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** Brutus, for his ability to deliver a brutal beatdown on anyone who dares come into his cell, even those capable of slaying the creations of gods. This has since lead to a joke in the community that the only reason he remains in his cell in Fort Merit, which has no bars on it due to developer oversight, is that he does so by choice.

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** Brutus, for his ability to deliver a brutal beatdown on anyone who dares come into his cell, even those capable of slaying the creations of gods. This has since lead to a joke in the community that the only reason he remains in his cell in Fort Merit, which has no bars on it due to developer oversight, is that he does so by choice. Become a somewhat DiscreditedMeme given the addition of bars to his cell after two years.


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* [[Film/PacificRim PACIFIC RIM!]] [[labelnote:MOM IT'S PACIFIC RIM! PACIFIC RIM MOM! MOM LOOK!]]When YouTuber WebVideo/TankFish made his first video on Deepwoken, he would point to any events of Monsters fighting each other and refer to it as Pacific Rim, with his excitement increasing with each instance.[[/labelnote]]
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** The Entanglement enchant effect upon being procced is that it increases your damage resistance by 10% for the next 5 attacks, at the expense of being slowed. Sounds good, but in practice the slow effects are too crippling to be effective since the visual effects when it procs are very obvious to the point where the opponent can simply opt to run away until the effects expire or apply 5 attacks at range. Not to mention, Ferocity also offers damage reduction, but instead gives a speed boost, and both are based on your Tempo, encouraging an aggressive playstyle, which when combined with Viscosity, can effectively heavily reduce incoming damage, Drowned offers more stats, which is important for anyone mix-maxxing builds, and Displacement is similar in regards to Ferocity, exchanging defense in favor of hyperarmor.
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-> ''"I am a master with my hands."''

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-> --> ''"I am a master with my hands."''

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* AccidentalInnuendo: The Talent One Handed Training and the now removed Talent Capra's Throat. They certainly sound like something... else. Expect them to come up often in "Describe your relationships/sex life with a Deepwoken Talent name."

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* AccidentalInnuendo: AccidentalInnuendo:
**
The Talent One Handed Training and the now removed Talent Capra's Throat. They certainly sound like something... else. Expect them to come up often in "Describe your relationships/sex life with a Deepwoken Talent name.""
** The mystic quote for the Bruiser category of Talent Hands is... interesting.
-> ''"I am a master with my hands."''

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I'm not sure if I'm going to far or not. But it did happen.


** The Lightborn Curse [[labelnote:Explanation]]An joke that whenever a ''Deepwoken'' content creator gets a Lightborn character slot, they are bound to end up in a controversy one way or another. Cases include Nanoprodigy, Valekis, Raum and Supaa.[[/labelnote]]



** Likely due to the enemy Ignition Union being viewed more favorably, the Summer Company often suffer from this. They're painted as far more immoral in their conflict with the Ignition Union, despite the fact the Union were the instigators of the conflict and the Summer Company are just defending themselves. Furthermore, they're heavily criticized for sabotaging their Mechalodaunts in a heavily populated area, even though the Union themselves admit the Company just turned the creatures on by accident, and it was the Union who stored such deadly creatures in their own town. They're also seen as colonisers claiming the land of the Navaen Nomads, despite the Nomads having never settled there and were only passing through the land at the time.

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** Likely due to the enemy Ignition Union being viewed more favorably, the Summer Company often suffer from this. They're painted as far more immoral in their conflict with the Ignition Union, despite the fact the Union were the instigators of the conflict and the Summer Company are just defending themselves. Furthermore, they're heavily criticized for sabotaging their Mechalodaunts in a heavily populated area, even though the Union themselves admit the Company just turned the creatures on by accident, and it was the Union who stored such deadly creatures in their own town. They're also seen as colonisers colonizers claiming the land of the Navaen Nomads, despite the Nomads having never settled there and were only passing through the land at the time.

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** Permafrost Prison was easily one of the most busted Mantras in the game on release, enough that the developers scrambled to nerf it ''six'' times on the same day. It hit hard, came out in quick succession to stun-lock multiple players at once, and the base-size spikes were large enough to be hard to avoid on top of no endlag. A deadly combination that can be done with minimal effort on the attacker's end so long as they're decent at dodging. [[https://www.youtube.com/watch?v=UpjmFihuK3U This video]] perfectly demonstrates just how broken it was. Even after multiple nerfs, it's still considered to be one of the most powerful Mantras, with the developers having to tread carefully in regards of balancing this Mantra.

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** Permafrost Prison was easily one of the most busted Mantras in the game on release, enough that the developers scrambled to nerf it ''six'' times on the same day. It hit hard, came out in quick succession to stun-lock multiple players at once, and the base-size spikes were large enough to be hard to avoid on top of no endlag. A deadly combination that can be done with minimal effort on the attacker's end so long as they're decent at dodging. [[https://www.youtube.com/watch?v=UpjmFihuK3U This video]] perfectly demonstrates just how broken it was. Even after multiple nerfs, it's still considered to be one of the most powerful Mantras, with the developers having to tread carefully in regards of balancing this Mantra. Later, it was given a Magnet Spark variant, which allows it to follow the user, turning them into an InstantDeathRadius under the right conditions.



