Follow TV Tropes

Following

History YMMV / LimbusCompany

Go To

OR

Added: 2065

Changed: 184

Is there an issue? Send a MessageReason:
None


** Los Mariachis Jefe Sinclair is a very silly identity in terms of looks, but unfortunately his actual kit doesn't do much of anything. Sinking, Poise, and stagger control all don't synergize well with each other, and his offense level is so low that he won't deal much damage at all. His high defensive stats aren't helping either because he has no Aggro mechanic to take advantage of his defense level. In general this identity does very little to actually contribute to any fight, with him often being used more for his support passive that gives free damage.

to:

** Los Mariachis Jefe Sinclair is a very silly identity in terms of looks, but unfortunately his actual kit doesn't do much of anything. Sinking, Poise, and stagger control all don't synergize well with each other, and his offense level is so low that he won't deal be dealing much damage at all.or clashing very high. His high defensive stats aren't helping either because he has no Aggro mechanic to take advantage of his defense level. In general this identity does very little to actually contribute to any fight, with him often being used more for his support passive that gives free damage.



** Lobotomy E.G.O.: Sunshower Heathcliff already had to fight an uphill battle the moment he got announced, being a 000 identity for Heathcliff with negative coins so people had expectations along the lines of his Rabbit Corp. ID and Sinclair's The One Who Shall Grip, both widely considered [[GameBreaker two of the strongest units in the game]]. Then he actually came out... and things went downhill from there. For starters, his base values are laughably bad, with his S1 hitting a laughable ''6'' at maximum Uptie and his other skills only faring slightly better, yet always below all of The One Who Shall Grip Sinclair's skill powers by comparison. What really hurts his viability however, is that it's very difficult for him to actually ''get'' into negative sanity to get any use out of his kit since his main tool to lower it involves inflicting himself with Sinking and either using his passive to trigger it or actively take hits, and unlike Sinclair's aforementioned ID, where it's almost too easy to trigger E.G.O Corrosion, Sunshower Heathcliff will easily hit the Sanity cap if he's not actively babysat. This might be part of the reason why the game hasn't seen another identity with negative coins since.

to:

** Lobotomy E.G.O.: Sunshower O::Sunshower Heathcliff already had to fight an uphill battle the moment he got announced, being a 000 identity for Heathcliff with negative coins so people had expectations along the lines of his Rabbit Corp. ID and Sinclair's The One Who Shall Grip, both widely considered [[GameBreaker two of the strongest units in the game]]. Then he actually came out... and things went downhill from there. For starters, his base values are laughably bad, with his S1 hitting a laughable ''6'' at maximum Uptie and his other skills only faring slightly better, yet always below all of The One Who Shall Grip Sinclair's skill powers by comparison. What really hurts his viability however, is that it's very difficult for him to actually ''get'' into negative sanity to get any use out of his kit since his main tool to lower it involves inflicting himself with Sinking and either using his passive to trigger it or actively take hits, and taking hits to trigger it, or intentionally losing clashes. Also unlike Sinclair's aforementioned ID, where it's almost too easy to trigger E.G.O Corrosion, Sunshower Heathcliff will easily hit the Sanity cap if he's not actively babysat.babysat due to lacking a substitute for Sinclair's passive that reduces his natural SP gain. This might be part of the reason why the game hasn't seen another identity with negative coins since.


Added DiffLines:

** Despite WAW E.G.O. having a reputation for being consistently strong, if not outright [[GameBreaker game breaking]], Gregor's Garden of Thorns E.G.O. failed to make nearly as big of an impression. The first problem is that it's by far the most expensive E.G.O. in the game to fire as of its release, requiring ''two of every Sin resource'', which the majority of teams are unable to evenly generate outside of Mirror Dungeon items like Child in a Flask, and making it totally inviable for solos or low-Sinner clears. Secondly, all of its abilities are highly reliant on Resonance to trigger, gaining more Weight scaling with Resonance, granting teamwide damage, healing and power buffs to the Sin with the highest Resonance depending on how much Resonance was chained this turn (reaching its maximum at 6 Absolute Resonance), and its Corrosion changing this to debuffing enemy Sins instead. The problem arises with the fact that Resonance-based teams tend to naturally focus heavily on the Sins that they want to line up, which means many of them won't even be able to properly fuel the E.G.O. due to lacking one or more of the required Sin types. To add insult to injury, although +20% damage and +2 Power for a Sin sounds appealing, not only is it more difficult than it sounds to trigger that much Resonance while also wasting a slot with the actual E.G.O. (which is fixed as Lust, making it liable to break A-Res chains of other colors), its team buffs are applied on use instead of on combat start while lasting only that turn, meaning that they can go ''entirely wasted'' if Gregor happens to go later (or worse, last), with the buff only persisting for one more turn if you can chain together a ''6-skill A-Res'' of the color you want. Add a slightly below average roll for the heightened SP cost of a WAW, requiring an Resonance of at least 5 to reach 7 Weight (unlike most other [=WAWs=] which can hit it by default), and a relatively useless passive that ''also'' relies on Resonance, and you get an E.G.O. that just isn't worth using most of the time.

Added: 2332

Changed: 1134

Is there an issue? Send a MessageReason:
None


* HighTierScrappy: Charge-based teams (which mostly encompass the R Corp and W Corp [=IDs=]) initially garnered the [[LowTierLetdown opposite sentiment]] in Season 1 simply because [[ScrappyMechanic Charge decays between turns]] unlike in ''Library of Ruina'', which would restrict you from getting the full potential of their skills, and only W Corp Don Quixote could get around this issue. This has rapidly swung into the opposite sentiment in Season 2 with so many buffs given to the status effect (such as Uptie IV-exclusive On Use-based gain and E.G.O. Gifts) that the decay between turns becomes completely neglegible, in addition to the introduction of multiple new Charge-based [=IDs=] (especially with '''''3''''' powerful new W Corp [=IDs=] in particular). This has led to the side effect of other status effects like Bleed, and ''especially'' Burn getting very badly neglected, which is something that doesn't sit well with some players that seek to use status effects other than Charge. Later Season would do more to amend this, giving the other statuses some much needed love while Charge Identities took a backseat for some time.

to:

* HighTierScrappy: Certain statuses have gotten a bad reputation for being a bit too good for their own doing:
**
Charge-based teams (which mostly encompass the R Corp and W Corp [=IDs=]) initially garnered the [[LowTierLetdown opposite sentiment]] in Season 1 simply because [[ScrappyMechanic Charge decays between turns]] unlike in ''Library of Ruina'', which would restrict you from getting the full potential of their skills, and only W Corp Don Quixote could get around this issue. This has rapidly swung into the opposite sentiment in Season 2 with so many buffs given to the status effect (such as Uptie IV-exclusive On Use-based gain and E.G.O. Gifts) that the decay between turns becomes completely neglegible, in addition to the introduction of multiple new Charge-based [=IDs=] (especially with '''''3''''' powerful new W Corp [=IDs=] in particular). This has led to the side effect of other status effects like Bleed, and ''especially'' Burn getting very badly neglected, which is something that doesn't sit well with some players that seek to use status effects other than Charge. Later Season would do more to amend this, giving the other statuses some much needed love while Charge Identities took a backseat for some time.time.
** Similarly to Charge, Sinking has been seen as an overwhelming attention on a lot of units. In the beginning of the game, Sinking was almost completely useless with the most notable applications being Rodion's Rime Shank and G Corp Outis which were at best okay (mostly for the additional attack weight on the former) and somewhat unwieldy to use (in the case of the latter thanks to their one-coin attacks making it very difficult for her to gain SP on her own). However, ever since the start of Canto IV and beyond, Sinking has gained a wide assortment of support that both provides good control of the game state (by lowering the opponent's SP down that they almost never gets Heads on the plus coins.) to being a highly sought DPS mechanic (thanks to Sinking Deluge and the various [=IDs=] that can rapidly apply more Sinking). It's to the point that many players assume that the constant SP-raising mechanics that many of the bosses and later mobs have is to deal with the potential of players just using Sinking to make the fights easier. [[SelfFulfillingProphecy Which in turn, requires stronger Sinking units in order to deal with the sudden increases of SP to make the fights more manageable.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Pequod Town Villagers are sometimes referred to as 'Cumtown', half as an insult due to being DemonicSpiders and half because they look like they're covered in...[[AccidentalInnuendo well...]]
Is there an issue? Send a MessageReason:
None


** Alleway Watchdog compared to the other boss, Headless Ichthys, that's exclusive to the Mirror of the Beginning and Thread Luxcavation. It typically goes down within 2 turns thanks to being ''much'' squishier thanks to its glaring weaknesses and higher stagger thresholds in spite of its huge attack power. However, it puts up more of a fight in future appearances, thanks to having its early stagger thresholds removed and its health greatly increased.

to:

** Alleway Watchdog compared to the other boss, Headless Ichthys, that's exclusive to the Mirror of the Beginning and Thread Luxcavation. It typically goes down within 2 turns thanks to being ''much'' squishier thanks due to its glaring weaknesses and higher stagger thresholds in spite of its huge attack power. However, it puts up more of a fight in future appearances, thanks to having its early stagger thresholds removed and its health greatly increased.



