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* ScrappyMechanic: Interruptions. While this is usually on your end of the scale, some enemies have automatic counters if you interrupt them, ranging from automatic buffing to attacking to ''healing''. There are ways to get around this, though, such as slowing them so you're less likely to interrupt, or paralyzing them which prevents this from happening.

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* ScrappyMechanic: Interruptions. While this is usually on your end of the scale, some Interrupt Counters. Some enemies have automatic counters if you interrupt them, ranging from automatic buffing to attacking to ''healing''. There are ways to get around this, though, such as slowing them so you're less likely to interrupt, or paralyzing them which prevents this from happening.
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* TheWoobie: Aurora and Genovefa.
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** The death of Aurora's mother, [[spoiler: the Queen of Light]]. The poor little girl sees her own mother die from poisoning in front of her eyes.
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** The three boss themes, [[http://www.youtube.com/watch?v=NDPftQZfh58 Metal Gleamed in the Twilight]] (regular bosses), [[http://www.youtube.com/watch?v=qIWp5aQTJ1w Serpent Boss]] (Umbra's daughters) and [[http://www.youtube.com/watch?v=JNt_90Kt4xA Hymn of Light]] (final boss). The OminousLatinChanting makes them sound even more epic.

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** The three boss themes, [[http://www.youtube.com/watch?v=NDPftQZfh58 com/watch?v=-4v8sWM6KLA Metal Gleamed in the Twilight]] (regular bosses), [[http://www.youtube.com/watch?v=qIWp5aQTJ1w com/watch?v=cqqWvxCvTk8 Serpent Boss]] (Umbra's daughters) and [[http://www.youtube.com/watch?v=JNt_90Kt4xA Hymn of Light]] (final boss). The OminousLatinChanting makes them sound even more epic.
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** Stone griffins in the final section of the game. They're already very fast and have a move that not only hurts a lot but also has a ''very short'' cast time, making it very easy for them to interrupt you. On top of that, they have good magic resistance and dodge physical attacks quite often.
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** The three boss themes, [[http://www.youtube.com/watch?v=NDPftQZfh58 Metal Gleamed in the Twilight]] (regular bosses), [[http://www.youtube.com/watch?v=qIWp5aQTJ1w Serpent Boss]] (Umbra's daughters) and [[http://www.youtube.com/watch?v=JNt_90Kt4xA Hymn of Light]] (final boss). The OminousLatinChanting makes them sound even more epic.
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* GameBreaker: Status effects have a 100% success rate, including Paralyze, which freezes the enemy on the timeline for up to 16 seconds if fully boosted. They work on every enemy, including bosses and the final boss. This make's Gen's Paralyze All skill one of the best in the game.

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* GameBreaker: Status effects have a 100% success rate, including Paralyze, which freezes the enemy on the timeline (and prevents [[ScrappyMechanic interrupt counters]]) for up to 16 seconds if fully boosted. They work on every enemy, including bosses and the final boss. This make's Gen's Paralyze All skill one of the best in the game.



* ScrappyMechanic: Interruptions. While this is usually on your end of the scale, some enemies have automatic counters if you interrupt them, ranging from automatic buffing to attacking to ''healing''. There are ways to get around this, though, such as slowing/paralyzing them so you're less likely to interrupt.

to:

* ScrappyMechanic: Interruptions. While this is usually on your end of the scale, some enemies have automatic counters if you interrupt them, ranging from automatic buffing to attacking to ''healing''. There are ways to get around this, though, such as slowing/paralyzing slowing them so you're less likely to interrupt.interrupt, or paralyzing them which prevents this from happening.
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* TearJerker: [[spoiler: Near the end of the game, Umbra provides Aurora a SadisticChoice to return home to Austria and reunite with her father, who had fallen ill after presuming his daughter to be dead. Aurora, who at the start of the game wanted nothing more than to return home, sees her father on his deathbed and tells him that while she will always love him, she cannot leave the Lemurians to their fate. Her father thanks her for making the right decision before passing away. This causes Aurora's protective crown to shatter and enables Umbra to kill Aurora, proclaiming her victory. Thankfully, Aurora gets better.]]

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* TearJerker: [[spoiler: Near the end of the game, Umbra [[spoiler:Umbra provides Aurora a SadisticChoice to return home to Austria and reunite with her father, who had fallen ill after presuming his daughter to be dead. Aurora, who at the start of the game wanted nothing more than to return home, sees her father on his deathbed and tells him that while she will always love him, she cannot leave the Lemurians to their fate. Her father thanks her for making the right decision before passing away. This causes Aurora's protective crown to shatter and enables Umbra to kill Aurora, proclaiming her victory. Thankfully, Aurora gets better.]]
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** Genovefa's plight. [[spoiler: She doesn't know that the ogre who took her parents ate both of them, and was waiting for their return after the ogre's death. She begins crying after Aurora spills the real news.]]
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* TearJerker: [[spoiler: Near the end of the game, Umbra provides Aurora a SadisticChoice to return home to Austria and reunite with her father, who had fallen ill after presuming his daughter to be dead. Aurora, who at the start of the game wanted nothing more than to return home, sees her father on his deathbed and tells him that while she will always love him, she cannot leave the Lemurians to their fate. Her father thanks her for making the right decision before passing away. This causes Aurora's protective crown to shatter and enables Umbra to kill Aurora, proclaiming her victory. Thankfully, Aurora gets better.]]
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** Skeletal horses. They have extremely high magic resistance and will counter magic attacks, ''a lot'' of health, hurt a lot, sport a good dodge rate, and can heal or haste allies.

