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* EnsembleDarkhorse: Allen O'Neal is fairly popular, mainly because of the BossBanter.
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** Also Allen O'Neal.
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** Allen O'Neal is no slouch in this department either.
*** ''C'mon, boy!''
*** ''You're mincemeat!''
*** ''I'll see you in hell!''
*** ''C'mon, boy!''
*** ''You're mincemeat!''
*** ''I'll see you in hell!''
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* VillainDecay: Morden unfortunately goes the route of [[SonicTheHedgehog Dr. Eggman]] in later games, getting constantly upstaged by the ''real'' BigBad until Metal Slug 7.
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* FountainOfMemes: The announcer, as seen below.
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* GameBreaker: Leona snaps Metal Slug XX like a twig.
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* TheyJustDidntCare: On the official soundtrack for Metal Slug 4, several of the songs are given the wrong names and played out of order. In earlier copies of the actual game, the [[http://www.youtube.com/watch?v=8Q9fPtkFAFM final boss's theme]] was switched with his intro theme, turning it into a WastedSong.
to:
* TheyJustDidntCare: On the official soundtrack for Metal Slug 4, several of the songs are given the wrong names and played out of order. In earlier copies of the actual game, the [[http://www.youtube.com/watch?v=8Q9fPtkFAFM final boss's theme]] was switched with his intro theme, turning it into a WastedSong.theme.
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* NarmCharm: The alternate GameOver screen you get when you complete the game.
--> GAME OVER -- '''PEACE FOREVER!'''
--> GAME OVER -- '''PEACE FOREVER!'''
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* CrowningMusicOfAwesome: [[{{AwesomeMusic/SNK}} In spades.]]
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* CrowningMusicOfAwesome: AwesomeArt: The amount of detail put into the sprites is very impressive.
* AwesomeMusic: [[{{AwesomeMusic/SNK}} In spades.]]
* AwesomeMusic: [[{{AwesomeMusic/SNK}} In spades.]]
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Oops. Should have fixed that months ago
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* ReplacementScrappy: Trevor and Nadia, as they replaced series' regulars Tarma and Eri in ''Metal Slug 4''.* ScrappyMechanic: Metal Slug 5 introduced a ''VideoGame/MegaMan''-like slide move. Though it was useful at times, the problem with it was that it was activated by holding down and pressing jump. So most of the time when you wanted to jump and shoot downwards (a common tactic to shoot things underneath you), you would slide instead, and probably die, or at least waste time. Thankfully, it was taken out of future installments. But once DamnYouMuscleMemory is overcome, the slide is an absolute ''blessing.''
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* ReplacementScrappy: Trevor and Nadia, as they replaced series' regulars Tarma and Eri in ''Metal Slug 4''.4''.
* ScrappyMechanic: Metal Slug 5 introduced a ''VideoGame/MegaMan''-like slide move. Though it was useful at times, the problem with it was that it was activated by holding down and pressing jump. So most of the time when you wanted to jump and shoot downwards (a common tactic to shoot things underneath you), you would slide instead, and probably die, or at least waste time. Thankfully, it was taken out of future installments. But once DamnYouMuscleMemory is overcome, the slide is an absolute ''blessing.''
* ScrappyMechanic: Metal Slug 5 introduced a ''VideoGame/MegaMan''-like slide move. Though it was useful at times, the problem with it was that it was activated by holding down and pressing jump. So most of the time when you wanted to jump and shoot downwards (a common tactic to shoot things underneath you), you would slide instead, and probably die, or at least waste time. Thankfully, it was taken out of future installments. But once DamnYouMuscleMemory is overcome, the slide is an absolute ''blessing.''
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* ReplacementScrappy: Trevor and Nadia, as they replaced series' regulars Tarma and Eri in ''Metal Slug 4''.
* ScrappyMechanic: Metal Slug 5 introduced a ''VideoGame/MegaMan''-like slide move. Though it was useful at times, the problem with it was that it was activated by holding down and pressing jump. So most of the time when you wanted to jump and shoot downwards (a common tactic to shoot things underneath you), you would slide instead, and probably die, or at least waste time. Thankfully, it was taken out of future installments. But once DamnYouMuscleMemory is overcome, the slide is an absolute ''blessing.''
