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* {{Anvilicious}]: The consistent theme of trying to understand your mental illness rather than [[ThrowingOffTheDisability trying to remove it outright]] couldn't be any less subtle.

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* {{Anvilicious}]: {{Anvilicious}}: The consistent theme of trying to understand your mental illness rather than [[ThrowingOffTheDisability trying to remove it outright]] couldn't be any less subtle.

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* {{Anvilicious}]: The consistent theme of trying to understand your mental illness rather than [[ThrowingOffTheDisability trying to remove it outright]] couldn't be any less subtle.



* JerkassWoobie: Mr. Oshiro is a rare character that manages to peg both aspects in about equal measure. He legitimately just wants people to enjoy their stay at his hotel, seeks to be a good host, and is heartbroken when his "guests" aren't interested in staying, even more so when he starts to realize how run-down the hotel really is - and that's before getting into his own mental problems. He's also pushy, domineering, acts smug and ungrateful when Madeline helps him get the hotel in shape, and [[spoiler:outright attacks her when Badeline pushes her insults too far]]. This is even [[DiscussedTrope discussed]] by Madeline and Theo in the chapter; Madeline is moved by Oshiro's sympathetic side, while Theo insists that he's dangerous and that [[SomeAnvilsNeedToBeDropped they don't need to risk their personal safety to try and make a stranger happy]].

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* JerkassWoobie: Mr. Oshiro is a rare character that manages to peg both aspects in about equal measure. He legitimately just wants people to enjoy their stay at his hotel, seeks to be a good host, and is heartbroken when his "guests" aren't interested in staying, even more so when he starts to realize how run-down the hotel really is - and that's before getting into his own mental problems. He's also pushy, domineering, acts smug and ungrateful when Madeline helps him get the hotel in shape, and [[spoiler:outright attacks her when Badeline pushes her insults too far]]. This is even [[DiscussedTrope discussed]] by Madeline and Theo in the chapter; Madeline is moved by Oshiro's sympathetic side, while Theo insists that he's dangerous and that [[SomeAnvilsNeedToBeDropped they don't need to risk their personal safety to try and make a stranger happy]].happy.



* SomeAnvilsNeedToBeDropped:
** The consistent theme of trying to understand your mental illness rather than [[ThrowingOffTheDisability trying to remove it outright]] couldn't be any less subtle. However, many consider it to be a great message, as a mental illness can't just disappear, one has to learn how to live with it.
** As controversial as Chapter 9 may be, the message of [[spoiler:letting go of a loved one]] is considered one of its saving graces, even with something MundaneFantastic like Celeste Mountain, nothing can change the reality of [[spoiler:Granny's death]].
** Theo at various points is the OnlySaneMan between himself and Madeline. He tells her gently that Mr. Oshiro means well, but you can't always stick your neck out to save someone who doesn't need saving and who has a lot of creep flags. To highlight the point, he finds a secret exit out of the hotel and misses most of the ensuing drama. Badeline even agrees, angering Mr. Oshiro to the point that he chases Madeline out of the hotel. Mr. Oshiro has to eventually put in the work to leave the hotel, and change his attitude.
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** The gong when you successfully obtain a [[NoDamageRun Golden Strawberry]], as well as the harmonious jingle that plays when you get the [[spoiler:Moon Berry]].
** The single, echoing piano chord that sounds when you ''finally'' clear [[BrutalBonusLevel Farewell]].
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** '''Farewell''', the 9th chapter added in the free DLC, is not only incredibly long but ''incredibly'' hard, requiring just about every trick in the book executed consecutively with flawless precision, along with introducing a variety of tricky new mechanics that often demand unorthodox usage ''right after being introduced.'' In particular, almost every screen after the halfway point requires multiple wavedashes (a technique taught ''in the exact same level'') strung together with countless other movement techs, including the aforementioned wall bounces. There aren't even double-dashes without items, as [[spoiler:Badeline leaves after the chapter starts and takes the extra dash with her.]] The level culminates in a brutal gauntlet that incorporates just about every mechanic in the level, and lasts for about ''two minutes without checkpoints''. [[spoiler:And woe betide you if you're trying to get the Moon Berry, which requires you to take an even harder alternate path loaded with unconventional platforming.]]

