Is there an issue? Send a MessageReason:
None
Added DiffLines:
* RetroactiveRecognition: One of the animators for the game was someone know as Fumito Ueda. You know, he of the ''VideoGame/TeamIcoSeries''
Is there an issue? Send a MessageReason:
This one needs to be in trivia
Deleted line(s) 11 (click to see context) :
* WhatCouldHaveBeen: The game's art book reveals MANY pieces of concept work that don't particularly line up with the tone of the final product. These include blatantly sexually-charged alien/monster boss designs with a more anime-like tone, a stripper-esque "mutated" Laura along with her more punk-like Playstation Expo design and many setting and equipment designs that border on the more fantastical of science fiction as opposed to the more rustic Ridley Scott-like tone it ultimately had.
Is there an issue? Send a MessageReason:
None
Changed line(s) 9 (click to see context) from:
* SpiritualSuccessor: Got one in form of ''Videogame/NoSonOfMine'', as the newer game has a charge-based weaponry along with a nigh-invisible threat.
to:
* SpiritualSuccessor: Got one in form of ''Videogame/NoSonOfMine'', as the newer game has a charge-based weaponry and beep-based threat indicator along with a nigh-invisible threat.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* SpiritualSuccessor: Got one in form of ''Videogame/NoSonOfMine'', as the newer game has a charge-based weaponry along with a nigh-invisible threat.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* WhatCouldHaveBeen: The game's art book reveals MANY pieces of concept work that don't particularly line up with the tone of the final product. These include blatantly sexually-charged alien/monster boss designs with a more anime-like tone, a stripper-esque "mutated" Laura along with her more punk-like Playstation Expo design and many setting and equipment designs that border on the more fantastical of science fiction as opposed to the more rustic Ridley Scott-like tone it ultimately had.
Is there an issue? Send a MessageReason:
None
Changed line(s) 7 (click to see context) from:
* SerialNumbersFiledOff: The plot heavily borrows from ''Film/{{Aliens}}''.
to:
* SerialNumbersFiledOff: The plot heavily borrows from ''Film/{{Aliens}}''.''Film/{{Alien}}''.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ScrappyMechanic: Invisible enemies and single shot long charging weaponry in "Enemy Zero". Doesn't help that the whole game is made before 3D surround sound or it was made for a console that didn't support such feature. This time there ''is'' a save feature… an audio recorder with 64 charges; saving burns three charges… and ''loading a save'' burns one.
Is there an issue? Send a MessageReason:
Changed line(s) 4 (click to see context) from:
* MostWonderfulSound: The horrific shriek of a dying alien would be horrifying if it wasn't such a damn relief.
to:
* MostWonderfulSound: SugarWiki/MostWonderfulSound: The horrific shriek of a dying alien would be horrifying if it wasn't such a damn relief.
Is there an issue? Send a MessageReason:
None
Changed line(s) 2,3 (click to see context) from:
** The aliens themselves can charge you surprisingly fast; kill you in one quick hit, while they require a fully charged shot to get killed (and you can't run while charging a shot); and, most important of all, they're completely invisible. You can pick up a detector that, through various beepings, can approximately tell you which side and how far away they are; the problems starts when it beeps without control because there's an entire swarm of the things...
** Larvae, on the other hand, are visible and can die with an uncharged shot - and, by the time you find them, you have a gun with unlimited ammo. Now, the problem: the VPS - the device you've used so far to detect the adults - doesn't work on them. This means that you're forced to use your regular sight (and larvae are quite small and hard to notice) and hearing (and larvae's noises, unlike the adults', are in mono - meaning that you can tell if they're nearby, but not which side). Oh, and if you don't notice them in time, they still kill you in just one hit.
** Larvae, on the other hand, are visible and can die with an uncharged shot - and, by the time you find them, you have a gun with unlimited ammo. Now, the problem: the VPS - the device you've used so far to detect the adults - doesn't work on them. This means that you're forced to use your regular sight (and larvae are quite small and hard to notice) and hearing (and larvae's noises, unlike the adults', are in mono - meaning that you can tell if they're nearby, but not which side). Oh, and if you don't notice them in time, they still kill you in just one hit.
to:
** The aliens themselves can charge you surprisingly fast; kill you in one quick hit, while they require a fully charged shot to get killed (and you can't run while charging a shot); and, most important of all, they're completely invisible. You can pick up a VPS detector that, through various beepings, can approximately tell you which side and how far away they are; the problems starts when it beeps without control because there's an entire swarm of the things...
things around you...
