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* TheyWastedAPerfectlyGoodPlot: The entire premise of giving a pedestrian's view of trying to navigate and survive in the middle of a battlefield dominated by HumongousMecha could lead to all sorts of awesome gameplay and a fresh take on the stealth gameplay. Sadly, this game makes very little use of that. The levels take place not during large-scale battles, but in recently occupied territories were the enemies calmly patrolling around. The Wanzers themselves mainly just stand in place and cause an InstantKill on the player if spotted.
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Required Word Of God confirmation
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* AuthorsSavingThrow: A patch after release added a casual mode, which reduces enemy health and damage output and allows you to carry more ammo, making the game slightly easier and more forgiving to play.
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* AuthorsSavingThrow: A patch after release added a casual mode, which reduces enemy health and damage output and allows you to carry more ammo, making the game slightly easier to play as a shooter.
to:
* AuthorsSavingThrow: A patch after release added a casual mode, which reduces enemy health and damage output and allows you to carry more ammo, making the game slightly easier and more forgiving to play as a shooter.play.
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** The illusion of a war-torn city is done simply by slapping fire textures everywhere, which are clearly doing no visible burn damage to the structures they're placed on.
to:
** The illusion of a war-torn city is done simply by slapping fire textures everywhere, which are clearly doing no visible burn damage to the structures they're placed on. It's most apparent on crates, where, despite being made of wood, they look normal under the fire, and not charred and crackling like they should be.
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* HarsherInHindsight: The map of the Ukraine being divided is a reminder of what's happening in Donbass after Crimea was seized by Russia.
to:
* HarsherInHindsight: The map of the Ukraine being divided is a reminder of what's happening in Donbass after Crimea was seized by Russia. Also extends to the 2022 Russian invasion of the rest of Ukraine.
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* TheyWastedAPerfectlyGoodCharacter: There's a highly detailed promotional artwork that shows five highly advanced robotic wolves with the title of the game in the center of the picture which seems to imply that they must have some sort of relevance to the story. But the robotic wolves are never seen in the game.
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Grammar.
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* {{Sequelitis}}: More like Spinoffitis. To the point that those who played both Front Mission: Evolved and this would consider Evolved far better despite its divisive GenreShift, due to not only how this game seems to be terrible in many aspects from storywriting to gameplay mechanics, but also user-hostile (as opposed to user-friendly).
to:
* {{Sequelitis}}: More like Spinoffitis. To the point that those who played both Front ''Front Mission: Evolved Evolved'' and this would consider Evolved ''Evolved'' far better despite its divisive GenreShift, due to not only how this game seems to be terrible in many aspects aspects, from storywriting writing to gameplay mechanics, but also user-hostile (as opposed to user-friendly).
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** Several of the vehicles in the game either have their window textures missing, or to make it look "futuristic" lack window.
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** Several of the vehicles in the game either have their window textures missing, or to make it look "futuristic" lack window.missing.
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* {{Sequelitis}}: More like Spinoffitis. To the point that those who played both Front Mission: Evolved and this would consider Evolved far better despite its divisive GenreShift, due to not only how this game seems to be terrible in many aspects from storywriting to gameplay mechanics, but also user-hostile (as opposed to user-friendly).
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** Several of the vehicles in the game have their window textures missing.
to:
** Several of the vehicles in the game either have their window textures missing.missing, or to make it look "futuristic" lack window.
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* GoodBadBugs: [[NotMakingThisUpDisclaimer You can destroy tanks with a police baton.]]
* HarsherInHindsight: The map of the Ukraine being divided is a reminder of what's happening in Donbass after the Crimea was seized by Russia.
* HarsherInHindsight: The map of the Ukraine being divided is a reminder of what's happening in Donbass after the Crimea was seized by Russia.
to:
* GoodBadBugs: [[NotMakingThisUpDisclaimer You can destroy tanks with a police baton.]]
baton.
* HarsherInHindsight: The map of the Ukraine being divided is a reminder of what's happening in Donbass afterthe Crimea was seized by Russia.
