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** [[KillSat Romanov Attack Satellites]] will fire an [[OneHitKill instant-death]] laser below them, you have to push them backwards so they don't move towards you while firing the beam.

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** [[KillSat Romanov Attack Satellites]] will fire an [[OneHitKill instant-death]] laser below them, you have to push them backwards by shooting them away so they don't move towards you while firing the beam.
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* ScrappyMechanic: In the PC version, your tank aims with the mouse cursor, AND moves towards the mouse cursor. This makes it hard to stay in one position and attack, and even worse when you have to face against Bulldozers that kill you on contact. Fortunately, it was solved in the PS3 and Xbox360 ports, with an analog stick for movement and the other for aiming/shooting.

to:

* ScrappyMechanic: In the PC version, your tank aims with the mouse cursor, AND moves towards the mouse cursor. This makes it hard to stay in one position and attack, and even worse when you have to face against Bulldozers that kill you on contact. Fortunately, it was solved in the PS3 UsefulNotes/{{PS3}} and Xbox360 UsefulNotes/XBox360 ports, with an analog stick for movement and the other for aiming/shooting.



* ThatOneLevel: Several levels contain That One Wave, often GoddamnedBats paired with DemonicSpiders (or even two or more DemonicSpiders paired up together): Examples are Satellites/Atomic Bombers paired with Blimps or Bulldozers, or Tanks/[=ICBMs=] paired with Bulldozers.

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* ThatOneLevel: Several levels contain That One Wave, often GoddamnedBats paired with DemonicSpiders (or even two or more DemonicSpiders paired up together): Examples are Satellites/Atomic Bombers paired with Blimps or Bulldozers, or Tanks/[=ICBMs=] paired with Bulldozers.
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** Mechworm. Touching this dude is an instant death, and when its health gets low, it gains the ability to pop up under you. On the second fight, it pops out of the ground ''much'' faster, and if you don't move as soon as you see the {{Wormsign}}, you die almost immediately.

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** Mechworm. Touching this dude is an instant death, and when its health gets low, [[DigAttack it gains the ability to pop up under you.you]]. On the second fight, it pops out of the ground ''much'' faster, and if you don't move as soon as you see the {{Wormsign}}, you die almost immediately.
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** Mechworm on the second fight. When his health gets low, it gains the ability to pop up under you. On the second fight, he pops out of the ground ''much'' faster, and if you don't move as soon as you see the {{Wormsign}}, you die almost immediately.

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** Mechworm on the second fight. When his Mechworm. Touching this dude is an instant death, and when its health gets low, it gains the ability to pop up under you. On the second fight, he it pops out of the ground ''much'' faster, and if you don't move as soon as you see the {{Wormsign}}, you die almost immediately.
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unfortunate implications need citations


* UnfortunateImplications: The reason why the UpdatedRerelease had the level names as well as some of the boss names changed, as the names reflected either war-torn countries or Communism.
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* DemonicSpiders: Havanski Atomic Bombers, they drop a large bomb that can not only take a lot of hits, but will ''[[OneHitKill instantly kill you]]'' (and your [[TotalPartyKill whole party]], in War Party Survival) if it hits ''{{a|lwaysAccurateAttack}}nywhere'' on the ground. For a large enemy, they also give you a measly 3000 points when defeated (as compared to the less deadly blimp that gives 25000).

to:

* DemonicSpiders: Havanski Atomic Bombers, they drop a large bomb that can not only take a lot of hits, but will ''[[OneHitKill instantly kill you]]'' (and your [[TotalPartyKill whole party]], in War Party Survival) if it hits ''{{a|lwaysAccurateAttack}}nywhere'' ''[[AlwaysAccurateAttack anywhere]]'' on the ground. For a large enemy, they also give you a measly 3000 points when defeated (as compared to the less deadly blimp that gives 25000).
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* DemonicSpiders: Havanski Atomic Bombers, they drop a large bomb that can not only take a lot of hits, but will ''[[OneHitKill instantly kill you]]'' (and your [[TotalPartyKill whole party]], in War Party Survival) if it hits ''[[AlwaysAccurateAttack anywhere]]'' on the ground. For a large enemy, they also give you a measly 3000 points when defeated (as compared to the less deadly blimp that gives 25000).

to:

* DemonicSpiders: Havanski Atomic Bombers, they drop a large bomb that can not only take a lot of hits, but will ''[[OneHitKill instantly kill you]]'' (and your [[TotalPartyKill whole party]], in War Party Survival) if it hits ''[[AlwaysAccurateAttack anywhere]]'' ''{{a|lwaysAccurateAttack}}nywhere'' on the ground. For a large enemy, they also give you a measly 3000 points when defeated (as compared to the less deadly blimp that gives 25000).



