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* SugarWiki/AwesomeMusic: [[https://www.youtube.com/watch?v=1ZLq40st2Ho "Rough and Ready"]] from the original Saturn game. It even made it into ''Advance Guardian Heroes'' as the music you hear when battling the other heroes.

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* SugarWiki/AwesomeMusic: SugarWiki/AwesomeMusic:
**
[[https://www.youtube.com/watch?v=1ZLq40st2Ho "Rough and Ready"]] from the original Saturn game. It even made it into ''Advance Guardian Heroes'' as the music you hear when battling the other heroes.



* ThatOneAttack: The final boss' flamethrower in ''Advance Guardian Heroes''. Get hit even once, and the rest of the attack will completely annihilate your health meter. His full screen stunning attack during the final phase also amounts to a OneHitKill if it isn't blocked, so don't get impatient.

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* ThatOneAttack: ThatOneAttack:
**
The final boss' flamethrower in ''Advance Guardian Heroes''. Get hit even once, and the rest of the attack will completely annihilate your health meter. His full screen stunning attack during the final phase also amounts to a OneHitKill if it isn't blocked, so don't get impatient.
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The vast majority of bosses listed are possible final bosses, which generally aren’t allowed under the That One Boss rules.


* ThatOneBoss: Kanon, Xenovia, the Sky Warrior, [[spoiler:Super Zur]], and ''especially'' Golden Silver. The latter not so much if you've played ''VideoGame/GunstarHeroes'', or have a high magic stat.

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* %%* ThatOneBoss: Kanon, Xenovia, the Sky Warrior, [[spoiler:Super Zur]], and ''especially'' Golden Silver. The latter not so much if you've played ''VideoGame/GunstarHeroes'', or have a high magic stat. Kanon
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* DifficultySpike: Depending on the path you take, the later stages of the game can go from manageable to chaotically difficult when you have six or more foes bum-rushing you.
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* ScrappyMechanic: It shouldn't be enough to usually botch most playthroughs, but the game has an invisible KarmaMeter that hates it if you play "immorally". As in, destroying too many objects, attacking fleeing enemies, and juggling dead foes. Just playing the game regularly should be able to avoid getting the darker endings, but if fights get too clustered -- and they ''will'' -- it can be way too easy to rack up the bad karma, especially if the Golden Warrior is on attack mode where he will just infinite-juggle with impunity if given the chance.

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* ScrappyMechanic: It shouldn't be enough to usually botch most playthroughs, but the game has an invisible KarmaMeter that hates it if you play "immorally". As in, destroying too many objects, attacking fleeing enemies, enemies or civilians, and juggling dead foes. Just playing the game regularly should be able to avoid getting the darker endings, but if fights get too clustered -- and they ''will'' -- it can be way too easy to rack up the bad karma, especially if the Golden Warrior is on attack mode where he will just infinite-juggle with impunity if given the chance.
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* ScrappyMechanic: It shouldn't be enough to usually botch most playthroughs, but the game has an invisible KarmaMeter that hates it if you play "immorally". As in, destroying too many objects, attacking fleeing enemies, and juggling dead foes way too much. Just playing the game regularly should be able to avoid getting the darker endings, but if fights get too clustered -- and they ''will'' -- it can be way too easy to rack up the bad karma, especially if the Golden Warrior is on attack mode where he will just infinite-juggle with impunity if given the chance.

to:

* ScrappyMechanic: It shouldn't be enough to usually botch most playthroughs, but the game has an invisible KarmaMeter that hates it if you play "immorally". As in, destroying too many objects, attacking fleeing enemies, and juggling dead foes way too much.foes. Just playing the game regularly should be able to avoid getting the darker endings, but if fights get too clustered -- and they ''will'' -- it can be way too easy to rack up the bad karma, especially if the Golden Warrior is on attack mode where he will just infinite-juggle with impunity if given the chance.

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* GameBreaker: In ''Advance Guardian Heroes'', Dylan, arguably. His down-aerial sends him tumbling down toward the ground and landing with columns of flame shooting up around him. It has one of the highest priorities in the game, renders him effectively invincible until it finishes due to that priority short of perhaps the final boss's auto-stun eye, and does reasonable damage in a fairly wide area as well. His down-ground attack is a spinning leg kick with lots of knockback, decent damage, and also has high priority. His side-ground attack is a bit slow starting up, but does ''a lot'' of damage, and also stuns the target momentarily like a lightning spell does. His stats are well-rounded, and his lightning spellbook is nothing to laugh at either. This kid's in-story performance does not do him justice.

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* GameBreaker: GameBreaker:
** Randy in the original game seems like he'd be a bit of a SquishyWizard, and indeed his vitality isn't the highest. But take care with managing his MP, and he'll be able to shut down entire battles singlehandedly, faster and harder than even the Golden Warrior can keep up with.
**
In ''Advance Guardian Heroes'', Dylan, arguably. His down-aerial sends him tumbling down toward the ground and landing with columns of flame shooting up around him. It has one of the highest priorities in the game, renders him effectively invincible until it finishes due to that priority short of perhaps the final boss's auto-stun eye, and does reasonable damage in a fairly wide area as well. His down-ground attack is a spinning leg kick with lots of knockback, decent damage, and also has high priority. His side-ground attack is a bit slow starting up, but does ''a lot'' of damage, and also stuns the target momentarily like a lightning spell does. His stats are well-rounded, and his lightning spellbook is nothing to laugh at either. This kid's in-story performance does not do him justice.


