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* DifficultySpike: The jump from the normal game to [[spoiler:Hard Mode]] is so egregious that the game simultaneously qualifies for SequelDifficultyDrop and SequelDifficultySpike. [[spoiler:It's essentially playing the entire game on Score Attack mode except with VideoGameLives and enhanced bosses, which many have found to be so punishing that ''iX 2'' Hard Mode is possibly the hardest ''Gunvolt'' game has ever gotten.]] It's even more stressful as unlike previous games, [[spoiler:Hard Mode is not optional if you want to get the GoldenEnding]].

to:

* DifficultySpike: The jump from the normal game to [[spoiler:Hard Mode]] is so egregious that the game simultaneously qualifies for SequelDifficultyDrop and SequelDifficultySpike. [[spoiler:It's essentially playing the entire game on Score Attack mode except with VideoGameLives and enhanced bosses, which many have found to be so punishing that ''iX 2'' Hard Mode is possibly the hardest a ''Gunvolt'' game has ever gotten.]] It's even more stressful as unlike previous games, [[spoiler:Hard Mode is not optional if you want to get the GoldenEnding]].
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* ContestedSequel: Compared to the previous game, the opinion is mixed due to gameplay changes and the alternate world setting diminishing the stakes compared to the previous game.

to:

* ContestedSequel: Compared to the previous game, the opinion is mixed due to gameplay changes and the alternate world setting diminishing setting. On the stakes compared to one hand, you have people who like the previous game.new StanceSystem and/or enjoy the interactions of Copen, Lola, and Kohaku with Null and the new antagonists along with the interesting questions the world brings up [[spoiler:especially with the truth of the Mother Computer and The Creator]]. On the other hand, you have people who consider the StanceSystem the epitome of TheyChangedItNowItSucks and/or are annoyed that [[TheyWastedAPerfectlyGoodCharacter Blade]] is DemotedToExtra after the ending of the first ''[=iX=]'' implied she'd have a bigger role going forward and wanting to see how the original world was doing firsthand outside of {{Exposition}}.
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* TheyChangedItNowItSucks: The change to Copen's gameplay has proved to be incredibly controversial and has given some fans the impression that the developers completely missed the point of what made Copen fun in the last two games. Much of Copen's good air mobility has been lost in the transition and has been replaced by the incredibly mediocre Break-Shift, which provides two grounded combat tools of very little synergistic value[[note]]the Razor Wheel is effectively a bootleg Z-Saber in that it has some of the cosmetic flair of the Z-Saber but provides very little of the combat flow or flexibility that makes the Z-Saber good, and the Recoil Dash clashes heavily with the Razor Wheel as its knockback function makes little sense when the Razor Wheel requires you to be in close range[[/note]]. Even with Overdrive, Copen still lacks some of his better tools like the GroundPound, and [[spoiler:in Hard Mode Overdrive will likely see little to no use due to the ''[=GV1]'' Kudos system making Overdrive unattainable for all but the most skilled players, forcing most to rely on the gutted base Bullit-Shift]].

to:

* TheyChangedItNowItSucks: The change to Copen's gameplay has proved to be incredibly controversial and has given some fans the impression that the developers completely missed the point of what made Copen fun in the last two games. Much of Copen's good air mobility has been lost in the transition and has been replaced by the incredibly mediocre Break-Shift, which provides two grounded combat tools of very little synergistic value[[note]]the Razor Wheel is effectively a bootleg Z-Saber in that it has some of the cosmetic flair of the Z-Saber but provides very little of the combat flow or flexibility that makes the Z-Saber good, and the Recoil Dash clashes heavily with the Razor Wheel as its knockback function makes little sense when the Razor Wheel requires you to be in close range[[/note]]. Even with Overdrive, Copen still lacks some of his better tools like the GroundPound, and [[spoiler:in Hard Mode Overdrive will likely see little to no use due to the ''[=GV1]'' ''[=GV1=]'' Kudos system making Overdrive unattainable for all but the most skilled players, forcing most to rely on the gutted base Bullit-Shift]].
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* TheyChangedItNowItSucks: The largest complaint is how they changed Copen's gameplay from previous appearances as on top of bullet dashing being heavily nerfed outside of Overdrive (where it almost matches previous games as useful moves like the stomp are totally removed). And the Razor Wheel comes off as an inferior take on Zero's slashing. Even the advertised shift system feels underused.

to:

