Follow TV Tropes

Following

History YMMV / GoldenEye2010

Go To

OR

Is there an issue? Send a MessageReason:
None


* CommonKnowledge: Contrary to popular belief, the game does not run on the Infinity Ward engine but rather the same [=EngineX=] that was used for ''[[UsefulNotes/PlayStation2 PS2]] VideoGame/QuantumOfSolace''. Reloaded doesn't either and instead uses [=EngineXT=].

to:

* CommonKnowledge: Contrary to popular belief, the game does not run on the Infinity Ward engine but rather the same [=EngineX=] that was used for ''[[UsefulNotes/PlayStation2 ''[[Platform/PlayStation2 PS2]] VideoGame/QuantumOfSolace''. Reloaded doesn't either and instead uses [=EngineXT=].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SugarWiki/AwesomeMusic: The whole score. They got David Arnold, composer of many of the modern Bond films, to co-score it with Kevin Kiner, and it sounds exactly like the movies.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NintendoHard: [[HarderThanHard 007 Classic Mode.]] Harkening back to the original ''[=GoldenEye=]'', it removes the [[RegeneratingHealth health regen]] and replaces it with the classic dual-health bar system (the yellow one for player health and the blue one for body armor). That may not sound bad at first, but you'll need body armor more than ever because you take damage ''very'' quickly. And any health you lose ''stays'' lost, even if you restart at a checkpoint. '''DO NOT''' pick this mode unless you're either a masochist or an expert at the game.
Is there an issue? Send a MessageReason:
None


* WTHCostumingDepartment: When you fight Janus at the end of the game, [[FashionVictimVillain he's dressed in a white shirt and a green-grey sweater on top]], which makes him look more like a suburban father getting ready for church than a terrorist mastermind.

to:

* WTHCostumingDepartment: When you fight Janus at the end of the game, instead of wearing a black suit and ballistic vest like the original [[FashionVictimVillain he's dressed in a white shirt and with a green-grey sweater on top]], top and khaki pants]], which makes him look more like a suburban father getting ready dad dressed for church services than a terrorist mastermind.
Is there an issue? Send a MessageReason:
Removed reference to Night Fire using Engine X. The source I had for that claim was questionable.


* CommonKnowledge: Contrary to popular belief, the game does not run on the Infinity Ward engine but rather the same [=EngineX=] that was used for [[UsefulNotes/PlayStation2 PS2]] ''VideoGame/QuantumOfSolace'' and ''[[VideoGame/NightFire NightFire]]''. Reloaded doesn't either and instead uses [=EngineXT=].

to:

* CommonKnowledge: Contrary to popular belief, the game does not run on the Infinity Ward engine but rather the same [=EngineX=] that was used for [[UsefulNotes/PlayStation2 ''[[UsefulNotes/PlayStation2 PS2]] ''VideoGame/QuantumOfSolace'' and ''[[VideoGame/NightFire NightFire]]''.VideoGame/QuantumOfSolace''. Reloaded doesn't either and instead uses [=EngineXT=].
Is there an issue? Send a MessageReason:
None


* UnintentionallySympathetic: Commonly thought in regards to Janus' motivation change. In the film, he wants to get revenge on Britain for [[https://en.wikipedia.org/wiki/Repatriation_of_Cossacks_after_World_War_II their betrayal of the Lienz Cossacks]], which is a motivation which strikes the right balance of being historic and personal enough to make him broadly understandable, but also distant enough for his subsequent supervillain plot of using the [=GoldenEye=] to wipe out the UK economy to come off as selfish and disproportionate. In this game, his new motivation is a desire to get back at the institutional financial system for causing the 2008 recession, which ties his actions much closer to his motivations and makes him seem a lot more level-headed than was probably intended.
* WTHCostumingDepartment: When you fight Janus at the end of the game, [[FashionVictimVillain he's dressed in a white shirt and a green-grey sweater on top as if he's heading to church on a Sunday morning]], which makes it hard to think of him as intimidating.

to:

* UnintentionallySympathetic: Commonly thought in regards to Janus' motivation change. In the film, he wants to get revenge on Britain for [[https://en.wikipedia.org/wiki/Repatriation_of_Cossacks_after_World_War_II their betrayal of the Lienz Cossacks]], which is a motivation which strikes the right balance of being historic and personal enough to make him broadly understandable, but also distant enough for his subsequent supervillain plot of using the [=GoldenEye=] to wipe out the UK economy to come off as selfish and disproportionate. In this game, his new motivation is a desire to get back at the institutional international financial system for causing the 2008 recession, which ties his actions much closer to his motivations and makes him seem a lot more level-headed reasonable than was probably intended.
* WTHCostumingDepartment: When you fight Janus at the end of the game, [[FashionVictimVillain he's dressed in a white shirt and a green-grey sweater on top as if he's heading to church on a Sunday morning]], top]], which makes it hard to think of him as intimidating.look more like a suburban father getting ready for church than a terrorist mastermind.

Added: 203

Changed: 257

Is there an issue? Send a MessageReason:
None


* BestLevelEver: This game shines with its stealth levels, having just the [[DifficultButAwesome right balance of difficulty and fairness.]] ''Severnaya: Outpost'' and ''Nigeria: Jungle'' are two of the best examples.

to:

* BestLevelEver: BestLevelEver:
**
This game shines with its stealth levels, having just the [[DifficultButAwesome right balance of difficulty and fairness.]] ''Severnaya: Outpost'' and ''Nigeria: Jungle'' are two of the best examples.



** Being a reimagining of a classic, this was an inevitable outcome. The biggest source of complaints were the changes to the story and the characters. Some choices made sense, such as the removal of Trevelyan's Cossack backstory, which just barely made sense at the point the original film was released, but others like Onatopp were altered to the point they were basically InNameOnly versions of the characters. The biggest change was Bond himself being portrayed and voiced by Creator/DanielCraig, which some fans greatly disliked because they expected Creator/PierceBrosnan to retain his role.

to:

** Being a reimagining of a classic, this was an inevitable outcome. The biggest source of complaints were the changes to the story and the characters. Some choices made sense, such as the removal of Trevelyan's Janus' Cossack backstory, which just barely made sense at the point the original film was released, but others like Onatopp were altered to the point they were basically InNameOnly versions of the characters. The biggest change was Bond himself being portrayed and voiced by Creator/DanielCraig, which some fans greatly disliked because they expected Creator/PierceBrosnan to retain his role.



* UnintentionallySympathetic: Commonly thought in regards to Alec Trevelyan's motivation change. In the film, he wants to get revenge on Britain for [[https://en.wikipedia.org/wiki/Repatriation_of_Cossacks_after_World_War_II their betrayal of the Lienz Cossacks]], which is a motivation which strikes the right balance of being historic and personal enough to make him broadly sympathetic, but also distant enough for his subsequent supervillain plot of using the [=GoldenEye=] to wipe out the UK economy to come off as selfish and disproportionate. In this game, his new motivation is a desire to get back at the institutional financial system for causing the 2008 recession, which ties his actions much closer to his motivations and makes him seem a lot more level-headed than was probably intended.
* WTHCostumingDepartment: When you fight Trevelyan at the end of the game, [[FashionVictimVillain he's dressed in a white shirt and a green-grey sweater on top as if he's heading to church on a Sunday morning]], which makes it hard to think of him as intimidating.

to:

* UnintentionallySympathetic: Commonly thought in regards to Alec Trevelyan's Janus' motivation change. In the film, he wants to get revenge on Britain for [[https://en.wikipedia.org/wiki/Repatriation_of_Cossacks_after_World_War_II their betrayal of the Lienz Cossacks]], which is a motivation which strikes the right balance of being historic and personal enough to make him broadly sympathetic, understandable, but also distant enough for his subsequent supervillain plot of using the [=GoldenEye=] to wipe out the UK economy to come off as selfish and disproportionate. In this game, his new motivation is a desire to get back at the institutional financial system for causing the 2008 recession, which ties his actions much closer to his motivations and makes him seem a lot more level-headed than was probably intended.
* WTHCostumingDepartment: When you fight Trevelyan Janus at the end of the game, [[FashionVictimVillain he's dressed in a white shirt and a green-grey sweater on top as if he's heading to church on a Sunday morning]], which makes it hard to think of him as intimidating.
Is there an issue? Send a MessageReason:
None


