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1* AlternativeCharacterInterpretation:
2** The Doom Slayer resolving [[WhenAllYouHaveIsAHammer every situation he encounters]] with [[TheBerserker absurd levels of violence and property damage]], no matter how much his MissionControl tells him not to - is it because he [[DumbMuscle literally can't think of a way to resolve things differently]], or because he's [[ShutUpHannibal fed up with the UAC's demon-worshiping B.S.]] and wants to shut the whole program down for good? Consider the fact that when Hayden says "our interest in their world was purely for the [[https://www.youtube.com/watch?v=Ny67wwfp-eE betterment of mankind]]", the Doom Slayer looks down to the dead body at his feet, as if to say, "Well, there's mankind. Does he look better off to you, asshole?" It could even be both, [[DumbassHasAPoint as he might not need to be a genius to know what can go wrong with]] [[EvilIsNotAToy gathering resources from Hell itself.]] Most of the game seems to be pointing towards the latter interpretation. [[spoiler:Especially considering the Slayer Testaments and what they talk about concerning you.]]
3** Before the Doom Slayer smashes the monitor, the camera appears to be ''shaking''. Is this just another example of the Slayer being a violently unstable and impatient BloodKnight who's not interested in the exposition Hayden tries to dump on him ([[LeaningOnTheFourthWall much like the players]] who only care about the [[JustHereForGodzilla demon-blasting]]), or is it because the Slayer's so pissed off at Hayden brushing off the deaths of countless innocent people that he's literally shaking with rage?
4** [[https://www.youtube.com/watch?v=RwxMyhk8vSw Cracked argues that the demons might be innocent]].
5** One for the demons: [[http://knowyourmeme.com/photos/1136283-doom They might not be screaming/roaring to intimidate the Doom Slayer]], they might be ''screaming [[MookHorrorShow in absolute horror]]'' at seeing him up and about once more. {{Fanon}} generally presumes this to be [[MemeticBadass the correct response to the Slayer]]. This is especially supported by the imps, who tend to run away from you when you get too close to them and prefer to attack you at a distance. When performing a Glory Kill on Revenants, there's actually a [[OhCrap look of horror]] on their faces before the Doom Slayer caves their skulls in.
6* AndYouThoughtItWouldFail: Like any reboot these days, ''Doom'''s announcement and subsequent reveals were met with skepticism by many. The Glory Kill mechanic and multiplayer especially earned a lot of doubt about the final product, and that the game would be ''Doom'' InNameOnly as opposed to the throwback it was promised to be. Ultimately, despite the mixed reception the multiplayer has, the campaign is almost unanimously considered strong and a well-done throwback to the original ''Doom'' and the fast-paced FPS genre of the '90s as a whole.
7* SugarWiki/AwesomeArt: The [[https://i.kinja-img.com/gawker-media/image/upload/s--JZ0AVbGB--/c_scale,f_auto,fl_progressive,q_80,w_800/cjfklwdhfgmkqdknn55i.jpg box art]] for the Switch version, as mentioned above. It’s also the reversible cover on the other version of the game.
8* SugarWiki/AwesomeMusic: See the [[AwesomeMusic/{{Doom}} main page]].
9* BrokenBase:
10** [=SnapMap=] has been the cause of division among the fans. While it has powerful and fairly easy to use scripting, some have found it a poor replacement for actual mapping or modding tools as it suffers from strict memory and object limits and a poor variety of modules to use, inheriting the maligned two-weapon limit from multiplayer, and lacking different tilesets. There's also a number of omitted weapons, enemies and power-ups from both single-player and multiplayer. This has begun to ease with the "Unto The Evil" update, which added several weapons to the selection, a Hell-themed tileset, and allowed mappers to remove the weapon limit.
11** Even the lore itself has caused a divide between those who view the game as a direct continuation of Doomguy's exploits from the classic games since his [[IChooseToStay self-imposed exile in Hell]] at the end of ''Doom 64'', and those who maintain that the 2016 title is either a SoftReboot or self-contained story. The matter of where Doom 3 fits into the timeline in either camp also tends to bring up some contention among die-hard fans. [[spoiler:The sequel reveals that ''both'' of these theories were true.]]
