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* ComplacentGamingSyndrome: At the highest levels of play, [[VideoGame/MahouDaisakusen Gain]] is the most commonly used character due to his powerful swords that can pierce through enemies and his AreaOfEffect bomb that can earn the player obnoxious amounts of points from the flamingoes in Stage 2 and Black Heart mk2's mines in Stage 7.
to:
* ComplacentGamingSyndrome: At the highest levels of play, [[VideoGame/MahouDaisakusen Gain]] is the most commonly used character due to his powerful swords that can pierce through enemies and his AreaOfEffect bomb that can earn the player obnoxious amounts of points from the flamingoes in Stage 2 and Black Heart mk2's MKII's mines in Stage 7.
** The way Nose Lavagghin, the first boss, suddenly bursts into flames when you defeat it, especially if you didn't destroy any of its turrets or engines. It suddenly lets off a burst of flame from the main body, and the turrets and engines that haven't been blown up catch aflame with plumes of fire billowing off. Then it glows orange and descends offscreen, small explosions obscuring its form from view. It's just how ''suddenly'' it happens that it happens that it almost qualifies as a jumpscare.
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** Black Heart, both the original, and MKII. It comes back in ''VideoGame/ArmedPoliceBatrider'' and is even harder! Most notably, when you encounter it in Stage 5, unlike the first four bosses which can be picked apart to disable some of their attacks, Black Heart has ''no'' parts that can be chipped off and thus you're forced to bear the full force of its attacks from start to finish. As [[http://battlegareg.ga/ this tribute]] to ''Garegga'' puts it:
to:
** Black Heart, both the original, and MKII. It comes Both of them come back in ''VideoGame/ArmedPoliceBatrider'' and is are even harder! Most notably, when you encounter it in Stage 5, unlike the first four bosses which can be picked apart to disable some of their attacks, Black Heart has ''no'' parts that can be chipped off and thus you're forced to bear the full force of its attacks from start to finish. As [[http://battlegareg.ga/ this tribute]] to ''Garegga'' puts it:
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* BestBossEver: Despite [[ThatOneBoss its difficulty,]] Black Heart is a pretty cool boss. The fact that [[SugarWiki/AwesomeMusic Stab and Stomp]], the game's most awesome song, is playing in the background makes it even cooler.
to:
* BestBossEver: Despite [[ThatOneBoss its difficulty,]] Black Heart is a pretty cool boss. Rule of Cool dictates that you fight it while flying through a thunderstorm at high speeds. The fact that [[SugarWiki/AwesomeMusic Stab and Stomp]], the game's most awesome song, song is playing in the background makes it even cooler.background, simply adds to the awesome.
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* EnsembleDarkhorse: Black Heart, the boss of Stage 5 and the penultimate boss, and the flamingoes in Stage 2.
to:
* EnsembleDarkhorse: Black Heart, the boss of Stage 5 5, and its MKII version serving as the penultimate boss, and boss. Also, the flamingoes in Stage 2.
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* SignatureSong: "Stab and Stomp!", the air boss battle theme [[Level1MusicRepresents that happens to be the stage 1 boss theme]] and is also used as the theme of [[ThatOneBoss both Black Hearts]].
to:
* SignatureSong: "Stab and Stomp!", the air boss battle theme [[Level1MusicRepresents that happens to be the stage 1 boss theme]] theme for Stages 1 and 2]] and is also used as the theme of [[ThatOneBoss both Black Hearts]].
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** Black Heart, in both of its appearances. It comes back in ''VideoGame/ArmedPoliceBatrider'' and is even harder! Most notably, when you encounter it in Stage 5, unlike the first four bosses which can be picked apart to disable some of their attacks, Black Heart has ''no'' parts that can be chipped off and thus you're forced to bear the full force of its attacks from start to finish. As [[http://battlegareg.ga/ this tribute]] to ''Garegga'' puts it:
to:
** Black Heart, in both of its appearances.the original, and MKII. It comes back in ''VideoGame/ArmedPoliceBatrider'' and is even harder! Most notably, when you encounter it in Stage 5, unlike the first four bosses which can be picked apart to disable some of their attacks, Black Heart has ''no'' parts that can be chipped off and thus you're forced to bear the full force of its attacks from start to finish. As [[http://battlegareg.ga/ this tribute]] to ''Garegga'' puts it:
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Changed line(s) 6 (click to see context) from:
* [[https://www.youtube.com/watch?v=lHJJ0Q9xaa8 Degeneracy]], the Stage 4 theme, is a very catchy track.
to:
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* [[https://www.youtube.com/watch?v=lHJJ0Q9xaa8 Degeneracy]], the Stage 4 theme, is a very catchy track.
