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Adding more context.


* OvershadowedByControversy: Once another promising entry to Project Moon's franchise, its reputation was tarnished during the release of Intervallo II, where some players complained that the Molar Boatworks Identity of Ishmael wasn't sexualized enough and that the Molar Boatworks Identity of Sinclair was comparatively more sexualized (particularly pointing out a choker he was wearing as being symbolic of a collar) and claimed that the game was tainted by feminist extremists. They framed the CG artist, Vellmori as one of them over alleged dogwhistling in cutscene artwork by pointing out poses which somewhat resembled a feminist hand signal [[https://www.koreaboo.com/news/south-korea-sexism-debate-anti-male-symbol/ (which has been an ongoing argument in Korea as a whole)]], causing them to supposedly lay her off and starting a series of uproars within not just the fandom, but also by the Korean game community as well. While it was later revealed that Vellmori voluntarily resigned due to the harassment, the incident remains as a major problem of South Korea's infamous gender war issues, and any discussions about the company or its games are inevitably going to involve the Vellmori incident at some point.

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* OvershadowedByControversy: Once another promising entry to Project Moon's franchise, its reputation was tarnished during the release of Intervallo II, where some players complained that the Molar Boatworks Identity of Ishmael wasn't sexualized enough ''enough''[[note]]For context, she's "merely" wearing a form-fitting diving suit instead of some manner of bikini like her contemporaries in other games would wear[[/note]] and that the Molar Boatworks Identity of Sinclair was comparatively more sexualized (particularly pointing out a choker he was wearing as being symbolic of a collar) and claimed that the game was tainted by feminist extremists. They framed the CG artist, Vellmori as one of them over alleged dogwhistling in cutscene artwork by pointing out poses which somewhat resembled a feminist hand signal [[https://www.koreaboo.com/news/south-korea-sexism-debate-anti-male-symbol/ (which has been an ongoing argument in Korea as a whole)]], causing them to supposedly lay her off and starting a series of uproars within not just the fandom, but also by the Korean game community as well. While it was later revealed that Vellmori voluntarily resigned due to the harassment, the incident remains as a major problem of South Korea's infamous gender war issues, and any discussions about the company or its games are inevitably going to involve the Vellmori incident at some point.
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* AmericansHateTingle: Or, rather, English Speakers Don't Care For Yi Sang. The main reason he isn't quite as popular with the Western fanbase is that his main quirk of makings loads of puns using his own name does not translate into English whatsoever. The Japanese translation, by comparison, fares somewhat better in this regard since it can at least somewhat replicate the gimmick. This seems to have improved with Hell's Chicken and especially [[ADayInTheLimelight Canto IV]], not only giving him some well-needed character development, but also showing off more of his obsessive compulsive tendencies such as his strange endearment to a burnt yam or helping Don Quixote beat Sinclair at chess solely because he doesn't like where she puts the pieces.

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* AmericansHateTingle: Or, rather, From release and until Canto IV, English Speakers Don't Care For speakers did not share the Korean or Japanese speakers' affection for Yi Sang. The main reason he isn't wasn't quite as popular with the Western fanbase is was that his main comedic quirk of makings making loads of puns using his own name does not translate into English whatsoever. The Japanese translation, by comparison, fares fared somewhat better in this regard since it can at least somewhat replicate the gimmick. This seems to have improved with Hell's Chicken and especially [[ADayInTheLimelight Canto IV]], not only giving him some well-needed character development, but also showing off more of his obsessive compulsive tendencies such as his strange endearment to a burnt yam or helping Don Quixote beat Sinclair at chess solely because he doesn't like where she puts the pieces.



** Intervallo III introduces the Kurokumo Clan soldiers, who roll unusually high for regular enemies, have a fair bit of bulk if you don't bring powerful Slash attacks, and inflict huge amounts of damage and Bleed with all their skills, which will whittle down your Sinners or set them up for a bigger beating next turn since many of their skills gain significant Power buffs from enemy Bleed. They're bad enough when they show up in the main story, but they can become a terror in Dungeons where their stats are buffed significantly and their stronger attacks will be able to handily outroll most of your E.G.O. on higher floors. Fittingly, their leader, Captain Jun, also qualifies as ThatOneBoss.
** Canto VI introduces the Edgar Family Butlers, which have unusually high bulk for swarm-type enemies, powerful attacks with multiple coins, heavy debuff infliction that can shred stats or inflict huge DamageOverTime, and passives that grant free power and damage buffs either against enemies below half health, or enemies that are slower than themselves. Many of their pages also have conditional buffs that are activated when they're faster than their opponent, which lets them take advantage of the fight being a non-focused encounter by dogpiling on your slowest member with unopposed attacks, ensuring their speed-based passives ''will'' trigger. Also because they're fought in non-focused encounters, they'll generally outnumber your actions by the second wave, which combined with their speed and numbers will usually cause an unavoidable cascade of one-sided attacks that can kill a Sinner in seconds. The worst of them are the Veteran Butlers, who on top of having the strongest stats and skills, each have a skill (Housekeeping for the female ones, Interloper Banishment for the males) that can be ''reused'' once as a one-sided attack if they outspeed their target by 3+, letting them cause free damage with no real way to stop it, especially the latter as while Housekeeping needs to actually hit to trigger the recycle, Interloper Banishment will do the speed check and recycle ''on use''.