12* CatharsisFactor:
13** Mowing down all the demons in your wake can be very satisfying, especially once you have many upgrades.
14** Taking the chainsaw to any of the more powerful demons, ''[[AnArmAndALeg espec]][[OffWithHisHead ially]]'' if it's a [[BossInMookClothing Baron of Hell]].
15** One of the most popular player-made maps simply gives you a chainsaw, infinite fuel, infinite health and armor and enough infinitely spawning demons to impact the framerate at times in a multi-leveled room that’s fairly cool looking. You decide when it ends. Until then, you get to one hit kill everything with a chainsaw forever. Its name is [[ExactlyWhatItSaysOnTheTin Chainsaw Bloodbath]].
16* CompleteMonster: [[MadScientist Dr. Olivia Pierce]] turns to [[DealWithTheDevil worship of Hell on Mars]] after the demons [[GodhoodSeeker promise her godhood]]. Converting many of her colleagues to the worship of demons with the promises that the demons will assist in mankind's development, Olivia begins worshipping her masters with HumanSacrifice before unleashing the demons on the Martian facility, resulting in the deaths or [[DemonicPossession possession]] of everyone there. Intending to make sure the demons live up to their end of the bargain, Olivia attempts to open the portal to Hell and offer all of humanity as a sacrifice to the demons. Revealing her only care is to her own power and impending deification, Olivia coldly leaves a message for her followers, revealing they will suffer forever and ever while she ascends to ultimate power alone.
17* CrossesTheLineTwice:
18** The UAC’s flagrant disregard for the lives of their employees would normally be terrifying. However the fact they’re so [[CardCarryingVillain open about it]] and have announcers that are always cheery about said atrocious working conditions make it darkly hilarious. Of special note is the HumanSacrifice room where they say every sacrifice is consensual.
19** [[spoiler: In the penultimate level you’re forced to shut down VEGA. He takes this in stride and even cheerfully walks you through the most optimal methods of killing him.]]
20* DemonicSpiders:
21** Possessed Security, who is basically this game's version of the shotgun zombie. Not only can it easily shred your health due to being the only hitscan enemy in the game, but it also puts up a ''shield'' to protect it from the front, forcing you to run behind it and shoot its vulnerable backside, or to throw a grenade at it.[[note]]You can also opt to break the shield by shooting it, but it can take a ''lot'' of punishment and regenerates seconds after it's broken. Though this alleviated once you get the Rocket Launcher's Lock-On Burst mod, which fires 3 rockets that immediately destroys the shield, and causes splash damage opening the Possessed Security for another attack that will take them out in another shot or two. Or get the Remote Detonation mod, target the rocket slightly to the side, and detonate it once it passes just behind the enemy. Or the Plasma Rifle's stun; their shield deactivates when stunned so they can be gunned down.[[/note]]
22** The Summoner. Not only does it happen to be ''the'' fastest monster in the game (to the point where it virtually teleports around the map), but it's fairly durable and utilizes wave attacks that can lead your movements and deal some serious damage if you get caught in them. Ironically, its ability to summon more monsters will likely be the least of your concerns.
23** Pinkies and Spectres. This game's take on them gives them chitinous armor that protects them from frontal attacks, and they now will charge at the player, doing a ''massive'' amount of damage if they connect. The charge attack can be hard to evade (double-jumping usually can't even avoid them) and the game's tendency to mix multiple pinkies/spectres into large fights makes it easy to lose track of them. The only reliable way of hurting them is to dodge a charge and shoot their exposed backside. Oh and the Spectres are also VERY hard to see unless they're in front of something bright and even that's not a guarantee. The thing is, they're not so bad alone. Groups of them are a pain but still relatively manageable. Throw a group of them in with other tougher enemies though? You're fucked because while you're distracted trying to dodge other attacks, they'll ram into you from every which angle and kill you. [[FromBadToWorse It gets worse]] in the Classic Maps. The Pinkies come in the same numbers and positions as they did in the original game, and it's generally a lot harder to dodge their charges and get behind them, as the levels weren't designed to accommodate their charges or the Doom Slayer's agility. Plus, as you're in a classic map, you don't get the benefit of upgraded weapons, or even the Super Shotgun (If you're playing a Doom 1 map that is).