** Stone Knights. They are much more durable versions of Rock Golems, and to make matter worse, they also have damage resistance against slash weapons, which is the majority of the weapons in game so far. While Heavy and Light weapon users do have their fists and Greathammers to deal with them, Medium weapon users only have ''two'' weapons to deal with it: the Mace (which is a weapon that will be discarded in the late-game due to lacking damage) and the Sacred Hammer (which is a souped-up version of the Mace, but rarer). The update that added the Maestro Evengarde Rest boss fight also added the Purple Cloud weapon, which does do blunt damage and has higher DPS than the Mace and Sacred Hammer... but only on its [=M1s=] and being locked at 85 MED, meaning that players who aren't invested well into the Medium Weapon stat will have to rely either on their mantras or the other weapons to defeat them. Even worse is that there's a [[GoddamnedBoss boss version]] called the Blizzard Knights, which ''[[WolfpackBoss spawn in groups of six]]'', and worse, it's possible to aggro more than two at a time, though this is made up by the fact that they also attack everyone except the Golem Constructs on sight. Expect to hunt them down at least once if you want those Hero Blades.

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** Stone Knights. They are much more durable versions of Rock Golems, and to make matter worse, they also have damage resistance against slash weapons, which is the majority of the weapons in game so far. While Heavy and Light weapon users do have their fists and Greathammers to deal with them, Medium weapon users only have ''two'' weapons to deal with it: the Mace (which is a weapon that will be discarded in the late-game due to lacking damage) and the Sacred Hammer (which is a souped-up version of the Mace, but rarer). There are also rifles, but they require some experience to be used properly both inside and outside of [=PvP=]. The update that added the Maestro Evengarde Rest boss fight also added the Purple Cloud weapon, which does do blunt damage and has higher DPS than the Mace and Sacred Hammer... but only on its [=M1s=] and being locked at 85 MED, meaning that players who aren't invested well into the Medium Weapon stat will have to rely either on their mantras or the other weapons to defeat them. Even worse is that there's a [[GoddamnedBoss boss version]] called the Blizzard Knights, which ''[[WolfpackBoss spawn in groups of six]]'', and worse, it's possible to aggro more than two at a time, though this is made up by the fact that they also attack everyone except the Golem Constructs on sight. Expect to hunt them down at least once if you want those Hero Blades.Blades.
** Really, just any Light Weapon user in general. While the Vigil Instructor can guide new players on how to deal with Medium and Heavy Weapon users, they unfortunately cannot train them on how to deal with Light Weapon users. This means that even if a player is somewhat experienced with the game, they still have to deal with enemies that can swing their weapon absurdly fast compared to their weapon if they haven't even used a Light Weapon at all. The Ministry enemies, Songseekers, Cloaked Assassins and Summer Guards are especially notorious for this, since in addition to the above, they are capable of using Mantras and enchants to complement their style, making them really annoying to deal with.



** Duke Erisia offers slightly worse Resonance progression in exchange for being available much faster than Primadon, but many agree his first phase is the most annoying part of the battle, as you cannot dispel it until you attack him multiple times. Much like Primadon, his first phase is a parry check, but sometimes he can some Galebreathe mantras, which can potentially throw off some players. Thankfully, his second phase is pretty much a standard fight against an humanoid NPC, but watch out when he summons his Mindless Servants, as they can potentially cause trouble if you don't have anything that can ignite them or don't have the Lethal Precision talent.

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** Duke Erisia offers slightly worse Resonance progression in exchange for being available much faster than Primadon, but many agree his first phase is the most annoying part of the battle, as you cannot dispel it until you attack him multiple times. Much like Primadon, his first phase is a parry check, but sometimes he can some Galebreathe mantras, which can potentially throw off some players. Thankfully, his second phase is pretty much a standard fight against an humanoid NPC, but watch out when he summons his Mindless Servants, as they can potentially cause trouble if you don't have anything that can ignite them or don't have the Lethal Precision Mercy Kill talent.

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*** Deep Owls: [[WesternAnimation/AvatarTheLastAirbender Wan Shi Tong]], due to also being an AnimalisticAbomination taking a form of an giant dark owl. Except in reality, very few people initially called them this. In reality, someone added it to the wiki, making new players assume that people did indeed call them that, effectively gaslighting an entire community.

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*** Deep Owls: [[WesternAnimation/AvatarTheLastAirbender Wan Shi Tong]], due to also being an AnimalisticAbomination taking a form of an giant dark owl. [[https://static.tvtropes.org/pmwiki/pub/images/image_3_40.png Except in reality, very few people initially called them this. In reality, someone added it to the wiki, making new players assume that people did indeed call them that, effectively gaslighting an entire community.community]].



** Deep Owls. They are somewhat hard to find, being encountered only at night, but they also have very annoying moves as well. The former is somewhat mitigated by a set Deep Owl spawn being added to the Lordsgrove sometime in February.

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** Deep Owls. They are somewhat hard to find, being encountered only at night, but they also have very annoying moves as well. The former is somewhat mitigated by a set Deep Owl spawn being added to the Lordsgrove sometime in February.February 2023.



