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*** Tower of Linonophobia is ExactlyWhatItSaysOnTheTin, a tower filled to the brim with "lines" (tightropes), that you must walk across to reach the top. this tower is infamous because the tightropes get really thin near the top, and this tower is very annoying for players on mobile, simply due to the nature of tightropes.
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** It's a common joke in the community that anyone who invests too much time into JToH [[LGBTFanbase is going to come out a closet of some description eventually.]]

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** It's a common joke in the community that anyone who invests too much time into JToH [=JToH=] [[LGBTFanbase is going to come out a closet of some description eventually.]]
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** It's a common joke in the community that anyone who invests too much time into JToH [[LGBTFanbase is going to come out a closet of some description eventually.]]
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* ItsEasySoItSucks: As the skill of players has increased in this game, some towers have increasingly become criticised for being easier than their intended difficulty. Of all towers, older [[HarderThanHard Soul Crushing]] towers are particularly prone to this.
** Tower Of Confusion is currently an Insane-difficulty tower, but was formerly Extreme. The tower was seen as so laughably easy (by Extreme standards) that some players went as far as playing the tower as their first Soul Crushing tower. Even today, many players still think the tower isn’t Soul Crushing at all and should be high Remorseless, given how much easier the tower gets after Floor 4.
** Tower Of Frightening Nightmares used to be infamous back when it first released, with recorded completions initially being few and far between. However, as time has moved on and more modern Terrifying towers have been added, many now argue that the once-feared tower is too easy for Terrifying and should be Extreme instead. Regardless, it is no wonder that [=ToFN=] is often considered the “default” first Terrifying tower for a given skilled player.

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** '''Difficult''': Steeple of Aquatic Rallies is unique in its punishment. Due to the gameplay being slanted, falling once will most likely cause you to not land on other gameplay, forcing you to restart the entire steeple.

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** '''Difficult''': '''Hard''': Tower Of Killjoys introduces many new mechanics which might throw those coming from Tower Of Hecc for a loop and cause them to fail numerous times. Add in Floor 5's almost entirely outside nature and the introduction to descending towers from Floor 6 onwards, and completing this tower is one of the first major roadblocks for a beginner.
** '''Difficult''':
***
Steeple of Aquatic Rallies is unique in its punishment. Due to the gameplay being slanted, falling once will most likely cause you to not land on other gameplay, forcing you to restart the entire steeple.steeple.
*** Tower of Stress is a fairly short tower, but this brevity leads to falling being extremely punishing due to the low density of parts and obstacles. Add in the infamous truss jump on Floor 9 and the increasingly tricky jumps from Floor 7 onward, and you have a nasty roadblock of a tower for new players who just completed the Tower of Keyboard Yeeting.
** '''Challenging''':
*** Tower of Traps is ExactlyWhatItSaysOnTheTin, a tower filled to the brim with nasty and confusing traps. Play this blind and you'll see why this tower is so reviled by the community.
*** Tower of Rage lives up to its name, with confusing obstacles, traps, killbricks galore and the infamous Floor 10 tightrope maze. Many people suggest beating the apparently harder Tower of Impossible Expectations (an Intense-difficulty tower) before attempting this tower for a reason.
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** WesternAnimation/FreeBirds [[labelnote:Explanation]]When Zone 6 came out, staff posted an announcement on the Discord server saying Free Birds was out. It's been used in the community since then, with Zone 7 even getting the nickname Free Birds 2.[[/labelnote]]

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** WesternAnimation/FreeBirds [[labelnote:Explanation]]When Zone 6 came out, staff posted an announcement on the Discord server saying Free Birds was out. It's been used in the community since then, with Zone 7 even getting the nickname Free Birds 2. Speaking of that, the stickers relating to Free Birds were removed for a unknown amount of time during the anticipation of Zone 8’s release due to the chat spamming these stickers. [[/labelnote]]
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* BreatherLevel: Any tower in a zone that requires you to beat a tower harder than it. For example, Tower of Jazz in Zone 7 is only medium, but you need to beat an intense tower to get to it.
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nvm actually


* DarthWiki/SoBadItsHorrible: Tower of Confusion and Tower of Inception are widely considered to be the worst towers in the game. Tiny platform spam, repetitive gameplay, random traps, softlocks, the list goes on.
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why isn't there a redirect


* SoBadItsHorrible: Tower of Confusion and Tower of Inception are widely considered to be the worst towers in the game. Tiny platform spam, repetitive gameplay, random traps, softlocks, the list goes on.