* TheyChangedItNowItSucks: The largest complaint is how they changed change to Copen's gameplay from previous appearances as on top has proved to be incredibly controversial and has given some fans the impression that the developers completely missed the point of bullet dashing being what made Copen fun in the last two games. Much of Copen's good air mobility has been lost in the transition and has been replaced by the incredibly mediocre Break-Shift, which provides two grounded combat tools of very little synergistic value[[note]]the Razor Wheel is effectively a bootleg Z-Saber in that it has some of the cosmetic flair of the Z-Saber but provides very little of the combat flow or flexibility that makes the Z-Saber good, and the Recoil Dash clashes heavily nerfed outside of Overdrive (where it almost matches previous games as useful moves like the stomp are totally removed). And with the Razor Wheel comes off as an inferior take on Zero's slashing. its knockback function makes little sense when the Razor Wheel requires you to be in close range[[/note]]. Even with Overdrive, Copen still lacks some of his better tools like the advertised shift GroundPound, and [[spoiler:in Hard Mode Overdrive will likely see little to no use due to the ''[=GV1]'' Kudos system feels underused.making Overdrive unattainable for all but the most skilled players, forcing most to rely on the gutted base Bullit-Shift]].
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* GameBreaker: Cryo-Flash. Ever wanted to be a TimeMaster in a ''Gunvolt'' game? Now you can, with the power of Cryo-Flash! Slow time when enemies are totally defenseless to pack on massive amounts of damage, or use it to avoid attacks that would otherwise be a pain in the ass to dodge normally! It even makes Break-Shift viable during boss battles, as the extended amount of vulnerability it enables allows Copen to hold out the third hit of Razor Wheel against a defenseless boss and chew through health far faster than any other method short of using a weakness.

to:

* GameBreaker: Cryo-Flash. Ever wanted to be a TimeMaster in a ''Gunvolt'' game? Now you can, with the power of Cryo-Flash! Slow time when enemies are totally defenseless to pack on massive amounts of damage, or use it to avoid attacks that would otherwise be a pain in the ass to dodge normally! It even makes Break-Shift viable during boss battles, as the extended amount of vulnerability it enables allows Copen to hold out the third hit of Razor Wheel against a defenseless boss and chew through health far faster than any other method short of using a weakness. The fact that it also happens to hit everything on-screen for damage over time also lets you trivialize some attacks, mainly of the type that summon multiple destructible projectiles at the same time.
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** [[spoiler:The music after Null "dies" to become one with the teleporter. It's downright haunting and ominous, not helped by the fact that her motionless husk is now part of the menu screen throughout the final two levels ([[JumpScare that can catch first time players off guard]]) until the game has been completed.]]
** [[spoiler:The "Hanging Gardens 2" stage. It starts out normal like the first one until you venture further and discover that the area is corrupted. What was once a heavenly and serene looking garden has been replaced with a creepy and surreal atmosphere; with a dark purple solid floor with purple lines and further ahead is dominated with cables on both the floor and ceiling, a near reddish sky, a glitching diamond at a distance, and is in a state of perpetual rain. It symbolizes Mother's detoriating sanity that affects even the very garden she resides in.]]

to:

** [[spoiler:The music after Null "dies" to become one with the teleporter. It's downright haunting and ominous, not helped by the fact that her motionless and bloodied husk is now part of front-and-center for the menu screen throughout for the final two levels ([[JumpScare that remainder of the game (that can catch first time players off guard]]) guard) until the game has been completed.]]
** [[spoiler:The "Hanging Gardens 2" stage. It starts out normal like the first one until you venture further and discover that the area is corrupted. What was once a heavenly tranquil and serene looking garden has been replaced [[SurpriseCreepy replaced]] with a creepy and surreal atmosphere; with a dark purple solid floor with purple lines and further ahead is dominated with cables on both the floor and ceiling, a near reddish sky, a glitching diamond at a distance, and is in a state of perpetual rain. It symbolizes Mother's detoriating sanity that affects even the very garden she resides in.]]
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None

Added DiffLines:

* GameBreaker: Cryo-Flash. Ever wanted to be a TimeMaster in a ''Gunvolt'' game? Now you can, with the power of Cryo-Flash! Slow time when enemies are totally defenseless to pack on massive amounts of damage, or use it to avoid attacks that would otherwise be a pain in the ass to dodge normally! It even makes Break-Shift viable during boss battles, as the extended amount of vulnerability it enables allows Copen to hold out the third hit of Razor Wheel against a defenseless boss and chew through health far faster than any other method short of using a weakness.
Is there an issue? Send a MessageReason:
None


