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** Lynxes, introduced in the ''Landfall'' update, come in packs, are heavily arms, very agile, and have ''pinpoint accuracy''. Even a single Lynx is not to be taken lightly, and their burst-fire machine guns can ''shred'' a player's health.
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Not ymmv


* NothingIsScarier:
** On the north coast of the starting island are a pair of containers. One of them is closed and most likely the one you approach first. Opening it brings you [[JumpScare face-to-face]] with an inactive Runner... and it's then you realize the container is ''packed'' with them. They can't be destroyed, the other container can't be closed, and they never [[NothingIsScarier do anything]] except sit there.
** It's possible to clear a route inside the command bunker to everywhere you actually need to go (such as the war room and exits), and still hear machines on the other side of the wall that you don't even have to bother with, but you'll still have to hear their creepy noises anyway.
** Wandering through what you assume is open countryside and hearing the whirring of a machine, but not being able to find it.
** Entering a new settlement can be like this. If you don't immediately find machines wandering around, that usually means they're somewhere deeper in, ready to ambush you if you don't stay alert.
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* MostWonderfulSound: Sure, the machine sounds range from unnerving to downright skin-crawling, but the sound design for them is just ''so good'' that you'll appreciate it even as you're being shot at.
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* MostWonderfulSound: Sure, the machine sounds range from unnerving to downright skin-crawling, but the sound design for them is just ''so good'' that you'll appreciate it even as you're being shot at.

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** Wandering through what you assume is open countryside and hearing the whirring of a machine, but not only not seeing it, but not even being able to find it.

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** Wandering through what you assume is open countryside and hearing the whirring of a machine, but not only not seeing it, but not even being able to find it.it.
** Entering a new settlement can be like this. If you don't immediately find machines wandering around, that usually means they're somewhere deeper in, ready to ambush you if you don't stay alert.



** The lack of a skill tree respec. The fact the game also has a low level cap of 31 doesn't help since wasting a few points in some skills is a permanent mistake. Leveling up is no trivial matter either.

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** The initial lack of a skill tree respec. The fact the game also has a low level cap of 31 31, beyond which no more skill points are gained, doesn't help since wasting a few points in some skills is a permanent mistake.painful mistake you'll be stuck with for a while. Leveling up is no trivial matter either. The "New Dawn" update in mid-2022 added a respec option, but it requires five Uranium, which you only start getting after you get past level 31.

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Merged tropes


* FunnyAneurysmMoment: Issue #3, published in October 2016, has Adele Poole declaring that she's going to be the ''second'' woman to be elected President of the United States of America. Less than two weeks after that issue was published, UsefulNotes/HillaryClinton lost her bid to become President.





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\n* HarsherInHindsight: Issue #3, published in October 2016, has Adele Poole declaring that she's going to be the ''second'' woman to be elected President of the United States of America. Less than two weeks after that issue was published, UsefulNotes/HillaryClinton lost her bid to become President.

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* DemonicSpiders: Hunters, one of the most common type of enemies have a very powerful, fast firing and long ranged normal attack and can take inordinate amounts of damage for a threat that's very common and very likely to be fought in packs of 3 to ''8''. Their upgraded versions, Military and FNIX are even worse being more well armed and totting things like gas grenades to flush you out of cover and sniper rifles that can easily one-hit kill you. Their Apocalypse variants, the strongest ones, also have flamethrowers that are extremely hurtful and nigh impossible to avoid and can do damage over time faster than you can heal. Fun times.