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** Skeletal Spectral horses. They have extremely high magic resistance and will counter magic attacks, ''a lot'' of health, hurt a lot, sport a good dodge rate, and can heal or haste allies.
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* WakeUpCallBoss: The [[WolfpackBoss snake trio]], near the end of chapter [[spoiler:4]]. The green head is ''extremely'' fast and can easily interrupt or paralyze you, the orange head hits ''both'' characters, and the blue does high single-target damage.

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* WakeUpCallBoss: The [[WolfpackBoss snake trio]], near the end of chapter [[spoiler:4]]. The green head is ''extremely'' fast and can easily interrupt or paralyze you, the orange head hits ''both'' characters, and the blue does high single-target damage.
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* ScrappyMechanic: Interruptions. While this is usually on your end of the scale, some enemies have automatic counters if you interrupt them, ranging from automatic buffing to attacking to ''healing''. There are ways to get around this, though.

to:

* ScrappyMechanic: Interruptions. While this is usually on your end of the scale, some enemies have automatic counters if you interrupt them, ranging from automatic buffing to attacking to ''healing''. There are ways to get around this, though.though, such as slowing/paralyzing them so you're less likely to interrupt.
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* WakeUpCallBoss: The snake trio, near the end of chapter [[spoiler:4]].

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* WakeUpCallBoss: The [[WolfpackBoss snake trio, trio]], near the end of chapter [[spoiler:4]].[[spoiler:4]]. The green head is ''extremely'' fast and can easily interrupt or paralyze you, the orange head hits ''both'' characters, and the blue does high single-target damage.
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** ItsHardSoItSucks: While there is a hard difficulty setting, it tends to be too much for many players. Unfortunately, there is no middle ground between these options
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* WakeUpCallBoss: The snake trio, near the end of chapter [[spoiler:4]].
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* ScrappyMechanic: Interruptions. While this is usually on your end of the scale, some enemies have automatic counters if you interrupt them, ranging from automatic buffing to attacking to ''healing''.

to:

* ScrappyMechanic: Interruptions. While this is usually on your end of the scale, some enemies have automatic counters if you interrupt them, ranging from automatic buffing to attacking to ''healing''. There are ways to get around this, though.
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* AwesomeMusic: The [[http://m.youtube.com/watch?v=93h-8MKG48s entire soundtrack]].
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* GameBreaker: Status effects have a 100% success rate, including Paralyze, which freezes the enemy on the timeline for up to 16 seconds if fully boosted. This make's Gen's Paralyze All skill one of the best in the game.

to:

* GameBreaker: Status effects have a 100% success rate, including Paralyze, which freezes the enemy on the timeline for up to 16 seconds if fully boosted. They work on every enemy, including bosses and the final boss. This make's Gen's Paralyze All skill one of the best in the game.
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* WhamEpisode: The end of chapter [[spoiler:7]].
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** Skeletal horses. They have extremely high magic resistance and will counter magic attacks, ''a lot'' of health, hurt a lot, sport a good dodge rate, and can heal or haste allies.
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None

Added DiffLines:

* GameBreaker: Status effects have a 100% success rate, including Paralyze, which freezes the enemy on the timeline for up to 16 seconds if fully boosted. This make's Gen's Paralyze All skill one of the best in the game.
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* AntiClimaxBoss: The final boss has only one phase, and her minions are more dangerous than she is.



* VisualEffectsOfAwesome: Many of the visual effects combined with the art style can be pretty breathtaking.

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* VisualEffectsOfAwesome: Many of the visual effects combined with the art style can be pretty breathtaking.breathtaking.
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* {{Narm}}: Since the game is entirely written in poetic verse, some of the rhyming can feel rather awkward or forced.
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** The living boulders. They're pretty fast, can hurt a lot, have high physical resistance, counter physical attacks with an armor boost, and appear in numbers.

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** The living boulders. They're pretty very fast, can hurt a lot, have high physical resistance, counter physical attacks with an armor boost, and appear in numbers.
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** The living boulders. They're pretty fast, can hurt a lot, have high physical resistance, counter physical attacks with an armor boost, and appear in numbers.
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* DemonicSpiders: Te reapers, spiders, archers, and pterodactyls are all very fast and have tendencies to interrupt your attacks while buffing themselves. Several are only weak to magic, which makes it hard when only a few of your party members can cast magic at all.

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* DemonicSpiders: Te The reapers, spiders, archers, and pterodactyls are all very fast and have tendencies to interrupt your attacks while buffing themselves. Several are only weak to magic, which makes it hard when only a few of your party members can cast magic at all.
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* DeomicSpiders: Te reapers, spiders, archers, and pterodactyls are all very fast and have tendencies to interrupt your attacks while buffing themselves. Several are only weak to magic, which makes it hard when only a few of your party members can cast magic at all.

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* DeomicSpiders: DemonicSpiders: Te reapers, spiders, archers, and pterodactyls are all very fast and have tendencies to interrupt your attacks while buffing themselves. Several are only weak to magic, which makes it hard when only a few of your party members can cast magic at all.



* ScrappyMechanic: Interruptions.

to:

* ScrappyMechanic: Interruptions. While this is usually on your end of the scale, some enemies have automatic counters if you interrupt them, ranging from automatic buffing to attacking to ''healing''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DeomicSpiders: Te reapers, spiders, archers, and pterodactyls are all very fast and have tendencies to interrupt your attacks while buffing themselves. Several are only weak to magic, which makes it hard when only a few of your party members can cast magic at all.


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* ScrappyMechanic: Interruptions.
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* CriticalDissonance: The game scored very good reviews from critics. Public opinion, while generally positive, is more divided.
* ItsEasySoItSucks: One aspect that some players have complained about is the game's relative ease.
* ItsShortSoItSucks: Another complaint some players have towards the game is its rather brief length for an RPG.
* VisualEffectsOfAwesome: Many of the visual effects combined with the art style can be pretty breathtaking.

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