* ScrappyMechanic: Metal Slug 5 introduced a ''VideoGame/MegaMan''-like slide move. Though it was useful at times, the problem with it was that it was activated by holding down and pressing jump. So most of the time when you wanted to jump and shoot downwards (a common tactic to shoot things underneath you), you would slide instead, and probably die, or at least waste time. Thankfully, it was taken out of future installments. But once DamnYouMuscleMemory is overcome, the slide is an absolute ''blessing.''
to:
* ReplacementScrappy: Trevor and Nadia, as they replaced series' regulars Tarma and Eri in ''Metal Slug 4''.
4''.* ScrappyMechanic: Metal Slug 5 introduced a ''VideoGame/MegaMan''-like slide move. Though it was useful at times, the problem with it was that it was activated by holding down and pressing jump. So most of the time when you wanted to jump and shoot downwards (a common tactic to shoot things underneath you), you would slide instead, and probably die, or at least waste time. Thankfully, it was taken out of future installments. But once DamnYouMuscleMemory is overcome, the slide is an absolute ''blessing.''
* SuspiciouslySimilarSong: The mission 3 music of ''Metal Slug 2'' has a sax solo taken from the shooter ''Air Duel''. The underwater theme of ''Metal Slug 3'' is a remix of the stage 3 music of ''Air Duel''.
** The Desert theme from ''Metal Slug 3'' bears more than an uncanny resemblance to Music/IronMaiden's Powerslave.
** The Desert theme from ''Metal Slug 3'' bears more than an uncanny resemblance to Music/IronMaiden's Powerslave.
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----
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----
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* EndingFatigue: Metal Slug 3. The final mission goes on for an insanely long time.
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* EndingFatigue: Metal Slug 3. The final mission Mission 5 (of 5) goes on for an insanely long time.time, and in fact takes up ''half of the game''.
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* MemeticMutation:
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* MemeticMutation: {{Narm}} plus FunetikAksent equals the ''Metal Slug'' announcer.
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** Holy fark, the robot. First: You're moving to your right, constantly, which means it feels awkward reaching around and shooting at the robot, not to mention the controls automatically face you to the right if you try to jump to the right to dodge something. This means it will take forever to kill it. Secondly: it keeps attacking, almost non-stop. And all of them are constant, even with the obvious pattern, so you'll be killed repeatedly. The "vulcan fix" skill is very useful here (hold down the shooting button to keep shooting in a fixed direction). Also, don't even try to take your time in defeating it, or it will [[TurnsRed get pissed]] and keep swinging his electrified arms reducing the safe zone to a ridiculous minimum!
to:
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* TheyJustDidntCare: On the official soundtrack for Metal Slug 4, several of the songs are given the wrong names and played out of order. In the game itself, Marco and Trevor have each other's voices when zombified.
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* TheyJustDidntCare: On the official soundtrack for Metal Slug 4, several of the songs are given the wrong names and played out of order. In earlier copies of the game itself, Marco and Trevor have each other's voices when zombified. actual game, the [[http://www.youtube.com/watch?v=8Q9fPtkFAFM final boss's theme]] was switched with his intro theme, turning it into a WastedSong.
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* TheyJustDidntCare: On the official soundtrack for Metal Slug 4, several of the songs are given the wrong names and played out of order. In the game itself, Marco and Trevor have each other's voices when zombified.
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* CrowningMomentOfFunny:
** The sheer silliness of the animations, machines and situations is bound to make one smile...[[NintendoHard which you should enjoy while it lasts.]]
** The ending of ''Metal Slug 4'', in which the team [[spoiler:has a feast and eats themselves to fattiness.]]
** The sheer silliness of the animations, machines and situations is bound to make one smile...[[NintendoHard which you should enjoy while it lasts.]]
** The ending of ''Metal Slug 4'', in which the team [[spoiler:has a feast and eats themselves to fattiness.]]
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* SoCoolItsAwesome: The entire series.
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* SoCoolItsAwesome: The entire series.series, even though the games are [[NintendoHard very difficult]].
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* EndingFatique: Metal Slug 3. The final mission goes on for an insanely long time.
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* EndingFatique: EndingFatigue: Metal Slug 3. The final mission goes on for an insanely long time.