* HarsherInHindsight: The map of the Ukraine being divided is a reminder of what's happening in Donbass after
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* {{Narm}}: The [[MultipleEndings bad ending]] you get if you fail to save any civilians is so over-the-top with how grim it is that's impossible to be shocked by it.
to:
* {{Narm}}: The [[MultipleEndings bad ending]] you get if you fail to save any civilians is so over-the-top with how grim it is that's that it's impossible to be shocked by it.
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* ScrappyMechanic: The game is surprisingly NintendoHard despite how notoriously stupid the AI are, because your characters do peanuts for damage, have too few resources in ammunition and weaponry, and can't really save much of anyone despite the game pushing you to do it. Why? [[EarlyGameHell Because your characters are absolutely gimped in a first playthrough]], so that you'll abandon most survivors and get your [[MultipleEndings bad ending.]] Then you can spend earned skill points to improve characters on NewGamePlus playthroughs, fight more competently, and save more citizens to work towards the GoldenEnding. What seemed like some attempt by the developers to give the game replayability (even though you'll still go through all the same story scenes and areas in every single playthrough) absolutely ''destroyed'' all first impressions of the game and had it labeled as a dumpster fire as a result.
to:
* ScrappyMechanic: ScrappyMechanic
** The game is surprisingly NintendoHard despite how notoriously stupid the AI are, because your characters do peanuts for damage, have too few resources in ammunition and weaponry, and can't really save much of anyone despite the game pushing you to do it. Why? [[EarlyGameHell Because your characters are absolutely gimped in a first playthrough]], so that you'll abandon most survivors and get your [[MultipleEndings bad ending.]] Then you can spend earned skill points to improve characters on NewGamePlus playthroughs, fight more competently, and save more citizens to work towards the GoldenEnding. What seemed like some attempt by the developers to give the game replayability (even though you'll still go through all the same story scenes and areas in every single playthrough) absolutely ''destroyed'' all first impressions of the game and had it labeled as a dumpster fire as a result.
** The game is surprisingly NintendoHard despite how notoriously stupid the AI are, because your characters do peanuts for damage, have too few resources in ammunition and weaponry, and can't really save much of anyone despite the game pushing you to do it. Why? [[EarlyGameHell Because your characters are absolutely gimped in a first playthrough]], so that you'll abandon most survivors and get your [[MultipleEndings bad ending.]] Then you can spend earned skill points to improve characters on NewGamePlus playthroughs, fight more competently, and save more citizens to work towards the GoldenEnding. What seemed like some attempt by the developers to give the game replayability (even though you'll still go through all the same story scenes and areas in every single playthrough) absolutely ''destroyed'' all first impressions of the game and had it labeled as a dumpster fire as a result.
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* RealismInducedHorror: Olga's arc involves investigating missing persons throughout Novo Slava while a regional war is taking place in Eastern Europe. She (and the player) later stumbles onto a human trafficking scheme happening under the Garmoniyan military's watch.
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* HarsherInHindsight: The map of the Ukraine being divided is a reminder of what's happening in Donbass after the Crimea was seized by Russia.
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Overly general example, and complaining.
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** In fact, let's stop dancing around the issue: the game is ''unambiguously awful,'' a non-stop cavalcade of atrocious design decisions that only the most psychotically obsessive ''Front Mission'' fanboy could possibly excuse. It is a Scrappy Game. It would be a FranchiseKiller if it weren't for the fact that ''Left Alive'' itself was merely the last lurching steps of the FranchiseZombie that is ''Front Mission'' (since there hasn't been an actual proper ''Front Mission'' game since ''5'' in 2005).
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** In fact, let's stop dancing around the issue: the game is ''unambiguously awful,'' a non-stop cavalcade of atrocious design decisions that only the most psychotically obsessive ''Front Mission'' fanboy could possibly excuse. It is a Scrappy Game. It would be a FranchiseKiller if it weren't for the fact that ''Left Alive'' itself was merely the last lurching steps of the FranchiseZombie that is ''Front Mission'' (since there hasn't been an actual proper ''Front Mission'' game since ''5'' in 2005).
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* SpecialEffectsFailure:
** Several of the vehicles in the game have their window textures missing.
** Destroyed cars don't explode so much as "poof".
** The illusion of a war-torn city is done simply by slapping fire textures everywhere, which are clearly doing no visible burn damage to the structures they're placed on.
