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** The ''Disney/{{Zootopia}}'' world allows you to play as the funny animal versions of Disney/WreckItRalph, [[Disney/BigHero6 Baymax]], and [[Disney/{{Tangled}} Rapunzel]] seen on some of Duke Weaselton's bootlegged [=DVDs=] in the movie.

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** The ''Disney/{{Zootopia}}'' ''WesternAnimation/{{Zootopia}}'' world allows you to play as the funny animal versions of Disney/WreckItRalph, [[Disney/BigHero6 WesternAnimation/WreckItRalph, [[WesternAnimation/BigHero6 Baymax]], and [[Disney/{{Tangled}} [[WesternAnimation/{{Tangled}} Rapunzel]] seen on some of Duke Weaselton's bootlegged [=DVDs=] in the movie.


* MostAnnoyingSound: Some of the characters have a unique hopping sound effect, which, for some characters, can get annoying very fast. The ''Toy Story'' LGM, for example, makes a very loud squeaking sound whenever it hops. While it's a signature trait of the character(s) and understandable why they would have it, you may find yourself hopping with them for all of five seconds before muting the game. It doesn't help that they are an Enchanted character, which makes them necessary for getting pixels.
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Some edits.


** You can play as a ''[[MythologyGag mosquito]]'' in the ''Disney/LiloAndStitch'' world.

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** You can play as a ''[[MythologyGag mosquito]]'' in the ''Disney/LiloAndStitch'' world. Oh, and that Earth Day Stitch outfit? It's based on [[https://disney.wikia.com/wiki/File:Disney_Auctions_-_Stitch_Earth_Day.jpeg a trading pin released through Disney Auctions.]] Talk about obscure...
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** The Christmas character for the ''Finding Dory'' world is P. Sherman a.k.a. ''the dentist'' from the first movie.

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** The Christmas character for the ''Finding Dory'' world is P. Sherman Sherman, a.k.a. ''the dentist'' from the first movie.



** The ''WesternAnimation/DuckTales2017'' world allows you to play as none other than WesternAnimation/DarkwingDuck, although he had yet to properly appear in the TV show at the time the ''[=DuckTales=]'' update dropped and no other characters from his own show besides Launchpad are in the ''[=DuckTales=]'' world.

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** The ''WesternAnimation/DuckTales2017'' world allows you to play as none other than WesternAnimation/DarkwingDuck, although he had yet to properly appear in the TV show at the time the ''[=DuckTales=]'' update dropped dropped, and no other characters from character that originated in his own show besides Launchpad are in the ''[=DuckTales=]'' world.
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** The ''WesternAnimation/DuckTales2017'' world allows you to play as none other than WesternAnimation/DarkwingDuck, although he had yet to properly appear in the TV show at the time the ''[=DuckTales=]'' update dropped and no other characters from his own show besides Launchpad are in the ''[=DuckTales=]'' world.
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Some edits.


* PortingDisaster: Disney and Hipster Whale made the unfortunate decision to end development on the PC/Windows version of ''Disney Crossy Road'' on the buggy ''Lilo and Stitch'' update, dooming said version to a series of bugs and graphical glitches that have since been patched out in other versions of the game.

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* PortingDisaster: Disney and Hipster Whale made the unfortunate decision to end development on the PC/Windows version of ''Disney Crossy Road'' on the buggy ''Lilo and Stitch'' ''Disney/LiloAndStitch'' update, dooming said version to a series of bugs and graphical glitches that have since been patched out in other versions of the game.



** You still lose a life if you lose your internet connection or the game crashes while you're in the middle of an objective in a Weekend Challenge.

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** You still lose a life if you lose your internet Internet connection or the game crashes while you're in the middle of an objective in a Weekend Challenge.



** You can play as a ''mosquito'' in the ''Disney/LiloAndStitch'' world.

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** You can play as a ''mosquito'' ''[[MythologyGag mosquito]]'' in the ''Disney/LiloAndStitch'' world.

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* AuthorsSavingThrow: In ''Disney Crossy Road'': If we are to assume that their removal wasn't a bug, then the "retired" characters being returned in the ''Cars'' update after being removed in the ''Dead Men Tell No Tales'' update is this, as this change was one that wasn't very popular with the playerbase.



* ThatOneSidequest: While the game's RandomlyGeneratedLevels means that any sidequest is a LuckBasedMission, several sidequests stand out as extremely annoying due to the game occasionally being ridiculously stingy in giving you the things you need to complete the quest; you may hop literally hundreds of steps without encountering those items. The lilypads in both versions and the cannons and bells from DCR's Pirates of the Caribbean are among the stand-out examples.
** Speaking of [=PotC=], the evade jumping mermaids are among the more irksome. You need to find a plank which the mermaids will jump over (this is among the aforementioned LuckBasedMission), wait until the mermaids jump out to kill you, and step out of the way in a split second. It's more nerve-wracking than it sounds.
** Destroying objects (some characters only). In theory, it's easy, just bump into an obstacle and the character will swipe at it, giving you the point. In practice, the game's detection of this swiping can be fussy; sometimes you tap once and the obstacle is destroyed, and sometimes nothing happens after a dozen tries. Also, swiped obstacles are still obstacles that you cannot move through.

