Follow TV Tropes

Following

History YMMV / Joust

Go To

OR

Is there an issue? Send a MessageReason:
None


* BreatherLevel: In the original ''Joust'', every fifth wave is an "Egg Wave" where all enemies start out as eggs; the more you can collect before they hatch, the fewer enemies you have to joust down later. The sequel's version is moderately more challenging but is still trivial with the right strategy and proper use of the players' mounts' transform ability

to:

* BreatherLevel: In the original ''Joust'', every fifth wave is an "Egg Wave" where all enemies start out as eggs; the more you can collect before they hatch, the fewer enemies you have to joust down later. The sequel's version of the wave is moderately more challenging but is still trivial with the right strategy and proper use of the players' mounts' transform abilityability.



* FirstInstallmentWins: Good luck finding someone who's heard of ''Joust 2'' or the pinball adaptation. The former having a much lower production run of only 1,000 units and never getting any ports and the later have an ''even lower'' production run of less than half that didn't help either case.
* GoddamnedBats: The Lance-nosed Crystal Bat enemies in ''Joust 2''. They are about half the size of the riders but play by all the rules of jousting, and they get their own dedicated waves before the Egg Waves where the players must fight ''swarms'' of them.

to:

* FirstInstallmentWins: Good luck finding someone who's heard of ''Joust 2'' or the pinball adaptation. The former having a much lower production run compared to its predecessor of only 1,000 units and never getting any ports until the 2000's and the later have having an ''even lower'' production run of less than half that didn't help either case.
* GoddamnedBats: The Lance-nosed Crystal Bat enemies in ''Joust 2''. They are about half the size of the riders but play by all the rules of jousting, jousting and they get their own dedicated waves before the Egg Waves where the players must fight ''swarms'' of them.
Is there an issue? Send a MessageReason:
None


* BreatherLevel: In the original ''Joust'', every fifth wave is an "Egg Wave" where all enemies start out as eggs; the more you can collect before they hatch, the fewer enemies you have to joust down later.

to:

* BreatherLevel: In the original ''Joust'', every fifth wave is an "Egg Wave" where all enemies start out as eggs; the more you can collect before they hatch, the fewer enemies you have to joust down later. The sequel's version is moderately more challenging but is still trivial with the right strategy and proper use of the players' mounts' transform ability



%%* GoddamnedBats

to:

%%* GoddamnedBats* GoddamnedBats: The Lance-nosed Crystal Bat enemies in ''Joust 2''. They are about half the size of the riders but play by all the rules of jousting, and they get their own dedicated waves before the Egg Waves where the players must fight ''swarms'' of them.
Is there an issue? Send a MessageReason:
None


* FirstInstallmentWins: Good luck finding someone who's heard of ''Joust 2'' or the pinball adaptation. The former having a much lower production run of only 1,000 units and never getting any ports didn't help it.

to:

* FirstInstallmentWins: Good luck finding someone who's heard of ''Joust 2'' or the pinball adaptation. The former having a much lower production run of only 1,000 units and never getting any ports and the later have an ''even lower'' production run of less than half that didn't help it.either case.
Is there an issue? Send a MessageReason:
None


* BreatherLevel: Every fifth wave is an "Egg Wave" where all enemies start out as eggs; the more you can collect before they hatch, the fewer enemies you have to joust down later.

to:

* BreatherLevel: Every In the original ''Joust'', every fifth wave is an "Egg Wave" where all enemies start out as eggs; the more you can collect before they hatch, the fewer enemies you have to joust down later.
Is there an issue? Send a MessageReason:
None


* FirstInstallmentWins: Good luck finding someone who's heard of ''Joust II'' or the pinball adaptation.

to:

* FirstInstallmentWins: Good luck finding someone who's heard of ''Joust II'' 2'' or the pinball adaptation.adaptation. The former having a much lower production run of only 1,000 units and never getting any ports didn't help it.
Is there an issue? Send a MessageReason:
None



to:

* RetroactiveRecognition: The [[UsefulNotes/NintendoEntertainmentSystem Famicom]] port was the very first game Creator/HalLaboratory made for Creator/{{Nintendo}}, and the very first game their future CEO Creator/SatoruIwata programmed for them. It is a remnant of [[https://twitter.com/frankcifaldi/status/765295738586669056 a failed deal]] between Creator/{{Atari}} and Nintendo to distribute the NES in Western markets.
Is there an issue? Send a MessageReason:


* GoddamnedBats

to:

* %%* GoddamnedBats

Added: 182

Changed: 176

Is there an issue? Send a MessageReason:
None


* GoodBadBugs: A minor bug in the pterodactyl's AI makes it possible (but difficult) to kill it and score major bonus points in the process. Arcade operators back in the day were not amused.

to:

* GoodBadBugs: GoodBadBugs:
**
A minor bug in the pterodactyl's AI makes it possible (but difficult) to kill it and score major bonus points in the process. Arcade operators back in the day were not amused.



* MemeticMutation: "Buzzard bait!"

to:

* MemeticMutation: "Buzzard bait!"bait!"

----
Is there an issue? Send a MessageReason:
None


** Due to the height difference between the birds' flying and walking animations, it is possible to fly so low to a platform that the bird cannot actually land on it, and instead 'bounces' across the surface while flying. A particular glitch in the WrapAround stage design can allow a player to "[[FanNickname belly flop]]" ''through'' one platform and score a kill on an opponent (or player) camped out underneath it.

to:

** Due to the height difference between the birds' flying and walking animations, it is possible to fly so low to a platform that the bird cannot actually land on it, and instead 'bounces' across the surface while flying. A particular glitch in the WrapAround stage design can allow a player to "[[FanNickname belly flop]]" ''through'' one platform and score a kill on an opponent (or player) camped out underneath it.it.
* MemeticMutation: "Buzzard bait!"
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FirstInstallmentWins: Good luck finding someone who's heard of ''Joust II'' or the pinball adaptation.

Added: 179

Changed: 709

Is there an issue? Send a MessageReason:
None


* BreatherLevel: Every fifth wave is an "Egg Wave" where all enemies start out as eggs; the more you can collect before they hatch, the fewer enemies you have to joust down later.



* GoodBadBugs: An early version of ''Joust'' had a bug where the player could stand in the middle ledge and just let the pterodactyl kill itself on the lance. This was fixed.
** There's also the "belly flop" bug, in which a player can squeeze through the tiny space between the rocks at center right. The developers left it in when they discovered it added a new dimension to multiplayer games.

to:

* GoodBadBugs: An early version of ''Joust'' had a A minor bug where the player could stand in the middle ledge and just let the pterodactyl pterodactyl's AI makes it possible (but difficult) to kill itself on it and score major bonus points in the lance. This was fixed.
** There's also
process. Arcade operators back in the "belly flop" bug, in which a player can squeeze through day were not amused.
** Due to
the tiny space height difference between the rocks at center right. The developers left birds' flying and walking animations, it is possible to fly so low to a platform that the bird cannot actually land on it, and instead 'bounces' across the surface while flying. A particular glitch in when they discovered it added the WrapAround stage design can allow a new dimension player to multiplayer games."[[FanNickname belly flop]]" ''through'' one platform and score a kill on an opponent (or player) camped out underneath it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DemonicSpiders: The pterodactyl is played up to be invincible, but it's "merely" one of these.
* GoddamnedBats
* GoodBadBugs: An early version of ''Joust'' had a bug where the player could stand in the middle ledge and just let the pterodactyl kill itself on the lance. This was fixed.
** There's also the "belly flop" bug, in which a player can squeeze through the tiny space between the rocks at center right. The developers left it in when they discovered it added a new dimension to multiplayer games.

Top