** Sign of Roses, the FinalBoss from Refraction Railway Line 2: Möbius. It's also a PuzzleBoss that that goes down more easily than the battles that came before it once you understand its mechanics, which also revolve around winning clashes and hitting the respective Roses with their appropriate Sins. The boss also becomes tankier and deals less damage with each loop, letting Sinners just soak its attacks with impunity.
** Kromer when fought in the Mirror of Mirrors or Mirror of the Lake compared to the other potential bosses at that tier. Although her rolls are just as horrifically high as them, she's much squishier by comparison and doesn't use as many moves per turn, letting a well-stocked team blow up her first phase in as little as one or two turns. Her second phase exacerbates this by increasing her attack power even more, but giving all of her body parts glaring weaknesses and high stagger thresholds that make it very easy to stagger, break, and then cut down all her parts in a flash.
** Faelantern when fought as a FinalBoss of Mirror of the Lake's Hard Mode. Its pattern is relatively passive compared to the other potential final bosses, boiling down to a DPS check that is more readily met with a full arsenal of E.G.O. gifts unless you got supremely unlucky with enemy durability buffs, and it being taken out of the Railway makes it unable to use its Charm mechanic to its fullest.
** The FinalBoss of Intervallo III: Yield My Flesh to Claim Their Bones. The boss has low HP for one that doesn't have any minions and is very easy to stagger, with most of his mechanics being avoidable just by damaging him, and his SP gain on Clash Loss interfering with his powerful minus coin attacks. His weaknesses make him easier than the battles that came before him.
** [[spoiler:Nelly]] from Canto VI: The Heartbreaking. She doesn't have any very complex mechanics unlike the PuzzleBoss that came before her and ''especially'' the FinalBoss after, and has a much more managable SP mechanic that makes it easier to drop her sanity and weaken her rolls, with her only real danger being her [[DamageSpongeBoss massive HP]].

to:

** Sign of Roses, the FinalBoss from Refraction Railway Line 2: Möbius. It's also a PuzzleBoss that that goes down more easily than the battles that came before it once you understand its mechanics, which also simply revolve around winning clashes and hitting the respective Roses with their appropriate Sins. Sins, with the Roses being both very fragile and healing the respective Sinners for large amounts of health whenever they die, offsetting their DamageOverTime. The boss also becomes tankier and deals less damage with each loop, but also deals less damage, letting Sinners just soak its attacks with impunity.
** Despite being the opposite in her first fight, Kromer when fought in the Mirror of Mirrors or Mirror of the Lake Dungeon is a lot easier compared to the other potential bosses at that tier. Although her rolls are just as horrifically high as them, she's much squishier by comparison and doesn't use as many moves per turn, letting a well-stocked team blow up her first phase in as little as one or two turns. Her second phase exacerbates this by increasing her attack power even more, but giving all of her body parts glaring weaknesses and high stagger thresholds that make it very easy to stagger, break, and then cut down all her parts in a flash.
** Faelantern when fought as a FinalBoss of Mirror of the Lake's Hard Mode.Mode or a normal floor boss in Mirror of the Wuthering. Its pattern is relatively passive compared to the other potential final bosses, boiling down to a DPS check that is more readily met with a full arsenal of E.G.O. gifts unless you got supremely unlucky with enemy durability buffs, and it being taken out of the Railway makes it unable to use its Charm mechanic to its fullest.
** The FinalBoss of Intervallo III: Yield My Flesh to Claim Their Bones. Bones, [[spoiler:Distorted Kim]]. The boss has low HP for one that doesn't have any minions and is very easy to stagger, with most of his mechanics being avoidable just by damaging him, and while his SP gain on Clash Loss interfering interferes with his powerful minus coin attacks. His weaknesses make him He's considered easier than [[ThatOneBoss Captain Jun]], the battles MiniBoss of the chapter, and even ''himself'' in an earlier fight as that came one forces Sinners to start with 0 SP and no Sin Resources, unlike his final fight where you can stock up on resources before him.
fighting him. He does put up more of a fight under Mirror Dungeon buffs, but he's still pretty simple compared to some of the other enemies you can get as floor bosses.
** [[spoiler:Nelly]] from Canto VI: The Heartbreaking. She doesn't have any very complex mechanics unlike the PuzzleBoss that came before her and ''especially'' the FinalBoss after, and has a much more managable SP mechanic that makes it easier to drop her sanity and weaken her rolls, with her only real danger being her [[DamageSpongeBoss massive HP]].HP]] that can be exacerbated by buffs in Mirror of the Wuthering.



** Not to be outdone by their brethren, the Crawling Inquisitors are also the bane of many players due to their combination of ridiculously damaging attacks, their tendency to gang up on one Sinner at a time, and them coming in large packs during later Mirror Dungeon fights. Their most favored gimmick is Blind Charge, which always hits twice for four stacks of Bleed per target, assuming they haven't already Staggered your units via their high base damage alone, as well as Attack Down debuffs to reduce your clash efficiency against them which will result them being able to get more hits in and cause your Sinners to often drop dead on the spot due to extreme blood loss. And that's not getting to their even stronger counterpart, which can combo for ''triple-digit damage'' with Tear Apart...
** Honestly, all of the Inquisitors count as this, even the normal ones. Their attacks are very difficult to clash with because of their high coin power, deal very high damage if they do win the clash, and can inflict debilitating debuffs like Paralyze, Attack Down, and Nails on hit. Defensively, they also have a lot of health, resist Slash (a damage type used by a lot of powerful identities), and tend to have comparatively low stagger thresholds. On top of this, they'll also all gain attack power if you kill one of them or a damage boost if a Sinner dies, letting them overturn player advantages and snowball from disadvantages. They'll start showing up in droves near the middle and end of Canto 3, the EXP Luxcavations, and the Mirror Dungeon, so you best hope you've raised identities that can deal heavy Blunt damage and resist Blunt/Pierce, otherwise you'll be in for a bad time.
** Solid Combined Bots, and to a lesser extent their smaller cousins. The latter are already irritating due to their high HP and defense, resistance to Bleed, immunity to sanity loss, surprisingly high clashing power, and effectively only staggering if you've already depleted ''80%'' of their HP, meaning even Blunt damage might not be able to disable them in time, and they can all but shrug off Slash damage. The EliteMook version excaberates everything bad about them - they're even bulkier, ''immune'' to Bleed instead of resistant, and have attacks with very high coin power that inflict dangerous amounts of debuffs and have an annoying tendency to win clashes, along with one that will ''instantly stagger'' the target on hit. They still have specific vulnerabilities to both Tremor and Rupture, but both statuses are too clunky to stack to the point where the Bot actually takes significant harm from them - in fact, Paralyze has an arguably bigger effect since all of their skills only have one coin.
** The Enhanced K Corp Class 3 Staff that can be encountered randomly in the 2nd Mirror Dungeon are the hardest enemy available, combining high base HP, passive health regeneration, high coin power and complete stagger immunity to result in very annoying enemies to deal with. Even worse if encountered in floor 4 or 5 due to the stacking floor buffs enemies recieve, especially since they have [[ThatOneAttack No Trespassing]], a four-coin skill which gets huge benefits from buffs to Coin Power and can outclash even E.G.O. at higher floors.

to:

** Not to be outdone by their brethren, the Crawling Inquisitors are also the bane of many players due to their combination of ridiculously damaging attacks, their tendency to gang up on one Sinner at a time, and them coming in large packs during later Mirror Dungeon fights. They do start in a passive state until they take 4 hits, upon which they [[GlassCannon gain a huge power and action buff at the cost of gaining Fragile]], but not only is this ridiculously easy to do by accident unless you burst their first stagger meter right away, their passive state also has them using high-rolling Evades that can waste your attacks when you try to burst them. Their most favored gimmick move is Blind Charge, which always hits twice for four stacks of Bleed per target, assuming they haven't already Staggered your units via their high base damage alone, as well as Attack Down debuffs to reduce your clash efficiency against them which will result them, resulting in them being able to get more hits in and cause in, repeating the cycle until your Sinners to often drop dead on the spot due to extreme from either damage or blood loss. And that's not getting to their even the stronger counterpart, Four-Legged Beast, which is harder to stagger before it enrages and can combo for ''triple-digit damage'' with Tear Apart...
** Honestly, all of the Inquisitors count as this, even the normal ones. Their attacks are very difficult to clash with because of their high coin power, deal very high damage if they do win the clash, and can inflict debilitating debuffs like Paralyze, Attack Down, and Nails on hit. Defensively, they also have a lot of health, resist Slash (a damage type used by a lot of powerful identities), identities, especially earlier on), and tend to have comparatively low stagger thresholds. On top of this, they'll also all gain attack power if you kill one of them or a damage boost if a Sinner dies, letting them overturn player advantages and snowball from disadvantages. They'll start showing up in droves near the middle and end of Canto 3, the EXP Luxcavations, and the Mirror Dungeon, so you best hope you've raised identities that can deal heavy Blunt damage and resist Blunt/Pierce, otherwise you'll be in for a bad time.
** Solid Combined Bots, and to a lesser extent their smaller cousins. The latter are already irritating due to their high HP and defense, resistance to Bleed, immunity to sanity loss, surprisingly high clashing power, and effectively only staggering if you've already depleted ''80%'' of their HP, meaning even Blunt damage might not be able to disable them in time, and they can all but shrug off Slash damage. The EliteMook version excaberates everything bad about them - they're even bulkier, ''immune'' to Bleed instead of resistant, resistant (except in Dungeons), and have attacks with very high coin power that inflict dangerous amounts of debuffs and have an annoying tendency to win clashes, along with one that will ''instantly stagger'' the target on hit. They still have specific vulnerabilities to both Tremor and Rupture, but both statuses are too clunky to stack to the point where the Bot actually takes significant harm from them - in fact, Paralyze has an arguably bigger effect since all of their skills only have one coin.
** The Enhanced K Corp Class 3 Staff that can be encountered randomly in the 2nd Mirror Dungeon are one of the hardest enemy standard enemies available, combining high base HP, passive health regeneration, high coin power and complete stagger immunity to result in very annoying enemies to deal with. Even worse if encountered in floor 4 or 5 due to the stacking floor buffs enemies recieve, especially since they have [[ThatOneAttack No Trespassing]], a four-coin skill which gets huge benefits from buffs to Coin Power and can outclash even E.G.O. at higher floors.
Is there an issue? Send a MessageReason:
None


* {{Narm}}: Similarly to the previous game, the ''ridiculous'' lengths to which some of the Wings will go to oppress their citizens, usually for profit but sometimes [[ForTheEvulz just for shits and giggles]], can make the game's anti-capitalist themes feel more like a parody than an earnest critique.

to:

* {{Narm}}: Similarly to the previous game, the ''ridiculous'' lengths to which some of the Wings will go to oppress their citizens, usually for profit but sometimes [[ForTheEvulz just for shits and giggles]], can make the game's anti-capitalist themes feel more like a parody than an earnest critique. In particular, T Corp. charging people just to ''have color'' is so cartoonishly petty that almost nobody in the fandom takes it seriously.