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* EndingFatique: Metal Slug 3. The final mission goes on for an insanely long time.
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Updated to meet new Nightmare Fuel criteria.
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* HighOctaneNightmareFuel: Some of the [[http://randomhoohaas.flyingomelette.com/msmia/1/co/028.jpg concept]] [[http://randomhoohaas.flyingomelette.com/msmia/1/co/030.jpg art]] for [[WhatCouldHaveBeen unused concepts]] are terrifying.
** Admit it, you jumped a little upon first seeing the [[http://static.berryreview.com/wp-content/uploads/2009/06/Mslug_Home1.jpg character select screen]] for Metal Slug 2 & 3.
* MemeticMutation: '''RAWKET LAWNCHAIR!'''
** Admit it, you jumped a little upon first seeing the [[http://static.berryreview.com/wp-content/uploads/2009/06/Mslug_Home1.jpg character select screen]] for Metal Slug 2 & 3.
* MemeticMutation: '''RAWKET LAWNCHAIR!'''
to:
* HighOctaneNightmareFuel: Some of the [[http://randomhoohaas.flyingomelette.com/msmia/1/co/028.jpg concept]] [[http://randomhoohaas.flyingomelette.com/msmia/1/co/030.jpg art]] for [[WhatCouldHaveBeen unused concepts]] are terrifying.
MemeticMutation:
**Admit it, you jumped a little upon first seeing the [[http://static.berryreview.com/wp-content/uploads/2009/06/Mslug_Home1.jpg character select screen]] for Metal Slug 2 & 3.
* MemeticMutation:'''RAWKET LAWNCHAIR!'''
**
* MemeticMutation:
* NightmareFuel:
** Some of the [[http://randomhoohaas.flyingomelette.com/msmia/1/co/028.jpg concept]] [[http://randomhoohaas.flyingomelette.com/msmia/1/co/030.jpg art]] for [[WhatCouldHaveBeen unused concepts]] are terrifying.
** Admit it, you jumped a little upon first seeing the [[http://static.berryreview.com/wp-content/uploads/2009/06/Mslug_Home1.jpg character select screen]] for Metal Slug 2 & 3.
** Some of the [[http://randomhoohaas.flyingomelette.com/msmia/1/co/028.jpg concept]] [[http://randomhoohaas.flyingomelette.com/msmia/1/co/030.jpg art]] for [[WhatCouldHaveBeen unused concepts]] are terrifying.
** Admit it, you jumped a little upon first seeing the [[http://static.berryreview.com/wp-content/uploads/2009/06/Mslug_Home1.jpg character select screen]] for Metal Slug 2 & 3.
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* ScrappyMechanic: Metal Slug 5 introduced a ''VideoGame/MegaMan''-like slide move. Though it was useful at times, the problem with it was that it was activated by holding down and pressing jump. So most of the time when you wanted to jump and shoot downwards (a common tactic to shoot things underneath you), you would slide instead, and probably die, or at least waste time. Thankfully, it was taken out of future installments.
** This is more of a case of DamnYouMuscleMemory, as once mastered, the slide is an absolute ''blessing.''
** This is more of a case of DamnYouMuscleMemory, as once mastered, the slide is an absolute ''blessing.''
to:
* ScrappyMechanic: Metal Slug 5 introduced a ''VideoGame/MegaMan''-like slide move. Though it was useful at times, the problem with it was that it was activated by holding down and pressing jump. So most of the time when you wanted to jump and shoot downwards (a common tactic to shoot things underneath you), you would slide instead, and probably die, or at least waste time. Thankfully, it was taken out of future installments.
** This is more of a case of DamnYouMuscleMemory, asinstallments. But once mastered, DamnYouMuscleMemory is overcome, the slide is an absolute ''blessing.''
** This is more of a case of DamnYouMuscleMemory, as
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* ThatOneBoss: The bosses of stages 3 and 4 of Metal Slug 6 are MUCH more durable and nasty than the first two bosses were. Both take ridiculous amounts of punishment and have nigh-unavoidable attacks. Expect to use a lot of credits.
