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** Declining most of the sidequests. Majority of them are just not worth doing, due to their reward not only being worth less than the costs needed to fulfil them in the first place, but other factors further making the profits insufficient to cover the risk of derailing the expedition. Stealing the idol from a village, tracking down a specific hyena or finding and rescuing a lost explorer are all quests that, while technically feasible, aren't really worth the hassle, while they can also potentially lead to a [[TotalPartyKill TPK]] due to pure random factors. This also comes with the fact that accepting quests and then failing them can affect your reputation negatively. On the flip side, ''always'' accepting the deserter quest is an easy source of extra cash, especially since his medal (the proof of killing him) was reworked into a weightless item all the way back in the beta, thus not even taking a slot in the inventory.

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** Declining most of the sidequests. Majority of them sidequest are just not worth doing, due to their reward not only being worth less than the costs needed to fulfil them in the first place, but other factors further making the profits insufficient to cover the risk of derailing the expedition. Stealing the idol from a village, tracking down a specific hyena or finding and rescuing a lost explorer are all quests that, while technically feasible, aren't really worth the hassle, while they can also potentially lead to a [[TotalPartyKill TPK]] due to pure random factors. This also comes with the fact that accepting quests and then failing them can affect your reputation negatively. This can go as far as simply declining them is better than ever bothering with any of them. On the flip side, ''always'' accepting the deserter quest is an easy source of extra cash, especially since his medal (the proof of killing him) was reworked into a weightless item all the way back in the beta, thus not even taking a slot in the inventory.inventory, but if that quest happens past the 3rd expedition, the reward won't really matter by then.
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** Majority of sidequests are just not worth doing, due to their reward not only being worth less than the costs needed to fulfil them in the first place, but other factors further making the profits insufficient to cover the risk of derailing the expedition. Stealing the idol from a village, tracking down a specific hyena or finding and rescuing a lost explorer are all quests that, while technically feasible, aren't really worth the hassle, while they can also potentially lead to a [[TotalPartyKill TPK]] due to pure random factors. This also comes with the fact that accepting quests and then failing them can affect your reputation negatively. On the flip side, ''always'' accepting the deserter quest is an easy source of extra cash, especially since his medal (the proof of killing him) was reworked into a weightless item all the way back in the beta, thus not even taking a slot in the inventory.

to:

** Declining most of the sidequests. Majority of sidequests them are just not worth doing, due to their reward not only being worth less than the costs needed to fulfil them in the first place, but other factors further making the profits insufficient to cover the risk of derailing the expedition. Stealing the idol from a village, tracking down a specific hyena or finding and rescuing a lost explorer are all quests that, while technically feasible, aren't really worth the hassle, while they can also potentially lead to a [[TotalPartyKill TPK]] due to pure random factors. This also comes with the fact that accepting quests and then failing them can affect your reputation negatively. On the flip side, ''always'' accepting the deserter quest is an easy source of extra cash, especially since his medal (the proof of killing him) was reworked into a weightless item all the way back in the beta, thus not even taking a slot in the inventory.
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** Majority of sidequests are just not worth doing, due to their reward not only being worth less than the costs needed to fulfil them in the first place, but other factors further making the profits insufficient to cover the risk of derailing the expedition. Stealing the idol from a village, tracking down a specific hyena or finding and rescuing a lost explorer are all quests that, while technically feasible, aren't really worth the hassle, while they can also potentially lead to a [[TotalPartyKill TPK]] due to pure random factors. This also comes with the fact that accepting quests and then failing them can affect your reputation negatively. On the flip side, ''always'' accepting the deserter quest is an easy source of extra cash, especially since his medal (the proof of killing him) was reworked into a weightless item all the way back in the beta, thus not even taking a slot in the inventory.

Removed: 346

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You're missing the point. Complacent Gaming Syndrome is about having a lot of options in the game, but players tend to pick the same ones. It's not about "avoid risky situations unless you are very confident" and "don't do totally stupid things". You can throw items at the ceiling and bonk yourself on the head in Net Hack, but that doesn't make it complacent gaming syndrome to not do that.


** Except for going for an achievement, certain situations will be always avoided like fire. The list includes things like accepting the mission to find the lost adventurer, fighting the GiantEnemyCrab, having abomination(s) in the party, or opening the Schrodinger's box, as doing any of those things can easily lead to a [[TotalPartyKill TPK]].

Removed: 333

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This is not true, or at least it's not true anymore. Her ability triggers quite frequently and helps to keep your movement efficient. Plus her starting team and items are great. She's high tier if anything.


