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** ''All'' of the B-Side tracks are amazing, but special mention goes to [[https://www.youtube.com/watch?v=iKnwVvXkWq0 Mirror Temple (Mirror Magic mix)]], an extremely catchy jazzy rendition of Quiet and Falling.

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** [[https://www.youtube.com/watch?v=DNOuancg5RY "Heart of the Mountain"]], from the Core, is a beautifully tranquil theme that weaves motifs from "Prologue" and "Exhale" with its own motif, providing an awe-inspiring yet dangerous backdrop as Madeline confronts the toughest the Mountain has to offer in the game's original BrutalBonusLevel. [[VariableMix The music also changes depending on whether the level is in fire or ice mode,]] with fire featuring a continous background track that adds another layer of texture to the song, and ice silencing everything except for the quiet piano melody and main synth. At the tail end of the level where Madeline must outrun the rising waves of lava/ice, the song adds an exciting drumbeat and upbeat synths to drive home the newfound urgency as you approach the final stretch.
*** The [[https://www.youtube.com/watch?v=HoRvLKzNZWQ Say Goodbye Mix]] for the B and C-sides takes the already mystical melodies from the original and creates a more subdued but no less climactic theme with an air of finality, fitting for what was formerly the last and hardest challenge in the entire game.
** ''All'' of the B-Side tracks are amazing, but special mention goes to [[https://www.youtube.com/watch?v=iKnwVvXkWq0 Mirror "Mirror Temple (Mirror Magic mix)]], Mix)"]], an extremely catchy jazzy rendition of Quiet and Falling.
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* LGBTFanbase: Gained one after the release of chapter 9, Farewell, suggested that [[https://www.dailydot.com/parsec/celeste-protagonist-possibly-transgender/ Madeline may be transgender]],[[note]]Madeline has a tiny trans flag by her desk, a photo shows her having short hair when she was little (implying that she was AMAB), and a pill bottle is shown that may be for HRT[[/note]] later [[https://maddythorson.medium.com/is-madeline-canonically-trans-4277ece02e40 confirmed by Maddy Thorson]]. The game's story leading up to this final chapter is also easy to read as a trans metaphor, which is especially amusing considering that Maddy Thorson herself was unaware at the time that she wrote it. Madeline's mountain climbing hobby is referred to in such a way that it can ''very'' easily be replaced with "being a girl" and the game's theme remains unchanged.

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* LGBTFanbase: Gained one after the release of chapter Chapter 9, Farewell, suggested that [[https://www.dailydot.com/parsec/celeste-protagonist-possibly-transgender/ Madeline may be transgender]],[[note]]Madeline has a tiny trans flag by her desk, a photo shows her having short hair when she was little (implying that she was AMAB), and a pill bottle is shown that may be for HRT[[/note]] later [[https://maddythorson.medium.com/is-madeline-canonically-trans-4277ece02e40 confirmed by Maddy Thorson]]. The game's story leading up to this final chapter is also easy to read as a trans metaphor, which is especially amusing considering that Maddy Thorson herself was unaware at the time that she wrote it. Madeline's mountain climbing hobby is referred to in such a way that it can ''very'' easily be replaced with "being a girl" and the game's theme remains unchanged.



** '''Farewell''', the 9th chapter added in the free DLC, is not only incredibly long but ''incredibly'' hard, requiring just about every trick in the book executed consecutively with flawless precision, along with introducing a variety of tricky new mechanics that often demand unorthodox usage ''right after being introduced.'' In particular, almost every screen after the halfway point requires multiple wavedashes (a technique taught ''in the exact same level'') strung together with countless other movement techs, including the aforementioned wall bounces. There aren't even double-dashes without items, as [[spoiler:Badeline leaves after the chapter starts and takes the extra dash with her.]] The level culminates in a brutal gauntlet that forces you to exploit the Jellyfish mechanic to its fullest, and lasts for about ''two minutes without checkpoints''. [[spoiler:And woe betide you if you're trying to get the Moon Berry, which requires you to take an even harder alternate path loaded with unconventional platforming.]]