* ContestedSequel: Compared to the previous game, the opinion is mixed due to gameplay changes, the alternate world setting diminishing the stakes compared to the previous game.

to:

* ContestedSequel: Compared to the previous game, the opinion is mixed due to gameplay changes, changes and the alternate world setting diminishing the stakes compared to the previous game.
Is there an issue? Send a MessageReason:
None


** [[spoiler:The music after Null "dies" to become one with the teleporter. It's downright haunting and ominous, not helped by the fact that her motionless husk is now part of the menu screen throughout the final two levels ([[JumpScare that can catch first time players off guard.]]) until the game has been completed.]]

to:

** [[spoiler:The music after Null "dies" to become one with the teleporter. It's downright haunting and ominous, not helped by the fact that her motionless husk is now part of the menu screen throughout the final two levels ([[JumpScare that can catch first time players off guard.]]) guard]]) until the game has been completed.]]
Is there an issue? Send a MessageReason:
None


* DifficultySpike: The jump from the normal game to [[spoiler:Hard Mode]] is so egregious that the game simultaneously qualifies for SequelDifficultyDrop and SequelDifficultySpike. [[spoiler:It's essentially playing the entire game on Score Attack mode except with VideoGameLives and enhanced bosses, which many have found to be so punishing that ''iX 2'' Hard Mode is possibly the hardest a ''Gunvolt'' game has ever gotten.]] It's even more stressful as unlike previous games, [[spoiler:Hard Mode is not optional if you want to get the GoldenEnding]].

to:

* DifficultySpike: The jump from the normal game to [[spoiler:Hard Mode]] is so egregious that the game simultaneously qualifies for SequelDifficultyDrop and SequelDifficultySpike. [[spoiler:It's essentially playing the entire game on Score Attack mode except with VideoGameLives and enhanced bosses, which many have found to be so punishing that ''iX 2'' Hard Mode is possibly the hardest a ''Gunvolt'' game has ever gotten.]] It's even more stressful as unlike previous games, [[spoiler:Hard Mode is not optional if you want to get the GoldenEnding]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DifficultySpike: The jump from the normal game to [[spoiler:Hard Mode]] is so egregious that the game simultaneously qualifies for SequelDifficultyDrop and SequelDifficultySpike. [[spoiler:It's essentially playing the entire game on Score Attack mode except with VideoGameLives and enhanced bosses, which many have found to be so punishing that ''iX 2'' Hard Mode is possibly the hardest a ''Gunvolt'' game has ever gotten.]] It's even more stressful as unlike previous games, [[spoiler:Hard Mode is not optional if you want to get the GoldenEnding]].
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: Break-Shift only really exists to nerf Copen rather than function as a meaningful gameplay change, as its entire purpose is to get Copen to Overdrive as fast as possible so you can actually play "normal" Copen. There's not a lot of situations where you want to use it when you have unlimited Bullit-Shift [[spoiler:except during the second form of the final boss, who cannot be Tagged]], since Bullit-Shift's ability to attack from range makes it infinitely safer and more effective in terms of DPS. [[spoiler:Hard Mode especially exacerbates the issues with Break-Shift on a functional level, as the limitations placed on Copen make using Break-Shift comically impractical for mere survival and access to all the toys that make Break-Shift more worthwhile are sealed, locking Copen into the mediocre base form.]]

to:

* ScrappyMechanic: Break-Shift only really exists to nerf Copen rather than function as a meaningful gameplay change, as its entire purpose is to get Copen to Overdrive as fast as possible so you can actually play "normal" Copen. There's not a lot of situations where you want to use it when you have unlimited Bullit-Shift [[spoiler:except during the second form of the final boss, who cannot be Tagged]], since Bullit-Shift's ability to attack from range makes it infinitely safer and more effective in terms of DPS. The bosses clearly not being designed to be fought with Break-Shift makes this all the more glaring, since they force you to rely on the nerfed Bullit-Shift if you don't have Overdrive. [[spoiler:Hard Mode especially exacerbates the issues with Break-Shift on a functional level, as the limitations placed on Copen make using Break-Shift comically impractical for mere survival and access to all the toys that make Break-Shift more worthwhile are sealed, locking Copen into the mediocre base form.]]
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: Break-Shift only really exists to nerf Copen rather than function as a meaningful gameplay change, as its entire purpose is to get Copen to Overdrive as fast as possible so you can actually play "normal" Copen. There's not a lot of situations where you want to use it when you have unlimited Bullit-Shift [[spoiler:except during the second form of the final boss, who cannot be Tagged]], since Bullit-Shift's ability to attack from range makes it infinitely safer and more effective in terms of DPS.

