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** Considering [[spoiler:Savan]] is a PhysicalGod that defeated a PhysicalGod when he was still only a BadassNormal and is supposed to be the most powerful entity encountered in the game, he should be at least somewhat challenging. He is weaker than many of the mooks in the game and, by the time most players would fight him, he will drop in a couple of hits with any weapon. His damage is also extremely low, so there is very little chance of him actually killing you either, unless you deliberately waited for him to land a OneHitKill for a particular ending. [[spoiler:For what it's worth though, he ''wants'' to be defetated and die, so that he may no longer be Seneschal.]]

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** Considering [[spoiler:Savan]] is a PhysicalGod that defeated a PhysicalGod when he was still only a BadassNormal and is supposed to be the most powerful entity encountered in the game, he should be at least somewhat challenging. He is weaker than many of the mooks in the game and, by the time most players would fight him, he will drop in a couple of hits with any weapon. His damage is also extremely low, so there is very little chance of him actually killing you either, unless you deliberately waited for him to land a OneHitKill for a particular ending. [[spoiler:For what it's worth though, he ''wants'' to be defetated defeated and die, so that he may no longer be Seneschal.]]



* DisappointingLastLevel: The Everfall, while impressive at first glance, is unfortunately this. It is bothersome to get to specific Chambers by falling (as most of the entrances look fairly identical) - though you can take the stairs - and when you do, the environment is rather repetitive, combined with locked doors to, the quest to fetch 20 Wakestones while dealing with powerful [[DemonicSpiders enemies]] and rare [[ThatOneBoss bosses]].

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* DisappointingLastLevel: The Everfall, while an impressive "final dungeon" concept at first glance, is unfortunately this. this the more you spend time in it. It is bothersome to get to specific Chambers by falling (as you'll need to properly time pressing the grab button, and most of the entrances look fairly identical) - though you can take the stairs - and when you do, the environment is rather repetitive, and when combined with locked doors to, doors, it introduces some {{backtracking}} or trial-and-error. You need to explore the Everfall to finish the end-game quest to fetch of fetching 20 Wakestones while Wakestones, but this also includes dealing with powerful [[DemonicSpiders enemies]] and rare [[ThatOneBoss bosses]].



** The Magick Archer has a couple of crazy powerful abilities: the ricochet arrow and the anti-StatusEffects aura. In the many tight quarters of Bitterblack Isle, having an arrow that does more damage the more it bounces around can drop even powerful enemies very quickly. And the magic aura stops every single debuff in the game, ''including drenched''. In the various dark and watery dungeons, not having to put away and reequip your lantern in mid combat is a huge boon.

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** The Magick Archer has a couple of crazy powerful abilities: the ricochet [[PinballProjectile ricochet]] arrow and the anti-StatusEffects aura. In the many tight quarters of Bitterblack Isle, having an arrow that does more damage the more it bounces around can drop even powerful enemies very quickly. And the magic aura stops every single debuff in the game, ''including drenched''. In the various dark and watery dungeons, not having to put away and reequip re-equip your lantern in mid combat is a huge boon.
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** Large monsters such as cyclopses and chimeras may wander (or spawn) near a ledge or cliff, so a common strategy of beating them easily is to lure them to the edge. They have attacks where they move or leap forward, and these may often lead to them falling to their deaths. For instance, the Gorecyclops in the Soulflayer Canyon spawns near a very tight bridge, so it can be taken down in just a few seconds with this trick. It's both anti-climactic and hilarious especially against cyclopses because they have a unique animation whenever they trip.
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** In the quest "Pride before a Fall", Julien mocks Mercedes and calls her a [[InSeriesNickname "She-Goat"]]. This has since been used as a fan nickname for her as well, and it persists [[https://youtu.be/eBcl2j6L_24?t=510 even more than a decade later]].
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*** Pawns may shout "No! They hold the advantage!" whenever your party is suddenly taking a lot of damage. It works at times when there's proper context (such as when being ganged on by a mob or a powerful foe), but it may also be anti-climactically said when you got damaged by unexpected means, such as rolling boulders or falling from a great height during an ongoing battle.