** Harriet Tubman's unique perk, Dream Visions, has a very small chance of revealing a still unknown and unexplored location on a map. A single, randomly selected location. When her Sanity is 70 or more. While resting in a campsite or a village. And the game favours locations that are very close to the party anyway, making it moot.
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Nothing tells you that the adventurer is a dangerous cannibal and fighting the crab, while extreme, might be actually useful in a "safari expedition" of British Soldier and Cook. And abominations attack you at random, so having a packmule character is better than having a smaller expedition. In other words: those things have very situational uses and/or situations where it might look like a good idea to do them (or be a last resort), but it's still better avoided

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** Except for going for an achievement, certain situations will be always avoided like fire. The list includes things like accepting the mission to find the lost adventurer, fighting the GiantEnemyCrab, having abomination(s) in the party, or opening the Schrodinger's box, as doing any of those things can easily lead to a [[TotalPartyKill TPK]].

Removed: 346

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I don't see it as complacent gaming to "be wary about engaging dangerous enemies", or "avoid companions that are useless and can turn on you at any moment" or "don't open the Schmuck Bait box".


** Except for going for an achievement, certain situations will be always avoided like fire. The list includes things like accepting the mission to find the lost adventurer, fighting the GiantEnemyCrab, having abomination(s) in the party, or opening the Schrodinger's box, as doing any of those things can easily lead to a [[TotalPartyKill TPK]].
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* ThatOneSidequest: The lost explorer quest. First, you need to locate him, which by itself can distract from the expedition. Much worse, he's a cannibal with HorrorHunger that is ''also'' useless in combat. And he ''will'' try to eat your companions. And you can't stop him. TheMillstone barely describes it all. All for low payoff once you somehow drag him back to civilisation (where it's implied [[NiceJobBreakingItHero he will kill his wife]], the original questgiver). To make it all worse, he is ObviouslyEvil, but your own character seems to be completely oblivious to the fact. If this quest happens anywhere after 2nd expedition, your best option is to simply ''decline'' it.

Changed: 484

Removed: 103

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It all falls under the re-definied Low Tier Letdown


* HighTierScrappy: The explorers aren't really balanced against each other, while you still have to fulfill often extreme achievements to unlock many of them. Some start with flat-out better perks, items, and/or followers than the rest. This also means there are a few greatly underpowered examples.
** Aleister Crowley starts with not one, but ''three'' Cultists. Cultists are by far the worst party members, as they come with only red dice and their perk doesn't prevent the nasty effects of Coca Leaves, all while each cultist can at any given time turn into an Abomination. If that wasn't enough, Crowley's perk, Occult Vision, reveals [[CircleOfStandingStones Stone Circles]] upon loading a new map. If no circles were generated — tough luck! To even unlock Crowley, one must finish each expedition with positive standing, which just leaves the bitter taste given how damn useless he is.
** Harriet Tubman's unique perk, Dream Visions, has a very small chance of revealing a still unknown and unexplored location on a map. A single, randomly selected location. When her Sanity is 70 or more. While resting in a campsite or a village. And the game favours locations that are very close to the party anyway, making it moot. To get Tubman unlocked, one must finish a single expedition with at least 3 natives in the expedition, out of 4 possible party members. Unless openly gearing for unlocking her, such situation is highly unlikely and even outright counter-productive.

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* HighTierScrappy: LowTierLetdown: The explorers aren't really balanced against each other, while you still have to fulfill often extreme achievements to unlock many of them.other. Some start with flat-out better perks, items, and/or followers than the rest. This also means there are a few greatly underpowered examples.
examples. And there are also followers themselves, with few types of them paling by comparison:
** Aleister Crowley starts with not one, but ''three'' Cultists. Cultists are by far the worst party members, as they come with only red dice and their perk doesn't prevent the nasty effects of Coca Leaves, all while each cultist can at any given time turn into an Abomination. If that wasn't enough, Crowley's perk, Occult Vision, reveals [[CircleOfStandingStones Stone Circles]] upon loading a new map. If no circles were generated — tough luck! To add to the let-down, to even unlock Crowley, one must finish each expedition with positive standing, standing (a near-impossible task), which just leaves the bitter taste given how damn useless he is.
** Harriet Tubman's unique perk, Dream Visions, has a very small chance of revealing a still unknown and unexplored location on a map. A single, randomly selected location. When her Sanity is 70 or more. While resting in a campsite or a village. And the game favours locations that are very close to the party anyway, making it moot. To get Tubman unlocked, one must finish a single expedition with at least 3 natives in the expedition, out of 4 possible party members. Unless openly gearing for unlocking her, such situation is highly unlikely and even outright counter-productive.



