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* DifficultySpike: The first expansion, Heart of Thorns, was a ''considerable'' jump in difficulty over most of the content that had come before it. While the story missions themselves weren't a ''huge'' jump up, the open world was ''far'' more dangerous- almost all the enemies in the Heart of Maguuma were DemonicSpiders, and the maps were larger, more complex and more dangerous than anything from the core game. Path of Fire, by comparison, was considerably easier to manage- perhaps most notably, combat-based hero points were no longer all group events that required you to fight champion-level foes and could once again be soloed relatively easily.

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* PlatonicWritingRomanticReading: If you followed the relationship between Braham and Rox in Living World Season 1, you'd think for ''sure'' they were being positioned as the game's first InterspeciesRomance. Instead WordOfGod states that they're JustFriends... which doesn't explain why they hit so many [[GreenEyedMonster romantic]] [[IWantMyBelovedToBeHappy couple]] tropes in Season 1.



* RelationshipWritingFumble: If you followed the relationship between Braham and Rox in Living World Season 1, (see ShipTease on the main page) you'd think for ''sure'' they were being positioned as the game's first InterspeciesRomance. Instead WordOfGod states that they're JustFriends... which doesn't explain why they hit so many [[GreenEyedMonster romantic]] [[IWantMyBelovedToBeHappy couple]] tropes in Season 1.
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** The mechanics of flying mounts. You're limited in how much altitude you can gain at once (thus requiring you to land on a nearby platform to regain stamina) unlike most [=MMORPGs=] wherein flying mounts behave like helicopters. Some think this is a little restrictive and is more comparable to [[WesternAnimation/ToyStory Falling With Style]]. Others think it's fine the way it is and just requires some getting used to.

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** The mechanics of flying mounts. You're limited in how much altitude you can gain at once (thus requiring you to land on a nearby platform to regain stamina) unlike most [=MMORPGs=] wherein flying mounts behave like helicopters. Some think this is a little restrictive and is more comparable to [[WesternAnimation/ToyStory [[WesternAnimation/ToyStory1 Falling With Style]]. Others think it's fine the way it is and just requires some getting used to.



** "Falling/Gliding With Style" [[labelnote:Explanation]]The way flying mounts work in this game, in contrast to other [=MMORPGs=], requires the player to move in a direction to gain altitude and limits the amount that can be gained at once. This has caused some players used to games like ''VideoGame/FinalFantasyXIV'' or ''VideoGame/WorldOfWarcraft'''s "Helicopter" style mounts to compare flying in Guild wars 2 to be comparable to the line from Woody in ''WesternAnimation/ToyStory'' of "Falling with style"[[/labelnote]]

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** "Falling/Gliding With Style" [[labelnote:Explanation]]The way flying mounts work in this game, in contrast to other [=MMORPGs=], requires the player to move in a direction to gain altitude and limits the amount that can be gained at once. This has caused some players used to games like ''VideoGame/FinalFantasyXIV'' or ''VideoGame/WorldOfWarcraft'''s "Helicopter" style mounts to compare flying in Guild wars 2 to be comparable to the line from Woody in ''WesternAnimation/ToyStory'' ''WesternAnimation/ToyStory1'' of "Falling with style"[[/labelnote]]
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* UncannyValley: The Asura were given a rehash in between [[VideoGame/GuildWars Eye of the North]] and ''VideoGame/GuildWars2''. The results make them look like some kind of cross between a hairless troll doll and a [[VideoGame/LeagueOfLegends Yordle]]. And in a more realistically rendered game? The results are less than unsettling...

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* DisappointingLastLevel: "Champions", the final episode to the otherwise-well-received Icebrood Saga, was universally agreed upon as the worst part of the saga and perhaps one of the worst set of chapters in the whole game. Culprits include a total and abrupt shift from the intriguing "Charr civil war" plot to yet another "destroy the Elder Dragons" scenario and the much-loathed "Dragon Response" missions, which consist of an incredibly formulaic three-phase mission practically copy-pasted over the length of 10 chapters, with key plot dialogue and elements haphazardly plastered in them. [[WordofGod According to ArenaNet]], IBS was initially supposed to be more fleshed out, but upper management suddenly greenlit a new expansion, ''End of Dragons'', to be made, hence they had to shift resources to that and had no choice but to punt the final episode out the door.