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* SoBadItsHorrible: DarthWiki/SoBadItsHorrible: Tower of Confusion and Tower of Inception are widely considered to be the worst towers in the game. Tiny platform spam, repetitive gameplay, random traps, softlocks, the list goes on.

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** It's a master key. You can open any door, even if there's nothing behind it.
** The balls harden [[labelnote:Explanation]][[https://www.youtube.com/watch?v=gIaKUi5FS_Q A clip from a video on how industrial pressure tanks are made.]] [[AccidentalInnuendo Aside from the obvious innuendo]], it's used to refer to the infamous [[MadMarbleMaze long ball section in Tower of Overthinking Life Choices.]][[/labelnote]]

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** It's a master key. You can open any door, even if there's nothing behind it.
it. %% i don't understand why this is a meme but it is
** The balls harden [[labelnote:Explanation]][[https://www.youtube.com/watch?v=gIaKUi5FS_Q A clip from a video on how industrial pressure tanks are made.]] [[AccidentalInnuendo Aside from the obvious innuendo]], it's used to refer to the infamous [[MadMarbleMaze long ball section in Tower of Overthinking Life Choices.]][[/labelnote]]]][[/labelnote]] %% or at least i think they're industrial pressure tanks


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* SoBadItsHorrible: Tower of Confusion and Tower of Inception are widely considered to be the worst towers in the game. Tiny platform spam, repetitive gameplay, random traps, softlocks, the list goes on.
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i forgot to mention but i could be wrong about the pressure tank thing


** The balls harden [[labelnote:Explanation]][[https://www.youtube.com/watch?v=gIaKUi5FS_Q A clip from a video on how industrial pressure tanks are made.]] Aside from the obvious innuendo, it's used to refer to the infamous ][[MadMarbleMaze long ball section in Tower of Overthinking Life Choices.]][[/labelnote]]

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** The balls harden [[labelnote:Explanation]][[https://www.youtube.com/watch?v=gIaKUi5FS_Q A clip from a video on how industrial pressure tanks are made.]] [[AccidentalInnuendo Aside from the obvious innuendo, innuendo]], it's used to refer to the infamous ][[MadMarbleMaze [[MadMarbleMaze long ball section in Tower of Overthinking Life Choices.]][[/labelnote]]
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** The balls harden [[labelnote:Explanation]][[https://www.youtube.com/watch?v=gIaKUi5FS_Q A clip from a video on how industrial pressure tanks are made.]] Aside from the obvious innuendo, it's used to refer to the infamous ][[MadMarbleMaze long ball section in Tower of Overthinking Life Choices.]][[/labelnote]]
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** Gingerbread difficulty [[labelnote:Explanation]]A difficulty that is used whenever staff don't know the difficulty of a tower. First used with the temporary tower Tower of Is Steeple Crossing Required?, the icon is a literal picture of a gingerbread man.[[/labelnote]]
** WesternAnimation/FreeBirds [[labelnote:Explanation]]When Zone 6 came out, staff posted an announcement in the Discord server saying Free Birds was out. It's been used in the community since then, with Zone 7 even getting the nickname Free Birds 2.[[/labelnote]]

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** Gingerbread difficulty [[labelnote:Explanation]]A difficulty that is used whenever staff don't doesn't know the difficulty of a tower. First used with the temporary tower Tower of Is Steeple Crossing Required?, the icon is a literal picture of a gingerbread man.[[/labelnote]]
** WesternAnimation/FreeBirds [[labelnote:Explanation]]When Zone 6 came out, staff posted an announcement in on the Discord server saying Free Birds was out. It's been used in the community since then, with Zone 7 even getting the nickname Free Birds 2.[[/labelnote]]
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%%* MemeticMutation:
%%** Tower of Ultimately Terrifying [[labelnote:Explanation]]A notoriously bad tower in Zone 1. Got memed a lot, for some reason.[[/labelnote]
%%** Gingerbread difficulty [[labelnote:Explanation]]A difficulty that is used whenever staff don't know the difficulty of a tower. First used with the temporary tower Tower of Is Steeple Crossing Required?, the icon is a literal picture of a gingerbread man.[[/labelnote]
%%** WesternAnimation/FreeBirds [[labelnote:Explanation]]When Zone 6 came out, staff posted an announcement in the Discord server saying Free Birds was out. It's been used in the community since then, with Zone 7 even getting the nickname Free Birds 2.[[/labelnote]
%%This section is broken and I don't know how to fix it.