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*** Pawns may shout "No! They hold the advantage!" whenever your party is suddenly taking a lot of damage. It works at times when there's proper context (such as when being ganged on by a mob or a powerful foe), but it may also be anti-climactically said when you got damaged by unexpected or mundane means, such as rolling boulders or falling from a great height during an ongoing battle.
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** Pawn Chatter may be triggered at hilariously out-of-context moments. For example:
*** Pawns may shout "No! They hold the advantage!" whenever your party is suddenly taking a lot of damage. It works at times when there's proper context (such as when being ganged on by a mob or a powerful foe), but it may also be anti-climactically said when you got damaged by unexpected means, such as rolling boulders or falling from a great height during an ongoing battle.
*** Pawns may suddenly point out and pick an object that interested them... then you'll see in the HUD that they've picked up a mundane item such as a simple rock.
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** "[[https://www.youtube.com/watch?v=bqzGOm9wmn0 They're masterworks all, you can't go wrong.]]"

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** "[[https://www.youtube.com/watch?v=bqzGOm9wmn0 They're masterworks all, you can't go wrong.]]"]]" [[labelnote:Explanation]]This is what Gran Soren's armorer Caxton says whenever you interact with him. Since a gameplay loop involves constantly buying, selling and enhancing equipment, you'll be constantly interacting with Caxton, and thus hear this phrase a lot.[[/labelnote]]

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** Just about everything that comes out of a Pawn's mouth.

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** Just about everything that comes out of a Pawn's mouth.mouth became memes that are repeatedly quoted by the fandom in online forums due to the frequency of hearing them in-game. The most popular ones include [[ZergRush "Wolves hunt in packs!"]] and [[DemBones "Human bones that walk on their own!"]]



* SelfImposedChallenge: Despite the general NintendoHard challenge and difficulty of the game, players have still came up with these. "No Pawns" is the most frequent one, but it can also include [[CripplingOverSpecialization no class switching]], and going to [[BonusDungeon Bitterblack Isle]] as soon as you can. Not to mention [[https://www.youtube.com/watch?v=-DKz46Xb9RQ&list=PLPpgEXhxLRZi3uQX3r4SRjIcXgZYmFDzU&index=5 the poor souls that try all three at once.]]

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* SelfImposedChallenge: SelfImposedChallenge:
**
Despite the general NintendoHard challenge and difficulty of the game, players have still came up with these. "No Pawns" is the most frequent one, but it can also include [[CripplingOverSpecialization no class switching]], and going to [[BonusDungeon Bitterblack Isle]] as soon as you can. Not to mention [[https://www.youtube.com/watch?v=-DKz46Xb9RQ&list=PLPpgEXhxLRZi3uQX3r4SRjIcXgZYmFDzU&index=5 the poor souls that try all three at once.]]]]
** A player did a [[https://www.youtube.com/watch?v=eBcl2j6L_24 Fists-only run]] (i.e. not using any weapons, just punches and kicks) and surprisingly managed to beat even the [[BrutalBonusLevel Bitterblack Isle]] and Daimon. Much of their playthrough relied on obtaining two Bloody Knuckle rings which significantly increase unarmed melee damage.
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* DifficultySpike: The entirety of Bitterblack Isle is this. A lot of the common {{Mooks}} inside can straight up one shot you if you are low level, not to mention the randomly spawning DemonicSpiders that can happen. Not only that but the deeper you go into the Isle, the tougher the enemies become, making it a struggle even with Dragonforged gear and [[InfinityMinusOneSword Dragon weapons]]. Not to mention that ''[[TheGrimReaper Death himself]]'' can randomly appear and instantly kill your party as well.

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* DifficultySpike: The entirety of Bitterblack Isle is this. A lot of the common {{Mooks}} inside can straight up one shot you if you are low level, not to mention the randomly spawning DemonicSpiders that can happen. Not only that but the deeper you go into the Isle, the tougher the enemies become, making it a struggle even with Dragonforged gear and [[InfinityMinusOneSword Dragon weapons]]. Not to mention that ''[[TheGrimReaper Death himself]]'' can randomly appear and instantly kill your party as well. Even after you kill Daimon, the spike increases, as you now have to deal with more powerful enemies that were only for one-time appearances before killing Daimon, which culminates in you killing [[spoiler: Awakened Daimon, his true form]].
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** The optional area Bitterblack Isle gets simply called "BBI" by players. Items or content that can be obtained there are also affixed with that acronym, leading to other sub-nicknames such as "BBI weapons" or "BBI gear".

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** The optional area Bitterblack Isle gets simply called "BBI" by players. Items or content that can be obtained there are also affixed prefixed with that acronym, leading to other sub-nicknames such as "BBI weapons" or "BBI gear".

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* FanNickname: Some have taken to calling Grigori 'Greg.' It certainly makes him less intimidating.

