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** [[https://www.youtube.com/watch?v=47peFJiUWDI God Killer]] is a harrowing battle theme that will get your blood pumping in anticipation for the fight against the episode 5 boss.
** [[https://www.youtube.com/watch?v=SernBf9whR8 Aenigmata]] is a track full of epic synth goodness that really captures the mystic atmosphere of episode 6.

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** [[https://www.youtube.com/watch?v=47peFJiUWDI God Killer]] is a harrowing battle theme that will get your blood pumping in anticipation for the fight against the episode Episode 5 boss.
** [[https://www.youtube.com/watch?v=SernBf9whR8 Aenigmata]] is a track full of epic synth goodness that really captures the mystic atmosphere of episode 6.The Arcane Expanse.
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** The enemies of the Void will also bring the hurt, as befitting their status of inhabitants of the final epiode of the game. Of all of them, you'll learn to hate and fear the Fists of Evil the most. Lots of HP? Check. They teleport around? Check. They cast a powerful spell that rains energy upon you and deals quite some damage? Check. Devastating melee attacks if they get close? Check. And to top it off, they are ''resistant to Aeturnum shots''.
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** Make no mistake, the Arcane Expanse is ''[[NintendoHard hard]]'', in big part due to being populated by very dangerous enemies. Among them, the crystal beast riders might be the deadliest. They have tons of health, and are fast, meaning they can quickly close the gap and bite your face off, while its rider fires projectiles similar to those of the powered Star of Torment (thankfully, these are not homing) that will put a very serious dent in your health if they connect. And after you kill the beasts, you have to deal with their riders, who aren't slouches either. In the Hexed Passage ([=E6M2=]) and the Circle ([=E6M3=]) they start to ambush you in groups, so make sure you save your Aeturnum for such special occasions.

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** Make no mistake, the Arcane Expanse is ''[[NintendoHard hard]]'', in big part due to being populated by very dangerous enemies. Among them, the crystal beast riders might be the deadliest. They The beasts have tons of health, and are fast, meaning they can quickly close the gap and bite your face off, while its rider fires their riders fire projectiles similar to those of the powered Star of Torment (thankfully, these are not homing) that will put a very serious dent in your health if they connect. And after you kill the beasts, you have to deal with their riders, who aren't slouches either. In the Hexed Passage ([=E6M2=]) and the Circle ([=E6M3=]) they start to ambush you in groups, so make sure you save your Aeturnum for such special occasions.
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** Mitigated even more in [[https://steamcommunity.com/games/673130/announcements/detail/1687043580905344324 Update 4]], which added the option to activate said SuperMode with an alternate bind (Although WordOfGod warns this is not how the game is meant to be played).

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** AuthorsSavingThrow: Mitigated even more in [[https://steamcommunity.com/games/673130/announcements/detail/1687043580905344324 Update 4]], which added the option to activate said SuperMode with an alternate bind (Although WordOfGod warns this is not how the game is meant to be played).
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Added DiffLines:

** [[https://www.youtube.com/watch?v=SernBf9whR8 Aenigmata]] is a track full of epic synth goodness that really captures the mystic atmosphere of episode 6.
Is there an issue? Send a MessageReason:
None


** Make no mistake, the Arcane Expanse is ''[[NintendoHard hard]]'', in big part due to being populated by very dangerous enemies. Among them, the crystal beast riders might be the deadliest. They have tons of health, and are fast, meaning they can quickly close the gap and bite your face of, while its rider fires projectiles similar to those of the powered Star of Torment (thankfully, these are not homing) that will put a very serious dent in your health if they connect. And after you kill the beasts, you have to deal with their riders, who aren't slouches either. In the Hexed Passage ([=E6M2=]) and the Circle ([=E6M3=]) they start to ambush you in groups, so make sure you save your Aeturnum for such special occasions.

to:

** Make no mistake, the Arcane Expanse is ''[[NintendoHard hard]]'', in big part due to being populated by very dangerous enemies. Among them, the crystal beast riders might be the deadliest. They have tons of health, and are fast, meaning they can quickly close the gap and bite your face of, off, while its rider fires projectiles similar to those of the powered Star of Torment (thankfully, these are not homing) that will put a very serious dent in your health if they connect. And after you kill the beasts, you have to deal with their riders, who aren't slouches either. In the Hexed Passage ([=E6M2=]) and the Circle ([=E6M3=]) they start to ambush you in groups, so make sure you save your Aeturnum for such special occasions.
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None

