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** Silentheart. Some have complained that Attunement-less is only viable for [=PvE=] and struggles in [=PvP=], especially in Chime of Conflict. The devs responded by adding Silentheart, which was specifically made to counter Attunement users... and ooh boy, [[GoneHorriblyRight did it work]]. Some have complained that it awards them for doing basic skills such as parrying, landing crits and flourishing, resulting in them getting free resistances to Mantras, which when combined with Return to the Dark Ages means that they get a free Mantra resistance card without drawbacks, as they cannot use Mantras in the first place. The result is that even ''Dawnwalkers'', the BraggingRightsReward Oath meant to be the top-tier Oath for clearing New Kyrsa without an Oath, can be beaten by simply parrying it. Not helping matters is that for a while, a bug existed involving the Poser's Ring dealing ''way'' more damage than it intended to, resulting in Shattered Katana users flooding Chime of Conflict with Silentheart before it was fixed, but later buffed Silentheart with a 15% DMG boost for [=M1s=], that Silentheart is a terror in [=PvP=].

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** Silentheart. Some have complained that Attunement-less is only viable for [=PvE=] and struggles in [=PvP=], especially in Chime of Conflict. The devs responded by adding Silentheart, which was specifically made to counter Attunement users... and ooh boy, [[GoneHorriblyRight did it work]]. Some have complained that it awards them for doing basic skills such as parrying, landing crits and flourishing, resulting in them getting free resistances to Mantras, which when combined with Return to the Dark Ages means that they get a free Mantra resistance card without drawbacks, as they cannot use Mantras in the first place. The result is that even ''Dawnwalkers'', ''Dawnwalker'', the BraggingRightsReward Oath meant to be the top-tier Oath for clearing New Kyrsa without an Oath, can be beaten by simply parrying it. Not helping matters is that for a while, a bug existed involving the Poser's Ring dealing ''way'' more damage than it intended to, resulting in Shattered Katana users flooding Chime of Conflict with Silentheart before it was fixed, but later buffed Silentheart with a 15% DMG boost for [=M1s=], that Silentheart is a terror in [=PvP=].

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** Primadon. While it has some dangerous moves, in practice, it's mostly a massive parry check due to being an oversized Megalodaunt. Furthermore, they get even more annoying when it TurnsRed, having its' attacks move ''faster'', which includes it's infamous kick. On top of that, you have [[TimeLimitBoss 15 minutes to defeat it]], otherwise it returns to the sea without any rewards. While it does admittedly give good Resonance progress, the rewards it offers can be easily obtained by simply grinding in the First Layer.
** Duke Erisia offers slightly worse Resonance progression in exchange for being available much faster than Primadon, but many agree his first phase is the most annoying part of the battle, as you cannot dispell it until you attack him multiple times. Much like Primadon, his first phase is a parry check, but sometimes he can some Galebreathe mantras, which can potentially throw off some players. Thankfully, his second phase is pretty much a standard fight against an humanoid NPC, but watch out when he summons his Mindless Servants, as they can potentially cause trouble if you don't have anything that can ignite them or don't have the Lethal Precision talent. Players who aim to get Attunement Unbound will have to grip him at least once.
* HighTierScrappy: While most Oaths sometimes require players to grip other players, they are mostly respected due to their low requirement and at the very least, require some coordination in the case for Linkstrider. Contractor, on the other hand, while notable for basically making [=1v1=]s a total joke, on top of a convoluted sidequest, requires the player to grip Oath players in the ''Depths''. Considering how getting gripped in the Depths wipes your character, this didn't take long to spawn an uproar among the community, even the moderators disliked it.[[note]]You cannot gank Oath users in groups, as this will not count towards the progression, and Oath users successfully gripped by a Contractor (who is progressing) merely get sent to the Second Layer. The latter doesn't count if the Contractor has already finished getting all of their moves.[[/note]] The requirements were later nerfed to merely gripping three Oath users, and to prevent easy grips, Diver Journeymen were later added to Castle Light.[[note]]There used to be Black Divers, but as this [[GameplayAndStorySegregation went against the established rule that there are few Black Divers in Scyphozia, not to mention their performance was lower than advertised]], they were placed by the Journeymen.[[/note]]