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%%* * MemeticMutation:
%%** ** Tower of Ultimately Terrifying [[labelnote:Explanation]]A notoriously bad tower in Zone 1. Got memed a lot, for some reason.[[/labelnote]
%%**
[[/labelnote]]
**
Gingerbread difficulty [[labelnote:Explanation]]A difficulty that is used whenever staff don't know the difficulty of a tower. First used with the temporary tower Tower of Is Steeple Crossing Required?, the icon is a literal picture of a gingerbread man.[[/labelnote]
%%**
[[/labelnote]]
**
WesternAnimation/FreeBirds [[labelnote:Explanation]]When Zone 6 came out, staff posted an announcement in the Discord server saying Free Birds was out. It's been used in the community since then, with Zone 7 even getting the nickname Free Birds 2.[[/labelnote]
%%This section is broken and I don't know how to fix
[[/labelnote]]
** It's a master key. You can open any door, even if there's nothing behind
it.
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* ThatOneBoss: Possessed Blades, the boss of Halloween 2022. Dear god. Phases 1 and 3 are ok, but Phase 2 is the hardest point. The bosses' HP is doubled, there are many more attacks, getting hit by some will cause you to lose half your HP, and there are multiple attacks going on at once. It got to the point that when the staff team asked what the difficulty of phase 2 was, the hardest difficulty won by a landslide. It didn't help that the staff team refused to nerf it, either.

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* ThatOneBoss: Possessed Blades, the boss of Halloween 2022. Dear god. Phases 1 and 3 are ok, but Phase 2 is the hardest point. The bosses' HP is doubled, there are many more attacks, getting hit by some will cause you to lose half your HP, and there are multiple attacks going on at once. It got to the point that when the staff team asked what the difficulty of phase 2 was, the hardest difficulty two difficulties won by a landslide. It didn't help that the staff team refused to nerf it, either.
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* ThatOneBoss: Possessed Blades, the boss of Halloween 2022. Dear god. Phases 1 and 3 are ok, but Phase 2 is the hardest point. The bosses' HP is doubled, there are many more attacks, getting hit by some will cause you to lose half your HP, and there are multiple attacks going on at once. It got to the point that when the staff team asked what the difficulty of phase 2 was, the hardest difficulty won by a landslide. It didn't help that the staff team refused to nerf it, either.
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if you've unlocked zone 3, there's no way this is hard at all


** '''Easy''': Tower of [[SurpriseDifficulty Overestimating Difficulty]] in Zone 3 is unsurprisingly this as the hardest Easy tower in the game. While still easier compared to other, more harder towers, it has some mechanics and obstacles that are relatively tricky to get down right, coupled with an increased amount of killbricks being used towards the final floors in it.
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%%** Tower of Ultimately Terrifying [[labelnote:Explanation]]A notoriously bad tower in Zone 1.[[/labelnote]

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%%** Tower of Ultimately Terrifying [[labelnote:Explanation]]A notoriously bad tower in Zone 1. Got memed a lot, for some reason.[[/labelnote]

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how this break so bad?