to:

* ScrappyMechanic: Break-Shift only really exists to nerf Copen rather than function as a meaningful gameplay change, as its entire purpose is to get Copen to Overdrive as fast as possible so you can actually play "normal" Copen. There's not a lot of situations where you want to use it when you have unlimited Bullit-Shift [[spoiler:except during the second form of the final boss, who cannot be Tagged]], since Bullit-Shift's ability to attack from range makes it infinitely safer and more effective in terms of DPS. [[spoiler:Hard Mode especially exacerbates the issues with Break-Shift on a functional level, as the limitations placed on Copen make using Break-Shift comically impractical for mere survival and access to all the toys that make Break-Shift more worthwhile are sealed, locking Copen into the mediocre base form.]]

Added: 518

Removed: 518

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* ScrappyMechanic: Break-Shift only really exists to nerf Copen rather than function as a meaningful gameplay change, as its entire purpose is to get Copen to Overdrive as fast as possible so you can actually play "normal" Copen. There's not a lot of situations where you want to use it when you have unlimited Bullit-Shift [[spoiler:except during the second form of the final boss, who cannot be Tagged]], since Bullit-Shift's ability to attack from range makes it infinitely safer and more effective in terms of DPS.



* ScrappyMechanic: Break-Shift only really exists to nerf Copen rather than function as a meaningful gameplay change, as its entire purpose is to get Copen to Overdrive as fast as possible so you can actually play "normal" Copen. There's not a lot of situations where you want to use it when you have unlimited Bullit-Shift [[spoiler:except during the second form of the final boss, who cannot be Tagged]], since Bullit-Shift's ability to attack from range makes it infinitely safer and more effective in terms of DPS.
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: Break-Shift only really serves as a handicap more than an actual gameplay change, as its entire purpose is to get Copen to Overdrive as fast as possible so you can actually play "normal" Copen. There's not a lot of situations where you want to use it when you have unlimited Bullit-Shift [[spoiler:except during the second form of the final boss, who cannot be Tagged]].

to:

* ScrappyMechanic: Break-Shift only really serves exists to nerf Copen rather than function as a handicap more than an actual meaningful gameplay change, as its entire purpose is to get Copen to Overdrive as fast as possible so you can actually play "normal" Copen. There's not a lot of situations where you want to use it when you have unlimited Bullit-Shift [[spoiler:except during the second form of the final boss, who cannot be Tagged]].Tagged]], since Bullit-Shift's ability to attack from range makes it infinitely safer and more effective in terms of DPS.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ScrappyMechanic: Break-Shift only really serves as a handicap more than an actual gameplay change, as its entire purpose is to get Copen to Overdrive as fast as possible so you can actually play "normal" Copen. There's not a lot of situations where you want to use it when you have unlimited Bullit-Shift [[spoiler:except during the second form of the final boss, who cannot be Tagged]].
Is there an issue? Send a MessageReason:
None


** [[spoiler:The music after Null "dies" to become one with the teleporter. It's downright chilling and ominous, not helped by the fact that her motionless husk is now part of the menu screen throughout the final two levels ([[JumpScare that can catch first time players off guard.]]) until the game has been completed.]]

to:

** [[spoiler:The music after Null "dies" to become one with the teleporter. It's downright chilling haunting and ominous, not helped by the fact that her motionless husk is now part of the menu screen throughout the final two levels ([[JumpScare that can catch first time players off guard.]]) until the game has been completed.]]
Is there an issue? Send a MessageReason:
None


** [[spoiler:The "Hanging Gardens 2" stage. It starts out normal like the first one until you venture further and discover that the area is corrupted, What was once a heavenly looking and serene garden has been replaced with a creepy and surreal atmosphere; with a dark purple solid floor with purple lines and further ahead is dominated with cables on both the floor and ceiling, a near reddish sky, a glitching diamond at a distance, and is in a state of perpetual rain. It's a telltale sign on Mother's detoriating sanity that affects even the very garden she resides in.]]

to:

** [[spoiler:The "Hanging Gardens 2" stage. It starts out normal like the first one until you venture further and discover that the area is corrupted, corrupted. What was once a heavenly looking and serene looking garden has been replaced with a creepy and surreal atmosphere; with a dark purple solid floor with purple lines and further ahead is dominated with cables on both the floor and ceiling, a near reddish sky, a glitching diamond at a distance, and is in a state of perpetual rain. It's a telltale sign on It symbolizes Mother's detoriating sanity that affects even the very garden she resides in.]]
Is there an issue? Send a MessageReason:
None


