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** The Doom Slayer resolving [[WhenAllYouHaveIsAHammer every situation he encounters]] with [[TheBerserker absurd levels of violence and property damage]], no matter how much his MissionControl tells him not to - is it because he [[DumbMuscle literally can't think of a way to resolve things differently]], or because he's [[ShutUpHannibal fed up with the UAC's demon-worshiping B.S.]] and wants to shut the whole program down for good? Consider the fact that when Hayden says "our interest in their world was purely for the [[https://www.youtube.com/watch?v=Ny67wwfp-eE betterment of mankind]]", Doomguy looks down to the dead body at his feet, as if to say, "Well, there's mankind. Does he look better off to you, asshole?" It could even be both, [[DumbassHasAPoint as he might not need to be a genius to know what can go wrong with]] [[EvilIsNotAToy gathering resources from Hell itself.]] Most of the game seems to be pointing towards the latter interpretation. [[spoiler:Especially considering the Slayer Testaments and what they talk about concerning you.]]
** Before the Doom Slayer smashes the monitor, the camera appears to be ''shaking''. Is this just another example of Doomguy being a violently unstable and impatient BloodKnight who's not interested in the exposition Hayden tries to dump on him ([[LeaningOnTheFourthWall much like the players]] who only care about the [[JustHereForGodzilla demon-blasting]]), or is it because the Slayer's so pissed off at Hayden brushing off the deaths of countless innocent people that he's literally shaking with rage?

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** The Doom Slayer resolving [[WhenAllYouHaveIsAHammer every situation he encounters]] with [[TheBerserker absurd levels of violence and property damage]], no matter how much his MissionControl tells him not to - is it because he [[DumbMuscle literally can't think of a way to resolve things differently]], or because he's [[ShutUpHannibal fed up with the UAC's demon-worshiping B.S.]] and wants to shut the whole program down for good? Consider the fact that when Hayden says "our interest in their world was purely for the [[https://www.youtube.com/watch?v=Ny67wwfp-eE betterment of mankind]]", Doomguy the Doom Slayer looks down to the dead body at his feet, as if to say, "Well, there's mankind. Does he look better off to you, asshole?" It could even be both, [[DumbassHasAPoint as he might not need to be a genius to know what can go wrong with]] [[EvilIsNotAToy gathering resources from Hell itself.]] Most of the game seems to be pointing towards the latter interpretation. [[spoiler:Especially considering the Slayer Testaments and what they talk about concerning you.]]
** Before the Doom Slayer smashes the monitor, the camera appears to be ''shaking''. Is this just another example of Doomguy the Slayer being a violently unstable and impatient BloodKnight who's not interested in the exposition Hayden tries to dump on him ([[LeaningOnTheFourthWall much like the players]] who only care about the [[JustHereForGodzilla demon-blasting]]), or is it because the Slayer's so pissed off at Hayden brushing off the deaths of countless innocent people that he's literally shaking with rage?



** Even the lore itself has caused a divide between those who view the game as a direct continuation of Doomguy's exploits from the classic games since his [[IChooseToStay self-imposed exile in Hell]] at the end of ''Doom 64'', and those who maintain that the 2016 title is either a SoftReboot or self-contained story. The matter of where Doom 3 fits into the timeline in either camp also tends to bring up some contention among die-hard fans. [[spoiler:The sequel reveals that both of these theories were true.]]

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** Even the lore itself has caused a divide between those who view the game as a direct continuation of Doomguy's exploits from the classic games since his [[IChooseToStay self-imposed exile in Hell]] at the end of ''Doom 64'', and those who maintain that the 2016 title is either a SoftReboot or self-contained story. The matter of where Doom 3 fits into the timeline in either camp also tends to bring up some contention among die-hard fans. [[spoiler:The sequel reveals that both ''both'' of these theories were true.]]



** Pinkies and Spectres. This game's take on them gives them chitinous armor that protects them from frontal attacks, and they now will charge at the player, doing a ''massive'' amount of damage if they connect. The charge attack can be hard to evade (double-jumping usually can't even avoid them) and the game's tendency to mix multiple pinkies/spectres into large fights makes it easy to lose track of them. The only reliable way of hurting them is to dodge a charge and shoot their exposed backside. Oh and the Spectres are also VERY hard to see unless they're in front of something bright and even that's not a guarantee. The thing is, they're not so bad alone. Groups of them are a pain but still relatively manageable. Throw a group of them in with other tougher enemies though? You're fucked because while you're distracted trying to dodge other attacks, they'll ram into you from every which angle and kill you. [[FromBadToWorse It gets worse]] in the Classic Maps. The Pinkies come in the same numbers and positions as they did in the original game, and it's generally a lot harder to dodge their charges and get behind them, as the levels weren't designed to accommodate their charges or Modern!Doomguy's agility. Plus, as you're in a classic map, you don't get the benefit of upgraded weapons, or even the Super Shotgun (If you're playing a Doom 1 map that is).

to:

** Pinkies and Spectres. This game's take on them gives them chitinous armor that protects them from frontal attacks, and they now will charge at the player, doing a ''massive'' amount of damage if they connect. The charge attack can be hard to evade (double-jumping usually can't even avoid them) and the game's tendency to mix multiple pinkies/spectres into large fights makes it easy to lose track of them. The only reliable way of hurting them is to dodge a charge and shoot their exposed backside. Oh and the Spectres are also VERY hard to see unless they're in front of something bright and even that's not a guarantee. The thing is, they're not so bad alone. Groups of them are a pain but still relatively manageable. Throw a group of them in with other tougher enemies though? You're fucked because while you're distracted trying to dodge other attacks, they'll ram into you from every which angle and kill you. [[FromBadToWorse It gets worse]] in the Classic Maps. The Pinkies come in the same numbers and positions as they did in the original game, and it's generally a lot harder to dodge their charges and get behind them, as the levels weren't designed to accommodate their charges or Modern!Doomguy's the Doom Slayer's agility. Plus, as you're in a classic map, you don't get the benefit of upgraded weapons, or even the Super Shotgun (If you're playing a Doom 1 map that is).



