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After year and half realising those are bad examples: One is a meta example, and the other is the awesome moment taken from an animated short.


* SugarWiki/MomentOfAwesome:
** [[https://www.youtube.com/watch?v=j1X3ImsWj_I The announcement]], which became cited as a mobile game trailer done right. In the age when pretty much all advertisements for mobile games are full of clickbait, made to be as low quality as possible and barely show any actual gameplay footage, such a well-made trailer (especially for a sequel to what is considered to be one of the best mobile games) is very refreshing.
** Also from the announcement trailer, this dialogue between Barry and Professor Brains:
--->'''Brains:''' [[BreakingTheFourthWall You won't be getting a sequel!]]
--->'''Barry:''' [[PunctuatedForEmphasis YES! I! MIGHT...]]



** While the announcement received almost universal praise, some took notice of the [[FreemiumTimer Energy]] and became a lot more concerned of the game. As an example, see "Quick Review" in [[https://mobilegaminghub.com/jetpack-joyride-2-revealed-and-soft-launched/ this]] news post written few days after the official announcement by ''Mobile Gaming Hub'', where the writer says they played the game for half an hour and uninstalled it for simply featuring this mechanic and having few [=IAP=]s related to it. The fact that one of the previous games by Creator/HalfbrickStudios, ''VideoGame/MonsterDash'', removed this system altogether less than a year prior didn't help.
** The decision to turn the game into an Platform/AppleArcade exclusive came out of nowhere and wasn't best received. While this exclusivity means that ads, microtransactions and Energy are all gone, some iOS players were disappointed that the game is now locked behind Apple's premium service. This exclusivity also means that the Android release is pretty much cancelled, despite ''Bullet Rush'' soft-launch being available on both iOS and Android, alienating a lot of the franchise's player base, not unlike what happened to ''VideoGame/LegoStarWarsBattles''. The backlash was significant enough for Halfbrick's CEO, Shaniel Deo, to confirm at PAX Aus 2023 that they will never make another exclusivity deal like this again, while assuring that the Android version ''will'' come out when the contract with Apple ends in 2025.
* ThatOneSidequest: Spicy Party was this in the Open Beta. You can only use Spicy Explosion (a weapon that fires at slight angle and takes some time between shots) and should not let Guardbots reach the taco ingredients for 2 minutes. This mode was way too luck-based, and the number of enemies thrown at you could become overwhelming at times. Of the notable enemies are bubbles from Minertaur's stages. They are usually easy to deal with, but limit yourself to finicky Spicy Explosion, take their speed into account, and remember that you can't let any of them get to the other side of the screen more than 3 times total, and they become DemonicSpiders. Not to mention, some of the robots can pass through the ingredients and [[OneHitKill instantly kill]] [[NonStandardGameOver Barry]]. Fortunately, the mode was made easier and more manageable in the Apple Arcade release.

to:

** While the announcement received initial reveal was almost universal praise, some took notice of universally praised, the presence of [[FreemiumTimer Energy]] and became a lot more concerned of the game.in soft-launch builds quickly raised some concerns. As an example, see "Quick Review" in [[https://mobilegaminghub.com/jetpack-joyride-2-revealed-and-soft-launched/ this]] news post written few days after the official announcement by ''Mobile Gaming Hub'', where the writer says they played the game for half an hour and uninstalled it for simply featuring this mechanic and having few [=IAP=]s related to it. The fact that one of the a previous games by Creator/HalfbrickStudios, ''Barry Steakfries'' game, ''VideoGame/MonsterDash'', removed this system altogether less than a year prior didn't help.
** The decision to turn When the game into was announced to become an Platform/AppleArcade exclusive came out after almost half a year of nowhere and wasn't best received. silence on its future, most of the franchise's user base felt alienated. While this exclusivity means that ads, microtransactions and Energy are all gone, some iOS players were disappointed that the game is now locked behind Apple's premium service. This exclusivity also means that the Android release is pretty much cancelled, subscription service, and [[NoPortForYou will not be releasing on Android]] despite ''Bullet Rush'' soft-launch being available on both iOS and Android, alienating a lot of the franchise's player base, platforms, not unlike what happened to ''VideoGame/LegoStarWarsBattles''. ''VideoGame/LegoStarWarsBattles'' a year prior. The backlash was significant enough for Halfbrick's Creator/{{Halfbrick|Studios}}'s CEO, Shaniel Deo, to confirm at PAX Aus 2023 that they will never make another exclusivity deal like this again, while assuring that the Android version they ''will'' come out release ''Jetpack Joyride 2'' on Android when the contract with Apple ends expires in 2025.
* ThatOneSidequest: Spicy Party was this in the Open Beta. You can only use Spicy Explosion (a weapon that fires at slight angle and takes some time between shots) and should must not let Guardbots reach the taco ingredients for 2 minutes. This mode was way too luck-based, and the number of enemies thrown at you could become overwhelming at times. Of the notable enemies are bubbles the slimes from Minertaur's stages. They In the regular game, they are usually easy to deal with, but limit yourself to with finicky Spicy Explosion, take their speed into account, fast speed, and remember the fact that you can't let any of them get to the other side of the screen more than 3 times total, and three times, they become DemonicSpiders. Not to mention, some of the robots can pass through the ingredients and [[OneHitKill instantly kill]] [[NonStandardGameOver Barry]]. Fortunately, the mode was made easier and more manageable in the Apple Arcade release.
Is there an issue? Send a MessageReason:
None