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* DisappointingLastLevel: "Champions", the final episode to the otherwise-well-received Icebrood Saga, was universally agreed upon as the worst part of the saga and perhaps one of the worst set of chapters in the whole game. Culprits include a total and abrupt shift from the intriguing "Charr civil war" plot to yet another "destroy the Elder Dragons" scenario [[spoiler:with an incredibly underwhelming and abrupt finale that sees both Jormag and Primordius killing each other after only a few chapters of build-up]] and the much-loathed "Dragon Response" missions, which consist of an incredibly formulaic three-phase mission practically copy-pasted over the length of 10 chapters, with key plot dialogue and elements haphazardly plastered in them. [[WordofGod According to ArenaNet]], IBS was initially supposed to be more fleshed out, but upper management suddenly greenlit a new expansion, ''End of Dragons'', to be made, hence they had to shift resources to that and had no choice but to punt the final episode out the door.



* TheyWastedAPerfectlyGoodPlot: Season 1 of the Living story is heavily criticized for its numerous {{Plot Hole}}s, {{Ass Pull}}s, TheChrisCarterEffect (It took fifteen MONTHS to wrap up the Scarlet arc, which everyone knew was going to lead to a dragon), and a big amount of FridgeLogic and failure to adhere to the basic ShowDontTell rule. The result was a messy, disjointed story arc revolving around a single plant that manages to acquire high-tech weaponry, amass a giant army, and rain down havoc on Tyria and get away with all of it without explanation. And this happens all while the Dragons continue to wreak havoc on Tyria. Now, can someone please explain why there's a dragon on the logo of the game?

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* TheyWastedAPerfectlyGoodPlot: TheyWastedAPerfectlyGoodPlot:
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Season 1 of the Living story is heavily criticized for its numerous {{Plot Hole}}s, {{Ass Pull}}s, TheChrisCarterEffect (It took fifteen MONTHS to wrap up the Scarlet arc, which everyone knew was going to lead to a dragon), and a big amount of FridgeLogic and failure to adhere to the basic ShowDontTell rule. The result was a messy, disjointed story arc revolving around a single plant that manages to acquire high-tech weaponry, amass a giant army, and rain down havoc on Tyria and get away with all of it without explanation. And this happens all while the Dragons continue to wreak havoc on Tyria. Now, can someone please explain why there's a dragon on the logo of the game?


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** Most agree that, for all the shortcomings of the Icebrood Saga's final episode, one of the biggest was [[spoiler: [[DroppedABridgeOnHim the abrupt and practically unceremonious deaths of Jormag and Primordus]],]] ''two'' [[spoiler:elder dragons]] that have had immense impact on the world of Tyria and only a brief presence in ''Guild Wars 2'' before being booted off. The latter, in particular, was especially mourned as he didn't even have the luxury of new maps, events or scenarios fully dedicated to him, unlike [[spoiler:Jormag and the other elder dragons]]. To say that the plot potential for them was wasted would be a ''severe understatement''.
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* DisappointingLastLevel: "Champions", the final episode to the otherwise-well-received Icebrood Saga, was universally agreed upon as the worst part of the saga and perhaps one of the worst set of chapters in the whole game. Culprits include a total and abrupt shift from the intriguing "Charr civil war" plot to yet another "destroy the Elder Dragons" scenario and the much-loathed "Dragon Response" missions, which consist of an incredibly formulaic three-phase mission practically copy-pasted over the length of 10 chapters, with key plot dialogue and elements haphazardly plastered in them. [[WordofGod According to ArenaNet]], IBS was initially supposed to be more fleshed out, but upper management suddenly greenlit a new expansion, ''End of Dragons'', to be made, hence they had to shift resources to that and had no choice but to punt the final episode out the door.
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** [[spoiler: Ankka]] ends up becoming a DiscOneFinalBoss in ''End of Dragons'' - and ends up being a nice callback to Joko in terms of gameplay. You're fighting against a boss who will summon necromantic energies and try to sap the life out of you, which ends up becoming ''quite'' fitting since [[spoiler: She wants to end ''all life'' on Tyria]], and you're the only one standing between them and their goal. The fact that [[spoiler: She [[HeelFaceDoorSlam killed Mai Trinn]], you'll definitely want her head on a pike.]]