* {{MemeticMutation}}:
** Tower of Ultimately Terrifying [[labelnote:Explanation]]A notoriously bad tower in Zone 1.[[/labelnote]
** Gingerbread difficulty [[labelnote:Explanation]]A difficulty that is used whenever staff don't know the difficulty of a tower. First used with the temporary tower Tower of Is Steeple Crossing Required?, the icon is a literal picture of a gingerbread man.[[/labelnote]
** WesternAnimation/FreeBirds [[labelnote:Explanation]]When Zone 6 came out, staff posted an announcement in the Discord server saying Free Birds was out. It's been used in the community since then, with Zone 7 even getting the nickname Free Birds 2.[[/labelnote]

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* {{MemeticMutation}}:
**
%%* MemeticMutation:
%%**
Tower of Ultimately Terrifying [[labelnote:Explanation]]A notoriously bad tower in Zone 1.[[/labelnote]
** %%** Gingerbread difficulty [[labelnote:Explanation]]A difficulty that is used whenever staff don't know the difficulty of a tower. First used with the temporary tower Tower of Is Steeple Crossing Required?, the icon is a literal picture of a gingerbread man.[[/labelnote]
** %%** WesternAnimation/FreeBirds [[labelnote:Explanation]]When Zone 6 came out, staff posted an announcement in the Discord server saying Free Birds was out. It's been used in the community since then, with Zone 7 even getting the nickname Free Birds 2.[[/labelnote][[/labelnote]
%%This section is broken and I don't know how to fix it.
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* {{MemeticMutation}}:
** Tower of Ultimately Terrifying [[labelnote:Explanation]]A notoriously bad tower in Zone 1.[[/labelnote]
** Gingerbread difficulty [[labelnote:Explanation]]A difficulty that is used whenever staff don't know the difficulty of a tower. First used with the temporary tower Tower of Is Steeple Crossing Required?, the icon is a literal picture of a gingerbread man.[[/labelnote]
** WesternAnimation/FreeBirds [[labelnote:Explanation]]When Zone 6 came out, staff posted an announcement in the Discord server saying Free Birds was out. It's been used in the community since then, with Zone 7 even getting the nickname Free Birds 2.[[/labelnote]
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* {{Narm}}: Tower of Hopeless Hell. It's all black, with red frowning faces all over it. Plus, the sign at the end of the tower was previously an extremely edgy message about the entire game being hopeless. And it's not even on the harder end of the Soul-Crushing towers, being only Extreme!
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*** Steeple of Pursuit isn't too bad on its own, except for the rising lava that's constantly rising beneath you at all times. It also has a habit of throwing in killbricks in a lot of cramped and tight areas, which forces you to take your time on them and heal up, at the cost of having the lava edge closer towards your current position and risking your death. It all comes down to trial and error and knowing what comes up next while dodging the killbricks. Even after several nerfs from Jukereise to force it down from Hard to Medium difficulty by slowing down the lava and making it so that it doesn't instantly kill you, this still is considered one of the hardest Mediums currently in the game.

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*** Steeple of Pursuit isn't too bad on its own, except for the rising lava that's constantly rising beneath you at all times. It also has a habit of throwing in killbricks in a lot of cramped and tight areas, which forces you to take your time on them and heal up, at the cost of having the lava edge closer towards your current position and risking your death. It all comes down to trial and error and knowing what comes up next while dodging the killbricks. Even after several nerfs from Jukereise to force it down from Hard to Medium difficulty by slowing down the lava and making it so that it doesn't instantly kill you, this still is considered one of the hardest Mediums currently in the game.game.
** '''Difficult''': Steeple of Aquatic Rallies is unique in its punishment. Due to the gameplay being slanted, falling once will most likely cause you to not land on other gameplay, forcing you to restart the entire steeple.
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* {{Hilarious In Hindsight}}: The more difficult towers in the game have a warning above their portal that they are not recommended for mobile players, with the urgency of the warning increasing with the difficulty of said tower. These signs are a rather old feature that predate nearly every ring and zone in the game. Fast forward some years, with the addition of several optimizations and a [[AdvancedMovementTechnique shiftlock button]] for mobile players, [[https://www.youtube.com/watch?v=5BJbQogH3WQ and you end up with a tower of the hardest official difficulty in game conquered by a player with nothing more than a phone and a whole lot of determination.]]