** The decision to turn the game into an UsefulNotes/AppleArcade exclusive came out of nowhere and wasn't best received. While this exclusivity means that ads, microtransactions and Energy are all gone, some iOS players were disappointed that the game is now locked behind Apple's premium service. This exclusivity also means that the Android release is pretty much cancelled, despite ''Bullet Rush'' soft-launch being available on both iOS and Android, alienating a lot of the franchise's player base, not unlike what happened to ''VideoGame/LegoStarWarsBattles''. The backlash was significant enough for Halfbrick's CEO, Shaniel Deo, to confirm at PAX Aus 2023 that they will never make another exclusivity deal like this again, while assuring that the Android version ''will'' come out when the contract with Apple ends in 2025.

to:

** The decision to turn the game into an UsefulNotes/AppleArcade Platform/AppleArcade exclusive came out of nowhere and wasn't best received. While this exclusivity means that ads, microtransactions and Energy are all gone, some iOS players were disappointed that the game is now locked behind Apple's premium service. This exclusivity also means that the Android release is pretty much cancelled, despite ''Bullet Rush'' soft-launch being available on both iOS and Android, alienating a lot of the franchise's player base, not unlike what happened to ''VideoGame/LegoStarWarsBattles''. The backlash was significant enough for Halfbrick's CEO, Shaniel Deo, to confirm at PAX Aus 2023 that they will never make another exclusivity deal like this again, while assuring that the Android version ''will'' come out when the contract with Apple ends in 2025.
Is there an issue? Send a MessageReason:
None


** While the announcement received almost universal praise, some took notice of the [[FreemiumTimer Energy]] and became a lot more concerned of the game. Take a look at the "Quick Review" in [[https://mobilegaminghub.com/jetpack-joyride-2-revealed-and-soft-launched/ this]] news post written few days after the official announcement by ''Mobile Gaming Hub'' for example, where the writer says they played this game for half an hour and uninstalled it for simply featuring this mechanic and having few [=IAP=]s related to it. The fact that one of the previous games by Creator/HalfbrickStudios, ''VideoGame/MonsterDash'', removed this system altogether less than a year prior didn't help.
** The decision to make ''Jetpack Joyride 2'' UsefulNotes/AppleArcade exclusive came out of nowhere and wasn't best received. While this exclusivity means that ads, microtransactions and Energy are all gone, some iOS players were disappointed that the game is now locked behind Apple's premium service. This exclusivity also means that the Android release is pretty much cancelled, despite ''Bullet Rush'' soft-launch being available on both iOS and Android, alienating a lot of the franchise's player base, not unlike what happened to ''VideoGame/LegoStarWarsBattles''.

to:

** While the announcement received almost universal praise, some took notice of the [[FreemiumTimer Energy]] and became a lot more concerned of the game. Take a look at the As an example, see "Quick Review" in [[https://mobilegaminghub.com/jetpack-joyride-2-revealed-and-soft-launched/ this]] news post written few days after the official announcement by ''Mobile Gaming Hub'' for example, Hub'', where the writer says they played this the game for half an hour and uninstalled it for simply featuring this mechanic and having few [=IAP=]s related to it. The fact that one of the previous games by Creator/HalfbrickStudios, ''VideoGame/MonsterDash'', removed this system altogether less than a year prior didn't help.
** The decision to make ''Jetpack Joyride 2'' turn the game into an UsefulNotes/AppleArcade exclusive came out of nowhere and wasn't best received. While this exclusivity means that ads, microtransactions and Energy are all gone, some iOS players were disappointed that the game is now locked behind Apple's premium service. This exclusivity also means that the Android release is pretty much cancelled, despite ''Bullet Rush'' soft-launch being available on both iOS and Android, alienating a lot of the franchise's player base, not unlike what happened to ''VideoGame/LegoStarWarsBattles''. The backlash was significant enough for Halfbrick's CEO, Shaniel Deo, to confirm at PAX Aus 2023 that they will never make another exclusivity deal like this again, while assuring that the Android version ''will'' come out when the contract with Apple ends in 2025.
Is there an issue? Send a MessageReason:
None


** The decision to make ''Jetpack Joyride 2'' Apple Arcade exclusive came out of nowhere and wasn't best received. While this exclusivity means that ads, microtransactions and Energy are all gone, some iOS players were disappointed that the game is now locked behind Apple's premium service. This exclusivity also means that the Android release is pretty much cancelled, despite ''Bullet Rush'' soft-launch being available on both iOS and Android, alienating a lot of the franchise's player base, not unlike what happened to ''VideoGame/LegoStarWarsBattles''.

to:

** The decision to make ''Jetpack Joyride 2'' Apple Arcade UsefulNotes/AppleArcade exclusive came out of nowhere and wasn't best received. While this exclusivity means that ads, microtransactions and Energy are all gone, some iOS players were disappointed that the game is now locked behind Apple's premium service. This exclusivity also means that the Android release is pretty much cancelled, despite ''Bullet Rush'' soft-launch being available on both iOS and Android, alienating a lot of the franchise's player base, not unlike what happened to ''VideoGame/LegoStarWarsBattles''.
Is there an issue? Send a MessageReason:
None


** While the announcement received almost universal praise, some took notice of the [[FreemiumTimer Energy]] and became a lot more concerned of the game. Take a look at the "Quick Review" in [[https://mobilegaminghub.com/jetpack-joyride-2-revealed-and-soft-launched/ this]] news post written few days after the official announcement by ''Mobile Gaming Hub'' for example, where the writer says they played this game for half an hour and uninstalled it for simply featuring this mechanic and having few [=IAP=]s related to it. The fact that one of the previous games by Halfbrick, ''VideoGame/MonsterDash'', removed this system altogether less than a year prior didn't help.
** The decision to make ''Jetpack Joyride 2'' Apple Arcade exclusive came out of nowhere and wasn't best received. While this exclusivity means that ads, microtransactions and Energy are all gone, some iOS players were disappointed that the game is now locked behind Apple's premium service. This exclusivity also means that the Android release is pretty much cancelled, despite ''Bullet Rush'' soft-launch being available on both iOS and Android, alienating half of the franchise's player base, not unlike what happened to ''VideoGame/LegoStarWarsBattles''.

to:

** While the announcement received almost universal praise, some took notice of the [[FreemiumTimer Energy]] and became a lot more concerned of the game. Take a look at the "Quick Review" in [[https://mobilegaminghub.com/jetpack-joyride-2-revealed-and-soft-launched/ this]] news post written few days after the official announcement by ''Mobile Gaming Hub'' for example, where the writer says they played this game for half an hour and uninstalled it for simply featuring this mechanic and having few [=IAP=]s related to it. The fact that one of the previous games by Halfbrick, Creator/HalfbrickStudios, ''VideoGame/MonsterDash'', removed this system altogether less than a year prior didn't help.
** The decision to make ''Jetpack Joyride 2'' Apple Arcade exclusive came out of nowhere and wasn't best received. While this exclusivity means that ads, microtransactions and Energy are all gone, some iOS players were disappointed that the game is now locked behind Apple's premium service. This exclusivity also means that the Android release is pretty much cancelled, despite ''Bullet Rush'' soft-launch being available on both iOS and Android, alienating half a lot of the franchise's player base, not unlike what happened to ''VideoGame/LegoStarWarsBattles''.
Is there an issue? Send a MessageReason:
None