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** Primadon. While it has some dangerous moves, in practice, it's mostly a massive parry check due to being an oversized Megalodaunt. Furthermore, they get even more annoying when it TurnsRed, having its' attacks move ''faster'', which includes it's infamous kick. On top of that, you have [[TimeLimitBoss 15 minutes to defeat it]], otherwise it returns to the sea without any rewards. While it does admittedly give good Resonance progress, the rewards it offers can be easily obtained by simply grinding in the First Layer.
Layer. So underwhelming are the rewards that they were heavily improved - its loot was actually buffed to guarantee a Deep Gem drop, alongside almost all loot being 1-star, the cooldown on summoning it is significantly reduced, and it is guaranteed to give you 2 Knowledge the first time you kill it, 1 Knowledge every time you deal significant damage to it, making it more
** Duke Erisia offers slightly worse Resonance progression in exchange for being available much faster than Primadon, but many agree his first phase is the most annoying part of the battle, as you cannot dispell dispel it until you attack him multiple times. Much like Primadon, his first phase is a parry check, but sometimes he can some Galebreathe mantras, which can potentially throw off some players. Thankfully, his second phase is pretty much a standard fight against an humanoid NPC, but watch out when he summons his Mindless Servants, as they can potentially cause trouble if you don't have anything that can ignite them or don't have the Lethal Precision talent. Players who aim to get Attunement Unbound will have to grip him at least once.
* HighTierScrappy: Some Oaths have gained notoriety for being ''too'' good at their niches. Keeping in mind, this only applies to [=PvP=]:
**
While most Oaths sometimes require players to grip other players, they are mostly respected due to their low requirement and at the very least, require some coordination in the case for Linkstrider. Contractor, on the other hand, while notable for basically making [=1v1=]s almost a total joke, on top of a convoluted sidequest, requires the player to grip Oath players in the ''Depths''. Considering how getting gripped in the Depths wipes your character, this didn't take long to spawn an uproar among the community, even the moderators disliked it.[[note]]You cannot gank Oath users in groups, as this will not count towards the progression, and Oath users successfully gripped by a Contractor (who is progressing) merely get sent to the Second Layer. The latter doesn't count if the Contractor has already finished getting all of their moves.[[/note]] The requirements were later nerfed to merely gripping three Oath users, and to prevent easy grips, Diver Journeymen were later added to Castle Light.[[note]]There used to be Black Divers, but as this [[GameplayAndStorySegregation went against the established rule that there are few Black Divers in Scyphozia, not to mention their performance was lower than advertised]], they were placed replaced by the Journeymen.[[/note]][[/note]]
** Silentheart. Some have complained that Attunement-less is only viable for [=PvE=] and struggles in [=PvP=], especially in Chime of Conflict. The devs responded by adding Silentheart, which was specifically made to counter Attunement users... and ooh boy, [[GoneHorriblyRight did it work]]. Some have complained that it awards them for doing basic skills such as parrying, landing crits and flourishing, resulting in them getting free resistances to Mantras, which when combined with Return to the Dark Ages means that they get a free Mantra resistance card without drawbacks, as they cannot use Mantras in the first place. The result is that even ''Dawnwalkers'', the BraggingRightsReward Oath meant to be the top-tier Oath for clearing New Kyrsa without an Oath, can be beaten by simply parrying it. Not helping matters is that for a while, a bug existed involving the Poser's Ring dealing ''way'' more damage than it intended to, resulting in Shattered Katana users flooding Chime of Conflict with Silentheart before it was fixed, but later buffed Silentheart with a 15% DMG boost for [=M1s=], that Silentheart is a terror in [=PvP=].
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* ThatOneAchievement: Trial of One, which requires you to fully complete the named level. Aside from being a BrutalBonusLevel, reaching it as hard as it sounds- You have to evade Ministry Scouts and Necromancers alongside Songseeker Frostdrawers, who can easily kill you in a few hits, since the Trial of One is located at Outpost Antumbra, which is filled with Ministry Scouts. Oh, and make one mistake in any of the challenges after the parry check and you're screwed, though thankfully the Trial does give you an origin to start at it after defeating the Thresher there, but dying over there with that origin sends you to the Depths (not that matters unless you somehow screwed up a attribute and got unlucky with your hands of Talent Cards). Thankfully, fully clearing the Trial of One gives a total of 85 free investment points (''133'' investment points with Adret and Autodidact).
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* AccidentalAesop: Often more than not, going full vegan is harmful to your health, while having an all-meat diet is fine. Carnivore is considered by many to be one of the best Talent Cards in the game due to basically trivializing food management, and is mutually exclusive with Herbivore, which gives you a small boost when consuming plant-based foods and the only downside is that eating plant-based foods will cause you to vomit, which is a minor loss since the only food that gives out a healing boost buff, Fruit Salad is plant-based, and it's possible to live without it. Carnivore is especially useful in the First Layer where there is no plant-based ingredients, but only meat-based ingredients such as Scallops and Urchins. The Second Layer turns it into an accidental ''HardTruthAesop'' by stating that cannibalism isn't a bad thing, since the only way to restore your stomach and water bar aside from bringing in food from outside is to use Carnivore's ability to restore them through gripping enemies and slaying monsters.
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* FandomRivalry: Most of fans don't like ''VideoGame/ArcaneOdyssey'' because they think the game is a [[ShoddyKnockoffProduct free ripoff version of their game.]]

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* MemeticMutation: "This one's sanity must've crumbled." [[labelnote:Explanation]]Said by an Ignition Union member before they disobey Akira's warnings [[TooDumbToLive and get their head blown up for their troubles]]. This line is often used by players upon seeing very {{squick}}y things and seeing other ''Deepwoken'' [=YouTubers=] make nonsensical videos or clickbait.[[/labelnote]]

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* MemeticMutation: MemeticMutation:
**
"This one's sanity must've crumbled." [[labelnote:Explanation]]Said by an Ignition Union member before they disobey Akira's warnings [[TooDumbToLive and get their head blown up for their troubles]]. This line is often used by players upon seeing very {{squick}}y things and seeing other ''Deepwoken'' [=YouTubers=] make nonsensical videos or clickbait.[[/labelnote]]
** Nothing happened on 3/13/2022 [[labelnote:Explanation]]On that day, a very {{Good Bad Bug|s}} resulted in players having the ability to place down multiple Megalodaunt bait at once, resulting in a massive amount of Megalodaunts spawning, most notably near the Etrean Docks, and sending multiple players to the Depths alongside massive performance issues. Because of this, people often joke about [[LetUsNeverSpeakOfThisAgain nothing happening on that day]], well-known as the Sharko Rumbling.
[[/labelnote]]
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They buffed Primadon loot


*** The Ancient Rotlands have brains that cause your sanity to drop if they pulse while you're at looking at it. And since this is a Voidzone, having your head explode here means you get sent straight to the Depths. Oh, and it also guards the fastest way to get to The Monkey's Paw/Primadon's Hunting Grounds.[[note]]Which is admittedly the worst boss when you compare his rewards and difficulty compared to the Duke and Chaser.[[/note]]

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*** The Ancient Rotlands have brains that cause your sanity to drop if they pulse while you're at looking at it. And since this is a Voidzone, having your head explode here means you get sent straight to the Depths. Oh, and it also guards the fastest way to get to The Monkey's Paw/Primadon's Hunting Grounds.[[note]]Which is admittedly the worst boss when you compare his rewards and difficulty compared to the Duke and Chaser.[[/note]]
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** Rising Thunder is by far one of the best Thundercall Mantras, on par with pre-nerf Lightning Cloak. This is because it deals a massive amount of damage ''and'' deals knockback, with a good chance it'll send anyone unfortunate enough to get hit by it sent to the atmosphere. It also shares an animation with Lightning Assault, making it easy to mix it up to confuse their opponents.