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** '''Farewell''', the 9th ninth chapter added in the free DLC, is not only incredibly long but ''incredibly'' hard, requiring just about every trick in the book executed consecutively with flawless precision, along with introducing a variety of tricky new mechanics that often demand unorthodox usage ''right after being introduced.'' In particular, almost every screen after the halfway point requires multiple wavedashes (a technique taught ''in the exact same level'') strung together with countless other movement techs, including the aforementioned wall bounces. There aren't even double-dashes without items, as [[spoiler:Badeline leaves after the chapter starts and takes the extra dash with her.]] The level culminates in a brutal gauntlet that forces you to exploit the Jellyfish mechanic to its fullest, and lasts for about ''two minutes without checkpoints''. [[spoiler:And woe betide you if you're trying to get the Moon Berry, which requires you to take an even harder alternate path loaded with unconventional platforming.]]
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** Chapter 7, the Summit, is a satisfying challenge that puts a cap on the story [[spoiler:as Madeline and Badeline reconcile their differences and gain the confidence to ascend all of Mount Celeste in one go]]. The result is an awesome AllTheWorldsAreAStage MarathonLevel that will leave you slightly nostalgic for all the previous levels and proud of how far you, and Madeline, have come on your journey. When you approach the summit itself, the checkpoints will turn into encouraging flags that will count down to the very end each time you progress, further cheering you on.
** Chapter 8, the Core, provides some of the most cerebral, satisfying rooms in the game thanks to the Mountain itself [[EldritchLocation tampering with Madeline's dash]], forcing you to play carefully and plan everything out. It's a novel challenge that will push you without being totally overwhelming. And that's without mentioning its gimmick: a clever spin on HailfirePeaks where you can switch between "hot" and "cold" versions of the level by hitting special switches. Towards the end, there are even some puzzles requiring you to switch multiple times per room, outrunning rising lava and falling ice.
** Chapter 9, Farewell, is an [[PlatformHell absolutely hellish]] take on the BrutalBonusLevel, sure, but the entire chapter is an experience all its own. It takes everything about the rest of ''Celeste'' to their zenith and adds in all-new stage elements, like exploding pufferfish that launch you across the screen and jellyfish that can airily float you across the screen, as well as a new AdvancedMovementTechnique, the Wavedash. With all that's going on in this level -- helped along by an [[SugarWiki/AwesomeMusic amazing soundtrack]] with ''real instruments'' and an all-new story about Madeline's grief -- you'll feel like an absolute champion once you reach the end, because even though you've probably died thousands of times to reach [[spoiler:Granny's ghost]] at the end, the fact remains that you've ''made it'' and [[spoiler:made the old lady [[SoProudOfYou proud]]]].

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Best Level Ever is what I was thinking of, not Breather Level.


* [[Awesome/VideoGameLevels Best Level Ever]]:
** Chapter 2, Old Site, is where Celeste starts to introduce more puzzle-like elements, like mandatory breakable walls, strawberry seeds that force you to collect them all without touching the ground, and a Crystal Heart that requires you to use the transition between screens in a novel way. Moving through the Dream Blocks feels nice and "fluid", a mechanic that gets added upon in its B-side and C-side with the ability to jump out of the Dream Blocks for an extra height boost or grab onto the side when you leave. The chapter finishes with your first encounter with [[EnemyWithout Badeline]], which raises the stakes and solidifies that this isn't going to just be a game about climbing a mountain.
** Chapter 5, Mirror Temple, features some tricky platforming, but it balances the challenge factor out with fun stage elements like the red bubbles, which propel you forwards until you dash out or hit the wall, and platforms that travel along a track when Madeline dashes. The entire chapter has an incredible, memorable atmosphere that helps Madeline and Theo explore their character arcs in depth while traversing the mountain. And, of course, in the B-side and C-side, the smooth and catchy "[[SugarWiki/AwesomeMusic Mirror Magic]]" is playing.
** Chapter 6, Reflection, might lack the cleverly hidden strawberries and creepy vibes of the Mirror Temple, but it's the [[WhamEpisode turning point]] of the game's story as a whole. With a beautiful, serene, yet melancholy aesthetic that looks like an underground garden, less demanding platforming and branching paths, Reflection excellently builds up to the climactic confrontation with Badeline, whose boss fight at the end of the chapter is easily one of the best moments of the entire game.