* UnintentionallySympathetic: Commonly thought in regards to Alec Trevelyan's motivation change. In the film, he wants to get revenge on Britain for [[https://en.wikipedia.org/wiki/Repatriation_of_Cossacks_after_World_War_II their betrayal of the Lienz Cossacks]], which is a motivation which strikes the right balance of being historic and personal enough to make him broadly sympathetic, but also distant enough for his subsequent supervillain plot of using the [=GoldenEye=] to wipe out the UK economy to come off as petty and disproportionate. In the film, his new motivation is a desire to get back at the institutional financial system for causing the 2008 recession, which ties his actions much closer to his motivations and makes him seem a lot more level-headed than was probably intended.

to:

* UnintentionallySympathetic: Commonly thought in regards to Alec Trevelyan's motivation change. In the film, he wants to get revenge on Britain for [[https://en.wikipedia.org/wiki/Repatriation_of_Cossacks_after_World_War_II their betrayal of the Lienz Cossacks]], which is a motivation which strikes the right balance of being historic and personal enough to make him broadly sympathetic, but also distant enough for his subsequent supervillain plot of using the [=GoldenEye=] to wipe out the UK economy to come off as petty selfish and disproportionate. In the film, this game, his new motivation is a desire to get back at the institutional financial system for causing the 2008 recession, which ties his actions much closer to his motivations and makes him seem a lot more level-headed than was probably intended.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* UnintentionallySympathetic: Commonly thought in regards to Alec Trevelyan's motivation change. In the film, he wants to get revenge on Britain for [[https://en.wikipedia.org/wiki/Repatriation_of_Cossacks_after_World_War_II their betrayal of the Lienz Cossacks]], which is a motivation which strikes the right balance of being historic and personal enough to make him broadly sympathetic, but also distant enough for his subsequent supervillain plot of using the [=GoldenEye=] to wipe out the UK economy to come off as petty and disproportionate. In the film, his new motivation is a desire to get back at the institutional financial system for causing the 2008 recession, which ties his actions much closer to his motivations and makes him seem a lot more level-headed than was probably intended.
Is there an issue? Send a MessageReason:
None


* WTHCostumingDepartment: When you fight Trevelyan at the end of the game, [[FashionVictimVillain he's dressed in a white shirt and a green-grey sweater on top as if he's about to go to the local church on a Sunday morning]], which makes it hard to think of him as intimidating.

to:

* WTHCostumingDepartment: When you fight Trevelyan at the end of the game, [[FashionVictimVillain he's dressed in a white shirt and a green-grey sweater on top as if he's about heading to go to the local church on a Sunday morning]], which makes it hard to think of him as intimidating.
Is there an issue? Send a MessageReason:
None


* WTHCostumingDepartment: When you fight Trevelyan at the end of the game, [[FashionVictimVillain he's dressed in a white shirt and a green-grey sweater on top as if he is going to the local church on a Sunday morning]], which makes it hard to think of him as intimidating.

to:

* WTHCostumingDepartment: When you fight Trevelyan at the end of the game, [[FashionVictimVillain he's dressed in a white shirt and a green-grey sweater on top as if he is going he's about to go to the local church on a Sunday morning]], which makes it hard to think of him as intimidating.
Is there an issue? Send a MessageReason:
None


* WTHCostumingDepartment: In the final battle with him, [[FashionVictimVillain Trevelyan is dressed with a white shirt and a green-grey sweater on top as if he is going to the church on a Sunday morning]], which makes it hard to think of him as intimidating.

to:

* WTHCostumingDepartment: In When you fight Trevelyan at the final battle with him, end of the game, [[FashionVictimVillain Trevelyan is he's dressed with in a white shirt and a green-grey sweater on top as if he is going to the local church on a Sunday morning]], which makes it hard to think of him as intimidating.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CommonKnowledge: Contrary to popular belief, the game does not run on the Infinity Ward engine but rather the same [=EngineX=] that was used for [[UsefulNotes/PlayStation2 PS2]] ''VideoGame/QuantumOfSolace'' and ''[[VideoGame/NightFire NightFire]]''. Reloaded doesn't either and instead uses [=EngineXT=].