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** Rising Thunder is by far one of the best Thundercall Mantras, on par with pre-nerf Lightning Cloak. This is because it deals a massive amount of damage ''and'' deals knockback, with a good chance it'll send anyone unfortunate enough to get hit by it sent to the atmosphere. It also shares an animation with Lightning Assault, making it easy to mix it up to confuse their opponents. Oh, and you can't block it, as it'll still cause the caster to slam down and deal knockback if you block the initial attack. The only way to deal with it is to dodge the initial attack or parry it, or else you're eating a comical amount of damage. Have fun!
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* AbridgedArenaArray: Lower Erisia, Etrean Wilds, and The Monkey's Paw are considered to be popular [=PvP=] hotspots due to the lack of enemies, with Lower Erisia being the first area that new players are likely to experience, Etrean Wilds for similar reasons, and The Monkey's Paw being a vast empty space whenever someone isn't fighting Primadon.
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* MemeticMutation: "This one's sanity must've crumbled." [[labelnote:Explanation]]Said by an Ignition Union member before they disobey Akira's warnings [[TooDumbToLive and get their head blown up for their troubles]]. This line is often used by players upon seeing very {{squick}}y things and seeing other ''Deepwoken'' [=YouTubers=] make nonsensical videos or clickbait.[[/labelnote]]
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** Stone Knights. They are much more durable versions of Rock Golems, and to make matter worse, they also have damage resistance against slash weapons, which is the majority of the weapons in game so far. While Heavy and Light weapon users do have their fists and Greathammers to deal with them, Medium weapon users only have ''two'' weapons to deal with it: the Mace (which is a weapon that will be discarded in the late-game due to lacking damage) and the Sacred Hammer (which is a souped-up version of the Mace, but rarer). Even worse is that there's a [[GoddamnedBoss boss version]] called the Blizzard Knights, which ''[[WolfpackBoss spawn in groups of six]]'', and worse, it's possible to aggro more than two at a time, though this is made up by the fact that they also attack everyone except the Golem Constructs on sight. Expect to hunt them down at least once if you want those Hero Blades.
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** Mindless Servants. Give them the ability to punch players non-stop like Mudskippers and being unable to flourish them, and also add the ability to have them block, parry and dodge attacks very well, and you've got quite the nuisance.
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* BizarroEpisode: [[AprilFoolsDay Mudskipper Day]], in which every NPC and player was temporarily changed to a [[TheGoomba Mudskipper]] for a single day. What puts it here, however, is the fact that this is actually considered ''canon'' to the lore.


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** Nautilodaunt: Squibbo, [[WesternAnimation/SpongebobSquarepants Squidward]], and Squid Hoss, due to being an expert fistfighter like Big Hoss from ''Rogue Lineage''.
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* ThatOneComponent: The Dread Serpent Tooth is required to obtained the Dread Breath Mantra. For obvious reasons, it's only dropped by the Dread Serpent, who has a chance of not dropping it and instead drop either Petra's Anchor, which is a decent consolation award, or something BetterOffSold. Oh, and like all the items needed to get Monster Mantras, it can't be dropped (which thankfully prevents you from losing it in the event you die).
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* FanNickname: Several Monsters in the game are often referred to as these, either because their names are difficult to type out or pronounce:
** Megalodaunt: Sharko
** Mudskipper: Shriekers due to being similar to the enemies from Monad Studios' previous game ''Rogue Lineage'', Zombies, [[Franchise/{{Pokemon}} Mudkips]], Dripskippers (regarding the Necroskippers, Mineskippers, and Meteorskippers/Mudskipper Knights), Abominations
** Terrapods: [[VideoGame/HalfLife Headcrabs]], due to resembling a much larger version of it.
** Deep Owls: [[WesternAnimation/AvatarTheLastAirbender Wan Shi Tong]], due to also being an AnimalisticAbomination taking a form of an giant dark owl.
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** The Contractor Oath is by far the hardest Oath to get in the game, likely because it requires you to ''grip Oath players in the Depths''. Even without that aside, getting good relations with the Ministry is harder than you expect, since you either have to do "[[DeadlyEuphemism party tricks]]" to get them or assist them against the Children of Navae in Summer Isle, which could take a while. After that, you have to fight Duke Erisia and ask what's he doing with the Forge of Sin to get special dialogue regarding the Lord Regent, and failing this means you need to seek another Oath or wipe to do it again. Afterwards, they have to make a deal with every Deep Shrine except the Shrine of Order and the Shrine of Conceit, and then get their Resonance to access Yun'Shul's temple to gain special dialogue regarding what happened to Celtor (which thankfully doesn't consume a wish). ''Then'', after escaping from the Depths, they have to [[spoiler:pledge their loyalty to Zi'eer]] to finally obtain the Contractor oath, which requires the aforementioned gripping to gain its associated Mantras. So notorious was this quest that pressure from both the playerbase and their moderators resulted it Contractor now only requiring 3 grips, and any Oathed played gripped by them and nothing else results in them sent to the Second Layer instead.