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* ThatOneSidequest: ThatOneSidequest:
**
While the game's RandomlyGeneratedLevels means that any sidequest is a LuckBasedMission, several sidequests stand out as extremely annoying due to the game occasionally being ridiculously stingy in giving you the things you need to complete the quest; you may hop literally hundreds of steps without encountering those items. The lilypads in both versions and the cannons and bells from DCR's Pirates of the Caribbean are among the stand-out examples.
** Speaking of [=PotC=], the evade jumping mermaids mermaids/sharks are among the more irksome. You need to find a plank which the mermaids mermaids/sharks will jump over (this is among the aforementioned LuckBasedMission), wait until the mermaids mermaids/sharks jump out to kill you, and step out of the way in a split second. It's more nerve-wracking than it sounds.
sounds. (This is somewhat alleviated by the fact that standing in the safe zones on said bridges while the mermaids/sharks spring out will register the ones directly behind you, but still...)
** Destroying objects (some characters only). In theory, it's easy, just bump into an obstacle and the character will swipe at it, giving you the point. In practice, the game's detection of this swiping can be fussy; sometimes you tap once and the obstacle is destroyed, and sometimes nothing happens after a dozen tries. Also, swiped obstacles are still obstacles that you cannot move through. Even when the swiping does work consistently, the missions themselves are incredibly tedious as it will often call for 300 or even 400+ destroyed obstacles, meaning as long as ten minutes of playing just to destroy hundreds of obstacles.



* UncannyValley: Occasionally, a Disney character may not make the transition to ''Crossy Road'''s 8-bit-esque BlackBeadEyes art-style very well. [[WesternAnimation/TheIncredibles Mirage]], in particular, has stick-like limbs and a brick-shaped head, and her eyes look as though they are spaced just a little too far apart, making for a rather ugly-looking character. (Especially in comparison to [[MissFanservice her appearance]] in the movie itself.)

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* UncannyValley: Occasionally, a Disney character may not make the transition to ''Crossy Road'''s 8-bit-esque BlackBeadEyes art-style very well. well:
**
[[WesternAnimation/TheIncredibles Mirage]], in particular, has stick-like limbs and a brick-shaped head, and her eyes look as though they are spaced just a little too far apart, making for a rather ugly-looking character. (Especially in comparison to [[MissFanservice her appearance]] in the movie itself.))
** [[WesternAnimation/InsideOut Bing Bong]]'s face in the game is a little...weird. His lips and eyes were really accentuated, making him kind of look like a clown gone wrong.

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* ThatOneSidequest: Anything involving lilypads, scaring birds and picking specific items can be this, and that's before considering the Weekend Challenge. [[LuckBasedMission Thanks to the RNG]], it's literally possible to run hundreds and hundreds of steps before seeing into any of those objects at all.

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* ThatOneSidequest: Anything involving lilypads, scaring birds and picking specific items can be this, and that's before considering While the Weekend Challenge. [[LuckBasedMission Thanks game's RandomlyGeneratedLevels means that any sidequest is a LuckBasedMission, several sidequests stand out as extremely annoying due to the RNG]], it's game occasionally being ridiculously stingy in giving you the things you need to complete the quest; you may hop literally possible to run hundreds and hundreds of steps before seeing into any of without encountering those items. The lilypads in both versions and the cannons and bells from DCR's Pirates of the Caribbean are among the stand-out examples.
** Speaking of [=PotC=], the evade jumping mermaids are among the more irksome. You need to find a plank which the mermaids will jump over (this is among the aforementioned LuckBasedMission), wait until the mermaids jump out to kill you, and step out of the way in a split second. It's more nerve-wracking than it sounds.
** Destroying
objects (some characters only). In theory, it's easy, just bump into an obstacle and the character will swipe at all.it, giving you the point. In practice, the game's detection of this swiping can be fussy; sometimes you tap once and the obstacle is destroyed, and sometimes nothing happens after a dozen tries. Also, swiped obstacles are still obstacles that you cannot move through.

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moved Unexpected Character section here from the main page; minor edits. I'm not sure if the Rose really counts as an Unexpected Character (as it's a very prominent plot point in both the 1992 and 2017 films), so it's being scrapped for now.


