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Removing Flame Bait.


** There's a pretty sharp fan divide over whether the Series 1-3 (and 8) format of entirely hand-drawn and computer animated dungeons or the Series 4-7 format of live-action dungeons with only a few specially-created rooms is the better one, though plenty of fans like both. Similarly, there are those who prefer the NeutralEvil dungeon residents of Series 1-4 over the more standard-issue "Good vs. Evil" conflict from Series 5-8.

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** There's a pretty sharp fan divide over whether the Series 1-3 (and 8) format of entirely hand-drawn and computer animated dungeons or the Series 4-7 format of live-action dungeons with only a few specially-created rooms is the better one, though plenty of fans like both. Similarly, there are those who prefer the NeutralEvil evil dungeon residents of Series 1-4 over the more standard-issue "Good vs. Evil" conflict from Series 5-8.
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* NintendoHard: The series generally only produced one, maybe two winners per series. The difficulty reached its zenith in Series 3, where any mistake at all in Levels 2 and 3 would get the dungeoneer killed in the next chamber or two, resulting in no-one winning that year. Series 1 also didn't have any winners, though that was more due to it being much shorter than any other series of the show, and likely due to contestants simply not knowing what to expect from the dungeon.
** In total, 69 teams took on the dungeon, of whom 55 failed, 8 won and 6 had their quests cut short by the end of a series. Discounting the quests cut short, that's a success rate of just over one in eight. Nintendo Hard indeed.
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Flame Bait and lacks the context to convert it to the correct You'd Expect/Instead format


* WhatAnIdiot: A team was once told to not wake up the dragon and to use a spell first, and an advisor then insisted they wake the dragon up first.
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** Ah Wok the merchant from Series 6, due to being a stereotypical YellowFace character who was outdated even by 1992 standards, and somewhat redundant considering that the established (al, beit less trustworthy) merchant character of Julius Scaramonger still featured in that season. Even the show's creators seemed to realise that the character was a misfire, and had his actor play the much more warmly-received part of Rothberry the apothecary in Series 7.

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** Ah Wok the merchant from Series 6, due to being a stereotypical YellowFace character who was outdated even by 1992 standards, and somewhat redundant considering that the established (al, beit (albeit less trustworthy) merchant character of Julius Scaramonger still featured in that season. Even the show's creators seemed to realise that the character was a misfire, and had his actor play the much more warmly-received part of Rothberry the apothecary in Series 7.

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* ProductionRelatedPeriodPiece: One episode, partway through, displays a caption "Another name for Hordriss?" This was a clue for a competition running on CITV at the time.



** Ah Wok the merchant from Series 6, due to being a stereotypical YellowFace character who was outdated even by 1992 standards, and somewhat redundant considering that the established (albeit less trustworthy) merchant character of Julius Scaramonger still featured in that season. Even the show's creators seemed to realise that the character was a misfire, and had his actor play the much more warmly-received part of Rothberry the apothecary in Series 7.

to:

** Ah Wok the merchant from Series 6, due to being a stereotypical YellowFace character who was outdated even by 1992 standards, and somewhat redundant considering that the established (albeit (al, beit less trustworthy) merchant character of Julius Scaramonger still featured in that season. Even the show's creators seemed to realise that the character was a misfire, and had his actor play the much more warmly-received part of Rothberry the apothecary in Series 7.
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* ReplacementScrappy: The Weeping Doors from Series 4 are seen as this to the various Wall Monsters from Series 1-3, thanks to their one-note personalities, and their constant sobbing ending up being more irritating than anything else.

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* GrowingTheBeard: It's widely accepted among fans that despite its insane difficulty in comparison to what came later, Series 3 was by far the best of the show's run.