** Larvae, on the other hand, are visible and candie get killed with just an uncharged shot - and, by the time you find them, you have a gun with unlimited ammo. Now, the problem: the VPS - the device you've used so far to detect the adults - doesn't work on them. This means that you're forced to use your regular sight (and larvae are quite small and hard to notice) and hearing (and larvae's noises, unlike the adults', are in mono - meaning that you can noises only tell you if they're nearby, but not which side). side they're coming from). Oh, and if you don't notice them in time, they still kill you in just one hit.
** Larvae, on the other hand, are visible and can
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** The aliens themselves can charge you surprisingly fast; kill you in one quick hit, while they require a fully charged shot to get killed (and you can't run while charging a shot); and, most important of all, they're completely invisible. You can pick up a detector that, through various beepings, can approximately tell you which side and how far away they are; the problems starts when it beeps without control because there's an entire swarm of the things...
** Larvae, on the other hand, are visible and can die with an uncharged shot - and, by the time you find them, you have a gun with unlimited ammo. Now, the problem: the VPS - the device you've used so far to detect the adults - doesn't work on them. This means that you're forced to use your regular sight (and larvae are quite small and hard to notice) and hearing (and larvae's noises, unlike the adults', are in mono - meaning that you can tell if they're nearby, but not which side). Oh, and if you don't notice them in time, they still kill you in just one hit.
** Larvae, on the other hand, are visible and can die with an uncharged shot - and, by the time you find them, you have a gun with unlimited ammo. Now, the problem: the VPS - the device you've used so far to detect the adults - doesn't work on them. This means that you're forced to use your regular sight (and larvae are quite small and hard to notice) and hearing (and larvae's noises, unlike the adults', are in mono - meaning that you can tell if they're nearby, but not which side). Oh, and if you don't notice them in time, they still kill you in just one hit.
Is there an issue? Send a MessageReason:
None
Changed line(s) 6 (click to see context) from:
* TearJerker: [[spoiler:David's and Kimberly's deaths.]]
to:
* TearJerker: [[spoiler:David's and Kimberly's deaths.]]]]
----
----
Is there an issue? Send a MessageReason:
Not YMMV.
Deleted line(s) 2 (click to see context) :
* HellIsThatNoise: Ping...ping...ping...ping...ping ping ping ping ping ''pingpingpingpingpingpingpipipipipipipipipppppppppppp''
Changed line(s) 7 (click to see context) from:
* TearJerker: [[spoiler:David's and Kimberly's deaths.]]
to:
* TearJerker: [[spoiler:David's and Kimberly's deaths.]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* {{Narm}}: The otherwise chilling and well-made opening cutscene gets marred a bit by Parker letting out a very silly StockScream when he gets killed.
Is there an issue? Send a MessageReason:
None
Changed line(s) 5 (click to see context) from:
* TearJerker - [[spoiler: David's and Kimberly's deaths.]]
to:
* TearJerker - [[spoiler: David's SerialNumbersFiledOff: The plot heavily borrows from ''Film/{{Aliens}}''.
* TearJerker: [[spoiler:David's and Kimberly's deaths.]]
* TearJerker: [[spoiler:David's and Kimberly's deaths.]]
Is there an issue? Send a MessageReason:
None
Added line(s) 2 (click to see context) :
* DemonicSpiders: Due to the nature of the game mechanics, ''every'' enemy is one of these.
Changed line(s) 2 (click to see context) from:
* NightmareFuel: While the invisible enemies and OneHitKill nature of the protagonist can be annoying, one can't deny that they also make any encounters with them scary as hell.
to:
* MostWonderfulSound: The horrific shriek of a dying alien would be horrifying if it wasn't such a damn relief.
* NightmareFuel: While the invisibleenemies and enemies, OneHitKill nature of the protagonist protagonist, and extremely limited range of any weapons can be annoying, one can't deny that they also make any alien encounters with them scary as hell.
* NightmareFuel: While the invisible
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* HellIsThatNoise: Ping...ping...ping...ping...ping ping ping ping ping ''pingpingpingpingpingpingpipipipipipipipipppppppppppp''
* NightmareFuel: While the invisible enemies and OneHitKill nature of the protagonist can be annoying, one can't deny that they also make any encounters with them scary as hell.
* NightmareFuel: While the invisible enemies and OneHitKill nature of the protagonist can be annoying, one can't deny that they also make any encounters with them scary as hell.