous games.



** ''Metal Slug 6''. Most point of contention are concerning about how short the game is compared to the previous games as well as reduction to special weapon ammo (see ScrappyMechanic below). Either way though, it is generally agreed that it is where the series got out of its DorkAge.

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** ''Metal Slug 6''. Most point of contention are concerning about how short the game is compared to the previous games as well as reduction to special weapon ammo (see ScrappyMechanic below). Either way though, it is generally agreed that it is where the series got out of its DorkAge.AudienceAlienatingEra.



* DorkAge: The Noise Factory era (who developed ''4'', ''5'', and ''Advance'') is the point where opinions were widely split, specifically regarding the games' level design, mechanics, and the reuse of assets from previous games.

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