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History YMMV / CuriousExpedition

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* NintendoHard:
** The game during its development was just plain unforgiving, expecting full expertise of game mechanics to even try getting past the 4th expedition. Couple of rebalances and utilities right before the release and additional changes later on brought down the difficulty spike to more managable levels, so it is now possible to reliably finish it on normal difficulty once being familiar with game mechanics and luck-out on easy at the first try.
** The Hard difficulty is still just as deadly as the game used be as a whole, and managing to finish even a single run with it is an achievement by itself. There is an achievement for doing this with each and every explorer, currently completed by below 1% of all people that ever played the game.
** On the flip-side, the early builds of the game allowed you to cheat by changing values of your inventory and funds, allowing things like endless stack of Targetted Teleportation spell or clearing the London shop regardless of how the prior expedition went. This no longer works after the Arctic update.
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Tested, it actually works now much better than the old version of the perk, making it pretty strong

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* RescuedFromTheScrappyHeap: Harriet Tubman's unique perk used to be one of the most useless and gimmick-based, making her in turn one of the most underwhelming explorers to play as. This got eventually reworked, making the perk proc not only more often, but ''without'' the scrappy part of it - having to sleep at any of the resting spots. The free and regular location reveals can significantly ease exploring the map, gaining upgrade points and also narrowing down the compass' reading, making the perk work like a free-of-charge weather baloons.

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