* UncannyValley: Occasionally, a Disney character may not make the transition to ''Crossy Road'''s 8-bit-esque BlackBeadEyes art-style very well. [[WesternAnimation/TheIncredibles Mirage]], in particular, has stick-like limbs and a brick-shaped head, and her eyes look as though they are spaced just a little too far apart, making for a rather ugly-looking character. (Especially in comparison to [[{{Fanservice}} her appearance]] in the movie itself.)

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* {{Unexpected Character}}s: At least in ''Disney Crossy Road'', practically every character from a Disney movie represented in the game is fair game for playability, regardless of their prominence in their home media (or even their sentience):
** The Brazilian Helicopter Pilot from ''WesternAnimation/InsideOut''. Not bad for a gag character with less than 15 seconds of screentime.
** The ''Disney/{{Zootopia}}'' world allows you to play as the funny animal versions of Disney/WreckItRalph, [[Disney/BigHero6 Baymax]], and [[Disney/{{Tangled}} Rapunzel]] seen on some of Duke Weaselton's bootlegged [=DVDs=] in the movie.
** One of the Enchanted Class characters in the ''Disney/BigHero6'' world is Fred... but as he appears in [[http://vignette3.wikia.nocookie.net/disney/images/c/c0/Fred_Portraits_02.jpg/revision/latest?cb=20141218181914 this picture]] at his mansion.
** The Christmas character for the ''Finding Dory'' world is P. Sherman a.k.a. ''the dentist'' from the first movie.
** You can play as a ''pile of chicken feed'' in the ''Moana'' world.
** A training dummy from the "Make a Man Out of You" sequence in ''Mulan'' is playable in the ''Mulan'' world.
** You can play as a ''mosquito'' in the ''Disney/LiloAndStitch'' world.
** One of the Diamond class characters is the muscular version of Aladdin (as Prince Ali) seen in a brief visual gag during the "Prince Ali" music number.
* UncannyValley: Occasionally, a Disney character may not make the transition to ''Crossy Road'''s 8-bit-esque BlackBeadEyes art-style very well. [[WesternAnimation/TheIncredibles Mirage]], in particular, has stick-like limbs and a brick-shaped head, and her eyes look as though they are spaced just a little too far apart, making for a rather ugly-looking character. (Especially in comparison to [[{{Fanservice}} [[MissFanservice her appearance]] in the movie itself.)
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* ThatOneSidequest: Anything involving lilypads, scaring birds and picking specific items can be this, and that's before considering the Weekend Challenge. [[LuckBasedMission Thanks to the RNG]], it's literally possible to run hundreds and hundreds of steps before seeing into any of those objects at all.
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If my sources are incorrect, then either change or delete this entry accordingly

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* PortingDisaster: Disney and Hipster Whale made the unfortunate decision to end development on the PC/Windows version of ''Disney Crossy Road'' on the buggy ''Lilo and Stitch'' update, dooming said version to a series of bugs and graphical glitches that have since been patched out in other versions of the game.

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* GoodBadBugs: You can sometimes jump right through obstacles if you move toward an obstacle just as it is about to hit you. This really only applies to very skinny obstacles though. (Such as human "vehicles" in the Disney worlds that have them in ''Disney Crossy Road'', such as those of ''Disney/{{Aladdin}}'' and ''Disney/{{Mulan}}''.)

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* GoodBadBugs: GoodBadBugs:
**
You can sometimes jump right through obstacles if you move toward an obstacle just as it is about to hit you. This really only applies to very skinny obstacles though. (Such as human "vehicles" in the Disney worlds that have them in ''Disney Crossy Road'', such as those of ''Disney/{{Aladdin}}'' and ''Disney/{{Mulan}}''.))
** Sometimes, at complete random, you may be able to collect a blue coin/pixel reward twice instead of having to wait several hours.
* MostAnnoyingSound: Some of the characters have a unique hopping sound effect, which, for some characters, can get annoying very fast. The ''Toy Story'' LGM, for example, makes a very loud squeaking sound whenever it hops. While it's a signature trait of the character(s) and understandable why they would have it, you may find yourself hopping with them for all of five seconds before muting the game. It doesn't help that they are an Enchanted character, which makes them necessary for getting pixels.
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*** ''Haunted Mansion'' world, in addition to being as graphically as intensive as Alice world (resulting in FPS stutters), also have a major InterfaceScrew: The screen slowly darkens as you go along unless you light up candelabras at intervals. This world also possesses {{animated armor}}s which will gun for you the moment you are in their line of sight. That the armors give you sound cue is of little use when you can't even see where they're coming from.
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** Surfboards with surfers on them in the ''Disney/LiloAndStitch'' world not only tip over if you try to stand on the end with the surfer on them, but they also do ''not'' count as "logs" in the world like the other surfer-less surfboards.