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* GrowingTheBeard: It's widely accepted among fans that GrowingTheBeard:
** Series 3,
despite its insane extreme difficulty in comparison to what came later, -- which saw ''none'' of the teams emerge victorious, with the much shorter Series 3 1 being the only other time this happened -- is near-universally regarded as the show's peak, thanks to featuring some of the most interesting puzzles and challenges in the show's run, its impressive computer animations which gave a sense of life that was by far lacking from the best largely static backgrounds in Series 1 and 2, and some of the show's run.more fondly-remembered characters, including introducing Hordriss.
** Series 6 is considered to be the best of the latter "Eye Shield" seasons, with the production team finally managing to get the integration of the live action footage and backgrounds just right, the battle between the Powers that Be and the Opposition finally coming into focus, Lord Fear becoming a much more proactive antagonist, and the tense ending to the season with Fear unleashing a red dragon to destroy Castle Knightmare.



* SeasonalRot: Series 4-7 are generally regarded as a step down from, at the very least, Series 3, though opinions tend to differ on exactly how much. Series 8 is even more divisive, as some fans appreciated the return to the format of Series 3, though many felt that it was poorly executed and suffered from decisions such as allowing the last two teams to skip straight from Level 1 to Level 3.

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* SeasonalRot: SeasonalRot:
**
Series 4-7 are generally regarded as a step down from, at the very least, Series 3, though opinions tend to differ on exactly how much. In particular, Series 4 is seen as a clunky transitional series where the production team were still clearly getting to grips with the live-action backgrounds, while Series 5 hadn't quite worked out what to do with the newly-introduced Lord Fear. Series 6 and 7 are seen as a step-up, though the latter has been criticised by some for a lack of variety, which saw half of the teams meet their demise on Play Your Cards Right.
**
Series 8 is even more divisive, as some fans appreciated the return to the format of Series 3, though many felt that it was poorly executed and suffered from decisions such as allowing the last two teams to skip straight from Level 1 to Level 3.3, several of the new characters (most blatantly Snapper-Jack) being misfires, and the Series 7 version of Level 3 being recycled as Level 2.
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Not YMMV


* ActingForTwo: Pretty much the entire supporting cast (as in, anyone who wasn't in the main chamber with the advisors) played multiple roles during the quest. The most notable being:
** In addition to playing BigBad Lord Fear, Mark Knight also portrayed Rothberry, Sir Hugh de Witless and Ah Wok.
** Clifford Norgate played Hordriss as well as voicing Smirkenoff and Oakley.
** Paul Valentine played Motley, Sylvester Hands and Fidget.
** Iona Kennedy portrayed Sidress, Greystagg and Maldame.
** Clifford Barry played Lissard, Brother Strange and Raptor.



* DreamTeam: A contender for the best team throughout the whole of the series run definitely has to be the final team of Series 7; dungeoneer Barry and his advisors Simon, Derek and Daniel. Unlike many teams on the show, these four threw themselves fully into the quest; the advisors didn't speak in whispers but instead all conversations and decisions were discussed openly and clearly and (in a welcome change from many dungeoneers) Barry didn't so much play the game but instead got actively involved in it, playing along with the characters and needing no prompting whatsoever (to the extent that Sylvester Hands struggled to keep up with him at one point). As a result, despite a couple of near-misses (especially in the Corridor of Blades), not only were Barry and his team able to retrieve the shield but also managed to save Knightmare Castle from a troll Lord Fear had unleashed bringing the quest (and the series) to an exciting and satisfying close.
* FailureIsTheOnlyOption: If a dungeoneer failed to gain vital information, magic or pick up an essential clue object, they would enter what Tim Child described as 'losing status' by which the team would not be allowed to defeat the dungeon. Although occasionally the production team would be allow them to do a few extra chambers to allow for more adventure, they would also occasionally quickly end the quest by bringing forward the obstacle the dungeoneer could no longer pass.
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** In addition to playing BigBad Lord Fear, Mark Knight also portrayed Rothberry and Ah Wok.