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* {{Hilarious In Hindsight}}: The more difficult towers in the game have a warning above their portal that they are not recommended for mobile players, with the urgency of the warning increasing with the difficulty of said tower. These signs are a rather old feature that predate nearly every ring and zone in the game. Fast forward some years, with the addition of several optimizations and a [[AdvancedMovementTechnique shiftlock button]] button for mobile players, [[https://www.youtube.com/watch?v=5BJbQogH3WQ and you end up with a tower of the third hardest official difficulty in game in-game conquered by a player with nothing more than a phone and a whole lot of determination.]]
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grammar fixed


* {{Hilarious In Hindsight}}: The more difficult towers in the game have a warning above their portal that they are not recommended for mobile players, with the urgency of the warning increasing with the difficulty of said tower. These signs are a rather old feature that predate nearly every ring and zone in the game. Fast forward some years, adding several optimizations and a [[AdvancedMovementTechnique shiftlock button]] for mobile players, [[https://www.youtube.com/watch?v=5BJbQogH3WQ and you end up with a tower of the hardest official difficulty in game conquered by a player with nothing more a phone and a whole lot of determination.]]

to:

* {{Hilarious In Hindsight}}: The more difficult towers in the game have a warning above their portal that they are not recommended for mobile players, with the urgency of the warning increasing with the difficulty of said tower. These signs are a rather old feature that predate nearly every ring and zone in the game. Fast forward some years, adding with the addition of several optimizations and a [[AdvancedMovementTechnique shiftlock button]] for mobile players, [[https://www.youtube.com/watch?v=5BJbQogH3WQ and you end up with a tower of the hardest official difficulty in game conquered by a player with nothing more than a phone and a whole lot of determination.]]
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another trope has been added

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* {{Hilarious In Hindsight}}: The more difficult towers in the game have a warning above their portal that they are not recommended for mobile players, with the urgency of the warning increasing with the difficulty of said tower. These signs are a rather old feature that predate nearly every ring and zone in the game. Fast forward some years, adding several optimizations and a [[AdvancedMovementTechnique shiftlock button]] for mobile players, [[https://www.youtube.com/watch?v=5BJbQogH3WQ and you end up with a tower of the hardest official difficulty in game conquered by a player with nothing more a phone and a whole lot of determination.]]
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Two new tropes.

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* {{Broken Base}}: Boost items, such as Vertical Mobility mentioned below, still occasionally bring up arguments within the community to this day due to their nature in a game like this. Some people think they are a good way for less experienced players to complete towers that they are struggling with, while another group thinks that boost items undermine the entire purpose of the game and that beating a tower with said items isn't a "true" completion of the tower.
* {{Game Breaker}}: Vertical Mobility is an expensive gamepass that grants those who have it the power of flight...in a game entirely about climbing towers the hard way. Almost all of the game can be bypassed by simply flying to the top of every tower you can find. You can't use it to complete citadels or soul-crushing towers easily, though.

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*** Tower of Madness is somewhat of a jump from Tower of Annoyingly Simple Trials and Tower of Anger with some of the gameplay it has at times, though, special mention should go to Floor 5 with the long, winding pathway leading up to the next floor that ends up elongating the floor for longer than it should. Thankfully, you can skip this
by jumping from one platform above you to the next, but this is somewhat risky to pull off, especially for new players.

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*** Tower of Madness is somewhat of a jump from Tower of Annoyingly Simple Trials and Tower of Anger with some of the gameplay it has at times, though, special mention should go to Floor 5 with the long, winding pathway leading up to the next floor that ends up elongating the floor for longer than it should. Thankfully, you can skip this
this by jumping from one platform above you to the next, but this is somewhat risky to pull off, especially for new players.

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{{That One Level}}: Many of the soul crushing towers in the game fall under this trope, but there are also several towers below that difficulty that can also fall into this.

[[AC:Easy]] Tower of Overestimating Difficulty in Zone 3 is unsurprisingly this as the hardest Easy tower in the game. While still easier compared to other, more harder towers, it has some mechanics and obstacles that are relatively tricky to get down right, coupled with an increased amount of killbricks being used towards the final floors in it.

[[AC:Medium]] Tower of Madness is somewhat of a jump from Tower of Annoyingly Simple Trials and Tower of Anger with some of the gameplay it has at times, though, special mention should go to Floor 5 with the long, winding pathway leading up to the next floor that ends up elongating the floor for longer than it should. Thankfully, you can skip this

to:

* {{That One Level}}: Many of the soul crushing towers in the game fall under this trope, but there are also several towers below that difficulty that can also fall into this.