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** [[spoiler: Ankka]] ends up becoming a DiscOneFinalBoss in ''End of Dragons'' - and ends up being a nice callback to Joko in terms of gameplay. You're fighting against a boss who will summon necromantic [[spoiler: and ''void'']] energies and try to sap the life out of you, which ends up becoming ''quite'' fitting since [[spoiler: She wants to end ''all life'' on Tyria]], and you're the only one standing between them and their goal. The fact that [[spoiler: She [[HeelFaceDoorSlam killed Mai Trinn]], you'll definitely want her head on a pike.]]
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** The Icebrood Saga, even amongst those who felt it tedious, had a rather climactic DualBoss (Technically Quadra-boss) fight against Primordus, Jormag, and both their champions, Ryland and [[spoiler: Braham]]. You have to knock down both of the champions at around the same time, then [[AttackItsWeakSpot hit the elder dragons]].

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** The Icebrood Saga, even amongst those who felt it tedious, had a rather climactic DualBoss (Technically Quadra-boss) fight against Primordus, Jormag, and both their champions, Ryland and [[spoiler: Braham]]. You have to knock down both of the champions at around the same time, then [[AttackItsWeakSpot [[AttackItsWeakpoint hit the elder dragons]].dragons]]. It ends up becoming ''quite'' frantic like any elder dragon battle should.
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** The Icebrood Saga, even amongst those who felt it tedious, had a rather climactic DualBoss (Technically Quadra-boss) fight against Primordus, Jormag, and both their champions, Ryland and [[spoiler: Braham]]. You have to knock down both of the champions at around the same time, then [[AttackItsWeakSpot hit the elder dragons]].
** The fight against Mai Trinn in ''End of Dragons'' specifically because [[spoiler: She reveals she's a Revenant and Scarlet Briar herself is coming back for one last hurrah]]. Humorously, she also does it while completely smashed.
** [[spoiler: Ankka]] ends up becoming a DiscOneFinalBoss in ''End of Dragons'' - and ends up being a nice callback to Joko in terms of gameplay. You're fighting against a boss who will summon necromantic energies and try to sap the life out of you, which ends up becoming ''quite'' fitting since [[spoiler: She wants to end ''all life'' on Tyria]], and you're the only one standing between them and their goal. The fact that [[spoiler: She [[HeelFaceDoorSlam killed Mai Trinn]], you'll definitely want her head on a pike.]]
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*** The Aquatic Ruins fractal is widely loathed for two reasons : it's set entirely underwater, which means a different gear (problematic for players who didn't think about upgrading their specific underwater gear) and some abilities that become unavailable, meaning that some character builds won't work at all (fortunately, it's quick and easy to switch to different specializations, but still annoying when some of the most powerful builds won't work at all), and one obstacle course section that can be randomly one of two things : a ridiculously easy course that just consists of grabbing items along the way quickly enough with barely any hindrance, and a bastard hard course that [[BalefulPolymorph turns everyone into powerless dolphins]] having to navigate among enemies that lock you down and kill you in seconds from a distance unless you use a very clunky and inconsistent ability to lure them elsewhere. [[BreatherBoss The boss at the end of the fractal is a cakewalk in comparison]].