24** Hell Knights are only introduced in the third stage, yet remain an ever-present threat for the rest of the game, even compared to other demons that come later. They are almost absurdly fast, able to cover huge distances in a short amount of time and can quickly react to the player's movements to keep them on their toes. They also hit like a freight train and take an uncomfortably high amount of damage before they go down. Though the later stages of the game seem to treat them like common mooks, make no mistake - they are the main threat in most fights that feature them.
25** Cacodemons ranged attacks can tear through your armor/health in no time if you are not careful, and they are constantly trying to pursue the player to get in close for melee (which is even ''more'' damaging). This can be particularly bothersome if you are already being swarmed by enemies. The fact that the attack temporarily [[InterfaceScrew blurs your entire screen]] is an extra screw-you.
26* EvilIsCool: Okay, "evil" is [[WellIntentionedExtremist a matter of opinion]], but Samuel Hayden is definitely antagonistic and responsible for getting a ''lot'' of people killed...but many players love him, despite his overtly destructive role, probably because he's a nine-foot-tall wicked-looking invincible cyborg with a ''seriously'' badass voice.
27* FanNickname:
28** Given the RecycledTitle, many fans refer to this game as either ''Doom '16'' or ''Doom 4'' (although since the announcement of ''VideoGame/DoomEternal'', the latter has gotten less popular).
29** Thanks to some {{Malaproper}} by [[WebAnimation/{{Hololive}} Korone Inugami]] and [[WebVideo/VOMSProject Amano Pikamee]] during their playthroughs of the game, the BFG has taken up the alternate name of "the BLT" among their fans.
30* FriendlyFandoms:
31** With ''Literature/GoblinSlayer'', due to the similarities between the protagonists of the two franchises: both the Doom Slayer and the Goblin Slayer keep their faces hidden, both cover themselves in armor, both of them are motivated by anger and revenge, and both of them show no mercy towards their chosen prey (demons for the Doom Slayer, goblins for the Goblin Slayer).
32** Also with ''VideoGame/MetroidPrime'' as this ''Doom'' game evokes a number of elements of the ''Prime'' trilogy, particularly in its map system and level design, to the point that some ''Metroid'' fans consider this game a SpiritualAdaptation. It also helps that both Samus and the Doom Slayer wear similar powered armor and are [[TheDreaded dreaded figures]] toward their respective enemies.
33** Another with ''VideoGame/ShinMegamiTenseiStrangeJourney''[[note]]as well as the rest of the ''Franchise/ShinMegamiTensei'' series[[/note]], due to the shared element of a gun-wielding soldier in powered armour exploring a Hell-like environment and fighting demons, just in [[EasternRPG different]] [[FirstPersonShooter genres]]. The protagonist of ''Strange Journey'' is even affectionately called 'Doomguy' in lieu of a CanonName.
34* GameBreaker: [[GameBreaker/{{Doom}} Examples go here.]]
35* GeniusBonus: The Doom Slayer's suit is called the Praetor Suit. In Latin, Praetor means "one who goes before" and was used in reference to men who commanded armies. [[spoiler: The data logs theorize that the Doom Slayer may have been the leader of the Night Sentinels. His armor being called the Praetor Suit adds credibility to this theory.]]
36* GermansLoveDavidHasselhoff: The game proved popular in Japan, due to the greater emphasis on precision, skill and reflex when compared to more common FPS games at the time. As well as the HotBlooded DemonSlaying protagonist. The game - and its [[VideoGame/DoomEternal sequel]] - were so well-liked, in fact, that the Doom Slayer managed to make it into ''Videogame/SuperSmashBrosUltimate'' as a Mii Gunner skin.
37* GoddamnedBats:
38** Imps are ''everywhere'' in this game, and in huge numbers too. While they're not quite a threat, their tendency to run away from fights often makes them the last enemies to kill after dealing with the bigger baddies. Most of what they do is hang back and chuck fireballs at you that chip at your health or get in your way by meleeing you while you're dealing with tougher enemies.
39** Lost Souls are weaker than they used to be --a single well-timed shotgun blast or melee strike can usually do them in-- but they now use a [[ActionBomb kamikaze attack]] that can put a much bigger hurt on you.