** [[spoiler:If you decide to harm Kohaku enough times before rescuing her (right after Mother is defeated). Mother has '''completely''' [[TheBadGuyWins took over Kohaku's body]]. The epilogue shot is of her having just cleaned the lab, causing both Copen and Lola be off-put by her sudden change of behavior. Then as the two leave, we are treated to a shot of "her" ''menacingly'' glancing at the side, now sporting glowing eyes, in a pitch black background only dimly lit with a purplish tint accompanied with a ScareChord, and declares that she will be with Copen... [[{{Yandere}} Forever]]. Now imagine what happens to Jin, Maria, Kyota, and especially her older sister Blade when she is [[FridgeHorror alone with either of them]]....]]

to:

** [[spoiler:If you decide to harm Kohaku enough times before rescuing her (right after Mother is defeated). Mother has '''completely''' [[TheBadGuyWins took over Kohaku's body]]. The epilogue shot is of her having just cleaned the lab, causing both Copen and Lola be off-put by her sudden change of behavior. Then as the two leave, we are treated to a shot of "her" ''menacingly'' glancing at the side, now sporting glowing eyes, in a pitch black background only dimly lit with a purplish tint accompanied with a ScareChord, and declares that she will be with Copen... [[{{Yandere}} Forever]]. Now imagine what happens to Lola, Jin, Maria, Kyota, and especially her older sister Blade when she is [[FridgeHorror alone with either of them]]....]]
Is there an issue? Send a MessageReason:
None


** [[spoiler:The music after Null "dies" to become one with the teleporter. It's downright ominous and foreboding, not helped by the fact that her motionless husk is now part of the menu screen throughout the final two levels ([[JumpScare that can catch first time players off guard.]]) until the game has been completed.]]

to:

** [[spoiler:The music after Null "dies" to become one with the teleporter. It's downright ominous chilling and foreboding, ominous, not helped by the fact that her motionless husk is now part of the menu screen throughout the final two levels ([[JumpScare that can catch first time players off guard.]]) until the game has been completed.]]
Is there an issue? Send a MessageReason:
None


** [[spoiler:If you decide to harm Kohaku enough times before rescuing her (right after Mother is defeated). Mother has '''completely''' [[TheBadGuyWins took over Kohaku's body]]. The epilogue shot is of her having just cleaned the lab, causing both Copen and Lola be off-put by her sudden change of behavior. Then as the two leave, we are treated to a shot of "her" ''menacingly'' glancing at the side, now sporting glowing eyes, the background is pitch black and dimly lit with a purplish tint accompanied with a ScareChord, and declares that she will be with Copen... [[{{Yandere}} Forever]]. Now imagine what happens to Jin, Maria, Kyota, and especially her older sister Blade when she is [[FridgeHorror alone with either of them]]....]]

to:

** [[spoiler:If you decide to harm Kohaku enough times before rescuing her (right after Mother is defeated). Mother has '''completely''' [[TheBadGuyWins took over Kohaku's body]]. The epilogue shot is of her having just cleaned the lab, causing both Copen and Lola be off-put by her sudden change of behavior. Then as the two leave, we are treated to a shot of "her" ''menacingly'' glancing at the side, now sporting glowing eyes, the background is in a pitch black and background only dimly lit with a purplish tint accompanied with a ScareChord, and declares that she will be with Copen... [[{{Yandere}} Forever]]. Now imagine what happens to Jin, Maria, Kyota, and especially her older sister Blade when she is [[FridgeHorror alone with either of them]]....]]
Is there an issue? Send a MessageReason:
None


** [[spoiler:The music after Null "dies" to become one with the teleporter. It's downright ominous and foreboding, not helped by the fact that her motionless husk is now part of the menu screen throughout Copen's journey to the Hanging Gardens until the game has been completed.]]

to:

** [[spoiler:The music after Null "dies" to become one with the teleporter. It's downright ominous and foreboding, not helped by the fact that her motionless husk is now part of the menu screen throughout Copen's journey to the Hanging Gardens final two levels ([[JumpScare that can catch first time players off guard.]]) until the game has been completed.]]
Is there an issue? Send a MessageReason:
None