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* BestBossEver: Despite [[ThatOneBoss its difficulty,]] Black Heart is a pretty cool boss. The fact that [[CrowningMusicOfAwesome Stab and Stomp]], the game's most awesome song, is playing in the background makes it even cooler.
to:
* BestBossEver: Despite [[ThatOneBoss its difficulty,]] Black Heart is a pretty cool boss. The fact that [[CrowningMusicOfAwesome [[SugarWiki/AwesomeMusic Stab and Stomp]], the game's most awesome song, is playing in the background makes it even cooler.
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* MostWonderfulSound:
to:
* MostWonderfulSound: SugarWiki/MostWonderfulSound:
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[[AC:[[OneUp "EXTEND!"]]]]
to:
[[AC:[[OneUp "EXTEND!"]]]]EXTEND!]]]]
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** That satisfying chime that plays when you pick up a 10,000-point medal.
to:
** That satisfying chime that plays when you pick up a 10,000-point medal.medal, ''especially'' when it happens in rapid succession.
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---> [[AC:Shot level up! \\
Weapon level up!
[[OneUp "EXTEND!"]]]]
Weapon level up!
[[OneUp "EXTEND!"]]]]
to:
---> [[AC:Shot level up! up!]] \\
Weapon [[AC:Weapon level up!
[[OneUpup!]] \\
[[AC:[[OneUp "EXTEND!"]]]]
[[OneUp
[[AC:[[OneUp "EXTEND!"]]]]
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** The robotic-sounding announcer. "Shot--level up!" "Weapon--level up!" ''[[OneUp "EXTEND!"]]''
to:
** The robotic-sounding announcer. "Shot--level up!" "Weapon--level up!" ''[[OneUp "EXTEND!"]]''announcer is always a treat.
---> [[AC:Shot level up! \\
Weapon level up!
[[OneUp "EXTEND!"]]]]
---> [[AC:Shot level up! \\
Weapon level up!
[[OneUp "EXTEND!"]]]]
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Changed line(s) 16 (click to see context) from:
* MostWonderfulSound: The robotic-sounding announcer. "Shot--level up!" "Weapon--level up!" ''[[OneUp "EXTEND!"]]''
to:
* MostWonderfulSound: MostWonderfulSound:
** The robotic-sounding announcer. "Shot--level up!" "Weapon--level up!" ''[[OneUp"EXTEND!"]]''"EXTEND!"]]''
** That satisfying chime that plays when you pick up a 10,000-point medal.
** The robotic-sounding announcer. "Shot--level up!" "Weapon--level up!" ''[[OneUp
** That satisfying chime that plays when you pick up a 10,000-point medal.
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Changed line(s) 23 (click to see context) from:
** The ''Rev.2016'' port for Xbox One and [=PlayStation=] 4 is even better, having been developed by M2 of ''VideoGame/{{Mushihimesama}} Futari'' and the ''3D Classics'' series fame. It has most of what the Saturn has, along with many ways to tweak the game experience such gadgets for displaying important real-time data, as a Super Easy mode, a custom mode that lets you change individual elements of the game (such as disabling the DynamicDifficulty system), an arrange mode, and ''four'' soundtrack options (arcade original, Saturn arrange, arcade remastered, and 2016 arrange).
to:
** The ''Rev.2016'' port for Xbox One and [=PlayStation=] 4 is even better, having been developed by M2 of ''VideoGame/{{Mushihimesama}} Futari'' and the ''3D Classics'' series fame. It has most of what the Saturn has, along with many ways to tweak the game experience such gadgets for displaying important real-time data, as a Super Easy mode, a custom mode that lets you change individual elements of the game (such as disabling the DynamicDifficulty system), an arrange mode, and ''four'' soundtrack options (arcade original, Saturn arrange, arcade remastered, and 2016 arrange).