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** Surfboards with surfers on them in the ''Disney/LiloAndStitch'' world not only tip over if you try to stand on the end with the surfer on them, but they also do ''not'' count as "logs" in the world like the other surfer-less surfboards. (Since they're technically re-skins of the alligators in other worlds like ''The Lion King''.) They also appear far more frequently than any of the other non-logs in any of the other worlds, making it very easy to tip one by mistake and making "hop on X amount of logs" challenges more difficult due to how widespread they are.
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Another minor edit.


** Surfboards with surfers on them in the ''Disney/LiloAndStitch'' world not only tip over if you try to stand on the end with the surfer on them, but they do ''not'' count as "logs" in the world like the other surfer-less surfboards.

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** Surfboards with surfers on them in the ''Disney/LiloAndStitch'' world not only tip over if you try to stand on the end with the surfer on them, but they also do ''not'' count as "logs" in the world like the other surfer-less surfboards.
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Minor edit.


* Surfboards with surfers on them in the ''Disney/LiloAndStitch'' world not only tip over if you try to stand on the end with the surfer on them, but they do ''not'' count as "logs" in the world like the other surfer-less surfboards.

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* ** Surfboards with surfers on them in the ''Disney/LiloAndStitch'' world not only tip over if you try to stand on the end with the surfer on them, but they do ''not'' count as "logs" in the world like the other surfer-less surfboards.

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Some edits.


* DemonicSpiders: Certain worlds in ''Disney Crossy Road'' have extra obstacles that must be avoided along with the traffic and gaps, such as the wildfires in the ''Jungle Book'' world, the spotlights in the ''Monsters Inc.'' world, and the constantly spawning bouncing blocks and bouncing barrels in the ''Toy Story'' and ''Tangled'' worlds respectively. As your character is a OneHitPointWonder, these obstacles go straight to being this trope. It gets worse when the world is the one chosen for a Weekend Challenge, as seen below.

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* DemonicSpiders: Certain worlds in ''Disney Crossy Road'' have extra obstacles that must be avoided along with the traffic and gaps, such as the wildfires in the ''Jungle Book'' world, the spotlights in the ''Monsters Inc.'' ''WesternAnimation/MonstersInc'' world, and the constantly spawning bouncing blocks and bouncing barrels in the ''Toy Story'' and ''Tangled'' worlds respectively. As your character is a OneHitPointWonder, these obstacles go straight to being this trope. It gets worse when the world is the one chosen for a Weekend Challenge, as seen below.



** Once again, the spotlights in the ''Monsters Inc.'' world, which immediately end your game if you get caught in one and have the annoying habit of popping up at the worst possible moments; possibly trapping you if you can't go off to the side. (Though if you play as Randall you can stop moving and turn invisible, upon which the spotlight will ignore you even if it passes over top of you. Just don't stand still for long!)

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** Once again, the spotlights in the ''Monsters ''Monsters, Inc.'' world, which immediately end your game if you get caught in one and have the annoying habit of popping up at the worst possible moments; possibly trapping you if you can't go off to the side. (Though if you play as Randall you can stop moving and turn invisible, upon which the spotlight will ignore you even if it passes over top of you. Just don't stand still for long!)


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* Surfboards with surfers on them in the ''Disney/LiloAndStitch'' world not only tip over if you try to stand on the end with the surfer on them, but they do ''not'' count as "logs" in the world like the other surfer-less surfboards.
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typo


*** The ''Film/AliceThroughTheLookingGlass'' world, though in this case it's not just for the difficulty itself, as all obstacles (both vehicle-based and stationary) move faster and are more bountiful than usual (but can be slowed down by collecting hourglasses), but because it's one of the most graphically intensive worlds in the game. This results in occasional frame rate hiccups on many devices (bad in a game like this) and DepthPerplextion, and makes the world when chosen for a Weekend Challenge a slog to go through.

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*** The ''Film/AliceThroughTheLookingGlass'' world, though in this case it's not just for the difficulty itself, as all obstacles (both vehicle-based and stationary) move faster and are more bountiful than usual (but can be slowed down by collecting hourglasses), but because it's one of the most graphically intensive worlds in the game. This results in occasional frame rate hiccups on many devices (bad in a game like this) and DepthPerplextion, DepthPerplexion, and makes the world when chosen for a Weekend Challenge a slog to go through.
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*** The ''Film/AliceThroughTheLookingGlass'' world, though in this case it's not just for the difficulty itself, as all obstacles (both vehicle-based and stationary) move faster and are more bountiful than usual (but can be slowed down by collecting hourglasses), but because it's one of the most graphically intensive worlds in the game. This results in occasional frame rate hiccups on many devices (bad in a game like this) and DepthPerplextion, and makes the world when chosen for a Weekend Challenge a slog to go through.