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*** The Aquatic Ruins fractal is widely loathed for two reasons : it's set entirely underwater, which means a different gear (problematic for players who didn't think about upgrading their specific underwater gear) and some abilities that become unavailable, meaning that some character builds won't work at all (fortunately, it's quick and easy to switch to different specializations, but still annoying when some of the most powerful builds won't work at all), and one obstacle course section that can be randomly one of two things : a ridiculously easy course that just consists of grabbing items along the way quickly enough with barely any hindrance, and a bastard hard course that [[BalefulPolymorph [[ForcedTransformation turns everyone into powerless dolphins]] having to navigate among enemies that lock you down and kill you in seconds from a distance unless you use a very clunky and inconsistent ability to lure them elsewhere. [[BreatherBoss The boss at the end of the fractal is a cakewalk in comparison]].
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* ItsHardSoItSucks: Unusually enough? Both ''Heart of Thorns'' and ''Path of Fire'' were criticised for their high difficulty curves - namely the very ''very'' high DifficultySpike going from leveling to ''Heart of Thorns''. Loads and ''loads'' of DemonicSpiders and GoddamnedBats in ''every'' zone with every boss being a total wall of health, to the point where going through them with certain classes or builds (ie anything Elementalist) was seen as a SelfImposedChallenge. ''End of Dragons'' was praised ''for'' having a much lower difficulty curve - and not just by people forged in the fires of the Maguuma Jungle or Elona.
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** As of "End of Dragons", most if not ''all'' Engineers will max out the "Mechanist" elite specialisation.


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** Mechanist in [=PvE=] fits this - the Mech has tens of thousands of health (more than the engineer themselves), keeps the heat off of the Engineer, and inflicts a ''lot'' of damage. Practically allowing them to ''solo'' champion enemies, especially combined with a gratuitous amount of condition damage since Mace+Pistol lets you stack up a ''lot'' of conditions at once. Their heal skill also heals both of them gradually - and oh boy does it heal.
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** Due to the popularity of running the map in "Heart of Thorns" for hero points on Saturday Nights, people have referred to Saturday nights as "Train night", "Saturday night Trains"
** "So when do I have to unlock flying again?" [[WesternAnimation/Invincible2021 "That's the neat part - you don't!"]][[labelnote:Explanation]]Unlike ''VideoGame/FinalFantasyXIV'' which makes you unlock flight one zone at a time, and ''VideoGame/WorldOfWarcraft'' which time-gates flying, unlocking your flying mounts via Skyscale or Griffon in this game only needs to be done ''once''.[[/labelnote]]
*** "An expansion pack that ''doesn't'' take away flying?!" due to a lot of [=MMORPGs=] trying to find some way to either take it away or time-gate flight.



* WinBackTheCrowd: After the mass layoffs, a lackluster livestream reveal of the ''Icebrood Saga'', and the... controversial template update, the crowd had started losing faith in the game's future, with an increasing number even believing that it was headed into maintenance mode. This changed when Anet [[https://www.guildwars2.com/en/news/looking-ahead-to-spring-summer-and-the-future/ not only confirmed in March 2020 that a third expansion is in development]], dispelling the rumors of the game heading into maintenance mode, but released early concept art that heavily teased, if not outright confirmed that the site of the expansion will take place in '''Cantha'''.

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* WinBackTheCrowd: After the mass layoffs, a lackluster livestream reveal of the ''Icebrood Saga'', and the... controversial template update, the crowd had started losing faith in the game's future, with an increasing number even believing that it was headed into maintenance mode. This changed when Anet [[https://www.guildwars2.com/en/news/looking-ahead-to-spring-summer-and-the-future/ not only confirmed in March 2020 that a third expansion is in development]], dispelling the rumors of the game heading into maintenance mode, but released early concept art that heavily teased, if not outright confirmed that the site of the expansion will take place in '''Cantha'''.'''Cantha'''.
** The fact that End of Dragons, unlike other MMORPG expansion packs, does ''not'' take away flying.
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Actual trope, not YMMV, moving to main page.


* GuideDangIt: Good luck getting some of the crafting skills, particularly Chef, up to 400 without a guide. A lot of the components needed to make the higher level items are just so rare, obscure, and hard to find that figuring out all the recipes can be nearly impossible. And not everything can be bought from the Trading Post.
** Finding all the jumping puzzles in the game. While some are located near their namesake waypoints (eg. The Sector Zuhl jumping puzzle is located in, believe it or not, Sector Zuhl.) others are VERY well hidden in the world. And in at least one case, a jumping puzzle is ''not'' located in its namesake cave, but instead on some rocks outside and around the side of the cave.
** Reaching some of the Vistas can cause this as well. Most of the time, it's fairly obvious where to go, but some require platforming from a starting point a great distance from the Vista marker itself, and may even require traversing terrain that's difficult to tell from the sections you can't actually climb.
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corrected typo ("palyer" to "player")


** Racial abilities were nerfed in order to avoid this trope happening, but it still happened just in a different way. As a result? They're never used, unless the palyer wants to have a little bit of fun every now and then.