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Changed line(s) 23 (click to see context) from:
** The ''Rev.2016'' port for Xbox One and [=PlayStation=] 4 is even better, having been developed by M2 of ''VideoGame/{{Mushihimesama}} Futari'' and the ''3D Classics'' series fame. It has most of the Saturn has, along with many ways to tweak the game experience such gadgets for displaying important real-time data, as a Super Easy mode, a custom mode that lets you change individual elements of the game (such as disabling the DynamicDifficulty system), an arrange mode, and ''four'' soundtrack options (arcade original, Saturn arrange, arcade remastered, and 2016 arrange).
to:
** The ''Rev.2016'' port for Xbox One and [=PlayStation=] 4 is even better, having been developed by M2 of ''VideoGame/{{Mushihimesama}} Futari'' and the ''3D Classics'' series fame. It has most of what the Saturn has, along with many ways to tweak the game experience such gadgets for displaying important real-time data, as a Super Easy mode, a custom mode that lets you change individual elements of the game (such as disabling the DynamicDifficulty system), an arrange mode, and ''four'' soundtrack options (arcade original, Saturn arrange, arcade remastered, and 2016 arrange).
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* PolishedPort: The Saturn port has been hailed as being [[ArcadePerfectPort arcade-accurate]], allowing the selection of the ''VideoGame/MahouDaisakusen'' [[GuestFighter guest characters]] without a code, allowing resetting of [[DynamicDifficulty rank]] simply by opening the options menu instead of resetting the game, a unique control scheme for experimenting with autofire rates, and last but not least, a choice between the original game soundtrack or an arranged soundtrack. Basically, if you can't get your hands on the PCB, this is the next best option, and some would argue that it's an even better one unless you're an absolute purist.
to:
* PolishedPort: PolishedPort:
** The Saturn port has been hailed as being [[ArcadePerfectPort arcade-accurate]], allowing the selection of the ''VideoGame/MahouDaisakusen'' [[GuestFighter guest characters]] without a code, allowing resetting of [[DynamicDifficulty rank]] simply by opening the options menu instead of resetting the game, a unique control scheme for experimenting with autofire rates, and last but not least, a choice between the original game soundtrack or an arranged soundtrack. Basically, if you can't get your hands on the PCB, this is the next best option, and some would argue that it's an even better one unless you're an absolutepurist.purist.
** The ''Rev.2016'' port for Xbox One and [=PlayStation=] 4 is even better, having been developed by M2 of ''VideoGame/{{Mushihimesama}} Futari'' and the ''3D Classics'' series fame. It has most of the Saturn has, along with many ways to tweak the game experience such gadgets for displaying important real-time data, as a Super Easy mode, a custom mode that lets you change individual elements of the game (such as disabling the DynamicDifficulty system), an arrange mode, and ''four'' soundtrack options (arcade original, Saturn arrange, arcade remastered, and 2016 arrange).
** The Saturn port has been hailed as being [[ArcadePerfectPort arcade-accurate]], allowing the selection of the ''VideoGame/MahouDaisakusen'' [[GuestFighter guest characters]] without a code, allowing resetting of [[DynamicDifficulty rank]] simply by opening the options menu instead of resetting the game, a unique control scheme for experimenting with autofire rates, and last but not least, a choice between the original game soundtrack or an arranged soundtrack. Basically, if you can't get your hands on the PCB, this is the next best option, and some would argue that it's an even better one unless you're an absolute
** The ''Rev.2016'' port for Xbox One and [=PlayStation=] 4 is even better, having been developed by M2 of ''VideoGame/{{Mushihimesama}} Futari'' and the ''3D Classics'' series fame. It has most of the Saturn has, along with many ways to tweak the game experience such gadgets for displaying important real-time data, as a Super Easy mode, a custom mode that lets you change individual elements of the game (such as disabling the DynamicDifficulty system), an arrange mode, and ''four'' soundtrack options (arcade original, Saturn arrange, arcade remastered, and 2016 arrange).