* LowTierLetdown: Just like explorers, companions aren't balanced either. Two types stand out the most:
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** Dion Fortune isn't bad on her own, but she's ''painfully'' average for an explorer that requires a NonStandardGameOver to even unlock. And triggering said game-over might even be impossible, as it requires specific circumstances to match at the map start to even ''try'' it (it's still up to chance if it will happen). For all the trouble, you get an explorer that has a basic, common perk, lackluster dice and the starting companions are poorly matched (Scottish Soldier is good for combat-oriented gameplay, Missionary is only good for a PacifistRun). She also starts with coca leaves as her sanity-restoring item, making the Scottish Soldier's perk useless.

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** Dion Fortune isn't bad on her own, but she's ''painfully'' average for an explorer that requires a NonStandardGameOver to even unlock. And triggering said game-over might even be impossible, as it requires specific circumstances to match at the map start to even ''try'' it (it's still up to chance if it will happen). For all the trouble, you get an explorer that has a basic, common perk, perk of doubtful usefulness, lackluster dice and the starting companions are poorly matched (Scottish Soldier is good for combat-oriented gameplay, Missionary is only good for a PacifistRun). She also starts with coca leaves as her sanity-restoring item, making the Scottish Soldier's perk useless. All of this would be simply mediocre normally, but the requirements to get Fortune unlocked make it not worth even trying - and that after one figures ''how'' to even unlock her in the first place.

Added: 103

Changed: 659

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* LowTierLetdown: Just like explorers, followers aren't balanced either. Two types stand out the most:

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** Dion Fortune isn't bad on her own, but she's ''painfully'' average for an explorer that requires a NonStandardGameOver to even unlock. And triggering said game-over might even be impossible, as it requires specific circumstances to match at the map start to even ''try'' it (it's still up to chance if it will happen). For all the trouble, you get an explorer that has a basic, common perk, lackluster dice and the starting companions are poorly matched (Scottish Soldier is good for combat-oriented gameplay, Missionary is only good for a PacifistRun). She also starts with coca leaves as her sanity-restoring item, making the Scottish Soldier's perk useless.
* LowTierLetdown: Just like explorers, followers companions aren't balanced either. Two types stand out the most:
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* LowTierScrappy: Just like explorers, followers aren't balanced either. Two types stand out the most:

to:

* LowTierScrappy: LowTierLetdown: Just like explorers, followers aren't balanced either. Two types stand out the most:
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HighTierScrappy: The explorers aren't really balanced against each other, while you still have to fulfill often extreme achievements to unlock many of them. Some start with flat-out better perks, items, and/or followers than the rest. This also means there are a few greatly underpowered examples.
** Aleister Crowley starts with not one, but ''three'' Cultists. Cultists are by far the worst party members, as they come with only red dice and their perk doesn't prevent the nasty effects of Coca Leaves, all while each cultist can at any given time turn into an Abomination. If that wasn't enough, Crowley's perk, Occult Vision, reveals [[CircleOfStandingStones Stone Circles]] upon loading a new map. If no circles were generated — tough luck! To even unlock Crowley, one must finish each expedition with positive standing, which just leaves the bitter taste given how damn useless he is.
** Harriet Tubman's unique perk, Dream Visions, has a very small chance of revealing a still unknown and unexplored location on a map. A single, randomly selected location. When her Sanity is 70 or more. While resting in a campsite or a village. And the game favours locations that are very close to the party anyway, making it moot. To get Tubman unlocked, one must finish a single expedition with at least 3 natives in the expedition, out of 4 possible party members. Unless openly gearing for unlocking her, such situation is highly unlikely and even outright counter-productive.
* LowTierScrappy: Just like explorers, followers aren't balanced either. Two types stand out the most:
** As already noted, Cultists are more harmful than useful. Their perk doesn't prevent bad ailments from using Coca Leaves, their dice is crap, and there is a never-ending risk they will turn into an Abomination and start causing serious trouble, like eating other party members or starting a fight against rest of the party.
** Unless the pacifist route is picked, Missionaries are just as bad. They provide a single, unupgraded green dice regardless of level, have the lowest Toughness of all followers, can't lift too much, and they might randomly lose one of their perks, meaning resting in Missions will require payment anyway. In a pacifist run, however, the extra sanity they provide is more than enough to overcome other issues, but only a handful of explorers start with both a missionary and a setup for a pacifist run.

Changed: 46

Removed: 1925

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** Unlocking platinum frames for all explorers. This requires to unlock all explorers first[[note]]Which will take at least two successfully finished runs of the game, as Dion Fortune is unlocked by NonStandardGameOver, plus Lovecraft is notoriously hard to unlock in the current build, [[LuckBasedMission requiring to find and loot the Necronomicon]][[/note]] and then win the game by being first in the overall score. With each of them. ''[[HarderThanHard While playing on Hard difficulty]]''. This includes playing as all of the [[TierInducedScrappy Tier-Induced Scrappies]]. Currently less than 1% of all players managed to pull this off.