* GeniusBonus: Doomguy's suit is called the Praetor Suit. In Latin, Praetor means "one who goes before" and was used in reference to men who commanded armies. [[spoiler: The data logs theorize that the Doom Marine may have been the leader of the Night Sentinels. His armor being called the Praetor Suit adds credibility to this theory.]]
* GermansLoveDavidHasselhoff: The game proved popular in Japan, due to the greater emphasis on precision, skill and reflex when compared to more common FPS games at the time. As well as the HotBlooded DemonSlaying protagonist. The game - and its [[VideoGame/DoomEternal sequel]] - were so well-liked, in fact, that Doomguy managed to make it into ''Videogame/SuperSmashBrosUltimate'' as a Mii Gunner skin.

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* GeniusBonus: Doomguy's The Doom Slayer's suit is called the Praetor Suit. In Latin, Praetor means "one who goes before" and was used in reference to men who commanded armies. [[spoiler: The data logs theorize that the Doom Marine Slayer may have been the leader of the Night Sentinels. His armor being called the Praetor Suit adds credibility to this theory.]]
* GermansLoveDavidHasselhoff: The game proved popular in Japan, due to the greater emphasis on precision, skill and reflex when compared to more common FPS games at the time. As well as the HotBlooded DemonSlaying protagonist. The game - and its [[VideoGame/DoomEternal sequel]] - were so well-liked, in fact, that Doomguy the Doom Slayer managed to make it into ''Videogame/SuperSmashBrosUltimate'' as a Mii Gunner skin.



* InferredHolocaust: Side material states that Argent Energy is the only thing keeping Earth alive, since so many resources have been depleted. As part of his anti-demon crusade, Doomguy destroys the Argent Energy projectors. Without a power source, Earth is screwed. On the other hand, considering that humanity is messing around with energy literally taken from Hell, and how Earth looks in the [[VideoGame/DoomEternal sequel]], it's pretty easy to assume that a full-blown energy crisis is the ''least'' of Earth's problems.
* IronWoobie: If you pay attention to the lore, you'll learn quite quickly that the Doom Marine has not had an easy time of it. [[spoiler:His entire [[CanonCharacterAllAlong (Adoptive)]] civilization was slaughtered for no good reason by the demons, and during his rampage, ends up drawn into a trap to be entombed and locked in "silent suffering", as the demons themselves call it. He wakes up ages later only to find himself facing the same demons that destroyed everything he was.]] Does he angst about this? [[NervesOfSteel Not]] [[TranquilFury at all]].

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* InferredHolocaust: Side material states that Argent Energy is the only thing keeping Earth alive, since so many resources have been depleted. As part of his anti-demon crusade, Doomguy the Doom Slayer destroys the Argent Energy projectors. Without a power source, Earth is screwed. On the other hand, considering that humanity is messing around with energy literally taken from Hell, and how Earth looks in the [[VideoGame/DoomEternal sequel]], it's pretty easy to assume that a full-blown energy crisis is the ''least'' of Earth's problems.
* IronWoobie: If you pay attention to the lore, you'll learn quite quickly that the Doom Marine Slayer has not had an easy time of it. [[spoiler:His entire [[CanonCharacterAllAlong (Adoptive)]] civilization was slaughtered for no good reason by the demons, and during his rampage, ends up drawn into a trap to be entombed and locked in "silent suffering", as the demons themselves call it. He wakes up ages later only to find himself facing the same demons that destroyed everything he was.]] Does he angst about this? [[NervesOfSteel Not]] [[TranquilFury at all]].



* MemeticBadass: While Doomguy has always been seen as a badass, particularly in the comic, it was this game's surpisingly colorful characterization as a [[TheDreaded terrifying]], UnstoppableRage-fueled OneManArmy that really earned him this status. On places like 4Chan and Reddit, Doomguy's reputation for being an utter badass has turned him into a meme.

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* MemeticBadass: While Doomguy has always been seen as a badass, particularly in the comic, it was this game's surpisingly colorful characterization as a [[TheDreaded terrifying]], UnstoppableRage-fueled OneManArmy that really earned him this status. status, capped off with a new nickname: the "[[NamesToRunAwayFromReallyFast Doom Slayer]]". On places like 4Chan and Reddit, Doomguy's the Doom Slayer's reputation for being an utter badass has turned him into a meme.



** Another popular type of Doomguy meme appears to be a screenshot from a television news broadcast, with the headline "Local man literally too angry to die."

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** Another popular type of Doomguy Doom Slayer meme appears to be a screenshot from a television news broadcast, with the headline "Local man literally too angry to die."



** There's a famous gif showing one of Doomguy's interactions with a plush. Specifically, [[http://i1.kym-cdn.com/photos/images/original/001/120/182/fe1.gif the one where he brofists it]].

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** There's a famous gif showing one of Doomguy's the Doom Slayer's interactions with a plush. Specifically, [[http://i1.kym-cdn.com/photos/images/original/001/120/182/fe1.gif the one where he brofists it]].



* NarmCharm: [[https://www.youtube.com/watch?v=T5UF6ashzkw The Slayer's Testament]], an ApocalypticLog of sorts telling of the Doom Slayer's first rampage through Hell, narrated by a [[EvilSoundsDeep booming demonic voice]] reciting lines that wouldn't sound out of place in a HeavyMetal song. Instead of eliciting chuckles or scoffs, many players take it at face value as it effectively establishes the Doomguy as TheDreaded and gives some characterization to the demons.