** [[spoiler:The "Hanging Gardens 2" stage. It starts out normal like the first one until you venture further and discover that the area is corrupted, What was once a heavenly looking and serene garden has been replaced with a creepy and surreal atmosphere; with a dark purple solid floor with purple lines and is filled with wires on both the floor and ceiling, a near reddish sky, a glitching diamond at a distance, and is in a state of perpetual rain. It's a telltale sign on Mother's detoriating sanity that affects even the very garden she resides in.]]
** [[spoiler:If you decide to harm Kohaku many times before rescuing her (right after Mother is defeated). Mother has '''completely''' [[TheBadGuyWins took over Kohaku's body]]. The epilogue shot is of her having just cleaned the lab, causing both Copen and Lola be off-put by her sudden change of behavior. Then as the two leave, we are treated to a shot of "her" ''menacingly'' glancing at the side, now sporting glowing eyes, and the background is pitch black, dimly lit with a purplish tint accompanied with a ScareChord. And declares that she will be with Copen... [[{{Yandere}} Forever]]. Now imagine what happens to Jin, Maria, Kyota, and especially her older sister Blade when they realize there something's off with her and is [[FridgeHorror alone with them]]....]]

to:

** [[spoiler:The "Hanging Gardens 2" stage. It starts out normal like the first one until you venture further and discover that the area is corrupted, What was once a heavenly looking and serene garden has been replaced with a creepy and surreal atmosphere; with a dark purple solid floor with purple lines and further ahead is filled dominated with wires cables on both the floor and ceiling, a near reddish sky, a glitching diamond at a distance, and is in a state of perpetual rain. It's a telltale sign on Mother's detoriating sanity that affects even the very garden she resides in.]]
** [[spoiler:If you decide to harm Kohaku many enough times before rescuing her (right after Mother is defeated). Mother has '''completely''' [[TheBadGuyWins took over Kohaku's body]]. The epilogue shot is of her having just cleaned the lab, causing both Copen and Lola be off-put by her sudden change of behavior. Then as the two leave, we are treated to a shot of "her" ''menacingly'' glancing at the side, now sporting glowing eyes, and the background is pitch black, black and dimly lit with a purplish tint accompanied with a ScareChord. And ScareChord, and declares that she will be with Copen... [[{{Yandere}} Forever]]. Now imagine what happens to Jin, Maria, Kyota, and especially her older sister Blade when they realize there something's off with her and she is [[FridgeHorror alone with either of them]]....]]
Is there an issue? Send a MessageReason:
None


** [[spoiler:The music after Null became a near lifeless husk to become one with the teleporter. The music is downright ominous and foreboding, not helped by the fact that her husk is now part of the menu screen throughout Copen's journey to the Hanging Gardens until the game's completed.]]
** [[spoiler:The "Hanging Gardens 2" stage. It starts out normal like the first one until you venture further and discover that the area is corrupted, It's a creepy and surreal atmosphere with a dark purple floor (with wires on both the floor and ceiling, a near reddish sky, a glitching diamond at a distance, and is in a perpetual rain. It's a telltale sign on Mother's detoriating sanity that affects even the very garden she resides in.]]
** [[spoiler:If you decide to harm Kohaku many times before rescuing her (right after Mother is defeated). Mother has '''completely''' [[TheBadGuyWins took over Kohaku's body]]. The epilogue shot is of her having just cleaned the lab, causing both Copen and Lola be off-put by her sudden change of behavior. Then as the two leave, we are treated to a shot of her ''menacingly'' glancing with her body, sporting glowing eyes, and the background is pitch black, dimly lit with a purplish tint accompanied with a ScareChord, and declares that she will be with Copen... [[{{Yandere}} Forever]]. Now imagine what happens to Jin, Maria, Kyota, and especially her older sister Blade when they realize there something's off with her and is [[FridgeHorror alone with them]]....]]

to:

** [[spoiler:The music after Null became a near lifeless husk "dies" to become one with the teleporter. The music is It's downright ominous and foreboding, not helped by the fact that her motionless husk is now part of the menu screen throughout Copen's journey to the Hanging Gardens until the game's game has been completed.]]
** [[spoiler:The "Hanging Gardens 2" stage. It starts out normal like the first one until you venture further and discover that the area is corrupted, It's What was once a heavenly looking and serene garden has been replaced with a creepy and surreal atmosphere atmosphere; with a dark purple solid floor (with with purple lines and is filled with wires on both the floor and ceiling, a near reddish sky, a glitching diamond at a distance, and is in a state of perpetual rain. It's a telltale sign on Mother's detoriating sanity that affects even the very garden she resides in.]]
** [[spoiler:If you decide to harm Kohaku many times before rescuing her (right after Mother is defeated). Mother has '''completely''' [[TheBadGuyWins took over Kohaku's body]]. The epilogue shot is of her having just cleaned the lab, causing both Copen and Lola be off-put by her sudden change of behavior. Then as the two leave, we are treated to a shot of her "her" ''menacingly'' glancing with her body, at the side, now sporting glowing eyes, and the background is pitch black, dimly lit with a purplish tint accompanied with a ScareChord, and ScareChord. And declares that she will be with Copen... [[{{Yandere}} Forever]]. Now imagine what happens to Jin, Maria, Kyota, and especially her older sister Blade when they realize there something's off with her and is [[FridgeHorror alone with them]]....]]
Is there an issue? Send a MessageReason:
None