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** Unlocking platinum frames for all explorers. This requires to unlock all explorers first[[note]]Which will take at least two successfully finished runs of the game, as Dion Fortune is unlocked by NonStandardGameOver, plus Lovecraft is notoriously hard to unlock in the current build, [[LuckBasedMission requiring to find and loot the Necronomicon]][[/note]] and then win the game by being first in the overall score. With each of them. ''[[HarderThanHard While playing on Hard difficulty]]''. This includes playing as all of the [[TierInducedScrappy Tier-Induced Scrappies]].low-tier characters. Currently less than 1% of all players managed to pull this off.



* TierInducedScrappy: The explorers aren't really balanced against each other. Some start with flat-out better perks, items, and/or followers than the rest. This also means there are a few greatly underpowered examples. And there are also followers themselves, with few types of them paling by comparison.
** Aleister Crowley starts with not one, but ''three'' Cultists. Cultists are by far the worst party members, as they come with only red dice and their perk doesn't prevent the nasty effects of Coca Leaves, all while each cultist can at any given time turn into an Abomination. If that wasn't enough, Crowley's perk, Occult Vision, reveals [[CircleOfStandingStones Stone Circles]] upon loading a new map. If no circles were generated — tough luck! And the tough requirements to even unlock Crowley (finishing each expedition with positive standing) just leaves the bitter taste.
** Harriet Tubman's unique perk, Dream Visions, has a very small chance of revealing a still unknown and unexplored location on a map. A single, randomly selected location. When her Sanity is 70 or more. While resting in a campsite or a village. And the game favours locations that are very close to the party anyway, making it moot.
** As already noted, Cultists are more harmful than useful. Their perk doesn't prevent bad ailments from using Coca Leaves, their dice is crap, and there is a never-ending risk they will turn into an Abomination and start causing serious trouble, like eating other party members or starting a fight.
** Unless the pacifist route is picked, Missionaries are just as bad. They provide a single, unupgraded green dice regardless of level, have the lowest Toughness of all followers, can't lift too much, and they might randomly lose one of their perks, meaning resting in Missions will require payment anyway. In a pacifist run, however, the extra sanity they provide is more than enough to overcome other issues.
Is there an issue? Send a MessageReason:
None


** Harriet Tubman's unique perk, Dream Visions, has a very small chance of revealing a still unknown and unexplored location on a map. A single, randomly selected location. When her Sanity is 70 or more. And the game favours locations that are very close to the party anyway, making it moot.

to:

** Harriet Tubman's unique perk, Dream Visions, has a very small chance of revealing a still unknown and unexplored location on a map. A single, randomly selected location. When her Sanity is 70 or more. While resting in a campsite or a village. And the game favours locations that are very close to the party anyway, making it moot.
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* AluminumChristmasTrees: Some of the characters were in fact explorers even if they today aren't known for such, the most notable example is Crowley who was an accomplished mountaineer.
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* FirstInstallmentWins: The first game received generally favourable reviews and was well-received by players. [[VideoGame/CuriousExpedition2 The sequel]], meanwhile. is highly divisive, both in general reception and [[BrokenBase even within the fandom]].

to:

* FirstInstallmentWins: The first game received generally favourable reviews and was well-received by players. [[VideoGame/CuriousExpedition2 The sequel]], meanwhile. meanwhile, is highly divisive, both in general reception and [[BrokenBase even within the fandom]].
Is there an issue? Send a MessageReason:
None


* CrossesTheLineTwice: Main source of humor in the game comes from picking up [[PulpMagazine pulp fiction]] and dial it up to absurdity. This way all those things that didn't really age well since Victorian era and early 20th century can be instead turned into jokes.

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* CrossesTheLineTwice: Main The main source of humor in the game comes from picking up [[PulpMagazine pulp fiction]] and dial dialing it up to absurdity. This way way, all those things that [[ValuesDissonance didn't really age well well]] since the Victorian era and early 20th century can be instead turned into jokes.