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* ScrappyMechanic: It shouldn't be enough to usually botch most playthroughs, but the game has an invisible KarmaMeter that hates it if you play "immorally". As in, destroying too many objects, attacking fleeing enemies, and juggling dead foes way too much. Just playing the game regularly should be able to avoid getting the darker endings, but if fights get too clustered -- and they ''will'' -- it can be way too easy to rack up the bad karma, especially if the Golden Warrior is on attack mode where he will just infinite-juggle with impunity if given the chance.
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Darth Wiki doesn't go in YMMV.


* MostAnnoyingSound: [[spoiler:Super]] Zur's laugh.
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* ContestedSequel: The original ''Guardian Heroes'' was a CultClassic that everyone cherished but few played until the UpdatedReRelease on Xbox 360, where it was lavished with further praise. ''Advance Guardian Heroes'' on the other hand had to make itself to the Game Boy Advance, so some downgrades were understandable, but the product as a whole has been maligned and praised alike for being almost ''nothing'' like its predecessor.
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** There is also the 90s style, jazz heavy songs, [[https://www.youtube.com/watch?v=nb44hg2YRvg "Shuffle in the Dark"]] and [[https://www.youtube.com/watch?v=CpTbCtYWW6w "Toki Meki Saxophone"]]. Both have that epic smooth rocking beat.

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** There is also the 90s style, jazz heavy songs, [[https://www.youtube.com/watch?v=nb44hg2YRvg "Shuffle in the Dark"]] and [[https://www.youtube.com/watch?v=CpTbCtYWW6w "Toki Meki Saxophone"]]. Both Saxophone"]], and [[https://www.youtube.com/watch?v=rukkvZdElMs Jazzy Sabotage]]. All have that epic smooth rocking beat.



* ThatOneBoss: Kanon, Xenovia, the Sky Warrior, [[spoiler:Super Zur]], and ''especially'' Golden Silver.

to:

* ThatOneBoss: Kanon, Xenovia, the Sky Warrior, [[spoiler:Super Zur]], and ''especially'' Golden Silver. The latter not so much if you've played ''VideoGame/GunstarHeroes'', or have a high magic stat.

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* MostWonderfulSound: The ''*schwing*'' noise that plays when scoring a counter in the sequel.

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* MostWonderfulSound: SugarWiki/MostWonderfulSound: The ''*schwing*'' noise that plays when scoring a counter in the sequel.



* {{Woolseyism}}: The XBLA re-release's script is a marked improvement over the original game, with plenty of humor and creative wordplay.

to:

* {{Woolseyism}}: The XBLA re-release's script is a marked improvement over the original game, with plenty of humor and creative wordplay.wordplay.
----
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* ThatOneBoss: Kanon, Xenovia, the Sky Warrior, [[spoiler:Super Zur]], and ''especially'' Golden Silver.

to:

* ThatOneBoss: Kanon, Xenovia, the Sky Warrior, [[spoiler:Super Zur]], and ''especially'' Golden Silver.Silver.
* {{Woolseyism}}: The XBLA re-release's script is a marked improvement over the original game, with plenty of humor and creative wordplay.
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None

Added DiffLines:

* MostWonderfulSound: The ''*schwing*'' noise that plays when scoring a counter in the sequel.
Is there an issue? Send a MessageReason:
None


* ThatOneAttack: The final boss' flamethrower in ''Advance Guardian Heroes''. Get hit even once, and the rest of the attack will completely annihilate your health meter.

to:

* ThatOneAttack: The final boss' flamethrower in ''Advance Guardian Heroes''. Get hit even once, and the rest of the attack will completely annihilate your health meter. His full screen stunning attack during the final phase also amounts to a OneHitKill if it isn't blocked, so don't get impatient.

Added: 235

Changed: 47

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None


* SugarWiki/AwesomeMusic: "Rough and Ready" from the original Saturn game. It even made it into ''Advance Guardian Heroes'' as the music you hear when battling the other heroes.

to:

* SugarWiki/AwesomeMusic: [[http://www.youtube.com/watch?v=1ZLq40st2Ho "Rough and Ready" Ready"]] from the original Saturn game. It even made it into ''Advance Guardian Heroes'' as the music you hear when battling the other heroes.heroes.
** There is also the 90s style, jazz heavy songs, [[https://www.youtube.com/watch?v=nb44hg2YRvg "Shuffle in the Dark"]] and [[https://www.youtube.com/watch?v=CpTbCtYWW6w "Toki Meki Saxophone"]]. Both have that epic smooth rocking beat.