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* FanNickname: FanNickname:
**
Some have taken to calling Grigori 'Greg.' "Greg". It certainly makes him less intimidating.intimidating.
** The optional area Bitterblack Isle gets simply called "BBI" by players. Items or content that can be obtained there are also affixed with that acronym, leading to other sub-nicknames such as "BBI weapons" or "BBI gear".
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** Purification in general is a whole can of worms. For one, the result is determined by your vocation[[labelnote:*]]The purified items are set up in three colors: Red, blue, and yellow, to correspond with fighter, mage, and strider, respectively.[[/labelnote]], meaning that if you ''or'' your pawn are a specific color, then you will get items relating to that class. This can get really annoying really fast if you keep getting items that you can't use or are in need of a specific item. Secondly, items are generated from a list that is unique to each player, meaning that gods-baning or save scumming will not work.
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** The Eliminator's stomp attack is easily the deadliest attack in the game. Once you are knocked down, it is ''extremely'' difficult to get out of, and should the Eliminator slam his hammer down, it's a guaranteed OneHitKill. You better hope that your pawns aren't suffering from ArtificialStupidity, or else your chances of escaping are slim.
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* DifficultySpike: The entirety of Bitterblack Isle is this. A lot of the common {{Mooks}} inside can straight up one shot you if you are low level, not to mention the randomly spawning DemonicSpiders that can happen. Not only that but the deeper you go into the Isle, the tougher the enemies become, making it a struggle even with Dragonforged gear and [[InifnityMinusOneSword Dragon weapons]]. Not to mention that ''[[TheGrimReaper Death himself]]'' can randomly appear and instantly kill your party as well.

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* DifficultySpike: The entirety of Bitterblack Isle is this. A lot of the common {{Mooks}} inside can straight up one shot you if you are low level, not to mention the randomly spawning DemonicSpiders that can happen. Not only that but the deeper you go into the Isle, the tougher the enemies become, making it a struggle even with Dragonforged gear and [[InifnityMinusOneSword [[InfinityMinusOneSword Dragon weapons]]. Not to mention that ''[[TheGrimReaper Death himself]]'' can randomly appear and instantly kill your party as well.

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* DifficultySpike: The entirety of Bitterblack Isle is this. A lot of the common {{Mooks}} inside can straight up one shot you if you are low level, not to mention the randomly spawning DemonicSpiders that can happen. Not only that but the deeper you go into the Isle, the tougher the enemies become, making it a struggle even with Dragonforged gear and [[InifnityMinusOneSword Dragon weapons]]. Not to mention that ''[[TheGrimReaper Death himself]]'' can randomly appear and instantly kill your party as well.



* ThatOneAchievement: "The Hero", which requires you to complete ''every single'' non-Notice Board sidequest. Quite a few of these quests are both hard to find and [[GuideDangIt even harder to solve]] without consulting the wiki. At least any completed quests carry on to NewGamePlus.

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* ThatOneAchievement: "The Hero", which Hero" requires you to complete ''every single'' non-Notice Board sidequest. Quite a few of these quests are both hard to find and [[GuideDangIt even harder to solve]] without consulting the wiki. At least any completed quests carry on to NewGamePlus.


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** The Dark Bishop is easily the biggest BeefGate in Dark Arisen. It's a dual boss fight, with you having to fight the bishop and his dragon. The bishop loves to fly out of range and spam debuffs whenever he gets the chance. The dragon itself isn't even much of a threat due to its low health, but as soon as the bishop possesses it, it's pretty much game over. In its possessed state, the dragon can spam magic spells such as ''Maelstrom, Exequy, and Holy Furor'', pretty much instant killing any unfortunate player caught in them and [[TotalPartyKill most likely all of their pawns]]. The only silver lining is that once the dragon is killed while possessed, the bishop is stunned for a very long time, potentially long enough to kill him.
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* VindicatedByHistory: The game sold very poorly in the West around its original release, but thanks to word of mouth, it got popular enough to warrant a PC version, which went on to become Capcom's best selling PC title up to the release of ''VideoGame/MonsterHunterWorld'', and then eventually further re-releases on [=PlayStation=] 4, Xbox One, and Nintendo Switch.