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** Intervallo III introduces the Kurokumo Clan soldiers, who roll unusually high for regular enemies, have a fair bit of bulk if you don't bring powerful Slash attacks, are bulky for such offensive threats, and inflict huge amounts of damage and Bleed with all their skills, which will whittle down your Sinners or set them up for a bigger beating next turn since many of their skills gain significant Power buffs from enemy Bleed. They're bad enough when they show up in the main story, but they can become a terror in Dungeons where their stats are buffed significantly and their stronger attacks will be able to handily outroll most of your E.G.O. on higher floors. Fittingly, their leader, Captain Jun, also qualifies as ThatOneBoss.
** Canto VI introduces the Edgar Family Butlers, which have unusually high bulk for swarm-type enemies, powerful attacks with multiple coins, heavy debuff infliction that can shred stats or inflict huge DamageOverTime, and passives that grant free power and damage buffs either against enemies below half health, or enemies that are slower than themselves. Many of their pages skills also have conditional buffs that are activated when they're faster than their opponent, which lets them take advantage of the fight being a non-focused encounter by dogpiling on your slowest member with unopposed attacks, ensuring their speed-based passives ''will'' trigger. Also because they're fought in non-focused encounters, they'll generally outnumber your actions by the second wave, which combined with their speed and numbers will usually cause an unavoidable cascade of one-sided attacks that can kill a Sinner in seconds. The worst of them are the Veteran Butlers, who on top of having the strongest stats and skills, each have a skill (Housekeeping for the female ones, Interloper Banishment for the males) that can be ''reused'' once as a one-sided attack if they outspeed their target by 3+, letting them cause free damage with no real way to stop it, especially the latter as while Housekeeping needs to actually hit to trigger the recycle, Interloper Banishment will do the speed check and recycle ''on use''.



** Similarly to Charge, Sinking has been seen as an overwhelming attention on a lot of units. In the beginning of the game, Sinking was almost completely useless with the most notable applications being Rodion's Rime Shank and G Corp Outis which were at best okay (mostly for the additional attack weight on the former) and somewhat unwieldy to use (in the case of the latter thanks to their one-coin attacks making it very difficult for her to gain SP on her own). However, ever since the start of Canto IV and beyond, Sinking has gained a wide assortment of support that both provides good control of the game state (by lowering the opponent's SP down that they almost never gets Heads on the plus coins.) to being a highly sought DPS mechanic (thanks to Sinking Deluge and the various [=IDs=] that can rapidly apply more Sinking). It's to the point that many players assume that the constant SP-raising mechanics that many of the bosses and later mobs have is to deal with the potential of players just using Sinking to make the fights easier. [[SelfFulfillingProphecy Which in turn, requires stronger Sinking units in order to deal with the sudden increases of SP to make the fights more manageable.]]

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** Similarly to Charge, Sinking has been seen as an overwhelming attention on a lot of units. In the beginning of the game, Sinking was almost completely useless with the most notable applications being Rodion's Rime Shank and G Corp Outis which were at best okay (mostly for the additional attack weight on the former) and somewhat unwieldy to use (in the case of the latter thanks to their one-coin attacks making it very difficult for her to gain SP on her own). However, ever since the start of Canto IV and beyond, Sinking has gained a wide assortment of support that both provides good control of the game state (by lowering the opponent's SP down that they almost never gets Heads on the plus coins.) to being a highly sought DPS mechanic (thanks to Sinking Deluge and the various [=IDs=] that can rapidly apply more Sinking). It's to the point that many players assume that the constant SP-raising mechanics that many of the bosses and later mobs have is to deal with the potential of players just using Sinking to make the fights easier. [[SelfFulfillingProphecy Which in turn, requires stronger Sinking units in order to deal with the sudden increases of SP to make the fights more manageable.]]]] Until the other status effects receive their own means of controlling SP, Sinking will remain in this untouchable state.
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** There's also, for some reason, a Dante x ''Carmen'' group. [[labelnote:note]] even if the two aren't exactly "enemies" [[/labelnote]].
** Downplayed in the sense that it's usually not consensual or replicated, but there is a ''decently sized community'' of people who like (and mostly write) [[spoiler: Carmen x Any of the major distortions, Heathcliff being the biggest... uh... 'victim' of this.]]
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** Though, some people also take this as a way for Heathcliff to be in a relationship with others untill [[spoiler: he brings Cathy back]].
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* AbandonShipping: Canto VI caused a lot of fans to give up on any pairings involving Heathcliff as its events and the aftermath showcased quite explicitly that Heathcliff is ''completely'' [[SingleTargetSexuality devoted to Catherine]], and not even [[spoiler:her getting [[RetGone erased from reality]] is enough for him to give up on her and move on.]] Ergo, it became impossible to ship him with anyone else without resorting to CanonDefilement.