** Several of the vehicles in the game have their window textures missing.
** Destroyed cars don't explode so much as "poof".
** The illusion of a war-torn city is done simply by slapping fire textures everywhere, which are clearly doing no visible burn damage to the structures they're placed on.
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None
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* AuthorsSavingThrow: A patch after release added a casual mode, which makes reduces enemy health and damage output and allows you to carry more ammo, making the game slightly easier to play as a shooter.
to:
* AuthorsSavingThrow: A patch after release added a casual mode, which makes reduces enemy health and damage output and allows you to carry more ammo, making the game slightly easier to play as a shooter.
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None
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* {{Narm}}: The [[MultipleEndings bad ending]] you get if you fail to save all the civilians is so over-the-top with how grim it is that's impossible to be shocked by it.
to:
* {{Narm}}: The [[MultipleEndings bad ending]] you get if you fail to save all the any civilians is so over-the-top with how grim it is that's impossible to be shocked by it.
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None
Added DiffLines:
* AuthorsSavingThrow: A patch after release added a casual mode, which makes reduces enemy health and damage output and allows you to carry more ammo, making the game slightly easier to play as a shooter.
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None
Added DiffLines:
* {{Narm}}: The [[MultipleEndings bad ending]] you get if you fail to save all the civilians is so over-the-top with how grim it is that's impossible to be shocked by it.
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** ''[[MostAnnoyingSound CAUTION: The enemy is approaching.]]''
to:
** ''[[MostAnnoyingSound ''[[{{AnnoyingVideoGameHelper}} CAUTION: The enemy is approaching.]]''
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* MemeticMutation: Videos of the game's notoriously [[ArtificialStupidity poor AI]] quickly picked up steam around the Internet.
to:
* MemeticMutation: MemeticMutation:
** Videos of the game's notoriously [[ArtificialStupidity poor AI]] quickly picked up steam around theInternet.Internet.
** ''[[MostAnnoyingSound CAUTION: The enemy is approaching.]]''
** Videos of the game's notoriously [[ArtificialStupidity poor AI]] quickly picked up steam around the
** ''[[MostAnnoyingSound CAUTION: The enemy is approaching.]]''
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Darth Wiki doesn't go in YMMV.
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* MostAnnoyingSound: ''Caution. The enemy is approaching.''
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** Hell, '''combat in general is a scrappy mechanic.''' Aim and recoil are atrocious, your weapons suck on your first playthrough as mentioned above, melee combat is absolutely clumsy and devolves into either slap fights or the practical solution of rolling into enemies and ''repeatedly'' doing ground finishers on them until they die, and numerous other problems. Why would this be listed here? Because for a game that tries so hard to steer you away from fighting due to what one can presume is intentionally bad and cumbersome mechanics and controls, enemies can inexplicably see you through walls at random and the story has various points of forced combat and "kill all enemies" wave survival moments that go against all of the very ideas the game are built around.
to:
** Hell, '''combat in general is a scrappy mechanic.''' Aim and recoil are atrocious, your weapons suck on your first playthrough as mentioned above, melee combat is absolutely clumsy and devolves into either slap fights or the practical solution of rolling into enemies and ''repeatedly'' doing ground finishers on them until they die, and numerous other problems. Why would this be listed here? Because for a game that tries so hard to steer you away from fighting due to what one can presume is intentionally bad and cumbersome mechanics and controls, enemies can inexplicably see you through walls at random and the story has various points of forced combat and "kill all enemies" wave survival moments that go against all of the very ideas the game are built around.around.
----
----
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Deleted line(s) 3 (click to see context) :
* InternetBackdraft: At the release date, stream in Playstation 4 version of the game was disabled and the game suspiciously sold "used, half price". It turns out the game is, while not horrible enough, another disappointment akin to Front Mission Evolved, both in critic's and fans' eyes. This is especially egregious considering this game was developed by Square Enix in-house in Japan, compared with ''Evolved'', which was developed in the U.S.