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* VindicatedByHistory: The game sold very poorly in the West around its original release, not helped by the controversies Capcom was in at the time, but thanks to word of mouth, it got popular enough to warrant a PC version, which went on to become Capcom's best selling PC title up to the release of ''VideoGame/MonsterHunterWorld'', and then eventually further re-releases on [=PlayStation=] 4, Xbox One, and Nintendo Switch.Switch. Nowadays, the game is generally seen as a bright spot in what was otherwise Capcom's AudienceAlienatingEra, and a solid title on its own even outside of that.

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* AnticlimaxBoss: Considering [[spoiler:Savan]] is a PhysicalGod that defeated a PhysicalGod when he was still only a BadassNormal and is supposed to be the most powerful entity encountered in the game, he should be at least somewhat challenging. He is weaker than many of the mooks in the game and, by the time most players would fight him, he will drop in a couple of hits with any weapon. His damage is also extremely low, so there is very little chance of him actually killing you either, unless you deliberately waited for him to land a OneHitKill for a particular ending. [[spoiler:For what it's worth though, he ''wants'' to be defetated and die, so that he may no longer be Seneschal.]]

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* AnticlimaxBoss: AnticlimaxBoss:
** There's a lot of build-up leading to the actual boss fight against Salomet; the questline of taking him down is relatively long, he taunts you in cutscenes, and your final confrontation with him takes place in the Bluemoon Tower's top arena. While his gimmick consists of teleporting and summoning skeletons, he's still surprisingly a SquishyWizard. If you have proficiency with the bow and brought Pawns that can buff your attacks, Salomet can be defeated with just a few bow skills.
**
Considering [[spoiler:Savan]] is a PhysicalGod that defeated a PhysicalGod when he was still only a BadassNormal and is supposed to be the most powerful entity encountered in the game, he should be at least somewhat challenging. He is weaker than many of the mooks in the game and, by the time most players would fight him, he will drop in a couple of hits with any weapon. His damage is also extremely low, so there is very little chance of him actually killing you either, unless you deliberately waited for him to land a OneHitKill for a particular ending. [[spoiler:For what it's worth though, he ''wants'' to be defetated and die, so that he may no longer be Seneschal.]]
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Per TRS, this is YMMV

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* CameraScrew: Sometimes when you're clinging to a monster, the camera goes wonky. Then there are spells like Maelstrom, which will black out the entire screen. Some enemies can even inflict it on you.
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** On the topic of Bitterblack Isle, one specific room late in the dungeon, The Forgotten Hall, has the potential to be an absolute nightmare if you aren't careful. There's not one, but ''two'', chained-up Condemned Gorecyclops in this room, just waiting to break free if a stray attack or spell clips them. Why might they get clipped? There are a number of Corrupted Pawns that also lurk on the lower floor of this room, many of them sorcerers who love to spam the Maelstrom spell. Much like the Everfall, you will need many Wakestones to survive being juggled into the ceiling repeatedly by multiple angry tornados.
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* SoOkayItsAverage: The overall reaction to the anime from casual viewers as it takes many notes from modern DarkFantasy anime shows (most notably ''Manga/{{Berserk}}'' and ''LightNovel/GoblinSlayer'') but doesn't use the more original aspects of the game's setting and lore, making the final product feel very unoriginal (if watchable).

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* SoOkayItsAverage: The overall reaction to the anime from casual viewers as it takes many notes from modern DarkFantasy anime shows (most notably ''Manga/{{Berserk}}'' and ''LightNovel/GoblinSlayer'') ''Literature/GoblinSlayer'') but doesn't use the more original aspects of the game's setting and lore, making the final product feel very unoriginal (if watchable).
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** "The wind is pushing me!" [[labelnote:Explanation]]The first line from the chorus of "Into Free -Dangan-", the song played in the original release's main menu. While it was considered "out of place" (i.e. a J-Pop song in a medieval-era game), it's still memorable in the fandom for being upbeat and energetic, hence its lyrics are mentioned to start comment chains. The song got replaced in all versions/ports of ''Dark Arisen'', but it didn't stop PC players from [[GameMod modding]] it back. Around a decade later, it eventually had a resurgence in online platforms after Director Hideaki Itsuno confirmed the sequel, ''VideoGame/DragonsDogmaII'', to be in development, and even more so when a trailer for said sequel was revealed in 2023.[[/labelnote]]
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* SelfImposedChallenge: Despite the general NintendoHard challenge and difficulty of the game, players have still came up with these. "No Pawns" is the most frequent one, but it can also include [[CripplingOverSpecialization no class switching]], and going to [[BonusDungeon Bitterblack Isle]] as soon as you can. Not to mention [[https://www.youtube.com/watch?v=-DKz46Xb9RQ&list=PLPpgEXhxLRZi3uQX3r4SRjIcXgZYmFDzU&index=5 the poor souls that try all three at once.]]

