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** Unlike Atlanteans who are the LightningBruiser, [[OurSirensAreDifferent Sirens]] are notably weak but they can fly around players which make it hard to attacking them, plus they will always spawn in tier insanity 1 areas AND always use either light magic or shadow magic(both of which inflict some sort of visual impairment effect), so players have to fight them with an InterfaceScrew. (unless they have warding)

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** Unlike Atlanteans who are the LightningBruiser, [[OurSirensAreDifferent Sirens]] are notably weak but they [[AirborneMook can fly around players players]], which make it hard to attacking them, plus they will always spawn in tier insanity 1 areas AND always use either light magic or shadow magic(both of which inflict some sort of visual impairment effect), so players have to fight them with an InterfaceScrew. (unless they have warding)
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* BrokenBase: The pvp aspect of the game is very debatable. as anyone who reaches level 50 will automatically have their pvp enabled, which means they could get killed by any player regardless of their levels or stats, and causes them to lose their renown and galleons in a fight they had no hopes of winning due to simply having a much lower level

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* BrokenBase: The pvp [=PvP=] aspect of the game is very debatable. as anyone who reaches level 50 will automatically have their pvp [=PvP=] enabled, which means they could get killed by any player regardless of their levels or stats, and causes them to lose their renown and galleons in a fight they had no hopes of winning due to simply having a much lower level



* ComplacentGamingSyndrome: Most players (especially Assasin or PvP players) play Mage or other magic builds[[note]]Paladin (not in this case as Vitality is not a very useful stat), Warlock, or Conjurer.[[/note]] because magic skills have better AOE than weapons and strength. Even among those classes, there are further instances of this:

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* ComplacentGamingSyndrome: Most players (especially Assasin or PvP [=PvP=] players) play Mage or other magic builds[[note]]Paladin (not in this case as Vitality is not a very useful stat), Warlock, or Conjurer.[[/note]] because magic skills have better AOE than weapons and strength. Even among those classes, there are further instances of this:
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* AccidentalInnuendo: Lady Carina mentioning the player's durability before entering phrase two.

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* AccidentalInnuendo: Lady Carina mentioning the player's durability before entering phrase phase two.



* BrokenBase: The pvp aspect of the game are very debatable. as anyone who reaches level 50 will automatically have their pvp enabled, which means they could get killed by any player regardless of their levels or stats, and causes them to lose their renown and galleons in a fight they had no hopes of winning due to simply having a much lower level

to:

* BrokenBase: The pvp aspect of the game are is very debatable. as anyone who reaches level 50 will automatically have their pvp enabled, which means they could get killed by any player regardless of their levels or stats, and causes them to lose their renown and galleons in a fight they had no hopes of winning due to simply having a much lower level
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Spelling/grammar fix(es)


* AccidentalInnuendo: Lady Carina mentioned about player's durability before entering phrase two.

to:

* AccidentalInnuendo: Lady Carina mentioned about mentioning the player's durability before entering phrase two.



* AngstWhatAngst: [[spoiler:The player doesn't feel any exhaustion or stress from the tremendous amount of work they did in The Eternal Mines for an entire month and is capable of defeating King Calvus IV by themselves right after that.]] Although it may not be surprising as the player uses their rowboat to travel Redwake and beat up Jaw Pirates by themselves in their first day after escaping being experimented on. The later one is justified as the player lose their memory before wake up at Dawn Island.

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* AngstWhatAngst: [[spoiler:The player doesn't feel any exhaustion or stress from the tremendous amount of work they did in The Eternal Mines for an entire month and is capable of defeating King Calvus IV by themselves right after that.]] Although it may not be surprising as the player uses their rowboat to travel to Redwake and beat up Jaw Pirates by themselves in their first day after escaping being experimented on. The later one is justified as the player lose their memory before wake up at Dawn Island.



