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** Amazons, also when they appear in numbers. As soon as they lose at least half their health, their armor gets knocked off. When this happens they charm all towers in a radius around them, making those towers unable to attack for 8 precious seconds. Sure, you can use a Fear spell to get rid of the charm, but this costs your precious Mana. If you don't have any mana to spare, you're helpless as these bitches run past your charmed towers! They were nerfed[[note]]Charm lasts for 5 seconds now, and a tower hit with fear becomes charm immune for 2 seconds[[/note]] in the update, thankfully.

to:

** Amazons, also when they appear in numbers. As soon as they lose at least half their health, their armor gets knocked off. When this happens they charm all towers in a huge radius around them, making those towers unable to attack for 8 precious seconds. Sure, you can use a Fear spell to get rid of the charm, but this costs your precious Mana. If you don't have any mana to spare, you're helpless as these bitches run past your charmed towers! They were nerfed[[note]]Charm lasts for 5 seconds now, and a tower hit with fear becomes charm immune for 2 seconds[[/note]] in the update, thankfully.



* GameBreaker:
** The Chilling Crypt & third charge combo. The Chilling Crypt has a chance of scaring the enemies for a short time, which increases greatly when they get a third charge. It's worth noting that the hardest levels in the game also reduce the amount of crypts you can build.
** Heck, the entire Undead tree in general. It reduces cost of Frenzy and and increases Frenzy Speed, helps with mana regen (Use in conjunction with Orc's Cut Out Study and Cut Out Mastery for fast gold ''and'' clearing of areas), increases chances to fear, reduces Crypt costs and finally, increases Fear chances as well as giving a Freeze chance!
*** The Undead Skill tree is no slouch in the sequel either. It now trades Frenzy for Fear (which can be upgraded to take away 1/5 of an enemy's Maximum health when it affects a foe), allows Crypts a small chance of [[OneHitKill instantly killing]] an enemy (works on Champions but not bosses), and has the usual cost reduction and freeze chance ability[[note]]Combine the Freeze Chance and the Instant Kill chance with the very fast firing rate of the Lightning Crypt to destroy champions. For larger groups of mobs, see below[[/note]]. Furthermore, it also gets a skill which makes undead orbs circle around your gem cave- useful for finishing off weakened foes who somehow make it through. Not to mention the maxed out terror tower's shot can rebound ''infinitely'' as long as there's new foes near the last bounce, and ''each bounce can apply the usual effects'', which can utterly destroy large mobs as they clump together due to being terrorized.
** The Orc Skill tree is a BoringButPractical variant of this... invest in some mana recharge from the Undead skill tree, then master the Cut Out spell and Lumber Camps, with Die and Deliver (which increases the gold enemies drop) for good measure. In essence, this gives the player the ability to convert their mana directly into gold (so long as there's a tree somewhere on the map), which in turn pays for more towers, while simultaneously creating more options for putting them out and making it easier to dismantle enemy spawn points. In a wave or two, the entire path becomes pincushion lane, killing just about anything that comes through it with raw damage. [[DiscOneNuke This can be done as early as level seven.]]



* GameBreaker: The Chilling Crypt & third charge combo. The Chilling Crypt has a chance of scaring the enemies for a short time, which increases greatly when they get a third charge.
** Heck, the entire Undead tree in general. It reduces cost of Frenzy and and increases Frenzy Speed, helps with mana regen (Use in conjunction with Orc's Cut Out Study and Cut Out Mastery for fast gold ''and'' clearing of areas), increases chances to fear, reduces Crypt costs and finally, increases Fear chances as well as giving a Freeze chance!
** The Undead Skill tree is no slouch in the sequel either. It now trades Frenzy for Fear (which can be upgraded to take away 1/5 of an enemy's Maximum health when it affects a foe), allows Crypts a small chance of [[OneHitKill instantly killing]] an enemy (works on Champions but not bosses), and has the usual cost reduction and freeze chance ability[[note]]Combine the Freeze Chance and the Instant Kill chance with the very fast firing rate of the Lightning Crypt to destroy champions. For larger groups of mobs, see below[[/note]]. Furthermore, it also gets a skill which makes undead orbs circle around your gem cave- useful for finishing off weakened foes who somehow make it through. Not to mention the maxed out terror tower's shot can rebound ''infinitely'' as long as there's new foes near the last bounce, and ''each bounce can apply the usual effects'', which can utterly destroy large mobs as they clump together due to being terrorized.
** The Orc Skill tree is a BoringButPractical variant of this... invest in some mana recharge from the Undead skill tree, then master the Cut Out spell and Lumber Camps, with Die and Deliver (which increases the gold enemies drop) for good measure. In essence, this gives the player the ability to convert their mana directly into gold (so long as there's a tree somewhere on the map), which in turn pays for more towers, while simultaneously creating more options for putting them out and making it easier to dismantle enemy spawn points. In a wave or two, the entire path becomes pincushion lane, killing just about anything that comes through it with raw damage. [[DiscOneNuke This can be done as early as level seven.]]
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** Iron Guards in the sequel. These Champion robots are basically slower Ninjas (Stealths on first hit) with a load of health and they can ''[[AirborneMook fly]]'' over water, [[DungeonBypass taking a short cut to your gems]]! They can't be inflicted with fear either, so no pushing them backwards. Which means the only way to get rid of these in the final boss fight is via Meteor Spam, as the gems are very close to the entrance for flying foes.