Added: 699

Changed: 1859

Is there an issue? Send a MessageReason:
Trimming the Breather Boss section was a good call, but I think that level of simplicity is overcompensating.


** Alleway Watchdog compared to the other boss, Headless Ichthys, that's exclusive to the Mirror of the Beginning and Thread Luxcavation. It typically goes down within 2 turns.
** My Form Empties, the FinalBoss from Refraction Railway Line 1: MADNESS. Once you figure out the gimmick of this PuzzleBoss it becomes much easier to beat than the fights that came before it.
** Sign of Roses, the FinalBoss from Refraction Railway Line 2: Möbius. It's also a PuzzleBoss that that goes down more easily than the battles that came before it once you understand its mechanics.
** Kromer when fought as a FinalBoss of Mirror of Mirror's Hard Mode compared to the other potential final bosses.
** Faelantern when fought as a FinalBoss of Mirror of the Lake's Hard Mode. Its pattern is relatively passive compared to the other potential final bosses.
** The FinalBoss of Intervallo III: Yield My Flesh to Claim Their Bones. The boss has low HP for one that doesn't have any minions and is very easy to stagger. His weaknesses make him easier than the battles that came before him.
** [[spoiler:Nelly]] from Canto VI: The Heartbreaking. She doesn't have any very complex mechanics unlike the PuzzleBoss that came before her.

to:

** Alleway Watchdog compared to the other boss, Headless Ichthys, that's exclusive to the Mirror of the Beginning and Thread Luxcavation. It typically goes down within 2 turns.
turns thanks to being ''much'' squishier thanks to its glaring weaknesses and higher stagger thresholds in spite of its huge attack power. However, it puts up more of a fight in future appearances, thanks to having its early stagger thresholds removed and its health greatly increased.
** My Form Empties, the FinalBoss from Refraction Railway Line 1: MADNESS. Once you figure out the gimmick of this PuzzleBoss it becomes much easier to beat than the fights that came before it.
it, with the fight boiling down to just winning clashes and transferring Karma to the minions.
** Sign of Roses, the FinalBoss from Refraction Railway Line 2: Möbius. It's also a PuzzleBoss that that goes down more easily than the battles that came before it once you understand its mechanics.
mechanics, which also revolve around winning clashes and hitting the respective Roses with their appropriate Sins. The boss also becomes tankier and deals less damage with each loop, letting Sinners just soak its attacks with impunity.
** Kromer when fought as a FinalBoss of in the Mirror of Mirror's Hard Mode Mirrors or Mirror of the Lake compared to the other potential final bosses.
bosses at that tier. Although her rolls are just as horrifically high as them, she's much squishier by comparison and doesn't use as many moves per turn, letting a well-stocked team blow up her first phase in as little as one or two turns. Her second phase exacerbates this by increasing her attack power even more, but giving all of her body parts glaring weaknesses and high stagger thresholds that make it very easy to stagger, break, and then cut down all her parts in a flash.
** Faelantern when fought as a FinalBoss of Mirror of the Lake's Hard Mode. Its pattern is relatively passive compared to the other potential final bosses.bosses, boiling down to a DPS check that is more readily met with a full arsenal of E.G.O. gifts unless you got supremely unlucky with enemy durability buffs, and it being taken out of the Railway makes it unable to use its Charm mechanic to its fullest.
** The FinalBoss of Intervallo III: Yield My Flesh to Claim Their Bones. The boss has low HP for one that doesn't have any minions and is very easy to stagger.stagger, with most of his mechanics being avoidable just by damaging him, and his SP gain on Clash Loss interfering with his powerful minus coin attacks. His weaknesses make him easier than the battles that came before him.
** [[spoiler:Nelly]] from Canto VI: The Heartbreaking. She doesn't have any very complex mechanics unlike the PuzzleBoss that came before her. her and ''especially'' the FinalBoss after, and has a much more managable SP mechanic that makes it easier to drop her sanity and weaken her rolls, with her only real danger being her [[DamageSpongeBoss massive HP]].



** Intervallo III introduces the Kurokumo Clan soldiers, who roll unusually high for regular enemies, have a fair bit of bulk if you don't bring powerful Slash attacks, and inflict huge amounts of damage and Bleed with all their skills, which will whittle down your Sinners or set them up for a bigger beating next turn since many of their skills gain significant Power buffs from enemy Bleed. They're bad enough when they show up in the main story, but they can become a terror in Dungeons where their stats are buffed significantly and their stronger attacks will be able to handily outroll most of your E.G.O. on higher floors. Fittingly, their leader, Captain Jun, also qualifies as ThatOneBoss.



* HighTierScrappy: Charge-based teams (which mostly encompass the R Corp and W Corp [=IDs=]) initially garnered the [[LowTierLetdown opposite sentiment]] in Season 1 simply because [[ScrappyMechanic Charge decays between turns]] unlike in ''Library of Ruina'', which would restrict you from getting the full potential of their skills, and only W Corp Don Quixote could get around this issue. This has rapidly swung into the opposite sentiment in Season 2 with so many buffs given to the status effect (such as Uptie IV-exclusive On Use-based gain and E.G.O. Gifts) that the decay between turns becomes completely neglegible, in addition to the introduction of multiple new Charge-based [=IDs=] (especially with '''''3''''' powerful new W Corp [=IDs=] in particular). This has led to the side effect of other status effects like Bleed, and ''especially'' Burn getting very badly neglected, which is something that doesn't sit well with some players that seek to use status effects other than Charge.

to:

* HighTierScrappy: Charge-based teams (which mostly encompass the R Corp and W Corp [=IDs=]) initially garnered the [[LowTierLetdown opposite sentiment]] in Season 1 simply because [[ScrappyMechanic Charge decays between turns]] unlike in ''Library of Ruina'', which would restrict you from getting the full potential of their skills, and only W Corp Don Quixote could get around this issue. This has rapidly swung into the opposite sentiment in Season 2 with so many buffs given to the status effect (such as Uptie IV-exclusive On Use-based gain and E.G.O. Gifts) that the decay between turns becomes completely neglegible, in addition to the introduction of multiple new Charge-based [=IDs=] (especially with '''''3''''' powerful new W Corp [=IDs=] in particular). This has led to the side effect of other status effects like Bleed, and ''especially'' Burn getting very badly neglected, which is something that doesn't sit well with some players that seek to use status effects other than Charge. Later Season would do more to amend this, giving the other statuses some much needed love while Charge Identities took a backseat for some time.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AbandonShipping: Canto VI caused a lot of fans to give up on any pairings involving Heathcliff as its events and the aftermath showcased quite explicitly that [[spoiler:Heathcliff is ''completely'' [[SingleTargetSexuality devoted to Catherine]], and not even her getting [[RetGone erased from reality]] is enough for him to give up on her and move on. Ergo, it became impossible to ship him with anyone else without resorting to CanonDefilement.]]
Is there an issue? Send a MessageReason:
Paring down the large Breather Boss section down. Now, it clearly states which bosses fall under that trope, where they appear, and why without going all full-blown walkthrough mode. The section went from 1499 words down to more readable 204 words.