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** '''Farewell''', the 9th chapter added in the free DLC, is not only incredibly long but ''incredibly'' hard, requiring just about every trick in the book executed consecutively with flawless precision, along with introducing a variety of tricky new mechanics that often demand unorthodox usage ''right after being introduced.'' In particular, almost every screen after the halfway point requires multiple wavedashes (a technique taught ''in the exact same level'') strung together with countless other movement techs, including the aforementioned wall bounces. There aren't even double-dashes without items, as [[spoiler:Badeline leaves after the chapter starts and takes the extra dash with her.]] The level culminates in a brutal gauntlet that incorporates just about every forces you to exploit the Jellyfish mechanic in the level, to its fullest, and lasts for about ''two minutes without checkpoints''. [[spoiler:And woe betide you if you're trying to get the Moon Berry, which requires you to take an even harder alternate path loaded with unconventional platforming.]]
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** [[https://radicaldreamland.bandcamp.com/track/scattered-and-lost "Scattered and Lost"]] is an eerie and haunting track that gets even better when the drums go wild.

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** [[https://radicaldreamland.bandcamp.com/track/scattered-and-lost "Scattered and Lost"]] is an eerie and haunting track that gets even better when the drums go wild.wild as the level progresses.



** Almost all of the [[BrutalBonusLevel C-Side levels]] are brutally difficult, but ''especially'' 7C, where not only do you have to pull off multiple wall bounce moves in succession (which are not only difficult to execute, but you learn about it very late in the game) but you also have to navigate a very tight spike maze using springs, pink clouds and dash crystals without a break for ''half a minute''. There is barely any room for error here.
** The DLC Chapter 9, Farewell, is not only incredibly long but ''incredibly'' hard, requiring just about every trick in the book executed with flawless precision and in tandem, along with introducing a variety of tricky new mechanics that often require unorthodox usage ''right after being introduced.'' In particular, almost every screen after the halfway point requires multiple wavedashes (a technique taught ''in the exact same level'') strung together with countless other movement techs, including the aforementioned wall bounces. There aren't even double-dashes without items, as [[spoiler:Badeline leaves after the chapter starts and takes the extra dash with her.]] The level culminates in a brutal gauntlet that incorporates just about every mechanic in the level, and lasts for about ''two minutes without checkpoints''. [[spoiler:And woe betide you if you're trying to get the Moon Berry.]]

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** Almost all of the [[BrutalBonusLevel C-Side levels]] are brutally difficult, difficult despite being very short, but ''especially'' 7C, where not only do you have to pull off multiple wall bounce moves in succession (which are not only difficult to execute, but you learn about it taught very late in the game) but you also have to navigate a very tight spike maze using springs, pink clouds and dash crystals without a break for ''half a minute''. There is barely any room for error here.
** The DLC Chapter 9, Farewell, '''Farewell''', the 9th chapter added in the free DLC, is not only incredibly long but ''incredibly'' hard, requiring just about every trick in the book executed consecutively with flawless precision and in tandem, precision, along with introducing a variety of tricky new mechanics that often require demand unorthodox usage ''right after being introduced.'' In particular, almost every screen after the halfway point requires multiple wavedashes (a technique taught ''in the exact same level'') strung together with countless other movement techs, including the aforementioned wall bounces. There aren't even double-dashes without items, as [[spoiler:Badeline leaves after the chapter starts and takes the extra dash with her.]] The level culminates in a brutal gauntlet that incorporates just about every mechanic in the level, and lasts for about ''two minutes without checkpoints''. [[spoiler:And woe betide you if you're trying to get the Moon Berry.Berry, which requires you to take an even harder alternate path loaded with unconventional platforming.]]
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*** The eponymous [[https://www.youtube.com/watch?v=VXIqXaX1blY Farewell]] takes the aforementioned determination and awe, before blending it into something truly evocative of how Madeline [[spoiler:has accepted the truth and resolved to set things right.]] It's an immensely suspenseful and hopeful theme that seamlessly blends together the [[{{Leitmotif}} Leitmotifs]] of both Farewell and the game itself, adding in an enchanting choir and gorgeous strings working in tandem with the synths to stunning effect.