to:

** Iron Guards in the sequel. These Champion robots are basically slower Ninjas (Stealths on first hit) with a load of health and they can ''[[AirborneMook fly]]'' over water, [[DungeonBypass taking a short cut to your gems]]! They can't be inflicted with fear either, so no pushing them backwards. Which means the only way to get rid of these in the final boss fight is via Meteor Spam, as the gems are very close to the entrance for flying foes. Alternatively, one can utilize the chicken spell to be able to inflict fear and prevent them from using Stealth, but this necessitates having that scroll there to begin with.
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** To a lesser extent, Assassins. They have a 50% chance to evade any attack. If the RandomNumberGod has a bad day, this is very nasty. [[note]]Fortunately, there is the Frenzy spell, which makes your towers ''spam'' projectiles and can effectively counter that ability. And they cannot evade StandardStatusEffects, either.[[/note]] And just as fortunately, their evasion ability was changed to reduce damage by a variable percentage instead of completely evading it.

to:

** To a lesser extent, Assassins. They have a 50% chance to evade any attack. If the RandomNumberGod has a bad day, this is very nasty. [[note]]Fortunately, there is the Frenzy spell, which makes your towers ''spam'' projectiles and can effectively counter that ability. And they cannot evade StandardStatusEffects, StatusEffects, either.[[/note]] And just as fortunately, their evasion ability was changed to reduce damage by a variable percentage instead of completely evading it.
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* EarWorm: Both games each have a single level track and menu track. You'll be hearing them a lot as you progress, and it won't be long until it's in your head.


* MostAnnoyingSound: There hardly is ''one'' non-annoying sound effect - most are cheesy or noise and some are a bit gruesome.
** The douchebag laugh when they pick up a gem, the mocking laugh when they get away with it.
** The "kiss" sound that Amazons make when you break their armor. This sound means that your towers are probably [[DistractedByTheSexy charmed]] and will refuse to attack for 8 seconds (or hit with fear), which is a very bad thing.
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** In the Steam version, the Dwarven Drill Masters. They launch bombs that create dust clouds around your towers, blinding them so that they temporarily can't attack.

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** In the Steam version, the Dwarven Drill Masters. They launch bombs that create dust clouds around your towers, blinding them temporarily so that they temporarily can't attack.attack. A Fear spell can still ruin their day though (since Fear in the Steam version removes all ailments from towers).

Added: 759

Changed: 540

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** Amazons, when they appear in numbers. As soon as they lose at least half their health, their armor gets knocked off. When this happens they charm all towers in a radius around them, making those towers unable to attack for 8 precious seconds. Sure, you can use a Fear spell to get rid of the charm, but this costs your precious Mana. If you don't have any mana to spare, you're helpless as these bitches run past your charmed towers! They were nerfed[[note]]Charm lasts for 5 seconds now, and a tower hit with fear becomes charm immune for 2 seconds[[/note]] in the update, thankfully.

to:

** Engineers are this in numbers. As soon as they hit half-health, they launch smoke bombs that conceal any enemies in them for a few seconds. Lone engineers are GoddamnedBats instead.
** Amazons, also when they appear in numbers. As soon as they lose at least half their health, their armor gets knocked off. When this happens they charm all towers in a radius around them, making those towers unable to attack for 8 precious seconds. Sure, you can use a Fear spell to get rid of the charm, but this costs your precious Mana. If you don't have any mana to spare, you're helpless as these bitches run past your charmed towers! They were nerfed[[note]]Charm lasts for 5 seconds now, and a tower hit with fear becomes charm immune for 2 seconds[[/note]] in the update, thankfully.


