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* DreamTeam: A contender for the best team throughout the whole of the series run definitely has to be the final team of Series 7; dungeoneer Barry and his advisors Simon, Derek and Daniel. Unlike many teams on the show, these four threw themselves fully into the quest; the advisors didn't speak in whispers but instead all conversations and decisions were discussed openly and clearly and (in a welcome change from many dungeoneers) Barry didn't so much participate in the game as got actively involved in it, playing along with the characters and needing no prompting whatsoever from his team or the dungeon's characters (to the point Sylvester Hands struggled to keep up with him). As a result, despite a couple of near-misses (especially in the Corridor of Blades), not only were Barry and his team able to retrieve the shield but also managed to save Knightmare Castle from a troll Lord Fear had unleashed bringing the quest (and the series) to an exciting and satisfying close.

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** Gundrada the Swordmistress from series 4. Quite a fun character and helpful to the teams but her ridiculous (and very annoying) voice earned her plenty of hate from the viewers.

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** Gundrada the Swordmistress from series Series 4. Quite a fun character and helpful to the teams but her ridiculous (and very annoying) voice earned her plenty of hate from the viewers.viewers.
** Ah Wok from Series 6, due to being a stereotypical YellowFace character who was outdated even by 1992 standards, and somewhat redundant considering that the established (albeit less trustworthy) character of Julius Scaramonger still featured in that season. Even the show's creators seemed to realise that the character was a misfire, and had his actor play the much more warmly-received part of Rothberry in Series 7.
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* BrokenBase:
** There's a pretty sharp fan divide over whether the Series 1-3 (and 8) format of entirely hand-drawn and computer animated dungeons or the Series 4-7 format of live-action dungeons with only a few specially-created rooms is the better one, though plenty of fans like both. Similarly, there are those who prefer the NeutralEvil dungeon residents of Series 1-4 over the more standard-issue "Good vs. Evil" conflict from Series 5-8.
** One surprisingly contentious loss is the second team in Series 5. Many fans felt that their attempt to pass off a goblin horn as a magic horn was such an audaciously clever move that the producers should have given them a free pass despite not having the correct item to pay off Skarkill. Other fans, however, have pointed out that it'd make no logical sense in-universe for Skarkill not to know a goblin horn when he sees one given his occupation as a goblin master, and that the team was twice given hints (once early in Level 1, and then again about midway through Level 2) that they'd need gold in order to bribe someone.

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* SeasonalRot: Series 4-7 are generally regarded as a step down from, at the very least, Series 3. Series 8 is much more divisive, as some fans appreciated the return to the format of Series 3, though many feel that it was poorly executed and suffered from decisions such as allowing the last two teams to skip straight from Level 1 to Level 3.

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* SeasonalRot: Series 4-7 are generally regarded as a step down from, at the very least, Series 3. 3, though opinions tend to differ on exactly how much. Series 8 is much even more divisive, as some fans appreciated the return to the format of Series 3, though many feel felt that it was poorly executed and suffered from decisions such as allowing the last two teams to skip straight from Level 1 to Level 3.3.
* TheyChangedItNowItSucks: While generally quite well-liked overall, Series 4-7 have a fair few detractors who dislike that it did away with the more claustrophobic and imaginative areas of Series 1-3, and swapped it for areas largely shot on location, with the hand-drawn or computer-generated areas being saved until Level 3, which about two-thirds of the dungeoneers would never reach. On the flip-side, there are also plenty who disliked it when Series 8 did the opposite; it's probably one of, if not ''the'' most divisive issue in fandom.
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* {{Padding}}: The Eye Shield sequences weren't actually being controlled by the dungeoneer or their advisors at all; they were pre-recorded on location and then played back in the studio, with the advisors told to pretend they were guiding the dungeoneer. The sequences therefore had no actual purpose to the game, other than providing some footage to link locations.
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* SpiritualLicensee: Though an official American adaptation never got off the ground (see the Trivia tab), two shows did kinda follow in its' footsteps: ''Series/NickArcade'', which mixed the game-playing action of ''Series/{{Starcade}}'' with a bonus round like this show; and ''Masters of the Maze'', a short-lived [[Creator/ABCFamily Family Channel]] series (produced by [[Series/BreakTheBank1985 Richard]] [[Series/StrikeItLucky S.]] [[Series/WinLoseOrDraw Kline]], and hosted by [[Seres/FunHouse JD Roth]] or [[Series/SavedByTheBell Mario Lopez]], depending on the season) where it was a mix between this show and ''Series/LegendsOfTheHiddenTemple'', there was more CGI and physical props, less chroma key, and more of an educational bent.