** Hunting parties consisting of British Soldier and Cook can almost completely ignore Sanity and actively seek confrontation with animals after first two expeditions. Due to the combination, each combat will instantly restore 25 points of Sanity and provide a lot of meat. Once cooked, it grants 15 points ''per unit''.
** Reloading new game until the expedition starts with a mission to find a missing wife of a wealthy foreigner. Unlike other starting quests, this one provides a small fund bonus upon completion, making a ''huge'' difference in early game.
** Special companions ([[WebVideo/{{Jimquisition}} Diplomat Jim Sterling]], [[Franchise/{{Tintin}} Tim Timster with Luis]] and [[spoiler: yeti]]) are just so much better than anything of regular classes, you're going to get them 9 out of 10 cases. Sterling is the most obvious example, ''especially'' if you have a Parsi Trader in your party, since he has better dice (not only upgraded, but of two different types), more Toughness and never starts with any ailments, making him far more useful.
** Regardless if you want to keep Tim Timster as a member of your expedition, his dog, Luis, doesn't use a companion slot. Not only that, but he has unique dice: one has eye icon, just like support (blue) die, the other comes with special taunt icon. This way you have a half-decent companion that adds useful die, is effective in combat, counts as an animal (so isn't affected by the various nasty results of depleted sanity) and doesn't take a slot. And there is absolutely no downside of dismissing Timster while still in London's port, while keeping his dog.

to:

** Hunting parties consisting of British Soldier and Cook can almost completely ignore Sanity and actively seek confrontation with animals after the first two expeditions. Due to the combination, each combat will instantly restore 25 points of Sanity and provide a lot of meat. Once cooked, it grants 15 points ''per unit''.
** Reloading a new game until the expedition starts with a mission to find a missing wife of a wealthy foreigner. Unlike other starting quests, this one provides a small fund bonus upon completion, making a ''huge'' difference in the early game.
** Special companions ([[WebVideo/{{Jimquisition}} Diplomat Jim Sterling]], [[Franchise/{{Tintin}} Tim Timster with Luis]] Luis]], and [[spoiler: [[spoiler:the yeti]]) are just so much better than anything of regular classes, you're going to get them in 9 out of 10 cases. Sterling is the most obvious example, ''especially'' if you have a Parsi Trader in your party, since he has better dice (not only upgraded, but of two different types), more Toughness Toughness, and never starts with any ailments, making him far more useful.
** Regardless if you want to keep Tim Timster as a member of your expedition, his dog, Luis, doesn't use a companion slot. Not only that, but he has unique dice: one has an eye icon, just like support (blue) die, the other comes with a special taunt icon. This way you have a half-decent companion that adds useful die, is effective in combat, counts as an animal (so isn't affected by the various nasty results of depleted sanity) sanity), and doesn't take a slot. And there is absolutely no downside of dismissing Timster while still in London's port, while keeping his dog.



** Except for going for an achievement, certain situations will be always avoided like fire. The list includes things like accepting the mission to find lost adventurer, fighting the GiantEnemyCrab, having abomination(s) in the party or opening the Schrodinger's box, as doing any of those things can easily lead to a [[TotalPartyKill TPK]].
** Due to the way how difficulty is scaled with each expedition, if a second or third expedition gets a map with a portal to another dimension (or a spell to summon a portal is gained by that point), going for that portal will outweight any other considerations. Portal worlds have LizardFolk native villages, allowing to recruit potent dinosaurs into the party, which are superior to any other pack animals. Portal worlds also have very high chance of spawning shrines, providing blessings to human companions. And since they are visited so early on, they are safe(ish) even for pacifist expeditions. From 4th expedition onward, portal worlds are usually too dangerous to bother, leading to reverse situation - avoidance of going through the portal.
* FirstInstallmentWins: The first game received generally favourable reviews and was well-received by players. [[VideoGame/CuriousExpedition2 The sequel]] meanwhile is highly divisive, both in general reception and [[BrokenBase even within fandom]].

to:

** Except for going for an achievement, certain situations will be always avoided like fire. The list includes things like accepting the mission to find the lost adventurer, fighting the GiantEnemyCrab, having abomination(s) in the party party, or opening the Schrodinger's box, as doing any of those things can easily lead to a [[TotalPartyKill TPK]].
** Due to the way how difficulty is scaled with each expedition, if a second or third expedition gets a map with a portal to another dimension (or a spell to summon a portal is gained by that point), going for that portal will outweight any other considerations. Portal worlds have LizardFolk native villages, allowing to recruit potent dinosaurs into the party, which are superior to any other pack animals. Portal worlds also have a very high chance of spawning shrines, providing blessings to human companions. And since they are visited so early on, they are safe(ish) even for pacifist expeditions. From the 4th expedition onward, portal worlds are usually too dangerous to bother, leading to the reverse situation - avoidance of going through the portal.
* FirstInstallmentWins: The first game received generally favourable reviews and was well-received by players. [[VideoGame/CuriousExpedition2 The sequel]] meanwhile sequel]], meanwhile. is highly divisive, both in general reception and [[BrokenBase even within the fandom]].



