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* {{Expy}}: Is it me, or do those cave dwellers look an awful lot like [[VideoGame/SuperMarioBros2 shy guys]] in the NES version?
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** The ultimate weapons in the 20th Anniversary version give huge stat boosts, +99 for some of them, and of course have high attack power. The ''really'' game breaking ones are the ones that boost Stamina or Magic. The game's mechanics for HP and MP gain specifically increase them by the character's Stamina and Magic. So with 99 Magic and Stamina, the character will get 99 HP or MP the next time the stat levels up. Enjoying being able to smash into the MP cap in a few battles and pumping up your characters at least a thousand HP in that same time.
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* NeverLiveItDown: While the unorthodox level system has been refined by remakes, to this day this is the ''Final Fantasy'' game known for being the one where you level up by having your party members attack themselves. Unfortunately for the game, this is a perfectly viable strategy too -- the best way to level up skills and spells is to cast them over and over, and your party members are likely much more durable than enemies, sooo...
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* AnticlimaxBoss: Borghen, the foul arch-traitor who assisted the Empire in taking the heroes' hometown and thereby resulting in the deaths of their parents, turns out to be the weakest boss in the game by a mile. Moreover, after his death he sets off a trap that causes the death of [[spoiler:Josef]], meaning that this wimp also gets the honor of being the first Final Fantasy bad guy to kill off a playable character. The Emperor also fits this trope when you fight him in the Cyclone, where he's a pushover (though he turns into a killing machine for [[spoiler:his turn as the final boss.]])
** [[spoiler: Which makes one wonder if he didn't [[ILetYouWin throw the fight on purpose]] as part of his EvilPlan.]]
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** Guy speak beaver.
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** A few creatures fit this description, but Chaos Riders from Soul of Rebirth are the worst example. Insanely high defence and magic defence (you'll be lucky to inflict any damage at all); maxed out spells like Confuse, Slow and, worst of all, Osmose[hottip:*:Unlike the other spells, Osmose never misses and it always drains 120-150 MP, no matter how much LevelGrinding you've done]; a tendency to attack in groups and a powerful ''draining'' physical attack if it were to run out of MP.

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** A few creatures fit this description, but Chaos Riders from Soul of Rebirth are the worst example. Insanely high defence and magic defence (you'll be lucky to inflict any damage at all); maxed out spells like Confuse, Slow and, worst of all, Osmose[hottip:*:Unlike Osmose[[hottip:*:Unlike the other spells, Osmose never misses and it always drains 120-150 MP, no matter how much LevelGrinding you've done]; done]]; a tendency to attack in groups and a powerful ''draining'' physical attack if it were to run out of MP.
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** A few creatures fit this description, but Chaos Riders from Soul of Rebirth are the worst example. Insanely high defence and magic defence (you'll be lucky to inflict any damage at all); maxed out spells like Confuse, Slow and, worst of all, Osmose; a tendency to attack in groups and a powerful ''draining'' physical attack if it were to run out of MP.

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** A few creatures fit this description, but Chaos Riders from Soul of Rebirth are the worst example. Insanely high defence and magic defence (you'll be lucky to inflict any damage at all); maxed out spells like Confuse, Slow and, worst of all, Osmose; Osmose[hottip:*:Unlike the other spells, Osmose never misses and it always drains 120-150 MP, no matter how much LevelGrinding you've done]; a tendency to attack in groups and a powerful ''draining'' physical attack if it were to run out of MP.
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* AwesomeMusic: The ending theme, "Finale," is one of the most tender and moving for any ''Final Fantasy'' title.