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** The Contractor Oath is by far the hardest Oath to get in the game, likely because it requires you to ''grip Oath players in the Depths''. Even without that aside, getting good relations with the Ministry is harder than you expect, since you either have to do "[[DeadlyEuphemism party tricks]]" to get them or assist them against the Children of Navae in Summer Isle, which could take a while. After that, you have to fight Duke Erisia and ask what's he doing with the Forge of Sin to get special dialogue regarding the Lord Regent, and failing this means you need to seek another Oath or wipe to do it again. Afterwards, they have to make a deal with every Deep Shrine except the Shrine of Order and the Shrine of Conceit, and then get their Resonance to access Yun'Shul's temple to gain special dialogue regarding what happened to Celtor (which thankfully doesn't consume a wish). ''Then'', after escaping from the Depths, they have to [[spoiler:pledge their loyalty to Zi'eer]] to finally obtain the Contractor oath, which requires the aforementioned gripping to gain its associated Mantras. So notorious was this quest that pressure from both the playerbase and their moderators resulted it Contractor now only requiring 3 grips, and any Oathed played Oath player gripped by them and nothing else results in them sent to the Second Layer instead.

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** In Chime of Conflict, light weapons, such as daggers tend to have decently high win rates due to their fast speed and good damage output, especially with Knife's Journey. Other weapons coming close are Legendary Weapons such Hero Blades, Gran Sukaruska, Curved Blade of Winds, and Crypt Blade.

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** In Chime of Conflict, light weapons, such as daggers tend to have decently high win rates due to their fast speed and good damage output, especially with Knife's Journey. Other weapons coming close are Legendary Weapons such as Hero Blades, Gran Sukaruska, Curved Blade of Winds, and Crypt Blade.



** King Gigameds are basically bloated versions of Gigameds, but they can also send other Gigameds as [[TakingYouWithMe suicide bombers]], not to mention an AOE burst that knocks back and erratic movement as well, making it tedious to fight them. Even when corrupted, they're merely a nuisance at worst. Essentially a massive stat-check as none of their moves are parryable. Hope you have the posture and the health pool if you plan on fighting them.

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** King Gigameds are basically bloated versions of Gigameds, but they can also send other Gigameds as [[TakingYouWithMe suicide bombers]], not to mention an AOE burst that knocks back and erratic movement as well, making it tedious to fight them. Even when corrupted, they're merely a nuisance at worst. Essentially worst and essentially a massive stat-check as none of their moves are parryable. Hope you have the posture and the health pool if you plan on fighting them.



*** Planning to progress your Starkindred Oath or get Stardust for teleporting around as a Linkstrider? Hope you're ready to enter Starfield Grove, which features up to three [[GoddamnedBats Stone Knights]] in the ''same area'', meaning that separating them is a must. While Starkindred players can bypass it by climbing around the edges, if you want to safely get the Stardust, you ''have'' to deal with the Stone Knights first.

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*** Planning to progress your Starkindred Oath or get Stardust for teleporting around as a Linkstrider? Hope you're ready to enter Starfield Grove, which features up to three [[GoddamnedBats Stone Knights]] in the ''same area'', meaning that separating them is a must. While Starkindred players can bypass it by climbing around the edges, if you want to safely get the Stardust, you ''have'' to deal with the Stone Knights first.first.
* ThatOneSidequest:
** While some of the attribute unbound quests have some difficulty, there are two that earned some notable attention:
*** The Charisma Unbound quest can be annoying if the player doesn't anticipate what's coming up next. First, after talking to Karliah, they must then rescue her from a Mudskipper fast. Then, they must have enough charisma to pick the third option (which they would thankfully have by then). If the player fails to meet either of these conditions, the quest is rendered completely unwinnable, and you have to wipe to start it again or forget about levelling Charisma. Fortunately, successfully picking the third option results in [[SugarWiki/HeartwarmingMoments one of the most heartwarming moments in the game]] and Charisma being unbound.
*** The Attunement Unbound quest requires you to successfully grip Duke Erisia while having an max Attunement of an element. While his boss fight is not hard ([[GoddamnedBoss albeit very annoying]]), chances are, the player likely only has their attunement maxed out and not their weapon proficiency, making his boss fight harder than expected.
** The Contractor Oath is by far the hardest Oath to get in the game, likely because it requires you to ''grip Oath players in the Depths''. Even without that aside, getting good relations with the Ministry is harder than you expect, since you either have to do "[[DeadlyEuphemism party tricks]]" to get them or assist them against the Children of Navae in Summer Isle, which could take a while. After that, you have to fight Duke Erisia and ask what's he doing with the Forge of Sin to get special dialogue regarding the Lord Regent, and failing this means you need to seek another Oath or wipe to do it again. Afterwards, they have to make a deal with every Deep Shrine except the Shrine of Order and the Shrine of Conceit, and then get their Resonance to access Yun'Shul's temple to gain special dialogue regarding what happened to Celtor (which thankfully doesn't consume a wish). ''Then'', after escaping from the Depths, they have to [[spoiler:pledge their loyalty to Zi'eer]] to finally obtain the Contractor oath, which requires the aforementioned gripping to gain its associated Mantras. So notorious was this quest that pressure from both the playerbase and their moderators resulted it Contractor now only requiring 3 grips, and any Oathed played gripped by them and nothing else results in them sent to the Second Layer instead.