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*** The eponymous [[https://www.youtube.com/watch?v=VXIqXaX1blY Farewell]] takes the aforementioned determination and awe, before blending it into something truly evocative of how Madeline [[spoiler:has accepted the truth of Granny's death and resolved to set things right.right as her final act before waking up.]] It's an immensely suspenseful and hopeful theme that seamlessly blends together the [[{{Leitmotif}} Leitmotifs]] of both Farewell and the game itself, adding in an enchanting choir and gorgeous strings working in tandem with the synths to stunning effect.

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** [[https://radicaldreamland.bandcamp.com/track/reach-for-the-summit "Reach for the Summit"]] is an immensely hopeful and determined track, a perfect fit for [[spoiler:Madeline's race to the summit, having finally made peace with Badeline]]. Something of note is how the song switches instrumentation and grows more and more triumphant as [[spoiler:you progress from area to area.]]



** [[https://radicaldreamland.bandcamp.com/track/reach-for-the-summit "Reach for the Summit"]] is an immensely hopeful and determined track with a CallBack to the theme from the tutorial, a perfect fit for [[spoiler:Madeline's race to the summit, having finally made peace with Badeline]]. Something of note is how the song switches instrumentation as [[spoiler:you progress from area to area, each segment picking up on the respective chapter's {{Leitmotif}}s to boot,]] growing more and more triumphant before reaching a climax in the final area.



** [[https://radicaldreamland.bandcamp.com/track/beyond-the-heart Beyond the Heart]] from Chapter 9/Farewell, much like Reach for the Summit, is an energetic and exciting theme that just screams determination, abeit in a slightly more melancholic way than Reach for the Summit's hopeful tone.

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** From Chapter 9/Farewell:
*** [[https://www.youtube.com/watch?v=gV5jmlGXLRc Joy of Remembrance]] is a gorgeous violin-and-cello duet that really highlights the wonder of the dreamlike space the level takes place in.
***
[[https://radicaldreamland.bandcamp.com/track/beyond-the-heart Beyond the Heart]] from Chapter 9/Farewell, Heart]], much like Reach for the Summit, is an energetic and exciting theme that just screams determination, abeit albeit in a slightly more melancholic way than Reach for the Summit's hopeful tone.tone.
*** The eponymous [[https://www.youtube.com/watch?v=VXIqXaX1blY Farewell]] takes the aforementioned determination and awe, before blending it into something truly evocative of how Madeline [[spoiler:has accepted the truth and resolved to set things right.]] It's an immensely suspenseful and hopeful theme that seamlessly blends together the [[{{Leitmotif}} Leitmotifs]] of both Farewell and the game itself, adding in an enchanting choir and gorgeous strings working in tandem with the synths to stunning effect.



* DemonicSpiders: The floating, multi-eyed enemies in the Mirror Temple. The moment they see you, they’ll immediately make a beeline for you, and they’re much faster than you. While they can be temporarily stunned by jumping on them, it doesn’t last long, and they’ll create a shockwave once they resume that can send you flying into a pit if you don’t move away quickly enough. To make matters worse, you’ll often have to contend with them while holding Theo, which limits your movement options to just jumping, making them harder to dodge.

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* DemonicSpiders: The floating, multi-eyed enemies in the Mirror Temple. The moment they see you, they’ll immediately make a beeline for you, and they’re much faster than you. While they can be temporarily stunned by jumping on them, it doesn’t last long, and they’ll create a shockwave once they resume that can send you flying into a pit if you don’t move away quickly enough. To make matters worse, you’ll often have to contend with them while holding Theo, which limits your movement options to just jumping, making them harder to dodge. On top of that, exploiting their movement and luring them around is a required mechanic to get through much of the Mirror Temple, especially once you get to 5B.
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* ThatOneAchievement: Certain golden strawberries get into this territory due to requiring a NoDamageRun of levels where one mistake can undo up entire minutes of work - but the cake goes the Chapter 9. Besides applying the usual rules to a [[BrutalBonusLevel Brutal Bonus]] MarathonLevel taken UpToEleven, there's also [[spoiler:the fact that at the end of the level is an additional, tough-as-nails room that ''only appears'' when carrying the Golden Strawberry.]]