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** Racial abilities were nerfed in order to avoid this trope happening, but it still happened just in a different way. As a result? They're never used, unless the palyer player wants to have a little bit of fun every now and then.
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* FanNickname: Tequatl the Sunless -> Tequila Sunrise
** Another one, used by [=ArenaNet=] and subsequently adopted by the userbase, is Taco.
** The Sylvari are often referred to as "salad" due to their plant-based nature.
** Players who don't like Trahearne sometimes refer to him as "Rear Admiral Rutabaga".
** The [[NoNameGiven Deep Sea Dragon]] was nicknamed Bubbles. After the first letter of its name was revealed - ''S'' - the nicknames changed to [[SdrawkcabName Selbbub]] or ''Steve''. This continued on for nearly a decade before her name was finally revealed to be Soo-Won.
** Steve is also the commonly used name for the chainsaw-wielding Horror that shows up in the Mad King's Labyrinth every Halloween event.

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** While rarely to the level of other examples, the fact that no new races have been PromotedToPlayable or added to the game. Particularly in the Tengu - which were actually a fairly popular request for a playable race since ''VideoGame/GuildWars Factions''. Some sides think this is some wasted potential, others think it makes no sense and [[RememberTheNewGuy would cause some odd additions to justify]]. Some acknowledge that it is wasted potential, but point out just how much ''work'' this would be [[labelnote:Explanation]]As this would require three new chapters for this race's "Personal story", multiple lines to be rerecorded to accomodate this, as well as a new capital city&starter zone to be added when the vast majority of players would only go there for OneHundredPercentCompletion[[/labelnote]] for little payoff as the race ''of'' the commander largely stops being relevant once every Personal Story paths converge and racial skills aren't considered very useful in the long-run to avoid [[TierInducedScrappy balance issues]] that some [=MMORPGs=] encountered.

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** While rarely to the level of other examples, the fact that no new races have been PromotedToPlayable or added to the game. Particularly in the Tengu - which were actually a fairly popular request for a playable race since ''VideoGame/GuildWars Factions''. Some sides think this is some wasted potential, others think it makes no sense and [[RememberTheNewGuy would cause some odd additions to justify]]. Some acknowledge that it is wasted potential, but point out just how much ''work'' this would be [[labelnote:Explanation]]As this would require three new chapters for this race's "Personal story", multiple lines to be rerecorded to accomodate this, as well as a new capital city&starter zone to be added when the vast majority of players would only go there for OneHundredPercentCompletion[[/labelnote]] for little payoff as the race ''of'' the commander largely stops being relevant once every Personal Story paths converge and converge. Adding to this is that racial skills aren't considered very useful in the long-run to avoid [[TierInducedScrappy balance issues]] that some [=MMORPGs=] encountered.



* ScrappyMechanic:
** The grenade kit for Engineers does an ''amazing'' amount of damage even ''before'' the sheer amounts of vulnerability stacks that can be inflicted on enemies. Unfortunately? There's no autoattack (like literally every other weapon) and every ability has to be aimed manually - meaning you're ''constantly'' pressing buttons and clicking.
** Underwater encounters. While swimming isn't annoying at all thanks to a ''load'' of AcceptableBreaksFromReality, what ''is'' annoying is that you have little way to affect your build due to the sheer number of abilities just just don't work well underwater (if they even work underwater ''at all''.) AreaOfEffect abilities can be a little difficult to aim underwater as well, especially if you're not close to the ground.
** The sheer amounts of enemies that are ''on the main roads'' in some areas. While ''Path of Fire'' gave you mounts that can jump or blink past them, if you aggro them or are out of stamina they can easily take your mount's health down to nothing and force you off - and then you have to rely off of your own utility abilities or just fight to get away from them.
** Guild Wars 2 is... quite stingy when it comes to money earned in-game. Some think that this is a way to push microtransactions (as you can literally purchase gold with gems). While there are ways to get gold without using gems, it's way ''way'' faster and more reliable to just exchange gems for in-game gold.