* BrokenBase: The pvp aspect of the game are very debatable. as anyone who reached level 50 will automatically have their pvp enable, which mean they could get killed by any player regardless their levels or stats, and causes them to lost their renown and galleons over this problem.
* CheeseStrategy: Surround a bunches of [[ExplodingBarrels Gunpowder Barrel]] on mini boss and hit the barrel will instantly kill them. This method make it easier to defeats mini-boss for low level player to obtain xp or boss's drops.

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* BrokenBase: The pvp aspect of the game are very debatable. as anyone who reached reaches level 50 will automatically have their pvp enable, enabled, which mean means they could get killed by any player regardless of their levels or stats, and causes them to lost lose their renown and galleons over this problem.
in a fight they had no hopes of winning due to simply having a much lower level
* CheeseStrategy: Surround Surrounding a bunches bunch of [[ExplodingBarrels Gunpowder Barrel]] on a mini boss and hit hitting the barrel will instantly kill them. This method make makes it easier to defeats mini-boss defeat mini-bosses for low level player to obtain xp or boss's drops.



*** ''White Eyes'': It has an enormous hitbox which can instantly kill you even if you on the ship. White Eyes get even worse in the Dark Sea, where their HP and bite damage is doubled, and likely to chase player than the normal variant.

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*** ''White Eyes'': It has an enormous hitbox which can instantly kill you even if you you're on the ship. White Eyes get gets even worse in the Dark Sea, where their HP and bite damage is doubled, and is more likely to chase the player than the normal variant.



*** Likewise, some Grand Navy or bounty hunter players tend to do the same. But the worst enemy for Villain player are notoriety Grand Navy who will always chase them no matter where they are, and they can be ridiculous overleveled if they get higher notoriety.
** Mutated Atlanteans in Dark Sea became this due to their [[LightningBruiser high agility, health and damage they dealt]] especially berserker type, as they will run toward player and rapidly attack player and dealt over 150 per hits.
*** Also if you're in second layer of Dark Sea or beyond, they will spawn with ships with very high hp and begin to attack player. if you tried to flee from them, they will chase you non-stop until you leave them '''very''' far away.

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*** Likewise, some Grand Navy or bounty hunter players tend to do the same. But the worst enemy for Villain player players are notoriety Grand Navy who will always chase them no matter where they are, and they can be ridiculous overleveled if they get higher notoriety.
** Mutated Atlanteans in Dark Sea became this due to their [[LightningBruiser high agility, health and damage they dealt]] especially berserker type, as they will run toward the player and rapidly attack player them and dealt deal over 150 per hits.
hit.
*** Also if you're in the second layer of Dark Sea or beyond, they will spawn with ships with very high hp and begin to attack the player. if you tried try to flee from them, they will chase you non-stop until you leave them '''very''' far away.



** [[Main/ThreateningShark Sharks]] in diving spot can be this, they dealt a moderate damage and they usually attack player unexpectedly which gave them a little shook. They used to be a DemonicSpiders during diving spot update due to a ridiculous amount of them, but they got nerfs after some patches.
** Unlike Atlanteans who are the LightningBruiser, [[OurSirensAreDifferent Sirens]] are notable weak but they can fly around player which make it hard to attacking them, plus they will always spawn in tier insanity 1 area so player have to fight them with an InterfaceScrew. (unless they have warding)
* MemeticBadass: Majority of fanbase jokingly agree that Prince Revon fight was extremely difficult despite his Main/ZeroEffortBoss status.

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** [[Main/ThreateningShark Sharks]] in diving spot spots can be this, they dealt deal a moderate amount of damage and they usually attack player players unexpectedly which gave can give them a little shook.spook. They used to be a DemonicSpiders during diving spot update due to a ridiculous amount of them, but they got nerfs after some patches.
** Unlike Atlanteans who are the LightningBruiser, [[OurSirensAreDifferent Sirens]] are notable notably weak but they can fly around player players which make it hard to attacking them, plus they will always spawn in tier insanity 1 area areas AND always use either light magic or shadow magic(both of which inflict some sort of visual impairment effect), so player players have to fight them with an InterfaceScrew. (unless they have warding)
* MemeticBadass: Majority The majority of the fanbase jokingly agree agrees that the Prince Revon fight was extremely difficult despite his Main/ZeroEffortBoss status.