* LowTierLetdown: While certain attunements and builds can be viable with enough skill, the same cannot be said about certain talents and Mantras, and players are expected to burn them on sight:

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* LowTierLetdown: While certain attunements and builds can be viable with enough skill, the same cannot be said about certain talents talents, Mantras and Mantras, enchants, and players are expected to burn them on sight:sight or trade them to Laplace if possible:


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** Curse of the No-Life King fell off ''hard''. This curse was once the absolute terror to everyone who fought against an NLK user, given that those experienced enough could be literally immortal, since the HP regen stacking with Viscosity and pre-rework Fishman/Conditioned Runner could mean that it became a must-have for [=PvP=]. Because of that, it was gradually gutted to oblivion: First, they made so that all its benefits were disabled in the Chime of Conflict, meaning that bringing it over there just simply makes you more susceptible to blood loss, and also disabled Conditioned Runner when using it. Already bad enough as it is, but the final blow to it was the complete reworking of Fishman so that in exchange for the ability to regenerate HP more in water, it instead gave them the ability to grip humanoid enemies at water, and the flaw became more apparent, since the insanity per attack was very little to matter because they're already have their HP reduced to 0 for less the amount of attacks that would have killed someone through insanity, and if you really wanted to do so, you could go for an INT build and brew potions that have massive sanity depletion, making them incredibly useful in Scyphozia and Voidzones, due to the passive sanity damage the environment has over there. Speaking of Scyphozia, trying to even equip an NLK-enchanted weapon over there instantly drains your sanity, and unless if you have a lot of willpower, you instantly die. Finally, due to most HP regen options being nerfed, you're better off wanting instant HP options, like the Vampirism enchant since it heals for 15% of the weapon's damage. It did get a shot in the heart on the Light's Final Toll initial release since LFT could be enchanted for a while, and the synergy of NLK' insanity damage combined with LFT's insanity on flourish made it an dangerous combo, but once all LFT enchants were removed in favor of an unique crit system, it was back to the dustbin it went. A common saying is that players who rely on NLK's benefits are very likely to wipe due to the insanity potions being thrown around like no tomorrow.
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** Fire Gun, surprisingly enough, become this after it was reworked. Prior to the rework, Fire Gun was regarded as mediocre, and was only useful for setting bodies on fire, which any other Flamecharm mantra could do. After the rework which made it fire automatically as long as the player is holding on the assigned key for it and made it compatible with other Mantra Modifiers alongside some talents, it's agreed to be one ''the'' best Flamecharm mantras out there for different reasons: Adding modifiers to increase the projectile speed such as Rush Shards and a Round Spark to increase the projectiles sent turns it into a ''automatic Fire Shotgun'', pretty much putting pressure on anyone close-to-mid range. Talents make it even more insane: Hungry Flames allow you to fire it endlessly without Ether at the expense of hunger which can be mitigated with a lot of food and Carnivore, Azure Flames for more damage, and Lava Serpent for area denial. It even breaks various structures such as wooden planks, meaning that if your opponent thinks they're safe, ''they're not''. It also benefited very greatly from the buff that improved Mantra PVE damage, as with enough Flamecharm, one can easily take down the '''Bone Keeper''' within a few seconds. And in spite of all this, it's not even a 3-star Mantra: It's a ''0-star Mantra'', meaning you can get it as soon as you hit Power 2, giving you a powerful Mantra right at the start! It was later nerfed so that it wouldn't deal too much damage at a distance, though the insane synergy with The Floor is Lava remains. The only thing it can't do well is insta-guard breaking enemies such as the Nautilodaunt. It was finally gutted when ranged mantras received ranged scaling that reduced their damage after a certain distance, though later it also received a Blast Spark variant which after landing enough hits from Fire Gun, it causes them to explode, dealing true damage in the process (and its initial addition was even more bonkers: combining it with the Round Spark variant allowed it to override the damage debuff the Blast Spark had alongside being able to autogrip- this was patched out after a couple of weeks).

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** Fire Gun, surprisingly enough, become this after it was reworked. Prior to the rework, Fire Gun was regarded as mediocre, and was only useful for setting bodies on fire, which any other Flamecharm mantra could do. After the rework which made it fire automatically as long as the player is holding on the assigned key for it and made it compatible with other Mantra Modifiers alongside some talents, it's agreed to be one ''the'' best Flamecharm mantras out there for different reasons: Adding modifiers to increase the projectile speed such as Rush Shards and a Round Spark to increase the projectiles sent turns it into a ''automatic Fire Shotgun'', pretty much putting pressure on anyone close-to-mid range. Talents make it even more insane: Hungry Flames allow you to fire it endlessly without Ether at the expense of hunger which can be mitigated with a lot of food and Carnivore, Azure Flames for more damage, and Lava Serpent for area denial. It even breaks various structures such as wooden planks, meaning that if your opponent thinks they're safe, ''they're not''. It also benefited very greatly from the buff that improved Mantra PVE damage, as with enough Flamecharm, one can easily take down the '''Bone Keeper''' within a few seconds. And in spite of all this, it's not even a 3-star Mantra: It's a ''0-star Mantra'', meaning you can get it as soon as you hit Power 2, giving you a powerful Mantra right at the start! It was later nerfed so that it wouldn't deal too much damage at a distance, though the insane synergy with The Floor is Lava remains. The only thing it can't do well is insta-guard breaking enemies such as the Nautilodaunt. It was finally gutted when ranged mantras received ranged scaling that reduced their damage after a certain distance, though later it also received a Blast Spark variant which after landing enough hits from Fire Gun, it causes them to explode, dealing true damage in the process (and its initial addition was even more bonkers: combining it with the Round Spark variant allowed it to override the damage debuff the Blast Spark had alongside being able to autogrip- this was patched out after a couple of weeks). It was later nerfed again where, in addition to making Tempo only increase at close range, also removed Elemental Rebound due to it being integrated into the Tempo mechanic.