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* ThatOneAchievement: Certain golden strawberries get into this territory due to requiring a NoDamageRun of levels where one mistake can undo up entire minutes of work - but the cake goes to the one for Chapter 9. Besides applying the usual rules to a [[BrutalBonusLevel Brutal Bonus]] MarathonLevel taken UpToEleven, there's also [[spoiler:the fact that at the end of the level is an additional, tough-as-nails room that ''only appears'' when carrying the Golden Strawberry.]]
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* SignatureSong: "First Steps", the theme of the first area.

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* SignatureSong: "First Steps", the theme of the first area.area which introduces the {{Leitmotif}} used throughout the entire game.
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** Almost all of the C-Side levels are brutally difficult, especially 7C, where not only do you have to pull off multiple wall bounce moves (which are not only difficult to execute, but you learn about it very late in the game) but you also have navigate a spike maze using springs, pink clouds and dash crystals without a break for ''half a minute''. There is barely any room for error here.

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** Almost all of the [[BrutalBonusLevel C-Side levels levels]] are brutally difficult, especially but ''especially'' 7C, where not only do you have to pull off multiple wall bounce moves in succession (which are not only difficult to execute, but you learn about it very late in the game) but you also have to navigate a very tight spike maze using springs, pink clouds and dash crystals without a break for ''half a minute''. There is barely any room for error here.
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* ThatOneAchievement: Certain golden strawberries get into this territory due to requiring a NoDamageRun of levels where one mistake can undo up entire minutes of work - but the cake goes the Chapter 9. Besides applying the usual rules to a [[BrutalBonusLevel Brutal Bonus]] MarathonLevel taken UpToEleven, there's also [[spoiler:the fact that at the end of the level is an additional room that only appears when carrying the Golden Strawberry.]]
* ThatOneBoss: As mentioned in [[AwesomeBosses/VideoGames Awesome Boss]], the fight with [[spoiler:Badeline]] has some great atmosphere, but it goes on for ''ages'', with no indication of how far you still have yet to go, and the (often lengthy) levels you run through would be hard enough without getting blasted by lasers. Eventually, it just wears out its welcome and becomes a chore.

to:

* ThatOneAchievement: Certain golden strawberries get into this territory due to requiring a NoDamageRun of levels where one mistake can undo up entire minutes of work - but the cake goes the Chapter 9. Besides applying the usual rules to a [[BrutalBonusLevel Brutal Bonus]] MarathonLevel taken UpToEleven, there's also [[spoiler:the fact that at the end of the level is an additional additional, tough-as-nails room that only appears ''only appears'' when carrying the Golden Strawberry.]]
* ThatOneBoss: As mentioned in [[AwesomeBosses/VideoGames Awesome Boss]], the fight with [[spoiler:Badeline]] in Chapter 6 has some great atmosphere, but it goes on for ''ages'', with no indication of how far you still have yet to go, and the (often lengthy) levels you run through would be hard enough without getting blasted by lasers. Eventually, it just wears out its welcome and becomes a chore. On 6B, they're even worse given the much harder level design requiring much more complex maneuvers ''while'' also contending with the boss' attacks - and it's just as long, if not longer.



** The Core is a tough level on its own, but its B-Side is utterly insane with its difficulty.
** Almost all of the C-Side levels are brutally difficult, especially 7C, where not only do you have to pull off multiple wall jump moves (which are not only difficult to execute, but you learn about it very late in the game) but you also have navigate a spike maze using springs, pink clouds and dash crystals without a break for ''half a minute''. There is barely any room for error here.
** The DLC Chapter 9, Farewell, is not only incredibly long but incredibly hard, with almost every screen after the halfway point requiring multiple wavedashes. There aren't even double-dashes without items, as [[spoiler:Badeline leaves after the chapter starts and takes the extra dash with her.]]