* ScrappyMechanic: Limb loss is a rare occurrence in this game, typically resulting from a lightning strike or a shark attack. However, if you're playing as a warrior and lose your right hand, you'll encounter serious trouble since most weapons are cannot use with under this effects.

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* ScrappyMechanic: Limb loss is a rare occurrence in this game, typically resulting from a lightning strike or a shark attack. However, if you're playing as a warrior and lose your right hand, you'll encounter serious trouble since most weapons are you cannot use with while under this effects.effect.



* ThatOneLevel: Fort Talos section in chapter 3 where you have to navigate on hallway celling can be very frustrating, if you accidentally dash while you on ceiling, the guard will instant detect player and kill player, this could be worse if you have ton of galleons as you can easily lose ton of it from this section.

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* ThatOneLevel: Fort Talos section in chapter 3 where you have to navigate on hallway celling can be very frustrating, if you accidentally dash while you on a ceiling, the guard guards will instant instantly detect the player and kill player, them, this could be worse if you have a ton of galleons as you can easily lose a ton of it from this section.

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** [[Main/ThreateningShark Sharks]] in diving spot can be this, although they dealt a moderate damage, and they usually attack player unexpectedly which gave them a little shook. They used to be a DemonicSpiders during diving spot update due to a ridiculous amount of them, but they got nerfs after some patches.

to:

** [[Main/ThreateningShark Sharks]] in diving spot can be this, although they dealt a moderate damage, damage and they usually attack player unexpectedly which gave them a little shook. They used to be a DemonicSpiders during diving spot update due to a ridiculous amount of them, but they got nerfs after some patches.


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* ScrappyMechanic: Limb loss is a rare occurrence in this game, typically resulting from a lightning strike or a shark attack. However, if you're playing as a warrior and lose your right hand, you'll encounter serious trouble since most weapons are cannot use with under this effects.
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None


** [[Main/ThreateningShark Sharks]] in diving spot can be this, although they dealt very low damage but they usually attack player unexpectedly which gave them a little shook. They used to be a DemonicSpiders during diving spot update due to a ridiculous amount of them, but they got nerfs after some patches.

to:

** [[Main/ThreateningShark Sharks]] in diving spot can be this, although they dealt very low damage but a moderate damage, and they usually attack player unexpectedly which gave them a little shook. They used to be a DemonicSpiders during diving spot update due to a ridiculous amount of them, but they got nerfs after some patches.
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first three felt doesn't age very well, so i decided to remove them as someone who add it at first place


** Bandit Beater Simulator[[note]]Most new players who have no idea how to play repeat a quest where the player must beat Spire Bandits on another island repeatedly and later complain that the game is boring.[[/note]]
** Talk to Ren[[note]]Players have to jump down from Cirrus Island to the base of the Stepstone to continue their main quest, most players compare this to [[VideoGame/GodOfWarI Kratos Falling memes.]][[/note]]
** Glass Curse User[[note]]Most people compare General Julian, The Glass Curse user to Homelander for his appearance and his cocky personality[[/note]]
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** There are also some accidental visual innuendos, such as Island Cloud Extract and Liquid Starlight.

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* EnsembleDarkHorse: Edward Kenton, courtesy of him being most players’ preferred quartermaster and the fact that he’ll appear during your character’s rescue if you’ve completed his side-quest.