** Stone Knights. They are much more durable versions of Rock Golems, and to make matter worse, they also have damage resistance against slash weapons, which is the majority of the weapons in game so far. While Heavy and Light weapon users do have their fists and Greathammers to deal with them, Medium weapon users only have ''two'' weapons to deal with it: the Mace (which is a weapon that will be discarded in the late-game due to lacking damage) and the Sacred Hammer (which is a souped-up version of the Mace, but rarer). Even worse is that there's a [[GoddamnedBoss boss version]] called the Blizzard Knights, which ''[[WolfpackBoss spawn in groups of six]]'', and worse, it's possible to aggro more than two at a time, though this is made up by the fact that they also attack everyone except the Golem Constructs on sight. Expect to hunt them down at least once if you want those Hero Blades.

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** Stone Knights. They are much more durable versions of Rock Golems, and to make matter worse, they also have damage resistance against slash weapons, which is the majority of the weapons in game so far. While Heavy and Light weapon users do have their fists and Greathammers to deal with them, Medium weapon users only have ''two'' weapons to deal with it: the Mace (which is a weapon that will be discarded in the late-game due to lacking damage) and the Sacred Hammer (which is a souped-up version of the Mace, but rarer). The update that added the Maestro Evengarde Rest boss fight also added the Purple Cloud weapon, which does do blunt damage and has higher DPS than the Mace and Sacred Hammer... but only on its [=M1s=] and being locked at 85 MED, meaning that players who aren't invested well into the Medium Weapon stat will have to rely either on their mantras or the other weapons to defeat them. Even worse is that there's a [[GoddamnedBoss boss version]] called the Blizzard Knights, which ''[[WolfpackBoss spawn in groups of six]]'', and worse, it's possible to aggro more than two at a time, though this is made up by the fact that they also attack everyone except the Golem Constructs on sight. Expect to hunt them down at least once if you want those Hero Blades.
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** King Threshers' main difficulty comes from the fact that their sheer size can throw off some players, not to mention they also have unique moves, meaning that players who got used to the moveset of ordinary Threshers are in for a surprise.

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** The King Threshers' main difficulty comes from the fact that their sheer size can throw off some players, not to mention they also have unique moves, meaning that players who got used to the moveset of ordinary Threshers are in for a surprise.



** King Threshers' body slam attack can surprisingly punch through parry attempts, and the hitbox can even catch players who somehow managed to ''perfectly'' roll through it, resulting in them being ragdolled and knocked back. For extra pain, it can often follow up with it breathing flames right at you, which is completely unblockable and can only be dodged, which by that point, means you probably wasted a roll trying to dodge the body slam. Ironically, the body slam can be avoided by simply ''blocking'' it.

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** The King Threshers' body slam attack can surprisingly punch through parry attempts, and the hitbox can even catch players who somehow managed to ''perfectly'' roll through it, resulting in them being ragdolled and knocked back. For extra pain, it can often follow up with it breathing flames right at you, which is completely unblockable and can only be dodged, which by that point, means you probably wasted a roll trying to dodge the body slam. Ironically, the body slam slam, despite it being the full weight of what is clearly an extremely heavy creature coming down on you, can be avoided by simply ''blocking'' it.
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** King Threshers' body slam attack can surprisingly punch through parry attempts, and the hitbox can even catch players who somehow managed to ''perfectly'' roll through it, resulting in them being ragdolled and knocked back. For extra pain, it can often follow up with it breathing flames right at you, which is completely unblockable and can only be dodged, which by that point, means you probably wasted a roll trying to dodge the body slam. Ironically, the body slam can be avoided by simply ''blocking'' it.
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* AwesomeBosses/VideoGames: Maestro Evengarde Rest. No gimmicks, no puzzles, no bullshit, just straight hands. A training match in preparation for taking down one of the most prominent villainous forces in the game has you duel the mysterious Maestro of the Vigils himself to prove yourself and obtain a powerful weapon. A love letter to the [[Videogame/SekiroShadowsDieTwice game that inspired Deepwoken]], with many of his attacks taking inspiration from there, and a resistance to most [=NPC=] cheese tactics in the game, his is overall considered the only enemy truly worthy of the moniker Boss.

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* AwesomeBosses/VideoGames: BestBossEver: Maestro Evengarde Rest. No gimmicks, no puzzles, no bullshit, just straight hands. A training match in preparation for taking down one of the most prominent villainous forces in the game has you duel the mysterious Maestro of the Vigils himself to prove yourself and obtain a powerful weapon. A love letter to the [[Videogame/SekiroShadowsDieTwice game that inspired Deepwoken]], with many of his attacks taking inspiration from there, and a resistance to most [=NPC=] cheese tactics in the game, his is overall considered the only enemy truly worthy of the moniker Boss.