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* SpiritualLicensee: Though an official American adaptation never got off the ground (see the Trivia tab), two shows did kinda follow in its' footsteps: ''Series/NickArcade'', which mixed the game-playing action of ''Series/{{Starcade}}'' with a bonus round like this show; and ''Masters of the Maze'', a short-lived [[Creator/ABCFamily Family Channel]] series (produced by [[Series/BreakTheBank1985 Richard]] [[Series/StrikeItLucky S.]] [[Series/WinLoseOrDraw Kline]], and hosted by [[Seres/FunHouse JD Roth]] or [[Series/SavedByTheBell Mario Lopez]], depending on the season) ''Series/MastersOfTheMaze'', where it was a mix between this show and ''Series/LegendsOfTheHiddenTemple'', there was more CGI and physical props, less chroma key, and more of an educational bent.
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* The Causeways count, too. Sure, you would need to know the combination to get past, but then the thing would start falling apart to place false pressure upon you.

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* ** The Causeways count, too. Sure, you would need to know the combination to get past, but then the thing would start falling apart to place false pressure upon you.
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** The Causeways come in a close second.

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** * The Causeways come in a close second.count, too. Sure, you would need to know the combination to get past, but then the thing would start falling apart to place false pressure upon you.
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** The Causeways come in a close second.
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* SpiritualLicensee: Though an official American adaptation never got off the ground (see the Trivia tab), two shows did kinda follow in its' footsteps: ''Series/NickArcade'', which mixed the game-playing action of ''Series/{{Starcade}}'' with a bonus round like this show; and ''Masters of the Maze'', a short-lived [[Creator/ABCFamily Family Channel]] series (produced by [[Series/BreakTheBank1985 Richard]] [[Series/StrikeItLucky S.]] [[Series/WinLoseOrDraw Kline]], and hosted by [[Seres/FunHouse JD Roth]] or [[Series/SavedByTheBell Mario Lopez]], depending on the season) where there was more CGI and physical props, less chroma key, and more of an educational bent.

to:

* SpiritualLicensee: Though an official American adaptation never got off the ground (see the Trivia tab), two shows did kinda follow in its' footsteps: ''Series/NickArcade'', which mixed the game-playing action of ''Series/{{Starcade}}'' with a bonus round like this show; and ''Masters of the Maze'', a short-lived [[Creator/ABCFamily Family Channel]] series (produced by [[Series/BreakTheBank1985 Richard]] [[Series/StrikeItLucky S.]] [[Series/WinLoseOrDraw Kline]], and hosted by [[Seres/FunHouse JD Roth]] or [[Series/SavedByTheBell Mario Lopez]], depending on the season) where it was a mix between this show and ''Series/LegendsOfTheHiddenTemple'', there was more CGI and physical props, less chroma key, and more of an educational bent.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SpiritualLicensee: Though an official American adaptation never got off the ground (see the Trivia tab), two shows did kinda follow in its' footsteps: ''Series/NickArcade'', which mixed the game-playing action of ''Series/{{Starcade}}'' with a bonus round like this show; and ''Masters of the Maze'', a short-lived [[Creator/ABCFamily Family Channel]] series (produced by [[Series/BreakTheBank1985 Richard]] [[Series/StrikeItLucky S.]] [[Series/WinLoseOrDraw Kline]], and hosted by [[Seres/FunHouse JD Roth]] or [[Series/SavedByTheBell Mario Lopez]], depending on the season) where there was more CGI and physical props, less chroma key, and more of an educational bent.
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None


* SeasonalRot: Series 4-7 are generally regarded as a step down from, at the very least, Series 3. Series 8 is something of a BaseBreaker, as some fans appreciated the return to the format of Series 3, though many feel that it was poorly executed and suffered from decisions such as allowing the last two teams to skip straight from Level 1 to Level 3.

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* SeasonalRot: Series 4-7 are generally regarded as a step down from, at the very least, Series 3. Series 8 is something of a BaseBreaker, much more divisive, as some fans appreciated the return to the format of Series 3, though many feel that it was poorly executed and suffered from decisions such as allowing the last two teams to skip straight from Level 1 to Level 3.
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** If you happen to be arachnophobic, [[GiantSpider Ariadne, the Mother of All Spiders]] will keep you awake for days. It's a standard tarantula obviously [[ChromaKey chroma-keyed in]] ([[SpecialEffectsFailure you can even see an outline surrounding it]]), but knowing this (especially as said tarantula is massively scaled up) will not help you ''at all.''