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* EnsembleDarkHorse: EnsembleDarkHorse:
**
Edward Kenton, courtesy of him being most players’ preferred quartermaster and the fact that he’ll appear during your character’s rescue if you’ve completed his side-quest.side-quest.
** A Level 117,131 Legendary Beast Atlantean was sighted far into the Dark Sea during its release, with the player attempting to fight them instantly dying to a single attack. This Atlantean became so infamous for the [[RefugeInAudacity sheer absurdity of its level]], with the max player level being 125 at the time, and was nicknamed Martin.
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** Unloaded ghost [=NPCs=][[note]]There have been multiple comments on the "Cursed [=WoMoments=]/Arcane Oddities" thread on the Arcane Odyssey Forums showing various instances of players encountering random floating unloaded ghost [=NPCs=] in the Dark Sea to make the occurrence both extremely well-known about and memetic.[[/note]]

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** Unloaded ghost [=NPCs=][[note]]There have been multiple enough comments on the "Cursed [=WoMoments=]/Arcane Oddities" thread on the Arcane Odyssey Forums showing various instances of players encountering random floating unloaded ghost [=NPCs=] in the Dark Sea to make the occurrence both extremely well-known about and memetic.[[/note]]
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** Unloaded ghost [=NPCs=][[note]]There have been multiple comments on the "Cursed WoMoments/Arcane Oddities" thread on the Arcane Odyssey Forums showing various instances of players encountering random floating unloaded ghost NPCs in the Dark Sea to make the occurrence both extremely well-known about and memetic.[[/note]]

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** Unloaded ghost [=NPCs=][[note]]There have been multiple comments on the "Cursed WoMoments/Arcane [=WoMoments=]/Arcane Oddities" thread on the Arcane Odyssey Forums showing various instances of players encountering random floating unloaded ghost NPCs [=NPCs=] in the Dark Sea to make the occurrence both extremely well-known about and memetic.[[/note]]
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** Unloaded ghost NPCs[[note]]There have been multiple comments on the "Cursed WoMoments/Arcane Oddities" thread on the Arcane Odyssey Forums showing various instances of players encountering random floating unloaded ghost NPCs in the Dark Sea to make the occurrence both extremely well-known about and memetic.[[/note]]

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** Unloaded ghost NPCs[[note]]There [=NPCs=][[note]]There have been multiple comments on the "Cursed WoMoments/Arcane Oddities" thread on the Arcane Odyssey Forums showing various instances of players encountering random floating unloaded ghost NPCs in the Dark Sea to make the occurrence both extremely well-known about and memetic.[[/note]]
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None

Added DiffLines:

** Unloaded ghost NPCs[[note]]There have been multiple comments on the "Cursed WoMoments/Arcane Oddities" thread on the Arcane Odyssey Forums showing various instances of players encountering random floating unloaded ghost NPCs in the Dark Sea to make the occurrence both extremely well-known about and memetic.[[/note]]
Is there an issue? Send a MessageReason:
None


* BrokenBase: The pvp aspect of the game are very debatable. as anyone who reached level 50 will automatically have their pvp enable, which mean they could get killed by any player regardless their levels or stats, Which causes them to lost their renown and galleons over this problem.

to:

* BrokenBase: The pvp aspect of the game are very debatable. as anyone who reached level 50 will automatically have their pvp enable, which mean they could get killed by any player regardless their levels or stats, Which and causes them to lost their renown and galleons over this problem.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*BrokenBase: The pvp aspect of the game are very debatable. as anyone who reached level 50 will automatically have their pvp enable, which mean they could get killed by any player regardless their levels or stats, Which causes them to lost their renown and galleons over this problem.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ThatOneLevel: Fort Talos section in chapter 3 where you have to navigate on hallway celling can be very frustrating, if you accidentally dash while you on ceiling, the guard will instant detect player and kill player, this could be worse if you have ton of galleons as you can easily lose ton of it from this section.
Is there an issue? Send a MessageReason:
None


* EnsembleDarkHorse: Edward Kenton, courtesy of him being most players’ preferred quartermaster.

to:

* EnsembleDarkHorse: Edward Kenton, courtesy of him being most players’ preferred quartermaster.quartermaster and the fact that he’ll appear during your character’s rescue if you’ve completed his side-quest.
Is there an issue? Send a MessageReason:
None


*** Also if you're in second layer of Dark Sea or beyond, they will spawn with ships with very high hp and begin to attack player. if you tried to flee from them, they will chase you non-stop until you leave the Dark Sea. force you to end your Dark Seas expedition.

to:

*** Also if you're in second layer of Dark Sea or beyond, they will spawn with ships with very high hp and begin to attack player. if you tried to flee from them, they will chase you non-stop until you leave the Dark Sea. force you to end your Dark Seas expedition.them '''very''' far away.