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* AntiClimaxBoss: For an monster that supposedly sank the Petra's Dawn, the Dread Serpent is a ''lot'' easier than you would expect. In spite of possessing dangerous moves such as the Dread Breath, it is ''very easy'' to cheese, such as literally attacking behind him without any repercussions. Even without cheesing him, at long as you avoid his Dread Breath and parry, he is very easy to defeat compared to other bosses. In fact, the only major threat is your hunger and thrist, since the battle is very likely going to take place in the Voidsea and drains your stomach and water bar faster.

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* AntiClimaxBoss: For an monster that supposedly sank the Petra's Dawn, the Dread Serpent is a ''lot'' easier than you would expect. In spite of possessing dangerous moves such as the Dread Breath, it is ''very easy'' to cheese, such as literally attacking behind him without any repercussions. Even without cheesing him, at long as you avoid his Dread Breath and parry, he is very easy to defeat compared to other bosses. In fact, the only major threat is your hunger and thrist, thirst, since the battle is very likely going to take place in the Voidsea and drains your stomach and water bar faster.faster.
* ComplacentGamingSyndrome:
** When farming for Echoes, Adret and Autodiadact is the go-to for many players. This is because when farming the Trial of One, this allows them to get a good amount of experience enough to have enough Power to gain some decent echoes, and they can potentially gain some bonuses by simply doing ordinary things such as fishing and cooking.
** In Chime of Conflict, light weapons, such as daggers tend to have decently high win rates due to their fast speed and good damage output, especially with Knife's Journey. Other weapons coming close are Legendary Weapons such Hero Blades, Gran Sukaruska, Curved Blade of Winds, and Crypt Blade.
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* ThatOneDisadvantage: Of all the echo modifiers, Dissonant is agreed to have the worst effect of them all. It essentially prevents you from gaining a Resonance, in exchange for a small multiplier to echoes obtained, but successfully gaining access to a Resonance gives out a massive amount of echoes, and provides access to Yun'Shul's shrine which gives out some echoes as well for making a deal with it. Even with all the modifiers enabled, it's ''still'' lesser compared to what you have by having all modifiers except Dissonant enabled. Pretty much the only reason to enable this is if you're using a specific character slot to farm echoes, but once that's dealt with, you never have worry about it again.
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** Rising Thunder is by far one of the best Thundercall Mantras, on par with pre-nerf Lightning Cloak. This is because it deals a massive amount of damage ''and'' deals knockback, with a good chance it'll send anyone unfortunate enough to get hit by it sent to the atmosphere. It also shares an animation with Lightning Assault, making it easy to mix it up to confuse their opponents.
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* ParanoiaFuel: Sometimes, chests in the East Luminant are rigged to unleash monsters from the Depths. While the effects are subtle enough to be noticed, there's sometimes a random chance that it may also contain a ''Nautilodaunt''. Suddenly, chests are the next thing you should look out for while being hounded by other players and enemies...
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** Shadow Kick. While difficult to land, if it does hit, it deals an ''absurd'' amount of damage, making it deadly to other players if used correctly.

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** Shadow Eclipse Kick. While difficult to land, if it does hit, it deals an ''absurd'' amount of damage, making it deadly to other players if used correctly.
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** Deep Owls have a grab attack that they perform that is only telegraphed by looking up, which can be hard to do if you're in the heat of combat, and if it connects, it will deal massive fall damage unless you get to another platform in time.

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** The Nautilodaunt is described by the developers as the most dangerous monster of the Depths, and they are not joking regarding it — imagine an experienced Chime of Conflict player, turn it into a monster, and you get the Nautilodaunt. It can easily combo players into oblivion, and has a move that not only deals knockback, but also insta-grips as well. Even max Power players have trouble fighting it. ''Even worse'', there also exists a Fury variant that knows Thundercall, meaning that ''every hit stuns''. Oh, and a later update made have a chance to spawn from chests in the Eastern Luminant, and has a chance of spawning in the Depths Trials if a player has enough drowns. Expect to hunt them down if you want that Odd Tentacle for your Master Outfits.

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** The Nautilodaunt is described by the developers as the most dangerous monster of the Depths, and they are not joking regarding it — imagine an experienced Chime of Conflict player, turn it into a monster, and you get the Nautilodaunt. It can easily combo players into oblivion, and has a move that not only deals knockback, but also insta-grips as well. Even max Power players have trouble fighting it. ''Even worse'', there also exists a Fury variant that knows Thundercall, meaning that ''every hit stuns''. Oh, and a later update made have a chance to spawn from chests in the Eastern Luminant, and has a chance of spawning in the Depths Trials Trial if a player has enough drowns. Expect to hunt them down if you want that Odd Tentacle for your Master Outfits.



** King Threshers' main difficulty comes from the fact that their sheer size can throw off some players, not to mention they also have unique moves, meaning that players who got used to the moveset of ordinary Threshers are in for a suprise.

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** King Threshers' main difficulty comes from the fact that their sheer size can throw off some players, not to mention they also have unique moves, meaning that players who got used to the moveset of ordinary Threshers are in for a suprise.surprise.
* GoddamnedBoss:
** Primadon. While it has some dangerous moves, in practice, it's mostly a massive parry check due to being an oversized Megalodaunt. Furthermore, they get even more annoying when it TurnsRed, having its' attacks move ''faster'', which includes it's infamous kick. On top of that, you have [[TimeLimitBoss 15 minutes to defeat it]], otherwise it returns to the sea without any rewards. While it does admittedly give good Resonance progress, the rewards it offers can be easily obtained by simply grinding in the First Layer.
** Duke Erisia offers slightly worse Resonance progression in exchange for being available much faster than Primadon, but many agree his first phase is the most annoying part of the battle, as you cannot dispell it until you attack him multiple times. Much like Primadon, his first phase is a parry check, but sometimes he can some Galebreathe mantras, which can potentially throw off some players. Thankfully, his second phase is pretty much a standard fight against an humanoid NPC, but watch out when he summons his Mindless Servants, as they can potentially cause trouble if you don't have anything that can ignite them or don't have the Lethal Precision talent. Players who aim to get Attunement Unbound will have to grip him at least once.