* BreatherBoss: Red Photon. Compared to all the other villains, his mech is a GunsAndCores style boss that is very easy to destroy.

to:

* BreatherBoss: Red Photon. Compared to all the other villains, his mech is a GunsAndCores style boss CoresAndTurretsBoss that is very easy to destroy.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BreatherBoss: Red Photon. Compared to all the other villains, his mech is a GunsAndCores style boss that is very easy to destroy.

Added: 875

Changed: 5

Is there an issue? Send a MessageReason:
None


** While the announcement received almost universal praise, some took notice of the [[FreemiumTimer Energy]] and became a lot more concerned of the game. Take a look at the "Quick Review" in [[https://mobilegaminghub.com/jetpack-joyride-2-revealed-and-soft-launched/ this]] news post written few days after the official announcement by ''Mobile Gaming Hub'' for example, where the writer says they played this game for half an hour and uninstalled it for simply featuring this mechanic and having few [=IAP=]s related to it. The fact that one of the previous games by Halfbrick, ''VideoGame/MonsterDash'', removed this system altogether less than a year prior doesn't help.

to:

** While the announcement received almost universal praise, some took notice of the [[FreemiumTimer Energy]] and became a lot more concerned of the game. Take a look at the "Quick Review" in [[https://mobilegaminghub.com/jetpack-joyride-2-revealed-and-soft-launched/ this]] news post written few days after the official announcement by ''Mobile Gaming Hub'' for example, where the writer says they played this game for half an hour and uninstalled it for simply featuring this mechanic and having few [=IAP=]s related to it. The fact that one of the previous games by Halfbrick, ''VideoGame/MonsterDash'', removed this system altogether less than a year prior doesn't didn't help.


Added DiffLines:

* ThatOneSidequest: Spicy Party was this in the Open Beta. You can only use Spicy Explosion (a weapon that fires at slight angle and takes some time between shots) and should not let Guardbots reach the taco ingredients for 2 minutes. This mode was way too luck-based, and the number of enemies thrown at you could become overwhelming at times. Of the notable enemies are bubbles from Minertaur's stages. They are usually easy to deal with, but limit yourself to finicky Spicy Explosion, take their speed into account, and remember that you can't let any of them get to the other side of the screen more than 3 times total, and they become DemonicSpiders. Not to mention, some of the robots can pass through the ingredients and [[OneHitKill instantly kill]] [[NonStandardGameOver Barry]]. Fortunately, the mode was made easier and more manageable in the Apple Arcade release.

Changed: 35

Removed: 284

Is there an issue? Send a MessageReason:
None


* AuthorsSavingThrow:
** One benefit of the game becoming Apple Arcade exclusive is the complete removal of the FreemiumTimer, which made those who dislike the system happy.
** For those who wanted an endless mode that resembles the original game, September 2022 update added just that.



** The decision to make ''Jetpack Joyride 2'' Apple Arcade exclusive came out of nowhere and wasn't best received. While this exclusivity means that [[AuthorsSavingThrow ads, microtransactions and Energy are all gone]], some iOS players were disappointed that the game is now locked behind Apple's premium service. This exclusivity also means that the Android release is pretty much cancelled, despite ''Bullet Rush'' soft-launch being available on both iOS and Android, alienating half of their player base, not unlike what happened to ''VideoGame/LegoStarWarsBattles''.

to:

** The decision to make ''Jetpack Joyride 2'' Apple Arcade exclusive came out of nowhere and wasn't best received. While this exclusivity means that [[AuthorsSavingThrow ads, microtransactions and Energy are all gone]], gone, some iOS players were disappointed that the game is now locked behind Apple's premium service. This exclusivity also means that the Android release is pretty much cancelled, despite ''Bullet Rush'' soft-launch being available on both iOS and Android, alienating half of their the franchise's player base, not unlike what happened to ''VideoGame/LegoStarWarsBattles''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:


* AuthorsSavingThrow:
** One benefit of the game becoming Apple Arcade exclusive is the complete removal of the FreemiumTimer, which made those who dislike the system happy.
** For those who wanted an endless mode that resembles the original game, September 2022 update added just that.