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** The Core is a tough level on its own, but its B-Side is utterly insane with its difficulty.
difficulty, requiring ''incredibly'' precise jumps and maneuvers that require complete knowledge of all the stage gimmicks, including the various bumpers and launching blocks that are extremely sensitive to directional input. And like Core A, you don't recover your dash when touching ground, making management of your two dashes key.
** Almost all of the C-Side levels are brutally difficult, especially 7C, where not only do you have to pull off multiple wall jump bounce moves (which are not only difficult to execute, but you learn about it very late in the game) but you also have navigate a spike maze using springs, pink clouds and dash crystals without a break for ''half a minute''. There is barely any room for error here.
** The DLC Chapter 9, Farewell, is not only incredibly long but incredibly ''incredibly'' hard, requiring just about every trick in the book executed with flawless precision and in tandem, along with introducing a variety of tricky new mechanics that often require unorthodox usage ''right after being introduced.'' In particular, almost every screen after the halfway point requiring requires multiple wavedashes.wavedashes (a technique taught ''in the exact same level'') strung together with countless other movement techs, including the aforementioned wall bounces. There aren't even double-dashes without items, as [[spoiler:Badeline leaves after the chapter starts and takes the extra dash with her.]] The level culminates in a brutal gauntlet that incorporates just about every mechanic in the level, and lasts for about ''two minutes without checkpoints''. [[spoiler:And woe betide you if you're trying to get the Moon Berry.]]
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* LGBTFanbase: Gained one after the release of chapter 9, Farewell, suggested that [[https://www.dailydot.com/parsec/celeste-protagonist-possibly-transgender/ Madeline may be transgender]],[[note]]Madeline has a tiny trans flag by her desk, a photo shows her having short hair when she was little (implying that she was AMAB), and a pill bottle is shown that may be for HRT[[/note]] later [[https://maddythorson.medium.com/is-madeline-canonically-trans-4277ece02e40 confirmed by Maddy Thorson]]. The entirety of the game's story is also painfully obviously a trans metaphor from the start, which is especially amusing considering that Maddy Thorson themselves was unaware at the time that they wrote it. Madeline's mountain climbing hobby is referred to in such a way that it can ''very'' easily be substituted with "being a girl" and the game's theme remains unchanged.

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* LGBTFanbase: Gained one after the release of chapter 9, Farewell, suggested that [[https://www.dailydot.com/parsec/celeste-protagonist-possibly-transgender/ Madeline may be transgender]],[[note]]Madeline has a tiny trans flag by her desk, a photo shows her having short hair when she was little (implying that she was AMAB), and a pill bottle is shown that may be for HRT[[/note]] later [[https://maddythorson.medium.com/is-madeline-canonically-trans-4277ece02e40 confirmed by Maddy Thorson]]. The entirety of the game's story leading up to this final chapter is also painfully obviously a trans metaphor from the start, which is especially amusing considering that Maddy Thorson themselves was unaware at the time that they wrote it. Madeline's mountain climbing hobby is referred to in such a way that it can ''very'' easily be substituted with "being a girl" and the game's theme remains unchanged.
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* LGBTFanbase: Gained one after the release of chapter 9, Farewell, suggested that [[https://www.dailydot.com/parsec/celeste-protagonist-possibly-transgender/ Madeline may be transgender]],[[note]]Madeline has a tiny trans flag by her desk, a photo shows her having short hair when she was little (implying that she was AMAB), and a pill bottle is shown that may be for HRT[[/note]] later [[https://maddythorson.medium.com/is-madeline-canonically-trans-4277ece02e40 confirmed by Maddy Thorson]]. It's also painfully obviously a trans metaphor from the start, which is especially amusing considering that Maddy Thorson themselves was unaware at the time that they wrote it. Madeline's mountain climbing hobby is referred to in such a way that it can ''very'' easily be substituted with "being a girl" and the game's theme remains unchanged.