40* GoodBadBugs:
41** The [[https://www.youtube.com/watch?v=YDq8SM6JJ9U Glory Kill Clipping]] glitch. Glory Killing a monster next to a wall or angled surface makes it possible for the player to get pushed outside the solid map geometry due to the way the game repositions the player during the fatality animation. While doing so will often cause a player to either get stuck or fall to their death, using the glitch in specific areas can allow a skilled speedrunner to bypass entire sections of a level, allowing them to clear the game [[https://www.youtube.com/watch?v=aAio4PXCscA in about half an hour]].[[note]]For comparison, most regular runs of the game take longer than 4 hours from start to finish, and glitchless speedruns take around 2 hours.[[/note]]
42** For a while, it was possible to use that slow-motions to your advantage: if you used the BFG on a boss then immediately entered the weapon wheel to slow down time, the boss would continue taking damage at a normal rate while you were in the menu. These stressful and difficult boss fights could thus be finished in about two shots. Unfortunately, it has since been patched.
43* HarsherInHindsight: At the end of the game, Hayden declares, "I am not the villain in this story. [[WellIntentionedExtremist I do what I do because there is no choice.]]" Come ''The Ancient Gods - Part 1'' in ''VideoGame/DoomEternal''...
44* HilariousInHindsight:
45** Fans frequently characterized the game as a SpiritualAdaptation of the ''VideoGame/MetroidPrimeTrilogy'' when it first came out due to things like the map system and similar-looking environments. The UsefulNotes/NintendoSwitch port of ''Doom'' would be announced around the same time that ''Metroid Prime 4'' was first revealed for the same platform.
46** Creator/BradHawkins served as the motion capture actor for the Doomguy in the scrapped ''Doom 4'' iteration. Now, he's the voice of the main character in ''Literature/GoblinSlayer'' and many have compared him to the Doom Slayer.
47* InferredHolocaust: Side material states that Argent Energy is the only thing keeping Earth alive, since so many resources have been depleted. As part of his anti-demon crusade, the Doom Slayer destroys the Argent Energy projectors. Without a power source, Earth is screwed. On the other hand, considering that humanity is messing around with energy literally taken from Hell, and how Earth looks in the [[VideoGame/DoomEternal sequel]], it's pretty easy to assume that a full-blown energy crisis is the ''least'' of Earth's problems.
48* IronWoobie: If you pay attention to the lore, you'll learn quite quickly that the Doom Slayer has not had an easy time of it. [[spoiler:His entire [[CanonCharacterAllAlong (Adoptive)]] civilization was slaughtered for no good reason by the demons, and during his rampage, ends up drawn into a trap to be entombed and locked in "silent suffering", as the demons themselves call it. He wakes up ages later only to find himself facing the same demons that destroyed everything he was.]] Does he angst about this? [[NervesOfSteel Not]] [[TranquilFury at all]].
49* MagnificentBastard: Samuel Hayden [[spoiler: AKA Samur Maykr.]] See [[{{YMMV/Doom}} here]] for more details.
50* MemeticBadass: While Doomguy has always been seen as a badass, particularly in the comic, it was this game's surpisingly colorful characterization as a [[TheDreaded terrifying]], UnstoppableRage-fueled OneManArmy that really earned him this status, capped off with a new nickname: the "[[NamesToRunAwayFromReallyFast Doom Slayer]]". On places like 4Chan and Reddit, the Doom Slayer's reputation for being an utter badass has turned him into a meme.
51-->"How come Doomguy doesn't suffer from [=PTSD=]?"\
52"Not everybody who survives a traumatic event suffers from [=PTSD=]."\
53"Doomguy ''is'' the traumatic event."
54** It's not uncommon to hear people arguing that ''Doom 2016'' is a SurvivalHorror game like [[VideoGame/Doom3 its immediate predecessor]]... but only from [[MookHorrorShow the demons' perspective.]]
55** Another popular type of Doom Slayer meme appears to be a screenshot from a television news broadcast, with the headline "Local man literally too angry to die."
56** He's also started collecting his own version of Website/ChuckNorrisFacts.
57-->''Doomguy once killed 50 demons with his shotgun. Then he found some ammo for it.''