** [[spoiler:If you decide to harm Kohaku many times before rescuing her (right after Mother is defeated). [[TheBadGuyWins Mother has '''completely''' took over Kohaku's body]]. The epilogue shot is of her having just cleaned the lab, causing both Copen and Lola be off-put by her sudden change of behavior. Then as the two leave, we are treated to a shot of her ''menacingly'' glancing with her body now having a purplish tint, and the background is now dark and dimly lit by purple lights accompanied with a ScareChord, and declares that she will be with Copen... [[{{Yandere}} Forever]]. Now imagine what happens to Jin, Maria, Kyota, and especially her older sister Blade when they realize there something's off with her and is [[FridgeHorror alone with them]]....]]

to:

** [[spoiler:If you decide to harm Kohaku many times before rescuing her (right after Mother is defeated). [[TheBadGuyWins Mother has '''completely''' [[TheBadGuyWins took over Kohaku's body]]. The epilogue shot is of her having just cleaned the lab, causing both Copen and Lola be off-put by her sudden change of behavior. Then as the two leave, we are treated to a shot of her ''menacingly'' glancing with her body now having a purplish tint, body, sporting glowing eyes, and the background is now dark and pitch black, dimly lit by purple lights with a purplish tint accompanied with a ScareChord, and declares that she will be with Copen... [[{{Yandere}} Forever]]. Now imagine what happens to Jin, Maria, Kyota, and especially her older sister Blade when they realize there something's off with her and is [[FridgeHorror alone with them]]....]]
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** [[spoiler:If you decide to harm Kohaku many times before rescuing her (right after Mother is defeated).[[TheBadGuyWins Mother has '''completely''' took over Kohaku's body]]. The epilogue shot is of her having just cleaned the lab, which causing both Copen and Lola be off-put by her sudden change of behavior. Then as the two leave, we are treated to a shot of her ''menacingly'' glancing with her body now having a purplish tint, and the background is now dark and dimly lit by purple lights, and declares that she will be with Copen... [[{{Yandere}} Forever]]. Now imagine what happens to Jin, Maria, Kyota, and especially her older sister Blade when they realize there something's off with her and is [[[[FridgeHorror alone with them]]....]]

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** [[spoiler:If you decide to harm Kohaku many times before rescuing her (right after Mother is defeated). [[TheBadGuyWins Mother has '''completely''' took over Kohaku's body]]. The epilogue shot is of her having just cleaned the lab, which causing both Copen and Lola be off-put by her sudden change of behavior. Then as the two leave, we are treated to a shot of her ''menacingly'' glancing with her body now having a purplish tint, and the background is now dark and dimly lit by purple lights, lights accompanied with a ScareChord, and declares that she will be with Copen... [[{{Yandere}} Forever]]. Now imagine what happens to Jin, Maria, Kyota, and especially her older sister Blade when they realize there something's off with her and is [[[[FridgeHorror [[FridgeHorror alone with them]]....]]
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** [[spoiler:The music after Null became a near lifeless husk to become one with the teleporter. The music is downright ominous and foreboding, not helped by the fact that her husk is now part of the menu screen throughout Copen's journey to the Hanging Gardens until it's completed.]]
** [[spoiler:The "Hanging Gardens 2" stage. It starts out normal like the first one until you venture further and discover that the area is corrupted, It's a creepy and surreal atmosphere with a dark purple floor, and near reddish sky, a glitching diamond at a distance and is in a perpetual rain. It's a telltale sign on Mother's detoriating sanity that affects even the very garden she resides in.]]
** [[spoiler:If you decide to harm Kohaku many times before rescuing her.[[TheBadGuyWins Mother has completely took over Kohaku's body]]. The epilogue shot is her having just cleaned the lab, which causes both Copen and Lola be off-put by her sudden change of behavior. Then we are treated to a shot of her menacingly glancing with her body now having a purplish tint, and the background is now dark and dimly lit by purple lights, and declares that she will be with Copen... [[{{Yandere}} Forever]].]]