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None
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* InternetBackdraft: At the release date, stream in Playstation 4 version of the game was disabled and the game suspiciously sold "used, half price". It turns out the game is, while not horrible enough, another disappointment akin to Front Mission Evolved, both in critic's and fans' eyes.
to:
* InternetBackdraft: At the release date, stream in Playstation 4 version of the game was disabled and the game suspiciously sold "used, half price". It turns out the game is, while not horrible enough, another disappointment akin to Front Mission Evolved, both in critic's and fans' eyes. This is especially egregious considering this game was developed by Square Enix in-house in Japan, compared with ''Evolved'', which was developed in the U.S.
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None
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* ScrappyMechanic: The game is surprisingly NintendoHard despite how notoriously stupid the AI are, because your characters do peanuts for damage, have too few resources in ammunition and weaponry, and can't really save much of anyone despite the game pushing you to do it. Why? [[EarlyGameHell Because your characters are absolutely gimped in a first playthrough]], so that you'll abandon most survivors and get your [[MultipleEndings bad ending.]] Then you can spend earned skill points to improve characters on repeat playthroughs, fight more competently, and save more citizens to work towards the GoldenEnding. What seemed like some attempt by the developers to give the game replayability (even though you'll still go through all the same story scenes and areas in every single playthrough) absolutely ''destroyed'' all first impressions of the game and had it labeled as a dumpster fire as a result.
to:
* ScrappyMechanic: The game is surprisingly NintendoHard despite how notoriously stupid the AI are, because your characters do peanuts for damage, have too few resources in ammunition and weaponry, and can't really save much of anyone despite the game pushing you to do it. Why? [[EarlyGameHell Because your characters are absolutely gimped in a first playthrough]], so that you'll abandon most survivors and get your [[MultipleEndings bad ending.]] Then you can spend earned skill points to improve characters on repeat NewGamePlus playthroughs, fight more competently, and save more citizens to work towards the GoldenEnding. What seemed like some attempt by the developers to give the game replayability (even though you'll still go through all the same story scenes and areas in every single playthrough) absolutely ''destroyed'' all first impressions of the game and had it labeled as a dumpster fire as a result.
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None
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* GoodBadBugs: [[NotMakingThisUpDisclaimer You can destroy tanks with a police baton.]]
Changed line(s) 5 (click to see context) from:
* ScrappyMechanic: The game is surprisingly NintendoHard despite how notoriously stupid the AI are, because your characters do peanuts for damage, have too few resources in ammunition and weaponry, and can't really save much of anyone despite the game pushing you to do it. Why? [[EarlyGameHell Because your characters are absolutely gimped in a first playthrough]], so that you'll abandon most survivors and get your [[MultipleEndings bad ending.]] Then you can spend earned skill points to improve characters on repeat playthroughs, fight more competently, and save more citizens to work towards the GoldenEnding. What seemed like some attempt by the developers to give the game replayability (even though you'll still go through all the same story scenes and areas in every single playthrough) absolutely ''destroyed'' all first impressions of the game and had it labeled as a dumpster fire as a result.
to:
* ScrappyMechanic: The game is surprisingly NintendoHard despite how notoriously stupid the AI are, because your characters do peanuts for damage, have too few resources in ammunition and weaponry, and can't really save much of anyone despite the game pushing you to do it. Why? [[EarlyGameHell Because your characters are absolutely gimped in a first playthrough]], so that you'll abandon most survivors and get your [[MultipleEndings bad ending.]] Then you can spend earned skill points to improve characters on repeat playthroughs, fight more competently, and save more citizens to work towards the GoldenEnding. What seemed like some attempt by the developers to give the game replayability (even though you'll still go through all the same story scenes and areas in every single playthrough) absolutely ''destroyed'' all first impressions of the game and had it labeled as a dumpster fire as a result.result.
** For a stealthy action-survival game, it turns out that ''there are no stealth takedowns.'' If you want to save resources, this means your only option is to clobber enemies with melee to death and alert everyone in the area, or navigate around them and avoid combat altogether. Did we mention that [[OhCrap weapons can break]] and the only way to rescue most of the survivors is through forced combat or clearing the area ahead of time?