* ToughActToFollow: The Icebrood Saga was this to some, following Season 4 ending ''many'' lingering plots and subplots that had been in the game since launch.

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* ToughActToFollow: The Icebrood Saga was this to some, following Season 4 ending ''many'' lingering plots and subplots that had been in the game since launch. Still, many people did warm up to it.


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* SugarWiki/VisualEffectsOfAwesome: This is honestly one of the most ''beautiful'' [=MMORPGs=] out there, with every map having multiple stunning views over all of the vistas and ''loads'' of detail. Even the maligned Maguuma Jungle gives you a sense of scale when you enter.

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* ComplacentGamingSyndrome: Despite their [[ScrappyMechanic irritating targeting mechanics]], grenades are far and away the dominant choice among damage-dealing Engineers.

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* ComplacentGamingSyndrome: ComplacentGamingSyndrome:
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Despite their [[ScrappyMechanic irritating targeting mechanics]], grenades are far and away the dominant choice among damage-dealing Engineers.Engineers.
** Racial abilities were nerfed in order to avoid this trope happening, but it still happened just in a different way. As a result? They're never used, unless the palyer wants to have a little bit of fun every now and then.
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** While rarely to the level of other examples, the fact that no new races have been PromotedToPlayable or added to the game. Particularly in the Tengu - which were actually a fairly popular request for a playable race since ''VideoGame/GuildWars Factions''. Some sides think this is some wasted potential, others think it makes no sense and [[RememberTheNewGuy would cause some odd additions to justify]]. Some acknowledge that it is wasted potential, but point out just how much ''work'' this would be [[labelnote:Explanation]]As this would require three new chapters for this race's "Personal story", multiple lines to be rerecorded to accomodate this, as well as a new capital city&starter zone to be added when the vast majority of players would only go there for OneHundredPercentCompletion[[/labelnote]] for little payoff as the race ''of'' the commander largely stops being relevant once every Personal Story paths converge and racial skills aren't considered very useful in the long-run to avoid [[TierInducedScrappy balance issues]] that some [=MMORPGs=] encountered.
** The mechanics of flying mounts. You're limited in how much altitude you can gain at once (thus requiring you to land on a nearby platform to regain stamina) unlike most [=MMORPGs=] wherein flying mounts behave like helicopters. Some think this is a little restrictive and is more comparable to [[WesternAnimation/ToyStory Falling With Style]]. Others think it's fine the way it is and just requires some getting used to.


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** "Falling/Gliding With Style" [[labelnote:Explanation]]The way flying mounts work in this game, in contrast to other [=MMORPGs=], requires the player to move in a direction to gain altitude and limits the amount that can be gained at once. This has caused some players used to games like ''VideoGame/FinalFantasyXIV'' or ''VideoGame/WorldOfWarcraft'''s "Helicopter" style mounts to compare flying in Guild wars 2 to be comparable to the line from Woody in ''WesternAnimation/ToyStory'' of "Falling with style"[[/labelnote]]
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** Palawa Joko's [[spoiler: death scene]] is hilarious for two reasons. One of which is [[spoiler: Aurene eating him mid-sentence]]. Another is the fact that the player character is held in stasis and is ''completely'' frozen. Which can be humorous for anyone ''except'' a human or a Norn.

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** Palawa Joko's [[spoiler: death scene]] is hilarious for two reasons. One of which is [[spoiler: Aurene eating him mid-sentence]]. Another is the fact that the player character is held in stasis and is ''completely'' frozen. Which can be humorous for anyone ''except'' a human or a Norn.Norn because Joko will be justifying why you are too dangerous to live... without even ''looking at your face''.
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* SpecialEffectFailure: The game tries to place characters flat on the ground. While most incline angles are subtle enough that you wouldn't notice, sometimes sharp changes in elevation may end up with your character standing at a bizarre angle - especially notable when you're playing a smaller character like an Asura, human, or some Sylvari.