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** In addition to playing BigBad Lord Fear, Mark Knight also portrayed Rothberry Rothberry, Sir Hugh de Witless and Ah Wok.
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None

Added DiffLines:

* ActingForTwo: Pretty much the entire supporting cast (as in, anyone who wasn't in the main chamber with the advisors) played multiple roles during the quest. The most notable being:
** In addition to playing BigBad Lord Fear, Mark Knight also portrayed Rothberry and Ah Wok.
** Clifford Norgate played Hordriss as well as voicing Smirkenoff and Oakley.
** Paul Valentine played Motley, Sylvester Hands and Fidget.
** Iona Kennedy portrayed Sidress, Greystagg and Maldame.
** Clifford Barry played Lissard, Brother Strange and Raptor.


Added DiffLines:

* FailureIsTheOnlyOption: If a dungeoneer failed to gain vital information, magic or pick up an essential clue object, they would enter what Tim Child described as 'losing status' by which the team would not be allowed to defeat the dungeon. Although occasionally the production team would be allow them to do a few extra chambers to allow for more adventure, they would also occasionally quickly end the quest by bringing forward the obstacle the dungeoneer could no longer pass.
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Per TRS, Painful Rhyme is now In Universe Examples Only. Moved it to the main page because it's in-universe.


* PainfulRhyme: Frequently, in the PreviouslyOn sections. Also, Treguard's closing verse in series 6 required him to rhyme 'foul' with 'hour' every week. [[LampshadeHanging Lampshaded]] in one recap:
-->They perished, all: though what a pity\\
It does help rhyme this awful ditty.

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Mass fixing alphabetisation and indentation and terminating This Troper with extreme prejudice. And there is no such word as "its'".


* NightmareFuel: The life force meter. It took the form of a knight's helmeted head for the first 5 seasons. As the Dungeoneer gradually lost health, pieces of the knight's helmet broke off and flew away. Okay, not so bad. But then when the helmet was completely gone, the skin of the knight's head began ''peeling away'' to reveal a skull underneath, as the face goes through a series of suitably shocked and horrified expressions until it no longer has lips to emote with. And after ''that'', the skull itself cracked and fell apart, the remaining chunk of it ''flying towards the camera'' to leave just the eyes which then rolled out of the screen one by one. '''''[[ForDoomTheBellTolls BONG!]]''''' "[[GameOver Ooh, nasty.]]"

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* NightmareFuel: NightmareFuel:
**
The life force meter. It took the form of a knight's helmeted head for the first 5 seasons. As the Dungeoneer gradually lost health, pieces of the knight's helmet broke off and flew away. Okay, not so bad. But then when the helmet was completely gone, the skin of the knight's head began ''peeling away'' to reveal a skull underneath, as the face goes through a series of suitably shocked and horrified expressions until it no longer has lips to emote with. And after ''that'', the skull itself cracked and fell apart, the remaining chunk of it ''flying towards the camera'' to leave just the eyes which then rolled out of the screen one by one. '''''[[ForDoomTheBellTolls BONG!]]''''' "[[GameOver Ooh, nasty.]]"



** This troper remembers tuning in to a repeat episode of Knightmare as a kid not knowing what it was and being horrified when one team failed to pick up a magical object that would protect them from Medusa's stare. Not only did the dungeoneer get turned to stone, the ''entire team'' got turned to stone as well! And the presenter seemed really happy about it!

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** This troper remembers tuning in to a repeat episode of Knightmare as a kid not knowing what it was and being horrified when one One team failed to pick up a magical object that would protect them from Medusa's stare. Not only did the dungeoneer get turned to stone, the ''entire team'' got turned to stone as well! And the presenter Treguard seemed really happy about it!



* SpiritualLicensee: Though an official American adaptation never got off the ground (see the Trivia tab), two shows did kinda follow in its' footsteps: ''Series/NickArcade'', which mixed the game-playing action of ''Series/{{Starcade}}'' with a bonus round like this show; and ''Series/MastersOfTheMaze'', where there was more CGI and physical props, less chroma key, and more of an educational bent.
* ThatOneLevel: The Corridor of Blades claimed more dungeoneers than any other trap in the show.
** The Causeways count, too. Sure, you would need to know the combination to get past, but then the thing would start falling apart to place false pressure upon you.
* TheScrappy:

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* SpiritualLicensee: Though an official American adaptation never got off the ground (see the Trivia tab), two shows did kinda follow in its' footsteps: ''Series/NickArcade'', which mixed the game-playing action of ''Series/{{Starcade}}'' with a bonus round like this show; and ''Series/MastersOfTheMaze'', where there was more CGI and physical props, less chroma key, and more of an educational bent.
* ThatOneLevel: The Corridor of Blades claimed more dungeoneers than any other trap in the show.
** The Causeways count, too. Sure, you would need to know the combination to get past, but then the thing would start falling apart to place false pressure upon you.
* TheScrappy:
TheScrappy:


Added DiffLines:

* SpiritualLicensee: Though an official American adaptation never got off the ground (see the Trivia tab), two shows did kinda follow in its footsteps: ''Series/NickArcade'', which mixed the game-playing action of ''Series/{{Starcade}}'' with a bonus round like this show; and ''Series/MastersOfTheMaze'', where there was more CGI and physical props, less chroma key, and more of an educational bent.
* ThatOneLevel:
** The Corridor of Blades claimed more dungeoneers than any other trap in the show.
** The Causeways. Sure, you would need to know the combination to get past, but then the thing would start falling apart to place false pressure upon you.
Is there an issue? Send a MessageReason:
None


** Ah Wok from Series 6, due to being a stereotypical YellowFace character who was outdated even by 1992 standards, and somewhat redundant considering that the established (albeit less trustworthy) character of Julius Scaramonger still featured in that season. Even the show's creators seemed to realise that the character was a misfire, and had his actor play the much more warmly-received part of Rothberry in Series 7.

to:

** Ah Wok the merchant from Series 6, due to being a stereotypical YellowFace character who was outdated even by 1992 standards, and somewhat redundant considering that the established (albeit less trustworthy) merchant character of Julius Scaramonger still featured in that season. Even the show's creators seemed to realise that the character was a misfire, and had his actor play the much more warmly-received part of Rothberry the apothecary in Series 7.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** This troper remembers tuning in to a repeat episode of Knightmare as a kid not knowing what it was and being horrified when one team failed to pick up a magical object that would protect them from Medusa's stare. Not only did the dungeoneer get turned to stone, the ''entire team'' got turned to stone as well! And the presenter seemed really happy about it!
Is there an issue? Send a MessageReason:
None


* DreamTeam: A contender for the best team throughout the whole of the series run definitely has to be the final team of Series 7; dungeoneer Barry and his advisors Simon, Derek and Daniel. Unlike many teams on the show, these four threw themselves fully into the quest; the advisors didn't speak in whispers but instead all conversations and decisions were discussed openly and clearly and (in a welcome change from many dungeoneers) Barry didn't so much participate in the game as got actively involved in it, playing along with the characters and needing no prompting whatsoever from his team or the dungeon's characters (to the point Sylvester Hands struggled to keep up with him). As a result, despite a couple of near-misses (especially in the Corridor of Blades), not only were Barry and his team able to retrieve the shield but also managed to save Knightmare Castle from a troll Lord Fear had unleashed bringing the quest (and the series) to an exciting and satisfying close.

to:

* DreamTeam: A contender for the best team throughout the whole of the series run definitely has to be the final team of Series 7; dungeoneer Barry and his advisors Simon, Derek and Daniel. Unlike many teams on the show, these four threw themselves fully into the quest; the advisors didn't speak in whispers but instead all conversations and decisions were discussed openly and clearly and (in a welcome change from many dungeoneers) Barry didn't so much participate in play the game as but instead got actively involved in it, playing along with the characters and needing no prompting whatsoever from his team or the dungeon's characters (to the point extent that Sylvester Hands struggled to keep up with him).him at one point). As a result, despite a couple of near-misses (especially in the Corridor of Blades), not only were Barry and his team able to retrieve the shield but also managed to save Knightmare Castle from a troll Lord Fear had unleashed bringing the quest (and the series) to an exciting and satisfying close.

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