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disambig


* LowTierLetdown: Warrior Pawns are the least-recruited Pawns due to the vocation's slow movement/attack speed and lack of ranged options, combined with the nature of the Pawn AI making their attacks miss much more often (compared to Pawns of other vocations, who are more accurate than most human players).
** While Warrior is extremely fun to play, they tend to struggle and are sub-optimal compared to other classes. They have three skill slots, no block, no dodge, no ranged attacks, and no fast attacks outside of their air swipes. Their main source of damage is the devastating Arc of Deliverance/Obliteration, but where other classes either dish out tons of single target damage quickly or charge up for devastating area-of-effect damage, the Warrior gets the worst of both worlds- the Arc does a ton of single target damage but takes a huge amount of time to charge up and vice versa. Their climb attacks also suck, meaning disabling foes is entirely done through landing an Arc. Even with all this said, Warriors are still a blast to play, and there's no "bad" class option.



* TierInducedScrappy: Warrior Pawns are the least-recruited Pawns due to the vocation's slow movement/attack speed and lack of ranged options, combined with the nature of the Pawn AI making their attacks miss much more often (compared to Pawns of other vocations, who are more accurate than most human players).
** While Warrior is extremely fun to play, they tend to struggle and are sub-optimal compared to other classes. They have three skill slots, no block, no dodge, no ranged attacks, and no fast attacks outside of their air swipes. Their main source of damage is the devastating Arc of Deliverance/Obliteration, but where other classes either dish out tons of single target damage quickly or charge up for devastating area-of-effect damage, the Warrior gets the worst of both worlds- the Arc does a ton of single target damage but takes a huge amount of time to charge up and vice versa. Their climb attacks also suck, meaning disabling foes is entirely done through landing an Arc. Even with all this said, Warriors are still a blast to play, and there's no "bad" class option.

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Proper example indentation


* EnsembleDarkhorse: Rook, the first pawn you get in the game, is surprisingly popular. Even though he can never level up, people like him so much that they put him on their favorites list for Pawns and even recreate Rook with their actual Pawn. Some never even remove him from their party, which makes him a useless dead weight on the party very quickly since hired pawns can't level up (but also may give a great boost to the player's leveling late in the game due to how the game's experience system works).

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* EnsembleDarkhorse: EnsembleDarkhorse:
**
Rook, the first pawn you get in the game, is surprisingly popular. Even though he can never level up, people like him so much that they put him on their favorites list for Pawns and even recreate Rook with their actual Pawn. Some never even remove him from their party, which makes him a useless dead weight on the party very quickly since hired pawns can't level up (but also may give a great boost to the player's leveling late in the game due to how the game's experience system works).
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** The PC port of ''Dark Arisen'' has become [[http://attackofthefanboy.com/news/dragons-dogma-dark-arisen-becomes-fastest-selling-capcom-pc-game/ Capcom's fastest selling PC title]], and one of their best-selling on the platform.

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** The PC port of ''Dark Arisen'' has become became [[http://attackofthefanboy.com/news/dragons-dogma-dark-arisen-becomes-fastest-selling-capcom-pc-game/ Capcom's fastest selling PC title]], title]] at the time of its release, and one of their best-selling on the platform.
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* AluminumChristmasTrees: Gran Soren's fields area includes a herd of boars inside an enclosure. ''Dragon's Dogma'' is set in a classic Middle Age-like world and, in our own universe, pigs were domesticated thousands years ago, but the pink, smoothed skinned pigs we all know didn't exist in the Middle Age. Those "boars" are supposed to be domesticated pigs, because historical medieval pigs looked like boars.
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* AlternateCharacterInterpretation: Duke Edmun. [[spoiler:Did he take the Dragon's deal to sacrifice his beloved in exchange for power because he was afraid that the Dragon was truly undefeatable (as he suggests when he confronts the Arisen after the Dragon is slain), or did he take the deal for the sake of gaining power? Was his mania following his RapidAging post-Dragon slaying brought on by pure madness, or a need to justify himself for sacrificing his beloved when he didn't need to because, as you had proven, the Dragon ''could'' be defeated?]]