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* NarmCharm: [[https://www.youtube.com/watch?v=T5UF6ashzkw The Slayer's Testament]], an ApocalypticLog of sorts telling of the Doom Slayer's first rampage through Hell, narrated by a [[EvilSoundsDeep booming demonic voice]] reciting lines that wouldn't sound out of place in a HeavyMetal song. Instead of eliciting chuckles or scoffs, many players take it at face value as it effectively establishes the Doomguy Doom Slayer as TheDreaded and gives some characterization to the demons.



* ObviousJudas: [[spoiler:Dr. Samuel Hayden speaks in a creepy deep voice, is the head of the UAC facility where all Hell has literally broken loose and keeps going on and on about how everything that happened here was worth the risk for the "betterment of mankind". Is it any wonder that he ends up backstabbing Doomguy at the end? Hell, Hayden's ''first message'' asking for Doomguy's help causes the latter to ''swat the monitor away'' as if to say "Oh, I know where THIS is going..."]]

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* ObviousJudas: [[spoiler:Dr. Samuel Hayden speaks in a creepy deep voice, is the head of the UAC facility where all Hell has literally broken loose and keeps going on and on about how everything that happened here was worth the risk for the "betterment of mankind". Is it any wonder that he ends up backstabbing Doomguy Doom Slayer at the end? Hell, Hayden's ''first message'' asking for Doomguy's the Slayer's help causes the latter to ''swat the monitor away'' as if to say [[GenreSavvy "Oh, I know where THIS is going..."]]"]]]]



** The opening scene of the game, where Doomguy (while ''naked'') snaps free of his restraints and immediately begins slaughtering demons.
** The [[https://www.youtube.com/watch?v=fW6X1TFRvI0 elevator scene]], which also counts as the closing scene of the first mission.

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** The opening scene of the game, where Doomguy the Doom Slayer (while ''naked'') snaps free of his restraints and immediately begins slaughtering demons.
** The [[https://www.youtube.com/watch?v=fW6X1TFRvI0 elevator scene]], which also counts serves as both the closing scene of the first mission.mission and an effectively badass EstablishingCharacterMoment for the Doom Slayer.



** In contrast to the [[SugarWiki/VisualEffectsOfAwesome rest of the game's graphics]], the classic Doom levels you can unlock suffer from a number of visual errors, such as a lack of lighting and shadowing, improperly flipped textures, inanimate sprites, and poor scaling that makes them look squished and warped.

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** In contrast to the [[SugarWiki/VisualEffectsOfAwesome rest of the game's graphics]], the classic Doom ''Doom'' levels you can unlock suffer from a number of visual errors, such as a lack of lighting and shadowing, improperly flipped textures, inanimate sprites, and poor scaling that makes them look squished and warped.



** The Doomguy's first person model is just a breastplate and a pair of legs. This is a common technique in first person games in order to conserve resources and avoid the model clipping through the camera, and isn't a problem since the model is usually never seen in full...except during certain death animations where it is and the Doomguys missing features are obvious.

to:

** The Doomguy's Doom Slayer's first person model is just a breastplate and a pair of legs. This is a common technique in first person games in order to conserve resources and avoid the model clipping through the camera, and isn't a problem since the model is usually never seen in full... except during certain death animations where it is is, and the Doomguys Doom Slayer's missing features are obvious.



* TearJerker: [[spoiler:Having to shut down VEGA. Throughout the whole game VEGA is nothing but nice to The Slayer, and he is willing to [[HeroicSacrifice sacrifice himself completely to help end the shit Olivia kicked off.]] Rapidly turns into a SugarWiki/{{Heartwarming Moment|s}} when the Doomguy makes a backup copy, meaning that VEGA can come BackFromTheDead.]] Especially heartwrenching is the dialogue as this happens.

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* TearJerker: [[spoiler:Having to shut down VEGA. Throughout the whole game VEGA is nothing but nice to The Slayer, and he is willing to [[HeroicSacrifice sacrifice himself completely to help end the shit Olivia kicked off.]] Rapidly turns into a SugarWiki/{{Heartwarming Moment|s}} when the Doomguy Doom Slayer makes a backup copy, meaning that VEGA can come BackFromTheDead.]] Especially heartwrenching is the dialogue as this happens.
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** Doomguy resolving [[WhenAllYouHaveIsAHammer every situation he encounters]] with [[TheBerserker absurd levels of violence and property damage]], no matter how much his MissionControl tells him not to - is it because he [[DumbMuscle literally can't think of a way to resolve things differently]], or because he's [[ShutUpHannibal fed up with the UAC's demon-worshiping B.S.]] and wants to shut the whole program down for good? Consider the fact that when Hayden says "our interest in their world was purely for the [[https://www.youtube.com/watch?v=Ny67wwfp-eE betterment of mankind]]", Doomguy looks down to the dead body at his feet, as if to say, "Well, there's mankind. Does he look better off to you, asshole?" It could even be both, [[DumbassHasAPoint as he might not need to be a genius to know what can go wrong with]] [[EvilIsNotAToy gathering resources from Hell itself.]] Most of the game seems to be pointing towards the latter interpretation. [[spoiler:Especially considering the Slayer Testaments and what they talk about concerning you.]]
** Before Doomguy smashes the monitor, the camera appears to be ''shaking''. Is this just another example of Doomguy being a violently unstable and impatient BloodKnight who's not interested in the exposition Hayden tries to dump on him ([[LeaningOnTheFourthWall much like the players]] who only care about the [[JustHereForGodzilla demon-blasting]]), or is it because Doomguy's so pissed off at Hayden brushing off the deaths of countless innocent people that he's literally shaking with rage?