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** If you happen to be arachnophobic, [[GiantSpider Ariadne, the Mother Queen of All Spiders]] Arachnids]] will keep you awake for days. It's a standard tarantula obviously [[ChromaKey chroma-keyed in]] ([[SpecialEffectsFailure you can even see an outline surrounding it]]), but knowing this (especially as said tarantula is massively scaled up) will not help you ''at all.''
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** If you happen to be arachnophobic, [[GiantSpider Ariadne, the Mother of All Spiders]] will keep you awake for days. It's a standard tarantula [[SpecialEffectFailure obviously chroma-keyed in]], but knowing this (especially as said tarantula is massively scaled up) will not help you ''at all.''

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** If you happen to be arachnophobic, [[GiantSpider Ariadne, the Mother of All Spiders]] will keep you awake for days. It's a standard tarantula [[SpecialEffectFailure obviously [[ChromaKey chroma-keyed in]], in]] ([[SpecialEffectsFailure you can even see an outline surrounding it]]), but knowing this (especially as said tarantula is massively scaled up) will not help you ''at all.''

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* NightmareFuel: The life force meter. It took the form of a knight's helmeted head for the first 5 seasons. As the Dungeoneer gradually lost health, pieces of the knight's helmet broke off and flew away. Okay, not so bad. But then when the helmet was completely gone, the skin of the knight's head began ''peeling away'' to reveal a skull underneath, as the face goes through a series of suitably shocked and horrified expressions until it no longer has lips to emote with. And after ''that'', the skull itself cracked and fell apart, the remaining chunk of it ''flying towards the camera'' to leave just the eyes which then rolled out of the screen one by one. '''''[[ForDoomTheBellTolls BONG!]]'''''

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* NightmareFuel: The life force meter. It took the form of a knight's helmeted head for the first 5 seasons. As the Dungeoneer gradually lost health, pieces of the knight's helmet broke off and flew away. Okay, not so bad. But then when the helmet was completely gone, the skin of the knight's head began ''peeling away'' to reveal a skull underneath, as the face goes through a series of suitably shocked and horrified expressions until it no longer has lips to emote with. And after ''that'', the skull itself cracked and fell apart, the remaining chunk of it ''flying towards the camera'' to leave just the eyes which then rolled out of the screen one by one. '''''[[ForDoomTheBellTolls BONG!]]'''''BONG!]]''''' "[[GameOver Ooh, nasty.]]"
** If you happen to be arachnophobic, [[GiantSpider Ariadne, the Mother of All Spiders]] will keep you awake for days. It's a standard tarantula [[SpecialEffectFailure obviously chroma-keyed in]], but knowing this (especially as said tarantula is massively scaled up) will not help you ''at all.''

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* GrowingTheBeard: It's widely accepted among fans that despite its insane difficulty in comparison to what came later, Series 3 was by far the best of the show's run.



* TheScrappy: Gundrada the Swordmistress from series 4. Quite a fun character and helpful to the teams but her ridiculous (and very annoying) voice earned her plenty of hate from the viewers.
* SeasonalRot: It's widely accepted among fans that despite its insane difficulty in comparison to what came later, Series 3 was by far the best of the show's run.

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* TheScrappy: ThatOneLevel: The Corridor of Blades claimed more dungeoneers than any other trap in the show.
* TheScrappy:
**
Gundrada the Swordmistress from series 4. Quite a fun character and helpful to the teams but her ridiculous (and very annoying) voice earned her plenty of hate from the viewers.
** Snapper-Jack from Series 8, mostly due to the poor execution of the character, which makes him look less like a man with a dragon-like creature in place of his arm, and more like a really bad ventriloquist act.
* SeasonalRot: It's widely accepted among fans that despite its insane difficulty in comparison to what came later, Series 3 4-7 are generally regarded as a step down from, at the very least, Series 3. Series 8 is something of a BaseBreaker, as some fans appreciated the return to the format of Series 3, though many feel that it was by far poorly executed and suffered from decisions such as allowing the best of the show's run.last two teams to skip straight from Level 1 to Level 3.
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* PainfulRhyme: Frequently, in the PreviouslyOn sections. Also, Treguard's closing verse in series 6 required him to rhyme 'foul' with 'hour' every week. [[LampshadeHanging Lampshaded]] in one recap:
-->They perished, all: though what a pity\\
It does help rhyme this awful ditty.
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* BadassDecay: Hordriss. When first introduced, he's a dangerous character with an agenda of his own; not as powerful as either BigBad, but definitely a force to be reckoned with. By the last couple of series, he routinely falls for every simple trick that Lord Fear or Lissard use on him and is only still on deck because of dungeoneers showing up in the nick of time to save him.
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* TheScrappy: Gundrada the Swordmistress from series 4. Quite a fun character and helpful to the teams but her ridiculous (and very annoying) voice earned her plenty of hate from the viewers.
Is there an issue? Send a MessageReason:
None