to:

** [[spoiler:The music after Null became a near lifeless husk to become one with the teleporter. The music is downright ominous and foreboding, not helped by the fact that her husk is now part of the menu screen throughout Copen's journey to the Hanging Gardens until it's the game's completed.]]
** [[spoiler:The "Hanging Gardens 2" stage. It starts out normal like the first one until you venture further and discover that the area is corrupted, It's a creepy and surreal atmosphere with a dark purple floor, floor (with wires on both the floor and ceiling, a near reddish sky, a glitching diamond at a distance distance, and is in a perpetual rain. It's a telltale sign on Mother's detoriating sanity that affects even the very garden she resides in.]]
** [[spoiler:If you decide to harm Kohaku many times before rescuing her.her (right after Mother is defeated).[[TheBadGuyWins Mother has completely '''completely''' took over Kohaku's body]]. The epilogue shot is of her having just cleaned the lab, which causes causing both Copen and Lola be off-put by her sudden change of behavior. Then as the two leave, we are treated to a shot of her menacingly ''menacingly'' glancing with her body now having a purplish tint, and the background is now dark and dimly lit by purple lights, and declares that she will be with Copen... [[{{Yandere}} Forever]]. Now imagine what happens to Jin, Maria, Kyota, and especially her older sister Blade when they realize there something's off with her and is [[[[FridgeHorror alone with them]]....]]
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Added DiffLines:

* NightmareFuel:
** [[spoiler:The music after Null became a near lifeless husk to become one with the teleporter. The music is downright ominous and foreboding, not helped by the fact that her husk is now part of the menu screen throughout Copen's journey to the Hanging Gardens until it's completed.]]
** [[spoiler:The "Hanging Gardens 2" stage. It starts out normal like the first one until you venture further and discover that the area is corrupted, It's a creepy and surreal atmosphere with a dark purple floor, and near reddish sky, a glitching diamond at a distance and is in a perpetual rain. It's a telltale sign on Mother's detoriating sanity that affects even the very garden she resides in.]]
** [[spoiler:If you decide to harm Kohaku many times before rescuing her.[[TheBadGuyWins Mother has completely took over Kohaku's body]]. The epilogue shot is her having just cleaned the lab, which causes both Copen and Lola be off-put by her sudden change of behavior. Then we are treated to a shot of her menacingly glancing with her body now having a purplish tint, and the background is now dark and dimly lit by purple lights, and declares that she will be with Copen... [[{{Yandere}} Forever]].]]

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* ContestedSequel: Compared to the previous game, the opinion is mixed due to gameplay changes, the alternate world setting diminishing the stakes compared to the previous game.



* SequelDifficultySpike: The first Luminous Avenger only had harder Missions as mere challenges for skilled players to test their might and unlock a few cosmetics, it had no bearing in the actual story, in here there’s an unlockable Hard Mode [[spoiler:which is a mandatory task to complete if one wants to unlock a better ending for Null and get the full resolution for Mother and The Creator’s characters]].

to:

* SequelDifficultySpike: The first Luminous Avenger only had harder Missions as mere challenges for skilled players to test their might and unlock a few cosmetics, it had no bearing in the actual story, in here there’s an unlockable Hard Mode [[spoiler:which is a mandatory task to complete if one wants to unlock a better ending for Null and get the full resolution for Mother and The Creator’s characters]].characters]].
* TheyChangedItNowItSucks: The largest complaint is how they changed Copen's gameplay from previous appearances as on top of bullet dashing being heavily nerfed outside of Overdrive (where it almost matches previous games as useful moves like the stomp are totally removed). And the Razor Wheel comes off as an inferior take on Zero's slashing. Even the advertised shift system feels underused.
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Added DiffLines:

* SequelDifficultyDrop: The base Normal mode is considerably easier than the previous game, which is something Inti Creates most likely did on purpose, in order for players to get a good gist of all Bosses and enemy strategies since they will definitely need it for [[spoiler:the Hard Mode, which might as well be the real game all along since it contains the full story, a better ending, compared to what the base Normal mode presents]].
* SequelDifficultySpike: The first Luminous Avenger only had harder Missions as mere challenges for skilled players to test their might and unlock a few cosmetics, it had no bearing in the actual story, in here there’s an unlockable Hard Mode [[spoiler:which is a mandatory task to complete if one wants to unlock a better ending for Null and get the full resolution for Mother and The Creator’s characters]].

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