** Chapter 5/Mirror Temple manages to be this and a BreatherLevel at the same time. While the new mechanics introduced in the beginning of the level (red bubbles and dash blocks) are some of the most fun in the game, collecting strawberries is much more challenging than in most levels due to the [[BlackoutBasement dark rooms]] and large, open structure making it particularly easy to miss secrets. Once you head inside the mirror, you'll be hounded by Seekers, extremely persistent {{Mental Monster}}s, all while trying to [[EscortMission escort Theo]] across the level. The B-side and C-side are even worse, but for different reasons -- the former has lots of moving buzzsaws, difficult platforming with Seekers, and a prolonged Theo section, while the latter demands absolute mastery of the wall bounce mechanic taught in Chapter 7-B and will kill players who struggle with the game's physics [[BrutalBonusLevel hundreds of times]].

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** Chapter 5/Mirror Temple manages to be this and a BreatherLevel at the same time.Temple. While the new mechanics introduced in the beginning of the level (red bubbles and dash blocks) are some of the most fun in the game, collecting strawberries is much more challenging than in most levels due to the [[BlackoutBasement dark rooms]] and large, open structure making it particularly easy to miss secrets. Once you head inside the mirror, you'll be hounded by Seekers, extremely persistent {{Mental Monster}}s, all while trying to [[EscortMission escort Theo]] across the level. The B-side and C-side are even worse, but for different reasons -- the former has lots of moving buzzsaws, difficult platforming with Seekers, and a prolonged Theo section, while the latter demands absolute mastery of the wall bounce mechanic taught in Chapter 7-B and will kill players who struggle with the game's physics [[BrutalBonusLevel hundreds of times]].

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** Chapter 3/Celestial Resort is almost universally reviled for the moving dust bunnies which act as fast-moving obstacles in a game where most of the obstacles are static, forcing players to internalize their timed cycles in order to make their way through them. It's also rife with deceptively large static dust bunnies and red fuzz which turns surfaces dangerous after touching them once, making mistakes often unforgiving since you won't be able to reuse any surface you've already touched.

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** Chapter 3/Celestial Resort is almost universally reviled for the moving dust bunnies which act as fast-moving obstacles in a game where most of the obstacles are static, forcing players to internalize their timed cycles in order to make their way through them. It's also rife with deceptively large static dust bunnies and red fuzz which turns surfaces dangerous after touching them once, making mistakes often unforgiving since you won't be able to reuse any surface you've already touched. Special mention goes to Chapter 3-C, with its final room incorporating lots of tricky jumps with dust bunnies and an aggressive Mr Oshiro ''at the same time'', and you'll need to jump on him with precise timing to hit the switch at the end.
** Chapter 5/Mirror Temple manages to be this and a BreatherLevel at the same time. While the new mechanics introduced in the beginning of the level (red bubbles and dash blocks) are some of the most fun in the game, collecting strawberries is much more challenging than in most levels due to the [[BlackoutBasement dark rooms]] and large, open structure making it particularly easy to miss secrets. Once you head inside the mirror, you'll be hounded by Seekers, extremely persistent {{Mental Monster}}s, all while trying to [[EscortMission escort Theo]] across the level. The B-side and C-side are even worse, but for different reasons -- the former has lots of moving buzzsaws, difficult platforming with Seekers, and a prolonged Theo section, while the latter demands absolute mastery of the wall bounce mechanic taught in Chapter 7-B and will kill players who struggle with the game's physics [[BrutalBonusLevel hundreds of times]].