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* LGBTFanbase: Gained one after the release of chapter 9, Farewell, suggested that [[https://www.dailydot.com/parsec/celeste-protagonist-possibly-transgender/ Madeline may be transgender]],[[note]]Madeline has a tiny trans flag by her desk, a photo shows her having short hair when she was little (implying that she was AMAB), and a pill bottle is shown that may be for HRT[[/note]] later [[https://maddythorson.medium.com/is-madeline-canonically-trans-4277ece02e40 confirmed by Maddy Thorson]]. It's The entirety of the game's story is also painfully obviously a trans metaphor from the start, which is especially amusing considering that Maddy Thorson themselves was unaware at the time that they wrote it. Madeline's mountain climbing hobby is referred to in such a way that it can ''very'' easily be substituted with "being a girl" and the game's theme remains unchanged.
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Adjusted grammar and corrected pronoun used to refer to Maddy.


* LGBTFanbase: Gained one after some new DLC suggested that [[https://www.dailydot.com/parsec/celeste-protagonist-possibly-transgender/ Madeline may be transgender]],[[note]]Madeline has a tiny trans flag by her desk, a photo shows her having short hair when she was little (implying that she was AMAB), and a pill bottle is shown that may be for HRT[[/note]] later [[https://maddythorson.medium.com/is-madeline-canonically-trans-4277ece02e40 confirmed by Maddy Thorson]]. It's also painfully obviously a trans metaphor from the start, which is especially amusing that Maddy Thorson themself was unaware at the time she wrote it. Madeline's mountain climbing hobby is referred to in such a way that it can ''very'' easily substituted with "being a girl", and none of the game's theme changes.

to:

* LGBTFanbase: Gained one after some new DLC the release of chapter 9, Farewell, suggested that [[https://www.dailydot.com/parsec/celeste-protagonist-possibly-transgender/ Madeline may be transgender]],[[note]]Madeline has a tiny trans flag by her desk, a photo shows her having short hair when she was little (implying that she was AMAB), and a pill bottle is shown that may be for HRT[[/note]] later [[https://maddythorson.medium.com/is-madeline-canonically-trans-4277ece02e40 confirmed by Maddy Thorson]]. It's also painfully obviously a trans metaphor from the start, which is especially amusing considering that Maddy Thorson themself themselves was unaware at the time she that they wrote it. Madeline's mountain climbing hobby is referred to in such a way that it can ''very'' easily be substituted with "being a girl", girl" and none of the game's theme changes.remains unchanged.
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Alex is not popular enough to qualify and she does not appear much in fanfics at all. She is pretty obscure and isn't brought up much by even the fandom.


* EnsembleDarkhorse: Alex appears relatively often in fanwork, for a character [[TheGhost who is merely spoken of]]. Because of that, it allows creators to [[OCStandIn project a unique personality onto her]].
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* ContestedSequel: While still technically a part of the base game, the free post-game chapter, Chapter 9/Farewell is more divisive amongst the fandom compared to the 8 main chapters, with fans either loving it for its highly emotional story, the new gimmicks, use of more advanced techniques and degree of challenge or disliking it for how [[NintendoHard ludicrously difficult]], long and seemingly inaccessible it is compared to the main chapters. Some of its story beats have also been controversial.

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* ContestedSequel: While still technically a part of the base game, the free post-game chapter, BrokenBase: Chapter 9/Farewell is more divisive amongst the fandom compared to the 8 main chapters, with fans either loving it for its highly emotional story, the new gimmicks, use of more advanced techniques and degree of challenge or disliking it for how [[NintendoHard ludicrously difficult]], long and seemingly inaccessible it is compared to the main chapters. Some of its story beats have also been controversial.
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The game’s creator stated that they subconsciously based her being trans off of their own experience with realizing that they were non-binary.