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** The Golem Constructs have an attack at not only deals massive damage on par with max Shadowcast Shadow Kick, but also instantly grip as well, making it very dangerous to come up close to them.
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** The Enforcer's Hammer, on top of unique crit that causes you to imitate the Enforcer's Whirlwind attack, has the highest posture damage out of any weapon in the game. Combine it with a Stone Enchant and ''maybe'' the Ardour Murmur and you rarely have to worry about enemies blocking ever again, as it block breaks almost ''everything'' in the game.

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** The Enforcer's Hammer, on top of a unique crit that causes you to imitate the Enforcer's Whirlwind attack, has the highest posture damage out of any weapon in the game. Combine it with a Stone Enchant and ''maybe'' the Ardour Murmur and you rarely have to worry about enemies blocking ever again, as it block breaks almost ''everything'' in the game.
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* AntiClimaxBoss: For an monster that supposedly sank the Petra's Dawn, the Dread Serpent is a ''lot'' easier than you would expect. In spite of possessing dangerous moves such as the Dread Breath, it is ''very easy'' to cheese, such as literally attacking behind him without any repercussions. Even without cheesing him, at long as you avoid his Dread Breath and parry, he is very easy to defeat compared to other bosses. In fact, the only major threat is your hunger and thrist, since the battle is very likely going to take place in the Voidsea and drains your Hunger and Thirst bar faster.

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* AntiClimaxBoss: For an monster that supposedly sank the Petra's Dawn, the Dread Serpent is a ''lot'' easier than you would expect. In spite of possessing dangerous moves such as the Dread Breath, it is ''very easy'' to cheese, such as literally attacking behind him without any repercussions. Even without cheesing him, at long as you avoid his Dread Breath and parry, he is very easy to defeat compared to other bosses. In fact, the only major threat is your hunger and thrist, since the battle is very likely going to take place in the Voidsea and drains your Hunger stomach and Thirst water bar faster.
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* AntiClimaxBoss: For an monster that supposedly sank the Petra's Dawn, the Dread Serpent is a ''lot'' easier than you would expect. In spite of possessing dangerous moves such as the Dread Breath, it is ''very easy'' to cheese, such as literally attacking behind him without any repercussions. Even without cheesing him, at long as you avoid his Dread Breath and parry, he is very easy to defeat compared to other bosses. In fact, the only major threat is your hunger and thrist, since the battle is very likely going to take place in the Voidsea and drains your Hunger and Thirst bar faster.


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** The Enforcer's Hammer, on top of unique crit that causes you to imitate the Enforcer's Whirlwind attack, has the highest posture damage out of any weapon in the game. Combine it with a Stone Enchant and ''maybe'' the Ardour Murmur and you rarely have to worry about enemies blocking ever again, as it block breaks almost ''everything'' in the game.
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adjusted a few things, fixed notes


* HighTierScrappy: While most Oaths sometimes require players to grip other players, they are mostly respected due to their low requirement and at the very least, require some coordination in the case for Linkstrider. Contractor, on the other hand, while notable for basically making [=1v1=]s a total joke, on top of a convoluted sidequest, requires the player to grip Oath players in the ''Depths''. Considering how getting gripped in the Depths wipes your character, this didn't take long to spawn an uproar among the community, even the moderators disliked it. The requirements were later nerfed to merely gripping three Oath users, and to prevent easy grips, Diver Journeymen were later added to Castle Light[[note]]There used to be Black Divers, but as this [[GameplayAndStorySegregation went against the established rule that there are few Black Divers in Scyphozia, not to mention their performance was lower than advertised]], they were placed by the Journeymen.[[/note]], you cannot gank Oath users in groups, and Oath users successfully gripped by a solo Contractor (who is progressing) merely get sent to the Second Layer. The latter doesn't count if the Contractor has already finished getting all of their moves.

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* HighTierScrappy: While most Oaths sometimes require players to grip other players, they are mostly respected due to their low requirement and at the very least, require some coordination in the case for Linkstrider. Contractor, on the other hand, while notable for basically making [=1v1=]s a total joke, on top of a convoluted sidequest, requires the player to grip Oath players in the ''Depths''. Considering how getting gripped in the Depths wipes your character, this didn't take long to spawn an uproar among the community, even the moderators disliked it. The requirements were later nerfed to merely gripping three Oath users, and to prevent easy grips, Diver Journeymen were later added to Castle Light[[note]]There used to be Black Divers, but as this [[GameplayAndStorySegregation went against the established rule that there are few Black Divers in Scyphozia, not to mention their performance was lower than advertised]], they were placed by the Journeymen.[[/note]], you [[note]]You cannot gank Oath users in groups, as this will not count towards the progression, and Oath users successfully gripped by a solo Contractor (who is progressing) merely get sent to the Second Layer. The latter doesn't count if the Contractor has already finished getting all of their moves.[[/note]] The requirements were later nerfed to merely gripping three Oath users, and to prevent easy grips, Diver Journeymen were later added to Castle Light.[[note]]There used to be Black Divers, but as this [[GameplayAndStorySegregation went against the established rule that there are few Black Divers in Scyphozia, not to mention their performance was lower than advertised]], they were placed by the Journeymen.[[/note]]



*** The Ancient Rotlands have brains that cause your sanity to drop if they pulse while you're at looking at it. And since this is a Voidzone, having your head explode here means you get sent straight to the Depths. Oh, and it also guards the fastest way to get to The Monkey's Paw/Primadon's Hunting Grounds.[[/note], Which is admittedly the worst boss when you compare his rewards and difficulty compared to the Duke and Chaser.