Changed: 780

Removed: 472

Is there an issue? Send a MessageReason:
None


** Level 45 grants you the Strata [=SV-400=], a powerful [=SMG=] with a fast rate of fire. Its only con is it'll eat through ammo quickly. There's a reason it's called a ''game changer''.
** Level 52 grants you the Masterton [=M-557=], a fully automatic shotgun with a fast rate of fire. The only cons are the severe muzzle climb after firing for awhile and its slow reload. The reloading can be addressed with Speed Loader. This weapon can utterly destroy a Black Box in a matter of just seconds. That's how powerful this gun is.
** Level 53 grants you the Proximity Mine which will detonate once it detects any movement from enemies. Its only con is enemies can shoot your Proxy from afar or blow it up with their explosives ''if they see it''. Since when you die you get your grenades and mines restocked, it basically guarantees two free kills per life.

to:

** Level 45 grants you the Strata [=SV-400=], a powerful [=SMG=] with a fast rate of fire. Its only con is [[MoreDakka it'll eat through ammo quickly. quickly]]. There's a reason it's called a ''game changer''.
game changer.
** Level 52 grants you the Masterton [=M-557=], a fully automatic shotgun with a fast rate of fire. The only cons are the severe muzzle climb after firing for awhile and its slow reload. The reloading reload, which can be addressed with Speed Loader. This weapon can utterly destroy a Black Box in a matter of just seconds. That's how powerful this gun is.
** Level 53 grants you the Proximity Mine which will detonate once it detects any movement from enemies. Its only con is enemies can shoot your Proxy from afar or blow it up with their explosives explosives, ''if they see it''. Since when you die you get your grenades and mines restocked, restocked when you die and respawn, it basically guarantees two free kills per life.



** The tank mission, where the ''Russian Air Force'' BOMBS you!

to:

** The tank mission, where the ''Russian Russian Air Force'' BOMBS you!Force is constantly bombing you in a futile effort to stop you.



** The screams and gunfire in the background in the Bunker level. Even after Natalya says everyone else is dead... [[BrainBleach THE SCREAMING DOES NOT STOP!!!]]. The music is also quiet and ominous, supporting the NothingIsScarier feeling.

to:

** The screams and gunfire in the background in the Bunker level. Even after Natalya says everyone else is dead... [[BrainBleach THE SCREAMING DOES NOT STOP!!!]].dead, the screaming never stops. The music is also quiet and ominous, supporting the NothingIsScarier feeling.



** The leveling system in the Wii version's online play. To put it in perspective (depending on your choice of mode and your fighting capability and available gear):
*** The faster modes like Black Box may yield up to 250-500 XP a round where the longer modes (rounds that could take up to 10 minutes each) may yield up to 1000 XP a round.
*** The highest level in the game is 56 and takes about 1.4 million XP just to reach.
*** Better hope your matches don't have [[GameBreaker Game Breakers]] involved or your earnings may get down to a paltry 50-200 XP a round regardless of mode.
*** This is why leveling up was made faster in Reloaded.

to:

** The leveling system in the Wii version's online play. To put it in perspective (depending on your choice of mode and your fighting capability and available gear):
***
gear): The faster modes like Black Box may yield up to 250-500 XP a round where the longer modes (rounds that could take up to 10 minutes each) may yield up to 1000 XP a round.
***
round. The highest level in the game is 56 and takes about 1.4 million XP just to reach.
*** Better hope your matches don't
reach. And, if you have [[GameBreaker Game Breakers]] involved or a bad game - such as other people abusing GameBreaker[=s=] - your earnings may get down to a paltry 50-200 XP a round regardless of mode.
***
mode. This is why leveling up was made faster in Reloaded.''Reloaded''.



* ScrappyWeapon: In online multiplayer (Wii and Reloaded), the Sigmus is considered the worst weapon in the game (the AK-47 is able to be equipped with a grenade launcher) with a small magazine (20 bullets in a clip), poor damage, poor range, and poor accuracy. Since it's the only gun you have for custom class building when you begin online play at Level 1, most players ignore using the Sigmus in favor of the default loadouts (including the more favorable Sigmus 9 and Stauger) until they level up enough to unlock more guns and equipment to start custom loadout building.

to:

* ScrappyWeapon: In online multiplayer (Wii and Reloaded), multiplayer, the Sigmus is considered the worst weapon in the game (the AK-47 is able to be equipped with a grenade launcher) with a small magazine (20 (an automatic with only 20 bullets in a clip), per magazine), poor damage, poor range, and poor accuracy. Since it's the only gun you have for custom class building when you begin online play at Level 1, most players ignore using the Sigmus in favor of the default loadouts (including the more favorable Sigmus 9 and Stauger) until they level up enough to unlock more guns and equipment to start custom loadout building.