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None
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** Black Heart, in both of its appearances. It comes back in ''ArmedPoliceBatrider'' and is even harder! Most notably, when you encounter it in Stage 5, unlike the first four bosses which can be picked apart to disable some of their attacks, Black Heart has ''no'' parts that can be chipped off and thus you're forced to bear the full force of its attacks from start to finish. As [[http://battlegareg.ga/ this tribute]] to ''Garegga'' puts it:
to:
** Black Heart, in both of its appearances. It comes back in ''ArmedPoliceBatrider'' ''VideoGame/ArmedPoliceBatrider'' and is even harder! Most notably, when you encounter it in Stage 5, unlike the first four bosses which can be picked apart to disable some of their attacks, Black Heart has ''no'' parts that can be chipped off and thus you're forced to bear the full force of its attacks from start to finish. As [[http://battlegareg.ga/ this tribute]] to ''Garegga'' puts it:
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in universe examples only
Deleted line(s) 15 (click to see context) :
* LoveItOrHateIt: Those who have played the game either respond with deep appreciation of its intricate rank system and scoring tricks, or foam at the mouth over camoflauged bullets and the concept of staying depowered and dying on purpose. It doesn't help that the game is quite popular and talked about on shoot-em-up communities, so opinions are strong and are either "yep, it deserves the acclaim and lasting popularity" or [[HypeBacklash "overrated as hell"]].
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** Said level can also be made easier [[SpringtimeForHitler by jacking rank up high enough that some enemies don't even get a chance to fire.]]
to:
** Said level can also be made easier [[SpringtimeForHitler by jacking rank up high enough that some enemies don't even get a chance to fire.]]]]
* UnderusedGameMechanic: The widgets you can use in ''Rev.2016'' are all very useful for practice and analyzing runs, but unfortunately most of them are not accessible if you play on a vertically-oriented screen.
* UnderusedGameMechanic: The widgets you can use in ''Rev.2016'' are all very useful for practice and analyzing runs, but unfortunately most of them are not accessible if you play on a vertically-oriented screen.
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* ComplacentGamingSyndrome: At the highest levels of play, [[VideoGame/MahouDaisakusen Gain]] is the most commonly used character due to his powerful swords that can pierce through enemies and his AreaOfEffect bomb that can earn the player obnoxious amounts of points from the flamingoes in Stage 2 and Black Heart mk2's mines in Stage 7.
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None
Deleted line(s) 14 (click to see context) :
* IronWoobie: The Wayne brothers. They construct all kinds of awesome military machines as part of a contract with the government, only to discover their precious machines being used for aggressive warfare. Nonetheless, they take to the "leaden sky" and crush what they made for a living, [[OneManArmy by themselves]]. The most they show is some stoic pondering about science and humanity in ''Videogame/ArmedPoliceBatrider''.
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* StoicWoobie: The Wayne brothers. They construct all kinds of awesome military machines as part of a contract with the government, only to discover their precious machines being used for aggressive warfare. Nonetheless, they take to the "leaden sky" and crush what they made for a living, [[OneManArmy by themselves]]. The most they show is some stoic pondering about science and humanity in ''Videogame/ArmedPoliceBatrider''.
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None
Changed line(s) 15 (click to see context) from:
* LoveItOrHateIt: Those who have played the game either respond with deep appreciation of its intricate rank system and scoring tricks, or foam at the mouth over camoflauged bullets and the concept of staying depowered and dying on purpose.
to:
* LoveItOrHateIt: Those who have played the game either respond with deep appreciation of its intricate rank system and scoring tricks, or foam at the mouth over camoflauged bullets and the concept of staying depowered and dying on purpose. It doesn't help that the game is quite popular and talked about on shoot-em-up communities, so opinions are strong and are either "yep, it deserves the acclaim and lasting popularity" or [[HypeBacklash "overrated as hell"]].