** "[X] got it's theme before Chaser" [[labelnote:Explanation]]It took about 14 months for Chaser to get his theme, and while it was incredibly good, the fact that a bunch of content that came out way before him got their theme nearly instantly lead to a ton of memes regarding how Chaser was left on hold for so long. What made it even funnier is that it's rather in character for Chaser and his MemeticLoser status too.[/labelnote]]

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** "[X] got it's theme before Chaser" [[labelnote:Explanation]]It took about 14 months for Chaser to get his theme, and while it was incredibly good, the fact that a bunch of content that came out way before him got their theme nearly instantly lead to a ton of memes regarding how Chaser was left on hold for so long. What made it even funnier is that it's rather in character for Chaser and his MemeticLoser status too.[/labelnote]][[/labelnote]]
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* AwesomeBosses/VideoGames: Maestro Evengarde Rest. No gimmicks, no puzzles, no bullshit, just straight hands. A training match in preparation for taking down one of the most prominent villainous forces in the game has you duel the mysterious Maestro of the Vigils himself to prove yourself and obtain a powerful weapon. A love letter to the [[Videogame/SekiroShadowsDieTwice game that inspired Deepwoken]], with many of his attacks taking inspiration from there, and a resistance to most [=NPC=] cheese tactics in the game, his is overall considered the only enemy truly worthy of the moniker Boss.


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** "[X] got it's theme before Chaser" [[labelnote:Explanation]]It took about 14 months for Chaser to get his theme, and while it was incredibly good, the fact that a bunch of content that came out way before him got their theme nearly instantly lead to a ton of memes regarding how Chaser was left on hold for so long. What made it even funnier is that it's rather in character for Chaser and his MemeticLoser status too.[/labelnote]]
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** Evengarde's Maestro's Flourish comes out extremely quickly, making it a nightmare to fight on high ping.

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** K1 COOKED! [[labelnote:Explanation]]A series of gifs ironically praising the work of [=K1LLUAA=] due to his work on Ironsing, which needs no explanation. Following this, the moves Iron Hug and Rocket Lance were released, the former of which looked very much like a move from one his previous projects and the latter being a buggy mess that could fling those on the receiving end so hard the game would '''ban''' them, thinking they were exploiting. This lead to the gif template being used whenever a new Mantra resembled something from a game he had worked on or was extremely buggy. Its usage ceased with the revelation that most of those Mantras were actually being made by yayafino to purposefully entice their creation, and the meme evolved into "FINO COOKED!"[[/labelnote]]
*** K1 cooked, fr this time [[labelnote:Explanation]]With the revelation that K1 was actually innocent in regards to what had been perceived as "slop content," his reputation steadily improved. The creation of the Maestro Evengarde Rest boss fight, considered one of the best in the game, fully redeemed him in the eyes of the playerbase, and thus the "K1 COOKED" meme took on a more positive meaning.[[/labelnote]]

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** K1 COOKED! "K1 COOKED!" [[labelnote:Explanation]]A series of gifs ironically praising the work of [=K1LLUAA=] due to his work on Ironsing, which needs no explanation. Following this, the moves Iron Hug and Rocket Lance were released, the former of which looked very much like a move from one his previous projects and the latter being a buggy mess that could fling those on the receiving end so hard the game would '''ban''' them, thinking they were exploiting. This lead to the gif template being used whenever a new Mantra resembled something from a game he had worked on or was extremely buggy. Its usage ceased with the revelation that most of those Mantras were actually being made by yayafino to purposefully entice their creation, and the meme evolved into "FINO COOKED!"[[/labelnote]]
*** K1 "K1 cooked, fr this time time" [[labelnote:Explanation]]With the revelation that K1 was actually innocent in regards to what had been perceived as "slop content," his reputation steadily improved. The creation of the Maestro Evengarde Rest boss fight, considered one of the best in the game, fully redeemed him in the eyes of the playerbase, and thus the "K1 COOKED" meme took on a more positive meaning.[[/labelnote]]


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** "videogame." [[labelnote:Explanation]]An image of developer Arch_Mage saying "videogame" as a response to someone asking about the lore implications of what was rather obviously a bug. Used to remind people that GameplayStorySegregation will always exist.[[/labelnote]]
** "He's making up his own headcanon and making himself mad." [[labelnote:Explanation]]A statement by [=K1LLUAA=] during a discussion where a user was insistent that Purple Cloud was based on Enma from [[Manga/OnePiece One Piece]] and thus should behave like it. Due to the vague nature of the lore, statements often get mixed in with headcanons, and thus a lot of widely believed information is actually just headcanon, with criticism born of it being invalid, due to perceived contradictions never having actually existed in the first place.[[/labelnote]]
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** K1 COOKED! [[labelnote:Explanation]]A series of gifs ironically praising the work of [=K1LLUAA=] due to his work on Ironsing, which needs no explanation. Following this, the moves Iron Hug and Rocket Lance were released, the former of which looked very much like a move from one his previous projects and the latter being a buggy mess that could fling those on the receiving end so hard the game would '''ban''' them, thinking they were exploiting. This lead to the gif template being used whenever a new Mantra resembled something from a game he had worked on or was extremely buggy. Its usage ceased with the revelation that most of those Mantras were actually being made by yayafino to purposefully entice their creation, and the meme evolved into "FINO COOKED!"
*** K1 cooked, fr this time [[labelnote:Explanation]]With the revelation that K1 was actually innocent in regards to what had been perceived as "slop content," his reputation steadily improved. The creation of the Maestro Evengarde Rest boss fight, considered one of the best in the game, fully redeemed him in the eyes of the playerbase, and thus the "K1 COOKED" meme took on a more positive meaning.