Added DiffLines:

* SuspiciouslySimilarSong: The theme for [[https://youtu.be/qAPL3VBpfzk Moon Tomb]] sounds a lot like a sped up version of [[https://youtu.be/Rz-J4WJnkIM World Bowser]] from ''VideoGame/SuperMario3DWorld''.
Is there an issue? Send a MessageReason:
None


** The announcement that ''Jetpack Joyride 2'' will be exclusive to Apple Arcade came out of nowhere and wasn't best received. While this exclusivity means that [[AuthorsSavingThrow ads, microtransactions and Energy are all gone]], some iOS players were disappointed that the game is now locked behind Apple's premium service, while Android users were completely alienated: Despite ''Bullet Rush'' soft-launch being available for them, being an Apple Arcade exclusive means that the Android version is pretty much cancelled, and the full game is very unlikely to be released on Google Play any time soon if ever.

to:

** The announcement that decision to make ''Jetpack Joyride 2'' will be exclusive to Apple Arcade exclusive came out of nowhere and wasn't best received. While this exclusivity means that [[AuthorsSavingThrow ads, microtransactions and Energy are all gone]], some iOS players were disappointed that the game is now locked behind Apple's premium service, while service. This exclusivity also means that the Android users were completely alienated: Despite release is pretty much cancelled, despite ''Bullet Rush'' soft-launch being available for them, being an Apple Arcade exclusive means that the Android version is pretty much cancelled, on both iOS and the full game is very unlikely Android, alienating half of their player base, not unlike what happened to be released on Google Play any time soon if ever.''VideoGame/LegoStarWarsBattles''.
Is there an issue? Send a MessageReason:
None


** [[https://www.youtube.com/watch?v=j1X3ImsWj_I The announcement]], which became cited as a mobile game trailer done right. In the age when pretty much all advertisements for mobile games are full of clickbait, made to be as low quality as possible and barerly show any actual gameplay footage, such a well-made trailer (especially for a sequel to what is considered to be one of the best mobile games) is very refreshing.

to:

** [[https://www.youtube.com/watch?v=j1X3ImsWj_I The announcement]], which became cited as a mobile game trailer done right. In the age when pretty much all advertisements for mobile games are full of clickbait, made to be as low quality as possible and barerly barely show any actual gameplay footage, such a well-made trailer (especially for a sequel to what is considered to be one of the best mobile games) is very refreshing.



** While the announcement recieved almost universal praise, some took notice of the [[FreemiumTimer Energy]] and became a lot more concerned of the game. Take a look at the "Quick Review" in [[https://mobilegaminghub.com/jetpack-joyride-2-revealed-and-soft-launched/ this]] news post written few days after the official announcement by ''Mobile Gaming Hub'' for example, where the writer says they played this game for half an hour and uninstalled it for simply featuring this mechanic and having few [=IAP=]s related to it. The fact that one of the previous games by Halfbrick, ''VideoGame/MonsterDash'', removed this system altogether less than a year prior doesn't help.
** The announcement that ''Jetpack Joyride 2'' will be exclusive to Apple Arcade came out of nowhere and wasn't best recieved. While this exclusivity means that [[AuthorsSavingThrow ads, microtransactions and Energy are all gone]], some iOS players vere dissapointed that the game is now locked behind Apple's premium service, while Android users were completely alienated: Despite ''Bullet Rush'' soft-launch being available for them, being an Apple Arcade exclusive means that the Android version was pretty much cancelled, and the full game is very unlikely to be released on Google Play any time soon if ever.

to:

** While the announcement recieved received almost universal praise, some took notice of the [[FreemiumTimer Energy]] and became a lot more concerned of the game. Take a look at the "Quick Review" in [[https://mobilegaminghub.com/jetpack-joyride-2-revealed-and-soft-launched/ this]] news post written few days after the official announcement by ''Mobile Gaming Hub'' for example, where the writer says they played this game for half an hour and uninstalled it for simply featuring this mechanic and having few [=IAP=]s related to it. The fact that one of the previous games by Halfbrick, ''VideoGame/MonsterDash'', removed this system altogether less than a year prior doesn't help.
** The announcement that ''Jetpack Joyride 2'' will be exclusive to Apple Arcade came out of nowhere and wasn't best recieved. received. While this exclusivity means that [[AuthorsSavingThrow ads, microtransactions and Energy are all gone]], some iOS players vere dissapointed were disappointed that the game is now locked behind Apple's premium service, while Android users were completely alienated: Despite ''Bullet Rush'' soft-launch being available for them, being an Apple Arcade exclusive means that the Android version was is pretty much cancelled, and the full game is very unlikely to be released on Google Play any time soon if ever.

Added: 1952

Changed: 690

Is there an issue? Send a MessageReason:
None


* TaintedByThePreview: While the announcement recieved almost universal praise, some took notice of the [[FreemiumTimer Energy]] and became a lot more concerned of the game. Take a look at the "Quick Review" in [[https://mobilegaminghub.com/jetpack-joyride-2-revealed-and-soft-launched/ this]] news post written few days after the official announcement by ''Mobile Gaming Hub'' for example, where the writer says they played this game for half an hour and uninstalled it for simply featuring this mechanic and having few [=IAP=]s related to it. The fact that one of the previous games by Halfbrick, ''VideoGame/MonsterDash'', removed this system altogether less than a year prior doesn't help.

to:

* TaintedByThePreview: SugarWiki/MomentOfAwesome:
** [[https://www.youtube.com/watch?v=j1X3ImsWj_I The announcement]], which became cited as a mobile game trailer done right. In the age when pretty much all advertisements for mobile games are full of clickbait, made to be as low quality as possible and barerly show any actual gameplay footage, such a well-made trailer (especially for a sequel to what is considered to be one of the best mobile games) is very refreshing.
** Also from the announcement trailer, this dialogue between Barry and Professor Brains:
--->'''Brains:''' [[BreakingTheFourthWall You won't be getting a sequel!]]
--->'''Barry:''' [[PunctuatedForEmphasis YES! I! MIGHT...]]
* TaintedByThePreview:
**
While the announcement recieved almost universal praise, some took notice of the [[FreemiumTimer Energy]] and became a lot more concerned of the game. Take a look at the "Quick Review" in [[https://mobilegaminghub.com/jetpack-joyride-2-revealed-and-soft-launched/ this]] news post written few days after the official announcement by ''Mobile Gaming Hub'' for example, where the writer says they played this game for half an hour and uninstalled it for simply featuring this mechanic and having few [=IAP=]s related to it. The fact that one of the previous games by Halfbrick, ''VideoGame/MonsterDash'', removed this system altogether less than a year prior doesn't help.help.
** The announcement that ''Jetpack Joyride 2'' will be exclusive to Apple Arcade came out of nowhere and wasn't best recieved. While this exclusivity means that [[AuthorsSavingThrow ads, microtransactions and Energy are all gone]], some iOS players vere dissapointed that the game is now locked behind Apple's premium service, while Android users were completely alienated: Despite ''Bullet Rush'' soft-launch being available for them, being an Apple Arcade exclusive means that the Android version was pretty much cancelled, and the full game is very unlikely to be released on Google Play any time soon if ever.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

!![[center: [- YMMV/BarrySteakfries \\
YMMV/AgeOfZombies | YMMV/MonsterDash | YMMV/JetpackJoyride | Jetpack Joyride 2]] -]
* TaintedByThePreview: While the announcement recieved almost universal praise, some took notice of the [[FreemiumTimer Energy]] and became a lot more concerned of the game. Take a look at the "Quick Review" in [[https://mobilegaminghub.com/jetpack-joyride-2-revealed-and-soft-launched/ this]] news post written few days after the official announcement by ''Mobile Gaming Hub'' for example, where the writer says they played this game for half an hour and uninstalled it for simply featuring this mechanic and having few [=IAP=]s related to it. The fact that one of the previous games by Halfbrick, ''VideoGame/MonsterDash'', removed this system altogether less than a year prior doesn't help.
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