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None
Changed line(s) 11 (click to see context) from:
* CultClassic: The game was released in 1996, and though it has been eclipsed by Creator/{{CAVE}}, Creator/{{Treasure}}, and ''VideoGame/{{Touhou}}'' games in terms of popularity, there are still players who love the game for its surprising depth and countless scoring tricks and continue to dedicate themselves to achieving the coveted "letter" scores or [[NintendoHard even just trying to clear the game at all]]. It has [[http://shmups.system11.org/viewtopic.php?t=351 one of the most in-depth guides on Shmups Forum]], detailing every critical aspect of the game.
to:
* CultClassic: The game was released in 1996, and though it has been eclipsed by Creator/{{CAVE}}, Creator/{{Treasure}}, and ''VideoGame/{{Touhou}}'' games in terms of popularity, there are still players who love the game for its surprising depth and countless scoring tricks and continue to dedicate themselves to achieving the coveted "letter" scores or [[NintendoHard even just trying to clear the game at all]]. It has [[http://shmups.system11.org/viewtopic.php?t=351 one of the most in-depth guides on Shmups Forum]], detailing every critical aspect of the game. Its cult following status managed to persist long enough for a 20th-anniversary port on a modern platform to come about.
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Changed line(s) 10 (click to see context) from:
** A huge topic of debate is ''Rev.2016'' being a digital-only release. Is M2 doing a disservice to fans by not offering copies that one can hold in their hands and are not at the mercy of DRM or [[KeepCirculatingTheTapes PSN closing down]], or is it justified given the cost to print physical copies and the lack of popularity that the shmup genre has in modern times?
to:
** A huge topic of debate is ''Rev.2016'' being a digital-only release. Is M2 doing a disservice to fans by not offering copies that one can hold in their hands and are not at the mercy of DRM or [[KeepCirculatingTheTapes PSN closing down]], or is it justified given the cost to print physical copies and the lack of popularity that the shmup genre has in modern times?times? Keep in mind, the Western shmup community largely has a very cynical take on digital distribution compared to fans of many other game genres.
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** A huge topic of debate is ''Rev.2016'' being a digital-only release. Is M2 doing a disservice to fans by not offering copies that one can hold in their hands and are not at the mercy of DRM or digital outlets closing down, or is it justified given the cost to print physical copies and the lack of popularity that the shmup genre has in modern times?
to:
** A huge topic of debate is ''Rev.2016'' being a digital-only release. Is M2 doing a disservice to fans by not offering copies that one can hold in their hands and are not at the mercy of DRM or digital outlets [[KeepCirculatingTheTapes PSN closing down, down]], or is it justified given the cost to print physical copies and the lack of popularity that the shmup genre has in modern times?
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** A huge topic of debate is ''Rev.2016'' being a digital-only release. Is M2 doing a disservice to fans by not offering copies that one can hold in their hands and are not at the mercy of DRM or digital outlets closing down, or is it justified given the cost to print physical copies and the lack of popularity that the shmup genre has in modern times?
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Changed line(s) 12 (click to see context) from:
* InternetBackdraft: When it was announced that M2 would be doing a port for the [=PS4=], many fans reacted with surprise and joy...but that turned into ''rage'' when it was confirmed that the port, along with the accompanying port of ''VideoGame/DangunFeveron'', would be digital-only.
to:
* InternetBackdraft: When it was announced that M2 would be doing a port for the [=PS4=], many fans reacted with surprise and joy...but that turned into ''rage'' when it was confirmed that not only the port, along with the accompanying port of ''VideoGame/DangunFeveron'', would be digital-only. digital-only, but that even the LimitedSpecialCollectorsUltimateEdition would not come with a physical game disc.
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* InternetBackdraft: When it was announced that M2 would be doing a port for the [=PS4=], many fans reacted with surprise and joy...but that turned into ''rage'' when it was confirmed that the port, along with the accompanying port of ''VideoGame/DangunFeveron'', would be digital-only.
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Changed line(s) 9 (click to see context) from:
** The rank system is a '''major''' point of contention; some feel that it's well-designed and encourages careful decision-making, but others find it an [[GuideDangIt obtuse]] mess that's simply designed to take players' money.
to:
** The rank system is a '''major''' point of contention; some feel that it's well-designed and encourages careful decision-making, but others find it an [[GuideDangIt obtuse]] mess [[ScrappyMechanic mess]] that's simply designed to take players' money.