** Among the two bosses exclusive to the Mirror of the Beginning and Thread Luxcavation, while Headless Ichthys is commonly considered ThatOneBoss, the Alleyway Watchdog has the complete opposite reputation. Sure, its attacks are strong and will only build in strength if it's left unchecked, but it also has multiple glaring damage vulnerabilities, and its stagger thresholds are so high that it's fairly easy to stagger it in one turn - since most of its attacks are tied to its body, staggering it will often render it completely out of commission for the next turn. It's not uncommon for fights with the Watchdog to end in as soon as one or two turns. However, [[TookALevelInBadass this is completely reversed in the Refraction Railway or Hard Mode Mirror of Mirrors]], where not only does it lose the early stagger thresholds that made it so easy to knock down normally, it also has a ''lot'' more health while retaining the same offensive power.
** In Refraction Railway Line 1, the final boss My Form Empties is comparatively a relaxing break after the grueling slugfests that were the fights preceding it. Due to it being a PuzzleBoss, once you figure out the gimmick of the cyclical Karma it becomes very easy to beat as long as you can keep winning clashes - the fight is pretty much over once its three minions are down.
** Its successor in Refraction Railway Line 2, Sign of Roses, follows a similar pattern. While it's certainly intimidating with its TotalPartyKill, [[ManaDrain E.G.O. resource drain]] gimmick, and having eight targets to focus on, once you figure out its mechanics, it basically boils down to demolishing the summoned roses as fast as possible, and said roses don't have extremely strong moves nor threatening passives outside of possibly the Wrath and Gloom roses. Compared to the DPS races of the previous fights, wiping the roses isn't too hard due to their fatal weaknesses to their respective Sin type and susceptibility to multi-target attacks, and once you take out the Roses, the actual boss can do little to prevent you from whaling on it. Furthermore, its scripted events (which provide a stacking global damage dealt/taken increase from a Sin of your choice) will often only lead to your attacks killing it faster if you choose the type contributing most of your damage. It can re-summon the Roses if you can't kill it in one cycle, but it isn't a problem since the Roses will also heal you if you can kill them in time, negating most of the accumulated damage. Also, with every Cycle you progress, whilst it gains more health, ''it deals less damage'' - thus, when you reach the 5th Cycle if you're aiming for the highest-tier banners, the direct damage of the attacks that inflicts alone aren't going to be very threatening themselves, allowing you to better focus on taking it down as intended.
** Despite generally being the opposite when fought in the story, Kromer tends to be easier than the other {{Final Boss}}es of Mirror of Mirrors' Hard Mode. In her first phase, although her rolls are as horrifically high as expected, [[GlassCannon she has a lot less health than the other bosses]] (at only 883), doesn't resist as many damage types (albeit not being weak to any either), has a higher stagger threshold, and tends to use less moves in one turn. With a full team and an arsenal of items to buff them, it's a lot easier to burst her down and stagger her before she causes too much damage, and her low health ensures she'll almost certainly be finished off afterwards. Once you get her to her second phase, while it has a bit more HP and equally high rolls, it also has extremely glaring weaknesses to multiple damage types, very high stagger thresholds on all its parts, and takes a bit of time to start using her more dangerous attacks, meaning that it's fairly likely to stagger or outright break multiple of Kromer's parts on the first turn after the transformation. After this, the fight is basically over if you unload your burst when she's down, and Kromer will also become Fatal to ''all damage types'' below half health, almost begging you to finish her off. Kromer also has a scripted event that can guarantee yet another stagger if you do enough damage, which can further disable her without even letting her fight back properly.
** In the Hard Mode of the Mirror of the Lake, three of the five possible final bosses are buffed versions of the Canto V Abnormalities (with Dream-Devouring Siltcurrent in particular being [[ThatOneBoss a tremendous pain]]), and the fourth is My Form Empties. The last one is Faelantern from Refraction Railway 2, which is more of a GoddamnedBoss than a significant threat, with relatively passive behavior, less powerful clashes, and a DPS check gimmick which is much more readily met in a Mirror Dungeon where you have an entire arsenal of E.G.O. Gifts and starter buffs under your belt. Even with the stat inflation from Hard Mode, unless you took an excessive amount of enemy HP buffs, it's relatively easy to stagger and then burst it down without much of a fuss, especially since a team that was strong enough to make it through floor 5 in the first place will almost certainly have enough damage to snap Faelantern in half. Furthermore, because the game considers the "cycle count" to be 1 since there are no cycles at all, Faelantern starts the battle by charming only 1 Sinner instead of 2-4, making it nearly impossible for it to screw you over early like it could in the Railway.
** The FinalBoss of ''Yield My Flesh to Claim Their Bones'', [[spoiler:Distorted Bamboo-hatted Kim]], is fairly easy compared to some of the other end bosses of chapters. Although he has some nasty attacks, the boss has relatively low HP for a boss with no minions, a fairly high stagger threshold, and severe weaknesses to Pride and Slash, which is notable as many powerful Slash identities liberally use Pride anyways, in particular the Blade Lineage that was at the forefront of the same update. Even if some attacks land, your Sinners will often be able to deal as much damage to him as he did to them, and if you came packing Slash Identities (which you should have given the entire event is weak to it), it's not hard to stagger him before he has a chance to use his stronger moves. He does use minus coins which help him roll high with his constant SP loss whenever a turn starts or he wins a clash, but he also ''gains'' SP when he loses a clash, which makes it easier to stop him from snowballing; by the time you face him, you'll likely have an entire team of 45 SP Sinners too, further widening this gap. Furthermore, he only enters his second phase and starts using his most dangerous {{Counter Attack}}s when he's at a mere 20% of his HP (with [[SignatureMove To Claim Their Bones]] also taking 2 turns to set up), which is so low that he's fairly easy to finish off before he can do anything, with more powerful teams being able to capitalize on his first stagger and just erase his entire health bar before he can act again. In the event-modified Mirror of the Lake, he can also be chosen to face as the final boss instead of one of the normal options, and is usually the easier choice; although it means that he can benefit from the massive stat inflation in Hard Mode, he lacks the more complex mechanics the others use to pose more of a threat, meaning that the stat buff is usually not enough to outpace the equally ridiculous items and buffs the player has access to, with well-equipped teams often being able to kill him in as little as 1-2 turns, most infamously [Blade Lineage Mentor] Meursault who can kill him in a ''single use'' of To Claim Their Bones with some buffs. For comparison, [[MiniBoss Jun]] is generally considered [[ThatOneBoss a far more dangerous threat and an outright run-ender in the dungeon]], and even the WarmupBoss version fought right before the actual dungeon is sometimes considered harder solely because you start with 0 SP.
** In Canto VI, the latter parts of the chapter are slogging boss fight after boss fight. [[spoiler:Nelly]] is the exception - with no complex mechanics that can't be solved by just punching them really hard, a (relatively) normal SP Gauge, and unimpressive resistances, they are a much-needed break between the PuzzleBoss immediately prior and the ClimaxBoss that follows. One can still get caught off guard, but with a little bit of Sinking - the strategy that is already predominant in both the Canto's seasonal units and makes earlier fights considerably easier - there is literally nothing they can do to stop you from bulldozing right over them.

to:

** Among **Alleway Watchdog compared to the two bosses other boss, Headless Ichthys, that's exclusive to the Mirror of the Beginning and Thread Luxcavation, while Headless Ichthys is commonly considered ThatOneBoss, the Alleyway Watchdog has the complete opposite reputation. Sure, its attacks are strong and will only build in strength if it's left unchecked, but it also has multiple glaring damage vulnerabilities, and its stagger thresholds are so high that it's fairly easy to stagger it in one turn - since most of its attacks are tied to its body, staggering it will often render it completely out of commission for the next turn. It's not uncommon for fights with the Watchdog to end in as soon as one or two turns. However, [[TookALevelInBadass this is completely reversed in the Refraction Railway or Hard Mode Mirror of Mirrors]], where not only does it lose the early stagger thresholds that made it so easy to knock Luxcavation. It typically goes down normally, it also has a ''lot'' more health while retaining within 2 turns.
**My Form Empties,
the same offensive power.
** In
FinalBoss from Refraction Railway Line 1, the final boss My Form Empties is comparatively a relaxing break after the grueling slugfests that were the fights preceding it. Due to it being a PuzzleBoss, once 1: MADNESS. Once you figure out the gimmick of the cyclical Karma this PuzzleBoss it becomes very easy much easier to beat as long as you can keep winning clashes - than the fight is pretty much over once its three minions are down.
** Its successor in
fights that came before it.
**Sign of Roses, the FinalBoss from
Refraction Railway Line 2, Sign of Roses, follows 2: Möbius. It's also a similar pattern. While it's certainly intimidating with its TotalPartyKill, [[ManaDrain E.G.O. resource drain]] gimmick, and having eight targets to focus on, PuzzleBoss that that goes down more easily than the battles that came before it once you figure out understand its mechanics, it basically boils down to demolishing the summoned roses as fast as possible, and said roses don't have extremely strong moves nor threatening passives outside of possibly the Wrath and Gloom roses. Compared to the DPS races of the previous fights, wiping the roses isn't too hard due to their fatal weaknesses to their respective Sin type and susceptibility to multi-target attacks, and once you take out the Roses, the actual boss can do little to prevent you from whaling on it. Furthermore, its scripted events (which provide a stacking global damage dealt/taken increase from a Sin of your choice) will often only lead to your attacks killing it faster if you choose the type contributing most of your damage. It can re-summon the Roses if you can't kill it in one cycle, but it isn't a problem since the Roses will also heal you if you can kill them in time, negating most of the accumulated damage. Also, with every Cycle you progress, whilst it gains more health, ''it deals less damage'' - thus, when you reach the 5th Cycle if you're aiming for the highest-tier banners, the direct damage of the attacks that inflicts alone aren't going to be very threatening themselves, allowing you to better focus on taking it down as intended.
** Despite generally being the opposite when fought in the story, Kromer tends to be easier than the other {{Final Boss}}es of Mirror of Mirrors' Hard Mode. In her first phase, although her rolls are as horrifically high as expected, [[GlassCannon she has a lot less health than the other bosses]] (at only 883), doesn't resist as many damage types (albeit not being weak to any either), has a higher stagger threshold, and tends to use less moves in one turn. With a full team and an arsenal of items to buff them, it's a lot easier to burst her down and stagger her before she causes too much damage, and her low health ensures she'll almost certainly be finished off afterwards. Once you get her to her second phase, while it has a bit more HP and equally high rolls, it also has extremely glaring weaknesses to multiple damage types, very high stagger thresholds on all its parts, and takes a bit of time to start using her more dangerous attacks, meaning that it's fairly likely to stagger or outright break multiple of Kromer's parts on the first turn after the transformation. After this, the fight is basically over if you unload your burst when she's down, and Kromer will also become Fatal to ''all damage types'' below half health, almost begging you to finish her off. Kromer also has a scripted event that can guarantee yet another stagger if you do enough damage, which can further disable her without even letting her fight back properly.
** In the Hard Mode of the Mirror of the Lake, three of the five possible final bosses are buffed versions of the Canto V Abnormalities (with Dream-Devouring Siltcurrent in particular being [[ThatOneBoss a tremendous pain]]), and the fourth is My Form Empties. The last one is Faelantern from Refraction Railway 2, which is more of a GoddamnedBoss than a significant threat, with relatively passive behavior, less powerful clashes, and a DPS check gimmick which is much more readily met in a Mirror Dungeon where you have an entire arsenal of E.G.O. Gifts and starter buffs under your belt. Even with the stat inflation from Hard Mode, unless you took an excessive amount of enemy HP buffs, it's relatively easy to stagger and then burst it down without much of a fuss, especially since a team that was strong enough to make it through floor 5 in the first place will almost certainly have enough damage to snap Faelantern in half. Furthermore, because the game considers the "cycle count" to be 1 since there are no cycles at all, Faelantern starts the battle by charming only 1 Sinner instead of 2-4, making it nearly impossible for it to screw you over early like it could in the Railway.
mechanics.
** The **Kromer when fought as a FinalBoss of ''Yield Mirror of Mirror's Hard Mode compared to the other potential final bosses.
**Faelantern when fought as a FinalBoss of Mirror of the Lake's Hard Mode. Its pattern is relatively passive compared to the other potential final bosses.
**The FinalBoss of Intervallo III: Yield
My Flesh to Claim Their Bones'', [[spoiler:Distorted Bamboo-hatted Kim]], is fairly easy compared to some of the other end bosses of chapters. Although he has some nasty attacks, the Bones. The boss has relatively low HP for a boss with no minions, a fairly high stagger threshold, one that doesn't have any minions and severe is very easy to stagger. His weaknesses to Pride and Slash, which is notable as many powerful Slash identities liberally use Pride anyways, in particular make him easier than the Blade Lineage battles that was at the forefront of the same update. Even if some attacks land, your Sinners will often be able to deal as much damage to him as he did to them, and if you came packing Slash Identities (which you should have given the entire event is weak to it), it's not hard to stagger him before he has a chance to use his stronger moves. He does use minus coins which help him roll high with his constant SP loss whenever a turn starts or he wins a clash, but he also ''gains'' SP when he loses a clash, which makes it easier to stop him him.
**[[spoiler:Nelly]]
from snowballing; by the time you face him, you'll likely Canto VI: The Heartbreaking. She doesn't have an entire team of 45 SP Sinners too, further widening this gap. Furthermore, he only enters his second phase and starts using his most dangerous {{Counter Attack}}s when he's at a mere 20% of his HP (with [[SignatureMove To Claim Their Bones]] also taking 2 turns to set up), which is so low that he's fairly easy to finish off before he can do anything, with more powerful teams being able to capitalize on his first stagger and just erase his entire health bar before he can act again. In the event-modified Mirror of the Lake, he can also be chosen to face as the final boss instead of one of the normal options, and is usually the easier choice; although it means that he can benefit from the massive stat inflation in Hard Mode, he lacks the more any very complex mechanics the others use to pose more of a threat, meaning that the stat buff is usually not enough to outpace the equally ridiculous items and buffs the player has access to, with well-equipped teams often being able to kill him in as little as 1-2 turns, most infamously [Blade Lineage Mentor] Meursault who can kill him in a ''single use'' of To Claim Their Bones with some buffs. For comparison, [[MiniBoss Jun]] is generally considered [[ThatOneBoss a far more dangerous threat and an outright run-ender in the dungeon]], and even the WarmupBoss version fought right before the actual dungeon is sometimes considered harder solely because you start with 0 SP.
** In Canto VI, the latter parts of the chapter are slogging boss fight after boss fight. [[spoiler:Nelly]] is the exception - with no complex mechanics that can't be solved by just punching them really hard, a (relatively) normal SP Gauge, and unimpressive resistances, they are a much-needed break between
unlike the PuzzleBoss immediately prior and the ClimaxBoss that follows. One can still get caught off guard, but with a little bit of Sinking - the strategy that is already predominant in both the Canto's seasonal units and makes earlier fights considerably easier - there is literally nothing they can do to stop you from bulldozing right over them.came before her.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** It's not uncommon to find people call Faust 'Paus', playing with the way her name is pronounced in the Korean dub.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* [[AwesomeBosses/VideoGames Awesome Bosses]]: The DualBoss against [[spoiler:Erlking Heathcliff and Every Catherine]] sets a new standard for Canto final bosses going forward. On top of the sheer visual spectacle of the battle compared to prior ones, neither [[spoiler:Heathcliff nor Catherine]] possess any difficult-to-understand mechanics, [[ThatOneAttack "instant loss" skills]], or guaranteed damage to the extent perfect play is demanded to survive, making for a challenging, but still incredibly fair battle. "Through Patches of Violet" is also one of Music/{{Mili}}'s [[SugarWiki/AwesomeMusic best tracks for the game yet]], cementing this fight as one of Limbus Company's most memorable.
Is there an issue? Send a MessageReason:
Uh... the R corp I Ds are launch I Ds? Why are they being associated with Walpurgisnacht?