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*** The Ancient Rotlands have brains that cause your sanity to drop if they pulse while you're at looking at it. And since this is a Voidzone, having your head explode here means you get sent straight to the Depths. Oh, and it also guards the fastest way to get to The Monkey's Paw/Primadon's Hunting Grounds.[[/note], Which [[note]]Which is admittedly the worst boss when you compare his rewards and difficulty compared to the Duke and Chaser.[[/note]]
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minor edits, added an em dash for the love of god man plEASE


** The Nautilodaunt is described by the developers as the most dangerous monster of the Depths, and they are not joking regarding it- imagine an experienced Chime of Conflict player, turn it into a monster, and you get the Nautilodaunt- it can easily combo players into oblivion, and has a move that not only deals knockback, but also insta-grips as well. Even max Power players have trouble fighting it. ''Even worse'', there also exists a Fury variant that knows Thundercall, meaning that ''every hit stuns''. Oh, and a later update made have a chance to spawn from chests in the Eastern Luminant, and has a chance of spawning in the Depths Trials if a player has enough drowns. Expect to hunt them down if you want that Odd Tentacle for your Master Outfits.

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** The Nautilodaunt is described by the developers as the most dangerous monster of the Depths, and they are not joking regarding it- it — imagine an experienced Chime of Conflict player, turn it into a monster, and you get the Nautilodaunt- it Nautilodaunt. It can easily combo players into oblivion, and has a move that not only deals knockback, but also insta-grips as well. Even max Power players have trouble fighting it. ''Even worse'', there also exists a Fury variant that knows Thundercall, meaning that ''every hit stuns''. Oh, and a later update made have a chance to spawn from chests in the Eastern Luminant, and has a chance of spawning in the Depths Trials if a player has enough drowns. Expect to hunt them down if you want that Odd Tentacle for your Master Outfits.



** King Gigameds are basically bloated versions of Gigameds, but they can also send other Gigameds as [[TakingYouWithMe suicide bombers]], not to mention an AOE burst that knocks back and erratic movement as well, making it tedious to fight them. Even when corrupted, they're merely a nuisance at worst.
** Deep Owls. They are somewhat hard to find, being encountered only at night, but they also have very annoying moves as well.

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** King Gigameds are basically bloated versions of Gigameds, but they can also send other Gigameds as [[TakingYouWithMe suicide bombers]], not to mention an AOE burst that knocks back and erratic movement as well, making it tedious to fight them. Even when corrupted, they're merely a nuisance at worst.
worst. Essentially a massive stat-check as none of their moves are parryable. Hope you have the posture and the health pool if you plan on fighting them.
** Deep Owls. They are somewhat hard to find, being encountered only at night, but they also have very annoying moves as well. The former is somewhat mitigated by a set Deep Owl spawn being added to the Lordsgrove sometime in February.



* HighTierScrappy: While most Oaths sometimes require players to grip other players, they are mostly respected due to their low requirement and at the very least, require some coordination in the case for Linkstrider. Contractor, on the other hand, while notable for basically making [=1v1=]s a total joke, on top of a convoluted sidequest, requires the player to grip Oath players in the ''Depths''. Considering how getting gripped in the Depths wipes your character, this didn't take long to spawn an uproar among the community, even the moderators disliked it. The requirements were later nerfed to merely gripping three Oath users, and to prevent easy grips, Diver Journeymen were later added to Castle Light[[note]]There used to be Black Divers, but as this [[GameplayAndStorySegregation went against the established rule that there are few Black Divers in Scyphozia, not to mention their performance was lower than advertised]], they were placed by the Journeymen.[[/note]], you cannot gank Oath users in groups, and Oath users successfully gripped by a solo Contractor merely get sent to the Second Layer.

to:

* HighTierScrappy: While most Oaths sometimes require players to grip other players, they are mostly respected due to their low requirement and at the very least, require some coordination in the case for Linkstrider. Contractor, on the other hand, while notable for basically making [=1v1=]s a total joke, on top of a convoluted sidequest, requires the player to grip Oath players in the ''Depths''. Considering how getting gripped in the Depths wipes your character, this didn't take long to spawn an uproar among the community, even the moderators disliked it. The requirements were later nerfed to merely gripping three Oath users, and to prevent easy grips, Diver Journeymen were later added to Castle Light[[note]]There used to be Black Divers, but as this [[GameplayAndStorySegregation went against the established rule that there are few Black Divers in Scyphozia, not to mention their performance was lower than advertised]], they were placed by the Journeymen.[[/note]], you cannot gank Oath users in groups, and Oath users successfully gripped by a solo Contractor (who is progressing) merely get sent to the Second Layer.Layer. The latter doesn't count if the Contractor has already finished getting all of their moves.



** Grand Javelin is just as deadly in the Legion Sniper's hands as well as experienced player is. The Ferryman's version of it is even worse, as it's a ''Grand Volley'' instead, having him continuously throw Grand Javelins at you, which can combo a player to death if not dealt with.

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** Grand Javelin is just as deadly in the Legion Sniper's hands as well as experienced player is. The Ferryman's version of it is even worse, as it's a ''Grand Volley'' instead, having him continuously throw Grand Javelins at you, which can combo a player to death if not dealt with. These instantly grip you if you're low enough, by the way.