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* BrokenBase: Concerning the "Red Ball" feature, which turns aimed bullets into obvious red projectiles (rather than the realistically-colored and hard-to-see ones) and is forced on in some versions of the PCB and can be toggled in the Saturn port. Proponents argue that non-obvious bullets are FakeDifficulty, opponents argue that competitively playing the game entails playing on all defaults.
to:
* BrokenBase: BrokenBase:
** Concerning the "Red Ball" feature, which turns aimed bullets into obvious red projectiles (rather than the realistically-colored and hard-to-see ones) and is forced on in some versions of the PCB and can be toggled in the Saturn port. Proponents argue that non-obvious bullets are FakeDifficulty, opponents argue that competitively playing the game entails playing on alldefaults.defaults.
** The rank system is a '''major''' point of contention; some feel that it's well-designed and encourages careful decision-making, but others find it an [[GuideDangIt obtuse]] mess that's simply designed to take players' money.
** Concerning the "Red Ball" feature, which turns aimed bullets into obvious red projectiles (rather than the realistically-colored and hard-to-see ones) and is forced on in some versions of the PCB and can be toggled in the Saturn port. Proponents argue that non-obvious bullets are FakeDifficulty, opponents argue that competitively playing the game entails playing on all
** The rank system is a '''major''' point of contention; some feel that it's well-designed and encourages careful decision-making, but others find it an [[GuideDangIt obtuse]] mess that's simply designed to take players' money.
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Changed line(s) 25 (click to see context) from:
** The infamous turret wall in Stage 6, known for being atrociously difficult if you didn't manage rank in the first five stages properly.
to:
** The infamous turret wall in Stage 6, known for being atrociously difficult if you didn't manage rank in the first five stages properly. While it doesn't seem to be classified as a boss by the game, the fact that all game progress stops until it's destroyed means it may as well be one.
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Changed line(s) 18 (click to see context) from:
* PolishedPort: The Saturn port has been hailed as being [[ArcadePerfectPort arcade-accurate]], allowing the selection of the ''VideoGame/MahouDaisakusen'' [[GuestFighter guest characters]] without a code, allowing resetting of [[DynamicDifficulty rank]] simply by opening the options menu instead of resetting the game, a unique control scheme for experimenting with autofire rates, and last but not least, a choice between the original game soundtrack or an arranged soundtrack. Basically, if you can't get your hands on the PCB, this is the next best option, and some would argue that it's an even better one.
to:
* PolishedPort: The Saturn port has been hailed as being [[ArcadePerfectPort arcade-accurate]], allowing the selection of the ''VideoGame/MahouDaisakusen'' [[GuestFighter guest characters]] without a code, allowing resetting of [[DynamicDifficulty rank]] simply by opening the options menu instead of resetting the game, a unique control scheme for experimenting with autofire rates, and last but not least, a choice between the original game soundtrack or an arranged soundtrack. Basically, if you can't get your hands on the PCB, this is the next best option, and some would argue that it's an even better one.one unless you're an absolute purist.
Is there an issue? Send a MessageReason:
None
Changed line(s) 8 (click to see context) from:
* CultClassic: The game was released in 1996, and though it has been eclipsed by Creator/{{CAVE}}, Creator/{{Treasure}}, and ''VideoGame/{{Touhou}}'' games in terms of popularity, there are still players who love the game for its surprising depth and countless scoring tricks and continue to dedicate themselves to achieving the coveted "letter" scores or [[NintendoHard even just trying to clear the game at all]].
to:
* CultClassic: The game was released in 1996, and though it has been eclipsed by Creator/{{CAVE}}, Creator/{{Treasure}}, and ''VideoGame/{{Touhou}}'' games in terms of popularity, there are still players who love the game for its surprising depth and countless scoring tricks and continue to dedicate themselves to achieving the coveted "letter" scores or [[NintendoHard even just trying to clear the game at all]]. It has [[http://shmups.system11.org/viewtopic.php?t=351 one of the most in-depth guides on Shmups Forum]], detailing every critical aspect of the game.