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revamping the That One Level section; removing entry for the Big Hero 6 word as it's really kind of overblown. despite the Interface Screw, it isn't really that much harder than most of the other worlds.


** Nearly every world in ''Disney Crossy Road'' requires a lot of skill to learn how they work, but the ''Disney/BigHero6'' world is flat out insane, thanks to having tons of buildings and structures that hang over the play field and [[InterfaceScrew block portions of the path]], which can, and will, result in you running into an obstacle you didn't realize was there.
** This trope gets taken UpToEleven in the Weekend Challenges, as you only get five lives (that recharge over time or with tickets) to try and knock out the many objectives in order to unlock prizes (which includes two unlockable characters, one of which is an "[[RevenueEnhancingDevices Enchanted]]" class character). All rules of the game still apply here, so there is now no margin for error if you want to complete the challenges completely without having to wait for the lives to recharge or use the extremely rare tickets. And the challenges become harder and the obstacles more plentiful the more progress you make. Combined with any existing obstacles an area might have, the Weekend Challenges can get [[NintendoHard maddeningly difficult]].
** The ''WesternAnimation/MonstersInc'' world both by itself and when it's the subject of a Weekend Challenge. See ScrappyMechanic above for the main reason why. And if you think the world is hard enough already, just wait until you're actually attempting to complete objectives in it in a Weekend Challenge. The aforementioned spotlights become even more of an annoyance than they are in normal play, as the further progress you make, the more often they spawn, and they begin to home in on you. If you're really unlucky, you'll get caught by them constantly and quickly eat through your lives and tickets. Bonus points if you were about to finish a stage. It really doesn't help that, as mentioned above, the traffic on the road tends to be increased drastically, [[FailureIsTheOnlyOption which can very often leave you stuck waiting to cross a road as a spotlight approaches you]]. It gets to be such a LuckBasedMission that you'll begin to wonder if the two unlockable characters are worth it.

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** Nearly every world in ''Disney Crossy Road'' requires a lot of skill to learn how they work, but the ''Disney/BigHero6'' world is flat out insane, thanks to having tons of buildings and structures that hang over the play field and [[InterfaceScrew block portions of the path]], which can, and will, result in you running into an obstacle you didn't realize was there.
**
In General:
***
This trope gets taken UpToEleven in the Weekend Challenges, as you only get five lives (that recharge over time or with tickets) to try and knock out the many objectives in order to unlock prizes (which includes two unlockable characters, one of which is an "[[RevenueEnhancingDevices Enchanted]]" class character). All rules of the game still apply here, so there is now no margin for error if you want to complete the challenges completely without having to wait for the lives to recharge or use the extremely rare tickets. And the challenges become harder and the obstacles more plentiful the more progress you make. Combined with any existing obstacles an area might have, the Weekend Challenges can get [[NintendoHard maddeningly difficult]].
** ''Disney Crossy Road'':
***
The ''WesternAnimation/MonstersInc'' world both by itself and when it's the subject of a Weekend Challenge. See ScrappyMechanic above for the main reason why. And if you think the world is hard enough already, just wait until you're actually attempting to complete objectives in it in a Weekend Challenge. The aforementioned spotlights become even more of an annoyance than they are in normal play, as the further progress you make, the more often they spawn, and they begin to home in on you. If you're really unlucky, you'll get caught by them constantly and quickly eat through your lives and tickets. Bonus points if you were about to finish a stage. It really doesn't help that, as mentioned above, the traffic on the road tends to be increased drastically, [[FailureIsTheOnlyOption which can very often leave you stuck waiting to cross a road as a spotlight approaches you]]. It gets to be such a LuckBasedMission that you'll begin to wonder if the two unlockable characters are worth it.it.
*** In normal gameplay and as a Weekend Challenge, the ''Disney/{{Tangled}}'' world can be quite frustrating. Like the ''Toy Story'' world, it has constantly bouncing barrels bouncing down the play field as you play. However, the ''Toy Story'' world is a fairly easy-to-maneuver area with only cars/trains/chattering teeth as obstacles that gives you an ample amount of elbow room to avoid its bouncing blocks. ''Tangled'', on the other hand, plays by normal ''Crossy Road'' rules with all of the usual obstacles (such as water) and less elbow room, along with its bouncing barrels. The barrels can and will spawn at a very bad moment and [[FailureIsTheOnlyOption end your run]], whether you are stuck on a log with no safe way to avoid it or time yourself out by waiting for some barrels to stop constantly going down the one-lane corridor you're trying to get through. When the ''Tangled'' world is part of a Weekend Challenge, the barrels and their aforementioned problems can make for some [[FakeDifficulty rather cheap-feeling losses]].
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Minor edit.