to:

** Doomguy The Doom Slayer resolving [[WhenAllYouHaveIsAHammer every situation he encounters]] with [[TheBerserker absurd levels of violence and property damage]], no matter how much his MissionControl tells him not to - is it because he [[DumbMuscle literally can't think of a way to resolve things differently]], or because he's [[ShutUpHannibal fed up with the UAC's demon-worshiping B.S.]] and wants to shut the whole program down for good? Consider the fact that when Hayden says "our interest in their world was purely for the [[https://www.youtube.com/watch?v=Ny67wwfp-eE betterment of mankind]]", Doomguy looks down to the dead body at his feet, as if to say, "Well, there's mankind. Does he look better off to you, asshole?" It could even be both, [[DumbassHasAPoint as he might not need to be a genius to know what can go wrong with]] [[EvilIsNotAToy gathering resources from Hell itself.]] Most of the game seems to be pointing towards the latter interpretation. [[spoiler:Especially considering the Slayer Testaments and what they talk about concerning you.]]
** Before Doomguy the Doom Slayer smashes the monitor, the camera appears to be ''shaking''. Is this just another example of Doomguy being a violently unstable and impatient BloodKnight who's not interested in the exposition Hayden tries to dump on him ([[LeaningOnTheFourthWall much like the players]] who only care about the [[JustHereForGodzilla demon-blasting]]), or is it because Doomguy's the Slayer's so pissed off at Hayden brushing off the deaths of countless innocent people that he's literally shaking with rage?



** One for the demons: [[http://knowyourmeme.com/photos/1136283-doom They might not be screaming/roaring to intimidate the Doom Slayer]], they might be ''screaming [[MookHorrorShow in absolute horror]]'' at seeing him up and about once more. {{Fanon}} generally presumes this to be [[MemeticBadass the correct response to Doomguy]]. This is especially supported by the imps, who tend to run away from you when you get too close to them and prefer to attack you at a distance. When performing a Glory Kill on Revenants, there's actually a [[OhCrap look of horror]] on their faces before Doomguy caves their skulls in.

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** One for the demons: [[http://knowyourmeme.com/photos/1136283-doom They might not be screaming/roaring to intimidate the Doom Slayer]], they might be ''screaming [[MookHorrorShow in absolute horror]]'' at seeing him up and about once more. {{Fanon}} generally presumes this to be [[MemeticBadass the correct response to Doomguy]].the Slayer]]. This is especially supported by the imps, who tend to run away from you when you get too close to them and prefer to attack you at a distance. When performing a Glory Kill on Revenants, there's actually a [[OhCrap look of horror]] on their faces before Doomguy the Doom Slayer caves their skulls in.
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** The Doomguy's third person model is just a breastplate and a pair of legs. This is a common technique in first person games in order to conserve resources and avoid the model clipping through the camera, and isn't a problem since the model is usually never seen in full...except during certain death animations where it is and the Doomguys missing features are obvious.

to:

** The Doomguy's third first person model is just a breastplate and a pair of legs. This is a common technique in first person games in order to conserve resources and avoid the model clipping through the camera, and isn't a problem since the model is usually never seen in full...except during certain death animations where it is and the Doomguys missing features are obvious.
Is there an issue? Send a MessageReason:
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* NeverLiveItDown: Fans love to portray the Doom Slayer as having a penchant for ShutUpHannibal moments, frequently seeing him as an avatar for the player's apathy towards exposition and story. In reality, this basically happened twice: Punching out the comms monitor at the very start of the game, and ignoring Hayden's objections to him destroying the Argent filters. Everywhere else he shows a surprising amount of deference to authority: He has multiple personal encounters with Samuel Hayden where he shows little sign of anger towards him, and willingly listens to exposition on further occasions any objections.

to:

* NeverLiveItDown: Fans love to portray the Doom Slayer as having a penchant for ShutUpHannibal moments, frequently seeing him as an avatar for the player's apathy towards exposition and story. In reality, this basically happened twice: Punching out the comms monitor at the very start of the game, and ignoring Hayden's objections to him destroying the Argent filters. Everywhere else he shows a surprising amount of deference to authority: He has multiple personal encounters with Samuel Hayden where he shows little sign of anger towards him, and willingly listens to exposition on further occasions without any objections.objections, to the point the player themselves cannot leave until the exposition is done.
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* UglyCute: [[https://doomwiki.org/wiki/File:Codex_cacodemon.bimage.png The Cacodemons]] lack their original CheshireCatGrin for a big mouth with MoreTeethThanTheOsmondFamily, but somehow, they end up looking even cuter as they look more like weird hell dogs than malicious monsters.
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** Samuel Hayden's [[SugarWiki/MostWonderfulSound voice]] is often joked upon, especially with his drawing out of the word "resolve."

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** Samuel Hayden's [[SugarWiki/MostWonderfulSound voice]] is often joked upon, especially with his drawing out of the word "resolve.""resolve".



* SugarWiki/MostWonderfulSound: For many players, Hayden's voice. Just listen to that [[https://www.youtube.com/watch?v=C_40YW_hNPo smooth, robotic baritone]].