** [[https://www.youtube.com/watch?v=oBOYyM7nL1I Another gag vid]] on the introduction of Walpurgis Night predicted that out of all of the new Identities, R Corp and notably, Philip would get Identities based on them. A couple Walpurgis Nights later, Ishmael, Heathcliff and Meursalt would get R Corp [=IDs=], and even more later, Sinclair would be announced to be recieving the sacred Philip Identity.

to:

** [[https://www.youtube.com/watch?v=oBOYyM7nL1I Another gag vid]] on the introduction of Walpurgis Night predicted that out of all of the new Identities, R Corp and notably, Identities, Philip would get Identities based on them. A couple Walpurgis Nights later, Ishmael, Heathcliff and Meursalt would get R Corp [=IDs=], and even more later, Sinclair A Philip Identity would be announced announced, this time belonging to be recieving the sacred Philip Identity.Sinclair.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** [[https://www.youtube.com/watch?v=oBOYyM7nL1I Another gag vid]] on the introduction of Walpurgis Night predicted that out of all of the new Identities, R Corp and notably, Philip would get Identities based on them. A couple Walpurgis Nights later, Ishmael, Heathcliff and Meursalt would get R Corp [=IDs=], and even more later, Sinclair would be announced to be recieving the sacred Philip Identity.
Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup


* LauncherOfAThousandShips: For whatever reason, the fanbase likes to ship Ishmael with just about ''anyone'' - the most popular ones being with [[LesYay Queequeg]] and [[FoeYay Heathcliff]], but it's possible to find fanart of her shipped with almost every Sinner.

to:

* LauncherOfAThousandShips: For whatever reason, the fanbase likes to ship Ishmael with just about ''anyone'' - the most popular ones being with [[LesYay Queequeg]] Queequeg and [[FoeYay Heathcliff]], Heathcliff, but it's possible to find fanart of her shipped with almost every Sinner.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LauncherOfAThousandShips: For whatever reason, the fanbase likes to ship Ishmael with just about ''anyone'' - the most popular ones being with [[LesYay Queequeg]] and [[FoeYay Heathcliff]], but it's possible to find fanart of her shipped with almost every Sinner.
Is there an issue? Send a MessageReason:
Six-month grace period before Base-Breaking Characters can be added.


** Nelly has also begun to take up this spot, as [[spoiler:the penultimate fight before battling with Erlkonig Heathcliff and Every Catherine has you fighting against her in an attempt to halt the sinners, namely Heathcliff, from reaching the rooftop and stopping Erlkonig Heath from enacting his plans. She explains after the fight that she was shown by someone she doesn't name (but inferred to be Hermann) every single mirror-world version of herself, and in every world, Nelly falls victim to Heathcliff and Catherine's tumultuous love for one another. Due to this she broke down, and vowed to find a way to break out of this cycle. While a good example of a morally gray character, many fans have put her into a black and white morality light, defending her and saying she did nothing wrong, or doing the opposite and condemning Nelly for going against the sinners in the first place.]]

Added: 1232

Changed: 2336

Is there an issue? Send a MessageReason:
None


* BaseBreakingCharacter: Vergilius has slowly worked his way into this position, starting out as the very competent looking individual he was in Selva Oscura, his lack of action since then has many fans turn on him, not helped by the lack of good will on his part. In Canto V, the response to [[spoiler:the Sinner's very reasonable concern and need of help is brushed aside, and the rescue from the Middle by the Indigo Elder]] is not acknowledged by Vergilius. The implication that Vergilius needs the Sinners for something but doing nothing to actually help outside of the occasionally off-screen physical reprimands makes him look less as an AllPowerfulBystander and more as someone who is only around to be a bully towards Dante and the others. As a result, he's occasionally referred to as "[[FakeUltimateHero The Red Fraud]]". It's practically acknowledged by the devs themselves, as the intro of Canto VI had him clarifying that his contract with Limbus Company outright forbids him from getting involved and helping the Sinners, [[spoiler:followed by him ''actually intervening'' later in the chapter]].
** It also does not help that the bulk of his lore, which is in ''WebComic/{{Leviathan}}'', is more difficult to access for westerners, needing an account on Postype since it is locked behind an 18+ warning, causing many newcomers who have gone to Limbus without reading ''Leviathan'' first possibly getting a very biased view of Vergilius.

to:

* BaseBreakingCharacter: BaseBreakingCharacter:
**
Vergilius has slowly worked his way into this position, starting out as the very competent looking individual he was in Selva Oscura, his lack of action since then has many fans turn on him, not helped by the lack of good will on his part. In Canto V, the response to [[spoiler:the Sinner's very reasonable concern and need of help is brushed aside, and the rescue from the Middle by the Indigo Elder]] is not acknowledged by Vergilius. The implication that Vergilius needs the Sinners for something but doing nothing to actually help outside of the occasionally off-screen physical reprimands makes him look less as an AllPowerfulBystander and more as someone who is only around to be a bully towards Dante and the others. As a result, he's occasionally referred to as "[[FakeUltimateHero The Red Fraud]]". It's practically acknowledged by the devs themselves, as the intro of Canto VI had him clarifying that his contract with Limbus Company outright forbids him from getting involved and helping the Sinners, [[spoiler:followed by him ''actually intervening'' later in the chapter]].
** *** It also does not help that the bulk of his lore, which is in ''WebComic/{{Leviathan}}'', is more difficult to access for westerners, needing an account on Postype since it is locked behind an 18+ warning, causing many newcomers who have gone to Limbus without reading ''Leviathan'' first possibly getting a very biased view of Vergilius.Vergilius.
** Nelly has also begun to take up this spot, as [[spoiler:the penultimate fight before battling with Erlkonig Heathcliff and Every Catherine has you fighting against her in an attempt to halt the sinners, namely Heathcliff, from reaching the rooftop and stopping Erlkonig Heath from enacting his plans. She explains after the fight that she was shown by someone she doesn't name (but inferred to be Hermann) every single mirror-world version of herself, and in every world, Nelly falls victim to Heathcliff and Catherine's tumultuous love for one another. Due to this she broke down, and vowed to find a way to break out of this cycle. While a good example of a morally gray character, many fans have put her into a black and white morality light, defending her and saying she did nothing wrong, or doing the opposite and condemning Nelly for going against the sinners in the first place.]]
Is there an issue? Send a MessageReason:
None


** Players often call individual identities with a shorthand of letter+Sinner's name, so The One Who Grips Faust is called [=NFaust=] (due to N Corp), R Corp Rabbit Heathcliff is called [=RHeath=], and so on.

to:

** Players often call individual identities with a shorthand of letter+Sinner's name, so The One Who Grips Faust is called [=NFaust=] (due to N Corp), R Corp Rabbit Heathcliff is called [=RHeath=], and so on. It's also not uncommon to see players coming up with clever ways to incorporate a sinner's name and their identity into a play on words; for example, The One Who Grips Faust occasionally being referred to as "Kraust" (Kromer-Faust) or Cinq Association South Section 4 Sinclair being named "Cinqlair".
Is there an issue? Send a MessageReason:
None