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** The Desolation in Path of Fire. It's a ''HUGE'' map full of rocky terrain that force the player to go through narrow hallways, or move through slowly with their Springer... and areas of Sulphur which cause near instant-death to players who are not using their skimmers. On top of this? There are multiple bottlenecks forcing you to either run past GoddamnedBats who [[SuperPersistentPredator chase you everywhere]], or take a slow way ''around'' them. The waypoints are also very ''very'' spread out - which means it can be a several minute ride to get hero points.
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** The fights against Kraklatorik in Living World Season 4 are considered to be some of the best if not ''the'' best fights against Elder Dragons if not the entire game. The first is against a ''giant'' dragon - bigger than an ''entire zone''. The second? Another BattleInTheCenterOfTheMind - but this time you have ''Aurene'' at your side. CrutchCharacter aside? You're still basically fighting it your own. It's a [[spoiler: literal manifestation of his torment. All while Kralkatorik comes to terms with his impending death]]. Season 4 of the "Living World" has in general been seen as one of the game's highlights.


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* ToughActToFollow: The Icebrood Saga was this to some, following Season 4 ending ''many'' lingering plots and subplots that had been in the game since launch.

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* LikeYouWouldReallyDoIt: Played straight AND subverted in the very same moment. The reaction to Rytlock's attempt to lift the curse of Ascalon. Players who doubted its success cited the unreasonably large development effort that would be required to redo all the outdoor Ascalon zones to remove ghosts. Naturally, he failed... and disappeared into the Mists in the process, ridding the charr players of their racial ambassador/hero for a very long time.

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* LikeYouWouldReallyDoIt: LikeYouWouldReallyDoIt:
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Played straight AND subverted in the very same moment. The reaction to Rytlock's attempt to lift the curse of Ascalon. Players who doubted its success cited the unreasonably large development effort that would be required to redo all the outdoor Ascalon zones to remove ghosts. Naturally, he failed... and disappeared into the Mists in the process, ridding the charr players of their racial ambassador/hero for a very long time.time.
** Some still thought the same when it came to [[spoiler: Aurene's Death in Living World Season 4]] simply because this would result in an ApocalypseHow.
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* {{Narm}}:
** True to any [=MMORPG=], this can be forced by the player using transmutations to give them really silly or {{Stripperific}} looking clothing.
** Palawa Joko's [[spoiler: death scene]] is hilarious for two reasons. One of which is [[spoiler: Aurene eating him mid-sentence]]. Another is the fact that the player character is held in stasis and is ''completely'' frozen. Which can be humorous for anyone ''except'' a human or a Norn.
** Some of the player cries and taunts upon receiving a condition or a boon can become weird given when they play. When they are fighting a climactic opponent and suddenly are saying "I can outrun a centaur!" and "''ARMOURED UP''!"
** The male Asura PC is voiced by Steve Staley... using the ''exact voice'' that he used for [[Manga/{{Naruto}} Neji Hyuga]], [[VideoGame/TalesOfLegendia Jay the Unseen]] and [[VideoGame/TalesOfGraces Hubert Oswell]].
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** The punches started even ''before'' the game even began. Early material flat out stated that Palawa Joko's EnemyMine with the players in ''Nightfall'' would have consequences - which included Joko essentially taking over ''all'' of Elona, while the Sunspears are relegated to an underground order. ''Path of Fire'' finally lets players see just what happened to Elona, and it's ''not'' pretty. Joko was portrayed as somewhat of a bumbling villain, but here he's easily a CompleteMonster. What's more, Koss (The first hero players recruited) was resurrected and went into hiding so Joko couldn't subjugate his will... and the Herald of Balthazar? None other than Devona.
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* BestBossEver:
** The fight against Palawa Joko in season 4 of "Living World". Unlike the past champions that were [[DamageSpongeBoss walls of health]] that [[MarathonBoss took forever to kill]], Joko feels very much like he's taking damage from you. He will try to keep you on your toes by throwing AreaOfEffect attacks and requiring you to constantly use the Illusion Signet (Which dates back to the first game) to bring him back to the stage and avoid walls of death he sends at you. All while he continues to trash-talk you. The cherry on the top however happens at the end... when [[spoiler: Aurene flies in and literally just ''devours him'', causing him to [[KilledMidSentence be killed mid-gloat]]. It's just as awesome as it is hilarious]].
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** [[http://wiki.guildwars2.com/wiki/Hobo-Tron Hobo-Tron]], a Golem NPC at Divinity Reach, has gotten a lot of fan adoration and appreciation due to its humorous dialouge between many other [=NPCs=], its cute appearance, and i's ChewToy[=/=]ButtMonkey[=/=]TheWoobie status. Some speculated that Hobo-Tron is Job-O-Tron from the May 2013 Southsun event. [[https://forum-en.guildwars2.com/forum/livingworld/jubilee/Hobo-Tron-Appreciation-Thread/first#post2576749 This is confirmed]] by WordOfGod himself. Hobo-Tron has since become Ho-Ho-Tron (for the Wintersday festivities), Heal-O-Tron (as a support unit during the siege of Lion's Arch) and finally, Hero-Tron for the stripes it has managed to earn there.