* WTHCostumingDepartment: In the final battle with him, [[FashionVictimVillain Trevelyan is dressed with a white shirt and a green-grey sweater on top as if he is going to the church on a Sunday morning]], which makes it hard to think if him as intimidating.

to:

* WTHCostumingDepartment: In the final battle with him, [[FashionVictimVillain Trevelyan is dressed with a white shirt and a green-grey sweater on top as if he is going to the church on a Sunday morning]], which makes it hard to think if of him as intimidating.
Is there an issue? Send a MessageReason:
None


* BestLevelEver: This game shines with its stealth levels, having just the [[DifficultButAwesome right balance of difficulty and fairness.]] Severnaya: Outpost and Nigeria: Jungle are two of the best examples of this.

to:

* BestLevelEver: This game shines with its stealth levels, having just the [[DifficultButAwesome right balance of difficulty and fairness.]] Severnaya: Outpost ''Severnaya: Outpost'' and Nigeria: Jungle ''Nigeria: Jungle'' are two of the best examples of this.examples.

Added: 501

Changed: 44

Is there an issue? Send a MessageReason:
None


* BestLevelEver: This game shines with its stealth levels, having just the [[DifficultButAwesome right balance of difficulty and fairness.]] Severnaya: Outpost and Nigeria: Jungle are two of the best examples of this.
** The Tank level in St. Petersberg is still as chaotic and awesome as ever, which makes it a real shame that it's the only one.



* SugarWiki/MostWonderfulSound: That quiet yet ''extremely'' satisfying "WOOSH" sound that plays every time you land a successful headshot while in stealth.



** Xenia's death is horrifying, even if she had it coming. As the helicopter she is attached to is shot down by Bond, Xenia realizes she is about to be dragged into the abyss below and panickedly tries to release herself from the rope, but fails. She spends the last seconds of her life clinging to Bond's leg and screaming in despair, before falling to her fiery death below.

to:

** Xenia's death is horrifying, [[KarmicDeath even if she had it coming. coming.]] As the helicopter she is attached to is shot down by Bond, Xenia realizes she is about to be dragged into the abyss below and panickedly tries to release herself from the rope, but fails. She spends the last seconds of her life clinging to Bond's leg and screaming in despair, before [[DisneyVillainDeath falling to her fiery death below.]]



** Being a reimagining of a classic, this was an inevitable outcome. The biggest source of complaints were the changes to the story and the characters. Some choices made sense, such as the removal of Trevelyan's Cossack backstory, which just barely made sense at the point the original film was released, but others like Onatopp were altered to the point they were basically InNameOnly versions of the characters. The biggest change was Bond himself being portrayed and voiced by Creator/DanielCraig, which fans greatly disliked because they expected Creator/PierceBrosnan to retain his role.

to:

** Being a reimagining of a classic, this was an inevitable outcome. The biggest source of complaints were the changes to the story and the characters. Some choices made sense, such as the removal of Trevelyan's Cossack backstory, which just barely made sense at the point the original film was released, but others like Onatopp were altered to the point they were basically InNameOnly versions of the characters. The biggest change was Bond himself being portrayed and voiced by Creator/DanielCraig, which some fans greatly disliked because they expected Creator/PierceBrosnan to retain his role.

Added: 7268

Changed: 288

Is there an issue? Send a MessageReason:
None


* ComplacentGamingSyndrome: Once people get to Level 45 or higher in Wii's online play, don't expect many of them to use anything else but Strata, Masterton, and Ivana. Very rarely you'll see Anovas from high-level players and that's only due to the Ivana not being able to use the Grenade Launcher attachment.