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* AlternateCharacterInterpretation: AlternativeCharacterInterpretation: Duke Edmun. [[spoiler:Did he take the Dragon's deal to sacrifice his beloved in exchange for power because he was afraid that the Dragon was truly undefeatable (as he suggests when he confronts the Arisen after the Dragon is slain), or did he take the deal for the sake of gaining power? Was his mania following his RapidAging post-Dragon slaying brought on by pure madness, or a need to justify himself for sacrificing his beloved when he didn't need to because, as you had proven, the Dragon ''could'' be defeated?]]
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*** It's not a total loss, as the Bitterblack Isle [[https://youtu.be/uzQlqElLYps Combat Theme]] is a powerful piece in its own right, with 3 different variations of increasing intensity depending on the threat faced. Small common foes get a little creepy string work and and soft percussions. Stronger enemies get some additional brass and heavier drums. And super deadly boss-level foes are accompanied by an intense theme with quaking drums and heavy guitars.
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* PolishedPort: The PC version of Dark Arisen has updated textures, 4K support, support for up to 144 FPS, many graphics options, reworked controls for keyboard and mouse with rebindable keys and item hotkeys, [[http://steamcommunity.com/sharedfiles/filedetails/?id=600962775 the ability to mod Into Free -Dangan- back to the title screen]], and it can run on a toaster. It's to the point where Creator/TheCynicalBrit himself, [=TotalBiscuit=], [[https://www.youtube.com/watch?v=t-fZyDad4io was nearly all compliments]].

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* PolishedPort: The PC version of Dark Arisen ''Dark Arisen'' has updated textures, 4K support, support for up to 144 FPS, many graphics options, reworked controls for keyboard and mouse with rebindable keys and item hotkeys, [[http://steamcommunity.com/sharedfiles/filedetails/?id=600962775 the ability to mod Into "Into Free -Dangan- -Dangan-" back to the title screen]], and it can run on a toaster. It's to the point where Creator/TheCynicalBrit himself, [=TotalBiscuit=], [[https://www.youtube.com/watch?v=t-fZyDad4io was nearly all compliments]].
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* PolishedPort: The PC version of Dark Arisen has updated textures, 4K support, support for up to 150 FPS, many graphics options, reworked controls for keyboard and mouse with rebindable keys and item hotkeys, [[http://steamcommunity.com/sharedfiles/filedetails/?id=600962775 the ability to mod Into Free -Dangan- back to the title screen]], and it can run on a toaster. It's to the point where Creator/TheCynicalBrit himself, [=TotalBiscuit=], [[https://www.youtube.com/watch?v=t-fZyDad4io was nearly all compliments]].

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* PolishedPort: The PC version of Dark Arisen has updated textures, 4K support, support for up to 150 144 FPS, many graphics options, reworked controls for keyboard and mouse with rebindable keys and item hotkeys, [[http://steamcommunity.com/sharedfiles/filedetails/?id=600962775 the ability to mod Into Free -Dangan- back to the title screen]], and it can run on a toaster. It's to the point where Creator/TheCynicalBrit himself, [=TotalBiscuit=], [[https://www.youtube.com/watch?v=t-fZyDad4io was nearly all compliments]].
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Up To Eleven is a defunct trope


* GermansLoveDavidHasselhoff: Sort of; the game was specifically designed to sell to the American market, specifically the crowd that couldn't get enough of ''Skyrim'' or ''VideoGame/TheWitcher.'' ''Demon's Souls'' and ''Dark Souls'', which were both highly popular and praised in the west, were both made by a Japanese developer who showed that this can be done. But the game bombed badly (100,000 units, a far cry from the 1.5 to ''[[UpToEleven 10]]'' million Capcom was expecting) because Capcom released it at the same time as other, more highly anticipated games. In Japan, however, the game has sold nearly 500,000 copies, likely because the audience there is treating it as a stopgap for ''VideoGame/MonsterHunter 4''.

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* GermansLoveDavidHasselhoff: Sort of; the game was specifically designed to sell to the American market, specifically the crowd that couldn't get enough of ''Skyrim'' or ''VideoGame/TheWitcher.'' ''Demon's Souls'' and ''Dark Souls'', which were both highly popular and praised in the west, were both made by a Japanese developer who showed that this can be done. But the game bombed badly (100,000 units, a far cry from the 1.5 to ''[[UpToEleven 10]]'' ''10'' million Capcom was expecting) because Capcom released it at the same time as other, more highly anticipated games. In Japan, however, the game has sold nearly 500,000 copies, likely because the audience there is treating it as a stopgap for ''VideoGame/MonsterHunter 4''.

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