** Unlocking platinum frames for all explorers. This requires to unlock all explorers first[[note]]Which will take at least two successfully finished runs of the game, as Dion Fortune is unlocked by NonStandardGameOver, plus Lovecraft is notoriously hard to unlock in current build, [[LuckBasedMission requiring to find and loot Necronomicon]][[/note]] and then win the game by being first in the overall score. With each of them. ''[[HarderThanHard While playing on Hard difficulty]]''. This includes playing as all of the [[TierInducedScrappy Tier-Induced Scrappies]]. Currently less than 1% of all players managed to pull this off.
** To a far lesser extent, the achievement for ressurecting 10 of the dead expedition members, as it is a LuckBasedMission - you not only have to lose someone and survive the loss, but then find the right location on the map and have sufficient amount of treasures to sacrifice to bring the dead character back.
* TierInducedScrappy: The explorers aren't really balanced against each other. Some start with flat-out better perks, items and/or followers than the rest. This also means there are few greatly underpowered examples. And there are also followers themselves, with few types of them paling by comparison.
** Aleister Crowley starts with not one, but ''three'' Cultists. Cultists are by far the worst party memebers, as they come with only red dice and their perk doesn't prevent the nasty effects of Coca Leaves, all while each cultist can at any given time turn into an Abomination. If that wasn't enough, Crowley's perk, Occult Vision, reveals [[CircleOfStandingStones Stone Circles]] upon loading new map. If no circles were generated - tough luck! And the tough requirements to even unlock Crowley (finishing each expedition with positive standing) just leaves the bitter taste.
** Harriet Tubman's unique perk, Dream Visions, has a very small chance of revealing still unknown and unexplored location on a map. A single, randomly selected location. When her Sanity is 70 or more. And the game favours locations that are very close to the party anyway, making it moot.
** As already noted, Cultists are more harmful than useful. Their perk doesn't prevent bad ailments from using Coca Leaves, their dice is crap and there is a never-ending risk they will turn into an Abomination and start cause serious trouble, like eating other party members or starting a fight.
** Unless pacifist route is picked, Missionaries are just as bad. They provide a single, unupgraded green dice regardless of level, have lowest Toughness of all followers, can't lift too much and they might randomly lose one of their perks, meaning resting in Missions will require payment anyway. In pacifist run, however, the extra sanity they provide is more than enough to overcome other issues.
* ViewerGenderConfusion: A lot of walkthrough and tutorials refer to [[https://en.wikipedia.org/wiki/Dion_Fortune Dion Fortune]] with masculine pronouns.

to:

** Unlocking platinum frames for all explorers. This requires to unlock all explorers first[[note]]Which will take at least two successfully finished runs of the game, as Dion Fortune is unlocked by NonStandardGameOver, plus Lovecraft is notoriously hard to unlock in the current build, [[LuckBasedMission requiring to find and loot the Necronomicon]][[/note]] and then win the game by being first in the overall score. With each of them. ''[[HarderThanHard While playing on Hard difficulty]]''. This includes playing as all of the [[TierInducedScrappy Tier-Induced Scrappies]]. Currently less than 1% of all players managed to pull this off.
** To a far lesser extent, the achievement for ressurecting resurrecting 10 of the dead expedition members, as it is a LuckBasedMission - you not only have to lose someone and survive the loss, but then find the right location on the map and have sufficient amount of treasures to sacrifice to bring the dead character back.
* TierInducedScrappy: The explorers aren't really balanced against each other. Some start with flat-out better perks, items items, and/or followers than the rest. This also means there are a few greatly underpowered examples. And there are also followers themselves, with few types of them paling by comparison.
** Aleister Crowley starts with not one, but ''three'' Cultists. Cultists are by far the worst party memebers, members, as they come with only red dice and their perk doesn't prevent the nasty effects of Coca Leaves, all while each cultist can at any given time turn into an Abomination. If that wasn't enough, Crowley's perk, Occult Vision, reveals [[CircleOfStandingStones Stone Circles]] upon loading a new map. If no circles were generated - tough luck! And the tough requirements to even unlock Crowley (finishing each expedition with positive standing) just leaves the bitter taste.
** Harriet Tubman's unique perk, Dream Visions, has a very small chance of revealing a still unknown and unexplored location on a map. A single, randomly selected location. When her Sanity is 70 or more. And the game favours locations that are very close to the party anyway, making it moot.
** As already noted, Cultists are more harmful than useful. Their perk doesn't prevent bad ailments from using Coca Leaves, their dice is crap crap, and there is a never-ending risk they will turn into an Abomination and start cause causing serious trouble, like eating other party members or starting a fight.
** Unless the pacifist route is picked, Missionaries are just as bad. They provide a single, unupgraded green dice regardless of level, have the lowest Toughness of all followers, can't lift too much much, and they might randomly lose one of their perks, meaning resting in Missions will require payment anyway. In a pacifist run, however, the extra sanity they provide is more than enough to overcome other issues.
* ViewerGenderConfusion: A lot of walkthrough walkthroughs and tutorials refer to [[https://en.wikipedia.org/wiki/Dion_Fortune Dion Fortune]] with masculine pronouns.
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None


* FirstInstallmentWins: The first game received generally favourable reviews and was well-received by players. The sequel meanwhile is highly divisive, both in general reception and [[BrokenBase even within fandom]].