* WTHCostumingDepartment: In the final battle with him, [[FashionVictimVillain Trevelyan is dressed with a white shirt and a green-grey sweater on top as if he is going to the church on a Sunday morning]], which makes it hard to think if him as intimidating.

to:

* GameBreaker: In the Wii version's online play, certain equipment you can unlock once you get your level to and past 45.
** Level 45 grants you the Strata [=SV-400=], a powerful [=SMG=] with a fast rate of fire. Its only con is it'll eat through ammo quickly. There's a reason it's called a ''game changer''.
** Level 52 grants you the Masterton [=M-557=], a fully automatic shotgun with a fast rate of fire. The only cons are the severe muzzle climb after firing for awhile and its slow reload. The reloading can be addressed with Speed Loader. This weapon can utterly destroy a Black Box in a matter of just seconds. That's how powerful this gun is.
** Level 53 grants you the Proximity Mine which will detonate once it detects any movement from enemies. Its only con is enemies can shoot your Proxy from afar or blow it up with their explosives ''if they see it''. Since when you die you get your grenades and mines restocked, it basically guarantees two free kills per life.
*** Most would say use Mine Sweeper to counter this, but that only marks mines on your radar as ''tiny'' red X's and doesn't tell you if those mines are friendly or unfriendly. Also, the time it takes to read the radar is usually enough time for someone to kill you.
* SugarWiki/MomentOfAwesome:
** The shootout in the Barcelona nightclub, with [[https://www.youtube.com/watch?v=1Wb4ezCR5VE this]] playing in the background. It's quite catchy, too.
** The tank mission, where the ''Russian Air Force'' BOMBS you!
* NightmareFuel:
** The screams and gunfire in the background in the Bunker level. Even after Natalya says everyone else is dead... [[BrainBleach THE SCREAMING DOES NOT STOP!!!]]. The music is also quiet and ominous, supporting the NothingIsScarier feeling.
** Xenia's death is horrifying, even if she had it coming. As the helicopter she is attached to is shot down by Bond, Xenia realizes she is about to be dragged into the abyss below and panickedly tries to release herself from the rope, but fails. She spends the last seconds of her life clinging to Bond's leg and screaming in despair, before falling to her fiery death below.
* SugarWiki/NoProblemWithLicensedGames: The game currently has a rating of 85.30 on [=GameRankings=] and 81 on Metacritic, and is generally regarded as the best single-player FPS for the Wii.
* ScrappyMechanic:
** The leveling system in the Wii version's online play. To put it in perspective (depending on your choice of mode and your fighting capability and available gear):
*** The faster modes like Black Box may yield up to 250-500 XP a round where the longer modes (rounds that could take up to 10 minutes each) may yield up to 1000 XP a round.
*** The highest level in the game is 56 and takes about 1.4 million XP just to reach.
*** Better hope your matches don't have [[GameBreaker Game Breakers]] involved or your earnings may get down to a paltry 50-200 XP a round regardless of mode.
*** This is why leveling up was made faster in Reloaded.
** The titular Heroes in Heroes mode. It's clear that the developers intended for the heroes to become juggernauts and turn the tide of battle; however, because the game's damage to health ratio is heavily in RocketTag territory, [[TheMillstone there's absolutely no way that the Heroes will do enough damage in their respective lives to make up for the HUGE 10-point bonus given to the opposing team when they die.]] Effectively, the team that ''uses'' the most Heroes in Heroes mode is almost certainly going to lose as a direct result. For this reason (and the high point totals), Heroes mode eventually became heavily used by the Wii community as an extended version of Team Conflict and for level grinding, with most experienced players eschewing the Heroes themselves altogether.
* ScrappyWeapon: In online multiplayer (Wii and Reloaded), the Sigmus is considered the worst weapon in the game (the AK-47 is able to be equipped with a grenade launcher) with a small magazine (20 bullets in a clip), poor damage, poor range, and poor accuracy. Since it's the only gun you have for custom class building when you begin online play at Level 1, most players ignore using the Sigmus in favor of the default loadouts (including the more favorable Sigmus 9 and Stauger) until they level up enough to unlock more guns and equipment to start custom loadout building.
* ThatOneAchievement: One combat accolade in Wii's online play, Injury to Insult, can be a royal pain to achieve as it requires you to kill enemies while you are blinded by Flash Bangs. The catch is kills toward Injury to Insult only count during the five seconds the white flash is on your screen due to a Flash Bang going off near you. Kills when your vision is blurry after the white flash fades do not count to Injury to Insult. If you want this accolade be prepared to run Distraction for a long time to blind yourself since Distraction is not a common gadget used by other players. Another very difficult accolade to get is "Improvised", which is gotten by killing another player by the impact of a thrown grenade.
* ThatOneLevel:
** Anybody who played through the single-player campaign looks back with a shudder at one section of the Barcelona level - the kitchen. During Bond's escape from the club, the only way to the exit is through the kitchen. There are three separate entrances, all of which are guarded, making it impossible to sneak in undetected. And the thugs inside fire from all angles, taking cover as well as a human player can, and basically force you to fight them one at a time. [[DifficultButAwesome When you finally make your way to the exit, you'll feel like the real James Bond.]]
** In multiplayer, Sewer. [[WhoForgotTheLights Put simply, most of the map is far too dark]], especially on the Wii version, making it difficult to get around, let alone identify and track targets (especially ones in dark clothing). The Reloaded edition of the game increased the level's brightness significantly, but not enough to completely solve the problem.
* TheyChangedItNowItSucks:
** Being a reimagining of a classic, this was an inevitable outcome. The biggest source of complaints were the changes to the story and the characters. Some choices made sense, such as the removal of Trevelyan's Cossack backstory, which just barely made sense at the point the original film was released, but others like Onatopp were altered to the point they were basically InNameOnly versions of the characters. The biggest change was Bond himself being portrayed and voiced by Creator/DanielCraig, which fans greatly disliked because they expected Creator/PierceBrosnan to retain his role.
** You can't use the Rocket Launcher in Online Multiplayer (outside of hacking the game).
** Boris does not return at all (though one of Zukovsky's mooks who shares the same name is playable in multiplayer).
* WTHCostumingDepartment: In the final battle with him, [[FashionVictimVillain Trevelyan is dressed with a white shirt and a green-grey sweater on top as if he is going to the church on a Sunday morning]], which makes it hard to think if him as intimidating.intimidating.
----