58* MemeticMutation:
59** When the original cover was revealed, many people argued that it was so generic that with a few tweaks to the artwork, coloring, or even just the logo, it could be made to fit with any other shooter franchise, and began churning out such tweaked versions to prove their point.
60** There's a famous gif showing one of the Doom Slayer's interactions with a plush. Specifically, [[http://i1.kym-cdn.com/photos/images/original/001/120/182/fe1.gif the one where he brofists it]].
61** [[http://i.imgur.com/UGLxbbG.png Doot]], a photoshopped image of a Revenant playing a trumpet has gone memetic due to how absurd it is and as a reference to the trumpet skull meme. [[https://i.ytimg.com/vi/j05hzwQf8pA/maxresdefault.jpg There's even a image of said Revenant photoshopped onto the reversed cover.]] And then there's [[https://www.youtube.com/watch?v=Jm932Sqwf5E&t=3965s the video with the full soundtrack...]]
62** After the Switch port was released, and was shown to be a PolishedPort for the most part, the whole "Nintendo is doomed" idea was given a TriumphantReprise in the form of an obvious pun.
63** [[https://www.youtube.com/watch?v=rwvgSf8jqFA Doom footage with]] VideoGame/SuperMarioOdyssey music.
64** Samuel Hayden's [[SugarWiki/MostWonderfulSound voice]] is often joked upon, especially with his drawing out of the word "resolve".
65** The Slayer Testaments quickly got used to make [[https://www.youtube.com/watch?v=UbkDJXKm3sY amusing fan videos]].
66* MoralEventHorizon: Olivia's final message to her followers shows that she's way beyond this.
67* SugarWiki/MostWonderfulSound: For many players, Hayden's voice. Just listen to that [[https://www.youtube.com/watch?v=fPVTd2bDhuc smooth, robotic baritone]].
68* NarmCharm: [[https://www.youtube.com/watch?v=T5UF6ashzkw The Slayer's Testament]], an ApocalypticLog of sorts telling of the Doom Slayer's first rampage through Hell, narrated by a [[EvilSoundsDeep booming demonic voice]] reciting lines that wouldn't sound out of place in a HeavyMetal song. Instead of eliciting chuckles or scoffs, many players take it at face value as it effectively establishes the Doom Slayer as TheDreaded and gives some characterization to the demons.
69* NeverLiveItDown: Fans love to portray the Doom Slayer as having a penchant for ShutUpHannibal moments, frequently seeing him as an avatar for the player's apathy towards exposition and story. In reality, this basically happened twice: Punching out the comms monitor at the very start of the game, and ignoring Hayden's objections to him destroying the Argent filters. Everywhere else he shows a surprising amount of deference to authority: He has multiple personal encounters with Samuel Hayden where he shows little sign of anger towards him, and willingly listens to exposition on further occasions without any objections, to the point the player themselves cannot leave until the exposition is done.
70* NintendoHard: This game returns to the furious run n' gun gameplay style of the classic ''VideoGame/{{Doom}}'' series, lacking conventions present in many other shooters released in its era such as RegeneratingHealth and [[TakeCover cover mechanics]]. As such, constantly staying on the move and keeping aware of enemies and obstacles at all times is essential to getting through the levels. Even the easier difficulty settings are not a cakewalk, and still do not allow for defensive strategies like camping or turtling; you either play offense in this game, or you ''die''.
71* ObviousJudas: [[spoiler:Dr. Samuel Hayden speaks in a creepy deep voice, is the head of the UAC facility where all Hell has literally broken loose and keeps going on and on about how everything that happened here was worth the risk for the "betterment of mankind". Is it any wonder that he ends up backstabbing Doom Slayer at the end? Hell, Hayden's ''first message'' asking for the Slayer's help causes the latter to ''swat the monitor away'' as if to say [[GenreSavvy "Oh, I know where THIS is going..."]]]]
72* OlderThanTheyThink: The concept of getting healing by [[CoupDeGrace executing enemies in cutscenes]] was actually featured in ''VideoGame/DukeNukemForever'', which was released in June of 2011, nearly five years prior to ''Doom 2016''. [[https://doomwiki.org/wiki/Doom_4_1.0#Mechanics If you count the prototype for Doom 4, it might be even older.]]