[[AC:Easy]]
this.
** '''Easy''':
Tower of [[SurpriseDifficulty Overestimating Difficulty Difficulty]] in Zone 3 is unsurprisingly this as the hardest Easy tower in the game. While still easier compared to other, more harder towers, it has some mechanics and obstacles that are relatively tricky to get down right, coupled with an increased amount of killbricks being used towards the final floors in it.

[[AC:Medium]]
it.
** '''Medium''':
***
Tower of Madness is somewhat of a jump from Tower of Annoyingly Simple Trials and Tower of Anger with some of the gameplay it has at times, though, special mention should go to Floor 5 with the long, winding pathway leading up to the next floor that ends up elongating the floor for longer than it should. Thankfully, you can skip this




Steeple of Pursuit isn't too bad on its own, except for the rising lava that's constantly rising beneath you at all times. It also has a habit of throwing in killbricks in a lot of cramped and tight areas, which forces you to take your time on them and heal up, at the cost of having the lava edge closer towards your current position and risking your death. It all comes down to trial and error and knowing what comes up next while dodging the killbricks. Even after several nerfs from Jukereise to force it down from Hard to Medium difficulty by slowing down the lava and making it so that it doesn't instantly kill you, this still is considered one of the hardest Mediums currently in the game.

to:

\n*** Steeple of Pursuit isn't too bad on its own, except for the rising lava that's constantly rising beneath you at all times. It also has a habit of throwing in killbricks in a lot of cramped and tight areas, which forces you to take your time on them and heal up, at the cost of having the lava edge closer towards your current position and risking your death. It all comes down to trial and error and knowing what comes up next while dodging the killbricks. Even after several nerfs from Jukereise to force it down from Hard to Medium difficulty by slowing down the lava and making it so that it doesn't instantly kill you, this still is considered one of the hardest Mediums currently in the game.
Is there an issue? Send a MessageReason:
None


Steeple of Pursuit isn't too bad on its own, except for the rising lava that's constantly rising beneath you at all times. It also has a habit of throwing in killbricks in a lot of cramped and tight areas, which forces you to take your time on them and heal up, at the cost of having the lava edge closer towards your current position and risking your death. It all comes down to trial and error and knowing what comes up next while dodging the killbricks. Even after several nerfs from Jukereise to force it down from Hard to Medium difficulty, this still is considered one of the hardest Mediums currently in the game.

to:

Steeple of Pursuit isn't too bad on its own, except for the rising lava that's constantly rising beneath you at all times. It also has a habit of throwing in killbricks in a lot of cramped and tight areas, which forces you to take your time on them and heal up, at the cost of having the lava edge closer towards your current position and risking your death. It all comes down to trial and error and knowing what comes up next while dodging the killbricks. Even after several nerfs from Jukereise to force it down from Hard to Medium difficulty, difficulty by slowing down the lava and making it so that it doesn't instantly kill you, this still is considered one of the hardest Mediums currently in the game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

{{That One Level}}: Many of the soul crushing towers in the game fall under this trope, but there are also several towers below that difficulty that can also fall into this.

[[AC:Easy]] Tower of Overestimating Difficulty in Zone 3 is unsurprisingly this as the hardest Easy tower in the game. While still easier compared to other, more harder towers, it has some mechanics and obstacles that are relatively tricky to get down right, coupled with an increased amount of killbricks being used towards the final floors in it.

[[AC:Medium]] Tower of Madness is somewhat of a jump from Tower of Annoyingly Simple Trials and Tower of Anger with some of the gameplay it has at times, though, special mention should go to Floor 5 with the long, winding pathway leading up to the next floor that ends up elongating the floor for longer than it should. Thankfully, you can skip this
by jumping from one platform above you to the next, but this is somewhat risky to pull off, especially for new players.

Steeple of Pursuit isn't too bad on its own, except for the rising lava that's constantly rising beneath you at all times. It also has a habit of throwing in killbricks in a lot of cramped and tight areas, which forces you to take your time on them and heal up, at the cost of having the lava edge closer towards your current position and risking your death. It all comes down to trial and error and knowing what comes up next while dodging the killbricks. Even after several nerfs from Jukereise to force it down from Hard to Medium difficulty, this still is considered one of the hardest Mediums currently in the game.

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