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** [[Main/ThreateningShark Demonic Sharks]] in this case. They can be found anywhere in War Seas. If you swim in ocean just to get a lost cargo, or diving into underwater structure, these things will instantly chase you till you get out of the sea, or eaten alive.
*** And then there are [[Main/SeaMonster Sea Monsters]], which are an even worse breed of pain to deal with, especially White Eyes. It has an enormous hitbox which can instantly kill you even if you on the ship. White Eyes get even worse in the Dark Sea, where their HP and bite damage is doubled.
*** There are also Oboluses too, which can ambush you at certain diving spots[[note]]although they can be noticed by their bright purple orbs[[/note]]. They can kill you quickly courtesy of their high bite damage (1000-2000 damage) if you can't get out of the water in time.

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** [[Main/ThreateningShark Demonic Sharks]] in this case. They can be found anywhere in War Seas. If you swim in ocean just to get a lost cargo, or diving into underwater structure, these things will instantly chase you till you get out of the sea, or eaten alive.
*** And then there are
Behemoth [[Main/SeaMonster Sea Monsters]], Monsters]] became this due to their enormous size and speed which are an even worse breed of pain to deal with, especially White Eyes. include
*** ''White Eyes'':
It has an enormous hitbox which can instantly kill you even if you on the ship. White Eyes get even worse in the Dark Sea, where their HP and bite damage is doubled.
doubled, and likely to chase player than the normal variant.
*** There are also Oboluses too, which ''Oboluses'': It can ambush you at certain diving spots[[note]]although they can be noticed by their bright purple orbs[[/note]]. They can kill you quickly courtesy of their high bite damage (1000-2000 damage) if you can't get out of the water in time.



*** Likewise, some Grand Navy or bounty hunter players tend to do the same. But the worst enemy for High bounty player are notoriety Grand Navy who will always chase them no matter where they are and they can be overleveled than they are.

to:

*** Likewise, some Grand Navy or bounty hunter players tend to do the same. But the worst enemy for High bounty Villain player are notoriety Grand Navy who will always chase them no matter where they are are, and they can be ridiculous overleveled than if they are.get higher notoriety.



* GoddamnedBats: Unlike Atlanteans who are the LightningBruiser, [[OurSirensAreDifferent Sirens]] are notable weak but they can fly around player which make it hard to attacking them, plus they will always spawn in tier insanity 1 area so player have to fight them with an InterfaceScrew. (unless they have warding)

to:

* GoddamnedBats: Unlike GoddamnedBats:
** [[Main/ThreateningShark Sharks]] in diving spot can be this, although they dealt very low damage but they usually attack player unexpectedly which gave them a little shook. They used to be a DemonicSpiders during diving spot update due to a ridiculous amount of them, but they got nerfs after some patches.
**Unlike
Atlanteans who are the LightningBruiser, [[OurSirensAreDifferent Sirens]] are notable weak but they can fly around player which make it hard to attacking them, plus they will always spawn in tier insanity 1 area so player have to fight them with an InterfaceScrew. (unless they have warding)
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** High bounty player or Assassin player also count as they usually like to target and ambush high fame player or low leveled player who tried to progress main quest for the sake of their bounty and ruin people fun.
*** Likewise, some Grand Navy or bounty hunter players tend to do the same.

to:

** High bounty player or Assassin player also count as they usually like tend to target and ambush high fame player or low leveled player who tried to progress main quest unexpectedly or unfairly for the sake of their bounty and ruin people fun.
or thrills.
*** Likewise, some Grand Navy or bounty hunter players tend to do the same. But the worst enemy for High bounty player are notoriety Grand Navy who will always chase them no matter where they are and they can be overleveled than they are.

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