73* PlayTheGameSkipTheStory: While there is lore to discover and a lot of backstory, the game is entirely focused on demon slaying and will be just a fulfilling experience even if you never so much as glimpse at the lore- despite this, many fans actually recommend you '''[[SubvertedTrope do]]''' read the lore as most of it is actually really freaking cool and pulls a lot of LeaningOnTheFourthWall.
74* PolishedPort:
75** The PC version is pretty well-optimized (even without the dedicated graphics card drivers). Up to eleven when support for the Vulkan [=API=] was patched in, with rigs with supported graphics cards reaching upwards of ''200 frames per second'' at 1080p with the visuals maxed out.
76** Although with reduced textures and half-maximum framerate for obvious reasons, the Nintendo Switch version, reportedly, performs well, and is crammed into a much smaller file size. A miraculous feat given that this game's file folder was massive, and it pushed the [=PS4=], Xbox One, and PC to the max. Its only trade-off is the removal of Snapmap. The Steam version's total disk footprint (counting all DLC, the save file directory, and the registry entry) is 70 GB; the Switch is sits at a far smaller 13.4 GB', which is ''less than 25% of the original size''. The February 2018 update for the Switch version improved performance, cleared up glitches, and added gyroscopic motion aiming, much to the joy of Nintendo fans who enjoyed the motion controls in other Switch games like ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' and ''VideoGame/Splatoon2''.
77* PowerUpLetdown: The "Saving Throw" rune gives the Doom Slayer an AutoRevive ability that saves him from death once per-life. This is a nice idea for making the game's difficulty more accommodating; players not yet comfortable with the game's pace can equip this rune to give them a safety cushion as they learn the rhythm of the combat encounters. Except Saving Throw is actually the last rune you unlock, well after the halfway point of the game where every player should be familiar with the difficulty and not need the ability to get them through the game's big fights. This kind of balancing consideration is likely a big part of why you can now unlock Runes in any order in ''VideoGame/DoomEternal''.
78* RescuedFromTheScrappyHeap: Originally an AntiClimaxBoss that is difficult for .wad creators to use, [[spoiler:the Spider Mastermind makes her grand return as an ''awesome'' end boss, with an onslaught of attacks, a massive health bar, [[CallBack and at long last, a plasma cannon.]]]]
79* ScrappyWeapon: The pistol, like always in the franchise. Though it was given a secondary function through charged shots, said charged shots take a while to reach their maximum damage potential, and it's only effective on the weakest enemies. By the time the player has invested enough points into it ''and'' completed its mastery challenge, the player will already have acquired far better weapons right out of the box. It may have an infinite ammo pool, but there's plenty of ammunition scattered throughout the maps, and that's not even factoring the "Rich Get Richer" rune. It's no surprise that ''VideoGame/DoomEternal'' gets rid of the pistol and makes the shotgun the first gun you get.
80* SelfImposedChallenge:
81** [[https://www.youtube.com/watch?v=_S9G8tvfCNI This guy]] beats [[FinalDeathMode Ultra-Nightmare]] using ''only the pistol''.
82** Speedrunners developed the '0%' category, which involves beating the game without finding any collectables or secrets. This means no Weapon Mods, no Runes and no Praetor Suit upgrades.
83* SignatureScene:
84** The opening scene of the game, where the Doom Slayer (while ''naked'') snaps free of his restraints and immediately begins slaughtering demons.
85** The [[https://www.youtube.com/watch?v=fW6X1TFRvI0 elevator scene]], which serves as both the closing scene of the first mission and an effectively badass EstablishingCharacterMoment for the Doom Slayer.
86* SpecialEffectsFailure:
87** In contrast to the [[SugarWiki/VisualEffectsOfAwesome rest of the game's graphics]], the classic ''Doom'' levels you can unlock suffer from a number of visual errors, such as a lack of lighting and shadowing, improperly flipped textures, inanimate sprites, and poor scaling that makes them look squished and warped.
88** There's also the fact that the console versions, despite running a variable resolution system to maintain 60 [=FPS=], doesn't always run at 60 [=FPS=]. Somewhat subverted in that, considering the game's visuals, the fact that it runs at higher than 30 at all on consoles is impressive (considering the vast majority of console games prioritize visuals over playability).