* NightmareFuel: The life force meter.
** In more detail: The life meter took the form of a knight's helmeted head for the first 5 seasons. As the Dungeoneer gradually lost health, pieces of the knight's helmet broke off and flew away. Okay, not so bad. But then when the helmet was completely gone, the skin of the knight's head began ''peeling away'' to reveal a skull underneath. As the face goes through a series of suitably shocked and horrified expressions until it no longer has lips to emote with. And after ''that'', the skull itself cracked and fell apart, the remaining chunk of it ''flying towards the camera'' to leave just the eyes which then rolled out of the screen one by one. '''''[[ForDoomTheBellTolls BONG!]]'''''
* SeasonalRot: It's widely accepted among fans that despite its insane difficulty in comparison to what came later, Series 3 was by far the best of the show's run.
* WhatAnIdiot: A team was once told to not wake up the dragon and to use a spell first, and an advisor then insisted they wake the dragon up first.

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* HoYay: Between Treguard and Pickle.
* NightmareFuel: The life force meter.
** In more detail: The life meter
meter. It took the form of a knight's helmeted head for the first 5 seasons. As the Dungeoneer gradually lost health, pieces of the knight's helmet broke off and flew away. Okay, not so bad. But then when the helmet was completely gone, the skin of the knight's head began ''peeling away'' to reveal a skull underneath. As underneath, as the face goes through a series of suitably shocked and horrified expressions until it no longer has lips to emote with. And after ''that'', the skull itself cracked and fell apart, the remaining chunk of it ''flying towards the camera'' to leave just the eyes which then rolled out of the screen one by one. '''''[[ForDoomTheBellTolls BONG!]]'''''
* * SeasonalRot: It's widely accepted among fans that despite its insane difficulty in comparison to what came later, Series 3 was by far the best of the show's run.
*
run.
*
WhatAnIdiot: A team was once told to not wake up the dragon and to use a spell first, and an advisor then insisted they wake the dragon up first.
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* RuinedFOREVER:
** Several felt this way when the entirely studio-bound setup in Series 1-3 was dropped, and location filming and the Eye Shield came into use.
** This claim was also made when a team was allowed to use a shortcut to bypass Level 2 in the final series, and went onto record what would be the show's last-ever victory.
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* AccidentalNightmareFuel: The life force meter.

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* AccidentalNightmareFuel: * NightmareFuel: The life force meter.
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fetish fuel was removed from the wiki


* FetishFuel: Velda and Gundrada both got tied/chained up more than once.
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** This claim was also made when a team were allowed to use a shortcut to bypass Level 2 in the final series.

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** This claim was also made when a team were was allowed to use a shortcut to bypass Level 2 in the final series.series, and went onto record what would be the show's last-ever victory.

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* AccidentalNightmareFuel: The life force meter.
** In more detail: The life meter took the form of a knight's helmeted head for the first 5 seasons. As the Dungeoneer gradually lost health, pieces of the knight's helmet broke off and flew away. Okay, not so bad. But then when the helmet was completely gone, the skin of the knight's head began ''peeling away'' to reveal a skull underneath. As the face goes through a series of suitably shocked and horrified expressions until it no longer has lips to emote with. And after ''that'', the skull itself cracked and fell apart, the remaining chunk of it ''flying towards the camera'' to leave just the eyes which then rolled out of the screen one by one. '''''[[ForDoomTheBellTolls BONG!]]'''''



* NightmareFuel: The life force meter.

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* FetishFuel: Velda and Gundrada both got tied/chained up more than once.
* NightmareFuel: The life force meter.
* RuinedFOREVER: A few people felt this way when the entirely studio-bound setup in the first three seasons was dropped, and location filming and the Eye Shield came into use.
** This claim was also made when a team were allowed to use a shortcut to bypass Level 2 in the final series .
* SeasonalRot: It's widely accepted among fans that despite its insane difficulty in comparison to what came later, Series 3 was by far the best of the show's run.
* WhatAnIdiot: A team was once told to not wake up the dragon and to use a spell first, and an advisor then insisted they wake the dragon up first.