* BrokenBase: While some appreciate the added representation it brings, others feel that Madeline being 'revealed' as trans was a cheap attempt to add in said representation when [[ShockingSwerve no indication was given she was anything of the sort]], leaving a bad taste in people's mouths. It doesn't help that this 'reveal' came out a while after the game made most of its sales, with said critics feeling that, if it was genuine and not [[ThrowItIn something the creator threw in]] for positive attention from the LGBT Community, they would have been more up front with it from the start.
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* BrokenBase: While some appreciate the added representation it brings, others feel that Madeline being 'revealed' as trans was a cheap attempt to add in said representation when [[ShockingSwerve no indication was given she was anything of the sort]], leaving a bad taste in people's mouths. It doesn't help that this 'reveal' came out a while after the game made most of its sales, with said critics feeling that, if it was genuine and not [[ThrowItIn something the creator threw in]] for positive attention from the LGBT Community, they would have been more up front with it from the start.
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** [[https://radicaldreamland.bandcamp.com/track/reach-for-the-summit "Reach for the Summit"]] is a very exciting and hopeful track.

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** [[https://radicaldreamland.bandcamp.com/track/reach-for-the-summit "Reach for the Summit"]] is a very exciting and an immensely hopeful track.and determined track, a perfect fit for [[spoiler:Madeline's race to the summit, having finally made peace with Badeline]]. Something of note is how the song switches instrumentation and grows more and more triumphant as [[spoiler:you progress from area to area.]]
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* CrackPairing: [[AlternateSelfShipping Madeline/Badeline]]. It exists...
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* AlternateSelfShipping: There are a non-insignificant number of fans who took the game’s Aesop a bit too far and ship Madeline with her LiteralSplitPersonality Badeline.

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* AlternateSelfShipping: There are a non-insignificant number of fans who took the game’s Aesop a bit too far and ship Madeline with her LiteralSplitPersonality LiteralSplitPersonality, Badeline.
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* AlternateSelfShipping: There are a non-insignificant number of fans who took the Aesop a bit too far and ship Madeline with her LiteralSplitPersonality Badeline.

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* AlternateSelfShipping: There are a non-insignificant number of fans who took the game’s Aesop a bit too far and ship Madeline with her LiteralSplitPersonality Badeline.

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* AlternateSelfShipping: There are a non-insignificant number of fans who took the Aesop a bit too far and ship Madeline with her LiteralSplitPersonality Badeline.



* CrackPairing: [[ScrewYourself Madeline/Badeline]]. It exists...
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Don't deny it.

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* FriendlyFandoms: For 'very' clear reasons, many fans are also Videogame/Persona4 fans, or at least get along. There are a lot of memes and fan work surrounding this. HilariousInHindsight, as they both have similar named SugarWiki/AwesomeMusic tracks about coming to terms with your inner demons. (Confronting Myself and I'll face Myself, respectfully)
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** The melodious jingle that plays when you find a B-Side Cassette is very soothing too.
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*** Doorskip locator here, doorskip is at 27:19. [[labelnote:Explanation]]People in the comments section have been pointing out the location of the doorskip in runs.[[/labelnote]]

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*** ** Doorskip locator here, doorskip is at 27:19. [[labelnote:Explanation]]People in the comments section have been pointing out the location of the doorskip in runs.[[/labelnote]]
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fixed grammar and one pronoun use


* ContestedSequel: While still technically a part of the base game, the free post-game chapter, Chapter 9/Farewell is more divisive amongst the fandom compared to the 8 main chapters, with fans either loving it for it's highly emotional story, the new gimmicks, use of more advanced techniques and degree of challenge or disliking it for how [[NintendoHard ludicrously difficult]], long and seemingly inaccessible it is compared to the main chapters. Some of its story beats have also been controversial.

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* ContestedSequel: While still technically a part of the base game, the free post-game chapter, Chapter 9/Farewell is more divisive amongst the fandom compared to the 8 main chapters, with fans either loving it for it's its highly emotional story, the new gimmicks, use of more advanced techniques and degree of challenge or disliking it for how [[NintendoHard ludicrously difficult]], long and seemingly inaccessible it is compared to the main chapters. Some of its story beats have also been controversial.