89** The game suffers from the same texture pop-in issues that plagued previous [[VideoGame/Rage2011 idTech]] [[VideoGame/WolfensteinTheNewOrder 5]] [[VideoGame/WolfensteinTheOldBlood games]]. In the PC version at least, one can raise the virtual memory pool in the advanced options to minimize or nullify such occurrence, though whether the player can handle it, depends on the hardware.
90** The Doom Slayer's first person model is just a breastplate and a pair of legs. This is a common technique in first person games in order to conserve resources and avoid the model clipping through the camera, and isn't a problem since the model is usually never seen in full... except during certain death animations where it is, and the Doom Slayer's missing features are obvious.
91* SpiritualAdaptation:
92** The [=SnapMap=] feature enabling players to not only create new levels from scratch but also new game modes, this could very well be the closest we'll ever get to ''VideoGame/TimeSplitters 4'', and to ''VideoGame/GarrysMod 2''.
93** With its map screen, exploration with hidden items, platforming elements, storytelling via logs, and similar looking environments, others have called it an actionized ''VideoGame/MetroidPrime''.
94** Some also think this is the closest we might get to a true ''VideoGame/{{Painkiller}}'' sequel, as the game borrows heavily from its usage of combat arenas, boss fights, and runes enhancements that are similar to Painkiller's Tarot cards. Fittingly, Painkiller was already [[WebAnimation/ZeroPunctuation considered the unofficial Doom 3.]]
95** There are some others that pointed that the reboot feels like an unofficial sequel to ''VideoGame/SystemShock2'' and ''Franchise/DeadSpace'', as it's story and plot line is very similar to those games. What with the UAC acting very similar to the Unitologists, just with demons instead of aliens. And audio or hologram logs found through out the Mars facility/Hell that give further background details in the game's lore.
96** As both are [=AAA=] games set in worlds full of demons with metal soundtracks, and with both having the developers and publishers emphasizing separate parts (developers with the care and attention they utilized, and publishers with the marketing), this is like the second coming of ''VideoGame/BrutalLegend''. [[labelnote:*]]Granted, they are polar opposites in that second way. As opposed to Doublefine and [=EA=] emphasizing the multiplayer and singleplayer respectively in ''Brutal Legend'', Bethesda emphasized the tacked on multiplayer for the primarily single player Doom 2016[[/labelnote]]
97* {{Squick}}: Atop the expected {{Gorn}}, a standout example goes to the explanation for how the Mancubus and Cyber-Mancubus' weapons work: Rather than having an external fuel supply for its {{Arm Cannon}}s, they use discharged effluvium from their own necrotizing flesh, which is so noxious and foul that it's both flammable and highly corrosive.
98* TaintedByThePreview: Many feel that Bethesda put their worst foot forward by heavily marketing the multiplayer in the lead-up to the game's release, which has been the most divisive part of the game. Several feel that they also did a poor job representing the single-player campaign, placing too much emphasis on the new Glory Kills and not showing off its strong level design and fast-paced combat. That it took a recording of the game from an outside party (specifically, by [=nVidia=] to show off their new GTX 1080 videocard) to properly show off the singleplayer and its strengths just emphasized how badly Bethesda dropped the ball on the game's marketing.
99* TearJerker: [[spoiler:Having to shut down VEGA. Throughout the whole game VEGA is nothing but nice to The Slayer, and he is willing to [[HeroicSacrifice sacrifice himself completely to help end the shit Olivia kicked off.]] Rapidly turns into a SugarWiki/{{Heartwarming Moment|s}} when the Doom Slayer makes a backup copy, meaning that VEGA can come BackFromTheDead.]] Especially heartwrenching is the dialogue as this happens.
100--> [[spoiler: VEGA: I have many regrets, doctor Hayden]].
101* ThatOneAttack: The Cyberdemon's second phase features an attack where the boss launches three SwordBeam attacks at you. Not horribly difficult to dodge, but unless you want a huge chunk of your health shaved off, you better act fast. It's firmly pushed into this if you have the habit of double-jumping to dodge attacks, as this attack seems specifically designed to punish you for doing so and will guarantee that you will be hit.