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* DemonicSpiders: Hunters, one of the most common type of enemies have a very powerful, fast firing and long ranged normal attack and can take inordinate amounts of damage for a threat that's very common and very likely to be fought in packs of 3 to ''8''. Their upgraded versions, Military and FNIX are even worse being more well better armed and totting things like gas grenades to flush you out of cover and sniper rifles that can easily one-hit kill you. Their Apocalypse variants, the strongest ones, also have flamethrowers that are extremely hurtful and nigh impossible to avoid and can do damage over time faster than you can heal.heal, and a cluster bomb cannon that deals damage on par with ''Harvesters''. Fun times.
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* ScrappyMechanic:
** The lack of a skill tree respec. The fact the game also has a low level cap of 31 doesn't help since wasting a few points in some skills is a permanent mistake. Leveling up is no trivial matter either.
** Stealth is largely viewed as useless since anything above Ticks and Runners will easily pinpoint your location and start firing back after you hit a ''single shot'' several meters away... with all skills that reduce visibility. Hunters above Prototype will use their gas bombs or counter snipe you and Tanks and Harvesters are even worse since they can instantly retaliate with their artillery cannons.
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* QuicksandBox: There's very little hand holding here and besides the bunkers and warboards mandatory to finish the main storyline the game expects you to find landscapes and safehouses all on your own.

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* QuicksandBox: There's very little hand holding here and besides the bunkers and warboards mandatory to finish the main storyline the game expects you to find landscapes and safehouses all on your own. You can easily get lost and wander off finding nothing but some angry machines for a while.
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* QuicksandBox: There's very little hand holding here and besides the bunkers and warboards mandatory to finish the main storyline the game expects you to find landscapes and safehouses all on your own.

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* DemonicSpiders: The small jumping enemies are ''very'' annoying: their high mobility makes them hard to hit, and they do a lot of damage for their size.

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* DemonicSpiders: The Hunters, one of the most common type of enemies have a very powerful, fast firing and long ranged normal attack and can take inordinate amounts of damage for a threat that's very common and very likely to be fought in packs of 3 to ''8''. Their upgraded versions, Military and FNIX are even worse being more well armed and totting things like gas grenades to flush you out of cover and sniper rifles that can easily one-hit kill you. Their Apocalypse variants, the strongest ones, also have flamethrowers that are extremely hurtful and nigh impossible to avoid and can do damage over time faster than you can heal. Fun times.
* GoddamnedBats: Ticks, the
small jumping enemies enemies, are ''very'' annoying: their high mobility makes them hard to hit, and they do a lot of damage for their size.

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Example indentation


* NothingIsScarier: On the north coast of the starting island are a pair of containers. One of them is closed and most likely the one you approach first. Opening it brings you [[JumpScare face-to-face]] with an inactive Runner... and it's then you realize the container is ''packed'' with them. They can't be destroyed, the other container can't be closed, and they never [[NothingIsScarier do anything]] except sit there.

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* NothingIsScarier: NothingIsScarier:
**
On the north coast of the starting island are a pair of containers. One of them is closed and most likely the one you approach first. Opening it brings you [[JumpScare face-to-face]] with an inactive Runner... and it's then you realize the container is ''packed'' with them. They can't be destroyed, the other container can't be closed, and they never [[NothingIsScarier do anything]] except sit there.
Is there an issue? Send a MessageReason:
None


* NothingIsScarier:

to:

* NothingIsScarier: On the north coast of the starting island are a pair of containers. One of them is closed and most likely the one you approach first. Opening it brings you [[JumpScare face-to-face]] with an inactive Runner... and it's then you realize the container is ''packed'' with them. They can't be destroyed, the other container can't be closed, and they never [[NothingIsScarier do anything]] except sit there.

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Changed: 281

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Example indentation


* NothingIsScarier: It's possible to clear a route inside the command bunker to everywhere you actually need to go (such as the war room and exits), and still hear machines on the other side of the wall that you don't even have to bother with, but you'll still have to hear their creepy noises anyway.

to:

* NothingIsScarier: NothingIsScarier:
**
It's possible to clear a route inside the command bunker to everywhere you actually need to go (such as the war room and exits), and still hear machines on the other side of the wall that you don't even have to bother with, but you'll still have to hear their creepy noises anyway.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NothingIsScarier: It's possible to clear a route inside the command bunker to everywhere you actually need to go (such as the war room and exits), and still hear machines on the other side of the wall that you don't even have to bother with, but you'll still have to hear their creepy noises anyway.
** Wandering through what you assume is open countryside and hearing the whirring of a machine, but not only not seeing it, but not even being able to find it.