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* SugarWiki/MostWonderfulSound: For many players, Hayden's voice. Just listen to that [[https://www.youtube.com/watch?v=C_40YW_hNPo com/watch?v=fPVTd2bDhuc smooth, robotic baritone]].
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Misuse


* MisaimedMarketing: The campaign, which the game was almost entirely built around, was largely unmentioned in the lead-up to the game in most marketing materials, giving the impression it was a fully multiplayer title. After the game came out, fans and critics were immediately drawn to the game due to the strong single player campaign which went largely ignored by marketing, which for many fans and critics was the sole reason to buy the game, and told new fans to simply ignore the multiplayer component due to how poorly designed it is. Tellingly, when [[VideoGame/DoomEternal the sequel]] started its own advertising push, a bulk of the focus was put on the campaign, with it announced early on said campaign would be getting DLC, indicating that the parties involved learned from the marketing gaffe.
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now ymmv per thread

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* NintendoHard: This game returns to the furious run n' gun gameplay style of the classic ''VideoGame/{{Doom}}'' series, lacking conventions present in many other shooters released in its era such as RegeneratingHealth and [[TakeCover cover mechanics]]. As such, constantly staying on the move and keeping aware of enemies and obstacles at all times is essential to getting through the levels. Even the easier difficulty settings are not a cakewalk, and still do not allow for defensive strategies like camping or turtling; you either play offense in this game, or you ''die''.
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* GermansLoveDavidHasselhoff: The game proved popular in Japan, due to the greater emphasis on precision, skill and reflex rather when compared to more common FPS games at the time. As well as the HotBlooded DemonSlaying protagonist. The game - and its [[VideoGame/DoomEternal sequel]] - were so well-liked, in fact, that Doomguy managed to make it into ''Videogame/SuperSmashBrosUltimate'' as a Mii Gunner skin.

to:

* GermansLoveDavidHasselhoff: The game proved popular in Japan, due to the greater emphasis on precision, skill and reflex rather when compared to more common FPS games at the time. As well as the HotBlooded DemonSlaying protagonist. The game - and its [[VideoGame/DoomEternal sequel]] - were so well-liked, in fact, that Doomguy managed to make it into ''Videogame/SuperSmashBrosUltimate'' as a Mii Gunner skin.
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** Another with ''VideoGame/ShinMegamiTenseiStrangeJourney''[[note]]as well as the rest of the ''VideoGame/ShinMegamiTensei'' series[[/note]], due to the shared element of a gun-wielding soldier in powered armour exploring a Hell-like environment and fighting demons, just in [[EasternRPG different]] [[FirstPersonShooter genres]]. The protagonist of ''Strange Journey'' is even affectionately called 'Doomguy' in lieu of a CanonName.

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** Another with ''VideoGame/ShinMegamiTenseiStrangeJourney''[[note]]as well as the rest of the ''VideoGame/ShinMegamiTensei'' ''Franchise/ShinMegamiTensei'' series[[/note]], due to the shared element of a gun-wielding soldier in powered armour exploring a Hell-like environment and fighting demons, just in [[EasternRPG different]] [[FirstPersonShooter genres]]. The protagonist of ''Strange Journey'' is even affectionately called 'Doomguy' in lieu of a CanonName.
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** With ''LightNovel/GoblinSlayer'', due to the similarities between the protagonists of the two franchises: both the Doom Slayer and the Goblin Slayer keep their faces hidden, both cover themselves in armor, both of them are motivated by anger and revenge, and both of them show no mercy towards their chosen prey (demons for the Doom Slayer, goblins for the Goblin Slayer).

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** With ''LightNovel/GoblinSlayer'', ''Literature/GoblinSlayer'', due to the similarities between the protagonists of the two franchises: both the Doom Slayer and the Goblin Slayer keep their faces hidden, both cover themselves in armor, both of them are motivated by anger and revenge, and both of them show no mercy towards their chosen prey (demons for the Doom Slayer, goblins for the Goblin Slayer).



** Creator/BradHawkins served as the motion capture actor for the Doomguy in the scrapped ''Doom 4'' iteration. Now, he's the voice of the main character in ''LightNovel/GoblinSlayer'' and many have compared him to the Doom Slayer.

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** Creator/BradHawkins served as the motion capture actor for the Doomguy in the scrapped ''Doom 4'' iteration. Now, he's the voice of the main character in ''LightNovel/GoblinSlayer'' ''Literature/GoblinSlayer'' and many have compared him to the Doom Slayer.
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* AlternativeCharacterInterpretation: Doomguy resolving [[WhenAllYouHaveIsAHammer every situation he encounters]] with [[TheBerserker absurd levels of violence and property damage]], no matter how much his MissionControl tells him not to - is it because he [[DumbMuscle literally can't think of a way to resolve things differently]], or because he's [[ShutUpHannibal fed up with the UAC's demon-worshiping B.S.]] and wants to shut the whole program down for good? Consider the fact that when Hayden says "our interest in their world was purely for the [[https://www.youtube.com/watch?v=Ny67wwfp-eE betterment of mankind]]", Doomguy looks down to the dead body at his feet, as if to say, "Well, there's mankind. Does he look better off to you, asshole?" It could even be both, [[DumbassHasAPoint as he might not need to be a genius to know what can go wrong with]] [[EvilIsNotAToy gathering resources from Hell itself.]]
** Most of the game seems to be pointing towards the latter interpretation. [[spoiler:Especially considering the Slayer Testaments and what they talk about concerning you.]]
** Similarly, before Doomguy smashes the monitor, the camera appears to be ''shaking''. Is this just another example of Doomguy being a violently unstable and impatient BloodKnight who's not interested in the exposition Hayden tries to dump on him ([[LeaningOnTheFourthWall much like the players]] who only care about the [[JustHereForGodzilla demon-blasting]]), or is it because Doomguy's so pissed off at Hayden brushing off the deaths of countless innocent people that he's literally shaking with rage?

to:

* AlternativeCharacterInterpretation: AlternativeCharacterInterpretation:
**
Doomguy resolving [[WhenAllYouHaveIsAHammer every situation he encounters]] with [[TheBerserker absurd levels of violence and property damage]], no matter how much his MissionControl tells him not to - is it because he [[DumbMuscle literally can't think of a way to resolve things differently]], or because he's [[ShutUpHannibal fed up with the UAC's demon-worshiping B.S.]] and wants to shut the whole program down for good? Consider the fact that when Hayden says "our interest in their world was purely for the [[https://www.youtube.com/watch?v=Ny67wwfp-eE betterment of mankind]]", Doomguy looks down to the dead body at his feet, as if to say, "Well, there's mankind. Does he look better off to you, asshole?" It could even be both, [[DumbassHasAPoint as he might not need to be a genius to know what can go wrong with]] [[EvilIsNotAToy gathering resources from Hell itself.]]
**
]] Most of the game seems to be pointing towards the latter interpretation. [[spoiler:Especially considering the Slayer Testaments and what they talk about concerning you.]]
** Similarly, before Before Doomguy smashes the monitor, the camera appears to be ''shaking''. Is this just another example of Doomguy being a violently unstable and impatient BloodKnight who's not interested in the exposition Hayden tries to dump on him ([[LeaningOnTheFourthWall much like the players]] who only care about the [[JustHereForGodzilla demon-blasting]]), or is it because Doomguy's so pissed off at Hayden brushing off the deaths of countless innocent people that he's literally shaking with rage?

Changed: 3603

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** Pinkies and Spectres. This game's take on them gives them chitinous armor that protects them from frontal attacks, and they now will charge at the player, doing a ''massive'' amount of damage if they connect. The charge attack can be hard to evade (double-jumping usually can't even avoid them) and the game's tendency to mix multiple pinkies/spectres into large fights makes it easy to lose track of them. The only reliable way of hurting them is to dodge a charge and shoot their exposed backside. Oh and the Spectres are also VERY hard to see unless they're in front of something bright and even that's not a guarantee. The thing is, they're not so bad alone. Groups of them are a pain but still relatively manageable. Throw a group of them in with other tougher enemies though? You're pretty much fucked because while you're distracted trying to dodge other attacks, they'll ram into you from every which angle and kill you.
*** [[FromBadToWorse It gets worse]] in the Classic Maps. The Pinkies come in the same numbers and positions as they did in the original game, and it's generally a lot harder to dodge their charges and get behind them, as the levels weren't designed to accommodate their charges or Modern!Doomguy's agility. Plus, as you're in a classic map, you don't get the benefit of upgraded weapons, or even the Super Shotgun (If you're playing a Doom 1 map that is).

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** Pinkies and Spectres. This game's take on them gives them chitinous armor that protects them from frontal attacks, and they now will charge at the player, doing a ''massive'' amount of damage if they connect. The charge attack can be hard to evade (double-jumping usually can't even avoid them) and the game's tendency to mix multiple pinkies/spectres into large fights makes it easy to lose track of them. The only reliable way of hurting them is to dodge a charge and shoot their exposed backside. Oh and the Spectres are also VERY hard to see unless they're in front of something bright and even that's not a guarantee. The thing is, they're not so bad alone. Groups of them are a pain but still relatively manageable. Throw a group of them in with other tougher enemies though? You're pretty much fucked because while you're distracted trying to dodge other attacks, they'll ram into you from every which angle and kill you.
***
you. [[FromBadToWorse It gets worse]] in the Classic Maps. The Pinkies come in the same numbers and positions as they did in the original game, and it's generally a lot harder to dodge their charges and get behind them, as the levels weren't designed to accommodate their charges or Modern!Doomguy's agility. Plus, as you're in a classic map, you don't get the benefit of upgraded weapons, or even the Super Shotgun (If you're playing a Doom 1 map that is).



* GoodBadBugs: The [[https://www.youtube.com/watch?v=YDq8SM6JJ9U Glory Kill Clipping]] glitch. Glory Killing a monster next to a wall or angled surface makes it possible for the player to get pushed outside the solid map geometry due to the way the game repositions the player during the fatality animation. While doing so will often cause a player to either get stuck or fall to their death, using the glitch in specific areas can allow a skilled speedrunner to bypass entire sections of a level, allowing them to clear the game [[https://www.youtube.com/watch?v=aAio4PXCscA in about half an hour]].[[note]]For comparison, most regular runs of the game take longer than 4 hours from start to finish, and glitchless speedruns take around 2 hours.[[/note]]
** Arguably more of an ill-thought-out design compromise than a bug, but the weapon-switching menu has [[BulletTime epic slow-motion]] and it is [[MundaneMadeAwesome awesome]].

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* GoodBadBugs: GoodBadBugs:
**
The [[https://www.youtube.com/watch?v=YDq8SM6JJ9U Glory Kill Clipping]] glitch. Glory Killing a monster next to a wall or angled surface makes it possible for the player to get pushed outside the solid map geometry due to the way the game repositions the player during the fatality animation. While doing so will often cause a player to either get stuck or fall to their death, using the glitch in specific areas can allow a skilled speedrunner to bypass entire sections of a level, allowing them to clear the game [[https://www.youtube.com/watch?v=aAio4PXCscA in about half an hour]].[[note]]For comparison, most regular runs of the game take longer than 4 hours from start to finish, and glitchless speedruns take around 2 hours.[[/note]]
** Arguably more of an ill-thought-out design compromise than a bug, but the weapon-switching menu has [[BulletTime epic slow-motion]] and it is [[MundaneMadeAwesome awesome]].
[[/note]]



* InferredHolocaust: Side material states that Argent Energy is pretty much the only thing keeping Earth alive, since so many resources have been depleted. As part of his anti-demon crusade, Doomguy destroys the Argent Energy projectors. Without a power source, Earth is pretty much screwed. On the other hand, considering that humanity is messing around with energy literally taken from Hell, and how Earth looks in the [[VideoGame/DoomEternal sequel]], it's pretty easy to assume that a full-blown energy crisis is the ''least'' of Earth's problems.