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** [[http://wiki.guildwars2.com/wiki/Hobo-Tron Hobo-Tron]], a Golem NPC at Divinity Reach, has gotten a lot of fan adoration and appreciation due to its humorous dialouge between many other [=NPCs=], its cute appearance, and i's its ChewToy[=/=]ButtMonkey[=/=]TheWoobie status. Some speculated that Hobo-Tron is Job-O-Tron from the May 2013 Southsun event. [[https://forum-en.guildwars2.com/forum/livingworld/jubilee/Hobo-Tron-Appreciation-Thread/first#post2576749 This is confirmed]] by WordOfGod himself. Hobo-Tron has since become Ho-Ho-Tron (for the Wintersday festivities), Heal-O-Tron (as a support unit during the siege of Lion's Arch) and finally, Hero-Tron for the stripes it has managed to earn there.
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* CryForTheDevil: Kralkatorrik's death makes his death almost tragic despite the countless lives he has ended.

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* CryForTheDevil: Kralkatorrik's death makes his death almost tragic final moments are tragic, despite the being responsible for claiming countless lives he has ended.lives.
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Conversation In The Mainpage that seems to contradict the first entry.


** After experiencing the horrors of [[spoiler:being killed and a terrifyingly sad afterlife, the Commander doesn't seem too shaken up by the fact they actually ''died''. In fact, they seem willing to die again for the greater good, despite the fact that they might get just flung back into the Domain of the Lost if they died one more time, and this time might just stay there for good.]] It's pretty likely that [[spoiler:someone would definitely develop ''some'' sort of trauma from such an ocassion, the Commander shakes it off quite fine.]]
*** Not exactly. Based on the quest [[spoiler:Shining Blade Secrets]], The Pact Commander is clearly seems haunted by the people they've lost and the mistakes they've made. They're being smothered under the weight they've taken on, but they also know that if they let it paralyze them, countless people will die, including [[spoiler:Aurene, who is effectively their surrogate child.]] There will be time to grieve later. For now, [[TheDeterminator there are still people who need them.]]
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** Another moment in this same chapter is when Taimi calls in to check in with the commander about their temperature level [[spoiler:while they are rescuing the druid spirits in exchange for a fire-resistant shield of protection so they can face Balthazar int he volcano]]. They have a hilarious exchange about the Commander possibly hallucinating and 8 voices, but if your character is a Sylvari and so soon after the events of Heart of Thorns [[spoiler:it might a little too soon to start hearing voices and seeing delusions again, especially since Mordremoth was [[MindRape messing up their head]] the entire story]].

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** Another moment in this same chapter is when Taimi calls in to check in with the commander about their temperature level [[spoiler:while they are rescuing the druid spirits in exchange for a fire-resistant shield of protection so they can face Balthazar int he in the volcano]]. They have a hilarious exchange about the Commander possibly hallucinating and 8 voices, but if your character is a Sylvari and so soon after the events of Heart of Thorns [[spoiler:it might a little too soon to start hearing voices and seeing delusions again, especially since Mordremoth was [[MindRape messing up their head]] the entire story]].

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