* LGBTFanbase: Gained one after some new DLC suggested that [[https://www.dailydot.com/parsec/celeste-protagonist-possibly-transgender/ Madeline may be transgender]],[[note]]Madeline has a tiny trans flag by her desk, a photo shows her having short hair when she was little (implying that she was AMAB), and a pill bottle is shown that may be for HRT[[/note]] later [[https://maddythorson.medium.com/is-madeline-canonically-trans-4277ece02e40 confirmed by Maddy Thorson]]. It's also painfully obviously a trans metaphor from the start, which is especially amusing that Maddy Thorson herself was unaware at the time she wrote it. Madeline's mountain climbing hobby is referred to in such a way that it can ''very'' easily substituted with "being a girl", and none of the game's theme changes.

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* LGBTFanbase: Gained one after some new DLC suggested that [[https://www.dailydot.com/parsec/celeste-protagonist-possibly-transgender/ Madeline may be transgender]],[[note]]Madeline has a tiny trans flag by her desk, a photo shows her having short hair when she was little (implying that she was AMAB), and a pill bottle is shown that may be for HRT[[/note]] later [[https://maddythorson.medium.com/is-madeline-canonically-trans-4277ece02e40 confirmed by Maddy Thorson]]. It's also painfully obviously a trans metaphor from the start, which is especially amusing that Maddy Thorson herself themself was unaware at the time she wrote it. Madeline's mountain climbing hobby is referred to in such a way that it can ''very'' easily substituted with "being a girl", and none of the game's theme changes.
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**[[https://youtu.be/__oZ-LYZ8pU Madeline And Theo]] is a beautiful and serene duet between a guitar representing Theo and piano representing Madeline. Undercut with a wobbling synth backdrop, it really gives off the impression that these two travelers have formed an unbreakable bond, even despite both parties' underlying emotional trauma. It's easily one of the most heartwarming songs on the soundtrack.
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* LGBTFanbase: Gained one after some new DLC suggested that [[https://www.dailydot.com/parsec/celeste-protagonist-possibly-transgender/ Madeline may be transgender]],[[note]]Madeline has a tiny trans flag by her desk, a photo shows her having short hair when she was little (implying that she was AMAB), and a pill bottle is shown that may be for HRT[[/note]] later [[https://maddythorson.medium.com/is-madeline-canonically-trans-4277ece02e40 confirmed by Maddy Thorson]].

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* LGBTFanbase: Gained one after some new DLC suggested that [[https://www.dailydot.com/parsec/celeste-protagonist-possibly-transgender/ Madeline may be transgender]],[[note]]Madeline has a tiny trans flag by her desk, a photo shows her having short hair when she was little (implying that she was AMAB), and a pill bottle is shown that may be for HRT[[/note]] later [[https://maddythorson.medium.com/is-madeline-canonically-trans-4277ece02e40 confirmed by Maddy Thorson]]. It's also painfully obviously a trans metaphor from the start, which is especially amusing that Maddy Thorson herself was unaware at the time she wrote it. Madeline's mountain climbing hobby is referred to in such a way that it can ''very'' easily substituted with "being a girl", and none of the game's theme changes.
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minor fix


** Theo at various points is the OnlySaneMan between himself and Madeline. He tells her gently that Mr. Oshiro means well, but you can't always stick your neck out to save someone who doesn't need saving and who has a lot of creep flags. To highlight the point, he finds a secret exit out of the hotel and misses most fo the ensuing drama. Badeline even agrees, angering Mr. Oshiro to the point that he chases Madeline out of the hotel. Mr. Oshiro has to eventually put in the work to leave the hotel, and change his attitude.

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** Theo at various points is the OnlySaneMan between himself and Madeline. He tells her gently that Mr. Oshiro means well, but you can't always stick your neck out to save someone who doesn't need saving and who has a lot of creep flags. To highlight the point, he finds a secret exit out of the hotel and misses most fo of the ensuing drama. Badeline even agrees, angering Mr. Oshiro to the point that he chases Madeline out of the hotel. Mr. Oshiro has to eventually put in the work to leave the hotel, and change his attitude.

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