** Nearly every world in Disney Crossy Road requires a lot of skill to learn how they work, but the ''Disney/BigHero6'' world is flat out insane, thanks to having tons of buildings and structures that hang over the play field and [[InterfaceScrew block portions of the path]], which can, and will, result in you running into an obstacle you didn't realize was there.

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** Nearly every world in Disney ''Disney Crossy Road Road'' requires a lot of skill to learn how they work, but the ''Disney/BigHero6'' world is flat out insane, thanks to having tons of buildings and structures that hang over the play field and [[InterfaceScrew block portions of the path]], which can, and will, result in you running into an obstacle you didn't realize was there.
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* UncannyValley: Occasionally, a Disney character may not make the transition to ''Crossy Road'''s 8-bit-esque BlackBeadEyes art-style very well. [[WesternAnimation/TheIncredibles Mirage]], in particular, has stick-like limbs and a brick-shaped head, and her eyes look as though they are spaced just a little too far apart, making for a rather ugly-looking character. (Especially in comparison to [[MrsFanservice her appearance]] in the movie itself.)

to:

* UncannyValley: Occasionally, a Disney character may not make the transition to ''Crossy Road'''s 8-bit-esque BlackBeadEyes art-style very well. [[WesternAnimation/TheIncredibles Mirage]], in particular, has stick-like limbs and a brick-shaped head, and her eyes look as though they are spaced just a little too far apart, making for a rather ugly-looking character. (Especially in comparison to [[MrsFanservice [[{{Fanservice}} her appearance]] in the movie itself.)

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* BribingYourWayToVictory: Using real money to purchase characters is completely optional, and the game doesn't always badger you into buying one other than suggesting it sometimes at the end of a round. However, Daily Challenges and Weekend Challenges tend to specifically require characters not owned by the player yet...[[note]] It's especially noticeable in the Weekend Challenges as you can have all but one Prize Machine character unlocked, only for two challenges to eventually require that ''one'' character you don't have yet out of all the other characters you have unlocked.[[/note]] At least in ''Disney Crossy Road'', this has been averted as of the update that added ''Disney/{{Mulan}}'' as the game will no longer lock challenges behind characters not owned.

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* BribingYourWayToVictory: Using real money to purchase characters is completely optional, and the game doesn't always badger you into buying one other than suggesting it sometimes at the end of a round. However, Daily Challenges and Weekend Challenges tend to specifically require characters not owned by the player yet...[[note]] It's especially noticeable in the Weekend Challenges as you can have all but one Prize Machine character unlocked, only for two challenges to eventually require that ''one'' character you don't have yet out of all the other characters you have unlocked.[[/note]] At least in ''Disney Crossy Road'', this has been averted as of the update that added ''Disney/{{Mulan}}'' as the game will no longer lock challenges behind characters not owned.owned by the player.



** The ''WesternAnimation/MonstersInc'' world both by itself and when it's the subject of a Weekend Challenge. See ScrappyMechanic above for the main reason why. And if you think the world is hard enough already, just wait until you're actually attempting to complete objectives in it in a Weekend Challenge. The aforementioned spotlights become even more of an annoyance than they are in normal play, as the further progress you make, the more often they spawn, and they begin to home in on you. If you're really unlucky, you'll get caught by them constantly and quickly eat through your lives and tickets. Bonus points if you were about to finish a stage. It really doesn't help that, as mentioned above, the traffic on the road tends to be increased drastically, [[FailureIsTheOnlyOption which can very often leave you stuck waiting to cross a road as a spotlight approaches you]]. It gets to be such a LuckBasedMission that you'll begin to wonder if the two unlockable characters are worth it.

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** The ''WesternAnimation/MonstersInc'' world both by itself and when it's the subject of a Weekend Challenge. See ScrappyMechanic above for the main reason why. And if you think the world is hard enough already, just wait until you're actually attempting to complete objectives in it in a Weekend Challenge. The aforementioned spotlights become even more of an annoyance than they are in normal play, as the further progress you make, the more often they spawn, and they begin to home in on you. If you're really unlucky, you'll get caught by them constantly and quickly eat through your lives and tickets. Bonus points if you were about to finish a stage. It really doesn't help that, as mentioned above, the traffic on the road tends to be increased drastically, [[FailureIsTheOnlyOption which can very often leave you stuck waiting to cross a road as a spotlight approaches you]]. It gets to be such a LuckBasedMission that you'll begin to wonder if the two unlockable characters are worth it.it.
* UncannyValley: Occasionally, a Disney character may not make the transition to ''Crossy Road'''s 8-bit-esque BlackBeadEyes art-style very well. [[WesternAnimation/TheIncredibles Mirage]], in particular, has stick-like limbs and a brick-shaped head, and her eyes look as though they are spaced just a little too far apart, making for a rather ugly-looking character. (Especially in comparison to [[MrsFanservice her appearance]] in the movie itself.)
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* BribingYourWayToVictory: Using real money to purchase characters is completely optional, and the game doesn't always badger you into buying one other than suggesting it sometimes at the end of a round. But then you see Daily Challenges and Weekend Challenges specifically requiring characters you don't own yet...[[note]] It's especially noticeable in the Weekend Challenges as you can have all but one Prize Machine character unlocked, only for two challenges to eventually require that ''one'' character you don't have yet out of all the other characters you have unlocked.[[/note]]