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** K1 COOKED! [[labelnote:Explanation]]A series of gifs ironically praising the work of [=K1LLUAA=] due to his work on Ironsing, which needs no explanation. Following this, the moves Iron Hug and Rocket Lance were released, the former of which looked very much like a move from one his previous projects and the latter being a buggy mess that could fling those on the receiving end so hard the game would '''ban''' them, thinking they were exploiting. This lead to the gif template being used whenever a new Mantra resembled something from a game he had worked on or was extremely buggy. Its usage ceased with the revelation that most of those Mantras were actually being made by yayafino to purposefully entice their creation, and the meme evolved into "FINO COOKED!"
COOKED!"[[/labelnote]]
*** K1 cooked, fr this time [[labelnote:Explanation]]With the revelation that K1 was actually innocent in regards to what had been perceived as "slop content," his reputation steadily improved. The creation of the Maestro Evengarde Rest boss fight, considered one of the best in the game, fully redeemed him in the eyes of the playerbase, and thus the "K1 COOKED" meme took on a more positive meaning.[[/labelnote]]
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** K1 COOKED! [[labelnote:Explanation]]A series of gifs ironically praising the work of [=K1LLUAA=] due to his work on Ironsing, which needs no explanation. Following this, the moves Iron Hug and Rocket Lance were released, the former of which looked very much like a move from one his previous projects and the latter being a buggy mess that could fling those on the receiving end so hard the game would '''ban''' them, thinking they were exploiting. This lead to the gif template being used whenever a new Mantra resembled something from a game he had worked on or was extremely buggy. Its usage ceased with the revelation that most of those Mantras were actually being made by yayafino to purposefully entice their creation, and the meme evolved into "FINO COOKED!"
*** K1 cooked, fr this time [[labelnote:Explanation]]With the revelation that K1 was actually innocent in regards to what had been perceived as "slop content," his reputation steadily improved. The creation of the Maestro Evengarde Rest boss fight, considered one of the best in the game, fully redeemed him in the eyes of the playerbase, and thus the "K1 COOKED" meme took on a more positive meaning.
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* HarsherInHindsight: The Voice of Sequestration has voicelines that people often comment makes it come off as a groomer or predator. Its voice actress, iltria, was infamous for being in an abusive relationship with a minor.
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** The bullet that killed Deepwoken. [[labelnote:Explanation]]In typical Roblox fashion, an update that nobody was told about proceeded to absolutely destroy every facet of the game. What made this different was WHAT was broken. The hitbox of a SINGLE bullet in a shop was effectively enlarged, meaning anyone who walked into its really large invisible body would seemingly phase in and out of reality and extremely fast rate, causing the game to be temporarily shutdown. In the same vein as the Sharko Rumbling incident, a memorial was added, with yellow tape covering the bullets present in the game.[[/labelnote]]

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** The bullet that killed Deepwoken. [[labelnote:Explanation]]In typical Roblox fashion, an update that nobody was told about proceeded to absolutely destroy every facet of the game. What made this different was WHAT was broken. The hitbox of a SINGLE bullet in a shop was effectively enlarged, meaning anyone who walked into its really large invisible body would seemingly phase in and out of reality and at an extremely fast rate, causing the game to be temporarily shutdown. In the same vein as the Sharko Rumbling incident, a memorial was added, with yellow tape covering the bullets present in the game.game and a guard being assigned to them.[[/labelnote]]



** The Hive are painted as a weird blend of EcocidalAntagonist and EcoTerrorist, creating many a PollutedWasteland to fuel their Greathives. While they are often criticized for this, many ignore the fact that their victimized regions were completely uninhabited, with the fauna generally being rather monstrous, as well as the fact that the islands were going to be swallowed by the Depths anyway. If the Hive didn't drain the life from Aratel, it would have been destroyed by the Tides anyway.