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* InferredHolocaust: Side material states that Argent Energy is pretty much the only thing keeping Earth alive, since so many resources have been depleted. As part of his anti-demon crusade, Doomguy destroys the Argent Energy projectors. Without a power source, Earth is pretty much screwed. On the other hand, considering that humanity is messing around with energy literally taken from Hell, and how Earth looks in the [[VideoGame/DoomEternal sequel]], it's pretty easy to assume that a full-blown energy crisis is the ''least'' of Earth's problems.



** Speaking of the Switch, [[https://www.youtube.com/watch?v=rwvgSf8jqFA Doom footage with]] VideoGame/SuperMarioOdyssey music.

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** Speaking of the Switch, [[https://www.youtube.com/watch?v=rwvgSf8jqFA Doom footage with]] VideoGame/SuperMarioOdyssey music.



** Although with reduced textures and half-maximum framerate for obvious reasons, the Nintendo Switch version, reportedly, performs well, and is crammed into a much smaller file size. A miraculous feat given that this game's file folder was massive, and it pushed the [=PS4=], Xbox One, and PC to the max. Its only trade-off is the removal of Snapmap. The Steam version's total disk footprint (counting all DLC, the save file directory, and the registry entry) is 70 GB; the Switch is sits at a far smaller 13.4 GB', which is ''less than 25% of the original size''.
*** The February 2018 update for the Switch version improved performance, cleared up glitches, and added gyroscopic motion aiming, much to the joy of Nintendo fans who enjoyed the motion controls in other Switch games like ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' and ''VideoGame/Splatoon2''.

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** Although with reduced textures and half-maximum framerate for obvious reasons, the Nintendo Switch version, reportedly, performs well, and is crammed into a much smaller file size. A miraculous feat given that this game's file folder was massive, and it pushed the [=PS4=], Xbox One, and PC to the max. Its only trade-off is the removal of Snapmap. The Steam version's total disk footprint (counting all DLC, the save file directory, and the registry entry) is 70 GB; the Switch is sits at a far smaller 13.4 GB', which is ''less than 25% of the original size''.
***
size''. The February 2018 update for the Switch version improved performance, cleared up glitches, and added gyroscopic motion aiming, much to the joy of Nintendo fans who enjoyed the motion controls in other Switch games like ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' and ''VideoGame/Splatoon2''.



* WinBackTheCrowd: After the mixed reception of {{VideoGame/Doom 3}}, this new iteration of Doom was a spontaneous crowd pleasing success, the fans of the first two games praising it for its fast action, satisfying combat and old school feeling.
** Also applies with regards to the game's pre-release promotion. Up until the game came out, many gamers weren't expecting much due to the poor reception of the multiplayer beta as well as marketing that only focused on the multiplayer. Then, Bethesda's decision to [[NotScreenedForCritics not send review copies to critics]] pretty much sank expectations to rock bottom. Upon release, players and reviewers alike discovered the impressive single player campaign that the marketing had nearly completely ignored, overshadowing the lackluster multiplayer. The single player campaign was so highly acclaimed that it alone led the game to win numerous GOTY awards.

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* WinBackTheCrowd: After the mixed reception of {{VideoGame/Doom 3}}, ''VideoGame/{{Doom3}}'', this new iteration of Doom ''Doom'' was a spontaneous crowd pleasing success, the fans of the first two games praising it for its fast action, satisfying combat and old school feeling.
** Also applies with regards to the game's pre-release promotion.
feeling. Up until the game came out, many gamers weren't expecting much due to the poor reception of the multiplayer beta as well as marketing that only focused on the multiplayer. Then, Bethesda's decision to [[NotScreenedForCritics not send review copies to critics]] pretty much sank expectations to rock bottom. Upon release, players and reviewers alike discovered the impressive single player campaign that the marketing had nearly completely ignored, overshadowing the lackluster multiplayer. The single player campaign was so highly acclaimed that it alone led the game to win numerous GOTY awards.awards.
----
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* MisaimedMarketing: The focus on multiplayer in most of the marketing alienated people who were told the game was going to be a throwback to the original games, especially since there was very little focus on the single player campaign. After the game came out, general consensus was that the single player campaign is the strongest part of the game, with the multiplayer frequently criticized for being broken. Tellingly, when [[VideoGame/DoomEternal the sequel]] started getting more details, most of the focus was put on the single player, and it was announced the single player story will be getting DLC, indicating that the parties involved learned from the marketing gaffe.

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* MisaimedMarketing: The focus on multiplayer in most of the marketing alienated people who were told campaign, which the game was going to be a throwback almost entirely built around, was largely unmentioned in the lead-up to the original games, especially since there game in most marketing materials, giving the impression it was very little focus on the single player campaign. a fully multiplayer title. After the game came out, general consensus was that fans and critics were immediately drawn to the game due to the strong single player campaign is which went largely ignored by marketing, which for many fans and critics was the strongest part of sole reason to buy the game, with and told new fans to simply ignore the multiplayer frequently criticized for being broken. component due to how poorly designed it is. Tellingly, when [[VideoGame/DoomEternal the sequel]] started getting more details, most its own advertising push, a bulk of the focus was put on the single player, and campaign, with it was announced the single player story will early on said campaign would be getting DLC, indicating that the parties involved learned from the marketing gaffe.
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Badass Baritone has been disambiguated


* EvilIsCool: Okay, "evil" is [[WellIntentionedExtremist a matter of opinion]], but Samuel Hayden is definitely antagonistic and responsible for getting a ''lot'' of people killed...but many players love him, despite his overtly destructive role, probably because he's a nine-foot-tall wicked-looking invincible cyborg with a ''seriously'' [[BadassBaritone badass voice.]]