*** The Ancient Rotlands have brains that cause your sanity to drop if they pulse while you're at looking at it. And since this is a Voidzone, having your head explode here means you get sent straight to the Depths. Oh, and it also guards the fastest way to get to The Monkey's Paw/Primadon's Hunting Grounds.

to:

*** The Ancient Rotlands have brains that cause your sanity to drop if they pulse while you're at looking at it. And since this is a Voidzone, having your head explode here means you get sent straight to the Depths. Oh, and it also guards the fastest way to get to The Monkey's Paw/Primadon's Hunting Grounds.[[/note], Which is admittedly the worst boss when you compare his rewards and difficulty compared to the Duke and Chaser.
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* DemonicSpiders: As a rule, any [[EliteMooks Corrupted Monster]] that's a {{Goddamned Bat|s}} gets upgraded to this due to their inflated HP pool and massive damage output, but some still stand out regardless if they're corrupted or not:
** The Nautilodaunt is described by the developers as the most dangerous monster of the Depths, and they are not joking regarding it- imagine an experienced Chime of Conflict player, turn it into a monster, and you get the Nautilodaunt- it can easily combo players into oblivion, and has a move that not only deals knockback, but also insta-grips as well. Even max Power players have trouble fighting it. ''Even worse'', there also exists a Fury variant that knows Thundercall, meaning that ''every hit stuns''. Oh, and a later update made have a chance to spawn from chests in the Eastern Luminant, and has a chance of spawning in the Depths Trials if a player has enough drowns. Expect to hunt them down if you want that Odd Tentacle for your Master Outfits.
** The Kyrsgarde Lancers and Snipers are by far the most dangerous of them all, as their lances when thrown deal knockback ''and'' ragdoll, but the Lancers have an inflated HP pool to help them fight up close as well. Having [[ImmuneToFlinching Brick Wall]] helps against them, but not by much.
* GameBreaker:
** In PVE, the Evanspear Hand Axe is the go-to weapon for heavy builds. The main reason is that on top of being a bleed weapon, it still has the overhead critical, meaning that any enemy who blocks it will be block-broken or merely dealt heavy posture damage at best. The only weapons that rival or surpass it are the Crescent Cleaver and the Kyrscleave, both which have unique criticals that exchange posture damage for additional damage.
** Shadow Kick. While difficult to land, if it does hit, it deals an ''absurd'' amount of damage, making it deadly to other players if used correctly.
** The Frozone Talent allows the user to use Ice Skates anywhere, not just water, turning it into the best Mobility Mantra for escapes.
* GoddamnedBats:
** King Gigameds are basically bloated versions of Gigameds, but they can also send other Gigameds as [[TakingYouWithMe suicide bombers]], not to mention an AOE burst that knocks back and erratic movement as well, making it tedious to fight them. Even when corrupted, they're merely a nuisance at worst.
** Deep Owls. They are somewhat hard to find, being encountered only at night, but they also have very annoying moves as well.
** King Threshers' main difficulty comes from the fact that their sheer size can throw off some players, not to mention they also have unique moves, meaning that players who got used to the moveset of ordinary Threshers are in for a suprise.
* HighTierScrappy: While most Oaths sometimes require players to grip other players, they are mostly respected due to their low requirement and at the very least, require some coordination in the case for Linkstrider. Contractor, on the other hand, while notable for basically making [=1v1=]s a total joke, on top of a convoluted sidequest, requires the player to grip Oath players in the ''Depths''. Considering how getting gripped in the Depths wipes your character, this didn't take long to spawn an uproar among the community, even the moderators disliked it. The requirements were later nerfed to merely gripping three Oath users, and to prevent easy grips, Diver Journeymen were later added to Castle Light[[note]]There used to be Black Divers, but as this [[GameplayAndStorySegregation went against the established rule that there are few Black Divers in Scyphozia, not to mention their performance was lower than advertised]], they were placed by the Journeymen.[[/note]], you cannot gank Oath users in groups, and Oath users successfully gripped by a solo Contractor merely get sent to the Second Layer.
* ThatOneAttack:
** Just about anything that inflicts knockback ''and'' ragdolls, as if they hit, you're left helpless for a while, and good luck if it happens to be near a huge height. The Primadon's Kick is the most notorious example, since it's capable of punting a player to the atmosphere if it hits somebody with it.
** Grand Javelin is just as deadly in the Legion Sniper's hands as well as experienced player is. The Ferryman's version of it is even worse, as it's a ''Grand Volley'' instead, having him continuously throw Grand Javelins at you, which can combo a player to death if not dealt with.
* ThatOneLevel:
** To some, Starswept Valley. While it could have been like any ordinary area, there is one major annoying gimmick- There's an occasional sandstorm that will reduce your field of vision, making it incredibly annoying to progress through the area for every player involved, even the bounty hunters as they have a harder time finding their targets. To make matters worse, you're expected to go through this if you want to get the Thresher Scales talent and gain access to Greathive Aratel by washing your face at Lightkeeper Temple, since it's located over there.
** Some of the Voidzones stand out in terms of difficulty:
*** The Ancient Rotlands have brains that cause your sanity to drop if they pulse while you're at looking at it. And since this is a Voidzone, having your head explode here means you get sent straight to the Depths. Oh, and it also guards the fastest way to get to The Monkey's Paw/Primadon's Hunting Grounds.
*** Planning to progress your Starkindred Oath or get Stardust for teleporting around as a Linkstrider? Hope you're ready to enter Starfield Grove, which features up to three [[GoddamnedBats Stone Knights]] in the ''same area'', meaning that separating them is a must. While Starkindred players can bypass it by climbing around the edges, if you want to safely get the Stardust, you ''have'' to deal with the Stone Knights first.

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