Added DiffLines:

** Make no mistake, the Arcane Expanse is ''[[NintendoHard hard]]'', in big part due to being populated by very dangerous enemies. Among them, the crystal beast riders might be the deadliest. They have tons of health, and are fast, meaning they can quickly close the gap and bite your face of, while its rider fires projectiles similar to those of the powered Star of Torment (thankfully, these are not homing) that will put a very serious dent in your health if they connect. And after you kill the beasts, you have to deal with their riders, who aren't slouches either. In the Hexed Passage ([=E6M2=]) and the Circle ([=E6M3=]) they start to ambush you in groups, so make sure you save your Aeturnum for such special occasions.
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* SugarWiki/VisualEffectsOfAwesome: Despite being a homage to the 90's, the game makes good use of modern technology. The usage of lighting, pixelated textures, weapon sprites that blend excellently with the game, combined with the rather colorful locales results in a fairly striking look.

to:

* SugarWiki/VisualEffectsOfAwesome: Despite being a homage to the 90's, the game makes good use of modern technology. The usage of lighting, pixelated textures, weapon sprites that blend excellently with the game, combined with the rather colorful locales results in a fairly striking look.[[note]]Yes, we said weapon ''sprites''. Those are not 3D models, but normal-mapped pixel work with carefully done animations and design to hide this fact, making it one of the few games to attempt this and succeed in the illusion if you don't know ahead of time.[[/note]]
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* AwesomeMusic: Andrew Hulshult continues to deliver outstanding music, with this game allowing him to showcase his diversity:

to:

* AwesomeMusic: SugarWiki/AwesomeMusic: Andrew Hulshult continues to deliver outstanding music, with this game allowing him to showcase his diversity:



* VisualEffectsOfAwesome: Despite being a homage to the 90's, the game makes good use of modern technology. The usage of lighting, pixelated textures, weapon sprites that blend excellently with the game, combined with the rather colorful locales results in a fairly striking look.

to:

* VisualEffectsOfAwesome: SugarWiki/VisualEffectsOfAwesome: Despite being a homage to the 90's, the game makes good use of modern technology. The usage of lighting, pixelated textures, weapon sprites that blend excellently with the game, combined with the rather colorful locales results in a fairly striking look.
Is there an issue? Send a MessageReason:
None


** [[https://www.youtube.com/watch?v=47peFJiUWDI God Killer]] is a harrowing battle theme that will get your heart pumping in anticipation for the fight against the episode 5 boss.

to:

** [[https://www.youtube.com/watch?v=47peFJiUWDI God Killer]] is a harrowing battle theme that will get your heart blood pumping in anticipation for the fight against the episode 5 boss.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** [[https://www.youtube.com/watch?v=47peFJiUWDI God Killer]] is a harrowing battle theme that will get your heart pumping in anticipation for the fight against the episode 5 boss.
Is there an issue? Send a MessageReason:
None


* Where do we even begin with The Forges? Again, every single enemy in there has the potential to ruin your day (which, combined with the MalevolentArchitecture makes The Forges [[ThatOneLevel That One Episode]]), but the nail spitters deserve special mention. They're slow, and their attacks have a quite short range, but they're basically a walking almost-InstantDeathRadius in higher difficulties. They also have enough health to withstand 3-4 planets to the face. Encountering more than one at the same time means you're in ''big'' trouble unless you have ammo for the Aeturnum (which thankfully, isn't uncommon in that particular episode).

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* ** Where do we even begin with The Forges? Again, every single enemy in there has the potential to ruin your day (which, combined with the MalevolentArchitecture makes The Forges [[ThatOneLevel That One Episode]]), but the nail spitters deserve special mention. They're slow, and their attacks have a quite short range, but they're basically a walking almost-InstantDeathRadius in higher difficulties. They also have enough health to withstand 3-4 planets to the face. Encountering more than one at the same time means you're in ''big'' trouble unless you have ammo for the Aeturnum (which thankfully, isn't uncommon in that particular episode).
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None

Added DiffLines:

* Where do we even begin with The Forges? Again, every single enemy in there has the potential to ruin your day (which, combined with the MalevolentArchitecture makes The Forges [[ThatOneLevel That One Episode]]), but the nail spitters deserve special mention. They're slow, and their attacks have a quite short range, but they're basically a walking almost-InstantDeathRadius in higher difficulties. They also have enough health to withstand 3-4 planets to the face. Encountering more than one at the same time means you're in ''big'' trouble unless you have ammo for the Aeturnum (which thankfully, isn't uncommon in that particular episode).
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None