Added DiffLines:

** In the Steam version, the Dwarven Drill Masters. They launch bombs that create dust clouds around your towers, blinding them so that they temporarily can't attack.
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* MostWonderfulSound: The terrified "No! No! No!" and "Aaaaaaaah!" screaming as the heroes run, pursued relentlessly by [[HumiliationConga even more fear-causing orbs]].

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* MostWonderfulSound: SugarWiki/MostWonderfulSound: The terrified "No! No! No!" and "Aaaaaaaah!" screaming as the heroes run, pursued relentlessly by [[HumiliationConga even more fear-causing orbs]].

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* SugarWiki/AwesomeMusic

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* SugarWiki/AwesomeMusicSugarWiki/AwesomeMusic: While the games have a lack of variation in music, it's still good enough that it doesn't become too tiresome to listen to.



* EarWorm

to:

* EarWormEarWorm: Both games each have a single level track and menu track. You'll be hearing them a lot as you progress, and it won't be long until it's in your head.


Added DiffLines:

** Smugglers in the last levels of ''Cursed Treasure 2'' take a fair amount of punishment, and when they die, they release two parrots and a monkey that can also take your gems. Until you get enough upgrades to dispatch everything quickly, they'll at least be able to touch one of your gems and breaking an early attempt for a Brilliant rating.
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(sigh) Ninjas are at The Two Towers.


** You'll probably be forced to use a Fear Spell against the Smuggler Bosses, and maybe even a Meteor Spell against the Iron Guards (who get a very nice shortcut to your gems).

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** You'll probably be forced to use a Fear Spell against the Smuggler Bosses, and maybe even a Meteor Spell against the Iron Guards (who get a very nice shortcut to your gems).gems).
** Ninjas and Engineers will appear with Cooks in later waves, making you use up even more Mana to keep them away from the gems.
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** The Orc Skill tree is a BoringButPractical variant of this... invest in some mana recharge from the Undead skill tree, then master the Cut Out spell and Lumber Camps, with Die and Deliver (which increases the gold enemies drop) for good measure. In essence, this gives the player the ability to convert their mana directly into gold (so long as there's a tree somewhere on the map), which in turn pays for more towers, while simultaneously creating more options for putting them out and making it easier to dismantle enemy spawn points. In a wave or two, the entire path becomes pincushion lane, killing just about anything that comes through it with raw damage. [[DiscOneNuke This can be done as early as level ''seven''.]]

to:

** The Orc Skill tree is a BoringButPractical variant of this... invest in some mana recharge from the Undead skill tree, then master the Cut Out spell and Lumber Camps, with Die and Deliver (which increases the gold enemies drop) for good measure. In essence, this gives the player the ability to convert their mana directly into gold (so long as there's a tree somewhere on the map), which in turn pays for more towers, while simultaneously creating more options for putting them out and making it easier to dismantle enemy spawn points. In a wave or two, the entire path becomes pincushion lane, killing just about anything that comes through it with raw damage. [[DiscOneNuke This can be done as early as level ''seven''.seven.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The Orc Skill tree is a BoringButPractical variant of this... invest in some mana recharge from the Undead skill tree, then master the Cut Out spell and Lumber Camps, with Die and Deliver (which increases the gold enemies drop) for good measure. In essence, this gives the player the ability to convert their mana directly into gold (so long as there's a tree somewhere on the map), which in turn pays for more towers, while simultaneously creating more options for putting them out and making it easier to dismantle enemy spawn points. In a wave or two, the entire path becomes pincushion lane, killing just about anything that comes through it with raw damage. [[DiscOneNuke This can be done as early as level ''seven''.]]
Is there an issue? Send a MessageReason:
None


** Iron Guards in the sequel. These Champion robots are basically slower Ninjas (Stealths on first hit) with a load of health and they can ''[[AirborneMook fly]]'' over water, [[DungeonBypass taking a short cut to the exit]]! They can't be inflicted with fear either, so no pushing them backwards. Which means the only way to get rid of these in the final boss fight is via Meteor Spam, as the gems are very close to the entrance for flying foes.

to:

** Iron Guards in the sequel. These Champion robots are basically slower Ninjas (Stealths on first hit) with a load of health and they can ''[[AirborneMook fly]]'' over water, [[DungeonBypass taking a short cut to the exit]]! your gems]]! They can't be inflicted with fear either, so no pushing them backwards. Which means the only way to get rid of these in the final boss fight is via Meteor Spam, as the gems are very close to the entrance for flying foes.
Is there an issue? Send a MessageReason:
None