** Hell, '''combat in general is a scrappy mechanic.''' Aim and recoil are atrocious, your weapons suck on your first playthrough as mentioned above, melee combat is absolutely clumsy and devolves into either slap fights or the practical solution of rolling into enemies and ''repeatedly'' doing ground finishers on them until they die, and numerous other problems. Why would this be listed here? Because for a game that tries so hard to steer you away from fighting due to what one can presume is intentionally bad and cumbersome mechanics and controls, enemies can inexplicably see you through walls at random and the story has various points of forced combat and "kill all enemies" wave survival moments that go against all of the very ideas the game are built around.
** For a stealthy action-survival game, it turns out that ''there are no stealth takedowns.'' If you want to save resources, this means your only option is to clobber enemies with melee to death and alert everyone in the area, or navigate around them and avoid combat altogether. Did we mention that [[OhCrap weapons can break]] and the only way to rescue most of the survivors is through forced combat or clearing the area ahead of time?
** Hell, '''combat in general is a scrappy mechanic.''' Aim and recoil are atrocious, your weapons suck on your first playthrough as mentioned above, melee combat is absolutely clumsy and devolves into either slap fights or the practical solution of rolling into enemies and ''repeatedly'' doing ground finishers on them until they die, and numerous other problems. Why would this be listed here? Because for a game that tries so hard to steer you away from fighting due to what one can presume is intentionally bad and cumbersome mechanics and controls, enemies can inexplicably see you through walls at random and the story has various points of forced combat and "kill all enemies" wave survival moments that go against all of the very ideas the game are built around.
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None
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* MostAnnoyingSound: ''Caution. The enemy is approaching.''
to:
* MostAnnoyingSound: ''Caution. The enemy is approaching.''''
* ScrappyMechanic: The game is surprisingly NintendoHard despite how notoriously stupid the AI are, because your characters do peanuts for damage, have too few resources in ammunition and weaponry, and can't really save much of anyone despite the game pushing you to do it. Why? [[EarlyGameHell Because your characters are absolutely gimped in a first playthrough]], so that you'll abandon most survivors and get your [[MultipleEndings bad ending.]] Then you can spend earned skill points to improve characters on repeat playthroughs, fight more competently, and save more citizens to work towards the GoldenEnding. What seemed like some attempt by the developers to give the game replayability (even though you'll still go through all the same story scenes and areas in every single playthrough) absolutely ''destroyed'' all first impressions of the game and had it labeled as a dumpster fire as a result.
* ScrappyMechanic: The game is surprisingly NintendoHard despite how notoriously stupid the AI are, because your characters do peanuts for damage, have too few resources in ammunition and weaponry, and can't really save much of anyone despite the game pushing you to do it. Why? [[EarlyGameHell Because your characters are absolutely gimped in a first playthrough]], so that you'll abandon most survivors and get your [[MultipleEndings bad ending.]] Then you can spend earned skill points to improve characters on repeat playthroughs, fight more competently, and save more citizens to work towards the GoldenEnding. What seemed like some attempt by the developers to give the game replayability (even though you'll still go through all the same story scenes and areas in every single playthrough) absolutely ''destroyed'' all first impressions of the game and had it labeled as a dumpster fire as a result.
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None
Added line(s) 2 (click to see context) :
* AnnoyingVideoGameHelper: The game's way of assisting you is warning of nearby enemies, which can happen ''a lot'', and that's just one of the many annoyances that can be heard.
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* MemeticMutation: Videos of the game's notoriously [[ArtificialStupidity poor AI]] quickly picked up steam around the Internet.
to:
* MemeticMutation: Videos of the game's notoriously [[ArtificialStupidity poor AI]] quickly picked up steam around the Internet.Internet.
* MostAnnoyingSound: ''Caution. The enemy is approaching.''
* MostAnnoyingSound: ''Caution. The enemy is approaching.''
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None
Added DiffLines:
* InternetBackdraft: At the release date, stream in Playstation 4 version of the game was disabled and the game suspiciously sold "used, half price". It turns out the game is, while not horrible enough, another disappointment akin to Front Mission Evolved, both in critic's and fans' eyes.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* MemeticMutation: Videos of the game's notoriously [[ArtificialStupidity poor AI]] quickly picked up steam around the Internet.