Added DiffLines:

** Mitigated even more in [[https://steamcommunity.com/games/673130/announcements/detail/1687043580905344324 Update 4]], which added the option to activate said SuperMode with an alternate bind (Although WordOfGod warns this is not how the game is meant to be played).
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* Pretty much any enemy in the Solar Solstice is a candidate, but among them the shielded spearmen stand out. The spears they throw at you not only deal moderate damage on impact, they stick to you for a while, and since they're ''on fire'', they will continue to deal damage before disappearing. Also, their shields aren't for show, they will actually reflect most projectiles you fire at them.

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* ** Pretty much any enemy in the Solar Solstice is a candidate, but among them the shielded spearmen stand out. The spears they throw at you not only deal moderate damage on impact, they stick to you for a while, and since they're ''on fire'', they will continue to deal damage before disappearing. Also, their shields aren't for show, they will actually reflect most projectiles you fire at them.
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None

Added DiffLines:

* Pretty much any enemy in the Solar Solstice is a candidate, but among them the shielded spearmen stand out. The spears they throw at you not only deal moderate damage on impact, they stick to you for a while, and since they're ''on fire'', they will continue to deal damage before disappearing. Also, their shields aren't for show, they will actually reflect most projectiles you fire at them.
Is there an issue? Send a MessageReason:
None


* AwesomeMusic: Andrew Hushult continues to deliver outstanding music, with this game allowing him to showcase his diversity:

to:

* AwesomeMusic: Andrew Hushult Hulshult continues to deliver outstanding music, with this game allowing him to showcase his diversity:
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** [[https://www.youtube.com/watch?v=aCZwDxpOhso Eventide]] is an atmospheric synth track that gradually picks momentum, featuring ethereal choirs towards the end that give it a quite epic feeling.
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** The Domain of the Sentinels features amorphous, flying blobs of flesh covered in tentacles and eyes. What makes these enemies annoying are their homing shots. They're fast, pack quite a punch and they're trsnslucent, meaning they can be hard to spot if you're distracted by other enemies. Prioritize killing these first.

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** The Domain of the Sentinels features amorphous, flying blobs of flesh covered in tentacles and eyes. What makes these enemies annoying are their homing shots. They're fast, pack quite a punch and they're trsnslucent, translucent, meaning they can be hard to spot if you're distracted by other enemies. Prioritize killing these first.
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* The Sacred Path has these flying giant stone heads, which are by far the most dangerous enemy in the episode. They're surprisingly fast, breathe flames which can deplete your health in seconds and have the nasty habit of ambushing you in groups. If they surround you, it's a one way ticket to your last quicksave.

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* ** The Sacred Path has these flying giant stone heads, which are by far the most dangerous enemy in the episode. They're surprisingly fast, breathe flames which can deplete your health in seconds and have the nasty habit of ambushing you in groups. If they surround you, it's a one way ticket to your last quicksave.
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* DemonicSpiders: So far, every episode has its resident Demonic Spider.
** The Astral Equinox has the lowly grunts. While they're no threat on their own, their insane speed means they can quickly close the gap while you're busy frying bigger fish, and their hits can shave off a good portion of your health. Getting cornered by them means a swift death, especially in higher difficulties.
** The Domain of the Sentinels features amorphous, flying blobs of flesh covered in tentacles and eyes. What makes these enemies annoying are their homing shots. They're fast, pack quite a punch and they're trsnslucent, meaning they can be hard to spot if you're distracted by other enemies. Prioritize killing these first.
* The Sacred Path has these flying giant stone heads, which are by far the most dangerous enemy in the episode. They're surprisingly fast, breathe flames which can deplete your health in seconds and have the nasty habit of ambushing you in groups. If they surround you, it's a one way ticket to your last quicksave.
Is there an issue? Send a MessageReason:
None


** [[https://www.youtube.com/watch?v=_q7FhWEtF1M False Prophets]] is an ambient track that builds with drums getting you pumped to slay some enemies.

to:

** [[https://www.youtube.com/watch?v=_q7FhWEtF1M False Prophets]] is an ambient track that builds with drums over the secons half, getting you pumped ready to slay some enemies.
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** [[https://www.youtube.com/watch?v=_q7FhWEtF1M False Prophets]] is an ambient track that builds up after the first half, the second introducing a bit of rock getting you pumped to slay some enemies.