* ItsTheSameSoItSucks: Both the level design and bosses. Each level has many different "waves", which consist of a set of enemies. Trouble is, you'll be eventually encountering the same few waves over and over again ad nauseum. And then there's the bosses. Bosses 10-18 are pretty much souped-up versions of the first 9 bosses, usually just faster and with more HP.
* MostAnnoyingSound: "[[AvertedTrope CEASE]] [[FriendlyFireproof FIRE]]!!!"

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* ItsTheSameSoItSucks: ItsTheSameNowItSucks: Both the level design and bosses. Each level has many different "waves", which consist of a set of enemies. Trouble is, you'll be eventually encountering the same few waves over and over again ad nauseum.nauseam. And then there's the bosses. Bosses 10-18 are pretty much souped-up versions of the first 9 bosses, usually just faster and with more HP.
* MostAnnoyingSound: "[[AvertedTrope CEASE]] [[FriendlyFireproof FIRE]]!!!"{{F|riendlyFireproof}}IRE!!!"



* MostWonderfulSound: '''"MEGALASER!!!"''' Cue Ass Kicking via OneHitKill WaveMotionGun...

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* MostWonderfulSound: SugarWiki/MostWonderfulSound: '''"MEGALASER!!!"''' Cue Ass Kicking via OneHitKill WaveMotionGun...
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*** For added fun, the game tends to throw ''both'' of these at you at the same time, forcing you to juggle between pushing the Dozers back and trying to knock down the satellites.
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* FridgeBrilliance: You don't face any Havanski Atomic Bombers during both visits to Killingrad/Caliber City. The Red Star wouldn't want to nuke their main capital, after all.
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* ThatOneBoss: Eyebot. It's bad enough that it comes at the end of the level that introduces the infamous [[DemonicSpiders Havanski Atomic Bombers]]. Then it just eats up your few remaining lives with its [[OneHitKill massive lightning blasts that kill you in one hit]].

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* ThatOneBoss: Eyebot. It's bad enough that it comes at the end of the level that introduces the infamous [[DemonicSpiders Havanski Atomic Bombers]]. Then it just eats up your few remaining lives with its [[OneHitKill massive lightning blasts that kill you in one hit]]. The only saving grace is that its tentacles that shoot the beams are destructible.
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* GoddamnedBoss: X-Bot forces you to keep moving left and right to avoid his OneHitKill Stomping Attack. In the PC version, this makes it irritating to aim at him. And when you destroy both arms blocking the way, you also have to contend with dodging EyeBeams.
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** Mechworm on the second fight. When his health gets low, it gains the ability to pop up under you. On the second fight, he pops out of the ground ''much'' faster, and if you don't move as soon as you see the {{Wormsign}}, you die almost immediately.
** The FinalBoss also counts, what with spamming of instant-death lasers that can curve around in its first phase, and instant-death nukes in the second. The [[MacrossMissileMassacre third phase]] is by far the easiest... if you haven't lost your lives during the level or the first two phases.

Added: 494

Changed: 106

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** Fovraski Cruise Missiles. These fly in quickly, then do a 90-degree turn and head straight down when they go over a player. They are ''extremely fast'', which means that you'll probably be forced to move left/right to avoid these guys or aim directly upwards to destroy them.

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** Fovraski Cruise Missiles. These fly in quickly, then do a 90-degree turn and head straight down when they go over a player. They are ''extremely fast'', which means that you'll probably be forced to move left/right to avoid these guys or aim directly upwards to destroy them. And they ''always'' come in combination with Tachrok Ballistic Missiles, which limits your room to dodge.
** Another enemy that appears alongside the Tachrok Ballistic Missiles is the Palinskat Ground Attack Fighter. They operate like Fovraski Cruise Missiles, but instead of dive-bombing you, they shoot a few energy orbs at you.