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* BribingYourWayToVictory: Using real money to purchase characters is completely optional, and the game doesn't always badger you into buying one other than suggesting it sometimes at the end of a round. But then you see However, Daily Challenges and Weekend Challenges tend to specifically requiring require characters you don't own not owned by the player yet...[[note]] It's especially noticeable in the Weekend Challenges as you can have all but one Prize Machine character unlocked, only for two challenges to eventually require that ''one'' character you don't have yet out of all the other characters you have unlocked.[[/note]][[/note]] At least in ''Disney Crossy Road'', this has been averted as of the update that added ''Disney/{{Mulan}}'' as the game will no longer lock challenges behind characters not owned.
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** You still lose a life if you lose your internet connection or the game crashes while you're in the middle of an objective in a Weekend Challenge.
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* GoodBadBugs: You can sometimes jump right through obstacles if you move toward an obstacle just as it is about to hit you. This really only applies to very skinny obstacles though. (Such as human "vehicles" in the Disney worlds that have them in ''Disney Crossy Road'', such as those of ''Disney/{{Aladdin}}'' and ''Disney/{{Mulan}}''.)
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* DemonicSpiders: For ''Disney Crossy Road'', there are the wildfires in the ''Jungle Book'' world and the spotlights in the ''Monsters Inc.'' world, and the constantly spawning bouncing blocks in the ''Toy Story'' world. It gets worse when the world is the one chosen for a Weekend Challenge, as seen below.

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* DemonicSpiders: For Certain worlds in ''Disney Crossy Road'', there are Road'' have extra obstacles that must be avoided along with the traffic and gaps, such as the wildfires in the ''Jungle Book'' world and world, the spotlights in the ''Monsters Inc.'' world, and the constantly spawning bouncing blocks and bouncing barrels in the ''Toy Story'' world.and ''Tangled'' worlds respectively. As your character is a OneHitPointWonder, these obstacles go straight to being this trope. It gets worse when the world is the one chosen for a Weekend Challenge, as seen below.

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now that I think about it, the limos aren't really an issue. maybe I was just mad. Also, I think I might need to get a life....


* DemonicSpiders: For ''Disney Crossy Road'', there are the wildfires in the ''Jungle Book'' world and the spotlights in the ''Monsters Inc.'' world. It gets worse when the world is the one chosen for a Weekend Challenge, as seen below.

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* BribingYourWayToVictory: Using real money to purchase characters is completely optional, and the game doesn't always badger you into buying one other than suggesting it sometimes at the end of a round. But then you see Daily Challenges and Weekend Challenges specifically requiring characters you don't own yet...[[note]] It's especially noticeable in the Weekend Challenges as you can have all but one Prize Machine character unlocked, only for two challenges to eventually require that ''one'' character you don't have yet out of all the other characters you have unlocked.[[/note]]
* DemonicSpiders: For ''Disney Crossy Road'', there are the wildfires in the ''Jungle Book'' world and the spotlights in the ''Monsters Inc.'' world, and the constantly spawning bouncing blocks in the ''Toy Story'' world. It gets worse when the world is the one chosen for a Weekend Challenge, as seen below.



** The stretch limos in the Disney version's ''Disney/{{Zootopia}}'' world. The length of these vehicles is randomized every time one shows up, and they can be ''really'' long. We're talking taking up to two or three seconds for the other end of the limo to show up. You ''will'' lose a match to one of these vehicles because you stood there waiting for it to end and either got scrolled off the screen or got hit by another vehicle.



** The ''WesternAnimation/MonstersInc'' world when it's the subject of a Weekend Challenge. If you think the world is hard enough already, just wait until you're actually attempting to complete objectives in it. The aforementioned spotlights outright become even more of an annoyance than they are in normal play, as losing a match will set you back increasing amounts of tickets (which are even harder to come by than blue coins) or lives if you've run out. causing you to eat through them quickly if you're really unlucky and are constantly getting caught by them. Bonus points if you were about to finish a stage. It really doesn't help that the traffic on the road tends to be increased drastically, [[FailureIsTheOnlyOption leaving you stuck waiting to cross a road as a spotlight approaches you]]. It gets to be such a LuckBasedMission that you'll begin to wonder if the two unlockable characters are worth it.