** Holy fark, the robot. First: You're moving to your right, constantly, which means it feels awkward reaching around and shooting at the robot, NOT TO MENTION THE CONTROLS AUTOMATICALLY FACE YOU TO THE RIGHT IF YOU TRY TO JUMP TO THE RIGHT TO DODGE SOMETHING. This means it WILL take forever to kill it. Secondly: IT KEEPS ATTACKING, ALMOST NON-STOP. And all of them are constant, even with the obvious pattern, so you'll be killed repeatedly.
*** The "vulcan fix" skill is very useful here (hold down the shooting button to keep shooting in a fixed direction). Also, don't even try to take your time in defeating it, or it WILL [[TurnsRed GET PISSED]] and keep swinging his electrified arms reducing the safe zone to a ridiculous minimum!
* ThatOneLevel: The final mission of Metal Slug 3, which is the longest mission in the entire game.
** Holy fark, the robot. First: You're moving to your right, constantly, which means it feels awkward reaching around and shooting at the robot, NOT TO MENTION THE CONTROLS AUTOMATICALLY FACE YOU TO THE RIGHT IF YOU TRY TO JUMP TO THE RIGHT TO DODGE SOMETHING. This means it WILL take forever to kill it. Secondly: IT KEEPS ATTACKING, ALMOST NON-STOP. And all of them are constant, even with the obvious pattern, so you'll be killed repeatedly.
*** The "vulcan fix" skill is very useful here (hold down the shooting button to keep shooting in a fixed direction). Also, don't even try to take your time in defeating it, or it WILL [[TurnsRed GET PISSED]] and keep swinging his electrified arms reducing the safe zone to a ridiculous minimum!
* ThatOneLevel: The final mission of Metal Slug 3, which is the longest mission in the entire game.
to:
* ThatOneBoss: ThatOneBoss:
** The bosses of stages 3 and 4 of Metal Slug 6 areMUCH much more durable and nasty than the first two bosses were. Both take ridiculous amounts of punishment and have nigh-unavoidable attacks. Expect to use a lot of credits.
** Holy fark, the robot. First: You're moving to your right, constantly, which means it feels awkward reaching around and shooting at the robot,NOT TO MENTION THE CONTROLS AUTOMATICALLY FACE YOU TO THE RIGHT IF YOU TRY TO JUMP TO THE RIGHT TO DODGE SOMETHING. not to mention the controls automatically face you to the right if you try to jump to the right to dodge something. This means it WILL will take forever to kill it. Secondly: IT KEEPS ATTACKING, ALMOST NON-STOP. it keeps attacking, almost non-stop. And all of them are constant, even with the obvious pattern, so you'll be killed repeatedly.
***repeatedly. The "vulcan fix" skill is very useful here (hold down the shooting button to keep shooting in a fixed direction). Also, don't even try to take your time in defeating it, or it WILL will [[TurnsRed GET PISSED]] get pissed]] and keep swinging his electrified arms reducing the safe zone to a ridiculous minimum!
*ThatOneLevel: ThatOneLevel:
** The final mission of Metal Slug 3, which is the longest mission in the entire game.
** The bosses of stages 3 and 4 of Metal Slug 6 are
** Holy fark, the robot. First: You're moving to your right, constantly, which means it feels awkward reaching around and shooting at the robot,
***
*
** The final mission of Metal Slug 3, which is the longest mission in the entire game.
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* SoCoolItsAwesome
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* SoCoolItsAwesomeSoCoolItsAwesome: The entire series.
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* ThatOneLevel: The final mission of Metal Slug 3, which is the longest mission in the entire game.
** To make things even worse, if you're playing on the Xbox port, you have limited continues, and if you use one, you'll start back all the way from the beginning.
** To make things even worse, if you're playing on the Xbox port, you have limited continues, and if you use one, you'll start back all the way from the beginning.
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* PolygonCeiling (2006's ''MetalSlug'' for the PS2.)
** People who have played it seem to generally agree that it's an okay game, but "doesn't feel like Metal Slug", which is a classic problem with 2D-to-3D games. In any case most folks will never try it anyway because [[NoExportForYou it was only released in Japan and Europe]].