Added: 258

Changed: 322

Is there an issue? Send a MessageReason:
None


* WTHCostumingDepartment: In the final battle with him, [[FashionVictimVillain Trevelyan is dressed with a white shirt and a green-grey sweater on top as if he is going to the church on a sunday morning]], which makes it hard to think if him as intimidating.

to:

* ContestedSequel: While the game received good reviews from critics, some fans of the original game derided it as yet another ''VideoGame/CallOfDuty'' clone.
* WTHCostumingDepartment: In the final battle with him, [[FashionVictimVillain Trevelyan is dressed with a white shirt and a green-grey sweater on top as if he is going to the church on a sunday Sunday morning]], which makes it hard to think if him as intimidating.
Is there an issue? Send a MessageReason:
None


WTHCostumingDepartment: In the final battle with him, [[FashionVictimVillain Trevelyan is dressed with a white shirt and a green-grey sweater on top as if he is going to the church on a sunday morning]], which makes it hard to think if him as intimidating.

to:

* WTHCostumingDepartment: In the final battle with him, [[FashionVictimVillain Trevelyan is dressed with a white shirt and a green-grey sweater on top as if he is going to the church on a sunday morning]], which makes it hard to think if him as intimidating.
Is there an issue? Send a MessageReason:
None


WTHCostumingDepartment: In the final battle with him, [[FashionVictimVillain Trevelyan is dressed with a white shirt with a green-grey sweater on top as if he is going to the church on a sunday morning]], which makes it hard to think if him as intimidating.

to:

WTHCostumingDepartment: In the final battle with him, [[FashionVictimVillain Trevelyan is dressed with a white shirt with and a green-grey sweater on top as if he is going to the church on a sunday morning]], which makes it hard to think if him as intimidating.
Is there an issue? Send a MessageReason:
What one may notice

Added DiffLines:

WTHCostumingDepartment: In the final battle with him, [[FashionVictimVillain Trevelyan is dressed with a white shirt with a green-grey sweater on top as if he is going to the church on a sunday morning]], which makes it hard to think if him as intimidating.

Top