Added: 210

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* GoodBadBugs: In the Saturn version of ''Guardian Heroes'', it's possible to start a new game on Easy, quit, switch the difficulty to Hard and then resume playing the game on Hard mode with '''99''' continues.



* PolishedPort: The HD remake on Xbox 360 has (optional) HD graphics, an improved English script, online co-op, a bigger Versus Mode for up to 12 players, and Remix mode that completely changes how the game is played.

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* PolishedPort: The HD remake re-release on Xbox 360 has (optional) HD graphics, an improved English script, online co-op, a bigger Versus Mode for up to 12 players, and a Remix mode that completely changes how the game is played.

Added: 217

Changed: 13

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* MostAnnoyingSound: [[spoiler:Super]] Zur's laugh

to:

* MostAnnoyingSound: [[spoiler:Super]] Zur's laughlaugh.
* PolishedPort: The HD remake on Xbox 360 has (optional) HD graphics, an improved English script, online co-op, a bigger Versus Mode for up to 12 players, and Remix mode that completely changes how the game is played.



* ThatOneBoss: Kanon, Xenovia, the Sky Warrior, Super Zur, and ''especially'' Golden Silver.

to:

* ThatOneBoss: Kanon, Xenovia, the Sky Warrior, Super Zur, [[spoiler:Super Zur]], and ''especially'' Golden Silver.
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None


* LethalJokeCharacter: Nicole Neil in ''Advance Guardian Heroes''. Looks like a magical girl but with more smilies, has some rather silly voice clips, shoots smiley faces at people. She's also the only character to have a long-ranged, piercing basic attack (side-ground, any direction in the air), her basic ground combo inflicts all the elemental status effects in sequence, and her stats start out perfect for shielding and counters, which is helped more by her down-ground attack being a larger shield with damage and knockback. Her only real weakness is that she's really, really slow.

to:

* LethalJokeCharacter: Nicole Neil in ''Advance Guardian Heroes''. Looks like a magical girl but with more smilies, has some rather silly voice clips, shoots smiley faces at people. She's also the only character to have a long-ranged, piercing basic attack (side-ground, any direction in the air), her basic ground combo inflicts all the elemental status effects in sequence, and her stats start out perfect for shielding and counters, which is helped more by her down-ground attack being a larger shield with damage and knockback.knockback, and her lone spell setting up a regeneration zone if used while on the ground. Her only real weakness is that she's really, really slow.
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Added DiffLines:

* LethalJokeCharacter: Nicole Neil in ''Advance Guardian Heroes''. Looks like a magical girl but with more smilies, has some rather silly voice clips, shoots smiley faces at people. She's also the only character to have a long-ranged, piercing basic attack (side-ground, any direction in the air), her basic ground combo inflicts all the elemental status effects in sequence, and her stats start out perfect for shielding and counters, which is helped more by her down-ground attack being a larger shield with damage and knockback. Her only real weakness is that she's really, really slow.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GameBreaker: In ''Advance Guardian Heroes'', Dylan, arguably. His down-aerial sends him tumbling down toward the ground and landing with columns of flame shooting up around him. It has one of the highest priorities in the game, renders him effectively invincible until it finishes due to that priority short of perhaps the final boss's auto-stun eye, and does reasonable damage in a fairly wide area as well. His down-ground attack is a spinning leg kick with lots of knockback, decent damage, and also has high priority. His side-ground attack is a bit slow starting up, but does ''a lot'' of damage, and also stuns the target momentarily like a lightning spell does. His stats are well-rounded, and his lightning spellbook is nothing to laugh at either. This kid's in-story performance does not do him justice.
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* AndTheFandomRejoiced: At the announcement of the remake on the {{Xbox 360}}.
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* CrowningMusicOfAwesome: "Rough and Ready" from the original Saturn game. It even made it into Advance Guardian Heroes as the music you hear when battling the other heroes.

to:

* CrowningMusicOfAwesome: SugarWiki/AwesomeMusic: "Rough and Ready" from the original Saturn game. It even made it into Advance ''Advance Guardian Heroes Heroes'' as the music you hear when battling the other heroes.



* ThatOneAttack: The final boss' flamethrower in Advance Guardian Heroes. Get hit even once, and the rest of the attack will completely annihilate your health meter.

to:

* ThatOneAttack: The final boss' flamethrower in Advance ''Advance Guardian Heroes.Heroes''. Get hit even once, and the rest of the attack will completely annihilate your health meter.
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None

Added DiffLines:

** Kanon's Ice Circle in the original game. He'll spam it repeatedly, killing you before you can even move.
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* CrowningMusicOfAwesome: "Rough and Lady" from the original Saturn game. It even made it into Advance Guardian Heroes as the music you hear when battling the other heroes.

to:

* CrowningMusicOfAwesome: "Rough and Lady" Ready" from the original Saturn game. It even made it into Advance Guardian Heroes as the music you hear when battling the other heroes.
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None

Added DiffLines:

* ThatOneAttack: The final boss' flamethrower in Advance Guardian Heroes. Get hit even once, and the rest of the attack will completely annihilate your health meter.

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