*** That, and it was SNK's first attempt to bring the series to 3D. It was a decent attempt, at least.
** People who have played it seem to generally agree that it's an okay game, but "doesn't feel like Metal Slug", which is a classic problem with 2D-to-3D games. In any case most folks will never try it anyway because [[NoExportForYou it was only released in Japan and Europe]].
*** That, and it was SNK's first attempt to bring the series to 3D. It was a decent attempt, at least.
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* ScrappyMechanic: Metal Slug 5 introduced a ''Game/MegaMan''-like slide move. Though it was useful at times, the problem with it was that it was activated by holding down and pressing jump. So most of the time when you wanted to jump and shoot downwards (a common tactic to shoot things underneath you), you would slide instead, and probably die, or at least waste time. Thankfully, it was taken out of future installments.
to:
* ScrappyMechanic: Metal Slug 5 introduced a ''Game/MegaMan''-like ''VideoGame/MegaMan''-like slide move. Though it was useful at times, the problem with it was that it was activated by holding down and pressing jump. So most of the time when you wanted to jump and shoot downwards (a common tactic to shoot things underneath you), you would slide instead, and probably die, or at least waste time. Thankfully, it was taken out of future installments.
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* CrowningMusicOfAwesome: [[{{CrowningMusic/SNK}} In spades.]]
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* CrowningMusicOfAwesome: [[{{CrowningMusic/SNK}} [[{{AwesomeMusic/SNK}} In spades.]]
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* PolygonCeiling (2006's ''MetalSlug'' for the PS2.)
** People who have played it seem to generally agree that it's an okay game, but "doesn't feel like Metal Slug", which is a classic problem with 2D-to-3D games. In any case most folks will never try it anyway because [[NoExportForYou it was only released in Japan and Europe]].
*** That, and it was SNK's first attempt to bring the series to 3D. It was a decent attempt, at least.
** People who have played it seem to generally agree that it's an okay game, but "doesn't feel like Metal Slug", which is a classic problem with 2D-to-3D games. In any case most folks will never try it anyway because [[NoExportForYou it was only released in Japan and Europe]].
*** That, and it was SNK's first attempt to bring the series to 3D. It was a decent attempt, at least.
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* UglyCute: The Mars People. They're adorable, in a weird sorta way.
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* CrowningMomentOfFunny: The sheer silliness of the animations, machines and situations is bound to make one smile...[[NintendoHard which you should enjoy while it lasts.]]
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* CrowningMomentOfFunny: CrowningMomentOfFunny:
** The sheer silliness of the animations, machines and situations is bound to make one smile...[[NintendoHard which you should enjoy while it lasts.]]
** The ending of ''Metal Slug 4'', in which the team [[spoiler:has a feast and eats themselves to fattiness.]]
** The sheer silliness of the animations, machines and situations is bound to make one smile...[[NintendoHard which you should enjoy while it lasts.]]
** The ending of ''Metal Slug 4'', in which the team [[spoiler:has a feast and eats themselves to fattiness.]]
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* HighOctaneNightmareFuel: Some of the [[http://randomhoohaas.flyingomelette.com/msmia/1/co/028.jpg concept]] [[http://randomhoohaas.flyingomelette.com/msmia/1/co/030.jpg art]] for [[WhatCouldHaveBeen unused concepts]] are terrifying.
** Admit it, you jumped a little upon first seeing the [[http://static.berryreview.com/wp-content/uploads/2009/06/Mslug_Home1.jpg character select screen]] for Metal Slug 2 & 3.
** Admit it, you jumped a little upon first seeing the [[http://static.berryreview.com/wp-content/uploads/2009/06/Mslug_Home1.jpg character select screen]] for Metal Slug 2 & 3.
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* FreudWasRight: Take a look at where the [[http://metalslug.wikia.com/wiki/Slug_Gigant Slug Gigant's]] gun is located at. For added bonus, its shots come out rapidly in a gravity-determined arc, making it look like its pissing.
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* {{Moe}}: The amount of blood spilled, flesh torn and bones crushed is usually proportional to the cuteness of your mech.
** There's also [[{{Meganekko}} Fio]], the series' resident Moe character.
** There's also [[{{Meganekko}} Fio]], the series' resident Moe character.
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* ReplacementScrappy: Trevor and Nadia, as they replaced series' regulars Tarma and Eri in ''Metal Slug 4''.