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* GoodBadBugs: Advanced Stealth (found on Wraith Squadrons and the Geno-class's Akibara-Sung Core System) can ''instantly'' destroy enemy Squadrons and lock enemy Systems through exploiting the Waypoint pathing mechanic. This is due to that Stealth not automatically being lost if it deals its damage/Heat during Tactical Pause.

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* GoodBadBugs: Advanced Stealth (found on Wraith Squadrons and the Geno-class's Akibara-Sung Core System) can ''instantly'' destroy enemy Squadrons and lock enemy Systems through exploiting the Waypoint pathing mechanic. This is due to that Stealth not automatically being lost if it deals its damage/Heat to adjacent targets during Tactical Pause.
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* GoodBadBugs: Advanced Stealth (found on Wraith Squadrons and the Geno-class's Akibara-Sung Core System) can ''instantly'' destroy enemy Squadrons and lock enemy Systems through exploiting the Waypoint pathing mechanic during Tactical Pause since that Stealth ''isn't automatically lost'' when its damage is dealt.

to:

* GoodBadBugs: Advanced Stealth (found on Wraith Squadrons and the Geno-class's Akibara-Sung Core System) can ''instantly'' destroy enemy Squadrons and lock enemy Systems through exploiting the Waypoint pathing mechanic mechanic. This is due to that Stealth not automatically being lost if it deals its damage/Heat during Tactical Pause since that Stealth ''isn't automatically lost'' when its damage is dealt.Pause.
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** A Squadron with an Atemporal Engine is immune to any effect that affects their movement such as Asteroid Fields and stun effects. THis includes ''the explosion from an enemy ship's Hull bar being destroyed'', allowing you to pile on damage to the next Hull bar uninterrupted.

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** A Squadron with an Atemporal Engine is immune to any effect that affects their movement such as Asteroid Fields and stun effects. THis This includes ''the explosion from an enemy ship's Hull bar being destroyed'', allowing you to pile on damage to the next Hull bar uninterrupted.
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* GoodBadBugs: Advanced Stealth (found on Wraith Squadrons and the Geno-class's Akibara-Sung Core System) can ''instantly'' destroy enemy Squadrons and lock enemy Systems through exploiting the Waypoint pathing mechanic during Tactical Pause since that Stealth ''isn't automically lost'' when its damage is dealt.

to:

* GoodBadBugs: Advanced Stealth (found on Wraith Squadrons and the Geno-class's Akibara-Sung Core System) can ''instantly'' destroy enemy Squadrons and lock enemy Systems through exploiting the Waypoint pathing mechanic during Tactical Pause since that Stealth ''isn't automically automatically lost'' when its damage is dealt.
Is there an issue? Send a MessageReason:
None


* GoodBadBugs: Advanced Stealth (found on Wraith Squadrons and the Geno-class's Akibara-Sung Core System) can ''instantly'' destroy enemy Squadrons and lock enemy Systems through exploiting the Waypoint pathing mechanic since that Stealth ''isn't automically lost'' when its damage is dealt.

to:

* GoodBadBugs: Advanced Stealth (found on Wraith Squadrons and the Geno-class's Akibara-Sung Core System) can ''instantly'' destroy enemy Squadrons and lock enemy Systems through exploiting the Waypoint pathing mechanic during Tactical Pause since that Stealth ''isn't automically lost'' when its damage is dealt.

Added: 291

Changed: 120

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** Scrapper Drones reward Scrap at the end of a fight proportional to the damage they inflicted on the enemy ship. They trivialize Hard mode runs if found in the first Sector since they're the only way to earn Scrap from the blockading ships in that area (which are at their weakest and normally only reward a measly 1 Neo-N).
** Squadrons with Atemporal Engines are immune to any effect that affects their movement, which include Asteroid Fields and stun effects. This also includes ''the explosion from an enemy ship's hull bar being destroyed'', allowing you to pile on damage to the next hull bar uninterrupted.

to:

** Scrapper Drones reward Scrap at the end of a fight proportional to the damage they inflicted on the enemy ship. They trivialize Hard mode runs if found in the first Sector since they're the only way to earn Scrap from the blockading ships in that area (which are at their weakest will eventually blockade every node and normally only reward a measly 1 Neo-N).
Neo-N.
** Squadrons A Squadron with an Atemporal Engines are Engine is immune to any effect that affects their movement, which include movement such as Asteroid Fields and stun effects. This also THis includes ''the explosion from an enemy ship's hull Hull bar being destroyed'', allowing you to pile on damage to the next hull Hull bar uninterrupted.uninterrupted.
* GoodBadBugs: Advanced Stealth (found on Wraith Squadrons and the Geno-class's Akibara-Sung Core System) can ''instantly'' destroy enemy Squadrons and lock enemy Systems through exploiting the Waypoint pathing mechanic since that Stealth ''isn't automically lost'' when its damage is dealt.

Added: 614

Changed: 324

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* GameBreaker: Scrapper Drones reward Scrap at the end of a fight proportional to the damage they inflicted on the enemy ship. They trivialize Hard mode runs if found in the first Sector since they're the only way to earn Scrap from the blockading ships in that area (which are at their weakest and normally only reward a measly 1 Neo-N).

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* GameBreaker: GameBreaker:
**
Scrapper Drones reward Scrap at the end of a fight proportional to the damage they inflicted on the enemy ship. They trivialize Hard mode runs if found in the first Sector since they're the only way to earn Scrap from the blockading ships in that area (which are at their weakest and normally only reward a measly 1 Neo-N).Neo-N).
** Squadrons with Atemporal Engines are immune to any effect that affects their movement, which include Asteroid Fields and stun effects. This also includes ''the explosion from an enemy ship's hull bar being destroyed'', allowing you to pile on damage to the next hull bar uninterrupted.
Is there an issue? Send a MessageReason:
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* GameBreaker: Scrapper drones reward Scrap at the end of a fight proportional to the damage they inflicted on the enemy ship. They trivialize Hard mode runs if found in the first Sector since they're the only way to earn Scrap from the blockading ships in that area (which are at their weakest and normally only reward a measly 1 Neo-N).

to:

* GameBreaker: Scrapper drones Drones reward Scrap at the end of a fight proportional to the damage they inflicted on the enemy ship. They trivialize Hard mode runs if found in the first Sector since they're the only way to earn Scrap from the blockading ships in that area (which are at their weakest and normally only reward a measly 1 Neo-N).
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Added DiffLines:

* GameBreaker: Scrapper drones reward Scrap at the end of a fight proportional to the damage they inflicted on the enemy ship. They trivialize Hard mode runs if found in the first Sector since they're the only way to earn Scrap from the blockading ships in that area (which are at their weakest and normally only reward a measly 1 Neo-N).
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* ThatOneAttack: Each chapter boss has a special ability which goes off at regular intervals. Some of them can royally screw you over:
** Pope Zenon's Cryo-Wave temporarily freezes your active squadrons, leaving them at the mercy of his squadrons (which inflict extra damage to debuffed units). You can avoid this by ordering your squadrons to retreat, but they might not make it in time if they get bogged down in dogfights.
** Tetsuo's EMP Deluge causes a massive heat buildup in all three of your battleship's systems. If you didn't invest a lot of Scrap into Heat Capacitors before fighting him, this attack ''will'' cripple you with system failures and multiple fires.
** [[spoiler:Okonkwo]]'s Golden Veil ability makes his squadrons and battleship completely invincible for a few seconds. When this happens, all you can do is try to hold his forces at bay until the effect wears off.
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