** Blade Lineage Outis is a frankly terrible Identity who can't do her job of being a Poise-based damage dealer as a result of her exceedingly poor Poise generation and horrible clashing. Her first skill has rotten numbers, with a base power of 4 and only a single coin with 6 power, meaning she's very likely to lose clashes with or without the 1-Coin Power bonus from having 5+ Poise, and worse still is that this is the only way she can rack up Poise potency by herself. Her second skill, while marginally better with a nice 2 Slash DMG Up, still has a pitiful maximum value of 13 power so it's also very liable to lose clashes, and this is similarly the only way she can get Poise count. And keeping with this trend, her third skill, while capable of some good damage due to acting as a FinishingMove, also clashes very poorly with a maximum of 14 power, or 16 if she's targeting an enemy below 50% HP. While her very poor numbers can be somewhat patched up with E.G.O gifts in the Mirror Dungeon, and the [[GameBreaker utter monster]] that is Blade Lineage Mentor Meursault makes it legitimately viable to field her to have a full team of Blade Lineage units, it's still a very common sentiment that she isn't worth the trouble of using or the resources required to build her, with the most people will generally bother with her is unlocking her admittedly useful support passive.

to:

** Blade Lineage Outis is a frankly terrible Identity who can't do her job of being a Poise-based damage dealer as a result of her exceedingly poor Poise generation and horrible clashing. Her first skill has rotten numbers, with a base power of 4 and only a single coin with 6 power, meaning she's very likely to lose clashes with or without the 1-Coin Power bonus from having 5+ Poise, and worse still is that this is the only way she can rack up Poise potency by herself. Her second skill, while marginally better with a nice 2 Slash DMG Up, still has a pitiful maximum value of 13 power so it's also very liable to lose clashes, and this is similarly the only way she can get Poise count. And keeping with this trend, her third skill, while capable of some good damage due to acting as a FinishingMove, also clashes very poorly with a maximum of 14 power, or 16 if she's targeting an enemy below 50% HP. While her very poor numbers can be somewhat patched up with E.G.O gifts in the Mirror Dungeon, and the [[GameBreaker utter monster]] that is Blade Lineage Mentor Meursault makes it legitimately viable to field her to have a full team of Blade Lineage units, it's still a very common sentiment that she isn't worth the trouble of using or the resources required to build her, with and the most people will generally bother with her is unlocking to unlock her admittedly useful support passive.
Is there an issue? Send a MessageReason:
None


** The blonde woman with glasses in the background of Rodion's Dieci Assoc. South Section 4 Identity artwork already had some fans simply due to her [[{{Meganekko}} design]], but her popularity ''exploded'' after she popped up in Yi Sang's Dieci Identity artwork as well and people realized she was likely her own character instead of the Dieci identity of another Sinner like Ishmael. Speculation abounds as to her actual identity, with the most popular theories being that she's the Dieci Section 4 Director and/or the equivalent of Dante's lover Beatrice from ''Literature/TheDivineComedy'' due to her seeming position of authority and the Dieci[[note]]Ten in Italian[[/note]] Association matching with Dante's Sinner number.

to:

** The blonde woman with glasses in the background of Rodion's Dieci Assoc. South Section 4 Identity artwork already had some fans simply due to her [[{{Meganekko}} design]], but her popularity ''exploded'' after she popped up in Yi Sang's Dieci Identity artwork as well and people realized she was likely her own character instead of the Dieci identity of another Sinner like Ishmael. Speculation abounds as to her actual identity, with the most popular theories being that she's the Dieci Section 4 Director and/or Director, the equivalent of Razumikhin or Dunya due to showing up with Rodion in both her appearances, or the equivalent of Dante's lover Beatrice from ''Literature/TheDivineComedy'' due to her seeming position of authority and the Dieci[[note]]Ten in Italian[[/note]] Association matching with Dante's Sinner number.

Added: 1385

Changed: 402

Is there an issue? Send a MessageReason:
None


** Blade Lineage Outis is a frankly terrible Identity who can't do her job of being a Poise-based damage dealer as a result of her exceedingly poor Poise generation and horrible clashing. Her first skill has rotten numbers, with a base power of 4 and only a single coin with 6 power, meaning she's very likely to lose clashes with or without the 1-Coin Power bonus from having 5+ Poise, and worse still is that this is the only way she can rack up Poise potency by herself. Her second skill, while marginally better with a nice 2 Slash DMG Up, still has a pitiful maximum value of 13 power so it's also very liable to lose clashes, and this is similarly the only way she can get Poise count. And keeping with this trend, her third skill, while capable of some good damage due to acting as a FinishingMove, also clashes very poorly with a maximum of 14 power, or 16 if she's targeting an enemy below 50% HP. While her very poor numbers can be somewhat patched up with E.G.O gifts in the Mirror Dungeon, and the [[GameBreaker utter monster]] that is Blade Lineage Mentor Meursault makes it legitimately viable to field her to have a full team of Blade Lineage units, it's still a very common sentiment that she isn't worth the trouble of using or the resources required to build her, with the most people will generally bother with her is unlocking her admittedly useful support passive.



** Of all characters, [[Characters/LibraryOfRuinaOthers Carmen/The Voice]], someone who was revealed to be an absolute menace for her monstrous ascension in the previous game was hit with this after the events of Canto IV and V because [[spoiler:she utterly fails in breaking Dongbaek and Ahab, causing them to relatively easily awakening their EGO, and even when she managed to have Dongrang Distort, Dongrang managed to not only reverse the Distortion but ''awaken an EGO anyway''.]] "Yield My Flesh To Claim Their Bones" made it even funnier by [[spoiler:having her almost get to Aeng-du, only to get thwarted by Meursault simply ''punching her lights out'' before the Distortion could fully kick in]]. Jokes abounded in the fanbase about how the usually infallible Carmen was thwarted by characters going 'no thanks'.

to:

** Of all characters, [[Characters/LibraryOfRuinaOthers Carmen/The Voice]], someone who was revealed to be an absolute menace for her monstrous ascension in the previous game was hit with this after the events of Canto IV and V because [[spoiler:she utterly fails in breaking Dongbaek and Ahab, causing them to relatively easily awakening their EGO, and even when she managed to have Dongrang Distort, Dongrang managed to not only reverse the Distortion but ''awaken an EGO anyway''.]] "Yield My Flesh To Claim Their Bones" made it even funnier by [[spoiler:having her almost get to Aeng-du, only to get thwarted by Meursault simply ''punching her lights out'' before the Distortion could fully kick in]]. Jokes abounded in the fanbase about how the usually infallible Carmen was thwarted by characters going 'no thanks'. [[spoiler:Canto VI would result in this walked back quite a bit, as she first succeeds at turning Hindley into a Distortion ([[LampshadeHanging complete with an explanation]] on why Meursault can't just knock him out like he did to Aeng-du) and then manages to do the same to ''Heathcliff'', giving a horrifying and heartbreaking look into his thoughts as he's goaded into Distorting in the process.]]
Is there an issue? Send a MessageReason:
None


** The Kurokumo Clan and related IDs have slowly accumulated a negative response for a few reasons. Firstly as the main antagonists of "To Yield My Flesh to Claim Their Bones" they are cut down viciously by both the Blade Lineage and the Sinners, with the former only stopping as a result of being so outnumbered [[spoiler:and being dazed due to being ejected from the Library.]] Secondly, during the event, they only received one ID (Kurokumo Clan Captain Gregor) as a 00, versus Blade Lineage's 3. Lastly, as people have discovered, the Kurokumo IDs have actually significantly less synergy than the Blade Lineage or other similar themes. [[note]] Compared to Blade Lineage and its application of Poise, Kurokumo Ryoshu deals Bleed and very little else, Kurokumo Hong Lu's best skill requires the target to have little to no Bleed, and Kurokumo Gregor requires a large amount of Bleed to get the most out of his damage and apply his debuffs. Meanwhile, Kurokumo Rodion, while good, has a weird mix of Poise and Bleed that makes her better suited with a Blade Lineage team than her own allies. [[/note]]

to:

** The Kurokumo Clan and related IDs [=IDs=] have slowly accumulated a negative response for a few reasons. Firstly as the main antagonists of "To Yield My Flesh to Claim Their Bones" they are cut down viciously by both the Blade Lineage and the Sinners, with the former only stopping as a result of being so outnumbered [[spoiler:and being dazed due to being ejected from the Library.]] Secondly, during the event, they only received one ID (Kurokumo Clan Captain Gregor) as a 00, versus Blade Lineage's 3. Lastly, as people have discovered, the Kurokumo IDs [=IDs=] have actually significantly less synergy than the Blade Lineage or other similar themes. [[note]] Compared to Blade Lineage and its application of Poise, Kurokumo Ryoshu deals Bleed and very little else, Kurokumo Hong Lu's best skill requires the target to have little to no Bleed, and Kurokumo Gregor requires a large amount of Bleed to get the most out of his damage and apply his debuffs. Meanwhile, Kurokumo Rodion, while good, has a weird mix of Poise and Bleed that makes her better suited with a Blade Lineage team than her own allies. [[/note]]
Is there an issue? Send a MessageReason:
None


** As the story goes on, Vergilius' status as an AllPowerfulBystander who barely lifts a finger to help the Sinners except when strictly necessary as well as his unimpressive combat record (he lost against Iori in {{WebComic/Leviathan}} and only wins on-screen against opponents way below his level (the three Fixers at the start of the game, as well as a dozen low-ranked Zwei Association Fixers)) became more and more glaring and less reasonable. This has led many to joke that Vergilius is actually just a FakeUltimateHero unworthy of actual respect, that the eye augments that gave him the [[RedBaron Red Gaze]] title are actually just contact lenses, that he would lose in a fight against [[VideoGame/LibraryOfRuina Ruina's very easy first guest Finn]] and so on. This came to a head in Canto 5, where after the Sinners encounter the Mermaids for the first time and one of them seeks Vergilius' help due to the threat they posed, he reveals just how little he wants to care about the state of the Sinners at all even though they might risk getting KilledOffForReal this time. The Indigo Elder performing a BigDamnHeroes and saving the Sinners from Ricardo while Vergilius was conspiciously absent only serves to put even more fuel to the fire to the allegations. As a consequence, Vergilius has been [[FanNickname deliberately misnamed]] by some fans with the word "Fraud" somewhere within his name or title, like "Fraudgilius", "The Red Fraud", and "The Fraud Gaze". Even the developers seem aware of his poor reputation, as the intro of Canto VI has Vergilius clarifying that his contract with Limbus Company outright forbids him from getting involved and helping the Sinners, [[spoiler:followed by him breaking said contract to intervene in the Peccatulum experiments under Wuthering Heights, becoming a GuestStarPartyMember that effortlessly wipes out a losing battle. This almost completely wiped Vergilius's fraud status, with several fans hailing him as a "GOAT" and filling out apology documents promising they'll never doub Vergilius again]].