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** The Hive are painted as a weird blend of EcocidalAntagonist and EcoTerrorist, creating many a PollutedWasteland to fuel their Greathives. While they are often criticized for this, many ignore the fact that their victimized regions were completely uninhabited, with the fauna generally being rather monstrous, as well as the fact that the islands were going to be swallowed by the Depths anyway. If the Hive didn't drain the life from Aratel, it would have been destroyed by the Tides anyway.regardless.
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** Look what dropped from Ethiron. [[labelnote:Explanation]]A set of chain messages where if one person posts loot they found, it will immediately be followed by several people reposting the image and changing where it was found, even going so far as to describe content that hasn't released yet or even areas in real life.[[/labelnote]]
** The bullet that killed Deepwoken. [[labelnote:Explanation]]In typical Roblox fashion, an update that nobody was told about proceeded to absolutely destroy every facet of the game. What made this different was WHAT was broken. The hitbox of a SINGLE bullet in a shop was effectively enlarged, meaning anyone who walked into its really large invisible body would seemingly phase in and out of reality and extremely fast rate, causing the game to be temporarily shutdown. In the same vein as the Sharko Rumbling incident, a memorial was added, with yellow tape covering the bullets present in the game.[[/labelnote]]
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** Fire Gun, surprisingly enough, become this after it was reworked. Prior to the rework, Fire Gun was regarded as mediocre, and was only useful for setting bodies on fire, which any other Flamecharm mantra could do. After the rework which made it fire automatically as long as the player is holding on the assigned key for it and made it compatible with other Mantra Modifiers alongside some talents, it's agreed to be one ''the'' best Flamecharm mantras out there for different reasons: Adding modifiers to increase the projectile speed such as Rush Shards and a Round Spark to increase the projectiles sent turns it into a ''automatic Fire Shotgun'', pretty much putting pressure on anyone close-to-mid range. Talents make it even more insane: Hungry Flames allow you to fire it endlessly without Ether at the expense of hunger which can be mitigated with a lot of food and Carnivore, Azure Flames for more damage, and Lava Serpent for area denial. It even breaks various structures such as wooden planks, meaning that if your opponent thinks they're safe, ''they're not''. It also benefited very greatly from the buff that improved Mantra PVE damage, as with enough Flamecharm, one can easily take down the '''Bone Keeper''' within a few seconds. And in spite of all this, it's not even a 3-star Mantra: It's a ''0-star Mantra'', meaning you can get it as soon as you hit Power 2, giving you a powerful Mantra right at the start! It was later nerfed so that it wouldn't deal too much damage at a distance, though the insane synergy with The Floor is Lava remains. The only thing it can't do well is insta-guard breaking enemies such as the Nautilodaunt. It was finally gutted when ranged mantras received ranged scaling that reduced their damage after a certain distance.

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** Fire Gun, surprisingly enough, become this after it was reworked. Prior to the rework, Fire Gun was regarded as mediocre, and was only useful for setting bodies on fire, which any other Flamecharm mantra could do. After the rework which made it fire automatically as long as the player is holding on the assigned key for it and made it compatible with other Mantra Modifiers alongside some talents, it's agreed to be one ''the'' best Flamecharm mantras out there for different reasons: Adding modifiers to increase the projectile speed such as Rush Shards and a Round Spark to increase the projectiles sent turns it into a ''automatic Fire Shotgun'', pretty much putting pressure on anyone close-to-mid range. Talents make it even more insane: Hungry Flames allow you to fire it endlessly without Ether at the expense of hunger which can be mitigated with a lot of food and Carnivore, Azure Flames for more damage, and Lava Serpent for area denial. It even breaks various structures such as wooden planks, meaning that if your opponent thinks they're safe, ''they're not''. It also benefited very greatly from the buff that improved Mantra PVE damage, as with enough Flamecharm, one can easily take down the '''Bone Keeper''' within a few seconds. And in spite of all this, it's not even a 3-star Mantra: It's a ''0-star Mantra'', meaning you can get it as soon as you hit Power 2, giving you a powerful Mantra right at the start! It was later nerfed so that it wouldn't deal too much damage at a distance, though the insane synergy with The Floor is Lava remains. The only thing it can't do well is insta-guard breaking enemies such as the Nautilodaunt. It was finally gutted when ranged mantras received ranged scaling that reduced their damage after a certain distance.distance, though later it also received a Blast Spark variant which after landing enough hits from Fire Gun, it causes them to explode, dealing true damage in the process (and its initial addition was even more bonkers: combining it with the Round Spark variant allowed it to override the damage debuff the Blast Spark had alongside being able to autogrip- this was patched out after a couple of weeks).
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* Self-imposed challenge: The Enforcer is meant to deter Deepbound players from getting out of the Depths early on, since it's guaranteed to appear regardless of their Power. This has not stopped some players from trying anyway, which probably is helped since the Enforcer's moveset can be studied well enough for a player to analyze their moveset, allowing Power 1 players to defeat it with enough patience. Bonus points if they defeat it while also having Deep Champion, which enables them to spawn Corrupted.

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* Self-imposed challenge: SelfImposedChallenge: The Enforcer is meant to deter Deepbound players from getting out of the Depths early on, since it's guaranteed to appear regardless of their Power. This has not stopped some players from trying anyway, which probably is helped since the Enforcer's moveset can be studied well enough for a player to analyze their moveset, allowing Power 1 players to defeat it with enough patience. Bonus points if they defeat it while also having Deep Champion, which enables them to spawn Corrupted.
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* Self-imposed challenge: The Enforcer is meant to deter Deepbound players from getting out of the Depths early on, since it's guaranteed to appear regardless of their Power. This has not stopped some players from trying anyway, which probably is helped since the Enforcer's moveset can be studied well enough for a player to analyze their moveset, allowing Power 1 players to defeat it with enough patience. Bonus points if they defeat it while also having Deep Champion, which enables them to spawn Corrupted.
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** Run it Back has a particular quirk: After using it, you have a brief duration of invulnerability before it teleports you back to where you used Run it Back, with the duration decreasing every time you're hit. This includes ''anyone'' who is in the middle of a grab animation, with this being achieved by multiple sources, most notably Flame Grab. A particularly devious method is to find or make a platform that can disappear above a killbrick, use Run it Back, then grab someone just as it expires, and watch as they fall down to their doom. This quirk is so insane that players involved in Chaser speedruns often use this to achieve very fast records.
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** Permafrost Prison was easily one of the most busted Mantras in the game on release, enough that the developers scrambled to nerf it ''six'' times on the same day. It hit hard, came out in quick succession to stun-lock multiple players at once, and the base-size spikes were large enough to be hard to avoid on top of no endlag. A deadly combination that can be done with minimal effort on the attacker's end so long as they're decent at dodging. [[https://www.youtube.com/watch?v=UpjmFihuK3U This video]] perfectly demonstrates just how broken it was.