** The Undead Skill tree is no slouch in the sequel either. It now trades Frenzy for Fear (which can be upgraded to take away 1/5 of an enemy's Maximum health when it affects a foe), allows Crypts a small chance of [[OneHitKill instantly killing]] an enemy (works on Champions but not bosses), and has the usual cost reduction and freeze chance ability[[note]]Combine the Freeze Chance and the Instant Kill chance with the very fast firing rate of the Lightning Crypt to destroy champions. For larger mobs, see below[[/note]]. Furthermore, it also gets a skill which makes undead orbs circle around your gem cave- useful for finishing off weakened foes who somehow make it through. Not to mention the maxed out terror tower's shot can rebound ''infinitely'' as long as there's new foes near the last bounce, and ''each bounce can apply the usual effects'', which can utterly destroy large mobs as they clump together due to being terrorized.

to:

** The Undead Skill tree is no slouch in the sequel either. It now trades Frenzy for Fear (which can be upgraded to take away 1/5 of an enemy's Maximum health when it affects a foe), allows Crypts a small chance of [[OneHitKill instantly killing]] an enemy (works on Champions but not bosses), and has the usual cost reduction and freeze chance ability[[note]]Combine the Freeze Chance and the Instant Kill chance with the very fast firing rate of the Lightning Crypt to destroy champions. For larger groups of mobs, see below[[/note]]. Furthermore, it also gets a skill which makes undead orbs circle around your gem cave- useful for finishing off weakened foes who somehow make it through. Not to mention the maxed out terror tower's shot can rebound ''infinitely'' as long as there's new foes near the last bounce, and ''each bounce can apply the usual effects'', which can utterly destroy large mobs as they clump together due to being terrorized.
Is there an issue? Send a MessageReason:
None


** The Undead Skill tree is no slouch in the sequel either. It now trades Frenzy for Fear (which can be upgraded to take away 1/5 of an enemy's Maximum health when it affects a foe), allows Crypts a small chance of [[OneHitKill instantly killing]] an enemy (works on Champions but not bosses), and has the usual cost reduction and freeze chance ability[[note]]Combine the Freeze Chance and the Instant Kill chance with the very fast firing rate of the Lightning Crypt to destroy champions[[/note]]. Furthermore, it also gets a skill which makes undead orbs circle around your gem cave- useful for finishing off weakened foes who somehow make it through.

to:

** The Undead Skill tree is no slouch in the sequel either. It now trades Frenzy for Fear (which can be upgraded to take away 1/5 of an enemy's Maximum health when it affects a foe), allows Crypts a small chance of [[OneHitKill instantly killing]] an enemy (works on Champions but not bosses), and has the usual cost reduction and freeze chance ability[[note]]Combine the Freeze Chance and the Instant Kill chance with the very fast firing rate of the Lightning Crypt to destroy champions[[/note]].champions. For larger mobs, see below[[/note]]. Furthermore, it also gets a skill which makes undead orbs circle around your gem cave- useful for finishing off weakened foes who somehow make it through. Not to mention the maxed out terror tower's shot can rebound ''infinitely'' as long as there's new foes near the last bounce, and ''each bounce can apply the usual effects'', which can utterly destroy large mobs as they clump together due to being terrorized.
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None


** Cursed Treasure 2's Wizards after the update. These guys have a lot of health, and their special ability gives them a speed buff... which they can release in a burst, ''boosting the speed of AND healing all nearby allies''. When a huge number of these appear, they'll pretty much heal and speed buff each other unless you can damage them faster than they can heal.
** Amazons, when they appear in numbers. As soon as they lose at least half their health, their armor gets knocked off. When this happens they charm all towers in a radius around them, making those towers unable to attack for 8 precious seconds. Sure, you can use a Fear spell to get rid of the charm, but this costs your precious Mana. If you don't have any mana to spare, you're helpless as these bitches run past your charmed towers!

to:

** Cursed Treasure 2's Wizards after the update. These guys now have a lot of health, and their special ability gives them a speed buff... which they can release in a burst, ''boosting the speed of AND healing all nearby allies''. When a huge number of these appear, they'll pretty much heal and speed buff each other unless you can damage them faster than they can heal.
** Amazons, when they appear in numbers. As soon as they lose at least half their health, their armor gets knocked off. When this happens they charm all towers in a radius around them, making those towers unable to attack for 8 precious seconds. Sure, you can use a Fear spell to get rid of the charm, but this costs your precious Mana. If you don't have any mana to spare, you're helpless as these bitches run past your charmed towers!towers! They were nerfed[[note]]Charm lasts for 5 seconds now, and a tower hit with fear becomes charm immune for 2 seconds[[/note]] in the update, thankfully.
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*** The second game Nerfs them by quite a bit, as well as giving you a Fear Spell which can push back Stealthed Ninjas.

to:

*** The second game Nerfs them by quite a bit, as well as giving you a Fear Spell which can push back Stealthed Ninjas.Ninjas... Until the Ninjas got buffed back again with extra health and longer invisibility time. Still, a Fear spell is very effective at ruining their day.
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Added DiffLines:

** Cursed Treasure 2's Wizards after the update. These guys have a lot of health, and their special ability gives them a speed buff... which they can release in a burst, ''boosting the speed of AND healing all nearby allies''. When a huge number of these appear, they'll pretty much heal and speed buff each other unless you can damage them faster than they can heal.
Is there an issue? Send a MessageReason:
None


** The Undead Skill tree is no slouch in the sequel either. It now trades Frenzy for Fear (which can be upgraded to take away 1/5 of an enemy's Maximum health when it affects a foe), allows Crypts a small chance of [[OneHitKill instantly killing]] an enemy (works on Champions but not bosses), and has the usual cost reduction and freeze chance ability. Furthermore, it also gets a skill which makes undead orbs circle around your gem cave- useful for finishing off weakened foes who somehow make it through.

to:

** The Undead Skill tree is no slouch in the sequel either. It now trades Frenzy for Fear (which can be upgraded to take away 1/5 of an enemy's Maximum health when it affects a foe), allows Crypts a small chance of [[OneHitKill instantly killing]] an enemy (works on Champions but not bosses), and has the usual cost reduction and freeze chance ability.ability[[note]]Combine the Freeze Chance and the Instant Kill chance with the very fast firing rate of the Lightning Crypt to destroy champions[[/note]]. Furthermore, it also gets a skill which makes undead orbs circle around your gem cave- useful for finishing off weakened foes who somehow make it through.
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** Mana is very hard to come by thanks to a lack of mana pools.

to:

** Mana is very hard to come by thanks to a lack of mana pools. The redesign gave the player one to make it less frustrating.
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* ThatOneLevel: Stage 20, "[[http://static.tvtropes.org/pmwiki/pub/images/ct2thepiratebay_4560.jpg The Two Towers]]", if you're going for a Brilliant.

to:

* ThatOneLevel: Stage 20, "[[http://static.tvtropes.org/pmwiki/pub/images/ct2thepiratebay_4560.jpg The Two Towers]]", Towers]]" (before the redesign), if you're going for a Brilliant.Brilliant. It got so bad that they redid the level a bit and made it easier.
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** {{Ninja}}s. They're very fast, ''and'' can [[SmokeOut use a Smoke Bomb to make themselves invisible for five seconds]], meaning they can run past most of your towers unharmed. Game guides [[http://www.engineering.com/GamesPuzzles/CursedTreasure/CursedTreasureWalkthroughEnemies.aspx jokingly divided]] the enemies into two categories separated by threat level: Ninjas and non-Ninjas. The art for the expansion pack features a ninja running away with the gem while his comrades explode around him. While you can put towers at the begining of the stage to make them use their smoke bomb [[ThereIsNoKillLikeOverkill and then place lot of towers at least five second further to greet them]], many maps are too short for this, leaving you with SplashDamageAbuse as the only way to quickly get rid of them.

to:

** {{Ninja}}s. They're very fast, ''and'' can [[SmokeOut use a Smoke Bomb to make themselves invisible for five seconds]], meaning they can run past most of your towers unharmed. Game guides [[http://www.engineering.com/GamesPuzzles/CursedTreasure/CursedTreasureWalkthroughEnemies.aspx jokingly jokingly]] [[http://boardgamegeek.com/geeklist/summary/thing/114879 divided]] the enemies into two categories separated by threat level: Ninjas and non-Ninjas. The art for the expansion pack features a ninja running away with the gem while his comrades explode around him. While you can put towers at the begining of the stage to make them use their smoke bomb [[ThereIsNoKillLikeOverkill and then place lot of towers at least five second further to greet them]], many maps are too short for this, leaving you with SplashDamageAbuse as the only way to quickly get rid of them.

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