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* AwesomeMusic: The ending theme, "Finale," is one of the most tender and moving for any ''Final Fantasy'' title. It was also released as a vocal version titled "Love Will Grow."
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* AwesomeMusic: The ending theme, "Finale," is one of the most tender and moving for any ''Final Fantasy'' title.
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* EnsembleDarkhorse: Until ''Dissidia'', odds are the only things casual fans of the series remembered about this game was Minwu. The developers took notice and turned him into a BreakoutCharacter in the remakes, making him the focus on a secondary storyline unlocked after the game that takes place in the afterlife.
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* {{Expy}}: Is it me, or do those cave dwellers look an awful lot like [[SuperMarioBrothers2 shy guys?]] (applies to the NES version only)

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* {{Expy}}: Is it me, or do those cave dwellers look an awful lot like [[SuperMarioBrothers2 [[VideoGame/SuperMarioBros2 shy guys?]] (applies to guys]] in the NES version only)version?
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* {{Expy}}: Is it me, or do those cave dwellers look an awful lot like [[SuperMarioBrothers2 shy guys?]] (applies to the NES version only)
ccoa MOD

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Staff Chick (now White Magician Girl) has personality requirements. Use the supertrope


* ViewerGenderConfusion: Despite explicitly being called a man in his introduction, Minwu is often mistaken for female. His [[StaffChick potent healing abilites]] and robes might have something to do with this.

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* ViewerGenderConfusion: Despite explicitly being called a man in his introduction, Minwu is often mistaken for female. His [[StaffChick [[WhiteMage potent healing abilites]] and robes might have something to do with this.
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** It's arguably more of a BittersweetEnding in tone, especially considering Leon's departure.
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* MemeticMutation: The Emperor's weird death cry in the Japanese version: "UBOAR!" (And to a lesser extent, the English version "UNGAAHH!") [[FinalFantasyX Tidus]] lampshades it in ''[=~Dissidia: Final Fantasy~=]'', as seen [[http://www.youtube.com/watch?v=jhuCSl_8TaI here.]]

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* MemeticMutation: The Emperor's weird death cry in the Japanese version: "UBOAR!" (And to a lesser extent, the English version "UNGAAHH!") [[FinalFantasyX Tidus]] lampshades it in ''[=~Dissidia: Final Fantasy~=]'', ''DissidiaFinalFantasy'', as seen [[http://www.youtube.com/watch?v=jhuCSl_8TaI here.]]
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* TheScrappy: The game as a whole in the entire series. For North American and European players, this game [[SubvertedTrope isn't]] even [[NostalgiaGoggles protected by nostalgia]], since it wasn't released outside Japan. Many of them consider this game unplayable. But TheRemake:

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* TheScrappy: The game as a whole in the entire series. For North American and European players, this game [[SubvertedTrope [[InvertedTrope isn't]] even [[NostalgiaGoggles protected by nostalgia]], since it wasn't released outside Japan. Many of them consider this game unplayable. But TheRemake:

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* [[SurprisinglyImprovedSequel Surprisingly Improved Remake]]: The various remakes have given the leveling system some much needed ironing out of its many flaws, and have met much better reception as a result.

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* TheScrappy: The game as a whole in the entire series. For North American and European players, this game [[SubvertedTrope isn't]] even [[NostalgiaGoggles protected by nostalgia]], since it wasn't released outside Japan. Many of them consider this game unplayable. But TheRemake:
**
[[SurprisinglyImprovedSequel Surprisingly Improved Remake]]: The various remakes have given the leveling system some much needed ironing out of its many flaws, and have met much better reception as a result.

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* BigLippedAlligatorMoment: The giant beavers at the bottom of the Ice Cavern. Aside from giving a chance to helpfully inform us that "Guy speak beaver," they have absolutely no relevance to the plot or to anything else in the game.

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* BigLippedAlligatorMoment: The giant beavers at the bottom of the Ice Cavern. Aside from giving a chance to helpfully inform us that "Guy speak beaver," they have absolutely no relevance to the plot or to anything else in the game. The most logical conclusion as to their inclusion in the game is that they were intended to be [[{{Expy}} expies]] of [[StarWars Ewoks,]] in that their demonstratively minor actions ultimately lead to the defeat of a global empire. Likewise, Guy "speaking beaver" is probably supposed to reinforce an analogous connection to Chewbacca.
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** A secret minigame accessible in the Snowfields allows you to play a 16 card match-type game where you receive rewards based on how fast you match all cards and how many misses you get. With good memory and fast reflexes, you can score Ethers, Hi-Potions, Phoenix Downs and thousands of gil. Did we mention this game costs you nothing but time and can be played infinitely? What about the fact that each time you access the minigame, there are only 32 puzzles "solutions" the game will cycle through, in-order, and no-misses nets end-game equipment, if you manage to level up toad to level 16?

