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** The FinalBoss has a particular move that is almost completely ripped from Air Man in ''VideoGame/MegaMan2'' where it summons a wall of spikes behind Copen and blows wind and several wind orbs in your direction. The orbs are arranged in such a way that you must take a particular path through them to dodge them while simultaneously fighting against the wind current, but getting the correct positioning and order of operations can be tricky in such a heated battle. There's even some orbs that are specifically positioned such that you must low-profile them with Copen's Recoil Dash to evade them properly, which will almost certainly trip you up the first few times since it's not immediately obvious that dashing on the ground reduces the size of Copen's hurtbox.

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** The FinalBoss has a particular move that is almost completely ripped from Air Man in ''VideoGame/MegaMan2'' where it summons a wall of spikes behind Copen and blows wind and several wind orbs in your direction. The orbs are arranged in such a way that you must take a particular path through them to dodge them while simultaneously fighting against the wind current, but getting the correct positioning and order of operations can be tricky in such a heated battle. There's even some orbs that are specifically positioned such that you must low-profile them with Copen's Recoil Dash to evade them properly, which will almost certainly trip you up the first few times since it's not immediately obvious that dashing on the ground reduces the size of Copen's hurtbox.hitbox.
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** The FinalBoss has a particular move that is almost completely ripped from Air Man in ''VideoGame/MegaMan2'' where it summons a wall of spikes behind Copen and blows wind and several wind orbs in your direction. The orbs are arranged in such a way that you must take a particular path through them to dodge them while simultaneously fighting against the wind current, but getting the correct positioning and order of operations can be tricky in such a heated battle. There's even some orbs that are specifically positioned such that you must low-profile them with Copen's dash to evade them properly, which will almost certainly trip you up the first few times since it's not immediately obvious that dashing reduces the size of Copen's hurtbox.

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** The FinalBoss has a particular move that is almost completely ripped from Air Man in ''VideoGame/MegaMan2'' where it summons a wall of spikes behind Copen and blows wind and several wind orbs in your direction. The orbs are arranged in such a way that you must take a particular path through them to dodge them while simultaneously fighting against the wind current, but getting the correct positioning and order of operations can be tricky in such a heated battle. There's even some orbs that are specifically positioned such that you must low-profile them with Copen's dash Recoil Dash to evade them properly, which will almost certainly trip you up the first few times since it's not immediately obvious that dashing on the ground reduces the size of Copen's hurtbox.
Is there an issue? Send a MessageReason:
None


** The FinalBoss has a particular move that is almost completely ripped from Air Man in ''VideoGame/MegaMan2'' where it summons a wall of spikes behind Copen and blows several wind orbs in your direction. The orbs are arranged in such a way that you must take a particular path through them to dodge them, but getting the correct positioning and order of operations can be tricky in such a heated battle. There's even some orbs that are specifically positioned such that you must low-profile them with Copen's dash to evade them properly, which will almost certainly trip you up the first few times since it's not immediately obvious that dashing reduces the size of Copen's hurtbox.

to:

** The FinalBoss has a particular move that is almost completely ripped from Air Man in ''VideoGame/MegaMan2'' where it summons a wall of spikes behind Copen and blows wind and several wind orbs in your direction. The orbs are arranged in such a way that you must take a particular path through them to dodge them, them while simultaneously fighting against the wind current, but getting the correct positioning and order of operations can be tricky in such a heated battle. There's even some orbs that are specifically positioned such that you must low-profile them with Copen's dash to evade them properly, which will almost certainly trip you up the first few times since it's not immediately obvious that dashing reduces the size of Copen's hurtbox.
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** The FinalBoss has a particular move that is almost completely ripped from Air Man in ''VideoGame/MegaMan2'' where it summons a wall of spikes behind Copen and blows several wind orbs in your direction. The orbs are arranged in such a way that you must take a particular path through them to dodge them, but getting the correct positioning and order of operations can be tricky in such a heated battle. There's even some orbs that are specifically positioned such that you must low-profile them with Copen's dash to evade them properly, which will almost certainly trip you up the first few times since it's not immediately obvious that dashing reduces the size of Copen's hurtbox.

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