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** Permafrost Prison was easily one of the most busted Mantras in the game on release, enough that the developers scrambled to nerf it ''six'' times on the same day. It hit hard, came out in quick succession to stun-lock multiple players at once, and the base-size spikes were large enough to be hard to avoid on top of no endlag. A deadly combination that can be done with minimal effort on the attacker's end so long as they're decent at dodging. [[https://www.youtube.com/watch?v=UpjmFihuK3U This video]] perfectly demonstrates just how broken it was. Even after multiple nerfs, it's still considered to be one of the most powerful Mantras, with the developers having to tread carefully in regards of balancing this Mantra.
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* BigLippedAlligatorMoment: Infamous Baz was created solely to invoke this trope.
--> '''baz''': "The lore is a straight line and Infamous Baz is a bump."
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** Of all the Hallowtide weapons, the Hallowscleave is considered by many to be the worst of them all. This is because in spite of its appearance, its stats are completely [[MasterOfNone middle of the road]], boasting mediocre damage and swing speed. Other endgame swords boasts much better results, with the Shattered Katana having higher damage and penetration to compensate for a slightly slower swing speed, which when combined with the Cloak of Winds can pretty much deal a good amount of DPS [[GlassCannon at the expense of not providing the defenses of the Master Outfits]], the Kyrsblade is a great all-rounder with emphasis on ScratchDamage, and the Falchion, especially when alloyed, has swing speed on par with light weapons. The only reason why someone would even use it is because of the incredibly funny UsefulNotes/TacoBell sound effect when gripping a player with it.

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** Of all the Hallowtide weapons, the Hallowscleave is considered by many to be the worst of them all. This is because in spite of its appearance, its stats are completely [[MasterOfNone middle of the road]], boasting mediocre damage and swing speed. Other endgame swords boasts much better results, with the Shattered Katana having higher damage and penetration to compensate for a slightly slower swing speed, which when combined with the Cloak of Winds can pretty much deal a good amount of DPS [[GlassCannon at the expense of not providing the defenses of the Master Outfits]], Outfits]] (and to make matters worse, it would receive a Master Armor associated with Cloak of Winds' talent, not to mention it got buffed with a new critical, rendering the negatives somewhat moot), the Kyrsblade is a great all-rounder with emphasis on ScratchDamage, and the Falchion, especially when alloyed, has swing speed on par with light weapons. The only reason why someone would even use it is because of the incredibly funny UsefulNotes/TacoBell sound effect when gripping a player with it.
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* AccidentalInnuendo: The Talent One Handed Training and the now removed Talent Capra's Throat. They certainly sound like something... else. Expect them to come up often in "Describe your relationships/sex life with a Deepwoken Talent name."

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** What is a seal? Nobody has explained. [[labelnote:Explanation]]From a video featuring Duke Erisia, voiced by his official voice actor, Laurence "Naktigonis" Anthony, reacting to a video of seals being released, confused due to the fact seals have gone extinct in the world of Deepwoken.[[/labelnote]]

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** What "What is a seal? Nobody has explained. explained." [[labelnote:Explanation]]From a video featuring Duke Erisia, voiced by his official voice actor, Laurence "Naktigonis" Anthony, reacting to a video of seals being released, confused due to the fact seals have gone extinct in the world of Deepwoken.[[/labelnote]]
** "Buff gale, nerf flame, add a new Shadow Mantra." [[labelnote:Explanation]]A joke regarding the general trends in balance updates. Originally started out as just "buff gale, nerf flame" but the third clause was added after a series of updates that added rather overtuned Shadow Mantras. Became an AscendedMeme as it was repeatedly referenced by the Deepwoken Twitter during anniversaries, holidays and events.
[[/labelnote]]
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* EsotericHappyEnding: Karliah's "good" ending to her quest has her return to the Kingdom of Etrea after being convinced on how dangerous Diver work is, with her noting how friendly the people of Etrea are to her. [[spoiler:Shame that most of them are under the mental veil of the Lord Regent, though...]]
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*** The Attunement Unbound quest requires you to successfully grip Duke Erisia while having an max Attunement of an element. While his boss fight is not hard ([[GoddamnedBoss albeit very annoying]]), chances are, the player likely only has their attunement maxed out and not their weapon proficiency, making his boss fight harder than expected. The other alternatives are defeating the Ferryman, which while somewhat difficult, can be easy if you know his moveset, and defeating Chaser, which means either defeating him within the Light Hook time limit or risking a wipe.

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*** The Attunement Unbound quest requires you to successfully grip Duke Erisia while having an max Attunement of an element. While his boss fight is not hard ([[GoddamnedBoss albeit very annoying]]), chances are, the player likely only has their attunement maxed out and not their weapon proficiency, making his boss fight harder than expected. The other alternatives are defeating the Ferryman, which while somewhat difficult, can be easy if you know his moveset, and defeating Chaser, which means either defeating him within the Light Hook time limit or risking a wipe. To make matters worse, this is the only attribute unbound quest that does ''not'' automatically unbound the element for future slots after achieving it once, making it a slog to unbound one's element.

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