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* FirstInstallmentWins: The first game received generally favourable reviews and was well-received by players. [[VideoGame/CuriousExpedition2 The sequel sequel]] meanwhile is highly divisive, both in general reception and [[BrokenBase even within fandom]].
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* FirstInstallmentWins: The first game received generally favourable reviews and was well-received by players. The sequel meanwhile is highly divisive, both in general reception and [[BrokenBase even within fandom]].



* ViewerGenderConfusion: A lot of walkthrough and tutorials refer to [[https://en.wikipedia.org/wiki/Dion_Fortune Dion Fortune]] with masculine pronouns.

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* ViewerGenderConfusion: A lot of walkthrough and tutorials refer to [[https://en.wikipedia.org/wiki/Dion_Fortune Dion Fortune]] with masculine pronouns.pronouns.
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** Unlocking platinum frames for all explorers. This requires to: unlock all explorers first[[note]]Which will take at least two successfully finished runs of the game, as Dion Fortune is unlocked by NonStandardGameOver, plus Lovecraft is notoriously hard to unlock in current build, [[LuckBasedMission requiring to find and loot Necronomicon]][[/note]] and then win the game by being first in the overall score. With each of them. ''[[HarderThanHard While playing on Hard difficulty]]''. This uncludes playing as all of the [[TierInducedScrappy Tier-Induced Scrappies]]. Currently less than 1% of all players managed to pull this off.

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** Unlocking platinum frames for all explorers. This requires to: to unlock all explorers first[[note]]Which will take at least two successfully finished runs of the game, as Dion Fortune is unlocked by NonStandardGameOver, plus Lovecraft is notoriously hard to unlock in current build, [[LuckBasedMission requiring to find and loot Necronomicon]][[/note]] and then win the game by being first in the overall score. With each of them. ''[[HarderThanHard While playing on Hard difficulty]]''. This uncludes includes playing as all of the [[TierInducedScrappy Tier-Induced Scrappies]]. Currently less than 1% of all players managed to pull this off.
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* ThatOneAchievement:
** Unlocking platinum frames for all explorers. This requires to: unlock all explorers first[[note]]Which will take at least two successfully finished runs of the game, as Dion Fortune is unlocked by NonStandardGameOver, plus Lovecraft is notoriously hard to unlock in current build, [[LuckBasedMission requiring to find and loot Necronomicon]][[/note]] and then win the game by being first in the overall score. With each of them. ''[[HarderThanHard While playing on Hard difficulty]]''. This uncludes playing as all of the [[TierInducedScrappy Tier-Induced Scrappies]]. Currently less than 1% of all players managed to pull this off.
** To a far lesser extent, the achievement for ressurecting 10 of the dead expedition members, as it is a LuckBasedMission - you not only have to lose someone and survive the loss, but then find the right location on the map and have sufficient amount of treasures to sacrifice to bring the dead character back.
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* ComplacentGamingSyndrome:

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* ComplacentGamingSyndrome:ComplacentGamingSyndrome: There is a handful of strategies and decisions that make the game significantly easier (or even possible to win at all), leading to repetition each and every playthrough.
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** Due to the way how difficulty is scaled with each expedition, if a second or third expedition gets a map with a portal to another dimension (or a spell to summon a portal is gained by that point), going for that portal will outweight any other considerations. Portal worlds have LizardFolk native villages, allowing to recruit potent dinosaurs into the party, which are superior to any other pack animals. Portal worlds also have very high chance of spawning shrines, providing blessings to human companions. And since they are visited so early on, they are safe(ish) even for pacifist expeditions. From 4th expedition onward, portal worlds are usually too dangerous to bother, leading to reverse situation - avoidance of going through the portal.
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** Special companions ([[WebVideo/{{Jimquisition}} Diplomat Jim Sterling]], [[Franchise/{{Tintin}} Tim Timster with Luis]] and [[spoiler: yeti]]) are just so much better than anything of regular classes, you're going to get them 9 out of 10 cases. Sterling is the most obvious example, ''especially'' if you have a Parsi Trader in your party, since he has better dice (not only upgraded, but of two different types), more Toughness and never starts with any ailments, making him far more useful.