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* AbandonShipping: Canto VI caused a lot of fans to give up on any pairings involving Heathcliff as its events and the aftermath showcased quite explicitly that Heathcliff is ''completely'' [[SingleTargetSexuality devoted to Catherine]], and [[spoiler:and not even [[spoiler:her her getting [[RetGone erased from reality]] is enough for him to give up on her and move on.]] Ergo, it became impossible to ship him with anyone else without resorting to CanonDefilement.
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i don't think heathcliff loving cathy is a huge spoiler.


* AbandonShipping: Canto VI caused a lot of fans to give up on any pairings involving Heathcliff as its events and the aftermath showcased quite explicitly that [[spoiler:Heathcliff is ''completely'' [[SingleTargetSexuality devoted to Catherine]], and not even her getting [[RetGone erased from reality]] is enough for him to give up on her and move on. Ergo, it became impossible to ship him with anyone else without resorting to CanonDefilement.]]

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* AbandonShipping: Canto VI caused a lot of fans to give up on any pairings involving Heathcliff as its events and the aftermath showcased quite explicitly that [[spoiler:Heathcliff Heathcliff is ''completely'' [[SingleTargetSexuality devoted to Catherine]], and not even her [[spoiler:her getting [[RetGone erased from reality]] is enough for him to give up on her and move on. on.]] Ergo, it became impossible to ship him with anyone else without resorting to CanonDefilement.]]
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** This trope strikes again in Canto VI. Linton has not performed nearly as many horrific actions as Kromer, let alone the most evil characters in the series. However, his absolutely horrid treatment of Heathcliff, as well as his lack of an excuse to be so mean (unlike the drunken Hindley, who's at the very least suffering from an addiction that clouds his judgement [[spoiler:and is later revealed to have a severe inferiority complex from his father that he pins on Heathcliff]]) quickly led to him being one of the most hated characters in the series. [[spoiler:Later parts do elaborate more on how his treatment of Heathcliff is out of envy that Catherine only ever had eyes for him, and that he did truly love Catherine in his own way [[LoveMakesYouCrazy (to the point of fanaticism).]]

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** This trope strikes again in Canto VI. Linton has not performed nearly as many horrific actions as Kromer, let alone the most evil characters in the series. However, his absolutely horrid treatment of Heathcliff, as well as his lack of an excuse to be so mean (unlike the drunken Hindley, who's at the very least suffering from an addiction that clouds his judgement [[spoiler:and is later revealed to have a severe inferiority complex from his father that he pins on Heathcliff]]) quickly led to him being one of the most hated characters in the series. [[spoiler:Later parts do elaborate more on how his treatment of Heathcliff is out of envy that Catherine only ever had eyes for him, and that he did truly love Catherine in his own way [[LoveMakesYouCrazy (to the point of fanaticism).]]fanaticism)]]]].
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** This trope strikes again in Canto VI. Linton has not performed nearly as many horrific actions as Kromer, let alone the most evil characters in the series. However, his absolutely horrid treatment of Heathcliff, as well as his lack of an excuse to be so mean (unlike the drunken Hindley, who's at the very least suffering from an addiction that clouds his judgement) quickly led to him being one of the most hated characters in the series.

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** This trope strikes again in Canto VI. Linton has not performed nearly as many horrific actions as Kromer, let alone the most evil characters in the series. However, his absolutely horrid treatment of Heathcliff, as well as his lack of an excuse to be so mean (unlike the drunken Hindley, who's at the very least suffering from an addiction that clouds his judgement) judgement [[spoiler:and is later revealed to have a severe inferiority complex from his father that he pins on Heathcliff]]) quickly led to him being one of the most hated characters in the series.series. [[spoiler:Later parts do elaborate more on how his treatment of Heathcliff is out of envy that Catherine only ever had eyes for him, and that he did truly love Catherine in his own way [[LoveMakesYouCrazy (to the point of fanaticism).]]
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** Sign of Roses, the FinalBoss from Refraction Railway Line 2: Möbius. It's also a PuzzleBoss that that goes down more easily than the battles that came before it once you understand its mechanics, which also simply revolve around winning clashes and hitting the respective Roses with their appropriate Sins, with the Roses being both very fragile and healing the respective Sinners for large amounts of health whenever they die, offsetting their DamageOverTime. The boss also becomes tankier with each loop, but also deals less damage, letting Sinners just soak its attacks with impunity.