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** A secret minigame accessible in the Snowfields allows you to play a 16 card match-type game where you receive rewards based on how fast you match all cards and how many misses you get. With good memory and fast reflexes, you can score Ethers, Hi-Potions, Phoenix Downs and thousands of gil. Did we mention this game costs you nothing but time and can be played infinitely? What about the fact that each time you access the minigame, there are only 32 puzzles "solutions" the game will cycle through, in-order, in-order? Finally, getting the Toad spell up to Level 16 increases the Gil obtained, and no-misses nets end-game equipment, if you manage changes the items won from restorative items to level up toad to level 16?items that cast spells and incredibly powerful equipment.
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** Simple. One tile at a time.
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* EsotericHappyEnding: [[spoiler:The ending warmly states that the wounds of the war would heal in time...''how the hell do you even begin to recover from the utter destruction of 99.9% of the world?!'']]
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** The life spell. Casting it against [[ReviveKillsZombie large numbers of undead]] is a good way of leveling it, and makes [[GoddamnBats them]] a lot easier to deal with.
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* DemonicSpiders:
** A few creatures fit this description, but Chaos Riders from Soul of Rebirth are the worst example. Insanely high defence and magic defence (you'll be lucky to inflict any damage at all); maxed out spells like Confuse, Slow and, worst of all, Osmose; a tendency to attack in groups and a powerful ''draining'' physical attack if it were to run out of MP.
** Anything that can inflict Confusion. They usually target everyone, cast it almost every round, and unlike in later games, your characters don't snap out of it upon being hit. Your confused characters will never target the enemies and take quite a few rounds to return to normal, and late in the game you're often doing so much damage that your characters can kill themselves in a matter of seconds, meaning that navigating certain dungeons is a matter of whether or not you get ambushed by these things. (The Mysidian Tower is the worst, having two enemies that can do this- Mini-Satana and Devil's Bloom.)
** Cockatrices make their ''glorious'' return from the original FinalFantasy. The still inflict stone, which is still an effective instant-kill. They do this on contact. And come in packs of 6. Your party size is only 4.


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* GoodBadBug: In the original and PS1 versions, if one selects a move and then cancels it, the game treated it as if you had performed the move, for the purposes of raising stats. Thus it is possible to get astronomically high strength and magic skills almost as soon as you start the game, if your fingers can take it.
** When facing single foes if you set a damage spell to multi target you do 1.5 times as much damage (The formula for the damage is the normal damage plus 50% divided by the number of foes).
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*NewerThanTheyThink AND OlderThanTheyThink: This game was the origin of a lot of Final Fantasy standbys. Newer Than They Think is for elements like Cid (unless you count Cid of the Lufaine), chocobos, etc., which weren't in Final Fantasy I—this comes as a surprise to a lot of people. And Older Than They Think comes into play with many of the plot elements—the Evil Empire, Bishounen villain who's seeking godhood, essentially, party members being Killed Off for Real, and even the presence of any plot at all—which many people seem to think only started in the SNES and PS 1 era.
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adding toad info.


** A secret minigame accessible in the Snowfields allows you to play a 16 card match-type game where you receive rewards based on how fast you match all cards and how many misses you get. With good memory and fast reflexes, you can score Ethers, Hi-Potions, Phoenix Downs and thousands of gil. Did we mention this game costs you nothing but time and can be played infinitely? What about the fact that each time you access the minigame, there are only 32 puzzles "solutions" the game will cycle through, in-order, and no-misses nets end-game equipment?