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*** And if you happen to play as Alexandra David-Neel, Luis is a must-have, since she can level him up into ''the'' most useful companion she can have, with his support die having 4 eye icons and gaining second, powerful animal combat die, making the tiny dog act as if having upgraded blue and two basic red dice. All while Timster is pretty much useless due to being stuck at first level, so you will ditch him under Davis-Neel.
** Except for going for an achievement, certain situations will be always avoided like fire. The list includes things like accepting the mission to find lost adventurer, fighting the GiantEnemyCrab, having abomination(s) in the party or opening the Schrodinger's box, as doing any of those things can easily lead to a [[TotalPartyKill TPK]].
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** Regardless if you want to keep Tim Timster as a member of your expedition, his dog, Luis, doesn't use a companion slot. Not only that, but he has unique dice: one has eye icon, just like support (blue) die, the other comes with special taunt icon. And there is absolutely no downside of dismissing Timster while still in London's port, while keeping his dog.

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** Regardless if you want to keep Tim Timster as a member of your expedition, his dog, Luis, doesn't use a companion slot. Not only that, but he has unique dice: one has eye icon, just like support (blue) die, the other comes with special taunt icon. This way you have a half-decent companion that adds useful die, is effective in combat, counts as an animal (so isn't affected by the various nasty results of depleted sanity) and doesn't take a slot. And there is absolutely no downside of dismissing Timster while still in London's port, while keeping his dog.
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** Regardless if you want to keep Tim Timster as a member of your expedition, his dog, Luis, doesn't use a companion slot. Not only that, but he has unique dice: one has eye icon, just like support (blue) die, the other comes with special taunt icon. And there is absolutely no downside of dismissing Timster while still in London's port, while keeping his dog.
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* TierInducedScrappy: The explorers aren't really balanced against each other. Some start with flat-out better perks, items and/or followers than the rest. This also means there are few greatly underpowered examples. And there are also followers themselves, with few types of them paling by comparison.
** Aleister Crowley starts with not one, but ''three'' Cultists. Cultists are by far the worst party memebers, as they come with only red dice and their perk doesn't prevent the nasty effects of Coca Leaves, all while each cultist can at any given time turn into an Abomination. If that wasn't enough, Crowley's perk, Occult Vision, reveals [[CircleOfStandingStones Stone Circles]] upon loading new map. If no circles were generated - tough luck! And the tough requirements to even unlock Crowley (finishing each expedition with positive standing) just leaves the bitter taste.
** Harriet Tubman's unique perk, Dream Visions, has a very small chance of revealing still unknown and unexplored location on a map. A single, randomly selected location. When her Sanity is 70 or more. And the game favours locations that are very close to the party anyway, making it moot.
** As already noted, Cultists are more harmful than useful. Their perk doesn't prevent bad ailments from using Coca Leaves, their dice is crap and there is a never-ending risk they will turn into an Abomination and start cause serious trouble, like eating other party members or starting a fight.
** Unless pacifist route is picked, Missionaries are just as bad. They provide a single, unupgraded green dice regardless of level, have lowest Toughness of all followers, can't lift too much and they might randomly lose one of their perks, meaning resting in Missions will require payment anyway. In pacifist run, however, the extra sanity they provide is more than enough to overcome other issues.
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** Reloading new game until the expedition starts with a mission to find a missing wife of a wealthy foreigner. Unlike other starting quests, this one provides a small fund bonus upon completion, making a ''huge'' difference in early game.

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** Reloading new game until the expedition starts with a mission to find a missing wife of a wealthy foreigner. Unlike other starting quests, this one provides a small fund bonus upon completion, making a ''huge'' difference in early game.game.
* ViewerGenderConfusion: A lot of walkthrough and tutorials refer to [[https://en.wikipedia.org/wiki/Dion_Fortune Dion Fortune]] with masculine pronouns.
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* CrossesTheLineTwice: Main source of humor in the game comes from picking up [[PulpMagazine pulp fiction]] and dial it up to absurdity. This way all those things that didn't really age well since Victorian era and early 20th century can be instead turned into jokes.
* ComplacentGamingSyndrome:
** Hunting parties consisting of British Soldier and Cook can almost completely ignore Sanity and actively seek confrontation with animals after first two expeditions. Due to the combination, each combat will instantly restore 25 points of Sanity and provide a lot of meat. Once cooked, it grants 15 points ''per unit''.
** Reloading new game until the expedition starts with a mission to find a missing wife of a wealthy foreigner. Unlike other starting quests, this one provides a small fund bonus upon completion, making a ''huge'' difference in early game.

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