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AFAIK Ilinx and Silicon Studio isn't a Square Enix branch.


* {{Sequelitis}}: More like Spinoffitis. To the point that those who played both ''Front Mission: Evolved'' and this would consider ''Evolved'' far better despite its divisive GenreShift, due to not only how this game seems to be terrible in many aspects, from writing to gameplay mechanics, but also user-hostile (as opposed to user-friendly). This is especially egregious considering that the selling point of this game, at least for Japanese players, is the fact this game was developed in-house by Square Enix in Japan, rather than being outsourced to a western studio like in the case of ''Evolved''.

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* {{Sequelitis}}: More like Spinoffitis. To the point that those who played both ''Front Mission: Evolved'' and this would consider ''Evolved'' far better despite its divisive GenreShift, due to not only how this game seems to be terrible in many aspects, from writing to gameplay mechanics, but also user-hostile (as opposed to user-friendly). This is especially egregious considering that the selling point of this game, at least for Japanese players, is the fact this game was developed in-house by Square Enix in Japan, Japanese studios, rather than being outsourced to a western studio like in the case of ''Evolved''.
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* {{Sequelitis}}: More like Spinoffitis. To the point that those who played both ''Front Mission: Evolved'' and this would consider ''Evolved'' far better despite its divisive GenreShift, due to not only how this game seems to be terrible in many aspects, from writing to gameplay mechanics, but also user-hostile (as opposed to user-friendly).

to:

* {{Sequelitis}}: More like Spinoffitis. To the point that those who played both ''Front Mission: Evolved'' and this would consider ''Evolved'' far better despite its divisive GenreShift, due to not only how this game seems to be terrible in many aspects, from writing to gameplay mechanics, but also user-hostile (as opposed to user-friendly). This is especially egregious considering that the selling point of this game, at least for Japanese players, is the fact this game was developed in-house by Square Enix in Japan, rather than being outsourced to a western studio like in the case of ''Evolved''.
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Harsher In Hindsight can't apply to ongoing events


* HarsherInHindsight: The map of the Ukraine being divided is a reminder of what's happening in Donbass after Crimea was seized by Russia. Also extends to the 2022 Russian invasion of the rest of Ukraine.
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* AuthorsSavingThrow: Zigzagged. After the game's release, an easier difficulty mode was released that fundamentally makes enemies less spongy and makes the game less utterly punishing. The problem is that it only lightly mitigates the problems as a band-aid on top of a gaping wound, rather than fixing them, so all the issues still exist but with a reduction in the sheer frustration involved and less repeat playthroughs needed.

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* AuthorsSavingThrow: Zigzagged. After the game's release, an easier Casual Mode difficulty mode was released that fundamentally makes enemies less spongy and makes the game less utterly punishing. The problem is that it only lightly mitigates the problems as a band-aid on top game was blatantly not balanced with it in mind, feeling like it threw the baby out with the bath water in terms of a gaping wound, gutting any idea of challenge rather than actually fixing them, so all the issues still exist but with a reduction in the sheer frustration involved and less repeat playthroughs needed.numerous game design problems.
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* AuthorsSavingThrow: Zigzagged. After the game's release, an easier difficulty mode was released that fundamentally makes enemies less spongy and makes the game less utterly punishing. The problem is that it only lightly mitigates the problems as a band-aid on top of a gaping wound, rather than fixing them, so all the issues still exist but with a reduction in the sheer frustration involved and less repeat playthroughs needed.
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* ObviousBeta: Besides the AI bugs, the release version of the game is known for severe FPS dips during the Wanzer sections, and for frequent crashing due to memory leaks. Other glitches include textures failing to render completely and enemy squads falling through the environmental objects.
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* SugarWiki/AwesomeArt: The game's art and character design, by Yoji Shinkawa of ''Videogame/MetalGear'' fame, is considered to be one of the game's few highlights.
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* TheyWastedAPerfectlyGoodPlot: The entire premise of giving a pedestrian's view of trying to navigate and survive in the middle of a battlefield dominated by HumongousMecha could lead to all sorts of awesome and fresh stealth gameplay. Sadly, this game makes very little use of that. The levels take place not during large-scale battles, but in recently occupied territories were the enemies calmly patrolling around. The Wanzers themselves mainly just stand in place and cause an InstantKill on the player if spotted.

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* TheyWastedAPerfectlyGoodPlot: The entire premise of giving a pedestrian's view of trying to navigate and survive in the middle of a battlefield dominated by HumongousMecha could lead to all sorts of awesome and fresh stealth gameplay. Sadly, this game makes very little use of that. The levels take place not during large-scale battles, but in recently occupied territories were where the enemies are calmly patrolling around. The Wanzers themselves mainly just stand in place and cause an InstantKill on the player if spotted.
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None


* TheyWastedAPerfectlyGoodPlot: The entire premise of giving a pedestrian's view of trying to navigate and survive in the middle of a battlefield dominated by HumongousMecha could lead to all sorts of awesome gameplay and a fresh take on the stealth gameplay. Sadly, this game makes very little use of that. The levels take place not during large-scale battles, but in recently occupied territories were the enemies calmly patrolling around. The Wanzers themselves mainly just stand in place and cause an InstantKill on the player if spotted.

to:

* TheyWastedAPerfectlyGoodPlot: The entire premise of giving a pedestrian's view of trying to navigate and survive in the middle of a battlefield dominated by HumongousMecha could lead to all sorts of awesome gameplay and a fresh take on the stealth gameplay. Sadly, this game makes very little use of that. The levels take place not during large-scale battles, but in recently occupied territories were the enemies calmly patrolling around. The Wanzers themselves mainly just stand in place and cause an InstantKill on the player if spotted.

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