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* ThatOneBoss: Eyebot. It's bad enough that it comes at the end of the level that introduces the infamous [[DemonicSpiders Havanski Atomic Bombers]]. Then it just eats up your few remaining lives with its [[OneHitKill massive lightning blasts that kill you in one hit]].
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None


** Barskov Munitions Blimps. They're big, tank damage for other enemies, and then there's the fact that they blow up into a random shower of indestructible[[note]]Unless you have the Nuke/Megalaser[[/note]] shots when killed and the shower may be impossible to avoid depending on the spacing between the shots. Thankful;y there's ''usually'' a gap in the shower.

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** Barskov Munitions Blimps. They're big, tank damage for other enemies, and then there's the fact that they blow up into a random shower of indestructible[[note]]Unless you have the Nuke/Megalaser[[/note]] shots when killed and the shower may be impossible to avoid depending on the spacing between the shots. Thankful;y Thankfully there's ''usually'' a gap in the shower.
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** The morse code bleeping and garbled Russian language that the Satellite enemies make to announce their presence. It doesn't help that they're DemonicSpiders.
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None

Added DiffLines:

** Fovraski Cruise Missiles. These fly in quickly, then do a 90-degree turn and head straight down when they go over a player. They are ''extremely fast'', which means that you'll probably be forced to move left/right to avoid these guys or aim directly upwards to destroy them.
* HellIsThatNoise: The dreaded sound when your last layer of shield fizzles out.
** The Air Raid siren when Tachrok Ballistic Missiles are launched from the background.


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** The "Poik" sound when your shots hit a Reflex Fighter's shield. Great, lots of annoying purple shots to move around now...
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None

Added DiffLines:

** Barskov Munitions Blimps. They're big, tank damage for other enemies, and then there's the fact that they blow up into a random shower of indestructible[[note]]Unless you have the Nuke/Megalaser[[/note]] shots when killed and the shower may be impossible to avoid depending on the spacing between the shots. Thankful;y there's ''usually'' a gap in the shower.


Added DiffLines:

* ThatOneLevel: Several levels contain That One Wave, often GoddamnedBats paired with DemonicSpiders (or even two or more DemonicSpiders paired up together): Examples are Satellites/Atomic Bombers paired with Blimps or Bulldozers, or Tanks/[=ICBMs=] paired with Bulldozers.

Added: 172

Removed: 172

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* SugarWiki/AwesomeMusic: It may be ''very'' repetitive, but the [[http://www.youtube.com/watch?v=ZiBjqXpBNnw level music]] (used for all missions) is actually pretty good.



* CrowningMusicOfAwesome: It may be ''very'' repetitive, but the [[http://www.youtube.com/watch?v=ZiBjqXpBNnw level music]] (used for all missions) is actually pretty good.
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* BreatherBoss: War Wrecker in stage 4. If you know how to avoid the OneHitKill wrecking ball, it should be a breeze. It comes between the rather annoying War Blimp and the tough [[ThatOneBoss Kommie Kong/Gorillazilla.]]

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* BreatherBoss: War Wrecker in stage 4. If you know how to avoid the OneHitKill wrecking ball, it should be a breeze. It comes between the rather annoying War Blimp and the tough [[ThatOneBoss [[WakeUpCallBoss Kommie Kong/Gorillazilla.]]



* UnfortunateImplications: Probably the reason why the UpdatedRerelease had the level names as well as some of the boss names changed, as the names reflected either war-torn countries or Communism.

to:

* UnfortunateImplications: Probably the The reason why the UpdatedRerelease had the level names as well as some of the boss names changed, as the names reflected either war-torn countries or Communism.
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** Bustczar/Head Zeppelin is another example. ALL its attacks are destructible and cannot land a OneHitKill, and if you're good, it'll probably be able to use its carpet bomb attack only once. It's a breather because the previous two bosses and the next two bosses have OneHitKill moves.
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None


* DemonicSpiders: Havanski Atomic Bombers, they drop a large bomb that can not only take a lot of hits, but will ''[[OneHitKill instantly kill you]]'' if it hits ''[[AlwaysAccurateAttack anywhere]]'' on the ground. For a large enemy, they also give you a measly 3000 points when defeated (as compared to the less deadly blimp that gives 25000).

to:

* DemonicSpiders: Havanski Atomic Bombers, they drop a large bomb that can not only take a lot of hits, but will ''[[OneHitKill instantly kill you]]'' (and your [[TotalPartyKill whole party]], in War Party Survival) if it hits ''[[AlwaysAccurateAttack anywhere]]'' on the ground. For a large enemy, they also give you a measly 3000 points when defeated (as compared to the less deadly blimp that gives 25000).
Is there an issue? Send a MessageReason:
None


* DemonicSpiders: Havanski Atomic Bombers, they drop a large bomb that can not only take a lot of hits, but will ''[[OneHitKill instantly kill you]]'' if it hits the ground. For a large enemy, they also give you a measly 3000 points when defeated (as compared to the less deadly blimp that gives 25000).

to:

* DemonicSpiders: Havanski Atomic Bombers, they drop a large bomb that can not only take a lot of hits, but will ''[[OneHitKill instantly kill you]]'' if it hits ''[[AlwaysAccurateAttack anywhere]]'' on the ground. For a large enemy, they also give you a measly 3000 points when defeated (as compared to the less deadly blimp that gives 25000).
Is there an issue? Send a MessageReason:
None


* BreatherBoss: War Wrecker in stage 4. If you know how to avoid the OneHitKill wrecking ball, it should be a breeze. It comes between the rather annoying War Blimp and the somewhat tough Kommie Kong/Gorillazilla.

to:

* BreatherBoss: War Wrecker in stage 4. If you know how to avoid the OneHitKill wrecking ball, it should be a breeze. It comes between the rather annoying War Blimp and the somewhat tough [[ThatOneBoss Kommie Kong/Gorillazilla.]]
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None


* MostWonderfulSound: "MEGALASER!!!" Cue Ass Kicking via OneHitKill WaveMotionGun...

to:

* MostWonderfulSound: "MEGALASER!!!" '''"MEGALASER!!!"''' Cue Ass Kicking via OneHitKill WaveMotionGun...
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None

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** "[[WhatTheHellHero Aaaaarrrghhhh]]!!!"
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Added DiffLines:

* MostAnnoyingSound: "[[AvertedTrope CEASE]] [[FriendlyFireproof FIRE]]!!!"
** "QUIT IT!!!'
** "STOP!!!"

Added: 241

Changed: 208

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None


* DemonicSpiders: Atomic Bombers, they drop a large bomb that can not only take a lot of hits, but will ''[[OneHitKill instantly kill you]]'' if it hits the ground. For a large enemy, they also give you a measly 3000 points when defeated (as compared to the less deadly blimp that gives 25000).
** '''Anything''' can be this, depending on the enemy combinations you might fight in a wave.

to:

* DemonicSpiders: Havanski Atomic Bombers, they drop a large bomb that can not only take a lot of hits, but will ''[[OneHitKill instantly kill you]]'' if it hits the ground. For a large enemy, they also give you a measly 3000 points when defeated (as compared to the less deadly blimp that gives 25000).
** '''Anything''' can be this, depending on [[KillSat Romanov Attack Satellites]] will fire an [[OneHitKill instant-death]] laser below them, you have to push them backwards so they don't move towards you while firing the enemy combinations beam.
** Contact with a [[AdvancingBossOfDoom Shovak Bulldozer]] will [[OneHitKill instantly destroy you]], so
you might fight in a wave.have to constantly keep shooting at them to repel them back. Not very easy to do when having to kill AirborneMooks at the same time!
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Added DiffLines:

* CrowningMusicOfAwesome: It may be ''very'' repetitive, but the [[http://www.youtube.com/watch?v=ZiBjqXpBNnw level music]] (used for all missions) is actually pretty good.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ScrappyMechanic: In the PC version, your tank aims with the mouse cursor, AND moves towards the mouse cursor. This makes it hard to stay in one position and attack, and even worse when you have to face against Bulldozers that kill you on contact. Fortunately, it was solved in the PS3 and Xbox360 ports, with an analog stick for movement and the other for aiming/shooting.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BreatherBoss: War Wrecker in stage 4. If you know how to avoid the OneHitKill wrecking ball, it should be a breeze. It comes between the rather annoying War Blimp and the somewhat tough Kommie Kong/Gorillazilla.
** Not so much when you have to re-fight it, though, as it now kicks up rocks from the ground which are not very easy to destroy in time.

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