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** i n t r o c a r [[labelnote:Explanation]]Madeline's car at the Prologue that can be found by going backwards from your starting point. Despite practically just being a decoration that some people don't even see, the car has been hyped up by fans and occasionally added to modded levels. It's even [[EasterEgg hidden]] in Chapter 9![[/labelnote]]

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** i n t r o c a r Intro car [[labelnote:Explanation]]Madeline's car at the Prologue that can be found by going backwards from your starting point. Despite practically just being a decoration that some people don't even see, the car has been hyped up by fans and occasionally added to modded levels. It's even [[EasterEgg hidden]] in Chapter 9![[/labelnote]]


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** 2B final screen [[labelnote:Explanation]]The final screen in Old Site's B-Side, a screen that is considered hard for some new players despite death not being possible, which was turned into a meme similar to the [[Memes/GeometryDash Dash Spider]] in VideoGame/GeometryDash where people recreate the layout of the screen in other games or places.[[/labelnote]]
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Added example(s), removing unilaterally-added note, swapping out Bandcamp links for official Youtube uploads


%% Use Bandcamp links for official tracks please.
** [[https://radicaldreamland.bandcamp.com/track/resurrections "Resurrections"]] is an eerie, otherworldly and mysterious track that builds up in intensity as Madeline traverses through the dreamlike Old Site, before becoming frantic and tense as Badeline starts to chase her.
** [[https://radicaldreamland.bandcamp.com/track/scattered-and-lost "Scattered and Lost"]] is an eerie and haunting track that gets even better when the drums go wild as the level progresses.
** [[https://radicaldreamland.bandcamp.com/track/madeline-and-theo Madeline and Theo]] is a beautiful and serene duet between a guitar representing Theo and piano representing Madeline. Undercut with a wobbling synth backdrop, it really gives off the impression that these two travelers have formed an unbreakable bond, even despite both parties' underlying emotional trauma. It's easily one of the most heartwarming songs on the soundtrack.
** [[https://radicaldreamland.bandcamp.com/track/confronting-myself "Confronting Myself"]] is a very epic track that uses vocals very well.
** [[https://radicaldreamland.bandcamp.com/track/reach-for-the-summit "Reach for the Summit"]] is an immensely hopeful and determined track with a CallBack to the theme from the tutorial, a perfect fit for [[spoiler:Madeline's race to the summit, having finally made peace with Badeline]]. Something of note is how the song switches instrumentation as [[spoiler:you progress from area to area, each segment picking up on the respective chapter's {{Leitmotif}}s to boot,]] growing more and more triumphant before reaching a climax in the final area.
** ''All'' of the B-Side tracks are amazing, but special mention goes to [[https://radicaldreamland.bandcamp.com/track/mirror-temple-mirror-magic-mix Mirror Temple (Mirror Magic mix)]], an extremely catchy jazzy rendition of Quiet and Falling.

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%% Use Bandcamp links ** [[https://www.youtube.com/watch?v=N8OHSXvneOE "First Steps"]] is a peaceful, wintry track that effortlessly creates an atmosphere of wonder and mystery, perfect for official tracks please.
the game's first true level.
** [[https://radicaldreamland.bandcamp.com/track/resurrections [[https://www.youtube.com/watch?v=1rwAvUvvQzQ "Resurrections"]] is an eerie, otherworldly and mysterious track that builds up in intensity as Madeline traverses through the dreamlike Old Site, before becoming frantic and tense as Badeline starts to chase her.
** [[https://radicaldreamland.bandcamp.com/track/scattered-and-lost [[https://www.youtube.com/watch?v=0etenwnI1wo "Scattered and Lost"]] is an eerie and haunting track that gets even better when the drums go wild as the level progresses.
** [[https://radicaldreamland.bandcamp.com/track/madeline-and-theo [[https://www.youtube.com/watch?v=__oZ-LYZ8pU Madeline and Theo]] is a beautiful and serene duet between a guitar representing Theo and piano representing Madeline. Undercut with a wobbling synth backdrop, it really gives off the impression that these two travelers have formed an unbreakable bond, even despite both parties' underlying emotional trauma. It's easily one of the most heartwarming songs on the soundtrack.
** [[https://radicaldreamland.bandcamp.com/track/confronting-myself [[https://www.youtube.com/watch?v=b_oEDGONSc4 "Confronting Myself"]] is a very epic track that uses vocals very well.
** [[https://radicaldreamland.bandcamp.com/track/reach-for-the-summit [[https://www.youtube.com/watch?v=iDVM9KED46Q "Reach for the Summit"]] is an immensely hopeful and determined track with a CallBack to the theme from the tutorial, a perfect fit for [[spoiler:Madeline's race to the summit, having finally made peace with Badeline]]. Something of note is how the song switches instrumentation as [[spoiler:you progress from area to area, each segment picking up on the respective chapter's {{Leitmotif}}s to boot,]] growing more and more triumphant before reaching a climax in the final area.
** ''All'' of the B-Side tracks are amazing, but special mention goes to [[https://radicaldreamland.bandcamp.com/track/mirror-temple-mirror-magic-mix [[https://www.youtube.com/watch?v=iKnwVvXkWq0 Mirror Temple (Mirror Magic mix)]], an extremely catchy jazzy rendition of Quiet and Falling.