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** A secret minigame accessible in the Snowfields allows you to play a 16 card match-type game where you receive rewards based on how fast you match all cards and how many misses you get. With good memory and fast reflexes, you can score Ethers, Hi-Potions, Phoenix Downs and thousands of gil. Did we mention this game costs you nothing but time and can be played infinitely? What about the fact that each time you access the minigame, there are only 32 puzzles "solutions" the game will cycle through, in-order, and no-misses nets end-game equipment?equipment, if you manage to level up toad to level 16?
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None


** A secret minigame accessible in the Snowfields allows you to play a 16 card match-type game where you receive rewards based on how fast you match all cards and how many misses you get. With good memory and fast reflexes, you can score Ethers, Hi-Potions, Phoenix Downs and thousands of gil. Did we mention this game costs you nothing but time and can be played infinitely?

to:

** A secret minigame accessible in the Snowfields allows you to play a 16 card match-type game where you receive rewards based on how fast you match all cards and how many misses you get. With good memory and fast reflexes, you can score Ethers, Hi-Potions, Phoenix Downs and thousands of gil. Did we mention this game costs you nothing but time and can be played infinitely?infinitely? What about the fact that each time you access the minigame, there are only 32 puzzles "solutions" the game will cycle through, in-order, and no-misses nets end-game equipment?

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* EarWorm: [[http://www.youtube.com/watch?v=PgkPCmV8nmA That goddamn eerie yet catchy mid-boss music from the Dawn of Souls release, maybe onwards.]]
** It sounds so very out of place as well. It sounds like it should belong in Prince of Persia or some other middle eastern setting.

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* EarWorm: [[http://www.youtube.com/watch?v=PgkPCmV8nmA That goddamn eerie yet catchy mid-boss music from used in the Dawn remade versions of Souls release, maybe onwards.]]
** It sounds so very out of place as well. It sounds like it should belong in Prince of Persia or some other middle eastern setting.
the game.]]
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* MagnificentBastard: The Emperor, who may have the honor of being the most [[{{Determinator}} relentless]] villain in the entire ''FinalFantasy'' series. First off, the game begins with the guy ''unleashing the powers of Hell'' upon the world and conquering a prominent kingdom. Then, he constructs a warship which bombs nearly every town in the game, kidnaps the female leader of LaResistance, replaces her with a monster and allows the heroes to "rescue" her (who then kills off the King), builds a flying castle that completley ruins nearly every town in the game, and then after being killed by the party, he ''takes over Hell AND Heaven'' and comes back stronger than before. (Whether this was [[ThanatosGambit on purpose]] [[XanatosSpeedChess or not]] is not clear.) This guy was ''NOT fucking around''.
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* MemeticMutation: The Emperor's weird death cry in the Japanese version: "UBOAR!" (And to a lesser extent, the English version "UNGAAHH!") [[FinalFantasyX Tidus]] lampshades it in ''[=~Dissidia: Final Fantasy~=]'', as seen [[http://www.youtube.com/watch?v=jhuCSl_8TaI here.]]
** Firion's scene with Hilda ([[spoiler:well, actually a Lamia Queen]]) is popular in Japan as well. His reaction to Hilda's seduction ('Gulp...') has led to him being called 'doutei' or 'virgin' (which rhymes with the Emperor's title, 'koutei').

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Adding a Game Breaker.


* [[SurprisinglyImprovedSequel Surprisingly Improved Remake]]: The various remakes have given the leveling system some much needed ironing out of its many flaws and have met much better reception as a result.

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**The Teleport spell. In battle, it can kill enemies instantly, and at a high enough level, you can consistently get kills against many enemies. Even better, you can level it up outside of battle by entering a town/dungeon, casting Teleport, re-entering the town/dungeon, etc. The only downside is that it leaves the caster with low HP, but you can use Cure on him/her (which, in turn, allows ''that'' spell to level up as well).
* [[SurprisinglyImprovedSequel Surprisingly Improved Remake]]: The various remakes have given the leveling system some much needed ironing out of its many flaws flaws, and have met much better reception as a result.

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