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* EvilIsCool: Okay, "evil" is [[WellIntentionedExtremist a matter of opinion]], but Samuel Hayden is definitely antagonistic and responsible for getting a ''lot'' of people killed...but many players love him, despite his overtly destructive role, probably because he's a nine-foot-tall wicked-looking invincible cyborg with a ''seriously'' [[BadassBaritone badass voice.]]



* SugarWiki/MostWonderfulSound: For many players, [[BadassBaritone Hayden's voice]]. Just listen to that [[https://www.youtube.com/watch?v=C_40YW_hNPo smooth, robotic baritone]].

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* SugarWiki/MostWonderfulSound: For many players, [[BadassBaritone Hayden's voice]].voice. Just listen to that [[https://www.youtube.com/watch?v=C_40YW_hNPo smooth, robotic baritone]].
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* GermansLoveDavidHasselhoff: The game proved popular in Japan, due to the greater emphasis on precision, skill and reflex rather when compared to more common FPS games at the time. The game - and its [[VideoGame/DoomEternal sequel]] - were so well-liked, in fact, that Doomguy managed to make it into ''Videogame/SuperSmashBrosUltimate'' as a Mii Gunner skin.

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* GermansLoveDavidHasselhoff: The game proved popular in Japan, due to the greater emphasis on precision, skill and reflex rather when compared to more common FPS games at the time. As well as the HotBlooded DemonSlaying protagonist. The game - and its [[VideoGame/DoomEternal sequel]] - were so well-liked, in fact, that Doomguy managed to make it into ''Videogame/SuperSmashBrosUltimate'' as a Mii Gunner skin.
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* MagnificentBastard: Samuel Hayden [[spoiler: AKA Samur Maykr.]] See [[{{YMMV/Doom}}} here]] for more details.

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* MagnificentBastard: Samuel Hayden [[spoiler: AKA Samur Maykr.]] See [[{{YMMV/Doom}}} [[{{YMMV/Doom}} here]] for more details.
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* MagnificentBastard: [[{{YMMV/Doom}} Samuel Hayden]][[spoiler:, in truth Samur Maykr]]. See here for more details.

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* MagnificentBastard: [[{{YMMV/Doom}} Samuel Hayden]][[spoiler:, in truth Hayden [[spoiler: AKA Samur Maykr]]. Maykr.]] See here [[{{YMMV/Doom}}} here]] for more details.
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* GermansLoveDavidHasselhoff: Japanese gamers like the game, due to the greater emphasis on precision, skill and reflex rather than common FPS games at the time. The game - and its [[VideoGame/DoomEternal sequel]] - were so well-liked, in fact, that Doomguy managed to make it into ''Videogame/SuperSmashBrosUltimate'' as a Mii Gunner skin.

to:

* GermansLoveDavidHasselhoff: Japanese gamers like the game, The game proved popular in Japan, due to the greater emphasis on precision, skill and reflex rather than when compared to more common FPS games at the time. The game - and its [[VideoGame/DoomEternal sequel]] - were so well-liked, in fact, that Doomguy managed to make it into ''Videogame/SuperSmashBrosUltimate'' as a Mii Gunner skin.
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None


* GermansLoveDavidHasselhoff: Japanese gamers like the game, due to the greater emphasis on precision, skill and reflex rather than common FPS games at the time. Eventually the sequel is well-liked as well, and the main character made it to ''Videogame/SuperSmashBrosUltimate''as a Mii Gunner skin.

to:

* GermansLoveDavidHasselhoff: Japanese gamers like the game, due to the greater emphasis on precision, skill and reflex rather than common FPS games at the time. Eventually the sequel is well-liked as well, The game - and the main character made its [[VideoGame/DoomEternal sequel]] - were so well-liked, in fact, that Doomguy managed to make it to ''Videogame/SuperSmashBrosUltimate''as into ''Videogame/SuperSmashBrosUltimate'' as a Mii Gunner skin.
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Healing off of cutscene kills is at least a little older than Brutal Doom and Warhammer 40000.


* OlderThanTheyThink: While the Glory Kills are definitely inspired from Videogame/BrutalDoom, it's actually more resembles the finishing move in ''Videogame/Warhammer40000SpaceMarine'', back in 2011.

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* OlderThanTheyThink: While the Glory Kills are definitely inspired from Videogame/BrutalDoom, it's The concept of getting healing by [[CoupDeGrace executing enemies in cutscenes]] was actually more resembles featured in ''VideoGame/DukeNukemForever'', which was released in June of 2011, nearly five years prior to ''Doom 2016''. [[https://doomwiki.org/wiki/Doom_4_1.0#Mechanics If you count the finishing move in ''Videogame/Warhammer40000SpaceMarine'', back in 2011.prototype for Doom 4, it might be even older.]]
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disambiguated


* EightPointEight: IGN caught flack for giving the game a score of 7.1 in their review, with quite a few readers taking exception to the reviewer's complaint that it feels ''too close'' to the original ''Doom'', and the reviewer saying it "resembles the 1993 game it should be. But with all due respect, those are desperately low expectations". It was also one of the few reviews that altered the score based on what they perceived as weak multiplayer; other reviewers who didn't like the multiplayer waved it off as irrelevant in a primarily single-player game. IGN would later give the Switch version an 8.5, perhaps knowing how angry it made the fans.

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