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** Sign of Roses, the FinalBoss from Refraction Railway Line 2: Möbius. It's also a PuzzleBoss that that goes down more easily than the battles that came before it once you understand its mechanics, which also simply revolve around winning clashes and hitting the respective Roses with their appropriate Sins, with the Roses being both very fragile fragile, lacking any significant passives or dangerous moves, and healing the respective Sinners for large amounts of health whenever they die, offsetting their DamageOverTime. The boss also becomes tankier with each loop, but also deals less damage, letting Sinners just soak its attacks with impunity.
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** Despite WAW E.G.O. having a reputation for being consistently strong, if not outright [[GameBreaker game breaking]], Gregor's Garden of Thorns E.G.O. failed to make nearly as big of an impression. The first problem is that it's by far the most expensive E.G.O. in the game to fire as of its release, requiring ''two of every Sin resource'', which the majority of teams are unable to evenly generate outside of Mirror Dungeon items like Child in a Flask, and making it totally inviable for solos or low-Sinner clears. Secondly, all of its abilities are highly reliant on Resonance to trigger, gaining more Weight scaling with Resonance, granting teamwide damage, healing and power buffs to the Sin with the highest Resonance depending on how much Resonance was chained this turn (reaching its maximum at 6 Absolute Resonance), and its Corrosion changing this to debuffing enemy Sins instead. The problem arises with the fact that Resonance-based teams tend to naturally focus heavily on the Sins that they want to line up, which means many of them won't even be able to properly fuel the E.G.O. due to lacking one or more of the required Sin types. To add insult to injury, although +20% damage and +2 Power for a Sin sounds appealing, not only is it more difficult than it sounds to trigger that much Resonance while also wasting a slot with the actual E.G.O. (which is fixed as Lust, making it liable to break A-Res chains of other colors), its team buffs are applied on use instead of on combat start while lasting only that turn, meaning that they can go ''entirely wasted'' if Gregor happens to go later (or worse, last), with the buff only persisting for one more turn if you can chain together a ''6-skill A-Res'' of the color you want. Add a slightly below average roll for the heightened SP cost of a WAW, requiring an Resonance of at least 5 to reach 7 Weight (unlike most other [=WAWs=] which can hit it by default), and a relatively useless passive that ''also'' relies on Resonance, and you get an E.G.O. that just isn't worth using most of the time.

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** Despite WAW E.G.O. having a reputation for being consistently strong, if not outright [[GameBreaker game breaking]], Gregor's Garden of Thorns E.G.O. failed to make nearly as big of an impression. The first problem is that it's by far the most expensive E.G.O. in the game to fire as of its release, requiring ''two of every Sin resource'', which the majority of teams are unable to evenly generate outside of Mirror Dungeon items like Child in a Flask, and making it totally inviable for solos or low-Sinner clears. Secondly, all of its abilities are highly reliant on Resonance to trigger, gaining more Weight scaling with Resonance, granting teamwide damage, healing and power buffs to the Sin with the highest Resonance depending on how much Resonance was chained this turn (reaching its maximum at 6 Absolute Resonance), and its Corrosion changing this to debuffing enemy inflicting Fragility and Power Down for those Sins instead. The problem arises with the fact that Resonance-based teams tend to naturally focus heavily on the Sins that they want to line up, which means many of them won't even be able to properly fuel the E.G.O. due to lacking one or more of the required Sin types. To add insult to injury, although +20% damage and +2 Power for a Sin sounds appealing, not only is it more difficult than it sounds to trigger that much Resonance while also wasting a slot with the actual E.G.O. (which is fixed as Lust, making it liable to break A-Res chains of other colors), its team buffs are applied on use instead of on combat start while lasting only that turn, meaning that they can go ''entirely wasted'' if Gregor happens to go later (or worse, last), with the buff only persisting for one more turn if you can chain together a ''6-skill A-Res'' of the color you want. Add a slightly below average roll for the heightened SP cost of a WAW, requiring an Resonance of at least 5 to reach 7 Weight (unlike most other [=WAWs=] which can hit it by default), and a relatively useless passive that ''also'' relies on Resonance, and you get an E.G.O. that just isn't worth using most of the time.

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