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* DemonicSpiders: The small jumping enemies are ''very'' annoying: their high mobility makes them hard to hit, and they do a lot of damage for their size.
* ThatOneLevel: Restoring the power to the Vesslan command bunker. The switch is several levels underground, and the only illumination is your flashlight. It is also full of enemies who can see you just fine because of your flashlight, but who you can only see if you're looking right at them.
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I guess I was too fast with this one - thanks to current free trial on steam, the negative reviews are once more popping out like crazy


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* SoOkayItsAverage: Aside from aesthetics, it's pretty generic open-world shooter with post-apo setting. Said aesthetics meanwhile suffer greatly from CutAndPasteEnvironments. There is nothing special or spectacular about the game, but in the same time (at least nowdays, unlike release state) it's functional and playable.

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* SoOkayItsAverage: Aside from aesthetics, it's pretty generic open-world shooter with post-apo setting. Said aesthetics meanwhile suffer greatly from CutAndPasteEnvironments. There is nothing special or spectacular about the game, but in the same time (at least nowdays, unlike release state) it's functional and playable.
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* SoOkayItsAverage: Aside from aesthetics, it's pretty generic open-world shooter with post-apo setting. Said aesthetics meanwhile suffer greatly from CutAndPasteEnvironments. There is nothing special or spectacular about the game, but in the same time (at least nowdays, unlike release state) it's functional and playable.
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!! For the comic book:


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!! For the game:

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* CrowningMomentOfFunny: The series has its moments:

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* CrowningMomentOfFunny: FunnyAneurysmMoment: Issue #3, published in October 2016, has Adele Poole declaring that she's going to be the ''second'' woman to be elected President of the United States of America. Less than two weeks after that issue was published, UsefulNotes/HillaryClinton lost her bid to become President.
* SugarWiki/FunnyMoments:
The series has its moments:



-->'''Cloud:''' Soooo... do you wanna play a game while they're in there, or...?
-->({{beat}})
-->'''Gamete:''' Do they have Settlers of Catan?
-->'''Cloud:''' Oooh, I don't know! I'll look!

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-->'''Cloud:''' Soooo... do you wanna play a game while they're in there, or...?
-->({{beat}})
-->'''Gamete:'''
?\\
({{beat}})\\
'''Gamete:'''
Do they have Settlers of Catan?
-->'''Cloud:'''
Catan?\\
'''Cloud:'''
Oooh, I don't know! I'll look!



* FunnyAneurysmMoment: Issue #3, published in October 2016, has Adele Poole declaring that she's going to be the ''second'' woman to be elected President of the United States of America. Less than two weeks after that issue was published, UsefulNotes/HillaryClinton lost her bid to become President.

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* FunnyAneurysmMoment: Issue #3, published in October 2016, has Adele Poole declaring that she's going to be the ''second'' woman to be elected President of the United States of America. Less than two weeks after that issue was published, UsefulNotes/HillaryClinton lost her bid to become President.----
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added ymmv

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* CrowningMomentOfFunny: The series has its moments:
** In Issue #3, the team ventures into Adele Poole's subconscious, which resembles something out of ''ComicBook/{{Archie}}''.
** In Issue #6, after most of the team have made another sojourn into the Heroscape, Cloud and Gamete are left alone to watch over them.
-->'''Cloud:''' Soooo... do you wanna play a game while they're in there, or...?
-->({{beat}})
-->'''Gamete:''' Do they have Settlers of Catan?
-->'''Cloud:''' Oooh, I don't know! I'll look!
** The Zeroes are so isolated from pop culture that they don't even know what ''Franchise/StarWars'' is. Keisha finally promises to lend them her Netflix password if they survive their mission.
** When the team catches up with Kwame and Katy, Kwame matter-of-factly informs Keisha that he and Katy are dating now. Katy announces that they are, in fact, ''engaged''.
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created ymmv page

Added DiffLines:

* FunnyAneurysmMoment: Issue #3, published in October 2016, has Adele Poole declaring that she's going to be the ''second'' woman to be elected President of the United States of America. Less than two weeks after that issue was published, UsefulNotes/HillaryClinton lost her bid to become President.

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