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* ----
*
FetishFuel: Velda and Gundrada both got tied/chained up more than once.
* * NightmareFuel: The life force meter.
* RuinedFOREVER: A few people * RuinedFOREVER:
** Several
felt this way when the entirely studio-bound setup in the first three seasons Series 1-3 was dropped, and location filming and the Eye Shield came into use.
** ** This claim was also made when a team were allowed to use a shortcut to bypass Level 2 in the final series .
*
series.
*
SeasonalRot: It's widely accepted among fans that despite its insane difficulty in comparison to what came later, Series 3 was by far the best of the show's run.
* * WhatAnIdiot: A team was once told to not wake up the dragon and to use a spell first, and an advisor then insisted they wake the dragon up first.first.
----

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* RuinedFOREVER: A few people felt this way when the entirely studio-bound setup in the first three seasons was dropped, and location filming and the Eye Shield came into use. Then some people [[UnpleasableFanbase said the exact same thing]] when the show reverted to its studio-bound form in the final series.
** This claim was also made when a team were allowed to use a shortcut to bypass Level 2 in the final series ([[YourMileageMayVary debate continues]] as to whether this was fair). Of course, since this happened in the third-to-last episode of the show's run, "forever" ended up being quite short in this context.
* SeasonalRot: It's widely accepted among fans that despite its insane difficulty in comparison to what came later, Series 3 was by far the best of the show's run. The degree of rot afterwards is a case of YourMileageMayVary -- some consider the subsequent seasons to be very good but not quite in the same league as Series 3, while others consider the Eye Shield to have ruined the show.

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* RuinedFOREVER: A few people felt this way when the entirely studio-bound setup in the first three seasons was dropped, and location filming and the Eye Shield came into use. Then some people [[UnpleasableFanbase said the exact same thing]] when the show reverted to its studio-bound form in the final series.\n
** This claim was also made when a team were allowed to use a shortcut to bypass Level 2 in the final series ([[YourMileageMayVary debate continues]] as to whether this was fair). Of course, since this happened in the third-to-last episode of the show's run, "forever" ended up being quite short in this context.
series .
* SeasonalRot: It's widely accepted among fans that despite its insane difficulty in comparison to what came later, Series 3 was by far the best of the show's run. The degree of rot afterwards is a case of YourMileageMayVary -- some consider the subsequent seasons to be very good but not quite in the same league as Series 3, while others consider the Eye Shield to have ruined the show.



** [[TheSpoonyExperiment The Spoony One]] argued that this trope was part of the show's appeal: the teams were so stupid that they made you, the viewer, feel smart.
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* WallBanger: If they ran out of time in the final episode of the season, the team automatically lost.
** "Out of time" meaning they'd recorded enough footage for that season's worth of episodes, even if the current team was doing well.
** This only happened in Series 2, 3, 4 and 8. In Series 1, the final team condemned themselves to defeat by failing to pick up several key items, making it easy for the production team to end the season with the loss that team would have experienced anyway. The next three seasons just had the final quest stopping when the season ended. Starting with Series 5, however, the final team's quest objective would be dropped at some point, and they instead took part in an "endgame" storyline that would see the bad guys temporarily defeated. The 8th and final series was meant to have such a storyline as well, but the creators got ScrewedByTheNetwork and were left without enough episodes to carry it out properly. As a result, the endgame storyline was quite clearly set up in the last two episodes, but then bizarrely dropped without resolution and replaced by a shouting match between Treguard and Lord Fear.
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* WallBanger: If they ran out of time in the final episode of the season, the team automatically lost.
** "Out of time" meaning they'd recorded enough footage for that season's worth of episodes, even if the current team was doing well.
** This only happened in Series 2, 3, 4 and 8. In Series 1, the final team condemned themselves to defeat by failing to pick up several key items, making it easy for the production team to end the season with the loss that team would have experienced anyway. The next three seasons just had the final quest stopping when the season ended. Starting with Series 5, however, the final team's quest objective would be dropped at some point, and they instead took part in an "endgame" storyline that would see the bad guys temporarily defeated. The 8th and final series was meant to have such a storyline as well, but the creators got ScrewedByTheNetwork and were left without enough episodes to carry it out properly. As a result, the endgame storyline was quite clearly set up in the last two episodes, but then bizarrely dropped without resolution and replaced by a shouting match between Treguard and Lord Fear.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WhatAnIdiot: A team was once told to not wake up the dragon and to use a spell first, and an advisor then insisted they wake the dragon up first.
** [[TheSpoonyExperiment The Spoony One]] argued that this trope was part of the show's appeal: the teams were so stupid that they made you, the viewer, feel smart.

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