*** [[https://radicaldreamland.bandcamp.com/track/joy-of-remembrance Joy of Remembrance]] is a gorgeous violin-and-cello duet that really highlights the wonder of the dreamlike space the level takes place in.
*** [[https://radicaldreamland.bandcamp.com/track/beyond-the-heart Beyond the Heart]], much like Reach for the Summit, is an energetic and exciting theme that just screams determination, albeit in a slightly more melancholic way than Reach for the Summit's hopeful tone.
*** The eponymous [[https://radicaldreamland.bandcamp.com/track/farewell Farewell]] takes the aforementioned determination and awe, before blending it into something truly evocative of how Madeline [[spoiler:has accepted the truth of Granny's death and resolved to set things right as her final act before waking up.]] It's an immensely suspenseful and hopeful theme that seamlessly blends together the [[{{Leitmotif}} Leitmotifs]] of both Farewell and the game itself, adding in an enchanting choir and gorgeous strings working in tandem with the synths to stunning effect.

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*** [[https://radicaldreamland.bandcamp.com/track/joy-of-remembrance [[https://www.youtube.com/watch?v=CYQ43fwgW7Y Joy of Remembrance]] is a gorgeous violin-and-cello duet that really highlights the wonder of the dreamlike space the level takes place in.
*** [[https://radicaldreamland.bandcamp.com/track/beyond-the-heart [[https://www.youtube.com/watch?v=K3HzzcI1cxE Beyond the Heart]], much like Reach for the Summit, is an energetic and exciting theme that just screams determination, albeit in a slightly more melancholic way than Reach for the Summit's hopeful tone.
*** The eponymous [[https://radicaldreamland.bandcamp.com/track/farewell [[https://www.youtube.com/watch?v=9TczL8fJi-0 Farewell]] takes the aforementioned determination and awe, before blending it into something truly evocative of how Madeline [[spoiler:has accepted the truth of Granny's death and resolved to set things right as her final act before waking up.]] It's an immensely suspenseful and hopeful theme that seamlessly blends together the [[{{Leitmotif}} Leitmotifs]] of both Farewell and the game itself, adding in an enchanting choir and gorgeous strings working in tandem with the synths to stunning effect.
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* NintendoHard: While the controls are easy to grasp, the level design demands that every movement be precise, especially in the B-Side chapters. Lots of deaths are to be expected.
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Misplaced, moving to the correct tab

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* IKnewIt: Many fans have correctly guessed that Madeline was transgender thanks to the ending of Chapter 9 (Farewell) implying it, before it was later properly confirmed by WordOfGay in November 2020.

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* ScrappyMechanic: Wooden platforms, which mark points of no return within a chapter. In many cases it's completely arbitrary whether a room transition has a no-return barrier or not, and exploring can be very frustrating when you run into one with no warning.

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* ScrappyMechanic: ScrappyMechanic:
**
Wooden platforms, which mark points of no return within a chapter. In many cases it's completely arbitrary whether a room transition has a no-return barrier or not, and exploring can be very frustrating when you run into one with no warning.warning.
** On top of being very sensitive to directional input, bumpers passively oscillate back and forth, potentially causing a jump that worked before to not work thanks to their slightly different position. This can be annoying in Chapter 6, but it's hair-pulling in the Core due to the massively increased precision needed.
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** With ''WesternAnimation/TurningRed'', as both protagonists are redheaded Canadian women who have the ability to DoubleJump and {{Air Dash|ing}}.

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