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** This trope gets taken UpToEleven in the Weekend Challenges, as you only get five lives (that recharge over time or with tickets) to try and knock out the many objectives in order to unlock prizes (which includes two unlockable characters, one of which is an "[[RevenueEnhancingDevices Enchanted]]" class character). All rules of the game still apply here, so there is now no margin for error if you want to complete the challenges completely without having to wait for the lives to recharge or use the extremely rare tickets. And the challenges become harder and the obstacles more plentiful the more progress you make. Combined with any existing obstacles an area might have, the Weekend Challenges can get [[NintendoHard maddeningly difficult]].
** The ''WesternAnimation/MonstersInc'' world both by itself and when it's the subject of a Weekend Challenge. If See ScrappyMechanic above for the main reason why. And if you think the world is hard enough already, just wait until you're actually attempting to complete objectives in it. it in a Weekend Challenge. The aforementioned spotlights outright become even more of an annoyance than they are in normal play, as losing a match will set the further progress you back increasing amounts of tickets (which are even harder make, the more often they spawn, and they begin to come by than blue coins) or lives if you've run out. causing you to eat through them quickly if home in on you. If you're really unlucky and are unlucky, you'll get caught by them constantly getting caught by them.and quickly eat through your lives and tickets. Bonus points if you were about to finish a stage. It really doesn't help that that, as mentioned above, the traffic on the road tends to be increased drastically, [[FailureIsTheOnlyOption leaving which can very often leave you stuck waiting to cross a road as a spotlight approaches you]]. It gets to be such a LuckBasedMission that you'll begin to wonder if the two unlockable characters are worth it.

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* DemonicSpiders: For ''Disney Crossy Road'', there are the wildfires in the ''Jungle Book'' world and the spotlights in the ''Monsters Inc.'' world. It gets worse when the world is the one chosen for a Weekend Challenge, as seen below.



* ThatOneLevel: Nearly every world in Disney Crossy Road requires a lot of skill to learn how they work, but the ''Disney/BigHero6'' world is flat out insane, thanks to having tons of buildings and structures that hang over the play field and [[InterfaceScrew block portions of the path]], which can, and will, result in you running into an obstacle you didn't realize was there.

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** Once again, the spotlights in the ''Monsters Inc.'' world, which immediately end your game if you get caught in one and have the annoying habit of popping up at the worst possible moments; possibly trapping you if you can't go off to the side. (Though if you play as Randall you can stop moving and turn invisible, upon which the spotlight will ignore you even if it passes over top of you. Just don't stand still for long!)
* ThatOneLevel: ThatOneLevel:
**
Nearly every world in Disney Crossy Road requires a lot of skill to learn how they work, but the ''Disney/BigHero6'' world is flat out insane, thanks to having tons of buildings and structures that hang over the play field and [[InterfaceScrew block portions of the path]], which can, and will, result in you running into an obstacle you didn't realize was there.there.
** The ''WesternAnimation/MonstersInc'' world when it's the subject of a Weekend Challenge. If you think the world is hard enough already, just wait until you're actually attempting to complete objectives in it. The aforementioned spotlights outright become even more of an annoyance than they are in normal play, as losing a match will set you back increasing amounts of tickets (which are even harder to come by than blue coins) or lives if you've run out. causing you to eat through them quickly if you're really unlucky and are constantly getting caught by them. Bonus points if you were about to finish a stage. It really doesn't help that the traffic on the road tends to be increased drastically, [[FailureIsTheOnlyOption leaving you stuck waiting to cross a road as a spotlight approaches you]]. It gets to be such a LuckBasedMission that you'll begin to wonder if the two unlockable characters are worth it.
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* ScrappyMechanic:
** You can get duplicates instead of a new character when attempting to get a new character from the prize machine. Fortunately, the blow is softened by the fact that the game gives you a fistful of the game's premium currency if this happens, but it's still fairly annoying to use the standard prize machine several times only to get a character you already have every time you do.
** The stretch limos in the Disney version's ''Disney/{{Zootopia}}'' world. The length of these vehicles is randomized every time one shows up, and they can be ''really'' long. We're talking taking up to two or three seconds for the other end of the limo to show up. You ''will'' lose a match to one of these vehicles because you stood there waiting for it to end and either got scrolled off the screen or got hit by another vehicle.
* ThatOneLevel: Nearly every world in Disney Crossy Road requires a lot of skill to learn how they work, but the ''Disney/BigHero6'' world is flat out insane, thanks to having tons of buildings and structures that hang over the play field and [[InterfaceScrew block portions of the path]], which can, and will, result in you running into an obstacle you didn't realize was there.

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