to:

** As the story goes on, Vergilius' status as an AllPowerfulBystander who barely lifts a finger to help the Sinners except when strictly necessary as well as his unimpressive combat record (he lost against Iori in {{WebComic/Leviathan}} and only wins on-screen against opponents way below his level (the three Fixers at the start of the game, as well as a dozen low-ranked Zwei Association Fixers)) became more and more glaring and less reasonable. This has led many to joke that Vergilius is actually just a FakeUltimateHero unworthy of actual respect, that the eye augments that gave him the [[RedBaron Red Gaze]] title are actually just contact lenses, that he would lose in a fight against [[VideoGame/LibraryOfRuina Ruina's very easy first guest Finn]] and so on. This came to a head in Canto 5, where after the Sinners encounter the Mermaids for the first time and one of them seeks Vergilius' help due to the threat they posed, he reveals just how little he wants to care about the state of the Sinners at all even though they might risk getting KilledOffForReal this time. The Indigo Elder performing a BigDamnHeroes and saving the Sinners from Ricardo while Vergilius was conspiciously absent only serves to put even more fuel to the fire to the allegations. As a consequence, Vergilius has been [[FanNickname deliberately misnamed]] by some fans with the word "Fraud" somewhere within his name or title, like "Fraudgilius", "The Red Fraud", and "The Fraud Gaze". Even the developers seem aware of his poor reputation, as the intro of Canto VI has Vergilius clarifying that his contract with Limbus Company outright forbids him from getting involved and helping the Sinners, [[spoiler:followed by him breaking said contract to intervene in the Peccatulum experiments under Wuthering Heights, becoming a GuestStarPartyMember that effortlessly wipes out a losing battle. This almost completely wiped Vergilius's fraud status, with several fans hailing him as a "GOAT" and filling out apology documents promising they'll never doub doubt Vergilius again]].again, and even the most skeptical viewers see his return with optimism for future involvement in the story]].



** The Kurokumo Clan and related IDs have slowly accumulated a negative response for a few reasons. Firstly as the main antagonists of "To Yield My Flesh to Claim Their Bones" they are cut down viciously by both the Blade Lineage and the Sinners, with the former only stopping as a result of being so outnumbered [[spoiler:and being dazed due to being ejected from the Library.]] Secondly, during the event, they only received one ID (Kurokumo Clan Captain Gregor) as a 00, versus Blade Lineage's 3. Lastly, as people have discovered, the Kurokumo IDs have actually significantly less synergy than the Blade Lineage or other similar themes. [[note]]

to:

** The Kurokumo Clan and related IDs have slowly accumulated a negative response for a few reasons. Firstly as the main antagonists of "To Yield My Flesh to Claim Their Bones" they are cut down viciously by both the Blade Lineage and the Sinners, with the former only stopping as a result of being so outnumbered [[spoiler:and being dazed due to being ejected from the Library.]] Secondly, during the event, they only received one ID (Kurokumo Clan Captain Gregor) as a 00, versus Blade Lineage's 3. Lastly, as people have discovered, the Kurokumo IDs have actually significantly less synergy than the Blade Lineage or other similar themes. [[note]] Compared to Blade Lineage and its application of Poise, Kurokumo Ryoshu deals Bleed and very little else, Kurokumo Hong Lu's best skill requires the target to have little to no Bleed, and Kurokumo Gregor requires a large amount of Bleed to get the most out of his damage and apply his debuffs. Meanwhile, Kurokumo Rodion, while good, has a weird mix of Poise and Bleed that makes her better suited with a Blade Lineage team than her own allies. [[/note]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The Kurokumo Clan and related IDs have slowly accumulated a negative response for a few reasons. Firstly as the main antagonists of "To Yield My Flesh to Claim Their Bones" they are cut down viciously by both the Blade Lineage and the Sinners, with the former only stopping as a result of being so outnumbered [[spoiler:and being dazed due to being ejected from the Library.]] Secondly, during the event, they only received one ID (Kurokumo Clan Captain Gregor) as a 00, versus Blade Lineage's 3. Lastly, as people have discovered, the Kurokumo IDs have actually significantly less synergy than the Blade Lineage or other similar themes. [[note]]
Is there an issue? Send a MessageReason:
None


** As the story goes on, Vergilius' status as an AllPowerfulBystander who barely lifts a finger to help the Sinners except when strictly necessary as well as his unimpressive combat record (he lost against Iori in {{WebComic/Leviathan}} and only wins on-screen against opponents way below his level (the three Fixers at the start of the game, as well as a dozen low-ranked Zwei Association Fixers)) became more and more glaring and less reasonable. This has led many to joke that Vergilius is actually just a FakeUltimateHero unworthy of actual respect, that the eye augments that gave him the [[RedBaron Red Gaze]] title are actually just contact lenses, that he would lose in a fight against [[VideoGame/LibraryOfRuina Ruina's very easy first guest Finn]] and so on. This came to a head in Canto 5, where after the Sinners encounter the Mermaids for the first time and one of them seeks Vergilius' help due to the threat they posed, he reveals just how little he wants to care about the state of the Sinners at all even though they might risk getting KilledOffForReal this time. The Indigo Elder performing a BigDamnHeroes and saving the Sinners from Ricardo while Vergilius was conspiciously absent only serves to put even more fuel to the fire to the allegations. As a consequence, Vergilius has been [[FanNickname deliberately misnamed]] by some fans with the word "Fraud" somewhere within his name or title, like "Fraudgilius", "The Red Fraud", and "The Fraud Gaze". Even the developers seem aware of his poor reputation, as the intro of Canto VI has Vergilius clarifying that his contract with Limbus Company outright forbids him from getting involved and helping the Sinners, [[spoiler:followed by him breaking said contract to intervene in the Peccatulum experiments under Wuthering Heights, becoming a GuestStarPartyMember that effortlessly wipes out a losing battle.]]

to:

** As the story goes on, Vergilius' status as an AllPowerfulBystander who barely lifts a finger to help the Sinners except when strictly necessary as well as his unimpressive combat record (he lost against Iori in {{WebComic/Leviathan}} and only wins on-screen against opponents way below his level (the three Fixers at the start of the game, as well as a dozen low-ranked Zwei Association Fixers)) became more and more glaring and less reasonable. This has led many to joke that Vergilius is actually just a FakeUltimateHero unworthy of actual respect, that the eye augments that gave him the [[RedBaron Red Gaze]] title are actually just contact lenses, that he would lose in a fight against [[VideoGame/LibraryOfRuina Ruina's very easy first guest Finn]] and so on. This came to a head in Canto 5, where after the Sinners encounter the Mermaids for the first time and one of them seeks Vergilius' help due to the threat they posed, he reveals just how little he wants to care about the state of the Sinners at all even though they might risk getting KilledOffForReal this time. The Indigo Elder performing a BigDamnHeroes and saving the Sinners from Ricardo while Vergilius was conspiciously absent only serves to put even more fuel to the fire to the allegations. As a consequence, Vergilius has been [[FanNickname deliberately misnamed]] by some fans with the word "Fraud" somewhere within his name or title, like "Fraudgilius", "The Red Fraud", and "The Fraud Gaze". Even the developers seem aware of his poor reputation, as the intro of Canto VI has Vergilius clarifying that his contract with Limbus Company outright forbids him from getting involved and helping the Sinners, [[spoiler:followed by him breaking said contract to intervene in the Peccatulum experiments under Wuthering Heights, becoming a GuestStarPartyMember that effortlessly wipes out a losing battle.]] This almost completely wiped Vergilius's fraud status, with several fans hailing him as a "GOAT" and filling out apology documents promising they'll never doub Vergilius again]].
Is there an issue? Send a MessageReason:
None


* BaseBreakingCharacter: Vergilius has slowly worked his way into this position, starting out as the very competent looking individual he was in Selva Oscura, his lack of action since then has many fans turn on him, not helped by the lack of good will on his part. In Canto V, the response to [[spoiler:the Sinner's very reasonable concern and need of help is brushed aside, and the rescue from the Middle by the Indigo Elder]] is not acknowledged by Vergilius. The implication that Vergilius needs the Sinners for something but doing nothing to actually help outside of the occasionally off-screen physical reprimands makes him look less as an AllPowerfulBystander and more as someone who is only around to be a bully towards Dante and the others. As a result, he's occasionally referred to as "[[FakeUltimateHero The Red Fraud]]". It's practically acknowledged by the devs themselves, as the intro of Canto VI had him clarifying that his contract with Limbus Company outright forbids him from getting involved and helping the Sinners.

to:

* BaseBreakingCharacter: Vergilius has slowly worked his way into this position, starting out as the very competent looking individual he was in Selva Oscura, his lack of action since then has many fans turn on him, not helped by the lack of good will on his part. In Canto V, the response to [[spoiler:the Sinner's very reasonable concern and need of help is brushed aside, and the rescue from the Middle by the Indigo Elder]] is not acknowledged by Vergilius. The implication that Vergilius needs the Sinners for something but doing nothing to actually help outside of the occasionally off-screen physical reprimands makes him look less as an AllPowerfulBystander and more as someone who is only around to be a bully towards Dante and the others. As a result, he's occasionally referred to as "[[FakeUltimateHero The Red Fraud]]". It's practically acknowledged by the devs themselves, as the intro of Canto VI had him clarifying that his contract with Limbus Company outright forbids him from getting involved and helping the Sinners.Sinners, [[spoiler:followed by him ''actually intervening'' later in the chapter]].