to:

** [[https://www.youtube.com/watch?v=_q7FhWEtF1M False Prophets]] is an ambient track that builds up after the first half, the second introducing a bit of rock with drums getting you pumped to slay some enemies.
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: The only way to activate SuperMode is by the left mouse button, the same one for attacking. More than a few players have lamented this as it results in accidental activation of it, especially when you just cleared the area of enemies. This was mitigated with [[http://steamcommunity.com/games/673130/announcements/detail/1656636766782648325 Update 3]], as it will no longer activate when holding fire until your next.

to:

* ScrappyMechanic: The only way to activate SuperMode is by the left mouse button, the same one for attacking. More than a few players have lamented this as it results in accidental activation of it, especially when you just cleared the area of enemies. This was mitigated with [[http://steamcommunity.com/games/673130/announcements/detail/1656636766782648325 Update 3]], as it will no longer activate when holding fire until your next.next shot.
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: The only way to activate SuperMode is by pressing the left mouse button, the same one for attacking. More than a few players have lamented this as it results in accidental activation of it, especially when you just cleared the area of enemies.

to:

* ScrappyMechanic: The only way to activate SuperMode is by pressing the left mouse button, the same one for attacking. More than a few players have lamented this as it results in accidental activation of it, especially when you just cleared the area of enemies. This was mitigated with [[http://steamcommunity.com/games/673130/announcements/detail/1656636766782648325 Update 3]], as it will no longer activate when holding fire until your next.
Is there an issue? Send a MessageReason:
None


* VisualEffectsOfAwesome: Despite being a homage to the 90's, the game makes good use of modern technology. The usage of lighting, pixelated textures, weapon sprites that blend excellently into the scenery, combined with the rather colorful artstyle reults in a game with a striking look.

to:

* VisualEffectsOfAwesome: Despite being a homage to the 90's, the game makes good use of modern technology. The usage of lighting, pixelated textures, weapon sprites that blend excellently into with the scenery, game, combined with the rather colorful artstyle reults locales results in a game with a fairly striking look.
Is there an issue? Send a MessageReason:
None


** [[https://www.youtube.com/watch?v=-AJcGpw1Swo Distilled Chaos]] is a tense industrial track, with some old-school synths sounding like something out of ''{{VideoGame/Unreal}}''.

to:

** [[https://www.youtube.com/watch?v=-AJcGpw1Swo Distilled Chaos]] is a tense industrial track, with some old-school synths sounding like something out of ''{{VideoGame/Unreal}}''.
Is there an issue? Send a MessageReason:
None


** [[https://www.youtube.com/watch?v=-AJcGpw1Swo Distilled Chaos]] is a tense industrial track, with some old-school synths sounding like something out of {{VideoGame/Unreal}}.

to:

** [[https://www.youtube.com/watch?v=-AJcGpw1Swo Distilled Chaos]] is a tense industrial track, with some old-school synths sounding like something out of {{VideoGame/Unreal}}.''{{VideoGame/Unreal}}''.

Added: 763

Removed: 262

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* AwesomeMusic: Andrew Hushult continues to deliver outstanding music, with this game allowing him to showcase his diversity:
** [[https://www.youtube.com/watch?v=_q7FhWEtF1M False Prophets]] is an ambient track that builds up after the first half, the second introducing a bit of rock getting you pumped to slay some enemies.
** [[https://www.youtube.com/watch?v=-AJcGpw1Swo Distilled Chaos]] is a tense industrial track, with some old-school synths sounding like something out of {{VideoGame/Unreal}}.
* ScrappyMechanic: The only way to activate SuperMode is by pressing the left mouse button, the same one for attacking. More than a few players have lamented this as it results in accidental activation of it, especially when you just cleared the area of enemies.



* ScrappyMechanic: The only way to activate SuperMode is by pressing the left mouse button, the same one for attacking. More than a few players have lamented this as it results in accidental activation of it, especially when you just cleared the area of enemies.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* VisualEffectsOfAwesome: Despite being a homage to the 90's, the game makes good use of modern technology. The usage of lighting, pixelated textures, weapon sprites that blend excellently into the scenery, combined with the rather colorful artstyle reults in a game with a striking look.
* ScrappyMechanic: The only way to activate SuperMode is by pressing the left mouse button, the same one for attacking. More than a few players have lamented this as it results in accidental activation of it, especially when you just cleared the area of enemies.
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