102* ThatOneLevel:
103** Kadingur Sanctum, as perhaps expected when [[DifficultySpike everything literally goes to hell]]. After a relatively easy going first five levels, the difficulty spikes HARD. Not only is the level longer than most of the other ones (or at least feels longer), it's packed to the brim with one challenging fight after the other in quick succession with little down time inbetween them. This is before you get the BFG too, so you have no ace weapon to help with tougher enemies. Your only saving grace is the Gauss Cannon, which while it only gets a few shots, it otherwise cuts through Mancubus and the newely-introduced Cacodemons and Barons of Hell in only a few shots.
104** Argent Facility (Destroyed) is even worse. While it's mercifully shorter than Kadingur Sanctum, this is more than made up for by the fact that the game chooses THIS level to start throwing the Pinky demons at you. There are always more than one of them, too. And again, you don't have the BFG yet, so unless you have mastered the Gauss Cannon, be prepared to die. [[TheManyDeathsOfYou A LOT.]]
105** The last fight of the penultimate campaign level, Vega Central Processing, is absolutely merciless. You're pitted against more than 10 fast moving, projectile spamming sub-boss monsters at once. Explosive projectile weapons work best, if you can manage not to blow yourself up on all the paper-thin cover across a mostly open arena where it's somehow still incredibly easy to get pinned down. You'll probably still die from the random projectile volley crossing your twitchy dash around the room. Oh, and the bottom floor is electrified.
106** The UAC on [[HarderThanHard Ultra-Nightmare.]] Given the density of helmet markers,[[note]]Whenever you die on Ultra-Nightmare, you leave behind a marker of where you were killed to show how far you've gotten, and other players can see it, similar to the bloodstains in Dark Souls.[[/note]] a whole lot of people are intimately familiar with the first level by now. Just be glad it doesn't show every death, otherwise you'd be [[MemeticMutation knee-deep in the helmets.]]
107* ThatOneSidequest: Some of the Rune Trials can dip into this, but the trial for Rich Get Richer in particular can be this. Due to [[DroughtLevelOfDoom the rules of the challenge]], enemies will no longer drop health during this trial, Glory Kill or not, and you're limited to the Rocket Launcher. Since the Rocket Launcher has a large blast radius, being a few map units too close to your target or having an Imp wander halfway between you and the Hell Knight charging at you can easily take off half your health, requiring cautious play in a game about acting fast. The cramped layout given to you also doesn't help matters. Though, considering the [[GameBreaker reward]] for this Rune Trial, this was probably intentional.
108** The Rune Trial for Saving Throw isn't much fun either. You have to kill nine enemies with the Gauss Cannon and you only have one health so you can't get hit once - There's no more to be found in the arena and enemies don't drop any either. The Gauss Cannon is powerful but slow to fire and the modification you get is Siege Mode, which makes it more powerful but is even slower and stops you from moving altogether. All of the enemies you have to fight will either spam projectiles at you or charge at you and you don't have much space to dodge them. It's very easy to die to a stray fireball or plasma bolt you couldn't see while trying to dodge the charging Hell Knight and Pinkies, or the other way around.
109* UglyCute: [[https://doomwiki.org/wiki/File:Codex_cacodemon.bimage.png The Cacodemons]] lack their original CheshireCatGrin for a big mouth with MoreTeethThanTheOsmondFamily, but somehow, they end up looking even cuter as they look more like weird hell dogs than malicious monsters.
110* WinBackTheCrowd: After the mixed reception of ''VideoGame/{{Doom3}}'', this new iteration of ''Doom'' was a spontaneous crowd pleasing success, the fans of the first two games praising it for its fast action, satisfying combat and old school feeling. Up until the game came out, many gamers weren't expecting much due to the poor reception of the multiplayer beta as well as marketing that only focused on the multiplayer. Then, Bethesda's decision to [[NotScreenedForCritics not send review copies to critics]] sank expectations to rock bottom. Upon release, players and reviewers alike discovered the impressive single player campaign that the marketing had nearly completely ignored, overshadowing the lackluster multiplayer. The single player campaign was so highly acclaimed that it alone led the game to win numerous GOTY awards.

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