** As the story goes on, Vergilius' status as an AllPowerfulBystander who barely lifts a finger to help the Sinners except when strictly necessary as well as his unimpressive combat record (he lost against Iori in {{WebComic/Leviathan}} and only wins on-screen against opponents way below his level (the three Fixers at the start of the game, as well as a dozen low-ranked Zwei Association Fixers)) became more and more glaring and less reasonable. This has led many to joke that Vergilius is actually just a FakeUltimateHero unworthy of actual respect, that the eye augments that gave him the [[RedBaron Red Gaze]] title are actually just contact lenses, that he would lose in a fight against [[VideoGame/LibraryOfRuina Ruina's very easy first guest Finn]] and so on. This came to a head in Canto 5, where after the Sinners encounter the Mermaids for the first time and one of them seeks Vergilius' help due to the threat they posed, he reveals just how little he wants to care about the state of the Sinners at all even though they might risk getting KilledOffForReal this time. The Indigo Elder performing a BigDamnHeroes and saving the Sinners from Ricardo while Vergilius was conspiciously absent only serves to put even more fuel to the fire to the allegations. As a consequence, Vergilius has been [[FanNickname deliberately misnamed]] by some fans with the word "Fraud" somewhere within his name or title, like "Fraudgilius", "The Red Fraud", and "The Fraud Gaze". Even the developers seem aware of his poor reputation, as the intro of Canto VI has Vergilius clarifying that his contract with Limbus Company outright forbids him from getting involved and helping the Sinners.

to:

** As the story goes on, Vergilius' status as an AllPowerfulBystander who barely lifts a finger to help the Sinners except when strictly necessary as well as his unimpressive combat record (he lost against Iori in {{WebComic/Leviathan}} and only wins on-screen against opponents way below his level (the three Fixers at the start of the game, as well as a dozen low-ranked Zwei Association Fixers)) became more and more glaring and less reasonable. This has led many to joke that Vergilius is actually just a FakeUltimateHero unworthy of actual respect, that the eye augments that gave him the [[RedBaron Red Gaze]] title are actually just contact lenses, that he would lose in a fight against [[VideoGame/LibraryOfRuina Ruina's very easy first guest Finn]] and so on. This came to a head in Canto 5, where after the Sinners encounter the Mermaids for the first time and one of them seeks Vergilius' help due to the threat they posed, he reveals just how little he wants to care about the state of the Sinners at all even though they might risk getting KilledOffForReal this time. The Indigo Elder performing a BigDamnHeroes and saving the Sinners from Ricardo while Vergilius was conspiciously absent only serves to put even more fuel to the fire to the allegations. As a consequence, Vergilius has been [[FanNickname deliberately misnamed]] by some fans with the word "Fraud" somewhere within his name or title, like "Fraudgilius", "The Red Fraud", and "The Fraud Gaze". Even the developers seem aware of his poor reputation, as the intro of Canto VI has Vergilius clarifying that his contract with Limbus Company outright forbids him from getting involved and helping the Sinners.Sinners, [[spoiler:followed by him breaking said contract to intervene in the Peccatulum experiments under Wuthering Heights, becoming a GuestStarPartyMember that effortlessly wipes out a losing battle.]]
Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

** In Canto VI, the latter parts of the chapter are slogging boss fight after boss fight. [[spoiler:Nelly]] is the exception - with no complex mechanics that can't be solved by just punching them really hard, a (relatively) normal SP Gauge, and unimpressive resistances, they are a much-needed break between the PuzzleBoss immediately prior and the ClimaxBoss that follows. One can still get caught off guard, but with a little bit of Sinking - the strategy that is already predominant in both the Canto's seasonal units and makes earlier fights considerably easier - there is literally nothing they can do to stop you from bulldozing right over them.
Is there an issue? Send a MessageReason:
None


* BaseBreakingCharacter: Vergilius has slowly worked his way into this position, starting out as the very competent looking individual he was in Selva Oscura, his lack of action since then has many fans turn on him, not helped by the lack of good will on his part. In Canto V, the response to [[spoiler:the Sinner's very reasonable concern and need of help is brushed aside, and the rescue from the Middle by the Indigo Elder]] is not acknowledged by Vergilius. The implication that Vergilius needs the Sinners for something but doing nothing to actually help outside of the occasionally off-screen physical reprimands makes him look less as an AllPowerfulBystander and more as someone who is only around to be a bully towards Dante and the others. As a result, he's occasionally referred to as "[[FakeUltimateHero The Red Fraud]]".

to:

* BaseBreakingCharacter: Vergilius has slowly worked his way into this position, starting out as the very competent looking individual he was in Selva Oscura, his lack of action since then has many fans turn on him, not helped by the lack of good will on his part. In Canto V, the response to [[spoiler:the Sinner's very reasonable concern and need of help is brushed aside, and the rescue from the Middle by the Indigo Elder]] is not acknowledged by Vergilius. The implication that Vergilius needs the Sinners for something but doing nothing to actually help outside of the occasionally off-screen physical reprimands makes him look less as an AllPowerfulBystander and more as someone who is only around to be a bully towards Dante and the others. As a result, he's occasionally referred to as "[[FakeUltimateHero The Red Fraud]]". It's practically acknowledged by the devs themselves, as the intro of Canto VI had him clarifying that his contract with Limbus Company outright forbids him from getting involved and helping the Sinners.



** As the story goes on, Vergilius' status as an AllPowerfulBystander who barely lifts a finger to help the Sinners except when strictly necessary as well as his unimpressive combat record (he lost against Iori in {{WebComic/Leviathan}} and only wins on-screen against opponents way below his level (the three Fixers at the start of the game, as well as a dozen low-ranked Zwei Association Fixers)) became more and more glaring and less reasonable. This has led many to joke that Vergilius is actually just a FakeUltimateHero unworthy of actual respect, that the eye augments that gave him the [[RedBaron Red Gaze]] title are actually just contact lenses, that he would lose in a fight against [[VideoGame/LibraryOfRuina Ruina's very easy first guest Finn]] and so on. This came to a head in Canto 5, where after the Sinners encounter the Mermaids for the first time and one of them seeks Vergilius' help due to the threat they posed, he reveals just how little he wants to care about the state of the Sinners at all even though they might risk getting KilledOffForReal this time. The Indigo Elder performing a BigDamnHeroes and saving the Sinners from Ricardo while Vergilius was conspiciously absent only serves to put even more fuel to the fire to the allegations. As a consequence, Vergilius has been [[FanNickname deliberately misnamed]] by some fans with the word "Fraud" somewhere within his name or title, like "Fraudgilius", "The Red Fraud", and "The Fraud Gaze".

to:

** As the story goes on, Vergilius' status as an AllPowerfulBystander who barely lifts a finger to help the Sinners except when strictly necessary as well as his unimpressive combat record (he lost against Iori in {{WebComic/Leviathan}} and only wins on-screen against opponents way below his level (the three Fixers at the start of the game, as well as a dozen low-ranked Zwei Association Fixers)) became more and more glaring and less reasonable. This has led many to joke that Vergilius is actually just a FakeUltimateHero unworthy of actual respect, that the eye augments that gave him the [[RedBaron Red Gaze]] title are actually just contact lenses, that he would lose in a fight against [[VideoGame/LibraryOfRuina Ruina's very easy first guest Finn]] and so on. This came to a head in Canto 5, where after the Sinners encounter the Mermaids for the first time and one of them seeks Vergilius' help due to the threat they posed, he reveals just how little he wants to care about the state of the Sinners at all even though they might risk getting KilledOffForReal this time. The Indigo Elder performing a BigDamnHeroes and saving the Sinners from Ricardo while Vergilius was conspiciously absent only serves to put even more fuel to the fire to the allegations. As a consequence, Vergilius has been [[FanNickname deliberately misnamed]] by some fans with the word "Fraud" somewhere within his name or title, like "Fraudgilius", "The Red Fraud", and "The Fraud Gaze". Even the developers seem aware of his poor reputation, as the intro of Canto VI has Vergilius clarifying that his contract with Limbus Company outright forbids him from getting involved and helping the Sinners.
Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

** [Lobotomy E.G.O.: Sunshower] Heathcliff is occasionally nicknamed "[[Memes/JujutsuKaisen Potential Man]]", as he's considered to be in dire need of an upgrade that can make him actually useful. However, the nickname ''really'' caught on with the release of Canto VI, which just so happens to [[ThisLooksLikeAJobForAquaman perpetually drain Heathcliff's SP]]...
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** However, funnily enough, he's considered by some to be Heathcliff's best-in-slot for Canto VI, since his character-specific buff Bereavement actually helps him keep his sanity low without having to pay it too much attention and raise his clash and damage values on top of Sinking being considered very good for some of its harder encounters.
Is there an issue? Send a MessageReason:
Clarity and a little more detail


* OvershadowedByControversy: Once a promising game to another of Project Moon's works, its reputation has been tainted during the release of Intervallo IV.5, some players complained that the Molar Boatworks Identities of Ishmael wasn't sexualized enough and claimed that the game was tainted by feminist extremists, and framed the CG artist, Vellmori as one of them over alleged dogwhistling in cutscene artwork, causing them to supposedly lay her off and starting a series of uproars within not just the fandom, but also by the Korean game community as well. While it was later revealed that Vellmori voluntarily resigned due to the harassment, the incident remains as a major problem of South Korea's infamous gender war issues, and any discussions about the company or its games are inevitably going to involve the Vellmori incident at some point.

to:

* OvershadowedByControversy: Once a another promising game entry to another of Project Moon's works, franchise, its reputation has been tainted was tarnished during the release of Intervallo IV.5, II, where some players complained that the Molar Boatworks Identities Identity of Ishmael wasn't sexualized enough and that the Molar Boatworks Identity of Sinclair was comparatively more sexualized (particularly pointing out a choker he was wearing as being symbolic of a collar) and claimed that the game was tainted by feminist extremists, and extremists. They framed the CG artist, Vellmori as one of them over alleged dogwhistling in cutscene artwork, artwork by pointing out poses which somewhat resembled a feminist hand signal [[https://www.koreaboo.com/news/south-korea-sexism-debate-anti-male-symbol/ (which has been an ongoing argument in Korea as a whole)]], causing them to supposedly lay her off and starting a series of uproars within not just the fandom, but also by the Korean game community as well. While it was later revealed that Vellmori voluntarily resigned due to the harassment, the incident remains as a major problem of South Korea's infamous gender war issues, and any discussions about the company or its games are inevitably going to involve the Vellmori incident at some point.

Top